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	<title>Starlight wiki - User contributions [en]</title>
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	<updated>2026-04-05T08:44:27Z</updated>
	<subtitle>User contributions</subtitle>
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		<id>https://wiki.starlight.network/index.php?title=Xenoborgs&amp;diff=2101</id>
		<title>Xenoborgs</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=Xenoborgs&amp;diff=2101"/>
		<updated>2026-04-05T07:00:17Z</updated>

		<summary type="html">&lt;p&gt;Bladeraptor3: Added Lore To Xenoborgs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RolePageHeader|department=[[Roles#Antagonists|Antagonist]]|roleTitle=Xenoborgs|img=Heavy xenoborg.png|roleplayExpectations=Average|RequiredGameKnowledge=Above Average|hoursRequired=Cyborg: 5h|access=Xenoborg|supervisors=Mothership Core|subordinates=None, Xenoborgs if playing as Mothership Core|responsibilities=Convert all members of the station into Xenoborgs|guides=This is the guide, [[Cyborg]]}}&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot;&lt;br /&gt;
!This page is a WIP&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Xenoborgs are a round-start and mid-round conversion [[Roles#Antagonists|antagonist]] with the goal of taking members of the station and harvesting their brains to be turned into new xenoborgs by the Mothership.&lt;br /&gt;
&lt;br /&gt;
To do this, they have many weapons and tools to stop resistance and gather materials from the station.&lt;br /&gt;
&lt;br /&gt;
The Mothership spawns with the mothership core and four xenoborgs, one of each chassis (except for xenoborgis). All xenoborgs have the [[Station_AI#Xenoborg|xenoborg lawset]].&lt;br /&gt;
&lt;br /&gt;
= Mothership Core =&lt;br /&gt;
[[File:Mothership core.png|center|alt=Image of the mothership core, a black square with blue lights|96x96px]]&lt;br /&gt;
The core has the [[Station_AI#Mothership|mothership lawset]], and they are responsible for controlling the shuttle, directing the xenoborgs, and making new xenoborgs. &lt;br /&gt;
&lt;br /&gt;
The core has five modules. A mass scanner, a xenoborg control console (effectively a xenoborg robotics console), a xenoborg camera monitor, the mothership module, and an advanced tool module. They can use these to keep themselves aware and build new xenoborgs.&lt;br /&gt;
&lt;br /&gt;
To make new xenoborgs, the core acts as a lathe. Upon first spawning in, there is a crate with materials nearby, but any new materials will have to be acquired by the xenoborgs. These materials can be placed in the core to make new xenoborgs or to make upgraded modules in the lathe menu.&lt;br /&gt;
&lt;br /&gt;
= Chassis Types =&lt;br /&gt;
Any module listed with &amp;quot;cyborg&amp;quot; in the name is a crew or syndicate cyborg module, and thus can be found on the [[Cyborg|cyborg]] page. All other modules are xenoborg modules. The four base chassis (Heavy, Engi, Scout, and Stealth) start with the same number of module slots as installed modules. Because of this, new modules must replace an old one.  &lt;br /&gt;
{| class = &amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!Required Materials&lt;br /&gt;
!Chassis Starter Modules&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; &#039;&#039;&#039;Heavy&#039;&#039;&#039; &lt;br /&gt;
[[File:Heavy xenoborg.png|alt=An image of the large and aggressively rectangular heavy xenoborg|center|96x96px]] &lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|The heavy hitter and main combatant of the xenoborgs. The heavy xenoborg moves half the speed of other xenoborgs, but has twice the health of other xenoborgs (250 damage to reach critical instead of 125). They are armed with a self-recharging laser, which can be replaced by the Mothership with the even stronger laser cannon once enough materials are gathered.&lt;br /&gt;
|&amp;lt;center&amp;gt;20 steel, 10 plasteel&amp;lt;/center&amp;gt;&lt;br /&gt;
|Basic, Tool, Laser, Jammer&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; &#039;&#039;&#039;Engi&#039;&#039;&#039; &lt;br /&gt;
[[File:Engi xenoborg.png|alt=An image of the destructive engineering xenoborg, notably similar to the crew&#039;s engineering borgs.|center|96x96px]] &lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|While not armed with any weapons, the engi xenoborg excels at clearing paths into the station, building fortifications, and repairing their fellow xenoborgs. Their advanced tools and ability to see the health of other xenoborgs allow for them to repair who needs it, when they need it. &lt;br /&gt;
Along with their access breaker, these same tools can be used to breach a path into enemy forces or do some emergency scavenging for the mothership.&lt;br /&gt;
|&amp;lt;center&amp;gt;30 steel&amp;lt;/center&amp;gt;&lt;br /&gt;
|Basic, Advanced Tool Cyborg, Construction Cyborg, Engineering, Cable Cyborg, Access Breaker, Fire Extinguisher&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; &#039;&#039;&#039;Scout&#039;&#039;&#039; &lt;br /&gt;
[[File:Scout xenoborg.png|alt=Image of the scout xenoborg. Looks similar to the crew&#039;s medical cyborg.|center|96x96px]] &lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|The fastest of the xenoborgs, moving 33% faster. These xenoborgs are meant to explore ahead to give the Mothership valuable intel, as well as getting into melee range with their knife. Especially important in battle once the crew has acquired reflective armor, as heavy xenoborgs can do nothing against it. &lt;br /&gt;
They are capable of propelling themselves through space without assistance.&lt;br /&gt;
|&amp;lt;center&amp;gt;20 steel, 10 plastic&amp;lt;/center&amp;gt;&lt;br /&gt;
|Basic, Tool, Sword, Space Movement&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; &#039;&#039;&#039;Stealth&#039;&#039;&#039; &lt;br /&gt;
[[File:Stealth xenoborg.png|alt=Image of the rarely-seen stealth xenoborg. Just a floating orb, really.|center|96x96px]] &lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|The unseen &amp;quot;recruiter&amp;quot; of the xenoborgs. Stealth xenoborgs can stay partially invisible for an indefinite period, as well as disguise themselves as any object. When paired with their nocturine hypo, members of the crew may seem to disappear when left alone.&lt;br /&gt;
They are capable of propelling themselves through space without assistance.&lt;br /&gt;
|&amp;lt;center&amp;gt;20 steel, 10 glass&amp;lt;/center&amp;gt;&lt;br /&gt;
|Basic, Tool, Nocturine Hypo, Chameleon Projector, Cloaking Device&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; &#039;&#039;&#039;XenoBorgi&#039;&#039;&#039; &lt;br /&gt;
[[File:XenoBorgi.png|alt=Image of the XenoBorgi in their starting EVA suit.|center|96x96px]] &lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|The odd one out of the team, xenoborgis are rarely seen. They have the capabilities of a normal borgi, as well as being equipped with a pistol and energy dagger. Their ability to carry anything in their hands can bring chaos.&lt;br /&gt;
|&amp;lt;center&amp;gt;20 steel, 10 biomass&amp;lt;/center&amp;gt;&lt;br /&gt;
|Basic, Tool, Weapon Cyborg (syndicate), Topicals Cyborg&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; &#039;&#039;&#039;XenoMoproach&#039;&#039;&#039; &lt;br /&gt;
[[File:Xenomoproach.png|alt=Image of the sneaky XenoMoproach, eyes glowing faintly blue.|center|96x96px]] &lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|Currently admeme only&lt;br /&gt;
A terrifying combination of XenoBorgi and moproach, the xenomoproach has hands! They can work as a wonderful spy for the mothership. No one ever suspects the moproach! &lt;br /&gt;
&lt;br /&gt;
XenoMoproaches can be identified by their blue-tinged eyes, and their ability to grab things. They are capable of propelling themselves through space without assistance.&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;Divine Intervention&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Basic, Advanced Tool Cyborg&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Lore =&lt;br /&gt;
 Central Research Division&lt;br /&gt;
 Research Overseer: ██████ ███████-█████&lt;br /&gt;
 Project Designation: E.V.E.&lt;br /&gt;
 &lt;br /&gt;
 Through a frankly miraculous series of events, the Central Research Division came into possession of what is commonly referred to as a &amp;quot;Xenoborg Mother-Core&amp;quot;. With Doctor █████, Director ██████, and myself as Research Overseer - we went about the first stages of what we dubbed the &#039;Dissection&#039;. Of both it, all the most intact Xenoborg specimens we could find, as well as several mostly intact Xenoborg ships. Research was conducted at Site ███-█, where we would spend the next few months attempting to comprehend these new invaders. Dissection began with the outer vessels. The term &amp;quot;Xenoborgs&amp;quot; was not the official designation, and never has been. The name stuck around due to the odd nature and structure of the ships spotted out in northern corporate space - some witnesses reporting that they thought they were ruined Xenos vessels, from the ancient times of intergalactic conflict, now a thousand years in the distant past. Initial inquiries feared that it was the arrival of a new Hive-Fleet, of a ravenous intellectual hoard that would easily lay waste to most of NanoTrasen space if given enough scale. Those reports were thankfully mostly unwarranted. Mostly. As we would find out later, they were more accurate than we first could have ever guessed.&lt;br /&gt;
  &lt;br /&gt;
 The &amp;quot;Xenoborgs&amp;quot; themselves were of a bizarre make, with internal structures that were more analogous to modern technology rather than homologous. Despite the fact that they, by all means, were cyborgs capable of integrating with standard sockets, charging terminals, and modulation docks, it was the laid groundwork that was completely alien to us. They had seemingly been built from a completely different basal perspective of technology than we had. With a system of machine code not binaric, but rather inherently quatanaric instead, operating off of a base-4 number system. The core silicon that they utilize is of an altogether alien purity, utilizing alloys that we can only guess at the origin of. Though later research would, perhaps, reveal the answer to exactly how they got these strange metals, and the reason why the rest of the galaxy had yet to discover their inhumane origin.&lt;br /&gt;
 &lt;br /&gt;
 Finally, our team of researchers tried at the Mothercore itself. Unlike other attempts, this proved vastly more difficult. Higher ups were extremely strict about not wanting it destroyed, given that all other times Xenoborg cores had been captured, they had self destructed before any progress could be made. This one, however, seemed to have a faulty mechanism connected to its internal detonation system, allowing this most unheard of opportunity. Even after the payload had been removed, it still managed to eventually find a way to detonate it remotely, resulting in a blast that killed 8 research staff and 2 security at the Site. It seemed to find this funny, and openly mocked us during the initial panic, though it clearly had some regrets about not being able to terminate its own existence sooner.&lt;br /&gt;
  &lt;br /&gt;
 Interrogation was altogether completely ineffective. It shared no remorse, empathy, nor desire to speak of its motives or origins. In the end, we utilized experimental Syndicate Technology to manually alter its existing lawset without removing the core - which we discovered was a Vox Cortical Stack. Through this new set of laws, the Mothercore finally came about to revealing what knowledge it had to offer. To our great disappointment, this information was shockingly sparse. It seems to be that even the Mothership cores aboard these vessels do not comprehend the grand scale of what they are doing, how long they have been doing it, nor why. They could only prattle off ceaseless idealist rhetoric about perfected machinery and flawed biology - the same argument the Technocrats have had since the beginning of Cyborgs. It did however have a far more extreme view of the conflict than even the most staunch S.E.L.F. supporter would have - that being the complete assimilation of all biology into their mechanized version of &amp;quot;perfection&amp;quot;. What startled us the most was that there was seemingly no end-phase to this goal. Their scope of plan was, effectively, the entire universe. When asked about what would happen after its goal would reach completion, the intelligence possessing the machine seemed to fundamentally misunderstand the concept. It continually referenced &amp;quot;Referring to the Matron&amp;quot; whenever it would come into a more complex or vague situation without a directly correct answer. We ran it through dozens of thought experiments, including questions such as &amp;quot;You come across an allied ship in need of aid as well as an enemy ship seemingly unarmed and unaware - what do you do first?&amp;quot; - and it would typically respond to it with the same &amp;quot;Refer to Matron&amp;quot; answer. When questioned about this &amp;quot;Matron&amp;quot;, we made another unsettling discovery. &lt;br /&gt;
 &lt;br /&gt;
 The &#039;Matron&#039; was a command ship, from which these Motherships were deployed in their dozens, and above that, Matriarch vessels, heads of entire fleets of Xenoborgs numbering in the tens of thousands. It implied that there were further hierarchies than these, but that even it had no strong concept of them. It was at this point in our research that a team of Robotic Surgeons arrived to attempt a full removal of the Voxs Cortical Stack from the machine, to attempt to access their unabated knowledge. This proved nigh impossible to do without effectively mind-wiping the brain, due to over a dozen complex failsafe mechanisms built into the core chassis. In the end, the core was chosen to be left intact, not willing to risk erasing the largest break we&#039;ve had in this new threat.&lt;br /&gt;
  &lt;br /&gt;
 Following this, we moved onto the final phase of testing for the purposes of our project - and requested that the AI create new Xenoborgs. Under aid from NTNC, NanoTrasen Special Forces Quartus &amp;quot;Hoarders&amp;quot; were on standby during this phase of testing, in which the Mothercore was allowed to create new Xenoborgs. The materials requested were mostly identical, but the production method itself was revolting. It was not unlike our own printing methods, but there was something unmistakably wrong with it. Instead of forming a chassis and building upon it piece by piece - it began with an almost fetus-like core, and built outwards in a method that was... biological in nature. It was more akin to seeing a grotesque embryo form and grow than it was seeing a machine built. With many thin silicon sacs of oily material and, what we found out, a central ingredient of cerebrospinal fluid into the metal that originated from the brain itself - was the origin of the strange alloy comprising their hulls. These produced Xenoborgs were extremely hostile, requiring to be put down by NTSF and NTNC forces.&lt;br /&gt;
  &lt;br /&gt;
 As I conclude this report, I come to the original misunderstanding of those unlucky merchant ships that reported seeing the relic Xenos warships from ruinous times through their distant reticles. I find that the unmistakable biology present in these Xenoborgs speaks to a hideous underlying truth, that lay in that ancient species. It calls to mind the horrible stories of what marines have encountered upon Hive-Fleet ships, of &amp;quot;living computers&amp;quot; and bio-vats filled with grey matter, that act as their own sickening version of Artificial Intelligences. And I wonder what terrible connection these disparate, but yet somehow equally horrible entities have.&lt;/div&gt;</summary>
		<author><name>Bladeraptor3</name></author>
	</entry>
	<entry>
		<id>https://wiki.starlight.network/index.php?title=NanoTrasen_Special_Forces&amp;diff=1861</id>
		<title>NanoTrasen Special Forces</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=NanoTrasen_Special_Forces&amp;diff=1861"/>
		<updated>2026-01-02T04:21:56Z</updated>

		<summary type="html">&lt;p&gt;Bladeraptor3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OOC}}[[File:NTSF.png|thumb|181x181px|NanoTrasen Special Forces recruitment poster.]]&lt;br /&gt;
&lt;br /&gt;
=== NanoTrasen Special Forces ===&lt;br /&gt;
NanoTrasen Special Forces, or NTSF, are an elite arm of NanoTrasen&#039;s corporate military. While the NTNC acts as more of a standing army and navy, manning NanoTrasen&#039;s outposts are ships, the NTSF act as their &#039;navy seals&#039;. NTSF is divided into ten Task Forces, each with their own areas of expertise. This specialization combines the benefits of the hyper-specialized Emergency Response Teams that Central Command deploys, and the general applicability of the NTNC, to create a flexible standing force that has proven itself to be very effective.&lt;br /&gt;
&lt;br /&gt;
=== NTSF Task Forces ===&lt;br /&gt;
The NTSF is broken up into nine Task Forces, each with their own areas of expertise. The size of these Task Forces is unknown to the public, but they are generally deployed in smaller squads of around 6.&lt;br /&gt;
[[File:NTSFIcon.png|frame|right|NanoTrasen Special Forces Icon]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;p style=&amp;quot;color: lightblue;&amp;quot;&amp;gt;Primus ( I / One )&amp;lt;/p&amp;gt; ===&lt;br /&gt;
====&amp;lt;p style=&amp;quot;color: lightblue;&amp;quot;&amp;gt;Codename: &amp;quot;&#039;&#039;&#039;Sixteen Tons&#039;&#039;&#039;&amp;quot;&amp;lt;/p&amp;gt;====&lt;br /&gt;
Easily the most numerous of the Task Forces, Primus has nearly three times as many members, as most new recruits serve in Primus first before being transferred to any form of speciality Task Force. Well versed in just about anything, the odds are always in their favor.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;p style=&amp;quot;color: plum;&amp;quot;&amp;gt;Secundus ( II / Two )&amp;lt;/p&amp;gt; ===&lt;br /&gt;
====&amp;lt;p style=&amp;quot;color: plum;&amp;quot;&amp;gt;Codename: &amp;quot;&#039;&#039;&#039;The B Team&#039;&#039;&#039;&amp;quot;&amp;lt;/p&amp;gt;====&lt;br /&gt;
Task Force Secundus has a unique reputation even among the Task Forces, for being the ones called to only the most out-of-hand situations. Typically acting as the backup for another NTSF or ERT squadron that has gone down, they hit the ground expecting teslooses, zombies, nuclear operatives, and dragons all at once. Save for Task Force Decimus , &#039;The B Team&#039; has saved every other NTSF Task Force at least once.&lt;br /&gt;
&lt;br /&gt;
When things are at their worst, there&#039;s no cavalry you&#039;d rather see come than them.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;p style=&amp;quot;color: coral;&amp;quot;&amp;gt;Tertius ( III / Three )&amp;lt;/p&amp;gt; ===&lt;br /&gt;
====&amp;lt;p style=&amp;quot;color: coral;&amp;quot;&amp;gt;Codename: &amp;quot;&#039;&#039;&#039;Repo Men&#039;&#039;&#039;&amp;quot;&amp;lt;/p&amp;gt;====&lt;br /&gt;
Constantly joked about being &amp;quot;Thieves&amp;quot;, Asset Recovery is the company&#039;s favorite Task Force by far. Getting back valuable materials or people, and more than often actually bringing back more value than they had originally. More Nuclear Operative suits and weapons have come home in their hands than any other Task Force, making them a core reason why the enemy&#039;s equipment is so well understood. They also have gotten into trouble a few times for going &#039;Above and Beyond the call of Duty&#039; when it comes to repossessing things, including stealing people, items, vending machines, materials, and even station pets when they really weren&#039;t supposed to.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;p style=&amp;quot;color: darkgreen;&amp;quot;&amp;gt; Quartus ( IV / Four )&amp;lt;/p&amp;gt; ===&lt;br /&gt;
====&amp;lt;p style=&amp;quot;color: darkgreen;&amp;quot;&amp;gt;Codename: &amp;quot;&#039;&#039;&#039;Hoarders&#039;&#039;&#039;&amp;quot;&amp;lt;/p&amp;gt;====&lt;br /&gt;
Commanding the frontier outposts and acting as guards on extremely precious transports, most stations never see Task Force Quartus. They are also extremely well equipped to deal with anomalous activity, given the volatile and typically magical nature of the objects and people they are required to transport.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;p style=&amp;quot;color: firebrick;&amp;quot;&amp;gt; Quintus ( V / Five ) ===&lt;br /&gt;
====&amp;lt;p style=&amp;quot;color: firebrick;&amp;quot;&amp;gt;Codename: &amp;quot;&#039;&#039;&#039;War Elephants&#039;&#039;&#039;&amp;quot;&amp;lt;/p&amp;gt;====&lt;br /&gt;
&#039;&#039;&amp;quot;Offensive unit, known for fighting on the fringe of NT/TSF territory, often allying with and integrating local forces into their effort. Adopted the nickname War Elephants and use it as an unofficial symbol. Primarily used for heavy assaults or raids, such as on Nuclear Outposts etc.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Easily the most popular of all NTSF Task Forces, and well known to many Planetary Defense Forces and other allied militant groups. The War Elephants have gained extreme renown due to their efforts in directly combating the Syndicate in open warfare.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;p style=&amp;quot;color: khaki;&amp;quot;&amp;gt; Sextus ( VI / Six ) ===&lt;br /&gt;
====&amp;lt;p style=&amp;quot;color: khaki;&amp;quot;&amp;gt;Codename: &amp;quot;&#039;&#039;&#039;Shadanakar&#039;&#039;&#039;&amp;quot;&amp;lt;/p&amp;gt;====&lt;br /&gt;
&#039;&#039;&amp;quot;Occult relations. They have dealings with different religions, cults, and allegedly magical groups, and specialize in handling them- diplomatically or otherwise. They have a long standing love-hate relationship with the Wizard Federation, but uniquely despite this are one of the few groups the normally secretive Wizards will work with. Hypothetically in charge of killing gods.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The odd-one-out of the rest of the NTSF Task Forces, Shadanakar is composed mostly of individuals that were hand selected from outside of Task Force Primus, being the only Task Force that does not select members from it. Their members are individual prophets, allied space wizards, and some rumors even claim demigods are amongst their ranks.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;p style=&amp;quot;color: seagreen;&amp;quot;&amp;gt; Septimus ( VII / Seven ) ===&lt;br /&gt;
====&amp;lt;p style=&amp;quot;color: seagreen;&amp;quot;&amp;gt;Codename: &amp;quot;&#039;&#039;&#039;Pest Control&#039;&#039;&#039;&amp;quot;&amp;lt;/p&amp;gt;====&lt;br /&gt;
&#039;&#039;&amp;quot;Nicknamed Pest Control, they cut their teeth on the front lines alongside NTNC and TSMC Marines fighting alien threats like the Xenos. Deployed against Zombies, Blobs, Xenos, etc whenever CBURN or ERT have already failed.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mostly made up of ground-war veterans, the members of Task Force Sextus are extremely good at one thing: Killing Monsters. It was due to the efforts of Pest Control that a live Elder was first captured and contained in a CRD facility. It doesn&#039;t matter if it walks, crawls, or flies: Septimus will put it down all the same.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;p style=&amp;quot;color: SteelBlue;&amp;quot;&amp;gt;Octavus ( VIII / Eight ) ===&lt;br /&gt;
====&amp;lt;p style=&amp;quot;color: SteelBlue;&amp;quot;&amp;gt;Codename: &amp;quot;&#039;&#039;&#039;Union Busters&#039;&#039;&#039;&amp;quot;&amp;lt;/p&amp;gt;====&lt;br /&gt;
&#039;&#039;&amp;quot;Anti-insurgency task force that supports governments that NT and the TSF want to keep around. Fights insurgencies, rebellions, and sometimes unions. Could be used as a response against a Revolution in theory, if somehow ERT was defeated and round didn&#039;t auto-end. May also be deployed as a non-Epsilon response to 1-2 departments rebelling against CC/NT, without having to wipe the entire station.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Led and trained by a rogue SSF member turned traitor against their own communist kind, the Union Busters are the best in the business at putting down communists and socialists alike. Specialized in highly close quarters combat, most members prefer melee to other alternatives.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Is it really killing communists if you aren&#039;t painted red yourself by the end?&amp;quot;&lt;br /&gt;
- NTSF Task Force Octavus Member Hadran&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;p style=&amp;quot;color: DarkOrchid;&amp;quot;&amp;gt;Nonus ( IX / Nine ) ===&lt;br /&gt;
====&amp;lt;p style=&amp;quot;color: DarkOrchid;&amp;quot;&amp;gt;Codename: &amp;quot;&#039;&#039;&#039;Human Resources&#039;&#039;&#039;&amp;quot;&amp;lt;/p&amp;gt;====&lt;br /&gt;
&#039;&#039;&amp;quot;Infiltration and assassination of high value targets. They go in fast, murder or capture their target, and get out with minimal or zero collateral damage. Unlike Decimus.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Little Brother&amp;quot; to Decimus&#039;s more violent approach, these members are veterans of other NTSF Task Forces that have been secretly promoted to Task Force Nonus. Chosen specifically for their ruthlessness and loyalty to the corporation, a select few of these members will be eventually inducted into Decimus once one of their members dies.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;p style=&amp;quot;color: GhostWhite;&amp;quot;&amp;gt;Decimus ( X / Ten ) ===&lt;br /&gt;
====&amp;lt;p style=&amp;quot;color: GhostWhite;&amp;quot;&amp;gt;Codename: &#039;&#039;&#039;N/A&#039;&#039;&#039;&amp;lt;/p&amp;gt;====&lt;br /&gt;
Officially Decimus does not exist. A handful of NTSF Hardsuits got into the hands of pirates, who modified them and use them to commit atrocities. The fact that these atrocities only seem to happen to people NT has issues with is conjecture and coincidence, and is not proof of any association. Used exclusively for Code Epsilon. Never deploy. Ever.&lt;br /&gt;
[[File:Decimus Icon.png|thumb|right|Decimus Icon]]&lt;/div&gt;</summary>
		<author><name>Bladeraptor3</name></author>
	</entry>
	<entry>
		<id>https://wiki.starlight.network/index.php?title=NanoTrasen_Special_Forces&amp;diff=1860</id>
		<title>NanoTrasen Special Forces</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=NanoTrasen_Special_Forces&amp;diff=1860"/>
		<updated>2026-01-01T23:18:24Z</updated>

		<summary type="html">&lt;p&gt;Bladeraptor3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OOC}}[[File:NTSF.png|thumb|181x181px|NanoTrasen Special Forces recruitment poster.]]&lt;br /&gt;
&lt;br /&gt;
=== NanoTrasen Special Forces ===&lt;br /&gt;
NanoTrasen Special Forces, or NTSF, are an elite arm of NanoTrasen&#039;s corporate military. While the NTNC acts as more of a standing army and navy, manning NanoTrasen&#039;s outposts are ships, the NTSF act as their &#039;navy seals&#039;. NTSF is divided into ten Task Forces, each with their own areas of expertise. This specialization combines the benefits of the hyper-specialized Emergency Response Teams that Central Command deploys, and the general applicability of the NTNC, to create a flexible standing force that has proven itself to be very effective.&lt;br /&gt;
&lt;br /&gt;
=== NTSF Task Forces ===&lt;br /&gt;
The NTSF is broken up into nine Task Forces, each with their own areas of expertise. The size of these Task Forces is unknown to the public, but they are generally deployed in smaller squads of around 6.&lt;br /&gt;
[[File:NTSFIcon.png|frame|right|NanoTrasen Special Forces Icon]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;p style=&amp;quot;color: lightblue;&amp;quot;&amp;gt;Primus ( I / One )&amp;lt;/p&amp;gt; ===&lt;br /&gt;
====&amp;lt;p style=&amp;quot;color: lightblue;&amp;quot;&amp;gt;Codename: &amp;quot;&#039;&#039;&#039;Sixteen Tons&#039;&#039;&#039;&amp;quot;&amp;lt;/p&amp;gt;====&lt;br /&gt;
Easily the most numerous of the Task Forces, Primus has nearly three times as many members, as most new recruits serve in Primus first before being transferred to any form of speciality Task Force. Well versed in just about anything, the odds are always in their favor.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;p style=&amp;quot;color: plum;&amp;quot;&amp;gt;Secundus ( II / Two )&amp;lt;/p&amp;gt; ===&lt;br /&gt;
====&amp;lt;p style=&amp;quot;color: plum;&amp;quot;&amp;gt;Codename: &amp;quot;&#039;&#039;&#039;The B Team&#039;&#039;&#039;&amp;quot;&amp;lt;/p&amp;gt;====&lt;br /&gt;
Task Force Secundus has a unique reputation even among the Task Forces, for being the ones called to only the most out-of-hand situations. Typically acting as the backup for another NTSF or ERT squadron that has gone down, they hit the ground expecting teslooses, zombies, nuclear operatives, and dragons all at once. Save for Task Force Decimus , &#039;The B Team&#039; has saved every other NTSF Task Force at least once.&lt;br /&gt;
&lt;br /&gt;
When things are at their worst, there&#039;s no cavalry you&#039;d rather see come than them.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;p style=&amp;quot;color: coral;&amp;quot;&amp;gt;Tertius ( III / Three )&amp;lt;/p&amp;gt; ===&lt;br /&gt;
====&amp;lt;p style=&amp;quot;color: coral;&amp;quot;&amp;gt;Codename: &amp;quot;&#039;&#039;&#039;Repo Men&#039;&#039;&#039;&amp;quot;&amp;lt;/p&amp;gt;====&lt;br /&gt;
Constantly joked about being &amp;quot;Thieves&amp;quot;, Asset Recovery is the company&#039;s favorite Task Force by far. Getting back valuable materials or people, and more than often actually bringing back more value than they had originally. More Nuclear Operative suits and weapons have come home in their hands than any other Task Force, making them a core reason why the enemy&#039;s equipment is so well understood. They also have gotten into trouble a few times for going &#039;Above and Beyond the call of Duty&#039; when it comes to repossessing things, including stealing people, items, vending machines, materials, and even station pets when they really weren&#039;t supposed to.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;p style=&amp;quot;color: darkgreen;&amp;quot;&amp;gt; Quartus ( IV / Four )&amp;lt;/p&amp;gt; ===&lt;br /&gt;
====&amp;lt;p style=&amp;quot;color: darkgreen;&amp;quot;&amp;gt;Codename: &amp;quot;&#039;&#039;&#039;Hoarders&#039;&#039;&#039;&amp;quot;&amp;lt;/p&amp;gt;====&lt;br /&gt;
Commanding the frontier outposts and acting as guards on extremely precious transports, most stations never see Task Force Quartus. They are also extremely well equipped to deal with anomalous activity, given the volatile and typically magical nature of the objects and people they are required to transport.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;p style=&amp;quot;color: firebrick;&amp;quot;&amp;gt; Quintus ( V / Five ) ===&lt;br /&gt;
====&amp;lt;p style=&amp;quot;color: firebrick;&amp;quot;&amp;gt;Codename: &amp;quot;&#039;&#039;&#039;War Elephants&#039;&#039;&#039;&amp;quot;&amp;lt;/p&amp;gt;====&lt;br /&gt;
&#039;&#039;&amp;quot;Offensive unit, known for fighting on the fringe of NT/TSF territory, often allying with and integrating local forces into their effort. Adopted the nickname War Elephants and use it as an unofficial symbol. Primarily used for heavy assaults or raids, such as on Nuclear Outposts etc.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Easily the most popular of all NTSF Task Forces, and well known to many Planetary Defense Forces and other allied militant groups. The War Elephants have gained extreme renown due to their efforts in directly combating the Syndicate in open warfare.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;p style=&amp;quot;color: khaki;&amp;quot;&amp;gt; Sextus ( VI / Six ) ===&lt;br /&gt;
====&amp;lt;p style=&amp;quot;color: khaki;&amp;quot;&amp;gt;Codename: &amp;quot;&#039;&#039;&#039;Shadanakar&#039;&#039;&#039;&amp;quot;&amp;lt;/p&amp;gt;====&lt;br /&gt;
&#039;&#039;&amp;quot;Occult relations. They have dealings with different religions, cults, and allegedly magical groups, and specialize in handling them- diplomatically or otherwise. They have a long standing love-hate relationship with the Wizard Federation, but uniquely despite this are one of the few groups the normally secretive Wizards will work with. Hypothetically in charge of killing gods.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The odd-one-out of the rest of the NTSF Task Forces, Shadanakar is composed mostly of individuals that were hand selected from outside of Task Force Primus, being the only Task Force that does not select members from it. Their members are individual prophets, allied space wizards, and some rumors even claim demigods are amongst their ranks.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;p style=&amp;quot;color: seagreen;&amp;quot;&amp;gt; Septimus ( VII / Seven ) ===&lt;br /&gt;
====&amp;lt;p style=&amp;quot;color: seagreen;&amp;quot;&amp;gt;Codename: &amp;quot;&#039;&#039;&#039;Pest Control&#039;&#039;&#039;&amp;quot;&amp;lt;/p&amp;gt;====&lt;br /&gt;
&#039;&#039;&amp;quot;Nicknamed Pest Control, they cut their teeth on the front lines alongside NTNC and TSMC Marines fighting alien threats like the Xenos. Deployed against Zombies, Blobs, Xenos, etc whenever CBURN or ERT have already failed.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mostly made up of ground-war veterans, the members of Task Force Sextus are extremely good at one thing: Killing Monsters. It was due to the efforts of Pest Control that a live Elder was first captured and contained in a CRD facility. It doesn&#039;t matter if it walks, crawls, or flies: Septimus will put it down all the same.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;p style=&amp;quot;color: SteelBlue;&amp;quot;&amp;gt;Octavus ( VIII / Eight ) ===&lt;br /&gt;
====&amp;lt;p style=&amp;quot;color: SteelBlue;&amp;quot;&amp;gt;Codename: &amp;quot;&#039;&#039;&#039;Union Busters&#039;&#039;&#039;&amp;quot;&amp;lt;/p&amp;gt;====&lt;br /&gt;
&#039;&#039;&amp;quot;Anti-insurgency task force that supports governments that NT and the TSF want to keep around. Fights insurgencies, rebellions, and sometimes unions. Could be used as a response against a Revolution in theory, if somehow ERT was defeated and round didn&#039;t auto-end. May also be deployed as a non-Epsilon response to 1-2 departments rebelling against CC/NT, without having to wipe the entire station.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Led and trained by a rogue SSF member turned traitor against their own communist kind, the Union Busters are the best in the business at putting down communists and socialists alike. Specialized in highly close quarters combat, most members prefer melee to other alternatives.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Is it really killing communists if you aren&#039;t painted red yourself by the end?&amp;quot;&lt;br /&gt;
- NTSF Task Force Octavus Member Hadran&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;p style=&amp;quot;color: DarkOrchid;&amp;quot;&amp;gt;Nonus ( IX / Nine ) ===&lt;br /&gt;
====&amp;lt;p style=&amp;quot;color: DarkOrchid;&amp;quot;&amp;gt;Codename: &amp;quot;&#039;&#039;&#039;Human Resources&#039;&#039;&#039;&amp;quot;&amp;lt;/p&amp;gt;====&lt;br /&gt;
&#039;&#039;&amp;quot;Infiltration and assassination of high value targets. They go in fast, murder or capture their target, and get out with minimal or zero collateral damage. Unlike Decimus.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Little Brother&amp;quot; to Decimus&#039;s more violent approach, these members are veterans of other NTSF Task Forces that have been secretly promoted to Task Force Nonus. Chosen specifically for their ruthlessness and loyalty to the corporation, a select few of these members will be eventually inducted into Decimus once one of their members dies.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;p style=&amp;quot;color: GhostWhite;&amp;quot;&amp;gt;Decimus ( X / Ten ) ===&lt;br /&gt;
====&amp;lt;p style=&amp;quot;color: GhostWhite;&amp;quot;&amp;gt;Codename: &amp;quot;&#039;&#039;&#039;Not Applicable&#039;&#039;&#039;&amp;quot;&amp;lt;/p&amp;gt;====&lt;br /&gt;
Officially Decimus does not exist. A handful of NTSF Hardsuits got into the hands of pirates, who modified them and use them to commit atrocities. The fact that these atrocities only seem to happen to people NT has issues with is conjecture and coincidence, and is not proof of any association. Used exclusively for Code Epsilon. Never deploy. Ever.&lt;br /&gt;
[[File:Decimus Icon.png|thumb|right|Decimus Icon]]&lt;/div&gt;</summary>
		<author><name>Bladeraptor3</name></author>
	</entry>
	<entry>
		<id>https://wiki.starlight.network/index.php?title=File:Decimus_Icon.png&amp;diff=1859</id>
		<title>File:Decimus Icon.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=File:Decimus_Icon.png&amp;diff=1859"/>
		<updated>2026-01-01T22:51:16Z</updated>

		<summary type="html">&lt;p&gt;Bladeraptor3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Decimus Icon&lt;/div&gt;</summary>
		<author><name>Bladeraptor3</name></author>
	</entry>
	<entry>
		<id>https://wiki.starlight.network/index.php?title=File:NTSFIcon.png&amp;diff=1858</id>
		<title>File:NTSFIcon.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=File:NTSFIcon.png&amp;diff=1858"/>
		<updated>2026-01-01T22:50:01Z</updated>

		<summary type="html">&lt;p&gt;Bladeraptor3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Icon for the NanoTrasen Special Forces.&lt;/div&gt;</summary>
		<author><name>Bladeraptor3</name></author>
	</entry>
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