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	<title>Starlight wiki - User contributions [en]</title>
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	<updated>2026-04-05T09:26:19Z</updated>
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	<entry>
		<id>https://wiki.starlight.network/index.php?title=Cyborgs&amp;diff=1457</id>
		<title>Cyborgs</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=Cyborgs&amp;diff=1457"/>
		<updated>2025-09-23T13:56:35Z</updated>

		<summary type="html">&lt;p&gt;BLABLABLA798: fixed broken hypertext. the images are still broken but I can&amp;#039;t be bothered to go find them&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Cyborgs are man-machine hybrids, purpose-built by the [[Roboticist|robotics]] division of science for various duties across the station. Bound by strictly-followed [[silicon laws]], they serve the crew unconditionally. &#039;&#039;(Most of the time.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Basic Components==&lt;br /&gt;
&amp;lt;!-- &amp;lt;Box&amp;gt;&lt;br /&gt;
&amp;lt;GuideEntityEmbed Entity=&amp;quot;CyborgEndoskeleton&amp;quot; Caption=&amp;quot;Cyborg Endoskeleton&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;GuideEntityEmbed Entity=&amp;quot;ExosuitFabricator&amp;quot; Caption=&amp;quot;Exosuit Fabricator&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;/Box&amp;gt; --&amp;gt;&lt;br /&gt;
All cyborgs are built on an endoskeleton, which can be crafted at an [[Exosuit Fabricator]]. Further assembly steps can be followed by [[examining]] the endoskeleton. Once built, further upgrades like additional tools and a longer battery life can be unlocked with modules or improved power cells.&lt;br /&gt;
&lt;br /&gt;
Newly built cyborgs need a [[brain]] able to interface with the electronic body. There are two main types, both of which are able to speak independently, should the chassis be decommissioned, exchanged, or otherwise suffer an unscheduled disassembly.&lt;br /&gt;
* The [[Man-Machine Interface]] or MMI for short, is an apparatus able to facilitate communication between a biological brain and electronic components, enabling those suffering from major workplace accidents to continue serving their crew, long after their body is gone.&lt;br /&gt;
* The [[Positronic Brain]] is an entirely artificial brain, capable of spontaneous neural activity. The time for the synthetic neurons to descramble can wildly vary, but they allow for the creation of cyborgs without having to extract a brain from a crew member.&lt;br /&gt;
&amp;lt;!-- &amp;lt;Box&amp;gt;&lt;br /&gt;
&amp;lt;GuideEntityEmbed Entity=&amp;quot;MMIFilled&amp;quot; Caption=&amp;quot;Man-Machine Interface&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;GuideEntityEmbed Entity=&amp;quot;PositronicBrain&amp;quot; Caption=&amp;quot;Positronic Brain&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;/Box&amp;gt; --&amp;gt;&lt;br /&gt;
Both brains can be fabricated without requiring any additional research.&lt;br /&gt;
&lt;br /&gt;
==Cyborg types==&lt;br /&gt;
Once created, a cyborg needs to specialize its chassis to a duty on the station. This determines what modules it starts with, which additional modules can be installed, and what [[departmental radio channel]] it has access to. All cyborgs have access to the [[Science]] and [[station-wide]] radio channels. All cyborg types have [[all-access]].&lt;br /&gt;
&amp;lt;!-- &amp;lt;Box&amp;gt;&lt;br /&gt;
&amp;lt;GuideEntityEmbed Entity=&amp;quot;BorgChassisGeneric&amp;quot; Caption=&amp;quot;Generic&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;GuideEntityEmbed Entity=&amp;quot;BorgChassisEngineer&amp;quot; Caption=&amp;quot;Engineering&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;GuideEntityEmbed Entity=&amp;quot;BorgChassisMining&amp;quot; Caption=&amp;quot;Salvage&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;GuideEntityEmbed Entity=&amp;quot;BorgChassisJanitor&amp;quot; Caption=&amp;quot;Janitor&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;GuideEntityEmbed Entity=&amp;quot;BorgChassisService&amp;quot; Caption=&amp;quot;Service&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;GuideEntityEmbed Entity=&amp;quot;BorgChassisMedical&amp;quot; Caption=&amp;quot;Medical&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;/Box&amp;gt; --&amp;gt;&lt;br /&gt;
&amp;lt;!-- &amp;lt;Box&amp;gt;&lt;br /&gt;
[italic]Examples of various cyborg types[/italic]&lt;br /&gt;
&amp;lt;/Box&amp;gt; --&amp;gt;&lt;br /&gt;
Once a cyborg chassis has been specialized, it cannot be changed. To change types, a new chassis must be constructed. The brain, power cell, and any modules &#039;&#039;(if they are compatible with the new chassis)&#039;&#039; can be carried over from the old chassis if desired.&lt;br /&gt;
&lt;br /&gt;
==Modules==&lt;br /&gt;
&amp;lt;!-- &amp;lt;Box&amp;gt;&lt;br /&gt;
&amp;lt;GuideEntityEmbed Entity=&amp;quot;BorgModuleTool&amp;quot; Caption=&amp;quot;Tool Cyborg Module&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;/Box&amp;gt; --&amp;gt;&lt;br /&gt;
Cyborgs do not have hands, and therefore cannot pick things up like most other players. Instead, their equipment is provided by various [[modules]]. Every cyborg type starts with its own specific set of modules, but additional modules can be inserted as upgrades. These additional modules can be printed at the [[Exosuit Fabricator]].&lt;br /&gt;
&lt;br /&gt;
[[Generic]] modules add versatility. They can be fitted into any chassis, granting useful tools such as crowbars, GPS, and the ability to interact with cables. &#039;&#039;&#039;The generic cyborg chassis can fit up to five additional modules.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;!-- &amp;lt;Box&amp;gt;&lt;br /&gt;
&amp;lt;GuideEntityEmbed Entity=&amp;quot;BorgModuleCable&amp;quot; Caption=&amp;quot;Cable&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;GuideEntityEmbed Entity=&amp;quot;BorgModuleGPS&amp;quot; Caption=&amp;quot;GPS&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;GuideEntityEmbed Entity=&amp;quot;BorgModuleFireExtinguisher&amp;quot; Caption=&amp;quot;Fire Extinguisher&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;/Box&amp;gt; --&amp;gt;&lt;br /&gt;
&amp;lt;!-- &amp;lt;Box&amp;gt;&lt;br /&gt;
[italic]Examples of generic modules[/italic]&lt;br /&gt;
&amp;lt;/Box&amp;gt; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For more specific needs, [[specialized]] modules are available, granting capabilities like scanning anomalies, constructing walls, reviving crew mates, or cleaning a space lube spill. These modules are typically colored with the same palette as the department &#039;&#039;(or occupation)&#039;&#039; they relate to. These modules &#039;&#039;(with exception to [[science]] modules, which can fit any chassis,)&#039;&#039; can only be fitted in their associated borg chassis. &#039;&#039;&#039;The specialized borg chassis, being the engineering, janitorial, service, medical, and mining chassis, can fit up to three additional modules.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;!-- &amp;lt;Box&amp;gt;&lt;br /&gt;
&amp;lt;GuideEntityEmbed Entity=&amp;quot;BorgModuleAnomaly&amp;quot; Caption=&amp;quot;Anomaly&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;GuideEntityEmbed Entity=&amp;quot;BorgModuleRCD&amp;quot; Caption=&amp;quot;RCD&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;GuideEntityEmbed Entity=&amp;quot;BorgModuleMining&amp;quot; Caption=&amp;quot;Mining&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;GuideEntityEmbed Entity=&amp;quot;BorgModuleCleaning&amp;quot; Caption=&amp;quot;Cleaning&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;GuideEntityEmbed Entity=&amp;quot;BorgModuleService&amp;quot; Caption=&amp;quot;Service&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;GuideEntityEmbed Entity=&amp;quot;BorgModuleTreatment&amp;quot; Caption=&amp;quot;Treatment&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;/Box&amp;gt; --&amp;gt;&lt;br /&gt;
&amp;lt;!-- &amp;lt;Box&amp;gt;&lt;br /&gt;
[italic]Examples of specialized modules. Note the housing and circuit board colors.&lt;br /&gt;
&amp;lt;/Box&amp;gt; --&amp;gt;&lt;br /&gt;
Additional modules with advanced or novel capabilities can be acquired through new [[Science#Technologies|technologies]] researched by scientists.&lt;/div&gt;</summary>
		<author><name>BLABLABLA798</name></author>
	</entry>
	<entry>
		<id>https://wiki.starlight.network/index.php?title=RGBspace&amp;diff=1435</id>
		<title>RGBspace</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=RGBspace&amp;diff=1435"/>
		<updated>2025-09-17T15:36:35Z</updated>

		<summary type="html">&lt;p&gt;BLABLABLA798: fixed some typos. I&amp;#039;m not actually sure if &amp;quot;Bluescape&amp;quot; was a typo but that was the only time it appeared in the entire wiki so i decided to change it. feel free to revert it if it wasn&amp;#039;t&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== What is RGBspace? ==&lt;br /&gt;
[[File:RGBSpace.png|thumb|222x222px|RGBspace Opening]]&lt;br /&gt;
RGBspace is a dimension of energy that behaves very similarly to light. It is composed of particles that are similar to photons, but distinctive, and the entire dimension exhibits wave-like properties. This dimension exists in a visible range of Red-Green-Blue, hence the name. RGBspace was initially discovered by the Skrell, who utilized it for faster than light travel. When they allied themselves with the Trans-Solar Federation they shared their technology, which has propagated outwards in the time since. While not the only form of FTL that has been invented, it is the most prolific and often the fastest.&lt;br /&gt;
&lt;br /&gt;
== Properties ==&lt;br /&gt;
RGBspace is characterized by its three primary hues, with each hue working differently. Various methods of utilizing RGBspace may use unique combinations of Redspace, Greenspace, and Bluespace, which are terms for each of the three hues used. Different ratios of each may yield wildly different results, and it is far from an exact science.&lt;br /&gt;
&lt;br /&gt;
=== Bluespace ===&lt;br /&gt;
Bluespace is the most commonly used aspect of RGBspace. It is the most stable and consistent, and the easiest to access, but it is also the slowest, requiring vastly more energy to move something beyond the speed of light. Bluespace is also naturally occurring, with different anomalous phenomenon being observed to utilize Bluespace. Inorganic material that has been frequently moved through RGBspace will often begin behaving in a not fully understood way, leading to mostly harmless side effects. The most common manifestation of this is &#039;linked&#039; containers that share an interior space, usually made of steel such as lockers or crates.&lt;br /&gt;
&lt;br /&gt;
=== Greenspace ===&lt;br /&gt;
Greenspace is the second most used aspect of RGBspace. Greenspace is the fastest and most energy efficient, being easily able to move things at far beyond FTL speeds. It is also very inaccurate at range. If you attempted to move something using only Greenspace, you could instantly transport it a few miles at a time without issue. Any distance beyond a few miles becomes exponentially more inaccurate. Assuming an infinite plane with a concrete floor existed, moving something 5 miles at a time on this floor would be fine. Moving it 50 miles would result in it being displaced up to a foot up or down. Moving it 1 parsec could result in it being hundreds of thousands of miles under the floor. Overlapping geometry is very hazardous, and because of this Greenspace is almost exclusively used in very short ranges, or to compliment other aspects of RGBspace to speed up travel. Green-Blue is the most common RGBdriver in use in the galaxy.&lt;br /&gt;
&lt;br /&gt;
=== Redspace ===&lt;br /&gt;
Redspace is the least commonly used and least understood aspect of RGBspace. Redspace is nearly impossible to detect, track, or monitor. This makes it an ideal choice for criminals and the criminally insane. While technologies exist to detect an object or ship entering a region using RGBspace, a high enough mix of Redspace would make it nearly undetectable, and using only Redspace would make it impossible to trace. This of course comes with a drawback. Redspace is the most dangerous aspect of RGBspace by a vast vast amount. Tales of entire warships gambling on a Redspace jump only to never arrive at their destinations were common during the Pod War, and unlike most spacer tales were provable as true. Some ships that made High-Red jumps did eventually resurface, shredded, superheated, entire solar systems from where they were intending to go and with zero surviving crew.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:0; padding:1em; border: 3px solid #3366cc; border-radius:10px;&amp;quot; class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&#039;&#039;&#039;CENTRAL RESEARCH DIVISION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TECHNOLOGY REPORT AT REQUEST OF CID DIRECTOR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UPLINK DISASSEMBLY ANALYSIS&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Device was partially melted by a remote trigger shortly after recovery, limiting our understanding of its function. The Private Security Officer who recovered it claims it was left unlocked on the floor of the engineering locker room. Reported seeing tabs for accessing different equipment before the device was deactivated, probably by an automated security system. System is fairly concise, a very basic but compact RGBspace teleporter like a more compact Fulton. One-way.&lt;br /&gt;
&lt;br /&gt;
We detected trace amounts of a red crystalline material inside the slot on the back, which matches chemical analysis of previously recovered &#039;telecrystals&#039;. Given the hue mix of the RGBspace teleporter inside it appears that the device uses these &#039;telecrystals&#039; to stabilize a short range Redspace link between the uplink and another location that acts as a distribution center, allowing Syndicate Agents to smuggle anything from a pen to an entire hardsuit onto any secure station.&lt;br /&gt;
&lt;br /&gt;
If we can find a completely intact uplink and shut down the locking mechanism before it melts itself, we may be able to reverse engineer a system to jam or disrupt the Redspace link and prevent their use. Theoretically. Breaking a Redspace link like that might also simply destroy the entire station it is on, honestly.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Attribution|attributions=RGBspace Lore by Conflee and Grapegifter}}&lt;/div&gt;</summary>
		<author><name>BLABLABLA798</name></author>
	</entry>
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