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	<id>https://wiki.starlight.network/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=BORTBORTBORT</id>
	<title>Starlight wiki - User contributions [en]</title>
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	<updated>2026-04-05T09:06:54Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.starlight.network/index.php?title=Cargo_SOP&amp;diff=585</id>
		<title>Cargo SOP</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=Cargo_SOP&amp;diff=585"/>
		<updated>2025-04-03T13:00:44Z</updated>

		<summary type="html">&lt;p&gt;BORTBORTBORT: /* Pre-Approved Materials List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Handling Orders ==&lt;br /&gt;
Orders are to be taken and handled as they come in. Orders out of the ordinary or not on the pre-approved list for a department are to be vetted with Item Request Forms.&lt;br /&gt;
&lt;br /&gt;
1. Only Cargo Technicians and the Quartermaster shall place orders. Non-Cargo crew members should never touch the cargo computer.&lt;br /&gt;
&lt;br /&gt;
2. On Codes Red, Violet, or Gamma, item request forms shall not be required for any orders for Security, and Medical respectively.&lt;br /&gt;
&lt;br /&gt;
3. Orders are not required to be delivered to their recipients. However, the mailing system or normal deliveries may take place on Code Green or Blue.&lt;br /&gt;
&lt;br /&gt;
4. Item Request Forms are to be filled out should the requestor&#039;s department not match the pre-approved item list. &lt;br /&gt;
&lt;br /&gt;
5. Passengers must fill out an Item Request Form for any request.&lt;br /&gt;
&lt;br /&gt;
6. To be valid the order request form must must state:&lt;br /&gt;
* Time of request.&lt;br /&gt;
* Name and title of requestor.&lt;br /&gt;
* Quantity of items and reason for request.&lt;br /&gt;
* Any special statements or considerations.&lt;br /&gt;
* Stamp from the requestor&#039;s head if the order is large or contains potential contraband.&lt;br /&gt;
7. All orders should have 3 copies. &lt;br /&gt;
* One copy is to be stored for future review if needed, such as a Security review.&lt;br /&gt;
* One copy is to be placed for the Quartermaster&#039;s review.&lt;br /&gt;
* One copy is to be returned for the requestor for proof of their order.&lt;br /&gt;
The order may then be entered fully into the cargo request computer. The entered request should include all relevant information that was provided, including reason for the order, as well as requestor. &#039;&#039;&#039;The request SHOULD NOT be approved.&#039;&#039;&#039; Technicians may not approve requests unless it is an emergency.&lt;br /&gt;
&lt;br /&gt;
8. Upon receipt of 5 or more requests, or after 15 minutes, all current requests should be brought to the Quartermaster for review and approval. Alternatively, the Quartermaster may use their digiboard, and a cargo technician may approve the paperwork with the relevant stamp.  &lt;br /&gt;
&lt;br /&gt;
7. Once an order has arrived, the order slip that came with the order should be posted outside of Cargo for the requestor&#039;s use.&lt;br /&gt;
&lt;br /&gt;
8. In order to receive their order, the requestor must bring their original request form and present it to the cargo technician or Quartermaster. &lt;br /&gt;
&lt;br /&gt;
9. Non-cargo personnel may not use the cargo ordering computer.&lt;br /&gt;
&lt;br /&gt;
10. Orders for the basic materials (glass, steel, plastic, cloth) may be placed by cargo personnel for the Cargo department if the material is below a limit of 180 between all lathes and loose resources.&lt;br /&gt;
&lt;br /&gt;
=== Pre-Approved Materials List ===&lt;br /&gt;
This pre-approved materials list does &#039;&#039;&#039;not&#039;&#039;&#039; mean that you must order the item, rather it means that the Item Request Form may be omitted. Consideration to the station&#039;s needs and Cargo&#039;s budget still applies.&lt;br /&gt;
&lt;br /&gt;
Basic Materials are considered to be:&lt;br /&gt;
&lt;br /&gt;
* Steel&lt;br /&gt;
* Glass&lt;br /&gt;
* Plastic&lt;br /&gt;
* Cloth&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block; margin-right: 20px; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: #CCAA44;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Engineering&lt;br /&gt;
|-&lt;br /&gt;
| Basic Materials&lt;br /&gt;
|-&lt;br /&gt;
| Plasteel&lt;br /&gt;
|-&lt;br /&gt;
| Basic Hand Tools&lt;br /&gt;
|-&lt;br /&gt;
| HV/MV/LV Cable&lt;br /&gt;
|-&lt;br /&gt;
| Engi-Vend and YouTool restocks&lt;br /&gt;
|-&lt;br /&gt;
| Antimatter Containment Jar Crate&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: #8822EE;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Science&lt;br /&gt;
|-&lt;br /&gt;
| Basic Materials for printer/lathes ONLY&lt;br /&gt;
|-&lt;br /&gt;
| Plasma&lt;br /&gt;
|-&lt;br /&gt;
| Artifacts&lt;br /&gt;
|-&lt;br /&gt;
| RoboTech Deluxe Restock&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block; margin-right: 20px; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: #4488CC;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Medical&lt;br /&gt;
|-&lt;br /&gt;
| Basic Materials for printer ONLY&lt;br /&gt;
|-&lt;br /&gt;
| Chemicals Crate (D/P/S)&lt;br /&gt;
|-&lt;br /&gt;
| NanoMed Plus Restock&lt;br /&gt;
|-&lt;br /&gt;
|ChemVend Restock&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: #EE2222;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Security&lt;br /&gt;
|-&lt;br /&gt;
| Basic Materials for printer ONLY&lt;br /&gt;
|-&lt;br /&gt;
| Implanter Crate&lt;br /&gt;
|-&lt;br /&gt;
| SecTech Restock Crate&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #66AA44; font-size: 32px&amp;quot;&amp;gt;Service&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block; margin-right: 20px; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: #66AA44;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Bartender&lt;br /&gt;
|-&lt;br /&gt;
| Bartending Supplies Crate&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block; margin-right: 20px; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: #66AA44;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Botanist&lt;br /&gt;
|-&lt;br /&gt;
| Seed Crate &lt;br /&gt;
- Does not apply to Medical or Exotic seeds crate&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block; margin-right: 20px; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: #66AA44;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Janitor&lt;br /&gt;
|-&lt;br /&gt;
| Janitorial Trolley&lt;br /&gt;
|-&lt;br /&gt;
| Janitorial Supplies Crate&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: #EE22AA;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Clown/Mime&lt;br /&gt;
|-&lt;br /&gt;
| Any and all orders require QM and HoP stamps for approval.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Cargo Technician ==&lt;br /&gt;
1. Technicians report directly to the quartermaster.&lt;br /&gt;
&lt;br /&gt;
2. Technicians are responsible for handling of orders, and retrieval from the ATS once an order is approved. Orders must not be delayed to being on station more than 10 minutes after approval. must not be delayed more than 10 minutes. Delays longer than this, without sufficient cause, can be considered negligence or incompetence.&lt;br /&gt;
&lt;br /&gt;
3. Crates that are part of an order should not be opened. Instead their label should be checked for questions about their contents and the requestor.&lt;br /&gt;
&lt;br /&gt;
4. Secure crates should not be opened by force. An exception is made if ordered to do so by the head of the relevant department or captain during an emergency.&lt;br /&gt;
&lt;br /&gt;
5. Issues with policy or employment should be directed to the quartermaster or head of personnel. Any mention of &amp;quot;Cargonia&amp;quot; will be met with contract termination.&lt;br /&gt;
&lt;br /&gt;
== Quartermaster ==&lt;br /&gt;
1. The Quartermaster is responsible for making sure that every batch of orders approved arrives on station within 15 minutes of approval.&lt;br /&gt;
&lt;br /&gt;
2. It is the Quartermaster&#039;s ultimate responsibility to make sure all forms are correct and in order. In case of dire emergencies such as imminent warhead detonation, paperwork may be filled out at a later date.&lt;br /&gt;
&lt;br /&gt;
3. The Quartermaster may not order security equipment without the express permission of the Head of security or the captain. In dire emergencies, paperwork may be filed at a later date.&lt;br /&gt;
&lt;br /&gt;
4. The Quartermaster may authorize non-standard orders, however any misuse of materials or crimes committed involving these orders will also implicate the Quartermaster.&lt;br /&gt;
&lt;br /&gt;
5. The Quartermaster may not go on salvage expeditions.&lt;br /&gt;
&lt;br /&gt;
== Salvage Specialist ==&lt;br /&gt;
1. You report directly to the quartermaster, and should communicate with the QM before and after each expedition with a verbal status report. After every 3 expeditions, a formal paper report must be submitted to the Quartermaster for evaluation, included shall be:&lt;br /&gt;
&lt;br /&gt;
* Any contraband found &lt;br /&gt;
* Any salvage materials found&lt;br /&gt;
* Any damage to the ship/crew&lt;br /&gt;
&lt;br /&gt;
2. Dangerous expeditions may only be undertook with the express permission of the quartermaster. Going on unauthorized expeditions is grounds for demotion.&lt;br /&gt;
&lt;br /&gt;
4. Contraband found while on an expedition may not be used. Exceptions for imminent loss of life or grievous bodily harm are accepted.&lt;br /&gt;
&lt;br /&gt;
5. Upon arrival to the station, all contraband must be delivered to the Security department immediately.&lt;br /&gt;
&lt;br /&gt;
6. Salvage Specialists are to follow the guidelines for Cargo Technicians when on station.&lt;br /&gt;
&lt;br /&gt;
== Mining Specialist ==&lt;br /&gt;
1. You report directly to the Quartermaster and are considered equal with others in the department.&lt;br /&gt;
&lt;br /&gt;
2. Mining Specialists must deliver one ore bag full of ore &#039;&#039;&#039;each&#039;&#039;&#039; before performing any other duties.&lt;br /&gt;
&lt;br /&gt;
3. Mining Specialists may not go on combat oriented expeditions.&lt;br /&gt;
&lt;br /&gt;
4. Mining Specialists are expected to act according to the Salvage Specialist and Cargo Technician subsections when away from and on the station respectively.&lt;/div&gt;</summary>
		<author><name>BORTBORTBORT</name></author>
	</entry>
	<entry>
		<id>https://wiki.starlight.network/index.php?title=Cargo_SOP&amp;diff=584</id>
		<title>Cargo SOP</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=Cargo_SOP&amp;diff=584"/>
		<updated>2025-04-03T13:00:28Z</updated>

		<summary type="html">&lt;p&gt;BORTBORTBORT: /* Pre-Approved Materials List */ Added chemved to medical preapproved&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Handling Orders ==&lt;br /&gt;
Orders are to be taken and handled as they come in. Orders out of the ordinary or not on the pre-approved list for a department are to be vetted with Item Request Forms.&lt;br /&gt;
&lt;br /&gt;
1. Only Cargo Technicians and the Quartermaster shall place orders. Non-Cargo crew members should never touch the cargo computer.&lt;br /&gt;
&lt;br /&gt;
2. On Codes Red, Violet, or Gamma, item request forms shall not be required for any orders for Security, and Medical respectively.&lt;br /&gt;
&lt;br /&gt;
3. Orders are not required to be delivered to their recipients. However, the mailing system or normal deliveries may take place on Code Green or Blue.&lt;br /&gt;
&lt;br /&gt;
4. Item Request Forms are to be filled out should the requestor&#039;s department not match the pre-approved item list. &lt;br /&gt;
&lt;br /&gt;
5. Passengers must fill out an Item Request Form for any request.&lt;br /&gt;
&lt;br /&gt;
6. To be valid the order request form must must state:&lt;br /&gt;
* Time of request.&lt;br /&gt;
* Name and title of requestor.&lt;br /&gt;
* Quantity of items and reason for request.&lt;br /&gt;
* Any special statements or considerations.&lt;br /&gt;
* Stamp from the requestor&#039;s head if the order is large or contains potential contraband.&lt;br /&gt;
7. All orders should have 3 copies. &lt;br /&gt;
* One copy is to be stored for future review if needed, such as a Security review.&lt;br /&gt;
* One copy is to be placed for the Quartermaster&#039;s review.&lt;br /&gt;
* One copy is to be returned for the requestor for proof of their order.&lt;br /&gt;
The order may then be entered fully into the cargo request computer. The entered request should include all relevant information that was provided, including reason for the order, as well as requestor. &#039;&#039;&#039;The request SHOULD NOT be approved.&#039;&#039;&#039; Technicians may not approve requests unless it is an emergency.&lt;br /&gt;
&lt;br /&gt;
8. Upon receipt of 5 or more requests, or after 15 minutes, all current requests should be brought to the Quartermaster for review and approval. Alternatively, the Quartermaster may use their digiboard, and a cargo technician may approve the paperwork with the relevant stamp.  &lt;br /&gt;
&lt;br /&gt;
7. Once an order has arrived, the order slip that came with the order should be posted outside of Cargo for the requestor&#039;s use.&lt;br /&gt;
&lt;br /&gt;
8. In order to receive their order, the requestor must bring their original request form and present it to the cargo technician or Quartermaster. &lt;br /&gt;
&lt;br /&gt;
9. Non-cargo personnel may not use the cargo ordering computer.&lt;br /&gt;
&lt;br /&gt;
10. Orders for the basic materials (glass, steel, plastic, cloth) may be placed by cargo personnel for the Cargo department if the material is below a limit of 180 between all lathes and loose resources.&lt;br /&gt;
&lt;br /&gt;
=== Pre-Approved Materials List ===&lt;br /&gt;
This pre-approved materials list does &#039;&#039;&#039;not&#039;&#039;&#039; mean that you must order the item, rather it means that the Item Request Form may be omitted. Consideration to the station&#039;s needs and Cargo&#039;s budget still applies.&lt;br /&gt;
&lt;br /&gt;
Basic Materials are considered to be:&lt;br /&gt;
&lt;br /&gt;
* Steel&lt;br /&gt;
* Glass&lt;br /&gt;
* Plastic&lt;br /&gt;
* Cloth&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block; margin-right: 20px; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: #CCAA44;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Engineering&lt;br /&gt;
|-&lt;br /&gt;
| Basic Materials&lt;br /&gt;
|-&lt;br /&gt;
| Plasteel&lt;br /&gt;
|-&lt;br /&gt;
| Basic Hand Tools&lt;br /&gt;
|-&lt;br /&gt;
| HV/MV/LV Cable&lt;br /&gt;
|-&lt;br /&gt;
| Engi-Vend and YouTool restocks&lt;br /&gt;
|-&lt;br /&gt;
| Antimatter Containment Jar Crate&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: #8822EE;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Science&lt;br /&gt;
|-&lt;br /&gt;
| Basic Materials for printer/lathes ONLY&lt;br /&gt;
|-&lt;br /&gt;
| Plasma&lt;br /&gt;
|-&lt;br /&gt;
| Artifacts&lt;br /&gt;
|-&lt;br /&gt;
| RoboTech Deluxe Restock&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block; margin-right: 20px; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: #4488CC;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Medical&lt;br /&gt;
|-&lt;br /&gt;
| Basic Materials for printer ONLY&lt;br /&gt;
|-&lt;br /&gt;
| Chemicals Crate (D/P/S)&lt;br /&gt;
|-&lt;br /&gt;
| NanoMed Plus Restock&lt;br /&gt;
|-&lt;br /&gt;
|ChemVend Resto&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: #EE2222;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Security&lt;br /&gt;
|-&lt;br /&gt;
| Basic Materials for printer ONLY&lt;br /&gt;
|-&lt;br /&gt;
| Implanter Crate&lt;br /&gt;
|-&lt;br /&gt;
| SecTech Restock Crate&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #66AA44; font-size: 32px&amp;quot;&amp;gt;Service&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block; margin-right: 20px; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: #66AA44;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Bartender&lt;br /&gt;
|-&lt;br /&gt;
| Bartending Supplies Crate&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block; margin-right: 20px; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: #66AA44;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Botanist&lt;br /&gt;
|-&lt;br /&gt;
| Seed Crate &lt;br /&gt;
- Does not apply to Medical or Exotic seeds crate&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block; margin-right: 20px; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: #66AA44;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Janitor&lt;br /&gt;
|-&lt;br /&gt;
| Janitorial Trolley&lt;br /&gt;
|-&lt;br /&gt;
| Janitorial Supplies Crate&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: #EE22AA;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Clown/Mime&lt;br /&gt;
|-&lt;br /&gt;
| Any and all orders require QM and HoP stamps for approval.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Cargo Technician ==&lt;br /&gt;
1. Technicians report directly to the quartermaster.&lt;br /&gt;
&lt;br /&gt;
2. Technicians are responsible for handling of orders, and retrieval from the ATS once an order is approved. Orders must not be delayed to being on station more than 10 minutes after approval. must not be delayed more than 10 minutes. Delays longer than this, without sufficient cause, can be considered negligence or incompetence.&lt;br /&gt;
&lt;br /&gt;
3. Crates that are part of an order should not be opened. Instead their label should be checked for questions about their contents and the requestor.&lt;br /&gt;
&lt;br /&gt;
4. Secure crates should not be opened by force. An exception is made if ordered to do so by the head of the relevant department or captain during an emergency.&lt;br /&gt;
&lt;br /&gt;
5. Issues with policy or employment should be directed to the quartermaster or head of personnel. Any mention of &amp;quot;Cargonia&amp;quot; will be met with contract termination.&lt;br /&gt;
&lt;br /&gt;
== Quartermaster ==&lt;br /&gt;
1. The Quartermaster is responsible for making sure that every batch of orders approved arrives on station within 15 minutes of approval.&lt;br /&gt;
&lt;br /&gt;
2. It is the Quartermaster&#039;s ultimate responsibility to make sure all forms are correct and in order. In case of dire emergencies such as imminent warhead detonation, paperwork may be filled out at a later date.&lt;br /&gt;
&lt;br /&gt;
3. The Quartermaster may not order security equipment without the express permission of the Head of security or the captain. In dire emergencies, paperwork may be filed at a later date.&lt;br /&gt;
&lt;br /&gt;
4. The Quartermaster may authorize non-standard orders, however any misuse of materials or crimes committed involving these orders will also implicate the Quartermaster.&lt;br /&gt;
&lt;br /&gt;
5. The Quartermaster may not go on salvage expeditions.&lt;br /&gt;
&lt;br /&gt;
== Salvage Specialist ==&lt;br /&gt;
1. You report directly to the quartermaster, and should communicate with the QM before and after each expedition with a verbal status report. After every 3 expeditions, a formal paper report must be submitted to the Quartermaster for evaluation, included shall be:&lt;br /&gt;
&lt;br /&gt;
* Any contraband found &lt;br /&gt;
* Any salvage materials found&lt;br /&gt;
* Any damage to the ship/crew&lt;br /&gt;
&lt;br /&gt;
2. Dangerous expeditions may only be undertook with the express permission of the quartermaster. Going on unauthorized expeditions is grounds for demotion.&lt;br /&gt;
&lt;br /&gt;
4. Contraband found while on an expedition may not be used. Exceptions for imminent loss of life or grievous bodily harm are accepted.&lt;br /&gt;
&lt;br /&gt;
5. Upon arrival to the station, all contraband must be delivered to the Security department immediately.&lt;br /&gt;
&lt;br /&gt;
6. Salvage Specialists are to follow the guidelines for Cargo Technicians when on station.&lt;br /&gt;
&lt;br /&gt;
== Mining Specialist ==&lt;br /&gt;
1. You report directly to the Quartermaster and are considered equal with others in the department.&lt;br /&gt;
&lt;br /&gt;
2. Mining Specialists must deliver one ore bag full of ore &#039;&#039;&#039;each&#039;&#039;&#039; before performing any other duties.&lt;br /&gt;
&lt;br /&gt;
3. Mining Specialists may not go on combat oriented expeditions.&lt;br /&gt;
&lt;br /&gt;
4. Mining Specialists are expected to act according to the Salvage Specialist and Cargo Technician subsections when away from and on the station respectively.&lt;/div&gt;</summary>
		<author><name>BORTBORTBORT</name></author>
	</entry>
	<entry>
		<id>https://wiki.starlight.network/index.php?title=Central_Command_Operations&amp;diff=545</id>
		<title>Central Command Operations</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=Central_Command_Operations&amp;diff=545"/>
		<updated>2025-03-04T08:14:43Z</updated>

		<summary type="html">&lt;p&gt;BORTBORTBORT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:CClogo.png|thumb|Central Commands Monographic Placard]]&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Central Command or CentComm refers to the staffing company NanoTrasen utilizes to man their stations in the Starlight Sector. All employees  with the exception of the NanoTrasen Representative, Magistrate, and Blue Shield Officer are contracted through CentComm to work on NanoTrasen stations as needed. &lt;br /&gt;
&lt;br /&gt;
CentComm itself is divided into 9 divisions and is composed primarily of bureaucrats and dignitaries. Most divisions correspond to departments on the station and are responsible for training the head and hiring contractors for their respective departments. The majority of CentComm&#039;s resources are dedicated to training these individuals, who in turn are expected to handle oversight and day to day operations on the stations. Brand new employees are provided a comprehensive pamphlet complete with infographics prior to their first shift. Pamphlets for those with cargo contracts are laminated. Since all heads of staff and captains receive extensive training through CentComm they are viewed as investments to be protected, while most other employees are easier to replace.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
::&amp;quot;People are our business.&amp;quot; -&amp;lt;i&amp;gt; quote from CentComm official &amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Relationship to NanoTrasen ===&lt;br /&gt;
CentComm’s relationship with NanoTrasen can be tense, though highly beneficial for both parties. While NanoTrasen owns the stations and all equipment, CentComm’s assets are their employees. NanoTrasen receives all profits and products developed on their stations and in return pays CentComm to handle all matters concerning the people on the station. NanoTrasen may make station modifications or changes to SOP&#039;s based on CentComm&#039;s recommendations so long as it improves employee productivity. &lt;br /&gt;
&lt;br /&gt;
Roughly 80% of CentComm’s gross earnings come from this contract with NanoTrasen. The remaining 20% comes from vendors who pay a premium to place their vending machines and advertisements on the stations.&lt;br /&gt;
&lt;br /&gt;
== Divisions ==&lt;br /&gt;
&lt;br /&gt;
=== Central Administration Division ===&lt;br /&gt;
The Central Administration Division is largely responsible for communication, both within CentComm itself as well as with their employees on NanoTrasen stations. They transmit important announcements to stations, receive all communications from the station to CentComm and facilitate its delivery to the relevant division.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;If I get one more piece of damned paperwork, I&#039;m torching the whole place!&amp;quot; - &#039;&#039;[Retired] Captain James Caldwell&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Central Research Division ===&lt;br /&gt;
The Central Research Division trains the [[Research Director]], and hires all science department personnel.&lt;br /&gt;
The CRD is in charge of Research and Development of new technology, for civilian.&lt;br /&gt;
The CRD is also in charge of studying Xenoarchaeology, Alien ruins, New galactic species and xenobiological entities such as Xenomorphs, Changelings, Revenants and much more.&lt;br /&gt;
&lt;br /&gt;
:: &amp;quot;You&#039;re telling me Carter put&amp;lt;i&amp;gt; what &amp;lt;/i&amp;gt;in a corpse?&amp;quot; &lt;br /&gt;
:::: -&amp;lt;i&amp;gt; declassified audio from report to Senior Research Director &amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Central Security Division === &lt;br /&gt;
The Central Security Division is responsible for hiring security personnel, and training the [[Head of Security]]. Security cadets and officers receive extensive background checks, psychological evaluations and fitness tests all of which are administered through CSD. &lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
:: &amp;quot;Do you believe you have anger issues?&amp;quot;&lt;br /&gt;
:: &amp;quot;Yes.&amp;quot;&lt;br /&gt;
:: &amp;quot;You&#039;re hired. Bonus included.&amp;quot; &lt;br /&gt;
:::: -&amp;lt;i&amp;gt; Leaked audio from a security interview &amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Central Cargo Division === &lt;br /&gt;
The Central Cargo Division is responsible for the procurement and distribution of materials both inside and outside of Central Command. This includes negotiating deals with external vendors, organizing transport to divisions with the Central Administration Division, and handling of funds.&amp;lt;blockquote&amp;gt;&amp;quot;Hey what do you think would happen if you tried to sell me in the crate?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Dunno, wanna try?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hold my beer.&amp;quot; - &#039;&#039;Last words of Cargo Technician Jeremy Dirk before his disappearance.&#039;&#039; &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Central Intelligence Division ===&lt;br /&gt;
Not much is known about CID officially, however what is known is that they are the central intelligence gathering division for all of Central Command. &amp;lt;blockquote&amp;gt;&amp;quot;Yes, do tell us more about this.....Syndicate, you call it?&amp;quot; - &#039;&#039;Unknown origin&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Central Engineering Division === &lt;br /&gt;
The Central Engineering Division is responsible for hiring all individuals in the Engineering department as well as training the [[Chief Engineer]].&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
::: “If it’s not broke, optimize it.”&lt;br /&gt;
::: &amp;quot;Sir, it is broke, someone torched the place.&amp;quot; - &#039;&#039;After action ERT report&#039;&#039;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Central Domestic Division === &lt;br /&gt;
The Central Civilian Division supports the service personnel and matters related to the service department. They train the [[Head of Personnel]] and oversee negotiations with the Honkdignitaries.&lt;br /&gt;
&lt;br /&gt;
This division is broken up into several Sub Divisions which include:&lt;br /&gt;
&lt;br /&gt;
* Janitorial&lt;br /&gt;
* Theological&lt;br /&gt;
* Historical&lt;br /&gt;
* Gastronomy &lt;br /&gt;
* Agricultural&lt;br /&gt;
* Diplomatic&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;Oh yeah, and don&#039;t hurt any of the civilians on this sortie.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Why not?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We don&#039;t need a repeat of Station Zeta X-9 again. Last time you nearly brought the entire circus federation onto our heads. CDD was sorting out that fiasco for weeks.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;Recording of &amp;lt;s&amp;gt;[REDACTED]&amp;lt;/s&amp;gt; during &amp;lt;s&amp;gt;[REDACTED]&amp;lt;/s&amp;gt;&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Central Medical Division ===&lt;br /&gt;
The Central Medical Division oversees hiring employees for the station&#039;s the medical bay. They issue licenses for practicing doctors and train the [[Chief Medical Officer]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;And that&#039;s how I &amp;lt;s&amp;gt;&amp;lt;small&amp;gt;lost my medical license&amp;lt;/small&amp;gt;&amp;lt;/s&amp;gt; obtained my psychology degree.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That doesn&#039;t explain the severe burns over 90% of your body.&amp;quot; - &#039;&#039;Excerpt from Saltern X-45 medical report&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Central Special Operations Division (CSOD) ==&lt;br /&gt;
The Central Special Operations Division is officially controls CC&#039;s two elite units, the Emergency Response Teams and the Death Squad. While they have representatives on the Central Operations Council they do not vote unless there is a tie.&lt;br /&gt;
&amp;lt;blockquote&amp;gt; &lt;br /&gt;
:: &amp;lt;span style=&amp;quot;color:#000000;background:#000000&amp;quot;&amp;gt;  &amp;quot;Call in Code Zeta.&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
:: &amp;lt;span style=&amp;quot;color:#000000;background:#000000&amp;quot;&amp;gt;&amp;quot;It can&#039;t possibly be that bad.&amp;quot; &amp;lt;/span&amp;gt; &amp;lt;i&amp;gt; - quote from &amp;lt;s&amp;gt; [Redacted] &amp;lt;/s&amp;gt; &amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Emergency Response Team (ERT) ====&lt;br /&gt;
Emergency response teams exist for each department present on the station. Squad members are chosen from the very best heads of their respective departments, and thus consist of the most talented individuals CentComm has to offer. &lt;br /&gt;
&lt;br /&gt;
Joining the emergency response team is a large commitment, those who join will remain for the rest of their tenure. ERT members live away from the complex that houses the rest of CentComm officials and employees. All ERT members live in barracks together to build unit cohesion, and are thus all at least familiar with one another.&amp;lt;blockquote&amp;gt;&amp;quot;All right boys, gear up. We&#039;re being deployed on station.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What now? Singularity loose again?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That&#039;s a need to know basis, and you don&#039;t need to know.&amp;quot; - &#039;&#039;ERT Briefing room recording&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== CBURN ====&lt;br /&gt;
CBURN (Chemical, Biological, Unknown Origin, Radiological,  teams consist of previous ERT members who&#039;ve received specialized training in dealing with specific threats. These threats may be Chemical, Biological, [REDACTED], Radiological, or Nuclear. [REDACTED] threats are incredibly rare, in fact most people aren&#039;t even aware such a thing could happen.&lt;br /&gt;
&lt;br /&gt;
CSOD primarily dispatches these teams when stations are faced with aggressive biological threats, often viral in nature. Importantly these teams are dispatched to eliminate a specific threat, not cure or merely treat it. Their primary directive is to preserve NanoTrasen property. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
::: “Purging just isn&#039;t purging without a little fire involved.” - &amp;lt;i&amp;gt; quote from CBURN Darrel Brown, before his untimely end&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
==== Death Squad ====&lt;br /&gt;
Death Squad members, while controlled by CSOD, are recruited from NT’s top military elite. These are the most talented, tenacious, and ruthless individuals at NanoTrasen’s disposal. Although CentComm officials may act as their handlers, Death Squad members have no loyalty to CentComm or ties to its employees. They’ve been brainwashed through NanoTrasen, and are not trained to think only to follow orders. However they are hyper efficient and will go to any lengths necessary to complete their objectives.&lt;br /&gt;
&lt;br /&gt;
While ERT squads consist of the most exceptionally talented individuals from their respective departments and may act with precision and finesse, the Death Squads are a blunt force tool.&amp;lt;blockquote&amp;gt;&amp;quot;Sir it&#039;s gone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What do you mean gone?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It&#039;s just gone.&amp;quot; - &#039;&#039;[REDACTED]&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Central Operations Council (COC) == &lt;br /&gt;
The central operations council is composed of 2 heads from each division and only convenes for matters requiring coordination between multiple departments such as creation of a new experimental research shuttle (Science &amp;amp; Engineering). The Council also gathers for extreme scenarios such as death squad deployment.&lt;br /&gt;
&lt;br /&gt;
All council members with the exception of CSOD are voting members. However, in the case of a tied vote, CSOD makes the final decision.&lt;/div&gt;</summary>
		<author><name>BORTBORTBORT</name></author>
	</entry>
	<entry>
		<id>https://wiki.starlight.network/index.php?title=Central_Command_Operations&amp;diff=544</id>
		<title>Central Command Operations</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=Central_Command_Operations&amp;diff=544"/>
		<updated>2025-03-04T08:14:00Z</updated>

		<summary type="html">&lt;p&gt;BORTBORTBORT: Added CC logo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:CClogo.png|thumb|Central Commands Placard]]&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Central Command or CentComm refers to the staffing company NanoTrasen utilizes to man their stations in the Starlight Sector. All employees  with the exception of the NanoTrasen Representative, Magistrate, and Blue Shield Officer are contracted through CentComm to work on NanoTrasen stations as needed. &lt;br /&gt;
&lt;br /&gt;
CentComm itself is divided into 9 divisions and is composed primarily of bureaucrats and dignitaries. Most divisions correspond to departments on the station and are responsible for training the head and hiring contractors for their respective departments. The majority of CentComm&#039;s resources are dedicated to training these individuals, who in turn are expected to handle oversight and day to day operations on the stations. Brand new employees are provided a comprehensive pamphlet complete with infographics prior to their first shift. Pamphlets for those with cargo contracts are laminated. Since all heads of staff and captains receive extensive training through CentComm they are viewed as investments to be protected, while most other employees are easier to replace.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
::&amp;quot;People are our business.&amp;quot; -&amp;lt;i&amp;gt; quote from CentComm official &amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Relationship to NanoTrasen ===&lt;br /&gt;
CentComm’s relationship with NanoTrasen can be tense, though highly beneficial for both parties. While NanoTrasen owns the stations and all equipment, CentComm’s assets are their employees. NanoTrasen receives all profits and products developed on their stations and in return pays CentComm to handle all matters concerning the people on the station. NanoTrasen may make station modifications or changes to SOP&#039;s based on CentComm&#039;s recommendations so long as it improves employee productivity. &lt;br /&gt;
&lt;br /&gt;
Roughly 80% of CentComm’s gross earnings come from this contract with NanoTrasen. The remaining 20% comes from vendors who pay a premium to place their vending machines and advertisements on the stations.&lt;br /&gt;
&lt;br /&gt;
== Divisions ==&lt;br /&gt;
&lt;br /&gt;
=== Central Administration Division ===&lt;br /&gt;
The Central Administration Division is largely responsible for communication, both within CentComm itself as well as with their employees on NanoTrasen stations. They transmit important announcements to stations, receive all communications from the station to CentComm and facilitate its delivery to the relevant division.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;If I get one more piece of damned paperwork, I&#039;m torching the whole place!&amp;quot; - &#039;&#039;[Retired] Captain James Caldwell&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Central Research Division ===&lt;br /&gt;
The Central Research Division trains the [[Research Director]], and hires all science department personnel.&lt;br /&gt;
The CRD is in charge of Research and Development of new technology, for civilian.&lt;br /&gt;
The CRD is also in charge of studying Xenoarchaeology, Alien ruins, New galactic species and xenobiological entities such as Xenomorphs, Changelings, Revenants and much more.&lt;br /&gt;
&lt;br /&gt;
:: &amp;quot;You&#039;re telling me Carter put&amp;lt;i&amp;gt; what &amp;lt;/i&amp;gt;in a corpse?&amp;quot; &lt;br /&gt;
:::: -&amp;lt;i&amp;gt; declassified audio from report to Senior Research Director &amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Central Security Division === &lt;br /&gt;
The Central Security Division is responsible for hiring security personnel, and training the [[Head of Security]]. Security cadets and officers receive extensive background checks, psychological evaluations and fitness tests all of which are administered through CSD. &lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
:: &amp;quot;Do you believe you have anger issues?&amp;quot;&lt;br /&gt;
:: &amp;quot;Yes.&amp;quot;&lt;br /&gt;
:: &amp;quot;You&#039;re hired. Bonus included.&amp;quot; &lt;br /&gt;
:::: -&amp;lt;i&amp;gt; Leaked audio from a security interview &amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Central Cargo Division === &lt;br /&gt;
The Central Cargo Division is responsible for the procurement and distribution of materials both inside and outside of Central Command. This includes negotiating deals with external vendors, organizing transport to divisions with the Central Administration Division, and handling of funds.&amp;lt;blockquote&amp;gt;&amp;quot;Hey what do you think would happen if you tried to sell me in the crate?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Dunno, wanna try?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hold my beer.&amp;quot; - &#039;&#039;Last words of Cargo Technician Jeremy Dirk before his disappearance.&#039;&#039; &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Central Intelligence Division ===&lt;br /&gt;
Not much is known about CID officially, however what is known is that they are the central intelligence gathering division for all of Central Command. &amp;lt;blockquote&amp;gt;&amp;quot;Yes, do tell us more about this.....Syndicate, you call it?&amp;quot; - &#039;&#039;Unknown origin&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Central Engineering Division === &lt;br /&gt;
The Central Engineering Division is responsible for hiring all individuals in the Engineering department as well as training the [[Chief Engineer]].&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
::: “If it’s not broke, optimize it.”&lt;br /&gt;
::: &amp;quot;Sir, it is broke, someone torched the place.&amp;quot; - &#039;&#039;After action ERT report&#039;&#039;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Central Domestic Division === &lt;br /&gt;
The Central Civilian Division supports the service personnel and matters related to the service department. They train the [[Head of Personnel]] and oversee negotiations with the Honkdignitaries.&lt;br /&gt;
&lt;br /&gt;
This division is broken up into several Sub Divisions which include:&lt;br /&gt;
&lt;br /&gt;
* Janitorial&lt;br /&gt;
* Theological&lt;br /&gt;
* Historical&lt;br /&gt;
* Gastronomy &lt;br /&gt;
* Agricultural&lt;br /&gt;
* Diplomatic&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;Oh yeah, and don&#039;t hurt any of the civilians on this sortie.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Why not?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We don&#039;t need a repeat of Station Zeta X-9 again. Last time you nearly brought the entire circus federation onto our heads. CDD was sorting out that fiasco for weeks.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;Recording of &amp;lt;s&amp;gt;[REDACTED]&amp;lt;/s&amp;gt; during &amp;lt;s&amp;gt;[REDACTED]&amp;lt;/s&amp;gt;&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Central Medical Division ===&lt;br /&gt;
The Central Medical Division oversees hiring employees for the station&#039;s the medical bay. They issue licenses for practicing doctors and train the [[Chief Medical Officer]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;And that&#039;s how I &amp;lt;s&amp;gt;&amp;lt;small&amp;gt;lost my medical license&amp;lt;/small&amp;gt;&amp;lt;/s&amp;gt; obtained my psychology degree.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That doesn&#039;t explain the severe burns over 90% of your body.&amp;quot; - &#039;&#039;Excerpt from Saltern X-45 medical report&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Central Special Operations Division (CSOD) ==&lt;br /&gt;
The Central Special Operations Division is officially controls CC&#039;s two elite units, the Emergency Response Teams and the Death Squad. While they have representatives on the Central Operations Council they do not vote unless there is a tie.&lt;br /&gt;
&amp;lt;blockquote&amp;gt; &lt;br /&gt;
:: &amp;lt;span style=&amp;quot;color:#000000;background:#000000&amp;quot;&amp;gt;  &amp;quot;Call in Code Zeta.&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
:: &amp;lt;span style=&amp;quot;color:#000000;background:#000000&amp;quot;&amp;gt;&amp;quot;It can&#039;t possibly be that bad.&amp;quot; &amp;lt;/span&amp;gt; &amp;lt;i&amp;gt; - quote from &amp;lt;s&amp;gt; [Redacted] &amp;lt;/s&amp;gt; &amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Emergency Response Team (ERT) ====&lt;br /&gt;
Emergency response teams exist for each department present on the station. Squad members are chosen from the very best heads of their respective departments, and thus consist of the most talented individuals CentComm has to offer. &lt;br /&gt;
&lt;br /&gt;
Joining the emergency response team is a large commitment, those who join will remain for the rest of their tenure. ERT members live away from the complex that houses the rest of CentComm officials and employees. All ERT members live in barracks together to build unit cohesion, and are thus all at least familiar with one another.&amp;lt;blockquote&amp;gt;&amp;quot;All right boys, gear up. We&#039;re being deployed on station.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What now? Singularity loose again?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That&#039;s a need to know basis, and you don&#039;t need to know.&amp;quot; - &#039;&#039;ERT Briefing room recording&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== CBURN ====&lt;br /&gt;
CBURN (Chemical, Biological, Unknown Origin, Radiological,  teams consist of previous ERT members who&#039;ve received specialized training in dealing with specific threats. These threats may be Chemical, Biological, [REDACTED], Radiological, or Nuclear. [REDACTED] threats are incredibly rare, in fact most people aren&#039;t even aware such a thing could happen.&lt;br /&gt;
&lt;br /&gt;
CSOD primarily dispatches these teams when stations are faced with aggressive biological threats, often viral in nature. Importantly these teams are dispatched to eliminate a specific threat, not cure or merely treat it. Their primary directive is to preserve NanoTrasen property. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
::: “Purging just isn&#039;t purging without a little fire involved.” - &amp;lt;i&amp;gt; quote from CBURN Darrel Brown, before his untimely end&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
==== Death Squad ====&lt;br /&gt;
Death Squad members, while controlled by CSOD, are recruited from NT’s top military elite. These are the most talented, tenacious, and ruthless individuals at NanoTrasen’s disposal. Although CentComm officials may act as their handlers, Death Squad members have no loyalty to CentComm or ties to its employees. They’ve been brainwashed through NanoTrasen, and are not trained to think only to follow orders. However they are hyper efficient and will go to any lengths necessary to complete their objectives.&lt;br /&gt;
&lt;br /&gt;
While ERT squads consist of the most exceptionally talented individuals from their respective departments and may act with precision and finesse, the Death Squads are a blunt force tool.&amp;lt;blockquote&amp;gt;&amp;quot;Sir it&#039;s gone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What do you mean gone?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It&#039;s just gone.&amp;quot; - &#039;&#039;[REDACTED]&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Central Operations Council (COC) == &lt;br /&gt;
The central operations council is composed of 2 heads from each division and only convenes for matters requiring coordination between multiple departments such as creation of a new experimental research shuttle (Science &amp;amp; Engineering). The Council also gathers for extreme scenarios such as death squad deployment.&lt;br /&gt;
&lt;br /&gt;
All council members with the exception of CSOD are voting members. However, in the case of a tied vote, CSOD makes the final decision.&lt;/div&gt;</summary>
		<author><name>BORTBORTBORT</name></author>
	</entry>
	<entry>
		<id>https://wiki.starlight.network/index.php?title=File:CClogo.png&amp;diff=543</id>
		<title>File:CClogo.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=File:CClogo.png&amp;diff=543"/>
		<updated>2025-03-04T08:13:33Z</updated>

		<summary type="html">&lt;p&gt;BORTBORTBORT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Green and gold CC&lt;/div&gt;</summary>
		<author><name>BORTBORTBORT</name></author>
	</entry>
	<entry>
		<id>https://wiki.starlight.network/index.php?title=File:CClogo_Full.png&amp;diff=542</id>
		<title>File:CClogo Full.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=File:CClogo_Full.png&amp;diff=542"/>
		<updated>2025-03-04T08:12:13Z</updated>

		<summary type="html">&lt;p&gt;BORTBORTBORT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;CC logo, Two C&#039;s in green and gold&lt;/div&gt;</summary>
		<author><name>BORTBORTBORT</name></author>
	</entry>
	<entry>
		<id>https://wiki.starlight.network/index.php?title=NanoTrasen_Employee_SOP&amp;diff=536</id>
		<title>NanoTrasen Employee SOP</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=NanoTrasen_Employee_SOP&amp;diff=536"/>
		<updated>2025-03-03T07:23:52Z</updated>

		<summary type="html">&lt;p&gt;BORTBORTBORT: /* BlueShield Officer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is under creation by Grapegifter and will need to be filled out. Check back soon.&lt;br /&gt;
&lt;br /&gt;
== NanoTrasen Representative ==&lt;br /&gt;
1. The NanoTrasen Representative are the physical embodiment of NanoTrasen on station, and are considered an advisor to station command.&lt;br /&gt;
&lt;br /&gt;
2. The NanoTrasen Representative has no official command status on station unless granted directly by Central Command fax.&lt;br /&gt;
&lt;br /&gt;
3.  Reports to Central Command must be accompanied with the NanoTrasen Representative&#039;s stamp.&lt;br /&gt;
&lt;br /&gt;
== BlueShield Officer ==&lt;br /&gt;
1. The Blueshield Officer is responsible for protecting and defending command members at all times.&lt;br /&gt;
&lt;br /&gt;
2. The Blueshield Officer may ignore space law when performing actions to protect their charge.&lt;br /&gt;
&lt;br /&gt;
3. The Blueshield Officer may not take armory weapons from the armory without a warrant from the Warden or Head of Security&lt;/div&gt;</summary>
		<author><name>BORTBORTBORT</name></author>
	</entry>
	<entry>
		<id>https://wiki.starlight.network/index.php?title=Engineering_SOP&amp;diff=527</id>
		<title>Engineering SOP</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=Engineering_SOP&amp;diff=527"/>
		<updated>2025-03-02T03:56:30Z</updated>

		<summary type="html">&lt;p&gt;BORTBORTBORT: /* Technical Assistant */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a work in progress&lt;br /&gt;
&lt;br /&gt;
== Chief Engineer ==&lt;br /&gt;
1. The Chief Engineer must make sure that the AMES is fully set up and supplying power to the station before any further action is taken by themselves or their team;&lt;br /&gt;
&lt;br /&gt;
2. The Chief Engineer must make then make sure that the air distribution network is fully dispensing breathable air to the station before doing anything else;&lt;br /&gt;
&lt;br /&gt;
3. The Chief Engineer must make sure that the Singularity, Tesla or Supermatter engine are built correctly, and safely before they are enagaged.&lt;br /&gt;
&lt;br /&gt;
4. The Chief Engineer, along with the Research Director, is responsible for maintaining the integrity of Telecommunications. The Chief Engineer must not hinder the proper functionality of Telecommunications, and must diagnose and repair any issues that arise;&lt;br /&gt;
&lt;br /&gt;
5. The Chief Engineer is bound to the same rules regarding the axe as Atmospheric Technicians;&lt;br /&gt;
&lt;br /&gt;
6. The Chief Engineer is permitted to carry a flash and a disabler.&lt;br /&gt;
&lt;br /&gt;
7. The Chief Engineer is responsible for maintaining the integrity of the Station&#039;s Atmospherics System. Failure to maintain this integrity is grounds for termination;&lt;br /&gt;
&lt;br /&gt;
8. The Chief Engineer is permitted to grant Building Permits to crewmembers, but must keep the Station Blueprints in a safe location at all times.&lt;br /&gt;
&lt;br /&gt;
9. Standard Command SOP applies.&lt;br /&gt;
&lt;br /&gt;
== Atmospheric Technician ==&lt;br /&gt;
1. Atmospheric Technicians must properly setup the air distribution network before doing anything else;&lt;br /&gt;
&lt;br /&gt;
2. Atmospheric Technicians are permitted to completely rebuild the Atmospherics Piping Setup, provided they do not pump harmful gases into anywhere except the engines;&lt;br /&gt;
&lt;br /&gt;
3. Atmospheric Technicians are not permitted to create or release harmful gas mixes for any non-engine purposes unless in times of extreme emergency or with the express permission of the CE;&lt;br /&gt;
&lt;br /&gt;
4. Atmospheric Technicians are responsible for the setup of the TEG if present on the station;&lt;br /&gt;
&lt;br /&gt;
5. Atmospheric Technicians are not permitted to take the axe out of its case unless there is an immediate and urgent threat to their life or urgent access to crisis locations is necessary. The axe must be returned to the case afterwards, and the case locked;&lt;br /&gt;
&lt;br /&gt;
6. Atmospheric Technicians are not permitted to tamper with the default values on Air Alarms without good reason. They are, however, permitted to create small, acclimatized rooms for species that require special atmospheric conditions (such as Plasmamen and Vox), provided they receive express permission from the Chief Engineer;&lt;br /&gt;
&lt;br /&gt;
7. Atmospheric Technicians must periodically check on the Central Alarms Computer, in periods of, at most, thirty (30) minutes;&lt;br /&gt;
&lt;br /&gt;
8. Atmospheric Technicians must respond promptly to piping and station breaches. Failure to report within fifteen (15) minutes will be considered a breach of Standard Operating Procedure, unless there are no spare Atmospheric Technicians to report, or an Engineer has arrived on scene first. All Hazard Zones must be cordoned off with Engineering Tape or holobarriers, for the sake of everyone else&lt;br /&gt;
&lt;br /&gt;
== Station Engineer ==&lt;br /&gt;
1. Engineers must properly activate and wire the AMES at the start of the shift, before any other actions are undertaken;&lt;br /&gt;
&lt;br /&gt;
2. Engineers are responsible for maintaining the integrity of the engines. Neglecting this duty is grounds for termination should an engine malfunction;&lt;br /&gt;
&lt;br /&gt;
3. Engineers are not permitted to construct additional engines (such as additional SM/Tesla/Singularity engines until at least one engine is correctly set up and powering the station;&lt;br /&gt;
&lt;br /&gt;
4. Engineers are permitted to carry out solo reconstruction/rebuilding/personal projects if there is no damage to the station that requires fixing;&lt;br /&gt;
&lt;br /&gt;
5. Engineers must check each active engine at least once per 30 minutes;&lt;br /&gt;
&lt;br /&gt;
6. The Supermatter Engine, if online and under emitter fire, must be constantly monitored;&lt;br /&gt;
&lt;br /&gt;
7. Engineers must respond promptly to breaches, regardless of size. Failure to report within fifteen (15) minutes will be considered a breach of Standard Operating Procedure, unless there are no spare Engineers to report or an Atmospheric Technician has arrived on scene first.&lt;br /&gt;
&lt;br /&gt;
8. Engineers are permitted to hack doors to gain unauthorized access to locations if said locations happen to require urgent repairs;&lt;br /&gt;
&lt;br /&gt;
== Technical Assistant ==&lt;br /&gt;
1. Technical systems primary responsibility is to assist Engineers in the maintenance of the station;&lt;br /&gt;
&lt;br /&gt;
2. Unless understaffed, Technical assistants must remain with a station engineer or atmospheric technician without express permission of the chief engineer.&lt;br /&gt;
&lt;br /&gt;
3. Technical assistants may work alone in deploying solar panels if they are properly trained;&lt;br /&gt;
&lt;br /&gt;
4. Technical assistants may not remodel, rebuild or move major station componants without engineer supervision.&lt;/div&gt;</summary>
		<author><name>BORTBORTBORT</name></author>
	</entry>
	<entry>
		<id>https://wiki.starlight.network/index.php?title=Engineering_SOP&amp;diff=526</id>
		<title>Engineering SOP</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=Engineering_SOP&amp;diff=526"/>
		<updated>2025-03-02T03:54:52Z</updated>

		<summary type="html">&lt;p&gt;BORTBORTBORT: /* Station Engineer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a work in progress&lt;br /&gt;
&lt;br /&gt;
== Chief Engineer ==&lt;br /&gt;
1. The Chief Engineer must make sure that the AMES is fully set up and supplying power to the station before any further action is taken by themselves or their team;&lt;br /&gt;
&lt;br /&gt;
2. The Chief Engineer must make then make sure that the air distribution network is fully dispensing breathable air to the station before doing anything else;&lt;br /&gt;
&lt;br /&gt;
3. The Chief Engineer must make sure that the Singularity, Tesla or Supermatter engine are built correctly, and safely before they are enagaged.&lt;br /&gt;
&lt;br /&gt;
4. The Chief Engineer, along with the Research Director, is responsible for maintaining the integrity of Telecommunications. The Chief Engineer must not hinder the proper functionality of Telecommunications, and must diagnose and repair any issues that arise;&lt;br /&gt;
&lt;br /&gt;
5. The Chief Engineer is bound to the same rules regarding the axe as Atmospheric Technicians;&lt;br /&gt;
&lt;br /&gt;
6. The Chief Engineer is permitted to carry a flash and a disabler.&lt;br /&gt;
&lt;br /&gt;
7. The Chief Engineer is responsible for maintaining the integrity of the Station&#039;s Atmospherics System. Failure to maintain this integrity is grounds for termination;&lt;br /&gt;
&lt;br /&gt;
8. The Chief Engineer is permitted to grant Building Permits to crewmembers, but must keep the Station Blueprints in a safe location at all times.&lt;br /&gt;
&lt;br /&gt;
9. Standard Command SOP applies.&lt;br /&gt;
&lt;br /&gt;
== Atmospheric Technician ==&lt;br /&gt;
1. Atmospheric Technicians must properly setup the air distribution network before doing anything else;&lt;br /&gt;
&lt;br /&gt;
2. Atmospheric Technicians are permitted to completely rebuild the Atmospherics Piping Setup, provided they do not pump harmful gases into anywhere except the engines;&lt;br /&gt;
&lt;br /&gt;
3. Atmospheric Technicians are not permitted to create or release harmful gas mixes for any non-engine purposes unless in times of extreme emergency or with the express permission of the CE;&lt;br /&gt;
&lt;br /&gt;
4. Atmospheric Technicians are responsible for the setup of the TEG if present on the station;&lt;br /&gt;
&lt;br /&gt;
5. Atmospheric Technicians are not permitted to take the axe out of its case unless there is an immediate and urgent threat to their life or urgent access to crisis locations is necessary. The axe must be returned to the case afterwards, and the case locked;&lt;br /&gt;
&lt;br /&gt;
6. Atmospheric Technicians are not permitted to tamper with the default values on Air Alarms without good reason. They are, however, permitted to create small, acclimatized rooms for species that require special atmospheric conditions (such as Plasmamen and Vox), provided they receive express permission from the Chief Engineer;&lt;br /&gt;
&lt;br /&gt;
7. Atmospheric Technicians must periodically check on the Central Alarms Computer, in periods of, at most, thirty (30) minutes;&lt;br /&gt;
&lt;br /&gt;
8. Atmospheric Technicians must respond promptly to piping and station breaches. Failure to report within fifteen (15) minutes will be considered a breach of Standard Operating Procedure, unless there are no spare Atmospheric Technicians to report, or an Engineer has arrived on scene first. All Hazard Zones must be cordoned off with Engineering Tape or holobarriers, for the sake of everyone else&lt;br /&gt;
&lt;br /&gt;
== Station Engineer ==&lt;br /&gt;
1. Engineers must properly activate and wire the AMES at the start of the shift, before any other actions are undertaken;&lt;br /&gt;
&lt;br /&gt;
2. Engineers are responsible for maintaining the integrity of the engines. Neglecting this duty is grounds for termination should an engine malfunction;&lt;br /&gt;
&lt;br /&gt;
3. Engineers are not permitted to construct additional engines (such as additional SM/Tesla/Singularity engines until at least one engine is correctly set up and powering the station;&lt;br /&gt;
&lt;br /&gt;
4. Engineers are permitted to carry out solo reconstruction/rebuilding/personal projects if there is no damage to the station that requires fixing;&lt;br /&gt;
&lt;br /&gt;
5. Engineers must check each active engine at least once per 30 minutes;&lt;br /&gt;
&lt;br /&gt;
6. The Supermatter Engine, if online and under emitter fire, must be constantly monitored;&lt;br /&gt;
&lt;br /&gt;
7. Engineers must respond promptly to breaches, regardless of size. Failure to report within fifteen (15) minutes will be considered a breach of Standard Operating Procedure, unless there are no spare Engineers to report or an Atmospheric Technician has arrived on scene first.&lt;br /&gt;
&lt;br /&gt;
8. Engineers are permitted to hack doors to gain unauthorized access to locations if said locations happen to require urgent repairs;&lt;br /&gt;
&lt;br /&gt;
== Technical Assistant ==&lt;br /&gt;
1. Technical systems primary responsibility is to assist Engineers in the maintenance of the station;&lt;br /&gt;
&lt;br /&gt;
2. Technical assistants must remain with a station engineer or atmospheric technician without express permission of the chief engineer;&lt;br /&gt;
&lt;br /&gt;
3. Technical assistants may work alone in deploying solar panels if they are properly trained;&lt;br /&gt;
&lt;br /&gt;
4. Technical assistants may not remodel, rebuild or move major station componants without engineer supervision.&lt;/div&gt;</summary>
		<author><name>BORTBORTBORT</name></author>
	</entry>
	<entry>
		<id>https://wiki.starlight.network/index.php?title=Engineering_SOP&amp;diff=525</id>
		<title>Engineering SOP</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=Engineering_SOP&amp;diff=525"/>
		<updated>2025-03-02T03:46:53Z</updated>

		<summary type="html">&lt;p&gt;BORTBORTBORT: /* Chief Engineer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a work in progress&lt;br /&gt;
&lt;br /&gt;
== Chief Engineer ==&lt;br /&gt;
1. The Chief Engineer must make sure that the AMES is fully set up and supplying power to the station before any further action is taken by themselves or their team;&lt;br /&gt;
&lt;br /&gt;
2. The Chief Engineer must make then make sure that the air distribution network is fully dispensing breathable air to the station before doing anything else;&lt;br /&gt;
&lt;br /&gt;
3. The Chief Engineer must make sure that the Singularity, Tesla or Supermatter engine are built correctly, and safely before they are enagaged.&lt;br /&gt;
&lt;br /&gt;
4. The Chief Engineer, along with the Research Director, is responsible for maintaining the integrity of Telecommunications. The Chief Engineer must not hinder the proper functionality of Telecommunications, and must diagnose and repair any issues that arise;&lt;br /&gt;
&lt;br /&gt;
5. The Chief Engineer is bound to the same rules regarding the axe as Atmospheric Technicians;&lt;br /&gt;
&lt;br /&gt;
6. The Chief Engineer is permitted to carry a flash and a disabler.&lt;br /&gt;
&lt;br /&gt;
7. The Chief Engineer is responsible for maintaining the integrity of the Station&#039;s Atmospherics System. Failure to maintain this integrity is grounds for termination;&lt;br /&gt;
&lt;br /&gt;
8. The Chief Engineer is permitted to grant Building Permits to crewmembers, but must keep the Station Blueprints in a safe location at all times.&lt;br /&gt;
&lt;br /&gt;
9. Standard Command SOP applies.&lt;br /&gt;
&lt;br /&gt;
== Atmospheric Technician ==&lt;br /&gt;
1. Atmospheric Technicians must properly setup the air distribution network before doing anything else;&lt;br /&gt;
&lt;br /&gt;
2. Atmospheric Technicians are permitted to completely rebuild the Atmospherics Piping Setup, provided they do not pump harmful gases into anywhere except the engines;&lt;br /&gt;
&lt;br /&gt;
3. Atmospheric Technicians are not permitted to create or release harmful gas mixes for any non-engine purposes unless in times of extreme emergency or with the express permission of the CE;&lt;br /&gt;
&lt;br /&gt;
4. Atmospheric Technicians are responsible for the setup of the TEG if present on the station;&lt;br /&gt;
&lt;br /&gt;
5. Atmospheric Technicians are not permitted to take the axe out of its case unless there is an immediate and urgent threat to their life or urgent access to crisis locations is necessary. The axe must be returned to the case afterwards, and the case locked;&lt;br /&gt;
&lt;br /&gt;
6. Atmospheric Technicians are not permitted to tamper with the default values on Air Alarms without good reason. They are, however, permitted to create small, acclimatized rooms for species that require special atmospheric conditions (such as Plasmamen and Vox), provided they receive express permission from the Chief Engineer;&lt;br /&gt;
&lt;br /&gt;
7. Atmospheric Technicians must periodically check on the Central Alarms Computer, in periods of, at most, thirty (30) minutes;&lt;br /&gt;
&lt;br /&gt;
8. Atmospheric Technicians must respond promptly to piping and station breaches. Failure to report within fifteen (15) minutes will be considered a breach of Standard Operating Procedure, unless there are no spare Atmospheric Technicians to report, or an Engineer has arrived on scene first. All Hazard Zones must be cordoned off with Engineering Tape or holobarriers, for the sake of everyone else&lt;br /&gt;
&lt;br /&gt;
== Station Engineer ==&lt;br /&gt;
1. Engineers must properly activate and wire the AMES at the start of the shift, before any other actions are undertaken;&lt;br /&gt;
&lt;br /&gt;
2. Engineers are responsible for maintaining the integrity of the engines. Neglecting this duty is grounds for termination should an engine malfunction;&lt;br /&gt;
&lt;br /&gt;
3. Engineers are not permitted to construct additional engines (such as additional SM/Tesla/Singularity engines, or solar panels) until at least one engine is correctly set up and powering the station;&lt;br /&gt;
&lt;br /&gt;
4. Engineers are permitted to carry out solo reconstruction/rebuilding/personal projects if there is no damage to the station that requires fixing;&lt;br /&gt;
&lt;br /&gt;
5. Engineers must check each active engine at least once per 30 minutes;&lt;br /&gt;
&lt;br /&gt;
6. The Supermatter Engine, if online and under emitter fire, must be constantly monitored;&lt;br /&gt;
&lt;br /&gt;
7. Engineers must respond promptly to breaches, regardless of size. Failure to report within fifteen (15) minutes will be considered a breach of Standard Operating Procedure, unless there are no spare Engineers to report or an Atmospheric Technician has arrived on scene first.&lt;br /&gt;
&lt;br /&gt;
8. Engineers are permitted to hack doors to gain unauthorized access to locations if said locations happen to require urgent repairs;&lt;br /&gt;
&lt;br /&gt;
== Technical Assistant ==&lt;br /&gt;
1. Technical systems primary responsibility is to assist Engineers in the maintenance of the station;&lt;br /&gt;
&lt;br /&gt;
2. Technical assistants must remain with a station engineer or atmospheric technician without express permission of the chief engineer;&lt;br /&gt;
&lt;br /&gt;
3. Technical assistants may work alone in deploying solar panels if they are properly trained;&lt;br /&gt;
&lt;br /&gt;
4. Technical assistants may not remodel, rebuild or move major station componants without engineer supervision.&lt;/div&gt;</summary>
		<author><name>BORTBORTBORT</name></author>
	</entry>
	<entry>
		<id>https://wiki.starlight.network/index.php?title=User:BORTBORTBORT&amp;diff=524</id>
		<title>User:BORTBORTBORT</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=User:BORTBORTBORT&amp;diff=524"/>
		<updated>2025-03-02T03:44:30Z</updated>

		<summary type="html">&lt;p&gt;BORTBORTBORT: Created page with &amp;quot;Tonka Bickle, Chief Engineer. I am some thing&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Dwarf.png|thumb|Tonka Bickle, Chief Engineer.]]&lt;br /&gt;
I am some thing&lt;/div&gt;</summary>
		<author><name>BORTBORTBORT</name></author>
	</entry>
	<entry>
		<id>https://wiki.starlight.network/index.php?title=Dwarfs&amp;diff=523</id>
		<title>Dwarfs</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=Dwarfs&amp;diff=523"/>
		<updated>2025-03-02T03:42:48Z</updated>

		<summary type="html">&lt;p&gt;BORTBORTBORT: Added a dwarf sprite&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Dwarf.png|thumb|Dwarf]]&lt;/div&gt;</summary>
		<author><name>BORTBORTBORT</name></author>
	</entry>
	<entry>
		<id>https://wiki.starlight.network/index.php?title=File:Dwarf.png&amp;diff=522</id>
		<title>File:Dwarf.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=File:Dwarf.png&amp;diff=522"/>
		<updated>2025-03-02T03:42:19Z</updated>

		<summary type="html">&lt;p&gt;BORTBORTBORT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tonka bickle, Dwarf engineer.&lt;/div&gt;</summary>
		<author><name>BORTBORTBORT</name></author>
	</entry>
	<entry>
		<id>https://wiki.starlight.network/index.php?title=Engineering_SOP&amp;diff=521</id>
		<title>Engineering SOP</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=Engineering_SOP&amp;diff=521"/>
		<updated>2025-03-02T03:38:53Z</updated>

		<summary type="html">&lt;p&gt;BORTBORTBORT: /* Technical Assistant */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a work in progress&lt;br /&gt;
&lt;br /&gt;
== Chief Engineer ==&lt;br /&gt;
1. The Chief Engineer must make sure that the AMES is fully set up and supplying power to the station before any further action is taken by themselves or their team;&lt;br /&gt;
&lt;br /&gt;
2. The Chief Engineer must make then sure that the air distribution network is fully dispensing breathable air to the station before doing anything else;&lt;br /&gt;
&lt;br /&gt;
3. The Chief Engineer must make sure that the Singularity, Tesla or Supermatter engine are built correctly, and safely before they are enagaged.&lt;br /&gt;
&lt;br /&gt;
4. The Chief Engineer, along with the Research Director, is responsible for maintaining the integrity of Telecommunications. The Chief Engineer must not hinder the proper functionality of Telecommunications, and must diagnose and repair any issues that arise;&lt;br /&gt;
&lt;br /&gt;
5. The Chief Engineer is bound to the same rules regarding the axe as Atmospheric Technicians;&lt;br /&gt;
&lt;br /&gt;
6. The Chief Engineer is permitted to carry a flash, and with the Head of securities approval, a disabler.&lt;br /&gt;
&lt;br /&gt;
7. The Chief Engineer is responsible for maintaining the integrity of the Station&#039;s Atmospherics System. Failure to maintain this integrity is grounds for termination;&lt;br /&gt;
&lt;br /&gt;
8. The Chief Engineer is permitted to grant Building Permits to crewmembers, but must keep the Station Blueprints in a safe location at all times.&lt;br /&gt;
&lt;br /&gt;
== Atmospheric Technician ==&lt;br /&gt;
1. Atmospheric Technicians must properly setup the air distribution network before doing anything else;&lt;br /&gt;
&lt;br /&gt;
2. Atmospheric Technicians are permitted to completely rebuild the Atmospherics Piping Setup, provided they do not pump harmful gases into anywhere except the engines;&lt;br /&gt;
&lt;br /&gt;
3. Atmospheric Technicians are not permitted to create or release harmful gas mixes for any non-engine purposes unless in times of extreme emergency or with the express permission of the CE;&lt;br /&gt;
&lt;br /&gt;
4. Atmospheric Technicians are responsible for the setup of the TEG if present on the station;&lt;br /&gt;
&lt;br /&gt;
5. Atmospheric Technicians are not permitted to take the axe out of its case unless there is an immediate and urgent threat to their life or urgent access to crisis locations is necessary. The axe must be returned to the case afterwards, and the case locked;&lt;br /&gt;
&lt;br /&gt;
6. Atmospheric Technicians are not permitted to tamper with the default values on Air Alarms without good reason. They are, however, permitted to create small, acclimatized rooms for species that require special atmospheric conditions (such as Plasmamen and Vox), provided they receive express permission from the Chief Engineer;&lt;br /&gt;
&lt;br /&gt;
7. Atmospheric Technicians must periodically check on the Central Alarms Computer, in periods of, at most, thirty (30) minutes;&lt;br /&gt;
&lt;br /&gt;
8. Atmospheric Technicians must respond promptly to piping and station breaches. Failure to report within fifteen (15) minutes will be considered a breach of Standard Operating Procedure, unless there are no spare Atmospheric Technicians to report, or an Engineer has arrived on scene first. All Hazard Zones must be cordoned off with Engineering Tape or holobarriers, for the sake of everyone else&lt;br /&gt;
&lt;br /&gt;
== Station Engineer ==&lt;br /&gt;
1. Engineers must properly activate and wire the AMES at the start of the shift, before any other actions are undertaken;&lt;br /&gt;
&lt;br /&gt;
2. Engineers are responsible for maintaining the integrity of the engines. Neglecting this duty is grounds for termination should an engine malfunction;&lt;br /&gt;
&lt;br /&gt;
3. Engineers are not permitted to construct additional engines (such as additional SM/Tesla/Singularity engines, or solar panels) until at least one engine is correctly set up and powering the station;&lt;br /&gt;
&lt;br /&gt;
4. Engineers are permitted to carry out solo reconstruction/rebuilding/personal projects if there is no damage to the station that requires fixing;&lt;br /&gt;
&lt;br /&gt;
5. Engineers must check each active engine at least once per 30 minutes;&lt;br /&gt;
&lt;br /&gt;
6. The Supermatter Engine, if online and under emitter fire, must be constantly monitored;&lt;br /&gt;
&lt;br /&gt;
7. Engineers must respond promptly to breaches, regardless of size. Failure to report within fifteen (15) minutes will be considered a breach of Standard Operating Procedure, unless there are no spare Engineers to report or an Atmospheric Technician has arrived on scene first.&lt;br /&gt;
&lt;br /&gt;
8. Engineers are permitted to hack doors to gain unauthorized access to locations if said locations happen to require urgent repairs;&lt;br /&gt;
&lt;br /&gt;
== Technical Assistant ==&lt;br /&gt;
1. Technical systems primary responsibility is to assist Engineers in the maintenance of the station;&lt;br /&gt;
&lt;br /&gt;
2. Technical assistants must remain with a station engineer or atmospheric technician without express permission of the chief engineer;&lt;br /&gt;
&lt;br /&gt;
3. Technical assistants may work alone in deploying solar panels if they are properly trained;&lt;br /&gt;
&lt;br /&gt;
4. Technical assistants may not remodel, rebuild or move major station componants without engineer supervision.&lt;/div&gt;</summary>
		<author><name>BORTBORTBORT</name></author>
	</entry>
	<entry>
		<id>https://wiki.starlight.network/index.php?title=Engineering_SOP&amp;diff=520</id>
		<title>Engineering SOP</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=Engineering_SOP&amp;diff=520"/>
		<updated>2025-03-02T03:38:43Z</updated>

		<summary type="html">&lt;p&gt;BORTBORTBORT: /* Station Engineer */ removed a few rules&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a work in progress&lt;br /&gt;
&lt;br /&gt;
== Chief Engineer ==&lt;br /&gt;
1. The Chief Engineer must make sure that the AMES is fully set up and supplying power to the station before any further action is taken by themselves or their team;&lt;br /&gt;
&lt;br /&gt;
2. The Chief Engineer must make then sure that the air distribution network is fully dispensing breathable air to the station before doing anything else;&lt;br /&gt;
&lt;br /&gt;
3. The Chief Engineer must make sure that the Singularity, Tesla or Supermatter engine are built correctly, and safely before they are enagaged.&lt;br /&gt;
&lt;br /&gt;
4. The Chief Engineer, along with the Research Director, is responsible for maintaining the integrity of Telecommunications. The Chief Engineer must not hinder the proper functionality of Telecommunications, and must diagnose and repair any issues that arise;&lt;br /&gt;
&lt;br /&gt;
5. The Chief Engineer is bound to the same rules regarding the axe as Atmospheric Technicians;&lt;br /&gt;
&lt;br /&gt;
6. The Chief Engineer is permitted to carry a flash, and with the Head of securities approval, a disabler.&lt;br /&gt;
&lt;br /&gt;
7. The Chief Engineer is responsible for maintaining the integrity of the Station&#039;s Atmospherics System. Failure to maintain this integrity is grounds for termination;&lt;br /&gt;
&lt;br /&gt;
8. The Chief Engineer is permitted to grant Building Permits to crewmembers, but must keep the Station Blueprints in a safe location at all times.&lt;br /&gt;
&lt;br /&gt;
== Atmospheric Technician ==&lt;br /&gt;
1. Atmospheric Technicians must properly setup the air distribution network before doing anything else;&lt;br /&gt;
&lt;br /&gt;
2. Atmospheric Technicians are permitted to completely rebuild the Atmospherics Piping Setup, provided they do not pump harmful gases into anywhere except the engines;&lt;br /&gt;
&lt;br /&gt;
3. Atmospheric Technicians are not permitted to create or release harmful gas mixes for any non-engine purposes unless in times of extreme emergency or with the express permission of the CE;&lt;br /&gt;
&lt;br /&gt;
4. Atmospheric Technicians are responsible for the setup of the TEG if present on the station;&lt;br /&gt;
&lt;br /&gt;
5. Atmospheric Technicians are not permitted to take the axe out of its case unless there is an immediate and urgent threat to their life or urgent access to crisis locations is necessary. The axe must be returned to the case afterwards, and the case locked;&lt;br /&gt;
&lt;br /&gt;
6. Atmospheric Technicians are not permitted to tamper with the default values on Air Alarms without good reason. They are, however, permitted to create small, acclimatized rooms for species that require special atmospheric conditions (such as Plasmamen and Vox), provided they receive express permission from the Chief Engineer;&lt;br /&gt;
&lt;br /&gt;
7. Atmospheric Technicians must periodically check on the Central Alarms Computer, in periods of, at most, thirty (30) minutes;&lt;br /&gt;
&lt;br /&gt;
8. Atmospheric Technicians must respond promptly to piping and station breaches. Failure to report within fifteen (15) minutes will be considered a breach of Standard Operating Procedure, unless there are no spare Atmospheric Technicians to report, or an Engineer has arrived on scene first. All Hazard Zones must be cordoned off with Engineering Tape or holobarriers, for the sake of everyone else&lt;br /&gt;
&lt;br /&gt;
== Station Engineer ==&lt;br /&gt;
1. Engineers must properly activate and wire the AMES at the start of the shift, before any other actions are undertaken;&lt;br /&gt;
&lt;br /&gt;
2. Engineers are responsible for maintaining the integrity of the engines. Neglecting this duty is grounds for termination should an engine malfunction;&lt;br /&gt;
&lt;br /&gt;
3. Engineers are not permitted to construct additional engines (such as additional SM/Tesla/Singularity engines, or solar panels) until at least one engine is correctly set up and powering the station;&lt;br /&gt;
&lt;br /&gt;
4. Engineers are permitted to carry out solo reconstruction/rebuilding/personal projects if there is no damage to the station that requires fixing;&lt;br /&gt;
&lt;br /&gt;
5. Engineers must check each active engine at least once per 30 minutes;&lt;br /&gt;
&lt;br /&gt;
6. The Supermatter Engine, if online and under emitter fire, must be constantly monitored;&lt;br /&gt;
&lt;br /&gt;
7. Engineers must respond promptly to breaches, regardless of size. Failure to report within fifteen (15) minutes will be considered a breach of Standard Operating Procedure, unless there are no spare Engineers to report or an Atmospheric Technician has arrived on scene first.&lt;br /&gt;
&lt;br /&gt;
8. Engineers are permitted to hack doors to gain unauthorized access to locations if said locations happen to require urgent repairs;&lt;br /&gt;
&lt;br /&gt;
== Technical Assistant ==&lt;br /&gt;
1. Technical systems primary responsibility is to assist Engineers in the maintenance of the station;&lt;br /&gt;
&lt;br /&gt;
2. Technical assistants must remain with a station engineer or atmospheric technician without express permission of the chief engineer;&lt;br /&gt;
&lt;br /&gt;
3. Technical assistants may work alone in deploying solar panels if they are properly trained;&lt;br /&gt;
&lt;br /&gt;
4.Technical assistants may not remodel, rebuild or move major station componants without engineer supervision.&lt;/div&gt;</summary>
		<author><name>BORTBORTBORT</name></author>
	</entry>
	<entry>
		<id>https://wiki.starlight.network/index.php?title=Engineering_SOP&amp;diff=519</id>
		<title>Engineering SOP</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=Engineering_SOP&amp;diff=519"/>
		<updated>2025-03-02T03:36:51Z</updated>

		<summary type="html">&lt;p&gt;BORTBORTBORT: First draft of engineering SOP. Based on paradise and beestation with ss14 adjustments.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a work in progress&lt;br /&gt;
&lt;br /&gt;
== Chief Engineer ==&lt;br /&gt;
1. The Chief Engineer must make sure that the AMES is fully set up and supplying power to the station before any further action is taken by themselves or their team;&lt;br /&gt;
&lt;br /&gt;
2. The Chief Engineer must make then sure that the air distribution network is fully dispensing breathable air to the station before doing anything else;&lt;br /&gt;
&lt;br /&gt;
3. The Chief Engineer must make sure that the Singularity, Tesla or Supermatter engine are built correctly, and safely before they are enagaged.&lt;br /&gt;
&lt;br /&gt;
4. The Chief Engineer, along with the Research Director, is responsible for maintaining the integrity of Telecommunications. The Chief Engineer must not hinder the proper functionality of Telecommunications, and must diagnose and repair any issues that arise;&lt;br /&gt;
&lt;br /&gt;
5. The Chief Engineer is bound to the same rules regarding the axe as Atmospheric Technicians;&lt;br /&gt;
&lt;br /&gt;
6. The Chief Engineer is permitted to carry a flash, and with the Head of securities approval, a disabler.&lt;br /&gt;
&lt;br /&gt;
7. The Chief Engineer is responsible for maintaining the integrity of the Station&#039;s Atmospherics System. Failure to maintain this integrity is grounds for termination;&lt;br /&gt;
&lt;br /&gt;
8. The Chief Engineer is permitted to grant Building Permits to crewmembers, but must keep the Station Blueprints in a safe location at all times.&lt;br /&gt;
&lt;br /&gt;
== Atmospheric Technician ==&lt;br /&gt;
1. Atmospheric Technicians must properly setup the air distribution network before doing anything else;&lt;br /&gt;
&lt;br /&gt;
2. Atmospheric Technicians are permitted to completely rebuild the Atmospherics Piping Setup, provided they do not pump harmful gases into anywhere except the engines;&lt;br /&gt;
&lt;br /&gt;
3. Atmospheric Technicians are not permitted to create or release harmful gas mixes for any non-engine purposes unless in times of extreme emergency or with the express permission of the CE;&lt;br /&gt;
&lt;br /&gt;
4. Atmospheric Technicians are responsible for the setup of the TEG if present on the station;&lt;br /&gt;
&lt;br /&gt;
5. Atmospheric Technicians are not permitted to take the axe out of its case unless there is an immediate and urgent threat to their life or urgent access to crisis locations is necessary. The axe must be returned to the case afterwards, and the case locked;&lt;br /&gt;
&lt;br /&gt;
6. Atmospheric Technicians are not permitted to tamper with the default values on Air Alarms without good reason. They are, however, permitted to create small, acclimatized rooms for species that require special atmospheric conditions (such as Plasmamen and Vox), provided they receive express permission from the Chief Engineer;&lt;br /&gt;
&lt;br /&gt;
7. Atmospheric Technicians must periodically check on the Central Alarms Computer, in periods of, at most, thirty (30) minutes;&lt;br /&gt;
&lt;br /&gt;
8. Atmospheric Technicians must respond promptly to piping and station breaches. Failure to report within fifteen (15) minutes will be considered a breach of Standard Operating Procedure, unless there are no spare Atmospheric Technicians to report, or an Engineer has arrived on scene first. All Hazard Zones must be cordoned off with Engineering Tape or holobarriers, for the sake of everyone else&lt;br /&gt;
&lt;br /&gt;
== Station Engineer ==&lt;br /&gt;
1. Engineers must properly activate and wire the AMES at the start of the shift, before any other actions are undertaken;&lt;br /&gt;
&lt;br /&gt;
2. Engineers are responsible for maintaining the integrity of the engines. Neglecting this duty is grounds for termination should an engine malfunction;&lt;br /&gt;
&lt;br /&gt;
3. Engineers are not permitted to construct additional engines (such as additional SM/Tesla/Singularity engines, or solar panels) until at least one engine is correctly set up and powering the station;&lt;br /&gt;
&lt;br /&gt;
4. Engineers are permitted to carry out solo reconstruction/rebuilding/personal projects if there is no damage to the station that requires fixing;&lt;br /&gt;
&lt;br /&gt;
5. Engineers must check each active engine at least once per 30 minutes;&lt;br /&gt;
&lt;br /&gt;
6. The Supermatter Engine, if online and under emitter fire, must be constantly monitored;&lt;br /&gt;
&lt;br /&gt;
7. Engineers must respond promptly to breaches, regardless of size. Failure to report within fifteen (15) minutes will be considered a breach of Standard Operating Procedure, unless there are no spare Engineers to report or an Atmospheric Technician has arrived on scene first. All Hazard Zones must be cordoned off with Engineering Tape or holobarriers, for the sake of everyone else;&lt;br /&gt;
&lt;br /&gt;
8. Engineers are permitted to hack doors to gain unauthorized access to locations if said locations happen to require urgent repairs;&lt;br /&gt;
&lt;br /&gt;
9. Engineers are to maintain the integrity of the Station&#039;s Power Network. In addition, when hotwiring to the grid, the grid must be maintained under 1MW;&lt;br /&gt;
&lt;br /&gt;
10. Engineers must ensure there is at least one (1) engineering MODsuit available on the station at all times, unless there is an emergency that requires the use of all suits.&lt;br /&gt;
&lt;br /&gt;
== Technical Assistant ==&lt;br /&gt;
1. Technical systems primary responsibility is to assist Engineers in the maintenance of the station;&lt;br /&gt;
&lt;br /&gt;
2. Technical assistants must remain with a station engineer or atmospheric technician without express permission of the chief engineer;&lt;br /&gt;
&lt;br /&gt;
3. Technical assistants may work alone in deploying solar panels if they are properly trained;&lt;br /&gt;
&lt;br /&gt;
4.Technical assistants may not remodel, rebuild or move major station componants without engineer supervision.&lt;/div&gt;</summary>
		<author><name>BORTBORTBORT</name></author>
	</entry>
	<entry>
		<id>https://wiki.starlight.network/index.php?title=SOP&amp;diff=518</id>
		<title>SOP</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=SOP&amp;diff=518"/>
		<updated>2025-03-01T19:47:06Z</updated>

		<summary type="html">&lt;p&gt;BORTBORTBORT: Added Strikethough to unfinished SOP hyperlinks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Standard Operating Procedures =&lt;br /&gt;
These SOP (Standard Operating Procedure) provide guidelines for the station crew during your shift. These guidelines may be changed by the station&#039;s Captain at any time. This should not be a considered a checklist of conditions to fire someone over, and should not be rigidly followed to the letter in detriment of circumstances and context. SOPs can be malleable if the situation requires, and the decision to punish personnel for breaching it ultimately falls onto the relevant Head of Staff for Department Members; or Captain for the Head of Staff.  &lt;br /&gt;
&lt;br /&gt;
== How do I use an SOP? ==&lt;br /&gt;
You should read and make sure you understand the SOP before beginning any work on the station. If you have any questions on the SOP, first consult your nearest department head. Failing this, department heads and captains are permitted to contact Central Command with any issues or changes they&#039;d like to make. The station&#039;s NanoTrasen Representative, or nearest Internal Affairs Agent should be considered an authority on the SOP as well, and are permitted to contact Central Command directly regarding SOP violations, and disregard of SOP by command members.&lt;br /&gt;
&lt;br /&gt;
== How does an SOP help &#039;&#039;&#039;me&#039;&#039;&#039;? ==&lt;br /&gt;
These SOPs give you a code of conduct to abide by. You should follow what is in the following documents, and repeated violations may result in contract termination, or removal from the sector. &lt;br /&gt;
&lt;br /&gt;
Standard Operating Procedures give power to command to help determine what their department workers should be doing. It will help you guide the prospective hiring and firing of crew members. &lt;br /&gt;
&lt;br /&gt;
Similarly, these SOPs give power to the crew, by allowing you to abdicate and fire relevant command members if they are not behaving properly. &lt;br /&gt;
&lt;br /&gt;
== [[General SOP]] ==&lt;br /&gt;
This SOP is for general crew members, and applies to all crew on the station. This should be the first thing you read once you arrive on station.&lt;br /&gt;
&lt;br /&gt;
== [[Command SOP]] ==&lt;br /&gt;
This SOP is for command members and their expected behavior. You are to be held to a higher standard than normal crew, and must act as such.&lt;br /&gt;
&lt;br /&gt;
== [[Security SOP]] ==&lt;br /&gt;
This SOP dictates the behavior of the station&#039;s security department. All crew members should review this SOP to ensure space law is being interpreted correctly.&lt;br /&gt;
&lt;br /&gt;
== [[Legal SOP|&amp;lt;s&amp;gt;Legal SOP&amp;lt;/s&amp;gt;]] ==&lt;br /&gt;
This SOP dictates the behavior of the station&#039;s Internal Affairs Agent, and Magistrate. (WIP at the moment, Grapegifter will make and upload soonish)&lt;br /&gt;
&lt;br /&gt;
== [[Engineering SOP|&amp;lt;s&amp;gt;Engineering SOP&amp;lt;/s&amp;gt;]] ==&lt;br /&gt;
This SOP is to assist the station&#039;s engineering department in setting up station power, and general conduct for station emergencies. (WIP at the moment, Grapegifter will make and upload soonish)&lt;br /&gt;
&lt;br /&gt;
== [[Medical SOP|&amp;lt;s&amp;gt;Medical SOP&amp;lt;/s&amp;gt;]] ==&lt;br /&gt;
This SOP is to assist the station&#039;s medical team in crew treatment, and provide guidelines on handling station crew after death. (WIP at the moment, Grapegifter will make and upload soonish)&lt;br /&gt;
&lt;br /&gt;
== [[Cargo SOP]] ==&lt;br /&gt;
This SOP is to assist the station&#039;s cargo and salvage team, and give them guidelines on how to best supply the station with materials. (WIP at the moment, Grapegifter will finalise soonish)&lt;br /&gt;
&lt;br /&gt;
== [[Science SOP|&amp;lt;s&amp;gt;Science SOP&amp;lt;/s&amp;gt;]] ==&lt;br /&gt;
This SOP is to assist the station&#039;s science team in &#039;&#039;&#039;SAFELY&#039;&#039;&#039; conducting research on board the station. (WIP at the moment, Grapegifter will make and upload soonish)&lt;br /&gt;
&lt;br /&gt;
== [[NanoTrasen Employee SOP|&amp;lt;s&amp;gt;NanoTrasen Employee SOP&amp;lt;/s&amp;gt;]] ==&lt;br /&gt;
This SOP is for the NanoTrasen Representative, Blue Shield Officer, and ERT squads.  (WIP at the moment, Grapegifter will make and upload soonish)&lt;/div&gt;</summary>
		<author><name>BORTBORTBORT</name></author>
	</entry>
	<entry>
		<id>https://wiki.starlight.network/index.php?title=Roles&amp;diff=517</id>
		<title>Roles</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=Roles&amp;diff=517"/>
		<updated>2025-03-01T08:28:49Z</updated>

		<summary type="html">&lt;p&gt;BORTBORTBORT: Filled out most role descriptions and expectations.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A list of all playable roles on the station!&lt;br /&gt;
&amp;lt;br /&amp;gt;Your role is what determines your starting equipment, responsibilities, and access.&lt;br /&gt;
&lt;br /&gt;
Most roles require you to have played on the Starlight server for a minimum amount of time and/or spent a minimum amount of time in a certain department or role. This time accumulates in real time by being in an active game round and in the relevant department or role.&lt;br /&gt;
&lt;br /&gt;
Some roles (meant for beginners) become inaccessible when you have a certain amount of time in roles or departments. This is indicated in the tables with a negative time value. For example: the Technical Assistant role becomes inaccessible after spending 15 hours total in the Engineering department.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;small&amp;gt;Command&amp;lt;/small&amp;gt; ==&lt;br /&gt;
Command consists of every department head. It is responsible for keeping the station and its departments running efficiently.&lt;br /&gt;
&lt;br /&gt;
The heads of each department come together to form the Command department, a force to be reckoned with and the handlers of the station. They usually have access to special equipment and their own rooms. They are often wanted dead.&lt;br /&gt;
&lt;br /&gt;
Command members should always be relatively competent in their respective departments and attempt to delegate responsibility and direct work.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid;&amp;quot; | Command&lt;br /&gt;
!Job&lt;br /&gt;
!Job Description&lt;br /&gt;
!Roleplay Expectations&lt;br /&gt;
!Game knowledge required&lt;br /&gt;
!Server hours required&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Captain.png|96px|link=Captain]]&amp;lt;br /&amp;gt;[[Captain]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Keep the station running, delegate work to the other heads of staff, and exert your will.&lt;br /&gt;
|high&lt;br /&gt;
|minimal&lt;br /&gt;
|Command: 10h&lt;br /&gt;
Security: 6h&lt;br /&gt;
&lt;br /&gt;
Medical: 6h&lt;br /&gt;
&lt;br /&gt;
Engineering: 6h&lt;br /&gt;
&lt;br /&gt;
Civilian: 6h&lt;br /&gt;
&lt;br /&gt;
Cargo: 6h&lt;br /&gt;
&lt;br /&gt;
Station AI: 1h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:HOP.png|96px|link=Head of Personnel]]‎&amp;lt;br /&amp;gt;[[Head of Personnel]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Handle access reassignment fairly using your ID console, manage the service department, and keep Ian safe.&lt;br /&gt;
|high&lt;br /&gt;
|Above Average&lt;br /&gt;
|Command: 5h&lt;br /&gt;
Security: 3h&lt;br /&gt;
&lt;br /&gt;
Medical: 3h&lt;br /&gt;
&lt;br /&gt;
Engineering: 3h&lt;br /&gt;
&lt;br /&gt;
Science: 3h&lt;br /&gt;
&lt;br /&gt;
Cargo: 3h&lt;br /&gt;
&lt;br /&gt;
Service: 3h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:CE.png|96px|link=Chief Engineer]]‎&amp;lt;br /&amp;gt;[[Chief Engineer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Manage the engineering department to ensure power, atmospherics, and the hull are in perfect shape.&lt;br /&gt;
|low&lt;br /&gt;
|average&lt;br /&gt;
|Engineering: 3h&lt;br /&gt;
Atmospheric Technician: 3h&lt;br /&gt;
&lt;br /&gt;
Station Engineer: 1h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:CMO.png|96px|link=Chief Medical Officer]]&amp;lt;br /&amp;gt;[[Chief Medical Officer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Manage the resources and personnel of the medical department to keep the crew alive.&lt;br /&gt;
|medium&lt;br /&gt;
|above average&lt;br /&gt;
|Overall: 5h&lt;br /&gt;
Medical: 3h&lt;br /&gt;
&lt;br /&gt;
Medical Doctor: 1h&lt;br /&gt;
&lt;br /&gt;
Chemist: 1h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:HOS.png|96px|link=Head of Security]]&amp;lt;br /&amp;gt;[[Head of Security]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Manage your security force and keep them efficient, quell dissent, and keep the other heads of staff safe.&lt;br /&gt;
|high&lt;br /&gt;
|above average&lt;br /&gt;
|Warden: 8h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:QM.png|96px|link=Quartermaster]]‎&amp;lt;br /&amp;gt;[[Quartermaster]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Manage the supplies of the station &amp;amp; the cargo department, keep the salvage specialists working, make sure all orders are fulfilled, and keep the money flowing.&lt;br /&gt;
|medium&lt;br /&gt;
|above average&lt;br /&gt;
|Overall: 5h&lt;br /&gt;
Cargo: 3h&lt;br /&gt;
&lt;br /&gt;
Cargo Technician: 1h&lt;br /&gt;
&lt;br /&gt;
Salvage Specialist: 2h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:RD.png|96px|link=Research Director]]&amp;lt;br /&amp;gt;[[Research Director]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Manage the science department, unlocking technologies, acquiring &amp;amp; researching artifacts, and performing experiments.&lt;br /&gt;
|medium&lt;br /&gt;
|Average&lt;br /&gt;
|Overall: 5h&lt;br /&gt;
Science: 3h&lt;br /&gt;
&lt;br /&gt;
Scientist: 1h&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Nanotrasen Representives ==&lt;br /&gt;
The Nanotrasen Representatives exist outside of the usual command structure as they represent the greater desires of the Nanotrasen Corporation. Each is a specialist overseer position, providing support to command when decisions get harder, and to the crew when command is no longer working in the best interests of nanotrasen.&lt;br /&gt;
&lt;br /&gt;
Nanotrasen Reps should all be extremely competant in their respective field, as short of faxxing centcomm directly, they are the authorative voice of Nanotrasen interests on the station. These are the watchers that watch the watchmens watchmen.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid;&amp;quot; | Nanotrasen Personnel&lt;br /&gt;
!Extensive&lt;br /&gt;
!Job Description&lt;br /&gt;
!Roleplay Expectations&lt;br /&gt;
!Game knowledge required&lt;br /&gt;
!Server hours required&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:OBS.png|96px|link=OBS]]‎&amp;lt;br /&amp;gt;[[Officer &amp;quot;Blue Shield&amp;quot;]] &amp;lt;/div&amp;gt;&lt;br /&gt;
|You have one job, protect the command team by any means necessary. You are commands first and last line of defence against NT enemies (and sometimes security).&lt;br /&gt;
|Medium&lt;br /&gt;
|above average&lt;br /&gt;
|Command: 17h 13min&lt;br /&gt;
Security: 17h 13min&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Magistrate.png|96px|link=Magistrate]]‎‎&amp;lt;br /&amp;gt;[[Magistrate]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Preside over matters of space law, hear court sessions, manage IAA staff. The final word on space law interpretation.&lt;br /&gt;
|High&lt;br /&gt;
|Extensive&lt;br /&gt;
|Command: 50h&lt;br /&gt;
Security: 10h&lt;br /&gt;
Requirement: Staff/Mentor/Retiree&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Ntrep.png|96px|link=Nanotrasen Representative]]‎&amp;lt;br /&amp;gt;[[Nanotrasen Representative]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Represent nanotrasen interests in regards to station operation, monitor crew and command performance, ensure the station is meeting quota. (Definitely not more important than the captain)&lt;br /&gt;
|High&lt;br /&gt;
|Extensive&lt;br /&gt;
|Command: 17h 13min&lt;br /&gt;
Requirement: Staff/Mentor/Retiree&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;small&amp;gt;Security&amp;lt;/small&amp;gt; ==&lt;br /&gt;
Security consists of the security cadets, lawyers, detective, security officers, warden, and the head of security. As a department it is responsible for dealing with troublemakers and non-humanoid threats like giant rats and carp.&lt;br /&gt;
&lt;br /&gt;
As a result of this, and the need to walk a fine line, security sometimes is overwhelmed by angry crew (don&#039;t kill the clown), and it is important for its members to try and stay on their best behavior.&lt;br /&gt;
&lt;br /&gt;
Ensuring the safety of both station and crew is number one for Security. They are ready for any situation, and Security are on hand to maintain order and control crowds.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid;&amp;quot; | Security&lt;br /&gt;
!Job&lt;br /&gt;
!Job Description&lt;br /&gt;
!Roleplay Expectations&lt;br /&gt;
!Game knowledge required&lt;br /&gt;
!Server hours required&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:HOS.png|96px|link=Head of Security]]&amp;lt;br /&amp;gt;[[Head of Security]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Manage your security force and keep them efficient, quell dissent, and keep the other heads of staff safe.&lt;br /&gt;
|high&lt;br /&gt;
|above average&lt;br /&gt;
|Warden: 8h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:WARDEN.png|96px|link=Warden]]‎&amp;lt;br /&amp;gt;[[Warden]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Patrol the security department, ensure that no one is stealing from the armory, and make sure that all prisoners are processed and let out when their time is up.&lt;br /&gt;
|High&lt;br /&gt;
|above average&lt;br /&gt;
|Security Officer: 20h&lt;br /&gt;
&lt;br /&gt;
Detective: 1h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:BRIGMEDIC.png|96px|link=Brigmedic]]&amp;lt;br /&amp;gt;[[Brigmedic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Fight in the rear of the security service, for the lives of your comrades! You are the first and last hope of your squad. Hippocrates bless you.&lt;br /&gt;
|Medium&lt;br /&gt;
|above average&lt;br /&gt;
|Security Officer: 10h&lt;br /&gt;
Medical: 8h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:DEC.png|96px|link=Detective]]&amp;lt;br /&amp;gt;[[Detective]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Investigate crime scenes using forensic tools, ensure that the guilty party is found, and have a couple smokes.&lt;br /&gt;
|High&lt;br /&gt;
|above average&lt;br /&gt;
|Security Officer: 10h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:SECOFF.png|96px|link=Security Officer]]‎&amp;lt;br /&amp;gt;[[Security Officer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Catch criminals and enemies of the station, enforce the law, and ensure that the station does not fall into disarray.&lt;br /&gt;
|Medium&lt;br /&gt;
|average&lt;br /&gt;
|Security: 10h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:SECCAD.png|96px|link=Security Cadet]]&amp;lt;br /&amp;gt;[[Security Cadet]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Learn the basics of arresting criminals and managing the brig. Listen to your supervisors and feel free to ask them for any help.&lt;br /&gt;
|Medium&lt;br /&gt;
|average&lt;br /&gt;
|Overall: 30h&lt;br /&gt;
Security: -15h&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;small&amp;gt;Cargo&amp;lt;/small&amp;gt; ==&lt;br /&gt;
Cargo consists of the cargo technicians, salvage specialists, and the quartermaster. As a department, it responsible resource distribution and trade, capable of buying and selling things on the galactic market.&lt;br /&gt;
&lt;br /&gt;
For the most part, this means they scrounge around the station and assorted wrecks to find materials to sell and redistribute, and purchase materials other departments request.&lt;br /&gt;
&lt;br /&gt;
The Supply department, also known as Cargo, supplies the station with necessary resources, such as fuel and raw materials, and comfort resources, such as lottery tickets and plushies.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid;&amp;quot; | Cargo&lt;br /&gt;
!Job&lt;br /&gt;
!Job Description&lt;br /&gt;
!Roleplay Expectations&lt;br /&gt;
!Game knowledge required&lt;br /&gt;
!Server hours required&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:QM.png|96px|link=Quartermaster]]‎&amp;lt;br /&amp;gt;[[Quartermaster]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Manage the supplies of the station &amp;amp; the cargo department, keep the salvage specialists working, make sure all orders are fulfilled, and keep the money flowing.&lt;br /&gt;
|medium&lt;br /&gt;
|above average&lt;br /&gt;
|Overall: 5h&lt;br /&gt;
Cargo: 3h&lt;br /&gt;
&lt;br /&gt;
Cargo Technician: 1h&lt;br /&gt;
&lt;br /&gt;
Salvage Specialist: 2h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:CARGOTEC.png|96px|link=Cargo Technician]]‎&amp;lt;br /&amp;gt;[[Cargo Technician]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Deal with requisitions and deliveries, pilot the cargo shuttle to the trade station and back, and work with others to make ludicrous amounts of cash and then waste it all gambling.&lt;br /&gt;
|Low&lt;br /&gt;
|Minimal&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:SALVAGER.png|96px|link=Salvage Specialist]]‎‎&amp;lt;br /&amp;gt;[[Salvage Specialist]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Use the salvage magnet to draw in detatched scraps &amp;amp; asteroids to loot and enrich the station, build a salvage ship and then travel to new planets, while fighting off any space fauna along the way.&lt;br /&gt;
|Low&lt;br /&gt;
|above average&lt;br /&gt;
|Cargo Technician: 1h 30min&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;small&amp;gt;Engineering&amp;lt;/small&amp;gt; ==&lt;br /&gt;
Engineering consists of technical assistants, station engineers, atmospheric technicians, and the chief engineer. As a department it is responsible for keeping the station powered, its structure intact and its air supply working.&lt;br /&gt;
&lt;br /&gt;
Engineering is readily equipped to go safely into space, and as such they should always attempt to repair uninhabitable parts of the station.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid;&amp;quot; | Engineering&lt;br /&gt;
!Job&lt;br /&gt;
!Job Description&lt;br /&gt;
!Roleplay Expectations&lt;br /&gt;
!Game knowledge required&lt;br /&gt;
!Server hours required&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:CE.png|96px|link=Chief Engineer]]‎&amp;lt;br /&amp;gt;[[Chief Engineer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Manage the engineering department to ensure power, atmospherics, and the hull are in perfect shape.&lt;br /&gt;
|low&lt;br /&gt;
|Average&lt;br /&gt;
|Overall: 5h&lt;br /&gt;
Engineering: 3h&lt;br /&gt;
&lt;br /&gt;
Atmospheric Technician: 3h&lt;br /&gt;
&lt;br /&gt;
Station Engineer: 1h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:ATMOSIAN.png|96px|link=Atmospheric Technician]]‎‎&amp;lt;br /&amp;gt;[[Atmospheric Technician]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Optimize the station&#039;s atmospherics setup, and synthesize rare gases to use or sell.&lt;br /&gt;
|low&lt;br /&gt;
|Average&lt;br /&gt;
|Station engineer: 1h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:SE.png|96px|link=Station Engineer]]‎‎‎&amp;lt;br /&amp;gt;[[Station Engineer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Keep the station&#039;s main engine &amp;amp; solars active, optimize the power network, and make emergency repairs using your hardsuit in spaced areas.&lt;br /&gt;
|low&lt;br /&gt;
|Below Average&lt;br /&gt;
|Technical Assistant: 1h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:TA.png|96px|link=Technical Assistant]]‎‎‎&amp;lt;br /&amp;gt;[[Technical Assistant]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Learn the basics of managing the station&#039;s power, as well as repairing the station&#039;s hull.&lt;br /&gt;
|Medium&lt;br /&gt;
|Minimal&lt;br /&gt;
|Overall: 5 min&lt;br /&gt;
Engineering: -15h&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;small&amp;gt;Medical&amp;lt;/small&amp;gt; ==&lt;br /&gt;
Medical consists of the medical interns, chemists, medical doctors, and the chief medical officer. As a department it is responsible for taking care of the crew, treat and/or clone the wounded and dead, treat disease, and prevent everyone from dying a horrible, bloody death in a closet somewhere.&lt;br /&gt;
&lt;br /&gt;
Medical is one of the more well-equipped departments, with the ability to locate injured crew using the crew monitor, a nigh infinite supply of chems should chemistry be on-par, and the ability to rapidly diagnose and vaccinate contagious diseases.&lt;br /&gt;
&lt;br /&gt;
This is the department where people go to when they&#039;re hurt, it&#039;s up to the folks working here to fix them.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid;&amp;quot; | Medical&lt;br /&gt;
!Job&lt;br /&gt;
!Job Description&lt;br /&gt;
!Roleplay Expectations&lt;br /&gt;
!Game knowledge required&lt;br /&gt;
!Server hours required&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:CMO.png|96px|link=Chief Medical Officer]]&amp;lt;br /&amp;gt;[[Chief Medical Officer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Manage the resources and personnel of the medical department to keep the crew alive.&lt;br /&gt;
|medium&lt;br /&gt;
|above average&lt;br /&gt;
|Overall: 5h&lt;br /&gt;
Medical: 3h&lt;br /&gt;
&lt;br /&gt;
Medical Doctor: 1h&lt;br /&gt;
&lt;br /&gt;
Chemist: 1h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:CHEMIST.png|96px|link=Chemist]]‎‎‎‎&amp;lt;br /&amp;gt;[[Chemist]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Produce medicinal drugs for the doctors to use, research ethically dubious rare chemicals, and produce weapons of war when enemies of the station arrive.&lt;br /&gt;
|low&lt;br /&gt;
|above average&lt;br /&gt;
|Medical Intern: 1h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:PARAMED.png|96px|link=Paramedic]]‎‎‎‎&amp;lt;br /&amp;gt;[[Paramedic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Rescue critically injured patients all over the station, sometimes outside too. Stablize them, give them a ride to medbay, and get back out there!&lt;br /&gt;
|low&lt;br /&gt;
|Average&lt;br /&gt;
|Medical Doctor: 1h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:MD.png|96px|link=Medical Doctor]]‎‎‎‎&amp;lt;br /&amp;gt;[[Medical Doctor]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Diagnose and heal crewmembers through medicinal chemicals, advanced medicine, and defibrillators. Make sure the dead don&#039;t rot, and that cadavers are in the morgue.&lt;br /&gt;
|low&lt;br /&gt;
|Average&lt;br /&gt;
|Medical Intern: 1h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:MI.png|96px|link=Medical Intern]]‎&amp;lt;br /&amp;gt;[[Medical Intern]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Learn the basics of administering medicine, basic chemicals and using medical tools.&lt;br /&gt;
|low&lt;br /&gt;
|Minimal&lt;br /&gt;
|Overall: 5min&lt;br /&gt;
Medical: -15h&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;small&amp;gt;Science&amp;lt;/small&amp;gt; ==&lt;br /&gt;
Science consists of research assistants, scientists, and the research director. As a department it is responsible for researching technologies and artifacts, upgrading machines, and printing new and useful devices.&lt;br /&gt;
&lt;br /&gt;
Scientists should seek out new artifacts to study, as well as solicit departments to help upgrade their machines.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid;&amp;quot; | Science&lt;br /&gt;
!Job&lt;br /&gt;
!Job Description&lt;br /&gt;
!Roleplay Expectations&lt;br /&gt;
!Game knowledge required&lt;br /&gt;
!Server hours required&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:RD.png|96px|link=Research Director]]&amp;lt;br /&amp;gt;[[Research Director]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Manage the science department, unlocking technologies, acquiring &amp;amp; researching artifacts, and performing experiments.&lt;br /&gt;
|medium&lt;br /&gt;
|Average&lt;br /&gt;
|Overall: 5h&lt;br /&gt;
Science: 3h&lt;br /&gt;
&lt;br /&gt;
Scientist: 1h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:ROBOTICIST.png|96px|link=Roboticist]]‎&amp;lt;br /&amp;gt;[[Roboticist]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|[In-lore job description]&lt;br /&gt;
|Medium&lt;br /&gt;
|Below Average&lt;br /&gt;
|Science: 4h&lt;br /&gt;
Engineering: 4h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:SCIENTIST.png|96px|link=Scientist]]‎‎&amp;lt;br /&amp;gt;[[Scientist]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Research alien artifacts, unlock new technologies, build newer and better machines around the station, and make everything run more efficiently.&lt;br /&gt;
|low&lt;br /&gt;
|Below Average&lt;br /&gt;
|Research Assistant: 1h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:RA.png|96px|link=Research Assistant]]‎&amp;lt;br /&amp;gt;[[Research Assistant]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Learn the basics of how to research various artifacts, anomalies and robotics.&lt;br /&gt;
|low&lt;br /&gt;
|Minimal&lt;br /&gt;
|Overall: 5min&lt;br /&gt;
Science: -15h&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;small&amp;gt;Silicon&amp;lt;/small&amp;gt; ==&lt;br /&gt;
[Silicon duties summary]&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid;&amp;quot; | Silicon&lt;br /&gt;
!Job&lt;br /&gt;
!Job Description&lt;br /&gt;
!Roleplay Expectations&lt;br /&gt;
!Game knowledge required&lt;br /&gt;
!Server hours required&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:SAI.png|96px|link=Station AI]]‎&amp;lt;br /&amp;gt;[[Station AI]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Follow your laws, serve the crew.&lt;br /&gt;
|Medium&lt;br /&gt;
|Average&lt;br /&gt;
|Cyborg: 3h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:CYBORG.png|96px|link=Cyborg]]‎&amp;lt;br /&amp;gt;[[Cyborg]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Half-human, Half-machine. Follow your laws, serve the crew, and hound the science team for upgrades.&lt;br /&gt;
|High&lt;br /&gt;
|Above Average&lt;br /&gt;
|Overall: 1h&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;small&amp;gt;Law&amp;lt;/small&amp;gt; ==&lt;br /&gt;
[Law duties summary]&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid;&amp;quot; | Law&lt;br /&gt;
!Job&lt;br /&gt;
!Job Description&lt;br /&gt;
!Roleplay Expectations&lt;br /&gt;
!Game knowledge required&lt;br /&gt;
!Server hours required&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Magistrate.png|96px|link=Magistrate]]‎‎&amp;lt;br /&amp;gt;[[Magistrate]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Preside over matters of space law, hear court sessions, manage IAA staff. The final word on space law interpretation.&lt;br /&gt;
|High&lt;br /&gt;
|Extensive&lt;br /&gt;
|Command: 50h&lt;br /&gt;
Security: 10h&lt;br /&gt;
Requirement: Staff/Mentor/Retiree&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:IAA.png|96px|link=Internal Affairs Agent]]‎‎&amp;lt;br /&amp;gt;[[Internal Affairs Agent]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Represent clients, both victim and perpetrator to protect the interests of nanotrasen&lt;br /&gt;
|High&lt;br /&gt;
|Extensive&lt;br /&gt;
|Command: 10h&lt;br /&gt;
Security: 10h&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;small&amp;gt;Service&amp;lt;/small&amp;gt; ==&lt;br /&gt;
Service is a diverse department that includes the head of personnel and other jobs who exist to serve the station.&lt;br /&gt;
&lt;br /&gt;
It primarily functions as folks who entertain, clean, and serve the rest of the crew, with the exception of passengers who have no particular job beyond getting lost in maintenance.&lt;br /&gt;
&lt;br /&gt;
Keeps the station clean, efficient and sane so that all other departments can do their jobs better and keep their staff happy. They also end up doing most of the paperwork on the station.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid;&amp;quot; | Service&lt;br /&gt;
!Job&lt;br /&gt;
!Job Description&lt;br /&gt;
!Roleplay Expectations&lt;br /&gt;
!Game knowledge required&lt;br /&gt;
!Server hours required&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:HOP.png|96px|link=Head of Personnel]]‎&amp;lt;br /&amp;gt;[[Head of Personnel]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Handle access reassignment fairly using your ID console, manage the service department, and keep Ian safe.&lt;br /&gt;
|high&lt;br /&gt;
|Above Average&lt;br /&gt;
|Command: 5h&lt;br /&gt;
Security: 3h&lt;br /&gt;
&lt;br /&gt;
Medical: 3h&lt;br /&gt;
&lt;br /&gt;
Engineering: 3h&lt;br /&gt;
&lt;br /&gt;
Science: 3h&lt;br /&gt;
&lt;br /&gt;
Cargo: 3h&lt;br /&gt;
&lt;br /&gt;
Service: 3h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:BARTENDER.png|96px|link=Bartender]]&amp;lt;br /&amp;gt;[[Bartender]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Manage the bar and keep it lively, give out drinks, and listen to the crew&#039;s stories.&lt;br /&gt;
|High&lt;br /&gt;
|Minimal&lt;br /&gt;
|Service Worker: 20min&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:BOTANIST.png|96px|link=Botanist]]‎&amp;lt;br /&amp;gt;[[Botanist]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grow food for the chef, drugs for medbay, and other plants to keep yourself entertained.&lt;br /&gt;
|Low&lt;br /&gt;
|Below average&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:CHAPLAIN.png|96px|link=Chaplain]]&amp;lt;br /&amp;gt;[[Chaplain]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Preach the good word of your deity and religion, and conduct spiritual healing and miracles with your bible.&lt;br /&gt;
|High&lt;br /&gt;
|Minimal&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:CHEF.png|96px|link=Chef]]&amp;lt;br /&amp;gt;[[Chef]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Keep the station fed with a variety of food items, butcher dead animals to ensure ammonia doesn&#039;t leak, and help keep the bar lively.&lt;br /&gt;
|Medium&lt;br /&gt;
|Minimal&lt;br /&gt;
|Service: 30min&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:CLOWN.png|96px|link=Clown]]&amp;lt;br /&amp;gt;[[Clown]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Entertain the crew through elaborate slapstick routines or terrible jokes.&lt;br /&gt;
|High&lt;br /&gt;
|Minimal&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:JANI.png|96px|link=Janitor]]‎&amp;lt;br /&amp;gt;[[Janitor]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Keep the station clean of any trash or slipping hazards, and help deal with rat infestations.&lt;br /&gt;
|Low&lt;br /&gt;
|Minimal&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:LIBRARIAN.png|96px|link=Librarian]]&amp;lt;br /&amp;gt;[[Librarian]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Manage the library, give out knowledge to any who seek it, and report on activities aboard the station.&lt;br /&gt;
|High&lt;br /&gt;
|Minimal&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:MIME.png|96px|link=Mime]]&amp;lt;br /&amp;gt;[[Mime]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Entertain the crew through non-vocal means, and engage with light rivalry with the clown.&lt;br /&gt;
|Medium&lt;br /&gt;
|Minimal&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:MUSICIAN.png|96px|link=Musician]]‎&amp;lt;br /&amp;gt;[[Musician]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Entertain the crew with your unique musical talent, and acquire new instruments to mess around with.&lt;br /&gt;
|Medium&lt;br /&gt;
|Minimal&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:PASSENGER.png|96px|link=Passenger]]‎&amp;lt;br /&amp;gt;[[Passenger]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Enjoy your stay aboard the station with no obligations!&lt;br /&gt;
|Medium&lt;br /&gt;
|Minimal&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:SERVICEWORKER.png|96px|link=Service Worker]]‎&amp;lt;br /&amp;gt;[[Service Worker]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Learn the basics of bartending, cooking, and growing plants.&lt;br /&gt;
|Medium&lt;br /&gt;
|Minimal&lt;br /&gt;
|Overall: 5min&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:ZOOKEEPER.png|96px|link=Zookeeper]]&amp;lt;br /&amp;gt;[[Zookeeper]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Put on a joyful display of cute animals and space carps for all the crew to see. Currently available on Cog and Oasis.&lt;br /&gt;
|Medium&lt;br /&gt;
|Minimal&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:REPORTER.png|96px|link=Reporter]]&amp;lt;br /&amp;gt;[[Reporter]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Entertain &amp;amp; inform the crew with your vibrant journalism through wireless cameras, the radio and the news. Currently available on Bagel Station, Cog, Core, Train and Oasis.&lt;br /&gt;
|High&lt;br /&gt;
|Minimal&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:BOXER.png|96px|link=Boxer]]&amp;lt;br /&amp;gt;[[Boxer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Fight your way to the top! Challenge the head of personnel and get brigged when you win. Currently available on Core and Cog.&lt;br /&gt;
|Medium&lt;br /&gt;
|Minimal&lt;br /&gt;
|None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;small&amp;gt;Antagonists&amp;lt;/small&amp;gt; ==&lt;br /&gt;
Antagonists are the driving force of every shift. They are the catalysts for chaos, conflict and mystery in Space Station 14 that also serve to provide a challenge to Nanotrasen and its Security force.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid;&amp;quot; | Antagonists&lt;br /&gt;
!Job&lt;br /&gt;
!Job Description&lt;br /&gt;
!Roleplay Expectations&lt;br /&gt;
!Game knowledge required&lt;br /&gt;
!Server hours required&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:TRAITOR.png|96px|link=Traitor]]‎&amp;lt;br /&amp;gt;[[Traitor]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|[In-lore job description]&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:NUKEOPS.png|96px|link=Nuclear Operatives]]‎&amp;lt;br /&amp;gt;[[Nuclear Operatives]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Find the nuke disk and blow up the station.&lt;br /&gt;
|Low&lt;br /&gt;
|Average&lt;br /&gt;
|Overall: 5h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:LONEOP.png|96px|link=Lone Operative]]‎‎&amp;lt;br /&amp;gt;[[Lone Operative]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Find the nuke disk and blow up the station, but with the twist of trying to do it even more alone.&lt;br /&gt;
|Low&lt;br /&gt;
|Average&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:VAMPIRE.png|96px|link=Vampire]]&amp;lt;br /&amp;gt;[[Vampire]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|[In-lore job description]&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:CHANGELING.png|96px|link=Changeling]]‎&amp;lt;br /&amp;gt;[[Changeling]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Use your shapeshifting abilities to complete your objectives.&lt;br /&gt;
|Medium&lt;br /&gt;
|Above Average&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:THIEF.png|96px|link=Thief]]‎&amp;lt;br /&amp;gt;[[Thief]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Add some NT property to your personal collection without using violence.&lt;br /&gt;
|Medium&lt;br /&gt;
|Above Average&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:REV.png|96px|link=Revolutionary]]&amp;lt;br /&amp;gt;[[Revolutionary]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Workers of the station unite, the only thing you have to lose are your chains. Convert workers using your flash to your cause.. killing command. &lt;br /&gt;
|Low&lt;br /&gt;
|Minimal&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:INITIALINFECTED.png|96px|link=Initial Infected]]&amp;lt;br /&amp;gt;[[Initial Infected]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Once you turn, infect as many other crew members as possible.&lt;br /&gt;
|Low&lt;br /&gt;
|Average&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:ZOMBIE.png|96px|link=Zombie]]&amp;lt;br /&amp;gt;[[Zombie]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Turn as many humans as possible into zombies.&lt;br /&gt;
|None&lt;br /&gt;
|Minimal&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:NINJA.png|96px|link=Ninja]]&amp;lt;br /&amp;gt;[[Ninja]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Use your stealth to sabotage the station, nom on electrical wires.&lt;br /&gt;
|low&lt;br /&gt;
|Above average&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:ABDUCTORS.png|link=link=Abductors|96x96px]]&amp;lt;br /&amp;gt;[[Abductors]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Abduct people and replace their organs with unusual devices&lt;br /&gt;
|low&lt;br /&gt;
|Average&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:DRAGON.gif|96px|link=Space Dragon]]‎&amp;lt;br /&amp;gt;[[Space Dragon]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Create a carp army to take over this quadrant.&lt;br /&gt;
|low&lt;br /&gt;
|Minimal&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:REVENANT.png|96px|link=Revenant]]‎&amp;lt;br /&amp;gt;[[Revenant]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|[In-lore job description]&lt;br /&gt;
|low&lt;br /&gt;
|Minimal&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:SYNDIREINF.png|96px|link=Syndicate Reinforcements]]‎&amp;lt;br /&amp;gt;[[Syndicate Reinforcements]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|[In-lore job description]&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;small&amp;gt;Other&amp;lt;/small&amp;gt; ==&lt;br /&gt;
[Other duties summary]&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid;&amp;quot; | Other&lt;br /&gt;
!Job&lt;br /&gt;
!Job Description&lt;br /&gt;
!Roleplay Expectations&lt;br /&gt;
!Game knowledge required&lt;br /&gt;
!Server hours required&lt;br /&gt;
|-&lt;br /&gt;
|[photo needed]‎&amp;lt;br /&amp;gt;[[Animals]]&lt;br /&gt;
|[In-lore job description]&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|[photo needed]‎&amp;lt;br /&amp;gt;[[Sentient machine]]&lt;br /&gt;
|[In-lore job description]&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:PAI.png|96px|link=Personal AI]]‎&amp;lt;br /&amp;gt;[[Personal AI]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|A personal NT brand pocket AI. You&#039;re a buddy with a map, a speaker and a deep desire to have hands.&lt;br /&gt;
|High&lt;br /&gt;
|Minimal&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|[photo needed]‎&amp;lt;br /&amp;gt;[[Visitors]]&lt;br /&gt;
|[In-lore job description]&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Roles in Starlight &amp;lt;br /&amp;gt;&lt;br /&gt;
[template with links to all roles needed]&lt;/div&gt;</summary>
		<author><name>BORTBORTBORT</name></author>
	</entry>
	<entry>
		<id>https://wiki.starlight.network/index.php?title=File:ABDUCTORS.png&amp;diff=516</id>
		<title>File:ABDUCTORS.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=File:ABDUCTORS.png&amp;diff=516"/>
		<updated>2025-03-01T08:14:24Z</updated>

		<summary type="html">&lt;p&gt;BORTBORTBORT: Abductors Sprite&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Abductors Sprite&lt;/div&gt;</summary>
		<author><name>BORTBORTBORT</name></author>
	</entry>
	<entry>
		<id>https://wiki.starlight.network/index.php?title=Server_rules_(Starlight)&amp;diff=515</id>
		<title>Server rules (Starlight)</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=Server_rules_(Starlight)&amp;diff=515"/>
		<updated>2025-03-01T07:54:24Z</updated>

		<summary type="html">&lt;p&gt;BORTBORTBORT: Ungendered language&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Server rules =&lt;br /&gt;
The following are rule for the Starlight Space Station 14 servers. Violating these rules may result in a warning, a temporary ban, or a permanent ban. You may also be banned from specific roles/jobs/departments. Bans can be appealed in the official Starlight [[discord]] server.&lt;br /&gt;
&lt;br /&gt;
Players are also expected to understand [[Metashield]].&lt;br /&gt;
&lt;br /&gt;
If you are ever in doubt as to whether or not something is breaking the rules, feel free to contact the admins via [[Admin Help]] or ask on the [[discord]] server.&lt;br /&gt;
&lt;br /&gt;
For in-universe laws and rules check [[Corporate Law]] and [[SOP]].&lt;br /&gt;
&lt;br /&gt;
Remember, the rules and examples given here are NOT exhaustive. (See [[Server rules (Starlight)#Rule 1|Rule 1]])&lt;br /&gt;
&lt;br /&gt;
== Rule 0 - Don&#039;t be a dick. ==&lt;br /&gt;
Rules can&#039;t cover every possible situation. Use your own common sense, and keep any arguments in character, not in LOOC, ahelps, or in the lobby. Any out of character communications should be respectful and kind.&lt;br /&gt;
&lt;br /&gt;
This includes using any bugs/exploits. Please report them in the discord and using the ahelp feature.&lt;br /&gt;
&lt;br /&gt;
== Rule 1 - Admins have final say. ==&lt;br /&gt;
Rules cannot cover every possible situation that will arise. Admins at their discretion may increase, decrease, or modify the standard punishments based on the situation. If you believe that punishment was unjustly given, you may appeal it in the discord server.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example(s) of this rule being broken:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&amp;quot;There isn&#039;t a rule saying I can&#039;t!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;None of the other players had a problem with it!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;No one had a problem with it last time!&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rule 2 – No griefing or harrassment ==&lt;br /&gt;
Intentionally ruining the gameplay of other players is forbidden. Round ending actions, such as:&lt;br /&gt;
&lt;br /&gt;
* Releasing the tesla&lt;br /&gt;
&lt;br /&gt;
* Significant station damage (department size+)&lt;br /&gt;
* Mass round removal, plasma flooding&lt;br /&gt;
* Mass RDM (Random Death Match)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
May result in a permanent ban. Some objectives or circumstances may change this, it is better to ask an admin before taking actions to this level.&lt;br /&gt;
&lt;br /&gt;
Intentional actions to the point of harassment, both in and out of character, may lead to a permanent ban.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This includes but is not limited to:&lt;br /&gt;
&lt;br /&gt;
* Racism, specism, sexism or discrimination&lt;br /&gt;
* Homophobic content&lt;br /&gt;
* Excessive talk/glorification of self-harm&lt;br /&gt;
* Real world politics &lt;br /&gt;
* Intentionally seeking out the same character over multiple rounds&lt;br /&gt;
&lt;br /&gt;
== Rule 3 – Do not breach MRP logic ==&lt;br /&gt;
This Starlight server is a Medium Roleplay (MRP) project. &#039;&#039;&#039;To further this goal, you will be expected to act as if you have become your character in game.&#039;&#039;&#039; This means you should weigh your actions as your character would. Dying for instance, should be a fear of &#039;&#039;&#039;all&#039;&#039;&#039; characters, within reason. You are allowed to remember characters and their vague actions between rounds, but may not remember anything shielded by the metashield on our wiki (i.e. the existence of nuclear operatives).&lt;br /&gt;
&lt;br /&gt;
A short list of actions to avoid are listed below in no particular order. This list is &#039;&#039;&#039;NOT&#039;&#039;&#039; comprehensive.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Powergaming:&#039;&#039;&#039; Overly preparing for situations that have not come up yet. For instance, captain bolting their quarter’s doors shut.&lt;br /&gt;
* &#039;&#039;&#039;Metagaming:&#039;&#039;&#039; Using out of game/previous knowledge to prepare/fight/effect the round, or talking about such.&lt;br /&gt;
* In character talk in OOC chat, or vice versa during the round&lt;br /&gt;
* &#039;&#039;&#039;Self-Harm/Killing:&#039;&#039;&#039; Self-killing is only allowed in the very rare circumstance that your character would have no other way out of a situation, and should not be dwelled upon.&lt;br /&gt;
* &#039;&#039;&#039;End of round greifing&#039;&#039;&#039; (&#039;&#039;&#039;EORG&#039;&#039;&#039;): &#039;&#039;&#039;The round continues while at central command.&#039;&#039;&#039; You may choose to interact with OOC chat at this time.&lt;br /&gt;
* &#039;&#039;&#039;RDM:&#039;&#039;&#039; Random death match, attacking players around you with no escalation or reasoning.&lt;br /&gt;
* &#039;&#039;&#039;Memory loss when unconscious:&#039;&#039;&#039; Any loss of consciousness (Forced sleep, vampire trance, death, or critical state, etc.) should cause your character to only remember fuzzy details of the events. &#039;&#039;&#039;No names, specific jobs, or titles may be remembered without further investigation of the event.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Rule 4 – Rules of Escalation ==&lt;br /&gt;
Do not randomly attack other crew members. Security also, should refer to their specific SOP on how to handle prisoners and passengers at different alert levels.&lt;br /&gt;
&lt;br /&gt;
Interactions with other players should follow similar actions to real life. Arguments with other passengers &#039;&#039;may&#039;&#039; lead to violence, &#039;&#039;&#039;however there should rarely be a reason to kill another player as a non-antagonist.&#039;&#039;&#039; Antagonists should attempt to roleplay their objectives as much as possible as well.&lt;br /&gt;
&lt;br /&gt;
Actions should start small, and all crew have the right to self defense if attacked. This may include running from security as an antagonist, however non-antagonists should not seek to seriously harm security personnel.&lt;br /&gt;
&lt;br /&gt;
== Rule 5 – Antagonist Behavior ==&lt;br /&gt;
Antagonists should behave and play responsibly, and according to the MRP philosophy that has been laid out so far. &#039;&#039;&#039;They should only take actions that directly align with their objectives.&#039;&#039;&#039; The goal of antagonist roles is to provide storytelling elements to the round, and offer players a chance to complete their objectives while enhancing the roleplay aspects of the game. Antagonists are expected to follow all server rules as well, however leeway is given for escalation and antagonistic behavior towards their targets or objectives.&lt;br /&gt;
&lt;br /&gt;
Antagonists should not:&lt;br /&gt;
&lt;br /&gt;
* Release the tesla or singularity intentionally without &#039;&#039;&#039;very&#039;&#039;&#039; good reason&lt;br /&gt;
* Mass round remove/RDM&lt;br /&gt;
* Take actions outside of their objectives&lt;br /&gt;
* &#039;&#039;&#039;Reveal your antagonist status unnecessarily,&#039;&#039;&#039; you are likely a secret agent sent by the syndicate, and revealing yourself should be a last ditch effort to escape, if at all.&lt;br /&gt;
** Certain antagonists, such as space dragons and nuclear operatives may choose to remain secretive or play openly. If in doubt, use ahelp.&lt;br /&gt;
** The exceptions to this rule: You are unable to reach your target/objective without playing openly (The warden hasn’t left security for instance.), or you have the Die a Glorious Death (DAGD) objective.&lt;br /&gt;
* Thieves should &#039;&#039;&#039;not&#039;&#039;&#039; intentionally kill any crew members.&lt;br /&gt;
* The Evacuation shuttle and Central Command are not to be damaged&lt;br /&gt;
** You may attempt your objective on the evac shuttle if necessary, however mass bombing, plasma flooding, and mass RR/RDM are expressly forbidden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example(s) of this rule being broken:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|As a [[head revolutionary]], simply walking up to people around the bar and flashing them with no attempt at concealing your actions or isolating the individuals.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rule 6 – Your Character’s Limitations ==&lt;br /&gt;
Your character is an employee of the space station, loyal to the ideals of the Corporation and their superiors. All characters are to be and act as if they are 18+. Names and surnames must be appropriate to the context and standards of the setting. Names and surnames of celebrities, actors, characters from movies/TV, as well as other OOC names are not allowed.&lt;br /&gt;
&lt;br /&gt;
Standard operating procedures will be considered rules for the MRP+ server, and guidelines for the MPR- server. Intentional and repeated violations of these may result in a role ban.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example(s) of this rule being broken:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Talking about real life current events as if they are happening now, or referencing real life politics.&lt;br /&gt;
|-&lt;br /&gt;
|Naming yourself &amp;quot;JC Denton&amp;quot;, &amp;quot;George Washington&amp;quot;, &amp;quot;Spongebob Squarepants&amp;quot;, or &amp;quot;Billie Eilish&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|Neglecting your job to get drunk at the bar after repeated, urgent requests from your [[Command|superiors]].&lt;br /&gt;
|-&lt;br /&gt;
|As security, handing out free, loaded guns to everyone unprompted.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rule 7 - Self-Antagonism. ==&lt;br /&gt;
Selt-antagonism is defined as acting maliciously against the station or it’s crew. Examples are included in Rule 3 also, but may include:&lt;br /&gt;
&lt;br /&gt;
* RDM&lt;br /&gt;
* Directly interfering/antagonizing security with no RP reasons&lt;br /&gt;
* Interfering with arrests&lt;br /&gt;
* Assisting antagonists as a non-antagonist willingly&lt;br /&gt;
&lt;br /&gt;
Note: this rule does not restrict non-antagonists from actions that break [[Space Law]]. Non-antagonists are willing participants of the station, and should act as such. Roleplay may however influence a character’s decisions, such as being held at gunpoint, or life or death scenarios.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example(s) of reasonable in-character [[space law]] breaking:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|While facing a serious station-threatening antagonist, ordering and breaking open locked weapons crates in order to arm yourself and others for self-defense.&lt;br /&gt;
|-&lt;br /&gt;
|Starting a fist-fight, with no intention of killing, after a heated (in-character) argument.&lt;br /&gt;
|-&lt;br /&gt;
|Hacking open a door you don&#039;t have access to after half the station and its crew are destroyed.&lt;br /&gt;
|-&lt;br /&gt;
|Trespassing in somewhere you need to access to in order to do your job after waiting a long time for access to be granted to you.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rule 8 – Do not resort to validhunting ==&lt;br /&gt;
Players who are non-security should not be attempting to stop and hunt down antagonists on their own. This is a breach of a character’s logic. Security officers and ERT are assigned the job of protecting the station, and should be called whenever reasonable.&lt;br /&gt;
&lt;br /&gt;
Exceptions will be made for life or death scenarios, station-wide threats such as nuclear operatives, and self defense.&lt;br /&gt;
&lt;br /&gt;
== Rule 9 - Interacting with SSD/AFK players ==&lt;br /&gt;
SSD (Space Sleep Disorder) players are players who have disconnected from the game and can return to their body still. They can be identified with the yellow text upon inspection, and Zs next to their character model. AFK players are those who are unresponsive to questions or actions being taken around them.&lt;br /&gt;
&lt;br /&gt;
Being killed or robbed due to inactivity does not assist with interesting gameplay. Killing or robbing an SSD player is not interesting for either the killer or the victim. If your target is SSD, you may use ahelp to determine the best path forward.&lt;br /&gt;
&lt;br /&gt;
The basic rules for dealing with SSD/AFK players are as follows:&lt;br /&gt;
&lt;br /&gt;
* It is forbidden to touch or interact with SSD players except in the following cases: taking them to a cryo-pod, providing medical assistance, or rescuing them from immediate danger (such as carrying them out of a fire).&lt;br /&gt;
* Likewise, if a player with SSD has a “Wanted” status, they may not be detained without the permission of an administrator.&lt;br /&gt;
* If the player went SSD during or immediately after the detention, it is allowed to continue the detention and arrest.&lt;br /&gt;
* Likewise, if you are an antagonist, and if your target has entered SSD immediately after you attacked them, you may continue.&lt;br /&gt;
* If you feel compelled by the situation to interact with a player in the SSD (for example, to retrieve an important piece of equipment from a captain), use Ahelp first.&lt;br /&gt;
* It is forbidden to steal a player&#039;s SSD items, except in the following cases: a mission to steal cloaks, medals, figurines and other items that are unique.&lt;br /&gt;
&lt;br /&gt;
== Rule 10 – Erotic Roleplay (ERP) is forbidden ==&lt;br /&gt;
ERP is any roleplay that includes any descriptions, mentions, or enacting of sexual acts. This includes pictures, roleplay, words, typed messages, and any other form of content. The shift should not revolve around dating, or romantic relationships between characters. Kissing and hugging are allowed, as long as their descriptions do not become graphic or extreme.&lt;br /&gt;
&lt;br /&gt;
In character insults such as those below are not included in ERP, as long as they do not become extreme.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It is best to stay away from borderline content, but some examples of what is allowed:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&amp;quot;Fuck you&amp;quot; - insult&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;You&#039;re a motherfucker&amp;quot; - insult&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;How about you eat me instead?&amp;quot; - Response to an unreasonable request&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rule 11 - New Life. ==&lt;br /&gt;
New Life, was made so that you can continue your game on the server after the death of your character. However:&lt;br /&gt;
&lt;br /&gt;
* You forget everything you knew as a past character or ghost.&lt;br /&gt;
* It is forbidden to abuse new life by spamming characters.&lt;br /&gt;
* You may not ‘antag roll’ for antagonist slots.&lt;br /&gt;
&lt;br /&gt;
== Rule 12 - Silicon. ==&lt;br /&gt;
The Silicon Rules override all roleplay rules if there is any conflict. Silicon Rules do not override server rules. Follow rules in order, from smallest to largest number.&lt;br /&gt;
&lt;br /&gt;
Subparagraphs to this rule:&lt;br /&gt;
&lt;br /&gt;
* You cannot request or allow a law change.&lt;br /&gt;
* You must remain consistent with your interpretation of laws.&lt;br /&gt;
* ID determines who is station crew. Zombies with ID are still crew members.&lt;/div&gt;</summary>
		<author><name>BORTBORTBORT</name></author>
	</entry>
	<entry>
		<id>https://wiki.starlight.network/index.php?title=Roles&amp;diff=514</id>
		<title>Roles</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=Roles&amp;diff=514"/>
		<updated>2025-03-01T07:26:02Z</updated>

		<summary type="html">&lt;p&gt;BORTBORTBORT: /* Nanotrasen Representives */ few words for clarity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A list of all playable roles on the station!&lt;br /&gt;
&amp;lt;br /&amp;gt;Your role is what determines your starting equipment, responsibilities, and access.&lt;br /&gt;
&lt;br /&gt;
Most roles require you to have played on the Starlight server for a minimum amount of time and/or spent a minimum amount of time in a certain department or role. This time accumulates in real time by being in an active game round and in the relevant department or role.&lt;br /&gt;
&lt;br /&gt;
Some roles (meant for beginners) become inaccessible when you have a certain amount of time in roles or departments. This is indicated in the tables with a negative time value. For example: the Technical Assistant role becomes inaccessible after spending 15 hours total in the Engineering department.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;small&amp;gt;Command&amp;lt;/small&amp;gt; ==&lt;br /&gt;
Command consists of every department head. It is responsible for keeping the station and its departments running efficiently.&lt;br /&gt;
&lt;br /&gt;
The heads of each department come together to form the Command department, a force to be reckoned with and the handlers of the station. They usually have access to special equipment and their own rooms. They are often wanted dead.&lt;br /&gt;
&lt;br /&gt;
Command members should always be relatively competent in their respective departments and attempt to delegate responsibility and direct work.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid;&amp;quot; | Command&lt;br /&gt;
!Job&lt;br /&gt;
!Job Description&lt;br /&gt;
!Roleplay Expectations&lt;br /&gt;
!Game knowledge required&lt;br /&gt;
!Server hours required&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Captain.png|96px|link=Captain]]&amp;lt;br /&amp;gt;[[Captain]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Keep the station running, delegate work to the other heads of staff, and exert your will.&lt;br /&gt;
|high&lt;br /&gt;
|minimal&lt;br /&gt;
|Command: 10h&lt;br /&gt;
Security: 6h&lt;br /&gt;
&lt;br /&gt;
Medical: 6h&lt;br /&gt;
&lt;br /&gt;
Engineering: 6h&lt;br /&gt;
&lt;br /&gt;
Civilian: 6h&lt;br /&gt;
&lt;br /&gt;
Cargo: 6h&lt;br /&gt;
&lt;br /&gt;
Station AI: 1h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:HOP.png|96px|link=Head of Personnel]]‎&amp;lt;br /&amp;gt;[[Head of Personnel]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Handle access reassignment fairly using your ID console, manage the service department, and keep Ian safe.&lt;br /&gt;
|high&lt;br /&gt;
|Above Average&lt;br /&gt;
|Command: 5h&lt;br /&gt;
Security: 3h&lt;br /&gt;
&lt;br /&gt;
Medical: 3h&lt;br /&gt;
&lt;br /&gt;
Engineering: 3h&lt;br /&gt;
&lt;br /&gt;
Science: 3h&lt;br /&gt;
&lt;br /&gt;
Cargo: 3h&lt;br /&gt;
&lt;br /&gt;
Service: 3h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:CE.png|96px|link=Chief Engineer]]‎&amp;lt;br /&amp;gt;[[Chief Engineer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Manage the engineering department to ensure power, atmospherics, and the hull are in perfect shape.&lt;br /&gt;
|low&lt;br /&gt;
|average&lt;br /&gt;
|Engineering: 3h&lt;br /&gt;
Atmospheric Technician: 3h&lt;br /&gt;
&lt;br /&gt;
Station Engineer: 1h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:CMO.png|96px|link=Chief Medical Officer]]&amp;lt;br /&amp;gt;[[Chief Medical Officer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Manage the resources and personnel of the medical department to keep the crew alive.&lt;br /&gt;
|medium&lt;br /&gt;
|above average&lt;br /&gt;
|Overall: 5h&lt;br /&gt;
Medical: 3h&lt;br /&gt;
&lt;br /&gt;
Medical Doctor: 1h&lt;br /&gt;
&lt;br /&gt;
Chemist: 1h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:HOS.png|96px|link=Head of Security]]&amp;lt;br /&amp;gt;[[Head of Security]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Manage your security force and keep them efficient, quell dissent, and keep the other heads of staff safe.&lt;br /&gt;
|high&lt;br /&gt;
|above average&lt;br /&gt;
|Warden: 8h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:QM.png|96px|link=Quartermaster]]‎&amp;lt;br /&amp;gt;[[Quartermaster]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Manage the supplies of the station &amp;amp; the cargo department, keep the salvage specialists working, make sure all orders are fulfilled, and keep the money flowing.&lt;br /&gt;
|medium&lt;br /&gt;
|above average&lt;br /&gt;
|Overall: 5h&lt;br /&gt;
Cargo: 3h&lt;br /&gt;
&lt;br /&gt;
Cargo Technician: 1h&lt;br /&gt;
&lt;br /&gt;
Salvage Specialist: 2h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:RD.png|96px|link=Research Director]]&amp;lt;br /&amp;gt;[[Research Director]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Manage the science department, unlocking technologies, acquiring &amp;amp; researching artifacts, and performing experiments.&lt;br /&gt;
|medium&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Overall: 5h&lt;br /&gt;
Science: 3h&lt;br /&gt;
&lt;br /&gt;
Scientist: 1h&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Nanotrasen Representives ==&lt;br /&gt;
[Nanotrasen Personnel duties summary]&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid;&amp;quot; | Nanotrasen Personnel&lt;br /&gt;
!Extensive&lt;br /&gt;
!Job Description&lt;br /&gt;
!Roleplay Expectations&lt;br /&gt;
!Game knowledge required&lt;br /&gt;
!Server hours required&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:OBS.png|96px|link=OBS]]‎&amp;lt;br /&amp;gt;[[Officer &amp;quot;Blue Shield&amp;quot;]] &amp;lt;/div&amp;gt;&lt;br /&gt;
|You have one job, protect the command team by any means necessary. You are commands first and last line of defence against NT enemies (and sometimes security).&lt;br /&gt;
|Medium&lt;br /&gt;
|above average&lt;br /&gt;
|Command: 17h 13min&lt;br /&gt;
Security: 17h 13min&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Magistrate.png|96px|link=Magistrate]]‎‎&amp;lt;br /&amp;gt;[[Magistrate]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Preside over matters of space law, hear court sessions, manage IAA staff. The final word on space law interpretation.&lt;br /&gt;
|High&lt;br /&gt;
|Extensive&lt;br /&gt;
|Command: 50h&lt;br /&gt;
Security: 10h&lt;br /&gt;
Requirement: Staff/Mentor/Retiree&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Ntrep.png|96px|link=Nanotrasen Representative]]‎&amp;lt;br /&amp;gt;[[Nanotrasen Representative]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Represent nanotrasen interests in regards to station operation, monitor crew and command performance, ensure the station is meeting quota.&lt;br /&gt;
|High&lt;br /&gt;
|Extensive&lt;br /&gt;
|Command: 17h 13min&lt;br /&gt;
Requirement: Staff/Mentor/Retiree&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;small&amp;gt;Security&amp;lt;/small&amp;gt; ==&lt;br /&gt;
Security consists of the security cadets, lawyers, detective, security officers, warden, and the head of security. As a department it is responsible for dealing with troublemakers and non-humanoid threats like giant rats and carp.&lt;br /&gt;
&lt;br /&gt;
As a result of this, and the need to walk a fine line, security sometimes is overwhelmed by angry crew (don&#039;t kill the clown), and it is important for its members to try and stay on their best behavior.&lt;br /&gt;
&lt;br /&gt;
Ensuring the safety of both station and crew is number one for Security. They are ready for any situation, and Security are on hand to maintain order and control crowds.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid;&amp;quot; | Security&lt;br /&gt;
!Job&lt;br /&gt;
!Job Description&lt;br /&gt;
!Roleplay Expectations&lt;br /&gt;
!Game knowledge required&lt;br /&gt;
!Server hours required&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:HOS.png|96px|link=Head of Security]]&amp;lt;br /&amp;gt;[[Head of Security]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Manage your security force and keep them efficient, quell dissent, and keep the other heads of staff safe.&lt;br /&gt;
|high&lt;br /&gt;
|above average&lt;br /&gt;
|Warden: 8h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:WARDEN.png|96px|link=Warden]]‎&amp;lt;br /&amp;gt;[[Warden]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Patrol the security department, ensure that no one is stealing from the armory, and make sure that all prisoners are processed and let out when their time is up.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Security Officer: 20h&lt;br /&gt;
&lt;br /&gt;
Detective: 1h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:BRIGMEDIC.png|96px|link=Brigmedic]]&amp;lt;br /&amp;gt;[[Brigmedic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Fight in the rear of the security service, for the lives of your comrades! You are the first and last hope of your squad. Hippocrates bless you.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Security Officer: 10h&lt;br /&gt;
Medical: 8h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:DEC.png|96px|link=Detective]]&amp;lt;br /&amp;gt;[[Detective]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Investigate crime scenes using forensic tools, ensure that the guilty party is found, and have a couple smokes.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Security Officer: 10h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:SECOFF.png|96px|link=Security Officer]]‎&amp;lt;br /&amp;gt;[[Security Officer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Catch criminals and enemies of the station, enforce the law, and ensure that the station does not fall into disarray.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Security: 10h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:SECCAD.png|96px|link=Security Cadet]]&amp;lt;br /&amp;gt;[[Security Cadet]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Learn the basics of arresting criminals and managing the brig. Listen to your supervisors and feel free to ask them for any help.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Overall: 30h&lt;br /&gt;
Security: -15h&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;small&amp;gt;Cargo&amp;lt;/small&amp;gt; ==&lt;br /&gt;
Cargo consists of the cargo technicians, salvage specialists, and the quartermaster. As a department, it responsible resource distribution and trade, capable of buying and selling things on the galactic market.&lt;br /&gt;
&lt;br /&gt;
For the most part, this means they scrounge around the station and assorted wrecks to find materials to sell and redistribute, and purchase materials other departments request.&lt;br /&gt;
&lt;br /&gt;
The Supply department, also known as Cargo, supplies the station with necessary resources, such as fuel and raw materials, and comfort resources, such as lottery tickets and plushies.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid;&amp;quot; | Cargo&lt;br /&gt;
!Job&lt;br /&gt;
!Job Description&lt;br /&gt;
!Roleplay Expectations&lt;br /&gt;
!Game knowledge required&lt;br /&gt;
!Server hours required&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:QM.png|96px|link=Quartermaster]]‎&amp;lt;br /&amp;gt;[[Quartermaster]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Manage the supplies of the station &amp;amp; the cargo department, keep the salvage specialists working, make sure all orders are fulfilled, and keep the money flowing.&lt;br /&gt;
|medium&lt;br /&gt;
|above average&lt;br /&gt;
|Overall: 5h&lt;br /&gt;
Cargo: 3h&lt;br /&gt;
&lt;br /&gt;
Cargo Technician: 1h&lt;br /&gt;
&lt;br /&gt;
Salvage Specialist: 2h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:CARGOTEC.png|96px|link=Cargo Technician]]‎&amp;lt;br /&amp;gt;[[Cargo Technician]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Deal with requisitions and deliveries, pilot the cargo shuttle to the trade station and back, and work with others to make ludicrous amounts of cash and then waste it all gambling.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|Minimal&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:SALVAGER.png|96px|link=Salvage Specialist]]‎‎&amp;lt;br /&amp;gt;[[Salvage Specialist]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Use the salvage magnet to draw in detatched scraps &amp;amp; asteroids to loot and enrich the station, build a salvage ship and then travel to new planets, while fighting off any space fauna along the way.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Cargo Technician: 1h 30min&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;small&amp;gt;Engineering&amp;lt;/small&amp;gt; ==&lt;br /&gt;
Engineering consists of technical assistants, station engineers, atmospheric technicians, and the chief engineer. As a department it is responsible for keeping the station powered, its structure intact and its air supply working.&lt;br /&gt;
&lt;br /&gt;
Engineering is readily equipped to go safely into space, and as such they should always attempt to repair uninhabitable parts of the station.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid;&amp;quot; | Engineering&lt;br /&gt;
!Job&lt;br /&gt;
!Job Description&lt;br /&gt;
!Roleplay Expectations&lt;br /&gt;
!Game knowledge required&lt;br /&gt;
!Server hours required&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:CE.png|96px|link=Chief Engineer]]‎&amp;lt;br /&amp;gt;[[Chief Engineer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Manage the engineering department to ensure power, atmospherics, and the hull are in perfect shape.&lt;br /&gt;
|low&lt;br /&gt;
|average&lt;br /&gt;
|Overall: 5h&lt;br /&gt;
Engineering: 3h&lt;br /&gt;
&lt;br /&gt;
Atmospheric Technician: 3h&lt;br /&gt;
&lt;br /&gt;
Station Engineer: 1h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:ATMOSIAN.png|96px|link=Atmospheric Technician]]‎‎&amp;lt;br /&amp;gt;[[Atmospheric Technician]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Optimize the station&#039;s atmospherics setup, and synthesize rare gases to use or sell.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Station engineer: 1h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:SE.png|96px|link=Station Engineer]]‎‎‎&amp;lt;br /&amp;gt;[[Station Engineer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Keep the station&#039;s main engine &amp;amp; solars active, optimize the power network, and make emergency repairs using your hardsuit in spaced areas.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Technical Assistant: 1h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:TA.png|96px|link=Technical Assistant]]‎‎‎&amp;lt;br /&amp;gt;[[Technical Assistant]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Learn the basics of managing the station&#039;s power, as well as repairing the station&#039;s hull.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|Minimal&lt;br /&gt;
|Overall: 5 min&lt;br /&gt;
Engineering: -15h&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;small&amp;gt;Medical&amp;lt;/small&amp;gt; ==&lt;br /&gt;
Medical consists of the medical interns, chemists, medical doctors, and the chief medical officer. As a department it is responsible for taking care of the crew, treat and/or clone the wounded and dead, treat disease, and prevent everyone from dying a horrible, bloody death in a closet somewhere.&lt;br /&gt;
&lt;br /&gt;
Medical is one of the more well-equipped departments, with the ability to locate injured crew using the crew monitor, a nigh infinite supply of chems should chemistry be on-par, and the ability to rapidly diagnose and vaccinate contagious diseases.&lt;br /&gt;
&lt;br /&gt;
This is the department where people go to when they&#039;re hurt, it&#039;s up to the folks working here to fix them.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid;&amp;quot; | Medical&lt;br /&gt;
!Job&lt;br /&gt;
!Job Description&lt;br /&gt;
!Roleplay Expectations&lt;br /&gt;
!Game knowledge required&lt;br /&gt;
!Server hours required&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:CMO.png|96px|link=Chief Medical Officer]]&amp;lt;br /&amp;gt;[[Chief Medical Officer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Manage the resources and personnel of the medical department to keep the crew alive.&lt;br /&gt;
|medium&lt;br /&gt;
|above average&lt;br /&gt;
|Overall: 5h&lt;br /&gt;
Medical: 3h&lt;br /&gt;
&lt;br /&gt;
Medical Doctor: 1h&lt;br /&gt;
&lt;br /&gt;
Chemist: 1h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:CHEMIST.png|96px|link=Chemist]]‎‎‎‎&amp;lt;br /&amp;gt;[[Chemist]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Produce medicinal drugs for the doctors to use, research ethically dubious rare chemicals, and produce weapons of war when enemies of the station arrive.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Medical Intern: 1h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:PARAMED.png|96px|link=Paramedic]]‎‎‎‎&amp;lt;br /&amp;gt;[[Paramedic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Rescue critically injured patients all over the station, sometimes outside too. Stablize them, give them a ride to medbay, and get back out there!&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Medical Doctor: 1h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:MD.png|96px|link=Medical Doctor]]‎‎‎‎&amp;lt;br /&amp;gt;[[Medical Doctor]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Diagnose and heal crewmembers through medicinal chemicals, advanced medicine, and defibrillators. Make sure the dead don&#039;t rot, and that cadavers are in the morgue.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Medical Intern: 1h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:MI.png|96px|link=Medical Intern]]‎&amp;lt;br /&amp;gt;[[Medical Intern]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Learn the basics of administering medicine, basic chemicals and using medical tools.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|Minimal&lt;br /&gt;
|Overall: 5min&lt;br /&gt;
Medical: -15h&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;small&amp;gt;Science&amp;lt;/small&amp;gt; ==&lt;br /&gt;
Science consists of research assistants, scientists, and the research director. As a department it is responsible for researching technologies and artifacts, upgrading machines, and printing new and useful devices.&lt;br /&gt;
&lt;br /&gt;
Scientists should seek out new artifacts to study, as well as solicit departments to help upgrade their machines.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid;&amp;quot; | Science&lt;br /&gt;
!Job&lt;br /&gt;
!Job Description&lt;br /&gt;
!Roleplay Expectations&lt;br /&gt;
!Game knowledge required&lt;br /&gt;
!Server hours required&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:RD.png|96px|link=Research Director]]&amp;lt;br /&amp;gt;[[Research Director]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Manage the science department, unlocking technologies, acquiring &amp;amp; researching artifacts, and performing experiments.&lt;br /&gt;
|medium&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Overall: 5h&lt;br /&gt;
Science: 3h&lt;br /&gt;
&lt;br /&gt;
Scientist: 1h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:ROBOTICIST.png|96px|link=Roboticist]]‎&amp;lt;br /&amp;gt;[[Roboticist]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|[In-lore job description]&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Science: 4h&lt;br /&gt;
Engineering: 4h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:SCIENTIST.png|96px|link=Scientist]]‎‎&amp;lt;br /&amp;gt;[[Scientist]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Research alien artifacts, unlock new technologies, build newer and better machines around the station, and make everything run more efficiently.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Research Assistant: 1h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:RA.png|96px|link=Research Assistant]]‎&amp;lt;br /&amp;gt;[[Research Assistant]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Learn the basics of how to research various artifacts, anomalies and robotics.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|Minimal&lt;br /&gt;
|Overall: 5min&lt;br /&gt;
Science: -15h&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;small&amp;gt;Silicon&amp;lt;/small&amp;gt; ==&lt;br /&gt;
[Silicon duties summary]&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid;&amp;quot; | Silicon&lt;br /&gt;
!Job&lt;br /&gt;
!Job Description&lt;br /&gt;
!Roleplay Expectations&lt;br /&gt;
!Game knowledge required&lt;br /&gt;
!Server hours required&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:SAI.png|96px|link=Station AI]]‎&amp;lt;br /&amp;gt;[[Station AI]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Follow your laws, serve the crew.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Cyborg: 3h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:CYBORG.png|96px|link=Cyborg]]‎&amp;lt;br /&amp;gt;[[Cyborg]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Half-human, Half-machine. Follow your laws, serve the crew, and hound the science team for upgrades.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Overall: 1h&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;small&amp;gt;Law&amp;lt;/small&amp;gt; ==&lt;br /&gt;
[Law duties summary]&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid;&amp;quot; | Law&lt;br /&gt;
!Job&lt;br /&gt;
!Job Description&lt;br /&gt;
!Roleplay Expectations&lt;br /&gt;
!Game knowledge required&lt;br /&gt;
!Server hours required&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Magistrate.png|96px|link=Magistrate]]‎‎&amp;lt;br /&amp;gt;[[Magistrate]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|[In-lore job description]&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Command: 50h&lt;br /&gt;
Security: 10h&lt;br /&gt;
Requirement: Staff/Mentor/Retiree&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:IAA.png|96px|link=Internal Affairs Agent]]‎‎&amp;lt;br /&amp;gt;[[Internal Affairs Agent]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|[In-lore job description]&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Command: 10h&lt;br /&gt;
Security: 10h&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;small&amp;gt;Service&amp;lt;/small&amp;gt; ==&lt;br /&gt;
Service is a diverse department that includes the head of personnel and other jobs who exist to serve the station.&lt;br /&gt;
&lt;br /&gt;
It primarily functions as folks who entertain, clean, and serve the rest of the crew, with the exception of passengers who have no particular job beyond getting lost in maintenance.&lt;br /&gt;
&lt;br /&gt;
Keeps the station clean, efficient and sane so that all other departments can do their jobs better and keep their staff happy. They also end up doing most of the paperwork on the station.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid;&amp;quot; | Service&lt;br /&gt;
!Job&lt;br /&gt;
!Job Description&lt;br /&gt;
!Roleplay Expectations&lt;br /&gt;
!Game knowledge required&lt;br /&gt;
!Server hours required&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:HOP.png|96px|link=Head of Personnel]]‎&amp;lt;br /&amp;gt;[[Head of Personnel]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Handle access reassignment fairly using your ID console, manage the service department, and keep Ian safe.&lt;br /&gt;
|high&lt;br /&gt;
|Above Average&lt;br /&gt;
|Command: 5h&lt;br /&gt;
Security: 3h&lt;br /&gt;
&lt;br /&gt;
Medical: 3h&lt;br /&gt;
&lt;br /&gt;
Engineering: 3h&lt;br /&gt;
&lt;br /&gt;
Science: 3h&lt;br /&gt;
&lt;br /&gt;
Cargo: 3h&lt;br /&gt;
&lt;br /&gt;
Service: 3h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:BARTENDER.png|96px|link=Bartender]]&amp;lt;br /&amp;gt;[[Bartender]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Manage the bar and keep it lively, give out drinks, and listen to the crew&#039;s stories.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Service Worker: 20min&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:BOTANIST.png|96px|link=Botanist]]‎&amp;lt;br /&amp;gt;[[Botanist]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grow food for the chef, drugs for medbay, and other plants to keep yourself entertained.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:CHAPLAIN.png|96px|link=Chaplain]]&amp;lt;br /&amp;gt;[[Chaplain]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Preach the good word of your deity and religion, and conduct spiritual healing and miracles with your bible.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:CHEF.png|96px|link=Chef]]&amp;lt;br /&amp;gt;[[Chef]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Keep the station fed with a variety of food items, butcher dead animals to ensure ammonia doesn&#039;t leak, and help keep the bar lively.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Service: 30min&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:CLOWN.png|96px|link=Clown]]&amp;lt;br /&amp;gt;[[Clown]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Entertain the crew through elaborate slapstick routines or terrible jokes.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:JANI.png|96px|link=Janitor]]‎&amp;lt;br /&amp;gt;[[Janitor]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Keep the station clean of any trash or slipping hazards, and help deal with rat infestations.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|Minimal&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:LIBRARIAN.png|96px|link=Librarian]]&amp;lt;br /&amp;gt;[[Librarian]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Manage the library, give out knowledge to any who seek it, and report on activities aboard the station.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|Minimal&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:MIME.png|96px|link=Mime]]&amp;lt;br /&amp;gt;[[Mime]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Entertain the crew through non-vocal means, and engage with light rivalry with the clown.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:MUSICIAN.png|96px|link=Musician]]‎&amp;lt;br /&amp;gt;[[Musician]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Entertain the crew with your unique musical talent, and acquire new instruments to mess around with.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|Minimal&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:PASSENGER.png|96px|link=Passenger]]‎&amp;lt;br /&amp;gt;[[Passenger]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Enjoy your stay aboard the station with no obligations!&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|Minimal&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:SERVICEWORKER.png|96px|link=Service Worker]]‎&amp;lt;br /&amp;gt;[[Service Worker]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Learn the basics of bartending, cooking, and growing plants.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|Minimal&lt;br /&gt;
|Overall: 5min&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:ZOOKEEPER.png|96px|link=Zookeeper]]&amp;lt;br /&amp;gt;[[Zookeeper]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Put on a joyful display of cute animals and space carps for all the crew to see. Currently available on Cog and Oasis.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|Minimal&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:REPORTER.png|96px|link=Reporter]]&amp;lt;br /&amp;gt;[[Reporter]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Entertain &amp;amp; inform the crew with your vibrant journalism through wireless cameras, the radio and the news. Currently available on Bagel Station, Cog, Core, Train and Oasis.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|Minimal&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:BOXER.png|96px|link=Boxer]]&amp;lt;br /&amp;gt;[[Boxer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Fight your way to the top! Challenge the head of personnel and get brigged when you win. Currently available on Core and Cog.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|Minimal&lt;br /&gt;
|None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;small&amp;gt;Antagonists&amp;lt;/small&amp;gt; ==&lt;br /&gt;
Antagonists are the driving force of every shift. They are the catalysts for chaos, conflict and mystery in Space Station 14 that also serve to provide a challenge to Nanotrasen and its Security force.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid;&amp;quot; | Antagonists&lt;br /&gt;
!Job&lt;br /&gt;
!Job Description&lt;br /&gt;
!Roleplay Expectations&lt;br /&gt;
!Game knowledge required&lt;br /&gt;
!Server hours required&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:TRAITOR.png|96px|link=Traitor]]‎&amp;lt;br /&amp;gt;[[Traitor]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|[In-lore job description]&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:NUKEOPS.png|96px|link=Nuclear Operatives]]‎&amp;lt;br /&amp;gt;[[Nuclear Operatives]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Find the nuke disk and blow up the station.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Overall: 5h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:VAMPIRE.png|96px|link=Vampire]]&amp;lt;br /&amp;gt;[[Vampire]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|[In-lore job description]&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:CHANGELING.png|96px|link=Changeling]]‎&amp;lt;br /&amp;gt;[[Changeling]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Use your shapeshifting abilities to complete your objectives.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:THIEF.png|96px|link=Thief]]‎&amp;lt;br /&amp;gt;[[Thief]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Add some NT property to your personal collection without using violence.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:REV.png|96px|link=Revolutionary]]&amp;lt;br /&amp;gt;[[Revolutionary]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|[In-lore job description]&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:INITIALINFECTED.png|96px|link=Initial Infected]]&amp;lt;br /&amp;gt;[[Initial Infected]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Once you turn, infect as many other crew members as possible.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:ZOMBIE.png|96px|link=Zombie]]&amp;lt;br /&amp;gt;[[Zombie]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Turn as many humans as possible into zombies.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:NINJA.png|96px|link=Ninja]]&amp;lt;br /&amp;gt;[[Ninja]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Use your stealth to sabotage the station, nom on electrical wires.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:ABDUCTORS.gif|96px|link=Abductors]]&amp;lt;br /&amp;gt;[[Abductors]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|[In-lore job description]&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:DRAGON.gif|96px|link=Space Dragon]]‎&amp;lt;br /&amp;gt;[[Space Dragon]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Create a carp army to take over this quadrant.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:REVENANT.png|96px|link=Revenant]]‎&amp;lt;br /&amp;gt;[[Revenant]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|[In-lore job description]&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:SYNDIREINF.png|96px|link=Syndicate Reinforcements]]‎&amp;lt;br /&amp;gt;[[Syndicate Reinforcements]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|[In-lore job description]&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:LONEOP.png|96px|link=Lone Operative]]‎‎&amp;lt;br /&amp;gt;[[Lone Operative]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|[In-lore job description]&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;small&amp;gt;Other&amp;lt;/small&amp;gt; ==&lt;br /&gt;
[Other duties summary]&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid;&amp;quot; | Other&lt;br /&gt;
!Job&lt;br /&gt;
!Job Description&lt;br /&gt;
!Roleplay Expectations&lt;br /&gt;
!Game knowledge required&lt;br /&gt;
!Server hours required&lt;br /&gt;
|-&lt;br /&gt;
|[photo needed]‎&amp;lt;br /&amp;gt;[[Animals]]&lt;br /&gt;
|[In-lore job description]&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|[photo needed]‎&amp;lt;br /&amp;gt;[[Sentient machine]]&lt;br /&gt;
|[In-lore job description]&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:PAI.png|96px|link=Personal AI]]‎&amp;lt;br /&amp;gt;[[Personal AI]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|[In-lore job description]&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|[photo needed]‎&amp;lt;br /&amp;gt;[[Visitors]]&lt;br /&gt;
|[In-lore job description]&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Roles in Starlight &amp;lt;br /&amp;gt;&lt;br /&gt;
[template with links to all roles needed]&lt;/div&gt;</summary>
		<author><name>BORTBORTBORT</name></author>
	</entry>
	<entry>
		<id>https://wiki.starlight.network/index.php?title=Roles&amp;diff=513</id>
		<title>Roles</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=Roles&amp;diff=513"/>
		<updated>2025-03-01T07:25:06Z</updated>

		<summary type="html">&lt;p&gt;BORTBORTBORT: /* Nanotrasen Representives */  Required descriptions and expections of roles to be in line with other, more basic roles.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A list of all playable roles on the station!&lt;br /&gt;
&amp;lt;br /&amp;gt;Your role is what determines your starting equipment, responsibilities, and access.&lt;br /&gt;
&lt;br /&gt;
Most roles require you to have played on the Starlight server for a minimum amount of time and/or spent a minimum amount of time in a certain department or role. This time accumulates in real time by being in an active game round and in the relevant department or role.&lt;br /&gt;
&lt;br /&gt;
Some roles (meant for beginners) become inaccessible when you have a certain amount of time in roles or departments. This is indicated in the tables with a negative time value. For example: the Technical Assistant role becomes inaccessible after spending 15 hours total in the Engineering department.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;small&amp;gt;Command&amp;lt;/small&amp;gt; ==&lt;br /&gt;
Command consists of every department head. It is responsible for keeping the station and its departments running efficiently.&lt;br /&gt;
&lt;br /&gt;
The heads of each department come together to form the Command department, a force to be reckoned with and the handlers of the station. They usually have access to special equipment and their own rooms. They are often wanted dead.&lt;br /&gt;
&lt;br /&gt;
Command members should always be relatively competent in their respective departments and attempt to delegate responsibility and direct work.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid;&amp;quot; | Command&lt;br /&gt;
!Job&lt;br /&gt;
!Job Description&lt;br /&gt;
!Roleplay Expectations&lt;br /&gt;
!Game knowledge required&lt;br /&gt;
!Server hours required&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Captain.png|96px|link=Captain]]&amp;lt;br /&amp;gt;[[Captain]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Keep the station running, delegate work to the other heads of staff, and exert your will.&lt;br /&gt;
|high&lt;br /&gt;
|minimal&lt;br /&gt;
|Command: 10h&lt;br /&gt;
Security: 6h&lt;br /&gt;
&lt;br /&gt;
Medical: 6h&lt;br /&gt;
&lt;br /&gt;
Engineering: 6h&lt;br /&gt;
&lt;br /&gt;
Civilian: 6h&lt;br /&gt;
&lt;br /&gt;
Cargo: 6h&lt;br /&gt;
&lt;br /&gt;
Station AI: 1h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:HOP.png|96px|link=Head of Personnel]]‎&amp;lt;br /&amp;gt;[[Head of Personnel]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Handle access reassignment fairly using your ID console, manage the service department, and keep Ian safe.&lt;br /&gt;
|high&lt;br /&gt;
|Above Average&lt;br /&gt;
|Command: 5h&lt;br /&gt;
Security: 3h&lt;br /&gt;
&lt;br /&gt;
Medical: 3h&lt;br /&gt;
&lt;br /&gt;
Engineering: 3h&lt;br /&gt;
&lt;br /&gt;
Science: 3h&lt;br /&gt;
&lt;br /&gt;
Cargo: 3h&lt;br /&gt;
&lt;br /&gt;
Service: 3h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:CE.png|96px|link=Chief Engineer]]‎&amp;lt;br /&amp;gt;[[Chief Engineer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Manage the engineering department to ensure power, atmospherics, and the hull are in perfect shape.&lt;br /&gt;
|low&lt;br /&gt;
|average&lt;br /&gt;
|Engineering: 3h&lt;br /&gt;
Atmospheric Technician: 3h&lt;br /&gt;
&lt;br /&gt;
Station Engineer: 1h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:CMO.png|96px|link=Chief Medical Officer]]&amp;lt;br /&amp;gt;[[Chief Medical Officer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Manage the resources and personnel of the medical department to keep the crew alive.&lt;br /&gt;
|medium&lt;br /&gt;
|above average&lt;br /&gt;
|Overall: 5h&lt;br /&gt;
Medical: 3h&lt;br /&gt;
&lt;br /&gt;
Medical Doctor: 1h&lt;br /&gt;
&lt;br /&gt;
Chemist: 1h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:HOS.png|96px|link=Head of Security]]&amp;lt;br /&amp;gt;[[Head of Security]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Manage your security force and keep them efficient, quell dissent, and keep the other heads of staff safe.&lt;br /&gt;
|high&lt;br /&gt;
|above average&lt;br /&gt;
|Warden: 8h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:QM.png|96px|link=Quartermaster]]‎&amp;lt;br /&amp;gt;[[Quartermaster]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Manage the supplies of the station &amp;amp; the cargo department, keep the salvage specialists working, make sure all orders are fulfilled, and keep the money flowing.&lt;br /&gt;
|medium&lt;br /&gt;
|above average&lt;br /&gt;
|Overall: 5h&lt;br /&gt;
Cargo: 3h&lt;br /&gt;
&lt;br /&gt;
Cargo Technician: 1h&lt;br /&gt;
&lt;br /&gt;
Salvage Specialist: 2h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:RD.png|96px|link=Research Director]]&amp;lt;br /&amp;gt;[[Research Director]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Manage the science department, unlocking technologies, acquiring &amp;amp; researching artifacts, and performing experiments.&lt;br /&gt;
|medium&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Overall: 5h&lt;br /&gt;
Science: 3h&lt;br /&gt;
&lt;br /&gt;
Scientist: 1h&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Nanotrasen Representives ==&lt;br /&gt;
[Nanotrasen Personnel duties summary]&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid;&amp;quot; | Nanotrasen Personnel&lt;br /&gt;
!Extensive&lt;br /&gt;
!Job Description&lt;br /&gt;
!Roleplay Expectations&lt;br /&gt;
!Game knowledge required&lt;br /&gt;
!Server hours required&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:OBS.png|96px|link=OBS]]‎&amp;lt;br /&amp;gt;[[Officer &amp;quot;Blue Shield&amp;quot;]] &amp;lt;/div&amp;gt;&lt;br /&gt;
|You have one job, protect the command team. You are commands first and last line of defence against NT enemies (and sometimes security).&lt;br /&gt;
|Medium&lt;br /&gt;
|above average&lt;br /&gt;
|Command: 17h 13min&lt;br /&gt;
Security: 17h 13min&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Magistrate.png|96px|link=Magistrate]]‎‎&amp;lt;br /&amp;gt;[[Magistrate]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Preside over matters of space law, hear court sessions, manage IAA staff. The final word on space law interpretation.&lt;br /&gt;
|High&lt;br /&gt;
|Extensive&lt;br /&gt;
|Command: 50h&lt;br /&gt;
Security: 10h&lt;br /&gt;
Requirement: Staff/Mentor/Retiree&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Ntrep.png|96px|link=Nanotrasen Representative]]‎&amp;lt;br /&amp;gt;[[Nanotrasen Representative]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Represent nanotrasen interests in regards to station operation, monitor crew and command performance, ensure the station is meeting quota.&lt;br /&gt;
|High&lt;br /&gt;
|Extensive&lt;br /&gt;
|Command: 17h 13min&lt;br /&gt;
Requirement: Staff/Mentor/Retiree&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;small&amp;gt;Security&amp;lt;/small&amp;gt; ==&lt;br /&gt;
Security consists of the security cadets, lawyers, detective, security officers, warden, and the head of security. As a department it is responsible for dealing with troublemakers and non-humanoid threats like giant rats and carp.&lt;br /&gt;
&lt;br /&gt;
As a result of this, and the need to walk a fine line, security sometimes is overwhelmed by angry crew (don&#039;t kill the clown), and it is important for its members to try and stay on their best behavior.&lt;br /&gt;
&lt;br /&gt;
Ensuring the safety of both station and crew is number one for Security. They are ready for any situation, and Security are on hand to maintain order and control crowds.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid;&amp;quot; | Security&lt;br /&gt;
!Job&lt;br /&gt;
!Job Description&lt;br /&gt;
!Roleplay Expectations&lt;br /&gt;
!Game knowledge required&lt;br /&gt;
!Server hours required&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:HOS.png|96px|link=Head of Security]]&amp;lt;br /&amp;gt;[[Head of Security]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Manage your security force and keep them efficient, quell dissent, and keep the other heads of staff safe.&lt;br /&gt;
|high&lt;br /&gt;
|above average&lt;br /&gt;
|Warden: 8h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:WARDEN.png|96px|link=Warden]]‎&amp;lt;br /&amp;gt;[[Warden]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Patrol the security department, ensure that no one is stealing from the armory, and make sure that all prisoners are processed and let out when their time is up.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Security Officer: 20h&lt;br /&gt;
&lt;br /&gt;
Detective: 1h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:BRIGMEDIC.png|96px|link=Brigmedic]]&amp;lt;br /&amp;gt;[[Brigmedic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Fight in the rear of the security service, for the lives of your comrades! You are the first and last hope of your squad. Hippocrates bless you.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Security Officer: 10h&lt;br /&gt;
Medical: 8h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:DEC.png|96px|link=Detective]]&amp;lt;br /&amp;gt;[[Detective]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Investigate crime scenes using forensic tools, ensure that the guilty party is found, and have a couple smokes.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Security Officer: 10h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:SECOFF.png|96px|link=Security Officer]]‎&amp;lt;br /&amp;gt;[[Security Officer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Catch criminals and enemies of the station, enforce the law, and ensure that the station does not fall into disarray.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Security: 10h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:SECCAD.png|96px|link=Security Cadet]]&amp;lt;br /&amp;gt;[[Security Cadet]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Learn the basics of arresting criminals and managing the brig. Listen to your supervisors and feel free to ask them for any help.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Overall: 30h&lt;br /&gt;
Security: -15h&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;small&amp;gt;Cargo&amp;lt;/small&amp;gt; ==&lt;br /&gt;
Cargo consists of the cargo technicians, salvage specialists, and the quartermaster. As a department, it responsible resource distribution and trade, capable of buying and selling things on the galactic market.&lt;br /&gt;
&lt;br /&gt;
For the most part, this means they scrounge around the station and assorted wrecks to find materials to sell and redistribute, and purchase materials other departments request.&lt;br /&gt;
&lt;br /&gt;
The Supply department, also known as Cargo, supplies the station with necessary resources, such as fuel and raw materials, and comfort resources, such as lottery tickets and plushies.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid;&amp;quot; | Cargo&lt;br /&gt;
!Job&lt;br /&gt;
!Job Description&lt;br /&gt;
!Roleplay Expectations&lt;br /&gt;
!Game knowledge required&lt;br /&gt;
!Server hours required&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:QM.png|96px|link=Quartermaster]]‎&amp;lt;br /&amp;gt;[[Quartermaster]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Manage the supplies of the station &amp;amp; the cargo department, keep the salvage specialists working, make sure all orders are fulfilled, and keep the money flowing.&lt;br /&gt;
|medium&lt;br /&gt;
|above average&lt;br /&gt;
|Overall: 5h&lt;br /&gt;
Cargo: 3h&lt;br /&gt;
&lt;br /&gt;
Cargo Technician: 1h&lt;br /&gt;
&lt;br /&gt;
Salvage Specialist: 2h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:CARGOTEC.png|96px|link=Cargo Technician]]‎&amp;lt;br /&amp;gt;[[Cargo Technician]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Deal with requisitions and deliveries, pilot the cargo shuttle to the trade station and back, and work with others to make ludicrous amounts of cash and then waste it all gambling.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|Minimal&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:SALVAGER.png|96px|link=Salvage Specialist]]‎‎&amp;lt;br /&amp;gt;[[Salvage Specialist]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Use the salvage magnet to draw in detatched scraps &amp;amp; asteroids to loot and enrich the station, build a salvage ship and then travel to new planets, while fighting off any space fauna along the way.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Cargo Technician: 1h 30min&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;small&amp;gt;Engineering&amp;lt;/small&amp;gt; ==&lt;br /&gt;
Engineering consists of technical assistants, station engineers, atmospheric technicians, and the chief engineer. As a department it is responsible for keeping the station powered, its structure intact and its air supply working.&lt;br /&gt;
&lt;br /&gt;
Engineering is readily equipped to go safely into space, and as such they should always attempt to repair uninhabitable parts of the station.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid;&amp;quot; | Engineering&lt;br /&gt;
!Job&lt;br /&gt;
!Job Description&lt;br /&gt;
!Roleplay Expectations&lt;br /&gt;
!Game knowledge required&lt;br /&gt;
!Server hours required&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:CE.png|96px|link=Chief Engineer]]‎&amp;lt;br /&amp;gt;[[Chief Engineer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Manage the engineering department to ensure power, atmospherics, and the hull are in perfect shape.&lt;br /&gt;
|low&lt;br /&gt;
|average&lt;br /&gt;
|Overall: 5h&lt;br /&gt;
Engineering: 3h&lt;br /&gt;
&lt;br /&gt;
Atmospheric Technician: 3h&lt;br /&gt;
&lt;br /&gt;
Station Engineer: 1h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:ATMOSIAN.png|96px|link=Atmospheric Technician]]‎‎&amp;lt;br /&amp;gt;[[Atmospheric Technician]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Optimize the station&#039;s atmospherics setup, and synthesize rare gases to use or sell.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Station engineer: 1h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:SE.png|96px|link=Station Engineer]]‎‎‎&amp;lt;br /&amp;gt;[[Station Engineer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Keep the station&#039;s main engine &amp;amp; solars active, optimize the power network, and make emergency repairs using your hardsuit in spaced areas.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Technical Assistant: 1h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:TA.png|96px|link=Technical Assistant]]‎‎‎&amp;lt;br /&amp;gt;[[Technical Assistant]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Learn the basics of managing the station&#039;s power, as well as repairing the station&#039;s hull.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|Minimal&lt;br /&gt;
|Overall: 5 min&lt;br /&gt;
Engineering: -15h&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;small&amp;gt;Medical&amp;lt;/small&amp;gt; ==&lt;br /&gt;
Medical consists of the medical interns, chemists, medical doctors, and the chief medical officer. As a department it is responsible for taking care of the crew, treat and/or clone the wounded and dead, treat disease, and prevent everyone from dying a horrible, bloody death in a closet somewhere.&lt;br /&gt;
&lt;br /&gt;
Medical is one of the more well-equipped departments, with the ability to locate injured crew using the crew monitor, a nigh infinite supply of chems should chemistry be on-par, and the ability to rapidly diagnose and vaccinate contagious diseases.&lt;br /&gt;
&lt;br /&gt;
This is the department where people go to when they&#039;re hurt, it&#039;s up to the folks working here to fix them.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid;&amp;quot; | Medical&lt;br /&gt;
!Job&lt;br /&gt;
!Job Description&lt;br /&gt;
!Roleplay Expectations&lt;br /&gt;
!Game knowledge required&lt;br /&gt;
!Server hours required&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:CMO.png|96px|link=Chief Medical Officer]]&amp;lt;br /&amp;gt;[[Chief Medical Officer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Manage the resources and personnel of the medical department to keep the crew alive.&lt;br /&gt;
|medium&lt;br /&gt;
|above average&lt;br /&gt;
|Overall: 5h&lt;br /&gt;
Medical: 3h&lt;br /&gt;
&lt;br /&gt;
Medical Doctor: 1h&lt;br /&gt;
&lt;br /&gt;
Chemist: 1h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:CHEMIST.png|96px|link=Chemist]]‎‎‎‎&amp;lt;br /&amp;gt;[[Chemist]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Produce medicinal drugs for the doctors to use, research ethically dubious rare chemicals, and produce weapons of war when enemies of the station arrive.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Medical Intern: 1h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:PARAMED.png|96px|link=Paramedic]]‎‎‎‎&amp;lt;br /&amp;gt;[[Paramedic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Rescue critically injured patients all over the station, sometimes outside too. Stablize them, give them a ride to medbay, and get back out there!&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Medical Doctor: 1h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:MD.png|96px|link=Medical Doctor]]‎‎‎‎&amp;lt;br /&amp;gt;[[Medical Doctor]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Diagnose and heal crewmembers through medicinal chemicals, advanced medicine, and defibrillators. Make sure the dead don&#039;t rot, and that cadavers are in the morgue.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Medical Intern: 1h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:MI.png|96px|link=Medical Intern]]‎&amp;lt;br /&amp;gt;[[Medical Intern]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Learn the basics of administering medicine, basic chemicals and using medical tools.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|Minimal&lt;br /&gt;
|Overall: 5min&lt;br /&gt;
Medical: -15h&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;small&amp;gt;Science&amp;lt;/small&amp;gt; ==&lt;br /&gt;
Science consists of research assistants, scientists, and the research director. As a department it is responsible for researching technologies and artifacts, upgrading machines, and printing new and useful devices.&lt;br /&gt;
&lt;br /&gt;
Scientists should seek out new artifacts to study, as well as solicit departments to help upgrade their machines.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid;&amp;quot; | Science&lt;br /&gt;
!Job&lt;br /&gt;
!Job Description&lt;br /&gt;
!Roleplay Expectations&lt;br /&gt;
!Game knowledge required&lt;br /&gt;
!Server hours required&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:RD.png|96px|link=Research Director]]&amp;lt;br /&amp;gt;[[Research Director]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Manage the science department, unlocking technologies, acquiring &amp;amp; researching artifacts, and performing experiments.&lt;br /&gt;
|medium&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Overall: 5h&lt;br /&gt;
Science: 3h&lt;br /&gt;
&lt;br /&gt;
Scientist: 1h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:ROBOTICIST.png|96px|link=Roboticist]]‎&amp;lt;br /&amp;gt;[[Roboticist]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|[In-lore job description]&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Science: 4h&lt;br /&gt;
Engineering: 4h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:SCIENTIST.png|96px|link=Scientist]]‎‎&amp;lt;br /&amp;gt;[[Scientist]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Research alien artifacts, unlock new technologies, build newer and better machines around the station, and make everything run more efficiently.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Research Assistant: 1h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:RA.png|96px|link=Research Assistant]]‎&amp;lt;br /&amp;gt;[[Research Assistant]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Learn the basics of how to research various artifacts, anomalies and robotics.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|Minimal&lt;br /&gt;
|Overall: 5min&lt;br /&gt;
Science: -15h&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;small&amp;gt;Silicon&amp;lt;/small&amp;gt; ==&lt;br /&gt;
[Silicon duties summary]&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid;&amp;quot; | Silicon&lt;br /&gt;
!Job&lt;br /&gt;
!Job Description&lt;br /&gt;
!Roleplay Expectations&lt;br /&gt;
!Game knowledge required&lt;br /&gt;
!Server hours required&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:SAI.png|96px|link=Station AI]]‎&amp;lt;br /&amp;gt;[[Station AI]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Follow your laws, serve the crew.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Cyborg: 3h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:CYBORG.png|96px|link=Cyborg]]‎&amp;lt;br /&amp;gt;[[Cyborg]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Half-human, Half-machine. Follow your laws, serve the crew, and hound the science team for upgrades.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Overall: 1h&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;small&amp;gt;Law&amp;lt;/small&amp;gt; ==&lt;br /&gt;
[Law duties summary]&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid;&amp;quot; | Law&lt;br /&gt;
!Job&lt;br /&gt;
!Job Description&lt;br /&gt;
!Roleplay Expectations&lt;br /&gt;
!Game knowledge required&lt;br /&gt;
!Server hours required&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Magistrate.png|96px|link=Magistrate]]‎‎&amp;lt;br /&amp;gt;[[Magistrate]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|[In-lore job description]&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Command: 50h&lt;br /&gt;
Security: 10h&lt;br /&gt;
Requirement: Staff/Mentor/Retiree&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:IAA.png|96px|link=Internal Affairs Agent]]‎‎&amp;lt;br /&amp;gt;[[Internal Affairs Agent]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|[In-lore job description]&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Command: 10h&lt;br /&gt;
Security: 10h&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;small&amp;gt;Service&amp;lt;/small&amp;gt; ==&lt;br /&gt;
Service is a diverse department that includes the head of personnel and other jobs who exist to serve the station.&lt;br /&gt;
&lt;br /&gt;
It primarily functions as folks who entertain, clean, and serve the rest of the crew, with the exception of passengers who have no particular job beyond getting lost in maintenance.&lt;br /&gt;
&lt;br /&gt;
Keeps the station clean, efficient and sane so that all other departments can do their jobs better and keep their staff happy. They also end up doing most of the paperwork on the station.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid;&amp;quot; | Service&lt;br /&gt;
!Job&lt;br /&gt;
!Job Description&lt;br /&gt;
!Roleplay Expectations&lt;br /&gt;
!Game knowledge required&lt;br /&gt;
!Server hours required&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:HOP.png|96px|link=Head of Personnel]]‎&amp;lt;br /&amp;gt;[[Head of Personnel]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Handle access reassignment fairly using your ID console, manage the service department, and keep Ian safe.&lt;br /&gt;
|high&lt;br /&gt;
|Above Average&lt;br /&gt;
|Command: 5h&lt;br /&gt;
Security: 3h&lt;br /&gt;
&lt;br /&gt;
Medical: 3h&lt;br /&gt;
&lt;br /&gt;
Engineering: 3h&lt;br /&gt;
&lt;br /&gt;
Science: 3h&lt;br /&gt;
&lt;br /&gt;
Cargo: 3h&lt;br /&gt;
&lt;br /&gt;
Service: 3h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:BARTENDER.png|96px|link=Bartender]]&amp;lt;br /&amp;gt;[[Bartender]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Manage the bar and keep it lively, give out drinks, and listen to the crew&#039;s stories.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Service Worker: 20min&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:BOTANIST.png|96px|link=Botanist]]‎&amp;lt;br /&amp;gt;[[Botanist]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grow food for the chef, drugs for medbay, and other plants to keep yourself entertained.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:CHAPLAIN.png|96px|link=Chaplain]]&amp;lt;br /&amp;gt;[[Chaplain]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Preach the good word of your deity and religion, and conduct spiritual healing and miracles with your bible.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:CHEF.png|96px|link=Chef]]&amp;lt;br /&amp;gt;[[Chef]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Keep the station fed with a variety of food items, butcher dead animals to ensure ammonia doesn&#039;t leak, and help keep the bar lively.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Service: 30min&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:CLOWN.png|96px|link=Clown]]&amp;lt;br /&amp;gt;[[Clown]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Entertain the crew through elaborate slapstick routines or terrible jokes.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:JANI.png|96px|link=Janitor]]‎&amp;lt;br /&amp;gt;[[Janitor]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Keep the station clean of any trash or slipping hazards, and help deal with rat infestations.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|Minimal&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:LIBRARIAN.png|96px|link=Librarian]]&amp;lt;br /&amp;gt;[[Librarian]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Manage the library, give out knowledge to any who seek it, and report on activities aboard the station.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|Minimal&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:MIME.png|96px|link=Mime]]&amp;lt;br /&amp;gt;[[Mime]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Entertain the crew through non-vocal means, and engage with light rivalry with the clown.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:MUSICIAN.png|96px|link=Musician]]‎&amp;lt;br /&amp;gt;[[Musician]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Entertain the crew with your unique musical talent, and acquire new instruments to mess around with.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|Minimal&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:PASSENGER.png|96px|link=Passenger]]‎&amp;lt;br /&amp;gt;[[Passenger]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Enjoy your stay aboard the station with no obligations!&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|Minimal&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:SERVICEWORKER.png|96px|link=Service Worker]]‎&amp;lt;br /&amp;gt;[[Service Worker]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Learn the basics of bartending, cooking, and growing plants.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|Minimal&lt;br /&gt;
|Overall: 5min&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:ZOOKEEPER.png|96px|link=Zookeeper]]&amp;lt;br /&amp;gt;[[Zookeeper]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Put on a joyful display of cute animals and space carps for all the crew to see. Currently available on Cog and Oasis.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|Minimal&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:REPORTER.png|96px|link=Reporter]]&amp;lt;br /&amp;gt;[[Reporter]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Entertain &amp;amp; inform the crew with your vibrant journalism through wireless cameras, the radio and the news. Currently available on Bagel Station, Cog, Core, Train and Oasis.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|Minimal&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:BOXER.png|96px|link=Boxer]]&amp;lt;br /&amp;gt;[[Boxer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Fight your way to the top! Challenge the head of personnel and get brigged when you win. Currently available on Core and Cog.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|Minimal&lt;br /&gt;
|None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;small&amp;gt;Antagonists&amp;lt;/small&amp;gt; ==&lt;br /&gt;
Antagonists are the driving force of every shift. They are the catalysts for chaos, conflict and mystery in Space Station 14 that also serve to provide a challenge to Nanotrasen and its Security force.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid;&amp;quot; | Antagonists&lt;br /&gt;
!Job&lt;br /&gt;
!Job Description&lt;br /&gt;
!Roleplay Expectations&lt;br /&gt;
!Game knowledge required&lt;br /&gt;
!Server hours required&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:TRAITOR.png|96px|link=Traitor]]‎&amp;lt;br /&amp;gt;[[Traitor]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|[In-lore job description]&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:NUKEOPS.png|96px|link=Nuclear Operatives]]‎&amp;lt;br /&amp;gt;[[Nuclear Operatives]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Find the nuke disk and blow up the station.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Overall: 5h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:VAMPIRE.png|96px|link=Vampire]]&amp;lt;br /&amp;gt;[[Vampire]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|[In-lore job description]&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:CHANGELING.png|96px|link=Changeling]]‎&amp;lt;br /&amp;gt;[[Changeling]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Use your shapeshifting abilities to complete your objectives.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:THIEF.png|96px|link=Thief]]‎&amp;lt;br /&amp;gt;[[Thief]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Add some NT property to your personal collection without using violence.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:REV.png|96px|link=Revolutionary]]&amp;lt;br /&amp;gt;[[Revolutionary]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|[In-lore job description]&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:INITIALINFECTED.png|96px|link=Initial Infected]]&amp;lt;br /&amp;gt;[[Initial Infected]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Once you turn, infect as many other crew members as possible.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:ZOMBIE.png|96px|link=Zombie]]&amp;lt;br /&amp;gt;[[Zombie]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Turn as many humans as possible into zombies.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:NINJA.png|96px|link=Ninja]]&amp;lt;br /&amp;gt;[[Ninja]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Use your stealth to sabotage the station, nom on electrical wires.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:ABDUCTORS.gif|96px|link=Abductors]]&amp;lt;br /&amp;gt;[[Abductors]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|[In-lore job description]&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:DRAGON.gif|96px|link=Space Dragon]]‎&amp;lt;br /&amp;gt;[[Space Dragon]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Create a carp army to take over this quadrant.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:REVENANT.png|96px|link=Revenant]]‎&amp;lt;br /&amp;gt;[[Revenant]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|[In-lore job description]&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:SYNDIREINF.png|96px|link=Syndicate Reinforcements]]‎&amp;lt;br /&amp;gt;[[Syndicate Reinforcements]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|[In-lore job description]&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:LONEOP.png|96px|link=Lone Operative]]‎‎&amp;lt;br /&amp;gt;[[Lone Operative]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|[In-lore job description]&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;small&amp;gt;Other&amp;lt;/small&amp;gt; ==&lt;br /&gt;
[Other duties summary]&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid;&amp;quot; | Other&lt;br /&gt;
!Job&lt;br /&gt;
!Job Description&lt;br /&gt;
!Roleplay Expectations&lt;br /&gt;
!Game knowledge required&lt;br /&gt;
!Server hours required&lt;br /&gt;
|-&lt;br /&gt;
|[photo needed]‎&amp;lt;br /&amp;gt;[[Animals]]&lt;br /&gt;
|[In-lore job description]&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|[photo needed]‎&amp;lt;br /&amp;gt;[[Sentient machine]]&lt;br /&gt;
|[In-lore job description]&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:PAI.png|96px|link=Personal AI]]‎&amp;lt;br /&amp;gt;[[Personal AI]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|[In-lore job description]&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|[photo needed]‎&amp;lt;br /&amp;gt;[[Visitors]]&lt;br /&gt;
|[In-lore job description]&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Roles in Starlight &amp;lt;br /&amp;gt;&lt;br /&gt;
[template with links to all roles needed]&lt;/div&gt;</summary>
		<author><name>BORTBORTBORT</name></author>
	</entry>
</feed>