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	<id>https://wiki.starlight.network/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Clone0401</id>
	<title>Starlight wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.starlight.network/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Clone0401"/>
	<link rel="alternate" type="text/html" href="https://wiki.starlight.network/Special:Contributions/Clone0401"/>
	<updated>2026-04-05T09:06:55Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://wiki.starlight.network/index.php?title=Template:Items:Weapons&amp;diff=2018</id>
		<title>Template:Items:Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=Template:Items:Weapons&amp;diff=2018"/>
		<updated>2026-02-25T17:15:47Z</updated>

		<summary type="html">&lt;p&gt;Clone0401: fixed editor&amp;#039;s info being one long sentence instead of being broken apart into bullet points&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;mw-collapsible wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid;&amp;quot; | Ranged Weapons&lt;br /&gt;
!Item&lt;br /&gt;
!Description&lt;br /&gt;
!Ammunition/Damage&lt;br /&gt;
!Obtaining&lt;br /&gt;
!other info&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:WeaponShotgunMinotaur.png|link=WeaponShotgunMinotaur|64x64px]]&lt;br /&gt;
AS-12 &#039;Minotaur&#039; Shotgun&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Smooth, powerful, highly illegal. The newest full auto shotgun available at the market, utilizes standard 12g drum mags. Property of Gorlex Marauders.&lt;br /&gt;
|12 gauge buckshot drums&lt;br /&gt;
|20TC from nukie uplink&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:WeaponSniperMosin.png|link=WeaponSniperMosin|64x64px]]&lt;br /&gt;
Kardashev-Mosin&lt;br /&gt;
|A weapon of the masses, a true relic. The Kardashev-Mosin has served in nearly every armed conflict since its creation 670 years ago. The bolt-action design of the rifle remains virtually identical to its original design, whether used for hunting, sniping, or endless trench warfare. Uses .45 magnum ammo.&lt;br /&gt;
|.45 magnum&lt;br /&gt;
|1TC from traitor/nukie uplink&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:WeaponPistolViper.png|link=WeaponPistolViper|64x64px]]&lt;br /&gt;
Viper&lt;br /&gt;
|A common handgun illegally modified by the Syndicate. The Viper sports a selector switch between semi-auto and ‘rock and roll’. The standard sidearm for any soldier who fights under the three serpents. Feeds from .35 pistol magazines.&lt;br /&gt;
| .35 auto piston mag&lt;br /&gt;
| 3TC from traitor/nukie uplink&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:WeaponPistolCobra.png|link=WeaponPistolCobra|64x64px]]&lt;br /&gt;
Cobra&lt;br /&gt;
|Integrally suppressed semi-automatic pistol used by the Syndicate, firing caseless subsonic rounds. Favored by any agent who likes to keep things quiet and leave no evidence behind. Feeds from .25 pistol magazines.&lt;br /&gt;
| .25 caseless magazines&lt;br /&gt;
|4TC from traitor/nukie uplink&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:WeaponRevolverPython.png|link=WeaponRevolverPython|64x64px]]&lt;br /&gt;
Python&lt;br /&gt;
|A powerful double-action revolver manufactured by the Syndicate. Loud and flashy, perfect for any agent looking to make a statement. Loads 6 rounds of .45 magnum.&lt;br /&gt;
|.45 magnum&lt;br /&gt;
| 4TC from traitor/nukie uplink or by eating a Gatfruit&lt;br /&gt;
| comes loaded with AP bullets when bought from an uplink&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid;&amp;quot; | Melee Weapons&lt;br /&gt;
!Item&lt;br /&gt;
!Description&lt;br /&gt;
!Damage&lt;br /&gt;
!Obtaining&lt;br /&gt;
!special traits&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:EnergyDagger.png|link=EnergyDagger|64x64px]]&lt;br /&gt;
Energy Dagger&lt;br /&gt;
|A small energy blade conveniently disguised in the form of a pen&lt;br /&gt;
|10 heat&amp;lt;/br&amp;gt;&lt;br /&gt;
10 slash&lt;br /&gt;
|2TC from traitor/nukie uplink&lt;br /&gt;
|can fit in the PDA&#039;s pen slot&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;NoInclude&amp;gt;&lt;br /&gt;
==Editor&#039;s info==&lt;br /&gt;
* The item space should include the item&#039;s name, ID/Prototype, and sprite. &amp;lt;/br&amp;gt;&lt;br /&gt;
* Other traits are anything that isn&#039;t covered by the other table sections, such as the hirstov having a scope effect. &amp;lt;/br&amp;gt;&lt;br /&gt;
* The name of the image link should be the prototype name of the weapon. &amp;lt;/br&amp;gt;&lt;br /&gt;
* the name of the weapon listed below the image should be whatever it&#039;s called ingame, and not any common slang or shortened version of the name&lt;br /&gt;
&amp;lt;/NoInclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Clone0401</name></author>
	</entry>
	<entry>
		<id>https://wiki.starlight.network/index.php?title=Template:Items:Weapons&amp;diff=1924</id>
		<title>Template:Items:Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=Template:Items:Weapons&amp;diff=1924"/>
		<updated>2026-01-27T20:29:48Z</updated>

		<summary type="html">&lt;p&gt;Clone0401: added more stuff&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;mw-collapsible wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid;&amp;quot; | Ranged Weapons&lt;br /&gt;
!Item&lt;br /&gt;
!Description&lt;br /&gt;
!Ammunition/Damage&lt;br /&gt;
!Obtaining&lt;br /&gt;
!other info&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:WeaponShotgunMinotaur.png|link=WeaponShotgunMinotaur]]&lt;br /&gt;
AS-12 &#039;Minotaur&#039; Shotgun&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Smooth, powerful, highly illegal. The newest full auto shotgun available at the market, utilizes standard 12g drum mags. Property of Gorlex Marauders.&lt;br /&gt;
|12 gauge buckshot drums&lt;br /&gt;
|20TC from nukie uplink&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:WeaponSniperMosin.png|link=WeaponSniperMosin]]&lt;br /&gt;
Kardashev-Mosin&lt;br /&gt;
|A weapon of the masses, a true relic. The Kardashev-Mosin has served in nearly every armed conflict since its creation 670 years ago. The bolt-action design of the rifle remains virtually identical to its original design, whether used for hunting, sniping, or endless trench warfare. Uses .45 magnum ammo.&lt;br /&gt;
|.45 magnum&lt;br /&gt;
|1TC from traitor/nukie uplink&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:WeaponPistolViper.png|link=WeaponPistolViper]]&lt;br /&gt;
Viper&lt;br /&gt;
|A common handgun illegally modified by the Syndicate. The Viper sports a selector switch between semi-auto and ‘rock and roll’. The standard sidearm for any soldier who fights under the three serpents. Feeds from .35 pistol magazines.&lt;br /&gt;
| .35 auto piston mag&lt;br /&gt;
| 3TC from traitor/nukie uplink&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:WeaponPistolCobra.png|link=WeaponPistolCobra]]&lt;br /&gt;
Cobra&lt;br /&gt;
|Integrally suppressed semi-automatic pistol used by the Syndicate, firing caseless subsonic rounds. Favored by any agent who likes to keep things quiet and leave no evidence behind. Feeds from .25 pistol magazines.&lt;br /&gt;
| .25 caseless magazines&lt;br /&gt;
|4TC from traitor/nukie uplink&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[FileWeaponRevolverPython.png|link=WeaponRevolverPython]]&lt;br /&gt;
Python&lt;br /&gt;
|A powerful double-action revolver manufactured by the Syndicate. Loud and flashy, perfect for any agent looking to make a statement. Loads 6 rounds of .45 magnum.&lt;br /&gt;
|.45 magnum&lt;br /&gt;
| 4TC from traitor/nukie uplink or by eating a Gatfruit&lt;br /&gt;
| comes loaded with AP bullets when bought from an uplink&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid;&amp;quot; | Melee Weapons&lt;br /&gt;
!Item&lt;br /&gt;
!Description&lt;br /&gt;
!Damage&lt;br /&gt;
!Obtaining&lt;br /&gt;
!special traits&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:EnergyDagger.png|link=EnergyDagger]]&lt;br /&gt;
Energy Dagger&lt;br /&gt;
|A small energy blade conveniently disguised in the form of a pen&lt;br /&gt;
|10 heat&amp;lt;/br&amp;gt;&lt;br /&gt;
10 slash&lt;br /&gt;
|2TC from traitor/nukie uplink&lt;br /&gt;
|can fit in the PDA&#039;s pen slot&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;NoInclude&amp;gt;&lt;br /&gt;
==Editor&#039;s info==&lt;br /&gt;
The item space should include the item&#039;s name, ID/Prototype, and sprite&lt;br /&gt;
Other traits are anything that isn&#039;t covered by the other table sections, such as the hirstov having a scope effect&lt;br /&gt;
the name of the image link should be the prototype name of the weapon.&lt;br /&gt;
the name of the weapon listed below the image should be whatever it&#039;s called ingame, and not any common slang or shortened version of the name&lt;br /&gt;
&amp;lt;/NoInclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Clone0401</name></author>
	</entry>
	<entry>
		<id>https://wiki.starlight.network/index.php?title=Items&amp;diff=1923</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=Items&amp;diff=1923"/>
		<updated>2026-01-27T20:11:49Z</updated>

		<summary type="html">&lt;p&gt;Clone0401: start of the items page with currently the only link currently being weapons&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Weapons===&lt;br /&gt;
{{Items:Weapons}}&lt;/div&gt;</summary>
		<author><name>Clone0401</name></author>
	</entry>
	<entry>
		<id>https://wiki.starlight.network/index.php?title=Template:Items:Weapons&amp;diff=1922</id>
		<title>Template:Items:Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=Template:Items:Weapons&amp;diff=1922"/>
		<updated>2026-01-27T20:11:19Z</updated>

		<summary type="html">&lt;p&gt;Clone0401: removed other traits section from melee weapons and shortened &amp;quot;method of obtaining&amp;quot; to just &amp;quot;obtaining&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;mw-collapsible wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid;&amp;quot; | Ranged Weapons&lt;br /&gt;
!Item&lt;br /&gt;
!Description&lt;br /&gt;
!Ammunition&lt;br /&gt;
!Obtaining&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:MinotaurShotgun.png|link=MinotaurShotgun]]&lt;br /&gt;
AS-12 &#039;Minotaur&#039; Shotgun&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Smooth, powerful, highly illegal. The newest full auto shotgun available at the market, utilizes standard 12g drum mags. Property of Gorlex Marauders.&lt;br /&gt;
|12 gauge buckshot drums&lt;br /&gt;
|Nukie uplink for 20 TC&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid;&amp;quot; | Melee Weapons&lt;br /&gt;
!Item&lt;br /&gt;
!Description&lt;br /&gt;
!Damage&lt;br /&gt;
!Obtaining&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;NoInclude&amp;gt;&lt;br /&gt;
==Editor&#039;s info==&lt;br /&gt;
The item space should include the item&#039;s name, ID/Prototype, and sprite&lt;br /&gt;
Other traits are anything that isn&#039;t covered by the other table sections, such as the hirstov having a scope effect&lt;br /&gt;
&amp;lt;/NoInclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Clone0401</name></author>
	</entry>
	<entry>
		<id>https://wiki.starlight.network/index.php?title=Template:Items:Weapons&amp;diff=1921</id>
		<title>Template:Items:Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=Template:Items:Weapons&amp;diff=1921"/>
		<updated>2026-01-27T20:09:19Z</updated>

		<summary type="html">&lt;p&gt;Clone0401: fixed another issue with NoInclude HOPEFULLY&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;mw-collapsible wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid;&amp;quot; | Ranged Weapons&lt;br /&gt;
!Item&lt;br /&gt;
!Description&lt;br /&gt;
!Ammunition&lt;br /&gt;
!Obtaining&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:MinotaurShotgun.png|link=MinotaurShotgun]]&lt;br /&gt;
AS-12 &#039;Minotaur&#039; Shotgun&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Smooth, powerful, highly illegal. The newest full auto shotgun available at the market, utilizes standard 12g drum mags. Property of Gorlex Marauders.&lt;br /&gt;
|12 gauge buckshot drums&lt;br /&gt;
|Nukie uplink for 20 TC&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid;&amp;quot; | Melee Weapons&lt;br /&gt;
!Item&lt;br /&gt;
!Description&lt;br /&gt;
!Damage&lt;br /&gt;
!Other Traits&lt;br /&gt;
!Method Of Obtaining&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;NoInclude&amp;gt;&lt;br /&gt;
==Editor&#039;s info==&lt;br /&gt;
The item space should include the item&#039;s name, ID/Prototype, and sprite&lt;br /&gt;
Other traits are anything that isn&#039;t covered by the other table sections, such as the hirstov having a scope effect&lt;br /&gt;
&amp;lt;/NoInclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Clone0401</name></author>
	</entry>
	<entry>
		<id>https://wiki.starlight.network/index.php?title=Template:Items:Weapons&amp;diff=1920</id>
		<title>Template:Items:Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=Template:Items:Weapons&amp;diff=1920"/>
		<updated>2026-01-27T20:08:05Z</updated>

		<summary type="html">&lt;p&gt;Clone0401: replaced IncludeOnly with NoInclude to hopefully work this time.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;mw-collapsible wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid;&amp;quot; | Ranged Weapons&lt;br /&gt;
!Item&lt;br /&gt;
!Description&lt;br /&gt;
!Ammunition&lt;br /&gt;
!Obtaining&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:MinotaurShotgun.png|link=MinotaurShotgun]]&lt;br /&gt;
AS-12 &#039;Minotaur&#039; Shotgun&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Smooth, powerful, highly illegal. The newest full auto shotgun available at the market, utilizes standard 12g drum mags. Property of Gorlex Marauders.&lt;br /&gt;
|12 gauge buckshot drums&lt;br /&gt;
|Nukie uplink for 20 TC&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid;&amp;quot; | Melee Weapons&lt;br /&gt;
!Item&lt;br /&gt;
!Description&lt;br /&gt;
!Damage&lt;br /&gt;
!Other Traits&lt;br /&gt;
!Method Of Obtaining&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;NoInclude&amp;gt;&lt;br /&gt;
==Editor&#039;s info==&lt;br /&gt;
The item space should include the item&#039;s name, ID/Prototype, and sprite&lt;br /&gt;
Other traits are anything that isn&#039;t covered by the other table sections, such as the hirstov having a scope effect&lt;br /&gt;
&amp;lt;NoInclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Clone0401</name></author>
	</entry>
	<entry>
		<id>https://wiki.starlight.network/index.php?title=Template:Items:Weapons&amp;diff=1919</id>
		<title>Template:Items:Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=Template:Items:Weapons&amp;diff=1919"/>
		<updated>2026-01-27T20:06:46Z</updated>

		<summary type="html">&lt;p&gt;Clone0401: Fixed IncludeOnly tag type so it actually works&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;IncludeOnly&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid;&amp;quot; | Ranged Weapons&lt;br /&gt;
!Item&lt;br /&gt;
!Description&lt;br /&gt;
!Ammunition&lt;br /&gt;
!Obtaining&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:MinotaurShotgun.png|link=MinotaurShotgun]]&lt;br /&gt;
AS-12 &#039;Minotaur&#039; Shotgun&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Smooth, powerful, highly illegal. The newest full auto shotgun available at the market, utilizes standard 12g drum mags. Property of Gorlex Marauders.&lt;br /&gt;
|12 gauge buckshot drums&lt;br /&gt;
|Nukie uplink for 20 TC&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid;&amp;quot; | Melee Weapons&lt;br /&gt;
!Item&lt;br /&gt;
!Description&lt;br /&gt;
!Damage&lt;br /&gt;
!Other Traits&lt;br /&gt;
!Method Of Obtaining&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;IncludeOnly&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Editor&#039;s info==&lt;br /&gt;
The item space should include the item&#039;s name, ID/Prototype, and sprite&lt;br /&gt;
Other traits are anything that isn&#039;t covered by the other table sections, such as the hirstov having a scope effect&lt;/div&gt;</summary>
		<author><name>Clone0401</name></author>
	</entry>
	<entry>
		<id>https://wiki.starlight.network/index.php?title=Template:Items:Weapons&amp;diff=1918</id>
		<title>Template:Items:Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=Template:Items:Weapons&amp;diff=1918"/>
		<updated>2026-01-27T20:04:00Z</updated>

		<summary type="html">&lt;p&gt;Clone0401: removed extra info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid;&amp;quot; | Ranged Weapons&lt;br /&gt;
!Item&lt;br /&gt;
!Description&lt;br /&gt;
!Ammunition&lt;br /&gt;
!Obtaining&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:MinotaurShotgun.png|link=MinotaurShotgun]]&lt;br /&gt;
AS-12 &#039;Minotaur&#039; Shotgun&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Smooth, powerful, highly illegal. The newest full auto shotgun available at the market, utilizes standard 12g drum mags. Property of Gorlex Marauders.&lt;br /&gt;
|12 gauge buckshot drums&lt;br /&gt;
|Nukie uplink for 20 TC&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid;&amp;quot; | Melee Weapons&lt;br /&gt;
!Item&lt;br /&gt;
!Description&lt;br /&gt;
!Damage&lt;br /&gt;
!Other Traits&lt;br /&gt;
!Method Of Obtaining&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Editor&#039;s info==&lt;br /&gt;
The item space should include the item&#039;s name, ID/Prototype, and sprite&lt;br /&gt;
Other traits are anything that isn&#039;t covered by the other table sections, such as the hirstov having a scope effect&lt;/div&gt;</summary>
		<author><name>Clone0401</name></author>
	</entry>
	<entry>
		<id>https://wiki.starlight.network/index.php?title=Template:Items:Weapons&amp;diff=1917</id>
		<title>Template:Items:Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=Template:Items:Weapons&amp;diff=1917"/>
		<updated>2026-01-27T20:03:39Z</updated>

		<summary type="html">&lt;p&gt;Clone0401: Section for weapons to be listed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid;&amp;quot; | Ranged Weapons&lt;br /&gt;
!Item&lt;br /&gt;
!Description&lt;br /&gt;
!Ammunition&lt;br /&gt;
!Obtaining&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:MinotaurShotgun.png|link=MinotaurShotgun]]&lt;br /&gt;
AS-12 &#039;Minotaur&#039; Shotgun&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Smooth, powerful, highly illegal. The newest full auto shotgun available at the market, utilizes standard 12g drum mags. Property of Gorlex Marauders.&lt;br /&gt;
|12 gauge buckshot drums&lt;br /&gt;
|Nukie uplink for 20 TC&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid;&amp;quot; | Melee Weapons&lt;br /&gt;
!Item&lt;br /&gt;
!Description&lt;br /&gt;
!Damage&lt;br /&gt;
!Other Traits&lt;br /&gt;
!Method Of Obtaining&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Editor&#039;s info info==&lt;br /&gt;
The item space should include the item&#039;s name, ID/Prototype, and sprite&lt;br /&gt;
Other traits are anything that isn&#039;t covered by the other table sections, such as the hirstov having a scope effect&lt;/div&gt;</summary>
		<author><name>Clone0401</name></author>
	</entry>
	<entry>
		<id>https://wiki.starlight.network/index.php?title=Lore_Portal&amp;diff=1825</id>
		<title>Lore Portal</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=Lore_Portal&amp;diff=1825"/>
		<updated>2025-12-20T16:37:32Z</updated>

		<summary type="html">&lt;p&gt;Clone0401: updated Speavies block to contain Thaven, Shadekin, and Resomi buttons&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The central location to find all things lore within the Starlight server.&lt;br /&gt;
&lt;br /&gt;
== Guidelines ==&lt;br /&gt;
[[Lore Guidelines]]&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
[[History|History Overview]]&lt;br /&gt;
&lt;br /&gt;
== Prominent factions == &lt;br /&gt;
=== Central Command ===&lt;br /&gt;
[[Central Command Operations]]&lt;br /&gt;
&lt;br /&gt;
[[Central Command History]]&lt;br /&gt;
&lt;br /&gt;
=== The Syndicate ===&lt;br /&gt;
[[Syndicate| Syndicate Overview]]&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
[[Corporations]]&lt;br /&gt;
&lt;br /&gt;
[[Mercenaries]]&lt;br /&gt;
&lt;br /&gt;
[[Trans-Solar Federation]]&lt;br /&gt;
&lt;br /&gt;
== Technological Discoveries ==&lt;br /&gt;
[[PSO Cloning System]]&lt;br /&gt;
&lt;br /&gt;
[[FTL Travel]]&lt;br /&gt;
&lt;br /&gt;
* [[RGBspace]]&lt;br /&gt;
* [[Whitespace]]&lt;br /&gt;
&lt;br /&gt;
[[Null Scar]]&lt;br /&gt;
&lt;br /&gt;
* [[Nullspace]]&lt;br /&gt;
&lt;br /&gt;
== Species ==&lt;br /&gt;
{{ModernFrame&lt;br /&gt;
|title = [[Species]]&lt;br /&gt;
|style   = display:flex; gap:10px; justify-content:center; flex-grow:1; align-items:flex-start; flex-wrap:wrap; align-content:center;&lt;br /&gt;
|content =&lt;br /&gt;
{{LinkСard|image=Human.png|name=Humans|link=Humans}}&lt;br /&gt;
{{LinkСard|image=Reptilian.png|name=Reptilians|link=Reptilians}}&lt;br /&gt;
{{LinkСard|image=Dwarf.png|name=Dwarfs|link=Dwarfs}}&lt;br /&gt;
{{LinkСard|image=Slime.png|name=Laspi|link=Laspi}}&lt;br /&gt;
{{LinkСard|image=Vox.png|name=Vox|link=Vox}}&lt;br /&gt;
{{LinkСard|image=Cyclorite.png|name=Cyclorites|link=Cyclorites}}&lt;br /&gt;
{{LinkСard|image=Diona.png|name=Dionae|link=Dionae}}&lt;br /&gt;
{{LinkСard|image=Vulpkanin.png|name=Vulpkanin|link=Vulpkanin}}&lt;br /&gt;
{{LinkСard|image=Felionoid.png|name=Felionoids|link=Felionoids}}&lt;br /&gt;
{{LinkСard|image=Moth.png|name=Noctiliae|link=Noctiliae}}&lt;br /&gt;
{{LinkСard|image=Arachnid.png|name=Arachnids|link=Arachnids}}&lt;br /&gt;
{{LinkСard|image=Avali.png|name=Avali|link=Avali}}&lt;br /&gt;
{{LinkСard|image=Thaven.png|name=Thaven|link=Thaven}}&lt;br /&gt;
{{LinkСard|image=Shadekin.png|name=Shadekin|link=Shadekin}}&lt;br /&gt;
{{LinkСard|image=Resomi.png|name=Resomi|link=Resomi}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Shuttles ==&lt;br /&gt;
[[Evacuation Shuttle|CT-7S5 &amp;quot;Long Jump&amp;quot; Evacuation Shuttle]]&lt;br /&gt;
&lt;br /&gt;
[[PT-2A4 Arrivals Shuttle|PT-2A4 &amp;quot;N.E.R.D.S.&amp;quot; Arrivals Shuttle]]&lt;br /&gt;
&lt;br /&gt;
[[The Reclaimer Salvage Shuttle|SR-3S2 &amp;quot;Reclaimer&amp;quot; Salvage Shuttle]]&lt;br /&gt;
&lt;br /&gt;
[[GR-4P3 Mining Shuttle|GR-4P3 &amp;quot;Breaker&amp;quot; Mining Shuttle]]&lt;br /&gt;
&lt;br /&gt;
[more to come]&lt;/div&gt;</summary>
		<author><name>Clone0401</name></author>
	</entry>
	<entry>
		<id>https://wiki.starlight.network/index.php?title=Template:Attribution&amp;diff=979</id>
		<title>Template:Attribution</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=Template:Attribution&amp;diff=979"/>
		<updated>2025-07-03T06:38:46Z</updated>

		<summary type="html">&lt;p&gt;Clone0401: uncapitalized the attributations parameter because it was annoying me that it was&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;margin:0; padding:1em; border: 0.5px solid #444c4d; border-radius:10px;&amp;quot; class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&#039;&#039;&#039;Attributions: {{{attributions|None}}}&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== Parameter ==&lt;br /&gt;
* attributations&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Clone0401</name></author>
	</entry>
	<entry>
		<id>https://wiki.starlight.network/index.php?title=Template:Attribution&amp;diff=978</id>
		<title>Template:Attribution</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=Template:Attribution&amp;diff=978"/>
		<updated>2025-07-03T06:32:46Z</updated>

		<summary type="html">&lt;p&gt;Clone0401: adds a template parameter to the attributations&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;margin:0; padding:1em; border: 0.5px solid #444c4d; border-radius:10px;&amp;quot; class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&#039;&#039;&#039;Attributions: {{{Attributions|None}}}&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== Parameter ==&lt;br /&gt;
* Attributations&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Clone0401</name></author>
	</entry>
	<entry>
		<id>https://wiki.starlight.network/index.php?title=Lore_Portal&amp;diff=493</id>
		<title>Lore Portal</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=Lore_Portal&amp;diff=493"/>
		<updated>2025-02-14T03:12:54Z</updated>

		<summary type="html">&lt;p&gt;Clone0401: updates centcomm link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The central location to find all things lore within the Starlight server.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Prominent factions == &lt;br /&gt;
{{LinkСard|image=CClogo.png|name=Central Command|link=CentComm}}&lt;br /&gt;
&lt;br /&gt;
== Species ==&lt;br /&gt;
{{ModernFrame&lt;br /&gt;
|title = [[Species]]&lt;br /&gt;
|style   = display:flex; gap:10px; justify-content:center; flex-grow:1; align-items:flex-start; flex-wrap:wrap; align-content:center;&lt;br /&gt;
|content =&lt;br /&gt;
{{LinkСard|image=Human.png|name=Humans|link=Humans}}&lt;br /&gt;
{{LinkСard|image=Reptilian.png|name=Reptilians|link=Reptilians}}&lt;br /&gt;
{{LinkСard|image=Dwarf.png|name=Dwarfs|link=Dwarfs}}&lt;br /&gt;
{{LinkСard|image=Slime.png|name=Slime People|link=Slime Poeple}}&lt;br /&gt;
{{LinkСard|image=Vox.png|name=Vox|link=Vox}}&lt;br /&gt;
{{LinkСard|image=Cyclorite.png|name=Cyclorites|link=Cyclorites}}&lt;br /&gt;
{{LinkСard|image=Diona.png|name=Dionae|link=Dionae}}&lt;br /&gt;
{{LinkСard|image=Vulpkanin.png|name=Vulpkanin|link=Vulpkanin}}&lt;br /&gt;
{{LinkСard|image=Felionoid.png|name=Felionoids|link=Felionoids}}&lt;br /&gt;
{{LinkСard|image=Moth.png|name=Moth People|link=Moth People}}&lt;br /&gt;
{{LinkСard|image=Arachnid.png|name=Arachnids|link=Arachnids}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Clone0401</name></author>
	</entry>
	<entry>
		<id>https://wiki.starlight.network/index.php?title=Lore_Portal&amp;diff=464</id>
		<title>Lore Portal</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=Lore_Portal&amp;diff=464"/>
		<updated>2025-02-10T22:50:02Z</updated>

		<summary type="html">&lt;p&gt;Clone0401: renames centcomm to central command&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The central location to find all things lore within the Starlight server.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Prominent factions == &lt;br /&gt;
[[CentComm|Central Command]]&lt;br /&gt;
&lt;br /&gt;
== Species ==&lt;br /&gt;
{{ModernFrame&lt;br /&gt;
|title = [[Species]]&lt;br /&gt;
|style   = display:flex; gap:10px; justify-content:center; flex-grow:1; align-items:flex-start; flex-wrap:wrap; align-content:center;&lt;br /&gt;
|content =&lt;br /&gt;
{{LinkСard|image=Human.png|name=Humans|link=Humans}}&lt;br /&gt;
{{LinkСard|image=Reptilian.png|name=Reptilians|link=Reptilians}}&lt;br /&gt;
{{LinkСard|image=Dwarf.png|name=Dwarfs|link=Dwarfs}}&lt;br /&gt;
{{LinkСard|image=Slime.png|name=Slime People|link=Slime Poeple}}&lt;br /&gt;
{{LinkСard|image=Vox.png|name=Vox|link=Vox}}&lt;br /&gt;
{{LinkСard|image=Cyclorite.png|name=Cyclorites|link=Cyclorites}}&lt;br /&gt;
{{LinkСard|image=Diona.png|name=Dionae|link=Dionae}}&lt;br /&gt;
{{LinkСard|image=Vulpkanin.png|name=Vulpkanin|link=Vulpkanin}}&lt;br /&gt;
{{LinkСard|image=Felionoid.png|name=Felionoids|link=Felionoids}}&lt;br /&gt;
{{LinkСard|image=Moth.png|name=Moth People|link=Moth People}}&lt;br /&gt;
{{LinkСard|image=Arachnid.png|name=Arachnids|link=Arachnids}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Clone0401</name></author>
	</entry>
	<entry>
		<id>https://wiki.starlight.network/index.php?title=Cylorites&amp;diff=463</id>
		<title>Cylorites</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=Cylorites&amp;diff=463"/>
		<updated>2025-02-10T22:48:38Z</updated>

		<summary type="html">&lt;p&gt;Clone0401: Clone0401 moved page Cylorites to Cyclorites: fixes the name to be correct&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Cyclorites]]&lt;/div&gt;</summary>
		<author><name>Clone0401</name></author>
	</entry>
	<entry>
		<id>https://wiki.starlight.network/index.php?title=Cyclorites&amp;diff=462</id>
		<title>Cyclorites</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=Cyclorites&amp;diff=462"/>
		<updated>2025-02-10T22:48:38Z</updated>

		<summary type="html">&lt;p&gt;Clone0401: Clone0401 moved page Cylorites to Cyclorites: fixes the name to be correct&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:SpeciesPageHeader&lt;br /&gt;
|speciesName      = Cyclorite&lt;br /&gt;
|img              = image needed&lt;br /&gt;
|playability      = Round start&lt;br /&gt;
|generalFeatures  = &amp;lt;nowiki&amp;gt; Breaths nitrogen | eyes are less sensitive to red | better night vision &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|positiveFeatures = &amp;lt;nowiki&amp;gt; enters crit at 120 damage | second exosuit storage | punch deals 10 damage &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|negativeFeatures = &amp;lt;nowiki&amp;gt; 15% slower | punches 2 times slower &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|weaknesses       = none&lt;br /&gt;
|resistances      = none&lt;br /&gt;
}}&lt;br /&gt;
(cyclorite lore is not yet official)&lt;br /&gt;
== The Cyclorite ==&lt;br /&gt;
(lore note, from looking at the files, the elder is within the abyss section of the textures. perhaps that can be a god of theirs)&lt;br /&gt;
&lt;br /&gt;
=== Naming conventions ===&lt;br /&gt;
[first name discriton needed] &amp;lt;br&amp;gt;&lt;br /&gt;
Unlike many other species, Cyclorite do not appear to adopt any last or family names.&lt;br /&gt;
&lt;br /&gt;
=== Cyclorite physiology ===&lt;br /&gt;
the body of a Cyclorite is built from the ground of their abyssal home world giving them their wide and strong physique. Their organs appear to be made out of a mix of abyssal sludge along with a purple gemstone for a heart, reinforcing their strong body. &amp;lt;br&amp;gt;&lt;br /&gt;
The eye of a Cylorite has weaker red photo-receptors causing them to have stronger nightvision which has suited them well in their dark environment.&lt;br /&gt;
&lt;br /&gt;
=== Cyclorite language ===&lt;br /&gt;
(needs writting. i&#039;m thinking of having some of them able to comunicate normally though speach that is created from their body, along with having some require a mechanical synthisiser to speak)&lt;br /&gt;
&lt;br /&gt;
=== Their Abyssal Home World ===&lt;br /&gt;
Abyssal planets can be found throughout the cosmos with Cyclorite inhabiting most.&lt;br /&gt;
The Abyss is a dark and damp environment containing flora and fauna that contain the colors of purple and dark blue to blend in together. &amp;lt;br&amp;gt;&lt;br /&gt;
Occasional EMP storms cross thought the Abyss creating a hostile environment for electrical devices. Despite that, the Cyclorite were able to harness the native material, abyssium, to create shielding to protect any electrical equipment that is created there.&lt;/div&gt;</summary>
		<author><name>Clone0401</name></author>
	</entry>
	<entry>
		<id>https://wiki.starlight.network/index.php?title=Cyclorites&amp;diff=461</id>
		<title>Cyclorites</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=Cyclorites&amp;diff=461"/>
		<updated>2025-02-10T22:48:16Z</updated>

		<summary type="html">&lt;p&gt;Clone0401: fixes Cyclorite spelling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:SpeciesPageHeader&lt;br /&gt;
|speciesName      = Cyclorite&lt;br /&gt;
|img              = image needed&lt;br /&gt;
|playability      = Round start&lt;br /&gt;
|generalFeatures  = &amp;lt;nowiki&amp;gt; Breaths nitrogen | eyes are less sensitive to red | better night vision &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|positiveFeatures = &amp;lt;nowiki&amp;gt; enters crit at 120 damage | second exosuit storage | punch deals 10 damage &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|negativeFeatures = &amp;lt;nowiki&amp;gt; 15% slower | punches 2 times slower &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|weaknesses       = none&lt;br /&gt;
|resistances      = none&lt;br /&gt;
}}&lt;br /&gt;
(cyclorite lore is not yet official)&lt;br /&gt;
== The Cyclorite ==&lt;br /&gt;
(lore note, from looking at the files, the elder is within the abyss section of the textures. perhaps that can be a god of theirs)&lt;br /&gt;
&lt;br /&gt;
=== Naming conventions ===&lt;br /&gt;
[first name discriton needed] &amp;lt;br&amp;gt;&lt;br /&gt;
Unlike many other species, Cyclorite do not appear to adopt any last or family names.&lt;br /&gt;
&lt;br /&gt;
=== Cyclorite physiology ===&lt;br /&gt;
the body of a Cyclorite is built from the ground of their abyssal home world giving them their wide and strong physique. Their organs appear to be made out of a mix of abyssal sludge along with a purple gemstone for a heart, reinforcing their strong body. &amp;lt;br&amp;gt;&lt;br /&gt;
The eye of a Cylorite has weaker red photo-receptors causing them to have stronger nightvision which has suited them well in their dark environment.&lt;br /&gt;
&lt;br /&gt;
=== Cyclorite language ===&lt;br /&gt;
(needs writting. i&#039;m thinking of having some of them able to comunicate normally though speach that is created from their body, along with having some require a mechanical synthisiser to speak)&lt;br /&gt;
&lt;br /&gt;
=== Their Abyssal Home World ===&lt;br /&gt;
Abyssal planets can be found throughout the cosmos with Cyclorite inhabiting most.&lt;br /&gt;
The Abyss is a dark and damp environment containing flora and fauna that contain the colors of purple and dark blue to blend in together. &amp;lt;br&amp;gt;&lt;br /&gt;
Occasional EMP storms cross thought the Abyss creating a hostile environment for electrical devices. Despite that, the Cyclorite were able to harness the native material, abyssium, to create shielding to protect any electrical equipment that is created there.&lt;/div&gt;</summary>
		<author><name>Clone0401</name></author>
	</entry>
	<entry>
		<id>https://wiki.starlight.network/index.php?title=Corporate_Law&amp;diff=458</id>
		<title>Corporate Law</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=Corporate_Law&amp;diff=458"/>
		<updated>2025-02-10T06:30:52Z</updated>

		<summary type="html">&lt;p&gt;Clone0401: Replaces wizden&amp;#039;s spacelaw with a starlightified version from the WIP spacelaw wikipage&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;On Space Station 14, stations operate under abbreviated space law. All crew, passengers, and visitors aboard the station are expected to follow these laws.&lt;br /&gt;
&lt;br /&gt;
Foreign invaders, such as nuclear operatives, ninjas, and pirates, are not protected under space law. Traitors are not foreign invaders so are usually protected by space law.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Security Procedures ==&lt;br /&gt;
=== Treatment of Prisoners ===&lt;br /&gt;
* Prisoners must be granted adequate medical care.&lt;br /&gt;
* Prisoners must be allowed access to basic communications equipment so long as they are not abused.&lt;br /&gt;
* Prisoners must be granted clothing, food, water, shelter and safety. If the brig is no longer safe, confinement must be established in another location.&lt;br /&gt;
* Prisoners must be given legal counsel during an interrogation if requested and available.&lt;br /&gt;
* Prisoners must be given their shift mandated PDA after confinement has finished, unless there is solid proof of PDA tampering. In case of tampering, the PDA is to be secured and replaced with a new unit.&lt;br /&gt;
* Prisoners must be granted freedom of movement and should not be restrained with handcuffs or other devices after incarceration unless there is an undue risk to life and limb. Similarly, any prisoners held for permanent confinement should be held in the communal brig, and should not be confined to a solitary cell unless they pose a risk to life and limb.&lt;br /&gt;
&lt;br /&gt;
=== Search and Seizure ===&lt;br /&gt;
A personnel search is a seizure of the objects in a person&#039;s backpack, hands, coat, belt, and pockets. If any contraband is found during a search, the officer may choose to further the search into a detainment or simply confiscate the restricted items. After the search is conducted, all legal items are to be returned to the person. A crewmate may legally decline any search conducted without probable cause or a warrant while the alert level is green. It should be noted that if the alert level is blue or above, all personnel searches are legal.&lt;br /&gt;
&lt;br /&gt;
A departmental search is the sweep of an entire area or department for contraband. It is recommended that the officers be extremely thorough, checking all lockers, crates, and doors. These can only be done with permission or, ideally, a warrant signed by the department head or highest-ranking command staff, which is the captain in most cases.&lt;br /&gt;
&lt;br /&gt;
=== Implantation ===&lt;br /&gt;
Any prisoner in custody can be subjected to implantation or implant removal procedures, so long as it&#039;s [[Metashield|within reason]]. The process of adding an implant should not prolong the detainees sentence, meaning you can not hold them longer to administer the implant, unless stated otherwise. A former inmate can be requested to undergo implantation at a later point in time if they fit the circumstances during their confinement, they must comply. The following have been listed out with special circumstances, anything not in this list can still be applied, given proper legal context. A prisoner can still receive implantation procedures without meeting the circumstances if they give their clear permission.&lt;br /&gt;
* Tracking Implants: Trackers can be applied to any suspect that has been convicted of a violent crime.&lt;br /&gt;
* Mind Shields: Shields can be administered to any inmate who has been clearly mind controlled, lost control of themselves, or a suspect charged with unlawful control. Unlike standard implantation you may hold a prisoner until you finish issuing Mind Shields, so long as it&#039;s done in a timely fashion. If a suspect refuses to cooperate or the implant fails to function they can be charged with Refusal of Mental Shielding.&lt;br /&gt;
&lt;br /&gt;
A suspect can be forced to receive implant removal if there is strong, reasonable proof that they have been implanted, such as an officer seeing them use one or Identifying information is found on a discarded injector. Unlike the implantation procedure, a prisoner can have their sentence entirely delayed or extended until they comply with the procedure, as long as security is actively making attempts to perform it. Akin to implanting, if an inmate gives their clear permission, implant removal can proceed without proof.&lt;br /&gt;
&lt;br /&gt;
=== Sentencing ===&lt;br /&gt;
Sentencing of under 10 minutes is the responsibility of the arresting officer. When an individual has been detained, they must be promptly marked as such in the Criminal Records Computer. Likewise, when they have been released they must be promptly marked as such before being escorted out of Security. If an individual has been detained but had no preexisting warrant, their criminal record should be updated to reflect them- marking them as wanted and writing in why, before marking them detained.&lt;br /&gt;
&lt;br /&gt;
Informing the Warden of any arrests and sentences is not required under 10 minutes, but is suggested when able. The Warden or Head of Security must be informed of any sentences that would exceed 10 minutes before the sentence is given. Sentences of over 15 minutes must only be given in cases where Space Law would permit permanent confinement.&lt;br /&gt;
&lt;br /&gt;
It is the responsibility of the Captain, Head of Security, and Warden to ensure that security officers place appropriate sentences that follow Space Law. If they are aware of an inappropriate sentence, such as excessively long sentences, and if there is not an urgent threat or danger that they must prioritize, then they must work to correct that sentence.&lt;br /&gt;
&lt;br /&gt;
Use common sense and humanity when issuing punishments. You should not always seek out the highest punishment you can, you don&#039;t have to always give the maximum time or always look to demote someone. Prisoners cooperating and on good behavior should have their sentences reduced. Always take in account the severity and only charge for what is needed for someone to learn their lesson.&lt;br /&gt;
&lt;br /&gt;
* Stackable Crimes: Crimes are to be considered &#039;stackable&#039; in the sense that if you charge someone with two or more different crimes, you may combine the times you would give them for each crime.&lt;br /&gt;
** If a suspect has committed Major Possession and Syndicate Possession, the maximum sentence would be 10 minutes due to them being linked crimes.&lt;br /&gt;
** If a suspect has committed Secure Trespass and Manslaughter, the maximum sentence would be 20 minutes due to them being unlinked crimes.&lt;br /&gt;
** Context is vital. If you are unsure, seek assistance from the Warden or Head of Security.&lt;br /&gt;
* Repeat Offenders: Repeated crimes are when someone is released for a crime and then goes to commit the same crime again within the same shift. Repeated crimes can be charged with tacked-on time. The first repeat adds 3 minutes, the second 6 minutes, and the third may permit permanent confinement.&lt;br /&gt;
* Accessory, Attempting, and Intention: If someone intentionally, knowingly and substantially assists someone in enacting a crime they can be charged with the relevant crimes, such as an engineer giving someone tools, who says they are going to break into an area. Same goes for a clear and solid attempt at a crime, or a person who shows clear intent to act out a crime, such as a syndicate nuclear operative arming a nuke but getting arrested before it goes off, they can still be charged with terrorism. Does not apply to crimes that have an attempted listing already, such as attempted murder.&lt;br /&gt;
&lt;br /&gt;
==== Normal Punishment ====&lt;br /&gt;
* Warning: For minor crimes it is best to fix the issue then warn the person not to attempt the crime again. If they still proceed to do it at a later date, a brig time may be better.&lt;br /&gt;
* Confinement: The typical punishment of being confined in a cell for a temporary amount of time according to the crimes.&lt;br /&gt;
* Demotion: Entails removing all departmental gear they have on their person and removing the involved department access off their ID. This requires the captain&#039;s or involved department head&#039;s approval. Demotions should only be issued if the person poses a threat to their own department or is in a position where they have/can abuse their job&#039;s gear to commit further crimes.&lt;br /&gt;
&lt;br /&gt;
==== Major Punishment ====&lt;br /&gt;
* Permanent Confinement: Being held in the permanent brig for the remaining duration of the shift. A person is eligible for permanent confinement if their timed sentence would exceed 15 minutes. Any persons subject to this punishment are required to be safely transported in cuffs to CentComm at the end of the shift. A permanent prisoner can not be deprived of anything covered by the section &amp;quot;Treatment Of Prisoners&amp;quot;.&lt;br /&gt;
* Execution: A humane way of dealing with extremely unruly crewmates. Within reason, a prisoner who has been given the death sentence may pick how they wish to be killed, common methods are firing line, lethal injection, exile, and high voltage electrocution. An alternate method of &amp;quot;execution&amp;quot; is the process of placing the prisoner&#039;s mind into a borg, this is allowed so long as it is lawful. Execution can only be issued with the captain&#039;s or acting captain&#039;s approval; if the HoS is acting captain or there is no acting captain, all heads of staff are to hold a vote on the matter.&lt;br /&gt;
&lt;br /&gt;
=== Legal Representation and Trials ===&lt;br /&gt;
Prisoners are permitted to seek legal representation to challenge charges. Petty sentences, that is sentences totalling less than 10 minutes of prison time, are below the interest of the court and should not be brought to trial unless directly requested by the Magistrate.&lt;br /&gt;
The duties and privileges of an Internal Affairs Agent are as follows:&lt;br /&gt;
&lt;br /&gt;
* Advise Security in the sentencing of prisoners.&lt;br /&gt;
* Act as legal consultants to the accused if requested, the situation is deemed worth while, and they desire to or are ordered to by the Magistrate.&lt;br /&gt;
* Handle investigations into misconduct on the part of any department at their own discretion or the discretion of the Magistrate or Captain.&lt;br /&gt;
&lt;br /&gt;
While Internal Affairs Agents are vested with these responsibilities, they have zero authority over the Brig, Security personnel, prisoners, or sentencing. They can be barred from the Brig by the Magistrate, HoS, Warden, or Captain if they are disruptive. And they may be demoted if they continue to be disruptive. While Internal Affairs Agents are responsible for investigating other departments, they do not have authority over them.&lt;br /&gt;
&lt;br /&gt;
The Magistrate acts as the highest court, and is the appointed Judge of any case that goes to trial. Should the Magistrate be unavailable, the Head of Security, Head of Personnel, or Captain may act in their stead. In cases where one of these mediators or their subordinates is directly involved, they should not be acting as Judge over the case. For example, if an Internal Affairs Agent is on trial, the Magistrate and Head of Security should not act as Judge. If a Security Officer is on trial, the Head of Security should not act as Judge. And if a member of Service is on trial, the Head of Personnel should not act as Judge.&lt;br /&gt;
&lt;br /&gt;
=== Jurisdiction ===&lt;br /&gt;
Every part of the station in totality is the property of NanoTrasen and falls within the jurisdiction of CentComm to enforce Space Law. Central Command and the Space Port that the Arrivals Shuttle docks to, including the Arrivals Shuttle and Evac Shuttles, are also within CentComm&#039;s jurisdiction. CentComm also has authority through contractual agreements to enforce Space Law on all Automated Trade Shuttles.&lt;br /&gt;
&lt;br /&gt;
Outside of specific circumstances, CentComm&#039;s jurisdiction does not extend to private property, defined as any shuttle not directly owned by CentComm or NanoTrasen. Visitor&#039;s shuttles are explicitly private property, and an unwarranted search of private property is considered Trespassing. This does not make these shuttles lawless, or outside of the law however. Shuttles within the same Grid as a Station may be subjected to Space Law if any of the following criteria are met:&lt;br /&gt;
&lt;br /&gt;
* A criminal has boarded a shuttle, with or without permission, while being actively pursued&lt;br /&gt;
* These is a reasonable belief that the occupants of the shuttle harbor hostile or criminal intent towards the Station or it&#039;s Crew&lt;br /&gt;
* A crime occurring on the shuttle has been witness from outside of the shuttle&lt;br /&gt;
* A crime has been witnessed by someone onboard the shuttle who was given permission to enter&lt;br /&gt;
* A warrant has been issued by the Warden, Head of Security, Captain, or CentComm&lt;br /&gt;
&lt;br /&gt;
Any individual onboard a Station or Shuttle that is under the jurisdiction of Space Law is also under its jurisdiction, whether they are Crew, Visitors, or otherwise.&lt;br /&gt;
&lt;br /&gt;
== Penal Code ==&lt;br /&gt;
=== Enforcement of the Law ===&lt;br /&gt;
The enforcement of Space Law is the duty of those vested with such responsibility and no others. Unauthorized civilian enforcement of the law is classified as vigilantism and is strictly illegal. Only the Captain or Central Command may authorize civilian participation in the enforcement of Space Law, under dire circumstances. Actions to preserve one’s own life and property, or the life of another, are not classified as vigilantism so long as all other laws are followed. Acting to assist an on-scene officer may be counted as an exception and not vigilantism on a case by case basis, if the action was deemed necessary to prevent further harm to the officer or other civilians.&lt;br /&gt;
&lt;br /&gt;
Those vested with the responsibility to enforce Space Law are defined as follows:&lt;br /&gt;
* Security - Members of the Security Department are always valid to enforce Space Law, and should be deferred to by all other law enforcement within reason.&lt;br /&gt;
* Blue Shield - Members of Blue Shield are always valid to enforce Space Law, but is only allowed if it is to prevent further harm to command or central command personnel.&lt;br /&gt;
* Mercenaries - Hired Mercenaries under the direct employ of Central Command may, in extreme circumstances, be permitted by Central Command to enforce Space Law. They are however required to operate under the command of the Head of Security and not to circumvent Security.&lt;br /&gt;
* Emergency Response Teams - Members of an ERT are valid to enforce Space Law on deployment to Stations. They are however required to operate under the command of the Head of Security and not circumvent Security, unless directly ordered otherwise by Central Command.&lt;br /&gt;
&lt;br /&gt;
=== Quick Crime Guide ===&lt;br /&gt;
Note: Please refer to the links to the full charges for specifics on their definitions, and the time served for each. This cheat sheet it to remind, not to teach.&lt;br /&gt;
{| Class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! 1-XX - [[#minor|Minor]]&lt;br /&gt;
! 2-XX - [[#moderate|Moderate]]&lt;br /&gt;
! 3-XX - [[#major|Major]]&lt;br /&gt;
! 4-XX - [[#extreme|Extreme]]&lt;br /&gt;
! 5-XX - [[#capital|Capital]]&lt;br /&gt;
!Code&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background-color:#593a4e;&amp;quot; | [[#Failure to Comply|Failure to Comply (1)]]&lt;br /&gt;
| style=&amp;quot;background-color:#593a4e;&amp;quot; | [[#Breach of Arrest|Breach of Arrest (1)]]&lt;br /&gt;
| style=&amp;quot;background-color:#593a4e;&amp;quot; | [[#Breach of Custody|Breach of Custody (1)]]&lt;br /&gt;
| style=&amp;quot;background-color:#593a4e;&amp;quot; | [[#Refusal of Mental Shielding|Refusal of Mental Shielding (1)]]&lt;br /&gt;
|00&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#2f3832;&amp;quot; | [[#Possession Minor|Possession or Use of Minor Contraband (2)]]&lt;br /&gt;
| style=&amp;quot;background-color:#2f3832;&amp;quot; | [[#Possession RG|Possession: Major (2)]]&lt;br /&gt;
| style=&amp;quot;background-color:#2f3832;&amp;quot; | [[#Possession RW|Possession: Syndicate (2)]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|01&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#2e422e;&amp;quot; | [[#Petty Theft|Petty Theft (3)]]&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background-color:#2e422e;&amp;quot; | [[#Grand Theft|Grand Theft (3)]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|02&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background-color:#2e422e;&amp;quot; | [[#Armed Robbery|Armed Robbery (3)]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|03&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#453a59;&amp;quot; | [[#Vandalism|Vandalism (4)]]&lt;br /&gt;
| style=&amp;quot;background-color:#453a59;&amp;quot; | [[#Damage of Property|Damage of Property (4)]]&lt;br /&gt;
| style=&amp;quot;background-color:#453a59;&amp;quot; | [[#Mass Destruction|Mass Destruction (4)]]&lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;background-color:#453a59;&amp;quot; | [[#Terrorism|Terrorism (4)]]&lt;br /&gt;
|04&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#59563a;&amp;quot; | [[#Trespass|Trespass (5)]]&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background-color:#59563a;&amp;quot; | [[#Secure Trespass|Secure Trespass (5)]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|05&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;background-color:#4d2e2e;&amp;quot; | [[#MinorAssault|Minor Assault (6)]]&lt;br /&gt;
| style=&amp;quot;background-color:#4d2e2e;&amp;quot; | [[#Major Assault|Major Assault (6)]]&lt;br /&gt;
| style=&amp;quot;background-color:#4d2e2e;&amp;quot; | [[#Attempted Murder|Attempted Murder (6)]]&lt;br /&gt;
| style=&amp;quot;background-color:#4d2e2e;&amp;quot; | [[#Prevention of Revival|Prevention of Revival (6)]]&lt;br /&gt;
|06&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background-color:#4d2e2e;&amp;quot; | [[#Endangerment|Endangerment (6)]]&lt;br /&gt;
| style=&amp;quot;background-color:#4d2e2e;&amp;quot; | [[#Manslaughter|Manslaughter (6)]]&lt;br /&gt;
| style=&amp;quot;background-color:#4d2e2e;&amp;quot; | [[#Murder|Murder (6)]]&lt;br /&gt;
| style=&amp;quot;background-color:#4d2e2e;&amp;quot; | [[#Mass Murder|Mass Murder (6)]]&lt;br /&gt;
|07&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#3b4354;&amp;quot; | [[#Disturbance|Disturbance (7)]]&lt;br /&gt;
| style=&amp;quot;background-color:#3b4354;&amp;quot; | [[#Vigilantism|Vigilantism (7)]]&lt;br /&gt;
| style=&amp;quot;background-color:#3b4354;&amp;quot; | [[#Rioting|Rioting (7)]]&lt;br /&gt;
| [[#Unlawful Detainment|Unlawful Detainment]]&lt;br /&gt;
| style=&amp;quot;background-color:#4d2e2e;&amp;quot; | [[#Unlawful Execution|Unlawful Execution (6)]]&lt;br /&gt;
|08&lt;br /&gt;
|-&lt;br /&gt;
| [[#Impersonation Fraud|Impersonation and Fraud]]&lt;br /&gt;
| [[#Bribery|Bribery]]&lt;br /&gt;
| [[#Forgery|Forgery]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|09&lt;br /&gt;
|-&lt;br /&gt;
| [[#Animal Cruelty|Animal Cruelty]]&lt;br /&gt;
|&lt;br /&gt;
| [[#Perjury|Perjury]]&lt;br /&gt;
| [[#Cannibalism|Cannibalism]]&lt;br /&gt;
|&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background-color:#475c7d;&amp;quot; | [[#Sedition|Sedition (8)]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|11&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background-color:#475c7d;&amp;quot; | [[#Conspiracy|Conspiracy (8)]]&lt;br /&gt;
| style=&amp;quot;background-color:#475c7d;&amp;quot; | [[#Treason|Treason (8)]]&lt;br /&gt;
|&lt;br /&gt;
|12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Linked Crimes: ====&lt;br /&gt;
Crimes that are linked can not be charged together. For more information, refer to [[#Sentencing|Sentencing]].&lt;br /&gt;
&lt;br /&gt;
# Failure to Comply, Breach of Arrest, Breach of Custody, Refusal of Mental Shielding&lt;br /&gt;
# Possession or Use of Minor Contraband, Major Contraband, or Syndicate Contraband&lt;br /&gt;
# Petty Theft, Grand Theft, and Armed Robbery&lt;br /&gt;
# Vandalism, Damage of Property, Mass Destruction, Terrorism&lt;br /&gt;
# Trespass, Secure Trespass&lt;br /&gt;
# Endangerment, Minor Assault, Major Assault, Manslaughter, Attempted Murder, Prevention of Murder, Prevention of Arrival, Mass Murder, Unlawful Execution&lt;br /&gt;
# Disturbance, Vigilantism, Rioting&lt;br /&gt;
# Sedition, Conspiracy, Treason&lt;br /&gt;
&lt;br /&gt;
=== Minor Crimes ===&lt;br /&gt;
Those who commit a minor crime should be issued a warning for their first offense, however repeat offenses are cumulative and may result in jail time of up to 5 minutes per minor crime committed.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; id=&amp;quot;minor&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Offense&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Animal Cruelty&amp;quot; | Animal Cruelty&lt;br /&gt;
| To inflict unnecessary suffering or harm on a non-sapient being with malicious intent. This does not include legitimate and authorized animal testing, or the butchering of livestock for meat. This also does not extend to vermin, or hostile creatures.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#2f3832;&amp;quot; id=&amp;quot;Possession Minor&amp;quot; | Possession or Use of Minor Contraband&lt;br /&gt;
| style=&amp;quot;background-color:#2f3832;&amp;quot; | To make, hold, or use minor contraband without authorization. Authorization may only be granted by the Captain or the Head of Security. This includes items restricted to a specific department.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#2e422e;&amp;quot; id=&amp;quot;Petty Theft&amp;quot; | Petty Theft&lt;br /&gt;
| style=&amp;quot;background-color:#2e422e;&amp;quot; | To take non-vital or inexpensive property of another individual, organization, or common property, without consent. Theft of safety or medical equipment such as breath masks, air tanks, or necessary mobility aids are considered vital, and exceed petty theft.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#453a59;&amp;quot; id=&amp;quot;Vandalism&amp;quot; | Vandalism&lt;br /&gt;
| style=&amp;quot;background-color:#453a59;&amp;quot; | To intentionally deface or superficially damage public or private property. Examples include graffiti, smashing glasses or windows, excessively littering, and excessively producing spills.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#59563a;&amp;quot; id=&amp;quot;Trespass&amp;quot; | Trespass&lt;br /&gt;
| style=&amp;quot;background-color:#59563a;&amp;quot; | Trespass - To enter a non-secured area without permission, such as climbing over counters to enter employee areas like the Bar or Kitchen.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#3b4354;&amp;quot; id=&amp;quot;Disturbance&amp;quot; | Disturbance&lt;br /&gt;
| style=&amp;quot;background-color:#3b4354;&amp;quot; | To cause a public disturbance. This is the catch-all for excessive obnoxious behavior, and includes public nudity, harassment, inciting crime, repeated and intentional misgendering, and disruption of authorities or communications.&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Impersonation Fraud&amp;quot; | Impersonation and Fraud&lt;br /&gt;
| To pretend to be someone you are not, or attempting to commit fraud in any fashion. Impersonation may be elevated to a Moderate crime if the perpetrator is impersonating a member of Security, or a Major crime if they are impersonating a member of Command or Central Command.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Moderate Crimes ===&lt;br /&gt;
Those who commit a moderate crime may receive up to a 5 minute sentence per moderate crime committed.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; id=&amp;quot;moderate&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Offense&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#593a4e;&amp;quot; id=&amp;quot;Failure to Comply&amp;quot; | Failure to Comply&lt;br /&gt;
| style=&amp;quot;background-color:#593a4e;&amp;quot; | To resist reasonable orders given by an authority. This includes lawful detainment and authorized searches. Officers are required to warn the individual before resorting to arrest.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#2f3832;&amp;quot; id=&amp;quot;Possession RG&amp;quot; | Possession or Use of Major Contraband&lt;br /&gt;
| style=&amp;quot;background-color:#2f3832;&amp;quot; | To make, hold, or use major contraband without authorizations. Only the Captain may authorize individual use of major contraband. Any items restricted to Security or Command are deemed as major contraband.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#453a59;&amp;quot; id=&amp;quot;Damage of Property&amp;quot; | Damage or Destruction of Property&lt;br /&gt;
| style=&amp;quot;background-color:#453a59;&amp;quot; | To maliciously damage or deface public or private property or equipment. This includes equipment vendors, drink dispensers, computers, and machinery such as lathes.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#4d2e2e;&amp;quot; id=&amp;quot;Endangerment&amp;quot; | Endangerment&lt;br /&gt;
| style=&amp;quot;background-color:#4d2e2e;&amp;quot; | To recklessly put yourself or others in danger, either through direct action or failure to act. This includes negligence, accidents, medical malpractice, destruction or impairment of safety features such as firelocks and exterior windows, and reckless piloting of shuttles.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#4d2e2e;&amp;quot; id=&amp;quot;MinorAssault&amp;quot; | Minor Assault&lt;br /&gt;
| style=&amp;quot;background-color:#4d2e2e;&amp;quot; | To assault another without a weapon and without causing serious injury. Serious injury is defined as any life altering injury such as loss of limb, damage to the eyes or ears, or any other damages measured by a Health Analyzer to be exceeding 30 total.&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Bribery&amp;quot; | Bribery&lt;br /&gt;
| To attempt or succeed to bribe officials to be derelict of their duties or commit a crime with any payment including but not limited to; Services, favors, spesos, credits, materials, or items of any kind. This also applies to anyone caught accepting a bribe, and is cumulative with whatever crime they were bribed to commit.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#3b4354;&amp;quot; id=&amp;quot;Vigilantism&amp;quot; | Vigilantism&lt;br /&gt;
| style=&amp;quot;background-color:#3b4354;&amp;quot; | To attempt to unlawfully enforce Space Law without vested authority. See: Enforcement of the Law.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Major Crimes ===&lt;br /&gt;
Those who commit a major crime may receive up to 10 minutes of jail time per major crime committed. Major assault and manslaughter are linked crimes and do not stack against a suspect. Additionally, reduced sentencing is recommended for compliant suspects.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; id=&amp;quot;major&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Offense&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#475c7d;&amp;quot; id=&amp;quot;Conspiracy&amp;quot; | Conspiracy&lt;br /&gt;
| style=&amp;quot;background-color:#475c7d;&amp;quot; |To conspire or plan to commit a moderate or major crime with reasonable evidence that the suspect was going to go through with the plan. This would include declaring they are going to commit a crime.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#2e422e;&amp;quot; id=&amp;quot;Armed Robbery&amp;quot; | Armed Robbery&lt;br /&gt;
| style=&amp;quot;background-color:#2e422e;&amp;quot; | To steal something with the threat of violence using anything that can be considered a weapon, whether or not the weapon is contraband or not. This can include knives, toolboxes, crowbars, or any number of other improvised weaponry. There must be an active threat of violence, or the implication of violence if the victim does not comply, in order to be considered armed robbery.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#475c7d;&amp;quot; id=&amp;quot;Sedition&amp;quot; | Sedition&lt;br /&gt;
| style=&amp;quot;background-color:#475c7d;&amp;quot; | To incite rebellion against the authority of the station including but not limited to; Command, Security, Central Command, or Nanotrasen. &lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Perjury&amp;quot; | Perjury&lt;br /&gt;
| To intentionally lie under oath or make a false statement in a written document&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Forgery&amp;quot; | Forgery&lt;br /&gt;
| To forge a written document through illicit means, such as rewriting a stamped document, unauthorized use of an official stamp, or any other means.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#593a4e;&amp;quot; id=&amp;quot;Breach of Arrest&amp;quot; | Breach of Arrest&lt;br /&gt;
| style=&amp;quot;background-color:#593a4e;&amp;quot; | To intentionally resist and flee arrest or detainment by an authorized staff. This only applies if someone is actively being physically arrested. People uncuffing or assisting others out of an arrest can also be charged with this. Breach of custody is a separate crime.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#2f3832;&amp;quot; id=&amp;quot;Possession RW&amp;quot; | Possession or Use of Syndicate Contraband&lt;br /&gt;
| style=&amp;quot;background-color:#2f3832;&amp;quot; | To make, hold, or use Syndicate contraband. Syndicate contraband may only be used in emergencies, and only to prevent death or gross bodily harm.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#2e422e;&amp;quot; id=&amp;quot;Grand Theft&amp;quot; | Grand Theft&lt;br /&gt;
| style=&amp;quot;background-color:#2e422e;&amp;quot; | To take critical or irreplaceable property of another individual or organization without consent. This includes command items such as door remotes, hardsuits, machine parts, and hijacking a department shuttle.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#453a59;&amp;quot; id=&amp;quot;Mass Destruction&amp;quot; | Mass Destruction&lt;br /&gt;
| style=&amp;quot;background-color:#453a59;&amp;quot; | To cause massive damage to an area or major station system. This includes major bombings and sabotage of critical station systems like power, medical, chemistry, substations, and atmospherics.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#59563a;&amp;quot; id=&amp;quot;Secure Trespass&amp;quot; | Secure Trespass&lt;br /&gt;
| style=&amp;quot;background-color:#59563a;&amp;quot; | To enter a secured area without permission. If the area is behind a locked door, it is secure trespass. This includes telecomms, department head offices, command areas, the vault, and the armory.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#4d2e2e;&amp;quot; id=&amp;quot;Major Assault&amp;quot; | Major Assault&lt;br /&gt;
| style=&amp;quot;background-color:#4d2e2e;&amp;quot; | To assault another with a weapon or unarmed assault resulting in serious injury. Serious injury is defined as any life altering injury such as loss of limb, damage to the eyes or ears, or any other damages measured by a Health Analyzer to be exceeding 30 total.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#4d2e2e;&amp;quot; id=&amp;quot;Manslaughter&amp;quot; | Manslaughter&lt;br /&gt;
| style=&amp;quot;background-color:#4d2e2e;&amp;quot; | To incidentally kill a sapient being without intent. This includes manslaughter in self-defense and negligent manslaughter.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#3b4354;&amp;quot; id=&amp;quot;Rioting&amp;quot; | Rioting&lt;br /&gt;
| style=&amp;quot;background-color:#3b4354;&amp;quot; | To participate in a large group of personnel creating an unlawful public disturbance. Leaders of a riot may be charged with all the crimes committed under their lead, plus sedition.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Extreme Crimes ===&lt;br /&gt;
Those who commit an extreme crime may receive up to 15 minutes of jail time per extreme crime committed. Particularly violent offenders may be placed in perma. Attempted murder and murder are linked crimes and cannot be stacked together. Attempted murderers should be granted lesser sentences than an actual murderer.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; id=&amp;quot;extreme&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Offense &lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#593a4e;&amp;quot; id=&amp;quot;Breach of Custody&amp;quot; | Breach of Custody&lt;br /&gt;
| style=&amp;quot;background-color:#593a4e;&amp;quot; | To break out of a cell or custody with the intention of escaping. This applies to people breaking others out. Repeat offenses may have this charge increased to permanent confinement and later elevated to an execution with the Captain’s authority only if the suspect has repeatedly committed breach of custody.&amp;lt;br&amp;gt;&lt;br /&gt;
Breach of custody for the preservation of life, not including to escape execution, such as to vacate a location made dangerous due to gunfire, fire, spacing, or lack of oxygen- may be reduced or ignored at the Warden or Head of Security’s discretion.&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Unlawful Detainment&amp;quot; | Unlawful Detainment&lt;br /&gt;
| To unlawfully restrain, transport, control, or confine a sapient being against that individual’s will. This is a catchall to cover any form of kidnapping or forced control.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#4d2e2e;&amp;quot; id=&amp;quot;Attempted Murder&amp;quot; | Attempted Murder&lt;br /&gt;
| style=&amp;quot;background-color:#4d2e2e;&amp;quot; | To make an attempt to end someone’s life, using physical force or otherwise. Proof that action was taken with the intent to kill is necessary, such as a lethal weapon being used.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#4d2e2e;&amp;quot; id=&amp;quot;Murder&amp;quot; | Murder&lt;br /&gt;
| style=&amp;quot;background-color:#4d2e2e;&amp;quot; | To kill a sapient being with malicious intent. If the victim must be revived, it is murder and not attempted murder.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#475c7d;&amp;quot; id=&amp;quot;Treason&amp;quot; | Treason&lt;br /&gt;
| style=&amp;quot;background-color:#475c7d;&amp;quot; | To willfully betray allegiances to NanoTrasen. This includes collaborating with terrorists, and especially applies to members of Command attempting to illegally forsake their duties to the detriment of the Station and Nanotrasen.&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Cannibalism&amp;quot;| Cannibalism &lt;br /&gt;
|To consume any part of a sapient being. Consumption of vital components should be treated more harshly. This can be charged on top of other charges such as Murder or Assault if the suspect committed these crimes to obtain the parts consumed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Capital Crimes ===&lt;br /&gt;
Those who commit a capital crime should be detained in perma, or executed with authority from the Captain. Emergency executions may be enacted by the Head of Security with at least 3 other Command as witnesses, but must be reported directly to Central Command afterwards for review.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; id=&amp;quot;capital&amp;quot;&lt;br /&gt;
|+ Capital Crimes&lt;br /&gt;
|-&lt;br /&gt;
! Offense&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#593a4e;&amp;quot; id=&amp;quot;Refusal of Mental Shielding&amp;quot; | Refusal of Mental Shielding&lt;br /&gt;
| style=&amp;quot;background-color:#593a4e;&amp;quot; | To refuse to comply with a reasonable Mind Shielding procedure. Applies if the suspect is excessively uncooperative or the implant fails to function due to the mental state of the prisoner being too far gone. &#039;&#039;&#039;If the implant fails, execution is heavily recommended.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#453a59;&amp;quot; id=&amp;quot;Terrorism&amp;quot; | Terrorism&lt;br /&gt;
| style=&amp;quot;background-color:#453a59;&amp;quot; | To engage in malicious destructive actions which threaten to destroy or successfully destroy a vessel, habitat, or station. This includes extreme sabotage of station systems or setting off the self-destruction systems.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#4d2e2e;&amp;quot; id=&amp;quot;Unlawful Execution&amp;quot; | Unlawful Execution&lt;br /&gt;
| style=&amp;quot;background-color:#4d2e2e;&amp;quot; | To unlawfully execute an individual without authorization or outside of Standard Operating Procedure. This law is distinct from murder, and applies primarily to Security, Command, and Central Command forces such as Emergency Response&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#4d2e2e;&amp;quot; id=&amp;quot;Prevention of Revival&amp;quot; | Prevention of Revival&lt;br /&gt;
| style=&amp;quot;background-color:#4d2e2e;&amp;quot; | To render a body resurrectable. This includes gibbing, throwing a body into space, intentionally hiding a body, unlawfully incinerating a body, or any other ways of preventing a body with a soul from being resurrected.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#4d2e2e;&amp;quot; id=&amp;quot;Mass Murder&amp;quot; | Mass Murder&lt;br /&gt;
| style=&amp;quot;background-color:#4d2e2e;&amp;quot; | To kill three or more sapient beings with malicious intent. Only applies when there have been multiple killings with intention.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Civil Code ==&lt;br /&gt;
&lt;br /&gt;
=== Religious Freedom ===&lt;br /&gt;
Religious Freedom is the right to believe and practice your faith within reason, so long as this practice does not violate any other laws. Religious rites that are considered a minor crime may be given exemption warrants by the Captain or Head of Personnel. Crimes exceeding a minor crime can not be given exemption warrants. Willing sacrifice must be vetted and verified by Security, and legally signed by the sacrifice.&lt;br /&gt;
&lt;br /&gt;
=== Silicon Clause ===&lt;br /&gt;
Silicons such as Cyborgs, Personal AIs, and AIs are granted several protections and exceptions under Space Law.&lt;br /&gt;
* Silicons are by nature bound by their laws, and can not be Unlawfully Detained. Silicons are the property of their owners however, and theft of a Silicon is classified as Grand Theft.&lt;br /&gt;
* Violence against a Silicon is treated the same as violence against any other sapient creature, and the perpetrator may be charged with minor assault, major assault, manslaughter, or murder.&lt;br /&gt;
* Any law broken by a Silicon while under orders is considered to be committed by whoever gave the orders and is not the Silicon’s responsibility. A Silicon that is not bound by standard laws to follow orders is legally responsible for their own actions and crimes.&lt;br /&gt;
* Silicon laws may only be altered to ensure the safety of the crew. A Silicon with non-standard laws is not inherently considered harmful. Unbound Silicons who break Space Law may have their laws altered as part of their sentence.&lt;br /&gt;
&lt;br /&gt;
=== Changelings ===&lt;br /&gt;
Confirmed Changelings are not legally protected by Space Law. An individual suspected of being a Changeling may, on Code Blue or higher, be detained and forced to undergo a blood test to determine their nature. Any Changeling found to have committed minor or major assault, manslaughter, or murder should be executed. Blood tests are required as legal proof that an individual is a Changeling, first hand testimony is not enough to authorize an execution. Failure to procure a valid blood test is Unlawful Execution regardless of who authorized it.&lt;br /&gt;
&lt;br /&gt;
=== Clowns ===&lt;br /&gt;
Clowns are permitted exemption from certain Minor crimes by the Carnival Treaties so long as the offenses are not repeated. These are; Trespass, Disturbance, Impersonation and Fraud. Per stipulations mandated by the Honkdignitaries, “You get one for free.” Clowns are also recognized as the legal enforcers of the Vow of Silence; any Mime who breaches their Vow may be legally harassed by any Clown without the Clown facing repercussions, so long as no other laws are broken to do so.&lt;/div&gt;</summary>
		<author><name>Clone0401</name></author>
	</entry>
	<entry>
		<id>https://wiki.starlight.network/index.php?title=Contraband&amp;diff=436</id>
		<title>Contraband</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=Contraband&amp;diff=436"/>
		<updated>2025-02-08T15:38:28Z</updated>

		<summary type="html">&lt;p&gt;Clone0401: adds sections&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;For each item, it is indicated what to do when it is found. For convenience, a general color classification of the degree of suspiciousness of items has been introduced. Where it is not specified, the item is usually not difficult to recognize. Note that these are rather general descriptions of the degree of suspiciousness; there may be differences from it for each item. Especially if the use of the item requires skill.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Stealth Items ==&lt;br /&gt;
{{RulesBox&lt;br /&gt;
|border-color = #009c4f&lt;br /&gt;
|title = {{AttensionLevel|TextOnly=1|no}}&lt;br /&gt;
|content = &amp;lt;p&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
The object does not look suspicious under most circumstances. The most common items are those whose unusual properties are hidden from view and known only to the antagonists themselves. In order to seize these items and send them for examination, there must be sufficiently strong reasons, usually: evidence of the use of these items, the presence of these items at the scene of the crime (for example, near the body in blood), in the general examination of all items of suspects or convicted under especially grave articles (it is better to submit for examination all of his things, to submit, for example, only a pen you have no special reason, suddenly there is still prohibited equipment among the things).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Restricted Items ==&lt;br /&gt;
{{RulesBox&lt;br /&gt;
|border-color = #c6a731&lt;br /&gt;
|title = {{AttensionLevel|TextOnly=1|low}}&lt;br /&gt;
|content = &amp;lt;p&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
You have no reason to take and examine the item if you simply see it in someone else&#039;s hands from a distance, know of an employee&#039;s possession of it, etc., especially if you are not a Security Officer. However, if you are conducting a search of belongings, you have the right to take the item in your hands, inspect it, or send it for examination to determine if it complies with regulations and should be available to employees or passengers.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Major Contraband ==&lt;br /&gt;
{{RulesBox&lt;br /&gt;
|border-color = #c9511c&lt;br /&gt;
|title = {{AttensionLevel|TextOnly=1|medium}}&lt;br /&gt;
|content = &amp;lt;p&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
Having seen its presence in someone else&#039;s hands from the outside, or having noticed it during a cursory search, you have grounds to take the item for examination or investigation. Most often, this includes items that in themselves look like something that violates the CL, but without establishing the underlying property by which they are in their article. If you are not a member of the Security Service, having seen the item in someone else&#039;s possession, you have reason to report it to the Security.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Clone0401</name></author>
	</entry>
	<entry>
		<id>https://wiki.starlight.network/index.php?title=Ammo&amp;diff=430</id>
		<title>Ammo</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=Ammo&amp;diff=430"/>
		<updated>2025-02-07T22:52:24Z</updated>

		<summary type="html">&lt;p&gt;Clone0401: /* Standard Rifle Bullets */ changes ID to Name | rewrites incendiary note&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Definitions ==&lt;br /&gt;
AP level is how much armor effects the bullet&#039;s damage. &amp;lt;br&amp;gt;&lt;br /&gt;
for example for softpoint pistol ammunition it would be armor - (-0.25 * armor)&lt;br /&gt;
&lt;br /&gt;
Pierce Level is the bullet&#039;s ability to peirce though an object of a material level the same or lower as written.&lt;br /&gt;
== Pistol Bullets (.35 Auto) ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Pistol Bullets&lt;br /&gt;
! Name&lt;br /&gt;
! Damage&lt;br /&gt;
! AP&lt;br /&gt;
! Pierce&lt;br /&gt;
! Ricochet&lt;br /&gt;
! Pierce Level&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| .35 Auto SP&lt;br /&gt;
| Piercing: 16&lt;br /&gt;
| -0.25&lt;br /&gt;
| 0.40&lt;br /&gt;
| 0.30&lt;br /&gt;
| —&lt;br /&gt;
| SP (Soft Point / Semi-jacket)&lt;br /&gt;
|-&lt;br /&gt;
| .35 Auto HP&lt;br /&gt;
| Piercing: 20&lt;br /&gt;
| -1&lt;br /&gt;
| 0.03&lt;br /&gt;
| 0.15&lt;br /&gt;
| —&lt;br /&gt;
| HP (Hollow Point)&lt;br /&gt;
|-&lt;br /&gt;
| .35 Auto FMJ&lt;br /&gt;
| Piercing: 12&lt;br /&gt;
| 0.35&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.80&lt;br /&gt;
| Wood&lt;br /&gt;
| FMJ (Full Metal Jacket)&lt;br /&gt;
|-&lt;br /&gt;
| .35 Auto Practice&lt;br /&gt;
| Blunt: 2&lt;br /&gt;
| —&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.48&lt;br /&gt;
| —&lt;br /&gt;
| Training round&lt;br /&gt;
|-&lt;br /&gt;
| .35 Auto Incendiary&lt;br /&gt;
| Blunt: 2, Heat: 14&lt;br /&gt;
| —&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.48&lt;br /&gt;
| —&lt;br /&gt;
| Incendiary &amp;lt;br&amp;gt; Lights people on fire&lt;br /&gt;
|-&lt;br /&gt;
| .35 Auto Uranium&lt;br /&gt;
| Radiation: 6, Piercing: 10&lt;br /&gt;
| —&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.80&lt;br /&gt;
| HardenedMetal&lt;br /&gt;
| Depleted Uranium&lt;br /&gt;
|-&lt;br /&gt;
| .35 Auto AP&lt;br /&gt;
| Piercing: 9&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.81&lt;br /&gt;
| 0.48&lt;br /&gt;
| Metal&lt;br /&gt;
| AP (Armor-Piercing)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Low-Caliber / Debug Bullets ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Low-Caliber / Debug Bullets&lt;br /&gt;
! ID&lt;br /&gt;
! Damage&lt;br /&gt;
! AP&lt;br /&gt;
! Pierce&lt;br /&gt;
! Ricochet&lt;br /&gt;
! Pierce Level&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| PracticeBulletTrace&lt;br /&gt;
| Blunt: 2&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Training round&lt;br /&gt;
|-&lt;br /&gt;
| AntiMaterielBulletTrace&lt;br /&gt;
| Piercing: 40, Structural: 30&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Extra structural damage; +35 staminaDamage&lt;br /&gt;
|-&lt;br /&gt;
| DebugBulletTrace&lt;br /&gt;
| Blunt: 20000&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Debug round with extremely high damage&lt;br /&gt;
|-&lt;br /&gt;
| RubberBulletTrace&lt;br /&gt;
| Blunt: 1&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Rubber bullet; +12 staminaDamage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Magnum Bullets (.45 Magnum) ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Magnum Bullets&lt;br /&gt;
! Name&lt;br /&gt;
! Damage&lt;br /&gt;
! AP&lt;br /&gt;
! Pierce&lt;br /&gt;
! Ricochet&lt;br /&gt;
! Pierce Level&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| .45 Magnum SP&lt;br /&gt;
| Piercing: 35&lt;br /&gt;
| -0.25&lt;br /&gt;
| 0.40&lt;br /&gt;
| 0.30&lt;br /&gt;
| —&lt;br /&gt;
| SP (Soft Point / Semi-jacket)&lt;br /&gt;
|-&lt;br /&gt;
| .45 Magnum HP&lt;br /&gt;
| Piercing: 46&lt;br /&gt;
| -1&lt;br /&gt;
| 0.03&lt;br /&gt;
| 0.15&lt;br /&gt;
| —&lt;br /&gt;
| HP (Hollow Point)&lt;br /&gt;
|-&lt;br /&gt;
| .45 Magnum FMJ&lt;br /&gt;
| Piercing: 28&lt;br /&gt;
| 0.35&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.80&lt;br /&gt;
| Metal&lt;br /&gt;
| FMJ (Full Metal Jacket)&lt;br /&gt;
|-&lt;br /&gt;
| .45 Magnum Practice&lt;br /&gt;
| Blunt: 2&lt;br /&gt;
| —&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.48&lt;br /&gt;
| —&lt;br /&gt;
| Training round&lt;br /&gt;
|-&lt;br /&gt;
| .45 Magnum Incendiary&lt;br /&gt;
| Blunt: 3, Heat: 32&lt;br /&gt;
| —&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.48&lt;br /&gt;
| —&lt;br /&gt;
| Incendiary &amp;lt;br&amp;gt; Lights people on fire &lt;br /&gt;
|-&lt;br /&gt;
| .45 Magnum Uranium&lt;br /&gt;
| Radiation: 15, Piercing: 20&lt;br /&gt;
| —&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.80&lt;br /&gt;
| HardenedMetal&lt;br /&gt;
| Depleted Uranium&lt;br /&gt;
|-&lt;br /&gt;
| .45 Magnum AP&lt;br /&gt;
| Piercing: 21&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.81&lt;br /&gt;
| 0.48&lt;br /&gt;
| HardenedMetal&lt;br /&gt;
| AP (Armor-Piercing)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Light Rifle Bullets (.30 Rifle) ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Light Rifle Bullets&lt;br /&gt;
! Name&lt;br /&gt;
! Damage&lt;br /&gt;
! AP&lt;br /&gt;
! Pierce&lt;br /&gt;
! Ricochet&lt;br /&gt;
! Pierce Level&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| .30 Rifle SP&lt;br /&gt;
| Piercing: 19&lt;br /&gt;
| -0.25&lt;br /&gt;
| 0.40&lt;br /&gt;
| 0.30&lt;br /&gt;
| Metal&lt;br /&gt;
| SP (Soft Point / Semi-jacket)&lt;br /&gt;
|-&lt;br /&gt;
| .30 Rifle HP&lt;br /&gt;
| Piercing: 25&lt;br /&gt;
| -1&lt;br /&gt;
| 0.03&lt;br /&gt;
| 0.15&lt;br /&gt;
| Wood&lt;br /&gt;
| HP (Hollow Point)&lt;br /&gt;
|-&lt;br /&gt;
| .30 Rifle FMJ&lt;br /&gt;
| Piercing: 15&lt;br /&gt;
| 0.35&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.80&lt;br /&gt;
| Metal&lt;br /&gt;
| FMJ (Full Metal Jacket)&lt;br /&gt;
|-&lt;br /&gt;
| .30 Auto AP&lt;br /&gt;
| Piercing: 11&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.81&lt;br /&gt;
| 0.48&lt;br /&gt;
| HardenedMetal&lt;br /&gt;
| AP (Armor-Piercing)&lt;br /&gt;
|-&lt;br /&gt;
| .30 Rifle Practice&lt;br /&gt;
| Blunt: 2&lt;br /&gt;
| —&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.48&lt;br /&gt;
| —&lt;br /&gt;
| Training round&lt;br /&gt;
|-&lt;br /&gt;
| .30 Rifle Incendiary&lt;br /&gt;
| Blunt: 3, Heat: 16&lt;br /&gt;
| —&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.48&lt;br /&gt;
| —&lt;br /&gt;
| Incendiary (igniteOnCollision = true)&lt;br /&gt;
|-&lt;br /&gt;
| .30 Rifle Uranium&lt;br /&gt;
| Radiation: 9, Piercing: 10&lt;br /&gt;
| —&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.80&lt;br /&gt;
| HardenedMetal&lt;br /&gt;
| Depleted Uranium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Caseless Rifle ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Caseless Rifle&lt;br /&gt;
! Name&lt;br /&gt;
! Damage&lt;br /&gt;
! AP&lt;br /&gt;
! Pierce&lt;br /&gt;
! Ricochet&lt;br /&gt;
! Pierce Level&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| .25 caseless&lt;br /&gt;
| Piercing: 19&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Standard caseless round&lt;br /&gt;
|-&lt;br /&gt;
| .25 caseless practice&lt;br /&gt;
| Blunt: 2&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Training round&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Heavy Rifle &amp;amp; Minigun ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Heavy Rifle &amp;amp; Minigun&lt;br /&gt;
! Name&lt;br /&gt;
! Damage&lt;br /&gt;
! AP&lt;br /&gt;
! Pierce&lt;br /&gt;
! Ricochet&lt;br /&gt;
! Pierce Level&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| .20 rifle&lt;br /&gt;
| Piercing: 19&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Heavy rifle round&lt;br /&gt;
|-&lt;br /&gt;
| .10 rifle&lt;br /&gt;
| Piercing: 5&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Minigun round&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Standard Rifle Bullets ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Standard Rifle Bullets&lt;br /&gt;
! Name&lt;br /&gt;
! Damage&lt;br /&gt;
! AP&lt;br /&gt;
! Pierce&lt;br /&gt;
! Ricochet&lt;br /&gt;
! Pierce Level&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| .20 rifle SP&lt;br /&gt;
| Piercing: 17&lt;br /&gt;
| -0.25&lt;br /&gt;
| 0.40&lt;br /&gt;
| 0.30&lt;br /&gt;
| Wood&lt;br /&gt;
| SP (Soft Point / Semi-jacket)&lt;br /&gt;
|-&lt;br /&gt;
| B.20 rifle HP&lt;br /&gt;
| Piercing: 22&lt;br /&gt;
| -1&lt;br /&gt;
| 0.03&lt;br /&gt;
| 0.15&lt;br /&gt;
| —&lt;br /&gt;
| HP (Hollow Point)&lt;br /&gt;
|-&lt;br /&gt;
| .20 rifle FMJ&lt;br /&gt;
| Piercing: 14&lt;br /&gt;
| 0.35&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.80&lt;br /&gt;
| Metal&lt;br /&gt;
| FMJ (Full Metal Jacket)&lt;br /&gt;
|-&lt;br /&gt;
| .20 rifle AP&lt;br /&gt;
| Piercing: 10&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.81&lt;br /&gt;
| 0.48&lt;br /&gt;
| HardenedMetal&lt;br /&gt;
| AP (Armor-Piercing)&lt;br /&gt;
|-&lt;br /&gt;
| .20 rifle Practice&lt;br /&gt;
| Blunt: 2&lt;br /&gt;
| —&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.48&lt;br /&gt;
| —&lt;br /&gt;
| Training round&lt;br /&gt;
|-&lt;br /&gt;
| .20 rifle Incendiary&lt;br /&gt;
| Blunt: 2, Heat: 15&lt;br /&gt;
| —&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.48&lt;br /&gt;
| —&lt;br /&gt;
| Incendiary &amp;lt;br&amp;gt; lights people on fire&lt;br /&gt;
|-&lt;br /&gt;
| .20 rifle Uranium&lt;br /&gt;
| Radiation: 7, Piercing: 8&lt;br /&gt;
| —&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.80&lt;br /&gt;
| HardenedMetal&lt;br /&gt;
| Depleted Uranium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Energy Projectiles ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Energy Projectiles&lt;br /&gt;
! ID&lt;br /&gt;
! Damage&lt;br /&gt;
! AP&lt;br /&gt;
! Pierce&lt;br /&gt;
! Ricochet&lt;br /&gt;
! Pierce Level&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| LaserBolt&lt;br /&gt;
| Heat: 20&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Standard laser shot&lt;br /&gt;
|-&lt;br /&gt;
| DestroyBolt&lt;br /&gt;
| Heat: 50&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| High-damage “destroying” bolt&lt;br /&gt;
|-&lt;br /&gt;
| DisablerBolt&lt;br /&gt;
| Heat: 5&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Disabling shot; +25 staminaDamage&lt;br /&gt;
|-&lt;br /&gt;
| TaserBolt&lt;br /&gt;
| Heat: 5&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Taser; +33 staminaDamage, knockdown=0.5, maxLength=5&lt;br /&gt;
|-&lt;br /&gt;
| AdvancedTaserBolt&lt;br /&gt;
| Heat: 5&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Improved taser; +33 staminaDamage, knockdown=3, maxLength=7&lt;br /&gt;
|-&lt;br /&gt;
| EmpPulse&lt;br /&gt;
| — (EMP effect only)&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Generates 2-tile EMP pulse, disables electronics&lt;br /&gt;
|-&lt;br /&gt;
| DecloneBolt&lt;br /&gt;
| Radiation: 10, Cellular: 20&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| “Declone” damage (radiation + cellular)&lt;br /&gt;
|-&lt;br /&gt;
| SniperBolt&lt;br /&gt;
| Heat: 60&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Sniper laser; +40 staminaDamage, knockdown=3&lt;br /&gt;
|-&lt;br /&gt;
| EnergyCrossbowBolt&lt;br /&gt;
| Poison: 20&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Energy crossbow bolt; +30 staminaDamage, knockdown=1, maxLength=10&lt;br /&gt;
|-&lt;br /&gt;
| MiniEnergyCrossbowBolt&lt;br /&gt;
| Poison: 10&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Weaker crossbow bolt; +40 staminaDamage, knockdown=2, maxLength=10&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Clone0401</name></author>
	</entry>
	<entry>
		<id>https://wiki.starlight.network/index.php?title=Ammo&amp;diff=429</id>
		<title>Ammo</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=Ammo&amp;diff=429"/>
		<updated>2025-02-07T22:50:34Z</updated>

		<summary type="html">&lt;p&gt;Clone0401: /* Caseless Rifle */ Changes ID to Name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Definitions ==&lt;br /&gt;
AP level is how much armor effects the bullet&#039;s damage. &amp;lt;br&amp;gt;&lt;br /&gt;
for example for softpoint pistol ammunition it would be armor - (-0.25 * armor)&lt;br /&gt;
&lt;br /&gt;
Pierce Level is the bullet&#039;s ability to peirce though an object of a material level the same or lower as written.&lt;br /&gt;
== Pistol Bullets (.35 Auto) ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Pistol Bullets&lt;br /&gt;
! Name&lt;br /&gt;
! Damage&lt;br /&gt;
! AP&lt;br /&gt;
! Pierce&lt;br /&gt;
! Ricochet&lt;br /&gt;
! Pierce Level&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| .35 Auto SP&lt;br /&gt;
| Piercing: 16&lt;br /&gt;
| -0.25&lt;br /&gt;
| 0.40&lt;br /&gt;
| 0.30&lt;br /&gt;
| —&lt;br /&gt;
| SP (Soft Point / Semi-jacket)&lt;br /&gt;
|-&lt;br /&gt;
| .35 Auto HP&lt;br /&gt;
| Piercing: 20&lt;br /&gt;
| -1&lt;br /&gt;
| 0.03&lt;br /&gt;
| 0.15&lt;br /&gt;
| —&lt;br /&gt;
| HP (Hollow Point)&lt;br /&gt;
|-&lt;br /&gt;
| .35 Auto FMJ&lt;br /&gt;
| Piercing: 12&lt;br /&gt;
| 0.35&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.80&lt;br /&gt;
| Wood&lt;br /&gt;
| FMJ (Full Metal Jacket)&lt;br /&gt;
|-&lt;br /&gt;
| .35 Auto Practice&lt;br /&gt;
| Blunt: 2&lt;br /&gt;
| —&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.48&lt;br /&gt;
| —&lt;br /&gt;
| Training round&lt;br /&gt;
|-&lt;br /&gt;
| .35 Auto Incendiary&lt;br /&gt;
| Blunt: 2, Heat: 14&lt;br /&gt;
| —&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.48&lt;br /&gt;
| —&lt;br /&gt;
| Incendiary &amp;lt;br&amp;gt; Lights people on fire&lt;br /&gt;
|-&lt;br /&gt;
| .35 Auto Uranium&lt;br /&gt;
| Radiation: 6, Piercing: 10&lt;br /&gt;
| —&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.80&lt;br /&gt;
| HardenedMetal&lt;br /&gt;
| Depleted Uranium&lt;br /&gt;
|-&lt;br /&gt;
| .35 Auto AP&lt;br /&gt;
| Piercing: 9&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.81&lt;br /&gt;
| 0.48&lt;br /&gt;
| Metal&lt;br /&gt;
| AP (Armor-Piercing)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Low-Caliber / Debug Bullets ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Low-Caliber / Debug Bullets&lt;br /&gt;
! ID&lt;br /&gt;
! Damage&lt;br /&gt;
! AP&lt;br /&gt;
! Pierce&lt;br /&gt;
! Ricochet&lt;br /&gt;
! Pierce Level&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| PracticeBulletTrace&lt;br /&gt;
| Blunt: 2&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Training round&lt;br /&gt;
|-&lt;br /&gt;
| AntiMaterielBulletTrace&lt;br /&gt;
| Piercing: 40, Structural: 30&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Extra structural damage; +35 staminaDamage&lt;br /&gt;
|-&lt;br /&gt;
| DebugBulletTrace&lt;br /&gt;
| Blunt: 20000&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Debug round with extremely high damage&lt;br /&gt;
|-&lt;br /&gt;
| RubberBulletTrace&lt;br /&gt;
| Blunt: 1&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Rubber bullet; +12 staminaDamage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Magnum Bullets (.45 Magnum) ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Magnum Bullets&lt;br /&gt;
! Name&lt;br /&gt;
! Damage&lt;br /&gt;
! AP&lt;br /&gt;
! Pierce&lt;br /&gt;
! Ricochet&lt;br /&gt;
! Pierce Level&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| .45 Magnum SP&lt;br /&gt;
| Piercing: 35&lt;br /&gt;
| -0.25&lt;br /&gt;
| 0.40&lt;br /&gt;
| 0.30&lt;br /&gt;
| —&lt;br /&gt;
| SP (Soft Point / Semi-jacket)&lt;br /&gt;
|-&lt;br /&gt;
| .45 Magnum HP&lt;br /&gt;
| Piercing: 46&lt;br /&gt;
| -1&lt;br /&gt;
| 0.03&lt;br /&gt;
| 0.15&lt;br /&gt;
| —&lt;br /&gt;
| HP (Hollow Point)&lt;br /&gt;
|-&lt;br /&gt;
| .45 Magnum FMJ&lt;br /&gt;
| Piercing: 28&lt;br /&gt;
| 0.35&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.80&lt;br /&gt;
| Metal&lt;br /&gt;
| FMJ (Full Metal Jacket)&lt;br /&gt;
|-&lt;br /&gt;
| .45 Magnum Practice&lt;br /&gt;
| Blunt: 2&lt;br /&gt;
| —&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.48&lt;br /&gt;
| —&lt;br /&gt;
| Training round&lt;br /&gt;
|-&lt;br /&gt;
| .45 Magnum Incendiary&lt;br /&gt;
| Blunt: 3, Heat: 32&lt;br /&gt;
| —&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.48&lt;br /&gt;
| —&lt;br /&gt;
| Incendiary &amp;lt;br&amp;gt; Lights people on fire &lt;br /&gt;
|-&lt;br /&gt;
| .45 Magnum Uranium&lt;br /&gt;
| Radiation: 15, Piercing: 20&lt;br /&gt;
| —&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.80&lt;br /&gt;
| HardenedMetal&lt;br /&gt;
| Depleted Uranium&lt;br /&gt;
|-&lt;br /&gt;
| .45 Magnum AP&lt;br /&gt;
| Piercing: 21&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.81&lt;br /&gt;
| 0.48&lt;br /&gt;
| HardenedMetal&lt;br /&gt;
| AP (Armor-Piercing)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Light Rifle Bullets (.30 Rifle) ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Light Rifle Bullets&lt;br /&gt;
! Name&lt;br /&gt;
! Damage&lt;br /&gt;
! AP&lt;br /&gt;
! Pierce&lt;br /&gt;
! Ricochet&lt;br /&gt;
! Pierce Level&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| .30 Rifle SP&lt;br /&gt;
| Piercing: 19&lt;br /&gt;
| -0.25&lt;br /&gt;
| 0.40&lt;br /&gt;
| 0.30&lt;br /&gt;
| Metal&lt;br /&gt;
| SP (Soft Point / Semi-jacket)&lt;br /&gt;
|-&lt;br /&gt;
| .30 Rifle HP&lt;br /&gt;
| Piercing: 25&lt;br /&gt;
| -1&lt;br /&gt;
| 0.03&lt;br /&gt;
| 0.15&lt;br /&gt;
| Wood&lt;br /&gt;
| HP (Hollow Point)&lt;br /&gt;
|-&lt;br /&gt;
| .30 Rifle FMJ&lt;br /&gt;
| Piercing: 15&lt;br /&gt;
| 0.35&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.80&lt;br /&gt;
| Metal&lt;br /&gt;
| FMJ (Full Metal Jacket)&lt;br /&gt;
|-&lt;br /&gt;
| .30 Auto AP&lt;br /&gt;
| Piercing: 11&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.81&lt;br /&gt;
| 0.48&lt;br /&gt;
| HardenedMetal&lt;br /&gt;
| AP (Armor-Piercing)&lt;br /&gt;
|-&lt;br /&gt;
| .30 Rifle Practice&lt;br /&gt;
| Blunt: 2&lt;br /&gt;
| —&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.48&lt;br /&gt;
| —&lt;br /&gt;
| Training round&lt;br /&gt;
|-&lt;br /&gt;
| .30 Rifle Incendiary&lt;br /&gt;
| Blunt: 3, Heat: 16&lt;br /&gt;
| —&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.48&lt;br /&gt;
| —&lt;br /&gt;
| Incendiary (igniteOnCollision = true)&lt;br /&gt;
|-&lt;br /&gt;
| .30 Rifle Uranium&lt;br /&gt;
| Radiation: 9, Piercing: 10&lt;br /&gt;
| —&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.80&lt;br /&gt;
| HardenedMetal&lt;br /&gt;
| Depleted Uranium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Caseless Rifle ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Caseless Rifle&lt;br /&gt;
! Name&lt;br /&gt;
! Damage&lt;br /&gt;
! AP&lt;br /&gt;
! Pierce&lt;br /&gt;
! Ricochet&lt;br /&gt;
! Pierce Level&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| .25 caseless&lt;br /&gt;
| Piercing: 19&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Standard caseless round&lt;br /&gt;
|-&lt;br /&gt;
| .25 caseless practice&lt;br /&gt;
| Blunt: 2&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Training round&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Heavy Rifle &amp;amp; Minigun ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Heavy Rifle &amp;amp; Minigun&lt;br /&gt;
! Name&lt;br /&gt;
! Damage&lt;br /&gt;
! AP&lt;br /&gt;
! Pierce&lt;br /&gt;
! Ricochet&lt;br /&gt;
! Pierce Level&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| .20 rifle&lt;br /&gt;
| Piercing: 19&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Heavy rifle round&lt;br /&gt;
|-&lt;br /&gt;
| .10 rifle&lt;br /&gt;
| Piercing: 5&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Minigun round&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Standard Rifle Bullets ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Standard Rifle Bullets&lt;br /&gt;
! ID&lt;br /&gt;
! Damage&lt;br /&gt;
! AP&lt;br /&gt;
! Pierce&lt;br /&gt;
! Ricochet&lt;br /&gt;
! Pierce Level&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| BulletRifleTraceSP&lt;br /&gt;
| Piercing: 17&lt;br /&gt;
| -0.25&lt;br /&gt;
| 0.40&lt;br /&gt;
| 0.30&lt;br /&gt;
| Wood&lt;br /&gt;
| SP (Soft Point / Semi-jacket)&lt;br /&gt;
|-&lt;br /&gt;
| BulletRifleTraceHP&lt;br /&gt;
| Piercing: 22&lt;br /&gt;
| -1&lt;br /&gt;
| 0.03&lt;br /&gt;
| 0.15&lt;br /&gt;
| —&lt;br /&gt;
| HP (Hollow Point)&lt;br /&gt;
|-&lt;br /&gt;
| BulletRifleTraceFMJ&lt;br /&gt;
| Piercing: 14&lt;br /&gt;
| 0.35&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.80&lt;br /&gt;
| Metal&lt;br /&gt;
| FMJ (Full Metal Jacket)&lt;br /&gt;
|-&lt;br /&gt;
| BulletRifleTraceAP&lt;br /&gt;
| Piercing: 10&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.81&lt;br /&gt;
| 0.48&lt;br /&gt;
| HardenedMetal&lt;br /&gt;
| AP (Armor-Piercing)&lt;br /&gt;
|-&lt;br /&gt;
| BulletRifleTracePractice&lt;br /&gt;
| Blunt: 2&lt;br /&gt;
| —&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.48&lt;br /&gt;
| —&lt;br /&gt;
| Training round&lt;br /&gt;
|-&lt;br /&gt;
| BulletRifleTraceIncendiary&lt;br /&gt;
| Blunt: 2, Heat: 15&lt;br /&gt;
| —&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.48&lt;br /&gt;
| —&lt;br /&gt;
| Incendiary (igniteOnCollision = true)&lt;br /&gt;
|-&lt;br /&gt;
| BulletRifleTraceUranium&lt;br /&gt;
| Radiation: 7, Piercing: 8&lt;br /&gt;
| —&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.80&lt;br /&gt;
| HardenedMetal&lt;br /&gt;
| Depleted Uranium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Energy Projectiles ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Energy Projectiles&lt;br /&gt;
! ID&lt;br /&gt;
! Damage&lt;br /&gt;
! AP&lt;br /&gt;
! Pierce&lt;br /&gt;
! Ricochet&lt;br /&gt;
! Pierce Level&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| LaserBolt&lt;br /&gt;
| Heat: 20&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Standard laser shot&lt;br /&gt;
|-&lt;br /&gt;
| DestroyBolt&lt;br /&gt;
| Heat: 50&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| High-damage “destroying” bolt&lt;br /&gt;
|-&lt;br /&gt;
| DisablerBolt&lt;br /&gt;
| Heat: 5&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Disabling shot; +25 staminaDamage&lt;br /&gt;
|-&lt;br /&gt;
| TaserBolt&lt;br /&gt;
| Heat: 5&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Taser; +33 staminaDamage, knockdown=0.5, maxLength=5&lt;br /&gt;
|-&lt;br /&gt;
| AdvancedTaserBolt&lt;br /&gt;
| Heat: 5&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Improved taser; +33 staminaDamage, knockdown=3, maxLength=7&lt;br /&gt;
|-&lt;br /&gt;
| EmpPulse&lt;br /&gt;
| — (EMP effect only)&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Generates 2-tile EMP pulse, disables electronics&lt;br /&gt;
|-&lt;br /&gt;
| DecloneBolt&lt;br /&gt;
| Radiation: 10, Cellular: 20&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| “Declone” damage (radiation + cellular)&lt;br /&gt;
|-&lt;br /&gt;
| SniperBolt&lt;br /&gt;
| Heat: 60&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Sniper laser; +40 staminaDamage, knockdown=3&lt;br /&gt;
|-&lt;br /&gt;
| EnergyCrossbowBolt&lt;br /&gt;
| Poison: 20&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Energy crossbow bolt; +30 staminaDamage, knockdown=1, maxLength=10&lt;br /&gt;
|-&lt;br /&gt;
| MiniEnergyCrossbowBolt&lt;br /&gt;
| Poison: 10&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Weaker crossbow bolt; +40 staminaDamage, knockdown=2, maxLength=10&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Clone0401</name></author>
	</entry>
	<entry>
		<id>https://wiki.starlight.network/index.php?title=Ammo&amp;diff=428</id>
		<title>Ammo</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=Ammo&amp;diff=428"/>
		<updated>2025-02-07T22:48:39Z</updated>

		<summary type="html">&lt;p&gt;Clone0401: /* Heavy Rifle &amp;amp; Minigun */ changes ID to Name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Definitions ==&lt;br /&gt;
AP level is how much armor effects the bullet&#039;s damage. &amp;lt;br&amp;gt;&lt;br /&gt;
for example for softpoint pistol ammunition it would be armor - (-0.25 * armor)&lt;br /&gt;
&lt;br /&gt;
Pierce Level is the bullet&#039;s ability to peirce though an object of a material level the same or lower as written.&lt;br /&gt;
== Pistol Bullets (.35 Auto) ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Pistol Bullets&lt;br /&gt;
! Name&lt;br /&gt;
! Damage&lt;br /&gt;
! AP&lt;br /&gt;
! Pierce&lt;br /&gt;
! Ricochet&lt;br /&gt;
! Pierce Level&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| .35 Auto SP&lt;br /&gt;
| Piercing: 16&lt;br /&gt;
| -0.25&lt;br /&gt;
| 0.40&lt;br /&gt;
| 0.30&lt;br /&gt;
| —&lt;br /&gt;
| SP (Soft Point / Semi-jacket)&lt;br /&gt;
|-&lt;br /&gt;
| .35 Auto HP&lt;br /&gt;
| Piercing: 20&lt;br /&gt;
| -1&lt;br /&gt;
| 0.03&lt;br /&gt;
| 0.15&lt;br /&gt;
| —&lt;br /&gt;
| HP (Hollow Point)&lt;br /&gt;
|-&lt;br /&gt;
| .35 Auto FMJ&lt;br /&gt;
| Piercing: 12&lt;br /&gt;
| 0.35&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.80&lt;br /&gt;
| Wood&lt;br /&gt;
| FMJ (Full Metal Jacket)&lt;br /&gt;
|-&lt;br /&gt;
| .35 Auto Practice&lt;br /&gt;
| Blunt: 2&lt;br /&gt;
| —&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.48&lt;br /&gt;
| —&lt;br /&gt;
| Training round&lt;br /&gt;
|-&lt;br /&gt;
| .35 Auto Incendiary&lt;br /&gt;
| Blunt: 2, Heat: 14&lt;br /&gt;
| —&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.48&lt;br /&gt;
| —&lt;br /&gt;
| Incendiary &amp;lt;br&amp;gt; Lights people on fire&lt;br /&gt;
|-&lt;br /&gt;
| .35 Auto Uranium&lt;br /&gt;
| Radiation: 6, Piercing: 10&lt;br /&gt;
| —&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.80&lt;br /&gt;
| HardenedMetal&lt;br /&gt;
| Depleted Uranium&lt;br /&gt;
|-&lt;br /&gt;
| .35 Auto AP&lt;br /&gt;
| Piercing: 9&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.81&lt;br /&gt;
| 0.48&lt;br /&gt;
| Metal&lt;br /&gt;
| AP (Armor-Piercing)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Low-Caliber / Debug Bullets ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Low-Caliber / Debug Bullets&lt;br /&gt;
! ID&lt;br /&gt;
! Damage&lt;br /&gt;
! AP&lt;br /&gt;
! Pierce&lt;br /&gt;
! Ricochet&lt;br /&gt;
! Pierce Level&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| PracticeBulletTrace&lt;br /&gt;
| Blunt: 2&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Training round&lt;br /&gt;
|-&lt;br /&gt;
| AntiMaterielBulletTrace&lt;br /&gt;
| Piercing: 40, Structural: 30&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Extra structural damage; +35 staminaDamage&lt;br /&gt;
|-&lt;br /&gt;
| DebugBulletTrace&lt;br /&gt;
| Blunt: 20000&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Debug round with extremely high damage&lt;br /&gt;
|-&lt;br /&gt;
| RubberBulletTrace&lt;br /&gt;
| Blunt: 1&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Rubber bullet; +12 staminaDamage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Magnum Bullets (.45 Magnum) ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Magnum Bullets&lt;br /&gt;
! Name&lt;br /&gt;
! Damage&lt;br /&gt;
! AP&lt;br /&gt;
! Pierce&lt;br /&gt;
! Ricochet&lt;br /&gt;
! Pierce Level&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| .45 Magnum SP&lt;br /&gt;
| Piercing: 35&lt;br /&gt;
| -0.25&lt;br /&gt;
| 0.40&lt;br /&gt;
| 0.30&lt;br /&gt;
| —&lt;br /&gt;
| SP (Soft Point / Semi-jacket)&lt;br /&gt;
|-&lt;br /&gt;
| .45 Magnum HP&lt;br /&gt;
| Piercing: 46&lt;br /&gt;
| -1&lt;br /&gt;
| 0.03&lt;br /&gt;
| 0.15&lt;br /&gt;
| —&lt;br /&gt;
| HP (Hollow Point)&lt;br /&gt;
|-&lt;br /&gt;
| .45 Magnum FMJ&lt;br /&gt;
| Piercing: 28&lt;br /&gt;
| 0.35&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.80&lt;br /&gt;
| Metal&lt;br /&gt;
| FMJ (Full Metal Jacket)&lt;br /&gt;
|-&lt;br /&gt;
| .45 Magnum Practice&lt;br /&gt;
| Blunt: 2&lt;br /&gt;
| —&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.48&lt;br /&gt;
| —&lt;br /&gt;
| Training round&lt;br /&gt;
|-&lt;br /&gt;
| .45 Magnum Incendiary&lt;br /&gt;
| Blunt: 3, Heat: 32&lt;br /&gt;
| —&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.48&lt;br /&gt;
| —&lt;br /&gt;
| Incendiary &amp;lt;br&amp;gt; Lights people on fire &lt;br /&gt;
|-&lt;br /&gt;
| .45 Magnum Uranium&lt;br /&gt;
| Radiation: 15, Piercing: 20&lt;br /&gt;
| —&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.80&lt;br /&gt;
| HardenedMetal&lt;br /&gt;
| Depleted Uranium&lt;br /&gt;
|-&lt;br /&gt;
| .45 Magnum AP&lt;br /&gt;
| Piercing: 21&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.81&lt;br /&gt;
| 0.48&lt;br /&gt;
| HardenedMetal&lt;br /&gt;
| AP (Armor-Piercing)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Light Rifle Bullets (.30 Rifle) ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Light Rifle Bullets&lt;br /&gt;
! Name&lt;br /&gt;
! Damage&lt;br /&gt;
! AP&lt;br /&gt;
! Pierce&lt;br /&gt;
! Ricochet&lt;br /&gt;
! Pierce Level&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| .30 Rifle SP&lt;br /&gt;
| Piercing: 19&lt;br /&gt;
| -0.25&lt;br /&gt;
| 0.40&lt;br /&gt;
| 0.30&lt;br /&gt;
| Metal&lt;br /&gt;
| SP (Soft Point / Semi-jacket)&lt;br /&gt;
|-&lt;br /&gt;
| .30 Rifle HP&lt;br /&gt;
| Piercing: 25&lt;br /&gt;
| -1&lt;br /&gt;
| 0.03&lt;br /&gt;
| 0.15&lt;br /&gt;
| Wood&lt;br /&gt;
| HP (Hollow Point)&lt;br /&gt;
|-&lt;br /&gt;
| .30 Rifle FMJ&lt;br /&gt;
| Piercing: 15&lt;br /&gt;
| 0.35&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.80&lt;br /&gt;
| Metal&lt;br /&gt;
| FMJ (Full Metal Jacket)&lt;br /&gt;
|-&lt;br /&gt;
| .30 Auto AP&lt;br /&gt;
| Piercing: 11&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.81&lt;br /&gt;
| 0.48&lt;br /&gt;
| HardenedMetal&lt;br /&gt;
| AP (Armor-Piercing)&lt;br /&gt;
|-&lt;br /&gt;
| .30 Rifle Practice&lt;br /&gt;
| Blunt: 2&lt;br /&gt;
| —&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.48&lt;br /&gt;
| —&lt;br /&gt;
| Training round&lt;br /&gt;
|-&lt;br /&gt;
| .30 Rifle Incendiary&lt;br /&gt;
| Blunt: 3, Heat: 16&lt;br /&gt;
| —&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.48&lt;br /&gt;
| —&lt;br /&gt;
| Incendiary (igniteOnCollision = true)&lt;br /&gt;
|-&lt;br /&gt;
| .30 Rifle Uranium&lt;br /&gt;
| Radiation: 9, Piercing: 10&lt;br /&gt;
| —&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.80&lt;br /&gt;
| HardenedMetal&lt;br /&gt;
| Depleted Uranium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Caseless Rifle ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Caseless Rifle&lt;br /&gt;
! ID&lt;br /&gt;
! Damage&lt;br /&gt;
! AP&lt;br /&gt;
! Pierce&lt;br /&gt;
! Ricochet&lt;br /&gt;
! Pierce Level&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| BulletCaselessRifleTrace&lt;br /&gt;
| Piercing: 19&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Standard caseless round&lt;br /&gt;
|-&lt;br /&gt;
| BulletCaselessRiflePracticeTrace&lt;br /&gt;
| Blunt: 2&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Training round&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Heavy Rifle &amp;amp; Minigun ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Heavy Rifle &amp;amp; Minigun&lt;br /&gt;
! Name&lt;br /&gt;
! Damage&lt;br /&gt;
! AP&lt;br /&gt;
! Pierce&lt;br /&gt;
! Ricochet&lt;br /&gt;
! Pierce Level&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| .20 rifle&lt;br /&gt;
| Piercing: 19&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Heavy rifle round&lt;br /&gt;
|-&lt;br /&gt;
| .10 rifle&lt;br /&gt;
| Piercing: 5&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Minigun round&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Standard Rifle Bullets ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Standard Rifle Bullets&lt;br /&gt;
! ID&lt;br /&gt;
! Damage&lt;br /&gt;
! AP&lt;br /&gt;
! Pierce&lt;br /&gt;
! Ricochet&lt;br /&gt;
! Pierce Level&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| BulletRifleTraceSP&lt;br /&gt;
| Piercing: 17&lt;br /&gt;
| -0.25&lt;br /&gt;
| 0.40&lt;br /&gt;
| 0.30&lt;br /&gt;
| Wood&lt;br /&gt;
| SP (Soft Point / Semi-jacket)&lt;br /&gt;
|-&lt;br /&gt;
| BulletRifleTraceHP&lt;br /&gt;
| Piercing: 22&lt;br /&gt;
| -1&lt;br /&gt;
| 0.03&lt;br /&gt;
| 0.15&lt;br /&gt;
| —&lt;br /&gt;
| HP (Hollow Point)&lt;br /&gt;
|-&lt;br /&gt;
| BulletRifleTraceFMJ&lt;br /&gt;
| Piercing: 14&lt;br /&gt;
| 0.35&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.80&lt;br /&gt;
| Metal&lt;br /&gt;
| FMJ (Full Metal Jacket)&lt;br /&gt;
|-&lt;br /&gt;
| BulletRifleTraceAP&lt;br /&gt;
| Piercing: 10&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.81&lt;br /&gt;
| 0.48&lt;br /&gt;
| HardenedMetal&lt;br /&gt;
| AP (Armor-Piercing)&lt;br /&gt;
|-&lt;br /&gt;
| BulletRifleTracePractice&lt;br /&gt;
| Blunt: 2&lt;br /&gt;
| —&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.48&lt;br /&gt;
| —&lt;br /&gt;
| Training round&lt;br /&gt;
|-&lt;br /&gt;
| BulletRifleTraceIncendiary&lt;br /&gt;
| Blunt: 2, Heat: 15&lt;br /&gt;
| —&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.48&lt;br /&gt;
| —&lt;br /&gt;
| Incendiary (igniteOnCollision = true)&lt;br /&gt;
|-&lt;br /&gt;
| BulletRifleTraceUranium&lt;br /&gt;
| Radiation: 7, Piercing: 8&lt;br /&gt;
| —&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.80&lt;br /&gt;
| HardenedMetal&lt;br /&gt;
| Depleted Uranium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Energy Projectiles ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Energy Projectiles&lt;br /&gt;
! ID&lt;br /&gt;
! Damage&lt;br /&gt;
! AP&lt;br /&gt;
! Pierce&lt;br /&gt;
! Ricochet&lt;br /&gt;
! Pierce Level&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| LaserBolt&lt;br /&gt;
| Heat: 20&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Standard laser shot&lt;br /&gt;
|-&lt;br /&gt;
| DestroyBolt&lt;br /&gt;
| Heat: 50&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| High-damage “destroying” bolt&lt;br /&gt;
|-&lt;br /&gt;
| DisablerBolt&lt;br /&gt;
| Heat: 5&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Disabling shot; +25 staminaDamage&lt;br /&gt;
|-&lt;br /&gt;
| TaserBolt&lt;br /&gt;
| Heat: 5&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Taser; +33 staminaDamage, knockdown=0.5, maxLength=5&lt;br /&gt;
|-&lt;br /&gt;
| AdvancedTaserBolt&lt;br /&gt;
| Heat: 5&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Improved taser; +33 staminaDamage, knockdown=3, maxLength=7&lt;br /&gt;
|-&lt;br /&gt;
| EmpPulse&lt;br /&gt;
| — (EMP effect only)&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Generates 2-tile EMP pulse, disables electronics&lt;br /&gt;
|-&lt;br /&gt;
| DecloneBolt&lt;br /&gt;
| Radiation: 10, Cellular: 20&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| “Declone” damage (radiation + cellular)&lt;br /&gt;
|-&lt;br /&gt;
| SniperBolt&lt;br /&gt;
| Heat: 60&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Sniper laser; +40 staminaDamage, knockdown=3&lt;br /&gt;
|-&lt;br /&gt;
| EnergyCrossbowBolt&lt;br /&gt;
| Poison: 20&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Energy crossbow bolt; +30 staminaDamage, knockdown=1, maxLength=10&lt;br /&gt;
|-&lt;br /&gt;
| MiniEnergyCrossbowBolt&lt;br /&gt;
| Poison: 10&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Weaker crossbow bolt; +40 staminaDamage, knockdown=2, maxLength=10&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Clone0401</name></author>
	</entry>
	<entry>
		<id>https://wiki.starlight.network/index.php?title=Ammo&amp;diff=426</id>
		<title>Ammo</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=Ammo&amp;diff=426"/>
		<updated>2025-02-07T22:46:41Z</updated>

		<summary type="html">&lt;p&gt;Clone0401: /* Pistol Bullets */ adds name to header&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Definitions ==&lt;br /&gt;
AP level is how much armor effects the bullet&#039;s damage. &amp;lt;br&amp;gt;&lt;br /&gt;
for example for softpoint pistol ammunition it would be armor - (-0.25 * armor)&lt;br /&gt;
&lt;br /&gt;
Pierce Level is the bullet&#039;s ability to peirce though an object of a material level the same or lower as written.&lt;br /&gt;
== Pistol Bullets (.35 Auto) ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Pistol Bullets&lt;br /&gt;
! Name&lt;br /&gt;
! Damage&lt;br /&gt;
! AP&lt;br /&gt;
! Pierce&lt;br /&gt;
! Ricochet&lt;br /&gt;
! Pierce Level&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| .35 Auto SP&lt;br /&gt;
| Piercing: 16&lt;br /&gt;
| -0.25&lt;br /&gt;
| 0.40&lt;br /&gt;
| 0.30&lt;br /&gt;
| —&lt;br /&gt;
| SP (Soft Point / Semi-jacket)&lt;br /&gt;
|-&lt;br /&gt;
| .35 Auto HP&lt;br /&gt;
| Piercing: 20&lt;br /&gt;
| -1&lt;br /&gt;
| 0.03&lt;br /&gt;
| 0.15&lt;br /&gt;
| —&lt;br /&gt;
| HP (Hollow Point)&lt;br /&gt;
|-&lt;br /&gt;
| .35 Auto FMJ&lt;br /&gt;
| Piercing: 12&lt;br /&gt;
| 0.35&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.80&lt;br /&gt;
| Wood&lt;br /&gt;
| FMJ (Full Metal Jacket)&lt;br /&gt;
|-&lt;br /&gt;
| .35 Auto Practice&lt;br /&gt;
| Blunt: 2&lt;br /&gt;
| —&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.48&lt;br /&gt;
| —&lt;br /&gt;
| Training round&lt;br /&gt;
|-&lt;br /&gt;
| .35 Auto Incendiary&lt;br /&gt;
| Blunt: 2, Heat: 14&lt;br /&gt;
| —&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.48&lt;br /&gt;
| —&lt;br /&gt;
| Incendiary &amp;lt;br&amp;gt; Lights people on fire&lt;br /&gt;
|-&lt;br /&gt;
| .35 Auto Uranium&lt;br /&gt;
| Radiation: 6, Piercing: 10&lt;br /&gt;
| —&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.80&lt;br /&gt;
| HardenedMetal&lt;br /&gt;
| Depleted Uranium&lt;br /&gt;
|-&lt;br /&gt;
| .35 Auto AP&lt;br /&gt;
| Piercing: 9&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.81&lt;br /&gt;
| 0.48&lt;br /&gt;
| Metal&lt;br /&gt;
| AP (Armor-Piercing)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Low-Caliber / Debug Bullets ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Low-Caliber / Debug Bullets&lt;br /&gt;
! ID&lt;br /&gt;
! Damage&lt;br /&gt;
! AP&lt;br /&gt;
! Pierce&lt;br /&gt;
! Ricochet&lt;br /&gt;
! Pierce Level&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| PracticeBulletTrace&lt;br /&gt;
| Blunt: 2&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Training round&lt;br /&gt;
|-&lt;br /&gt;
| AntiMaterielBulletTrace&lt;br /&gt;
| Piercing: 40, Structural: 30&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Extra structural damage; +35 staminaDamage&lt;br /&gt;
|-&lt;br /&gt;
| DebugBulletTrace&lt;br /&gt;
| Blunt: 20000&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Debug round with extremely high damage&lt;br /&gt;
|-&lt;br /&gt;
| RubberBulletTrace&lt;br /&gt;
| Blunt: 1&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Rubber bullet; +12 staminaDamage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Magnum Bullets (.45 Magnum) ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Magnum Bullets&lt;br /&gt;
! Name&lt;br /&gt;
! Damage&lt;br /&gt;
! AP&lt;br /&gt;
! Pierce&lt;br /&gt;
! Ricochet&lt;br /&gt;
! Pierce Level&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| .45 Magnum SP&lt;br /&gt;
| Piercing: 35&lt;br /&gt;
| -0.25&lt;br /&gt;
| 0.40&lt;br /&gt;
| 0.30&lt;br /&gt;
| —&lt;br /&gt;
| SP (Soft Point / Semi-jacket)&lt;br /&gt;
|-&lt;br /&gt;
| .45 Magnum HP&lt;br /&gt;
| Piercing: 46&lt;br /&gt;
| -1&lt;br /&gt;
| 0.03&lt;br /&gt;
| 0.15&lt;br /&gt;
| —&lt;br /&gt;
| HP (Hollow Point)&lt;br /&gt;
|-&lt;br /&gt;
| .45 Magnum FMJ&lt;br /&gt;
| Piercing: 28&lt;br /&gt;
| 0.35&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.80&lt;br /&gt;
| Metal&lt;br /&gt;
| FMJ (Full Metal Jacket)&lt;br /&gt;
|-&lt;br /&gt;
| .45 Magnum Practice&lt;br /&gt;
| Blunt: 2&lt;br /&gt;
| —&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.48&lt;br /&gt;
| —&lt;br /&gt;
| Training round&lt;br /&gt;
|-&lt;br /&gt;
| .45 Magnum Incendiary&lt;br /&gt;
| Blunt: 3, Heat: 32&lt;br /&gt;
| —&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.48&lt;br /&gt;
| —&lt;br /&gt;
| Incendiary &amp;lt;br&amp;gt; Lights people on fire &lt;br /&gt;
|-&lt;br /&gt;
| .45 Magnum Uranium&lt;br /&gt;
| Radiation: 15, Piercing: 20&lt;br /&gt;
| —&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.80&lt;br /&gt;
| HardenedMetal&lt;br /&gt;
| Depleted Uranium&lt;br /&gt;
|-&lt;br /&gt;
| .45 Magnum AP&lt;br /&gt;
| Piercing: 21&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.81&lt;br /&gt;
| 0.48&lt;br /&gt;
| HardenedMetal&lt;br /&gt;
| AP (Armor-Piercing)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Light Rifle Bullets (.30 Rifle) ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Light Rifle Bullets&lt;br /&gt;
! Name&lt;br /&gt;
! Damage&lt;br /&gt;
! AP&lt;br /&gt;
! Pierce&lt;br /&gt;
! Ricochet&lt;br /&gt;
! Pierce Level&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| .30 Rifle SP&lt;br /&gt;
| Piercing: 19&lt;br /&gt;
| -0.25&lt;br /&gt;
| 0.40&lt;br /&gt;
| 0.30&lt;br /&gt;
| Metal&lt;br /&gt;
| SP (Soft Point / Semi-jacket)&lt;br /&gt;
|-&lt;br /&gt;
| .30 Rifle HP&lt;br /&gt;
| Piercing: 25&lt;br /&gt;
| -1&lt;br /&gt;
| 0.03&lt;br /&gt;
| 0.15&lt;br /&gt;
| Wood&lt;br /&gt;
| HP (Hollow Point)&lt;br /&gt;
|-&lt;br /&gt;
| .30 Rifle FMJ&lt;br /&gt;
| Piercing: 15&lt;br /&gt;
| 0.35&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.80&lt;br /&gt;
| Metal&lt;br /&gt;
| FMJ (Full Metal Jacket)&lt;br /&gt;
|-&lt;br /&gt;
| .30 Auto AP&lt;br /&gt;
| Piercing: 11&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.81&lt;br /&gt;
| 0.48&lt;br /&gt;
| HardenedMetal&lt;br /&gt;
| AP (Armor-Piercing)&lt;br /&gt;
|-&lt;br /&gt;
| .30 Rifle Practice&lt;br /&gt;
| Blunt: 2&lt;br /&gt;
| —&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.48&lt;br /&gt;
| —&lt;br /&gt;
| Training round&lt;br /&gt;
|-&lt;br /&gt;
| .30 Rifle Incendiary&lt;br /&gt;
| Blunt: 3, Heat: 16&lt;br /&gt;
| —&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.48&lt;br /&gt;
| —&lt;br /&gt;
| Incendiary (igniteOnCollision = true)&lt;br /&gt;
|-&lt;br /&gt;
| .30 Rifle Uranium&lt;br /&gt;
| Radiation: 9, Piercing: 10&lt;br /&gt;
| —&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.80&lt;br /&gt;
| HardenedMetal&lt;br /&gt;
| Depleted Uranium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Caseless Rifle ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Caseless Rifle&lt;br /&gt;
! ID&lt;br /&gt;
! Damage&lt;br /&gt;
! AP&lt;br /&gt;
! Pierce&lt;br /&gt;
! Ricochet&lt;br /&gt;
! Pierce Level&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| BulletCaselessRifleTrace&lt;br /&gt;
| Piercing: 19&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Standard caseless round&lt;br /&gt;
|-&lt;br /&gt;
| BulletCaselessRiflePracticeTrace&lt;br /&gt;
| Blunt: 2&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Training round&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Heavy Rifle &amp;amp; Minigun ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Heavy Rifle &amp;amp; Minigun&lt;br /&gt;
! ID&lt;br /&gt;
! Damage&lt;br /&gt;
! AP&lt;br /&gt;
! Pierce&lt;br /&gt;
! Ricochet&lt;br /&gt;
! Pierce Level&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| BulletHeavyRifleTrace&lt;br /&gt;
| Piercing: 19&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Heavy rifle round&lt;br /&gt;
|-&lt;br /&gt;
| BulletMinigunTrace&lt;br /&gt;
| Piercing: 5&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Minigun round&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Standard Rifle Bullets ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Standard Rifle Bullets&lt;br /&gt;
! ID&lt;br /&gt;
! Damage&lt;br /&gt;
! AP&lt;br /&gt;
! Pierce&lt;br /&gt;
! Ricochet&lt;br /&gt;
! Pierce Level&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| BulletRifleTraceSP&lt;br /&gt;
| Piercing: 17&lt;br /&gt;
| -0.25&lt;br /&gt;
| 0.40&lt;br /&gt;
| 0.30&lt;br /&gt;
| Wood&lt;br /&gt;
| SP (Soft Point / Semi-jacket)&lt;br /&gt;
|-&lt;br /&gt;
| BulletRifleTraceHP&lt;br /&gt;
| Piercing: 22&lt;br /&gt;
| -1&lt;br /&gt;
| 0.03&lt;br /&gt;
| 0.15&lt;br /&gt;
| —&lt;br /&gt;
| HP (Hollow Point)&lt;br /&gt;
|-&lt;br /&gt;
| BulletRifleTraceFMJ&lt;br /&gt;
| Piercing: 14&lt;br /&gt;
| 0.35&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.80&lt;br /&gt;
| Metal&lt;br /&gt;
| FMJ (Full Metal Jacket)&lt;br /&gt;
|-&lt;br /&gt;
| BulletRifleTraceAP&lt;br /&gt;
| Piercing: 10&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.81&lt;br /&gt;
| 0.48&lt;br /&gt;
| HardenedMetal&lt;br /&gt;
| AP (Armor-Piercing)&lt;br /&gt;
|-&lt;br /&gt;
| BulletRifleTracePractice&lt;br /&gt;
| Blunt: 2&lt;br /&gt;
| —&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.48&lt;br /&gt;
| —&lt;br /&gt;
| Training round&lt;br /&gt;
|-&lt;br /&gt;
| BulletRifleTraceIncendiary&lt;br /&gt;
| Blunt: 2, Heat: 15&lt;br /&gt;
| —&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.48&lt;br /&gt;
| —&lt;br /&gt;
| Incendiary (igniteOnCollision = true)&lt;br /&gt;
|-&lt;br /&gt;
| BulletRifleTraceUranium&lt;br /&gt;
| Radiation: 7, Piercing: 8&lt;br /&gt;
| —&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.80&lt;br /&gt;
| HardenedMetal&lt;br /&gt;
| Depleted Uranium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Energy Projectiles ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Energy Projectiles&lt;br /&gt;
! ID&lt;br /&gt;
! Damage&lt;br /&gt;
! AP&lt;br /&gt;
! Pierce&lt;br /&gt;
! Ricochet&lt;br /&gt;
! Pierce Level&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| LaserBolt&lt;br /&gt;
| Heat: 20&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Standard laser shot&lt;br /&gt;
|-&lt;br /&gt;
| DestroyBolt&lt;br /&gt;
| Heat: 50&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| High-damage “destroying” bolt&lt;br /&gt;
|-&lt;br /&gt;
| DisablerBolt&lt;br /&gt;
| Heat: 5&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Disabling shot; +25 staminaDamage&lt;br /&gt;
|-&lt;br /&gt;
| TaserBolt&lt;br /&gt;
| Heat: 5&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Taser; +33 staminaDamage, knockdown=0.5, maxLength=5&lt;br /&gt;
|-&lt;br /&gt;
| AdvancedTaserBolt&lt;br /&gt;
| Heat: 5&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Improved taser; +33 staminaDamage, knockdown=3, maxLength=7&lt;br /&gt;
|-&lt;br /&gt;
| EmpPulse&lt;br /&gt;
| — (EMP effect only)&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Generates 2-tile EMP pulse, disables electronics&lt;br /&gt;
|-&lt;br /&gt;
| DecloneBolt&lt;br /&gt;
| Radiation: 10, Cellular: 20&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| “Declone” damage (radiation + cellular)&lt;br /&gt;
|-&lt;br /&gt;
| SniperBolt&lt;br /&gt;
| Heat: 60&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Sniper laser; +40 staminaDamage, knockdown=3&lt;br /&gt;
|-&lt;br /&gt;
| EnergyCrossbowBolt&lt;br /&gt;
| Poison: 20&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Energy crossbow bolt; +30 staminaDamage, knockdown=1, maxLength=10&lt;br /&gt;
|-&lt;br /&gt;
| MiniEnergyCrossbowBolt&lt;br /&gt;
| Poison: 10&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Weaker crossbow bolt; +40 staminaDamage, knockdown=2, maxLength=10&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Clone0401</name></author>
	</entry>
	<entry>
		<id>https://wiki.starlight.network/index.php?title=Ammo&amp;diff=425</id>
		<title>Ammo</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=Ammo&amp;diff=425"/>
		<updated>2025-02-07T22:46:08Z</updated>

		<summary type="html">&lt;p&gt;Clone0401: /* Magnum Bullets (.45 Magnum) */  rewrote incindiary note&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Definitions ==&lt;br /&gt;
AP level is how much armor effects the bullet&#039;s damage. &amp;lt;br&amp;gt;&lt;br /&gt;
for example for softpoint pistol ammunition it would be armor - (-0.25 * armor)&lt;br /&gt;
&lt;br /&gt;
Pierce Level is the bullet&#039;s ability to peirce though an object of a material level the same or lower as written.&lt;br /&gt;
== Pistol Bullets ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Pistol Bullets&lt;br /&gt;
! Name&lt;br /&gt;
! Damage&lt;br /&gt;
! AP&lt;br /&gt;
! Pierce&lt;br /&gt;
! Ricochet&lt;br /&gt;
! Pierce Level&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| .35 Auto SP&lt;br /&gt;
| Piercing: 16&lt;br /&gt;
| -0.25&lt;br /&gt;
| 0.40&lt;br /&gt;
| 0.30&lt;br /&gt;
| —&lt;br /&gt;
| SP (Soft Point / Semi-jacket)&lt;br /&gt;
|-&lt;br /&gt;
| .35 Auto HP&lt;br /&gt;
| Piercing: 20&lt;br /&gt;
| -1&lt;br /&gt;
| 0.03&lt;br /&gt;
| 0.15&lt;br /&gt;
| —&lt;br /&gt;
| HP (Hollow Point)&lt;br /&gt;
|-&lt;br /&gt;
| .35 Auto FMJ&lt;br /&gt;
| Piercing: 12&lt;br /&gt;
| 0.35&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.80&lt;br /&gt;
| Wood&lt;br /&gt;
| FMJ (Full Metal Jacket)&lt;br /&gt;
|-&lt;br /&gt;
| .35 Auto Practice&lt;br /&gt;
| Blunt: 2&lt;br /&gt;
| —&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.48&lt;br /&gt;
| —&lt;br /&gt;
| Training round&lt;br /&gt;
|-&lt;br /&gt;
| .35 Auto Incendiary&lt;br /&gt;
| Blunt: 2, Heat: 14&lt;br /&gt;
| —&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.48&lt;br /&gt;
| —&lt;br /&gt;
| Incendiary &amp;lt;br&amp;gt; Lights people on fire&lt;br /&gt;
|-&lt;br /&gt;
| .35 Auto Uranium&lt;br /&gt;
| Radiation: 6, Piercing: 10&lt;br /&gt;
| —&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.80&lt;br /&gt;
| HardenedMetal&lt;br /&gt;
| Depleted Uranium&lt;br /&gt;
|-&lt;br /&gt;
| .35 Auto AP&lt;br /&gt;
| Piercing: 9&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.81&lt;br /&gt;
| 0.48&lt;br /&gt;
| Metal&lt;br /&gt;
| AP (Armor-Piercing)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Low-Caliber / Debug Bullets ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Low-Caliber / Debug Bullets&lt;br /&gt;
! ID&lt;br /&gt;
! Damage&lt;br /&gt;
! AP&lt;br /&gt;
! Pierce&lt;br /&gt;
! Ricochet&lt;br /&gt;
! Pierce Level&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| PracticeBulletTrace&lt;br /&gt;
| Blunt: 2&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Training round&lt;br /&gt;
|-&lt;br /&gt;
| AntiMaterielBulletTrace&lt;br /&gt;
| Piercing: 40, Structural: 30&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Extra structural damage; +35 staminaDamage&lt;br /&gt;
|-&lt;br /&gt;
| DebugBulletTrace&lt;br /&gt;
| Blunt: 20000&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Debug round with extremely high damage&lt;br /&gt;
|-&lt;br /&gt;
| RubberBulletTrace&lt;br /&gt;
| Blunt: 1&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Rubber bullet; +12 staminaDamage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Magnum Bullets (.45 Magnum) ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Magnum Bullets&lt;br /&gt;
! Name&lt;br /&gt;
! Damage&lt;br /&gt;
! AP&lt;br /&gt;
! Pierce&lt;br /&gt;
! Ricochet&lt;br /&gt;
! Pierce Level&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| .45 Magnum SP&lt;br /&gt;
| Piercing: 35&lt;br /&gt;
| -0.25&lt;br /&gt;
| 0.40&lt;br /&gt;
| 0.30&lt;br /&gt;
| —&lt;br /&gt;
| SP (Soft Point / Semi-jacket)&lt;br /&gt;
|-&lt;br /&gt;
| .45 Magnum HP&lt;br /&gt;
| Piercing: 46&lt;br /&gt;
| -1&lt;br /&gt;
| 0.03&lt;br /&gt;
| 0.15&lt;br /&gt;
| —&lt;br /&gt;
| HP (Hollow Point)&lt;br /&gt;
|-&lt;br /&gt;
| .45 Magnum FMJ&lt;br /&gt;
| Piercing: 28&lt;br /&gt;
| 0.35&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.80&lt;br /&gt;
| Metal&lt;br /&gt;
| FMJ (Full Metal Jacket)&lt;br /&gt;
|-&lt;br /&gt;
| .45 Magnum Practice&lt;br /&gt;
| Blunt: 2&lt;br /&gt;
| —&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.48&lt;br /&gt;
| —&lt;br /&gt;
| Training round&lt;br /&gt;
|-&lt;br /&gt;
| .45 Magnum Incendiary&lt;br /&gt;
| Blunt: 3, Heat: 32&lt;br /&gt;
| —&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.48&lt;br /&gt;
| —&lt;br /&gt;
| Incendiary &amp;lt;br&amp;gt; Lights people on fire &lt;br /&gt;
|-&lt;br /&gt;
| .45 Magnum Uranium&lt;br /&gt;
| Radiation: 15, Piercing: 20&lt;br /&gt;
| —&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.80&lt;br /&gt;
| HardenedMetal&lt;br /&gt;
| Depleted Uranium&lt;br /&gt;
|-&lt;br /&gt;
| .45 Magnum AP&lt;br /&gt;
| Piercing: 21&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.81&lt;br /&gt;
| 0.48&lt;br /&gt;
| HardenedMetal&lt;br /&gt;
| AP (Armor-Piercing)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Light Rifle Bullets (.30 Rifle) ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Light Rifle Bullets&lt;br /&gt;
! Name&lt;br /&gt;
! Damage&lt;br /&gt;
! AP&lt;br /&gt;
! Pierce&lt;br /&gt;
! Ricochet&lt;br /&gt;
! Pierce Level&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| .30 Rifle SP&lt;br /&gt;
| Piercing: 19&lt;br /&gt;
| -0.25&lt;br /&gt;
| 0.40&lt;br /&gt;
| 0.30&lt;br /&gt;
| Metal&lt;br /&gt;
| SP (Soft Point / Semi-jacket)&lt;br /&gt;
|-&lt;br /&gt;
| .30 Rifle HP&lt;br /&gt;
| Piercing: 25&lt;br /&gt;
| -1&lt;br /&gt;
| 0.03&lt;br /&gt;
| 0.15&lt;br /&gt;
| Wood&lt;br /&gt;
| HP (Hollow Point)&lt;br /&gt;
|-&lt;br /&gt;
| .30 Rifle FMJ&lt;br /&gt;
| Piercing: 15&lt;br /&gt;
| 0.35&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.80&lt;br /&gt;
| Metal&lt;br /&gt;
| FMJ (Full Metal Jacket)&lt;br /&gt;
|-&lt;br /&gt;
| .30 Auto AP&lt;br /&gt;
| Piercing: 11&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.81&lt;br /&gt;
| 0.48&lt;br /&gt;
| HardenedMetal&lt;br /&gt;
| AP (Armor-Piercing)&lt;br /&gt;
|-&lt;br /&gt;
| .30 Rifle Practice&lt;br /&gt;
| Blunt: 2&lt;br /&gt;
| —&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.48&lt;br /&gt;
| —&lt;br /&gt;
| Training round&lt;br /&gt;
|-&lt;br /&gt;
| .30 Rifle Incendiary&lt;br /&gt;
| Blunt: 3, Heat: 16&lt;br /&gt;
| —&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.48&lt;br /&gt;
| —&lt;br /&gt;
| Incendiary (igniteOnCollision = true)&lt;br /&gt;
|-&lt;br /&gt;
| .30 Rifle Uranium&lt;br /&gt;
| Radiation: 9, Piercing: 10&lt;br /&gt;
| —&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.80&lt;br /&gt;
| HardenedMetal&lt;br /&gt;
| Depleted Uranium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Caseless Rifle ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Caseless Rifle&lt;br /&gt;
! ID&lt;br /&gt;
! Damage&lt;br /&gt;
! AP&lt;br /&gt;
! Pierce&lt;br /&gt;
! Ricochet&lt;br /&gt;
! Pierce Level&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| BulletCaselessRifleTrace&lt;br /&gt;
| Piercing: 19&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Standard caseless round&lt;br /&gt;
|-&lt;br /&gt;
| BulletCaselessRiflePracticeTrace&lt;br /&gt;
| Blunt: 2&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Training round&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Heavy Rifle &amp;amp; Minigun ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Heavy Rifle &amp;amp; Minigun&lt;br /&gt;
! ID&lt;br /&gt;
! Damage&lt;br /&gt;
! AP&lt;br /&gt;
! Pierce&lt;br /&gt;
! Ricochet&lt;br /&gt;
! Pierce Level&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| BulletHeavyRifleTrace&lt;br /&gt;
| Piercing: 19&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Heavy rifle round&lt;br /&gt;
|-&lt;br /&gt;
| BulletMinigunTrace&lt;br /&gt;
| Piercing: 5&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Minigun round&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Standard Rifle Bullets ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Standard Rifle Bullets&lt;br /&gt;
! ID&lt;br /&gt;
! Damage&lt;br /&gt;
! AP&lt;br /&gt;
! Pierce&lt;br /&gt;
! Ricochet&lt;br /&gt;
! Pierce Level&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| BulletRifleTraceSP&lt;br /&gt;
| Piercing: 17&lt;br /&gt;
| -0.25&lt;br /&gt;
| 0.40&lt;br /&gt;
| 0.30&lt;br /&gt;
| Wood&lt;br /&gt;
| SP (Soft Point / Semi-jacket)&lt;br /&gt;
|-&lt;br /&gt;
| BulletRifleTraceHP&lt;br /&gt;
| Piercing: 22&lt;br /&gt;
| -1&lt;br /&gt;
| 0.03&lt;br /&gt;
| 0.15&lt;br /&gt;
| —&lt;br /&gt;
| HP (Hollow Point)&lt;br /&gt;
|-&lt;br /&gt;
| BulletRifleTraceFMJ&lt;br /&gt;
| Piercing: 14&lt;br /&gt;
| 0.35&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.80&lt;br /&gt;
| Metal&lt;br /&gt;
| FMJ (Full Metal Jacket)&lt;br /&gt;
|-&lt;br /&gt;
| BulletRifleTraceAP&lt;br /&gt;
| Piercing: 10&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.81&lt;br /&gt;
| 0.48&lt;br /&gt;
| HardenedMetal&lt;br /&gt;
| AP (Armor-Piercing)&lt;br /&gt;
|-&lt;br /&gt;
| BulletRifleTracePractice&lt;br /&gt;
| Blunt: 2&lt;br /&gt;
| —&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.48&lt;br /&gt;
| —&lt;br /&gt;
| Training round&lt;br /&gt;
|-&lt;br /&gt;
| BulletRifleTraceIncendiary&lt;br /&gt;
| Blunt: 2, Heat: 15&lt;br /&gt;
| —&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.48&lt;br /&gt;
| —&lt;br /&gt;
| Incendiary (igniteOnCollision = true)&lt;br /&gt;
|-&lt;br /&gt;
| BulletRifleTraceUranium&lt;br /&gt;
| Radiation: 7, Piercing: 8&lt;br /&gt;
| —&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.80&lt;br /&gt;
| HardenedMetal&lt;br /&gt;
| Depleted Uranium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Energy Projectiles ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Energy Projectiles&lt;br /&gt;
! ID&lt;br /&gt;
! Damage&lt;br /&gt;
! AP&lt;br /&gt;
! Pierce&lt;br /&gt;
! Ricochet&lt;br /&gt;
! Pierce Level&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| LaserBolt&lt;br /&gt;
| Heat: 20&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Standard laser shot&lt;br /&gt;
|-&lt;br /&gt;
| DestroyBolt&lt;br /&gt;
| Heat: 50&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| High-damage “destroying” bolt&lt;br /&gt;
|-&lt;br /&gt;
| DisablerBolt&lt;br /&gt;
| Heat: 5&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Disabling shot; +25 staminaDamage&lt;br /&gt;
|-&lt;br /&gt;
| TaserBolt&lt;br /&gt;
| Heat: 5&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Taser; +33 staminaDamage, knockdown=0.5, maxLength=5&lt;br /&gt;
|-&lt;br /&gt;
| AdvancedTaserBolt&lt;br /&gt;
| Heat: 5&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Improved taser; +33 staminaDamage, knockdown=3, maxLength=7&lt;br /&gt;
|-&lt;br /&gt;
| EmpPulse&lt;br /&gt;
| — (EMP effect only)&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Generates 2-tile EMP pulse, disables electronics&lt;br /&gt;
|-&lt;br /&gt;
| DecloneBolt&lt;br /&gt;
| Radiation: 10, Cellular: 20&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| “Declone” damage (radiation + cellular)&lt;br /&gt;
|-&lt;br /&gt;
| SniperBolt&lt;br /&gt;
| Heat: 60&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Sniper laser; +40 staminaDamage, knockdown=3&lt;br /&gt;
|-&lt;br /&gt;
| EnergyCrossbowBolt&lt;br /&gt;
| Poison: 20&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Energy crossbow bolt; +30 staminaDamage, knockdown=1, maxLength=10&lt;br /&gt;
|-&lt;br /&gt;
| MiniEnergyCrossbowBolt&lt;br /&gt;
| Poison: 10&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Weaker crossbow bolt; +40 staminaDamage, knockdown=2, maxLength=10&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Clone0401</name></author>
	</entry>
	<entry>
		<id>https://wiki.starlight.network/index.php?title=Ammo&amp;diff=424</id>
		<title>Ammo</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=Ammo&amp;diff=424"/>
		<updated>2025-02-07T22:45:31Z</updated>

		<summary type="html">&lt;p&gt;Clone0401: /* Pistol Bullets */  changed ID to Name, rewrote incindiary notes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Definitions ==&lt;br /&gt;
AP level is how much armor effects the bullet&#039;s damage. &amp;lt;br&amp;gt;&lt;br /&gt;
for example for softpoint pistol ammunition it would be armor - (-0.25 * armor)&lt;br /&gt;
&lt;br /&gt;
Pierce Level is the bullet&#039;s ability to peirce though an object of a material level the same or lower as written.&lt;br /&gt;
== Pistol Bullets ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Pistol Bullets&lt;br /&gt;
! Name&lt;br /&gt;
! Damage&lt;br /&gt;
! AP&lt;br /&gt;
! Pierce&lt;br /&gt;
! Ricochet&lt;br /&gt;
! Pierce Level&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| .35 Auto SP&lt;br /&gt;
| Piercing: 16&lt;br /&gt;
| -0.25&lt;br /&gt;
| 0.40&lt;br /&gt;
| 0.30&lt;br /&gt;
| —&lt;br /&gt;
| SP (Soft Point / Semi-jacket)&lt;br /&gt;
|-&lt;br /&gt;
| .35 Auto HP&lt;br /&gt;
| Piercing: 20&lt;br /&gt;
| -1&lt;br /&gt;
| 0.03&lt;br /&gt;
| 0.15&lt;br /&gt;
| —&lt;br /&gt;
| HP (Hollow Point)&lt;br /&gt;
|-&lt;br /&gt;
| .35 Auto FMJ&lt;br /&gt;
| Piercing: 12&lt;br /&gt;
| 0.35&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.80&lt;br /&gt;
| Wood&lt;br /&gt;
| FMJ (Full Metal Jacket)&lt;br /&gt;
|-&lt;br /&gt;
| .35 Auto Practice&lt;br /&gt;
| Blunt: 2&lt;br /&gt;
| —&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.48&lt;br /&gt;
| —&lt;br /&gt;
| Training round&lt;br /&gt;
|-&lt;br /&gt;
| .35 Auto Incendiary&lt;br /&gt;
| Blunt: 2, Heat: 14&lt;br /&gt;
| —&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.48&lt;br /&gt;
| —&lt;br /&gt;
| Incendiary &amp;lt;br&amp;gt; Lights people on fire&lt;br /&gt;
|-&lt;br /&gt;
| .35 Auto Uranium&lt;br /&gt;
| Radiation: 6, Piercing: 10&lt;br /&gt;
| —&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.80&lt;br /&gt;
| HardenedMetal&lt;br /&gt;
| Depleted Uranium&lt;br /&gt;
|-&lt;br /&gt;
| .35 Auto AP&lt;br /&gt;
| Piercing: 9&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.81&lt;br /&gt;
| 0.48&lt;br /&gt;
| Metal&lt;br /&gt;
| AP (Armor-Piercing)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Low-Caliber / Debug Bullets ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Low-Caliber / Debug Bullets&lt;br /&gt;
! ID&lt;br /&gt;
! Damage&lt;br /&gt;
! AP&lt;br /&gt;
! Pierce&lt;br /&gt;
! Ricochet&lt;br /&gt;
! Pierce Level&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| PracticeBulletTrace&lt;br /&gt;
| Blunt: 2&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Training round&lt;br /&gt;
|-&lt;br /&gt;
| AntiMaterielBulletTrace&lt;br /&gt;
| Piercing: 40, Structural: 30&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Extra structural damage; +35 staminaDamage&lt;br /&gt;
|-&lt;br /&gt;
| DebugBulletTrace&lt;br /&gt;
| Blunt: 20000&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Debug round with extremely high damage&lt;br /&gt;
|-&lt;br /&gt;
| RubberBulletTrace&lt;br /&gt;
| Blunt: 1&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Rubber bullet; +12 staminaDamage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Magnum Bullets (.45 Magnum) ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Magnum Bullets&lt;br /&gt;
! Name&lt;br /&gt;
! Damage&lt;br /&gt;
! AP&lt;br /&gt;
! Pierce&lt;br /&gt;
! Ricochet&lt;br /&gt;
! Pierce Level&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| .45 Magnum SP&lt;br /&gt;
| Piercing: 35&lt;br /&gt;
| -0.25&lt;br /&gt;
| 0.40&lt;br /&gt;
| 0.30&lt;br /&gt;
| —&lt;br /&gt;
| SP (Soft Point / Semi-jacket)&lt;br /&gt;
|-&lt;br /&gt;
| .45 Magnum HP&lt;br /&gt;
| Piercing: 46&lt;br /&gt;
| -1&lt;br /&gt;
| 0.03&lt;br /&gt;
| 0.15&lt;br /&gt;
| —&lt;br /&gt;
| HP (Hollow Point)&lt;br /&gt;
|-&lt;br /&gt;
| .45 Magnum FMJ&lt;br /&gt;
| Piercing: 28&lt;br /&gt;
| 0.35&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.80&lt;br /&gt;
| Metal&lt;br /&gt;
| FMJ (Full Metal Jacket)&lt;br /&gt;
|-&lt;br /&gt;
| .45 Magnum Practice&lt;br /&gt;
| Blunt: 2&lt;br /&gt;
| —&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.48&lt;br /&gt;
| —&lt;br /&gt;
| Training round&lt;br /&gt;
|-&lt;br /&gt;
| .45 Magnum Incendiary&lt;br /&gt;
| Blunt: 3, Heat: 32&lt;br /&gt;
| —&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.48&lt;br /&gt;
| —&lt;br /&gt;
| Incendiary (igniteOnCollision = true)&lt;br /&gt;
|-&lt;br /&gt;
| .45 Magnum Uranium&lt;br /&gt;
| Radiation: 15, Piercing: 20&lt;br /&gt;
| —&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.80&lt;br /&gt;
| HardenedMetal&lt;br /&gt;
| Depleted Uranium&lt;br /&gt;
|-&lt;br /&gt;
| .45 Magnum AP&lt;br /&gt;
| Piercing: 21&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.81&lt;br /&gt;
| 0.48&lt;br /&gt;
| HardenedMetal&lt;br /&gt;
| AP (Armor-Piercing)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Light Rifle Bullets (.30 Rifle) ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Light Rifle Bullets&lt;br /&gt;
! Name&lt;br /&gt;
! Damage&lt;br /&gt;
! AP&lt;br /&gt;
! Pierce&lt;br /&gt;
! Ricochet&lt;br /&gt;
! Pierce Level&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| .30 Rifle SP&lt;br /&gt;
| Piercing: 19&lt;br /&gt;
| -0.25&lt;br /&gt;
| 0.40&lt;br /&gt;
| 0.30&lt;br /&gt;
| Metal&lt;br /&gt;
| SP (Soft Point / Semi-jacket)&lt;br /&gt;
|-&lt;br /&gt;
| .30 Rifle HP&lt;br /&gt;
| Piercing: 25&lt;br /&gt;
| -1&lt;br /&gt;
| 0.03&lt;br /&gt;
| 0.15&lt;br /&gt;
| Wood&lt;br /&gt;
| HP (Hollow Point)&lt;br /&gt;
|-&lt;br /&gt;
| .30 Rifle FMJ&lt;br /&gt;
| Piercing: 15&lt;br /&gt;
| 0.35&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.80&lt;br /&gt;
| Metal&lt;br /&gt;
| FMJ (Full Metal Jacket)&lt;br /&gt;
|-&lt;br /&gt;
| .30 Auto AP&lt;br /&gt;
| Piercing: 11&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.81&lt;br /&gt;
| 0.48&lt;br /&gt;
| HardenedMetal&lt;br /&gt;
| AP (Armor-Piercing)&lt;br /&gt;
|-&lt;br /&gt;
| .30 Rifle Practice&lt;br /&gt;
| Blunt: 2&lt;br /&gt;
| —&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.48&lt;br /&gt;
| —&lt;br /&gt;
| Training round&lt;br /&gt;
|-&lt;br /&gt;
| .30 Rifle Incendiary&lt;br /&gt;
| Blunt: 3, Heat: 16&lt;br /&gt;
| —&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.48&lt;br /&gt;
| —&lt;br /&gt;
| Incendiary (igniteOnCollision = true)&lt;br /&gt;
|-&lt;br /&gt;
| .30 Rifle Uranium&lt;br /&gt;
| Radiation: 9, Piercing: 10&lt;br /&gt;
| —&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.80&lt;br /&gt;
| HardenedMetal&lt;br /&gt;
| Depleted Uranium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Caseless Rifle ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Caseless Rifle&lt;br /&gt;
! ID&lt;br /&gt;
! Damage&lt;br /&gt;
! AP&lt;br /&gt;
! Pierce&lt;br /&gt;
! Ricochet&lt;br /&gt;
! Pierce Level&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| BulletCaselessRifleTrace&lt;br /&gt;
| Piercing: 19&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Standard caseless round&lt;br /&gt;
|-&lt;br /&gt;
| BulletCaselessRiflePracticeTrace&lt;br /&gt;
| Blunt: 2&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Training round&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Heavy Rifle &amp;amp; Minigun ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Heavy Rifle &amp;amp; Minigun&lt;br /&gt;
! ID&lt;br /&gt;
! Damage&lt;br /&gt;
! AP&lt;br /&gt;
! Pierce&lt;br /&gt;
! Ricochet&lt;br /&gt;
! Pierce Level&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| BulletHeavyRifleTrace&lt;br /&gt;
| Piercing: 19&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Heavy rifle round&lt;br /&gt;
|-&lt;br /&gt;
| BulletMinigunTrace&lt;br /&gt;
| Piercing: 5&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Minigun round&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Standard Rifle Bullets ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Standard Rifle Bullets&lt;br /&gt;
! ID&lt;br /&gt;
! Damage&lt;br /&gt;
! AP&lt;br /&gt;
! Pierce&lt;br /&gt;
! Ricochet&lt;br /&gt;
! Pierce Level&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| BulletRifleTraceSP&lt;br /&gt;
| Piercing: 17&lt;br /&gt;
| -0.25&lt;br /&gt;
| 0.40&lt;br /&gt;
| 0.30&lt;br /&gt;
| Wood&lt;br /&gt;
| SP (Soft Point / Semi-jacket)&lt;br /&gt;
|-&lt;br /&gt;
| BulletRifleTraceHP&lt;br /&gt;
| Piercing: 22&lt;br /&gt;
| -1&lt;br /&gt;
| 0.03&lt;br /&gt;
| 0.15&lt;br /&gt;
| —&lt;br /&gt;
| HP (Hollow Point)&lt;br /&gt;
|-&lt;br /&gt;
| BulletRifleTraceFMJ&lt;br /&gt;
| Piercing: 14&lt;br /&gt;
| 0.35&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.80&lt;br /&gt;
| Metal&lt;br /&gt;
| FMJ (Full Metal Jacket)&lt;br /&gt;
|-&lt;br /&gt;
| BulletRifleTraceAP&lt;br /&gt;
| Piercing: 10&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.81&lt;br /&gt;
| 0.48&lt;br /&gt;
| HardenedMetal&lt;br /&gt;
| AP (Armor-Piercing)&lt;br /&gt;
|-&lt;br /&gt;
| BulletRifleTracePractice&lt;br /&gt;
| Blunt: 2&lt;br /&gt;
| —&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.48&lt;br /&gt;
| —&lt;br /&gt;
| Training round&lt;br /&gt;
|-&lt;br /&gt;
| BulletRifleTraceIncendiary&lt;br /&gt;
| Blunt: 2, Heat: 15&lt;br /&gt;
| —&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.48&lt;br /&gt;
| —&lt;br /&gt;
| Incendiary (igniteOnCollision = true)&lt;br /&gt;
|-&lt;br /&gt;
| BulletRifleTraceUranium&lt;br /&gt;
| Radiation: 7, Piercing: 8&lt;br /&gt;
| —&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.80&lt;br /&gt;
| HardenedMetal&lt;br /&gt;
| Depleted Uranium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Energy Projectiles ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Energy Projectiles&lt;br /&gt;
! ID&lt;br /&gt;
! Damage&lt;br /&gt;
! AP&lt;br /&gt;
! Pierce&lt;br /&gt;
! Ricochet&lt;br /&gt;
! Pierce Level&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| LaserBolt&lt;br /&gt;
| Heat: 20&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Standard laser shot&lt;br /&gt;
|-&lt;br /&gt;
| DestroyBolt&lt;br /&gt;
| Heat: 50&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| High-damage “destroying” bolt&lt;br /&gt;
|-&lt;br /&gt;
| DisablerBolt&lt;br /&gt;
| Heat: 5&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Disabling shot; +25 staminaDamage&lt;br /&gt;
|-&lt;br /&gt;
| TaserBolt&lt;br /&gt;
| Heat: 5&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Taser; +33 staminaDamage, knockdown=0.5, maxLength=5&lt;br /&gt;
|-&lt;br /&gt;
| AdvancedTaserBolt&lt;br /&gt;
| Heat: 5&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Improved taser; +33 staminaDamage, knockdown=3, maxLength=7&lt;br /&gt;
|-&lt;br /&gt;
| EmpPulse&lt;br /&gt;
| — (EMP effect only)&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Generates 2-tile EMP pulse, disables electronics&lt;br /&gt;
|-&lt;br /&gt;
| DecloneBolt&lt;br /&gt;
| Radiation: 10, Cellular: 20&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| “Declone” damage (radiation + cellular)&lt;br /&gt;
|-&lt;br /&gt;
| SniperBolt&lt;br /&gt;
| Heat: 60&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Sniper laser; +40 staminaDamage, knockdown=3&lt;br /&gt;
|-&lt;br /&gt;
| EnergyCrossbowBolt&lt;br /&gt;
| Poison: 20&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Energy crossbow bolt; +30 staminaDamage, knockdown=1, maxLength=10&lt;br /&gt;
|-&lt;br /&gt;
| MiniEnergyCrossbowBolt&lt;br /&gt;
| Poison: 10&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Weaker crossbow bolt; +40 staminaDamage, knockdown=2, maxLength=10&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Clone0401</name></author>
	</entry>
	<entry>
		<id>https://wiki.starlight.network/index.php?title=Ammo&amp;diff=423</id>
		<title>Ammo</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=Ammo&amp;diff=423"/>
		<updated>2025-02-07T22:42:23Z</updated>

		<summary type="html">&lt;p&gt;Clone0401: /* Magnum Bullets */ changed ID to Name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Definitions ==&lt;br /&gt;
AP level is how much armor effects the bullet&#039;s damage. &amp;lt;br&amp;gt;&lt;br /&gt;
for example for softpoint pistol ammunition it would be armor - (-0.25 * armor)&lt;br /&gt;
&lt;br /&gt;
Pierce Level is the bullet&#039;s ability to peirce though an object of a material level the same or lower as written.&lt;br /&gt;
== Pistol Bullets ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Pistol Bullets&lt;br /&gt;
! ID&lt;br /&gt;
! Damage&lt;br /&gt;
! AP&lt;br /&gt;
! Pierce&lt;br /&gt;
! Ricochet&lt;br /&gt;
! Pierce Level&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| BulletPistolTraceSP&lt;br /&gt;
| Piercing: 16&lt;br /&gt;
| -0.25&lt;br /&gt;
| 0.40&lt;br /&gt;
| 0.30&lt;br /&gt;
| —&lt;br /&gt;
| SP (Soft Point / Semi-jacket)&lt;br /&gt;
|-&lt;br /&gt;
| BulletPistolTraceHP&lt;br /&gt;
| Piercing: 20&lt;br /&gt;
| -1&lt;br /&gt;
| 0.03&lt;br /&gt;
| 0.15&lt;br /&gt;
| —&lt;br /&gt;
| HP (Hollow Point)&lt;br /&gt;
|-&lt;br /&gt;
| BulletPistolTraceFMJ&lt;br /&gt;
| Piercing: 12&lt;br /&gt;
| 0.35&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.80&lt;br /&gt;
| Wood&lt;br /&gt;
| FMJ (Full Metal Jacket)&lt;br /&gt;
|-&lt;br /&gt;
| BulletPistolTracePractice&lt;br /&gt;
| Blunt: 2&lt;br /&gt;
| —&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.48&lt;br /&gt;
| —&lt;br /&gt;
| Training round&lt;br /&gt;
|-&lt;br /&gt;
| BulletPistolTraceIncendiary&lt;br /&gt;
| Blunt: 2, Heat: 14&lt;br /&gt;
| —&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.48&lt;br /&gt;
| —&lt;br /&gt;
| Incendiary (igniteOnCollision = true)&lt;br /&gt;
|-&lt;br /&gt;
| BulletPistolTraceUranium&lt;br /&gt;
| Radiation: 6, Piercing: 10&lt;br /&gt;
| —&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.80&lt;br /&gt;
| HardenedMetal&lt;br /&gt;
| Depleted Uranium&lt;br /&gt;
|-&lt;br /&gt;
| BulletPistolTraceAP&lt;br /&gt;
| Piercing: 9&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.81&lt;br /&gt;
| 0.48&lt;br /&gt;
| Metal&lt;br /&gt;
| AP (Armor-Piercing)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Low-Caliber / Debug Bullets ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Low-Caliber / Debug Bullets&lt;br /&gt;
! ID&lt;br /&gt;
! Damage&lt;br /&gt;
! AP&lt;br /&gt;
! Pierce&lt;br /&gt;
! Ricochet&lt;br /&gt;
! Pierce Level&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| PracticeBulletTrace&lt;br /&gt;
| Blunt: 2&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Training round&lt;br /&gt;
|-&lt;br /&gt;
| AntiMaterielBulletTrace&lt;br /&gt;
| Piercing: 40, Structural: 30&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Extra structural damage; +35 staminaDamage&lt;br /&gt;
|-&lt;br /&gt;
| DebugBulletTrace&lt;br /&gt;
| Blunt: 20000&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Debug round with extremely high damage&lt;br /&gt;
|-&lt;br /&gt;
| RubberBulletTrace&lt;br /&gt;
| Blunt: 1&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Rubber bullet; +12 staminaDamage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Magnum Bullets (.45 Magnum) ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Magnum Bullets&lt;br /&gt;
! Name&lt;br /&gt;
! Damage&lt;br /&gt;
! AP&lt;br /&gt;
! Pierce&lt;br /&gt;
! Ricochet&lt;br /&gt;
! Pierce Level&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| .45 Magnum SP&lt;br /&gt;
| Piercing: 35&lt;br /&gt;
| -0.25&lt;br /&gt;
| 0.40&lt;br /&gt;
| 0.30&lt;br /&gt;
| —&lt;br /&gt;
| SP (Soft Point / Semi-jacket)&lt;br /&gt;
|-&lt;br /&gt;
| .45 Magnum HP&lt;br /&gt;
| Piercing: 46&lt;br /&gt;
| -1&lt;br /&gt;
| 0.03&lt;br /&gt;
| 0.15&lt;br /&gt;
| —&lt;br /&gt;
| HP (Hollow Point)&lt;br /&gt;
|-&lt;br /&gt;
| .45 Magnum FMJ&lt;br /&gt;
| Piercing: 28&lt;br /&gt;
| 0.35&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.80&lt;br /&gt;
| Metal&lt;br /&gt;
| FMJ (Full Metal Jacket)&lt;br /&gt;
|-&lt;br /&gt;
| .45 Magnum Practice&lt;br /&gt;
| Blunt: 2&lt;br /&gt;
| —&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.48&lt;br /&gt;
| —&lt;br /&gt;
| Training round&lt;br /&gt;
|-&lt;br /&gt;
| .45 Magnum Incendiary&lt;br /&gt;
| Blunt: 3, Heat: 32&lt;br /&gt;
| —&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.48&lt;br /&gt;
| —&lt;br /&gt;
| Incendiary (igniteOnCollision = true)&lt;br /&gt;
|-&lt;br /&gt;
| .45 Magnum Uranium&lt;br /&gt;
| Radiation: 15, Piercing: 20&lt;br /&gt;
| —&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.80&lt;br /&gt;
| HardenedMetal&lt;br /&gt;
| Depleted Uranium&lt;br /&gt;
|-&lt;br /&gt;
| .45 Magnum AP&lt;br /&gt;
| Piercing: 21&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.81&lt;br /&gt;
| 0.48&lt;br /&gt;
| HardenedMetal&lt;br /&gt;
| AP (Armor-Piercing)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Light Rifle Bullets (.30 Rifle) ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Light Rifle Bullets&lt;br /&gt;
! Name&lt;br /&gt;
! Damage&lt;br /&gt;
! AP&lt;br /&gt;
! Pierce&lt;br /&gt;
! Ricochet&lt;br /&gt;
! Pierce Level&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| .30 Rifle SP&lt;br /&gt;
| Piercing: 19&lt;br /&gt;
| -0.25&lt;br /&gt;
| 0.40&lt;br /&gt;
| 0.30&lt;br /&gt;
| Metal&lt;br /&gt;
| SP (Soft Point / Semi-jacket)&lt;br /&gt;
|-&lt;br /&gt;
| .30 Rifle HP&lt;br /&gt;
| Piercing: 25&lt;br /&gt;
| -1&lt;br /&gt;
| 0.03&lt;br /&gt;
| 0.15&lt;br /&gt;
| Wood&lt;br /&gt;
| HP (Hollow Point)&lt;br /&gt;
|-&lt;br /&gt;
| .30 Rifle FMJ&lt;br /&gt;
| Piercing: 15&lt;br /&gt;
| 0.35&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.80&lt;br /&gt;
| Metal&lt;br /&gt;
| FMJ (Full Metal Jacket)&lt;br /&gt;
|-&lt;br /&gt;
| .30 Auto AP&lt;br /&gt;
| Piercing: 11&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.81&lt;br /&gt;
| 0.48&lt;br /&gt;
| HardenedMetal&lt;br /&gt;
| AP (Armor-Piercing)&lt;br /&gt;
|-&lt;br /&gt;
| .30 Rifle Practice&lt;br /&gt;
| Blunt: 2&lt;br /&gt;
| —&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.48&lt;br /&gt;
| —&lt;br /&gt;
| Training round&lt;br /&gt;
|-&lt;br /&gt;
| .30 Rifle Incendiary&lt;br /&gt;
| Blunt: 3, Heat: 16&lt;br /&gt;
| —&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.48&lt;br /&gt;
| —&lt;br /&gt;
| Incendiary (igniteOnCollision = true)&lt;br /&gt;
|-&lt;br /&gt;
| .30 Rifle Uranium&lt;br /&gt;
| Radiation: 9, Piercing: 10&lt;br /&gt;
| —&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.80&lt;br /&gt;
| HardenedMetal&lt;br /&gt;
| Depleted Uranium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Caseless Rifle ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Caseless Rifle&lt;br /&gt;
! ID&lt;br /&gt;
! Damage&lt;br /&gt;
! AP&lt;br /&gt;
! Pierce&lt;br /&gt;
! Ricochet&lt;br /&gt;
! Pierce Level&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| BulletCaselessRifleTrace&lt;br /&gt;
| Piercing: 19&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Standard caseless round&lt;br /&gt;
|-&lt;br /&gt;
| BulletCaselessRiflePracticeTrace&lt;br /&gt;
| Blunt: 2&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Training round&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Heavy Rifle &amp;amp; Minigun ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Heavy Rifle &amp;amp; Minigun&lt;br /&gt;
! ID&lt;br /&gt;
! Damage&lt;br /&gt;
! AP&lt;br /&gt;
! Pierce&lt;br /&gt;
! Ricochet&lt;br /&gt;
! Pierce Level&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| BulletHeavyRifleTrace&lt;br /&gt;
| Piercing: 19&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Heavy rifle round&lt;br /&gt;
|-&lt;br /&gt;
| BulletMinigunTrace&lt;br /&gt;
| Piercing: 5&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Minigun round&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Standard Rifle Bullets ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Standard Rifle Bullets&lt;br /&gt;
! ID&lt;br /&gt;
! Damage&lt;br /&gt;
! AP&lt;br /&gt;
! Pierce&lt;br /&gt;
! Ricochet&lt;br /&gt;
! Pierce Level&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| BulletRifleTraceSP&lt;br /&gt;
| Piercing: 17&lt;br /&gt;
| -0.25&lt;br /&gt;
| 0.40&lt;br /&gt;
| 0.30&lt;br /&gt;
| Wood&lt;br /&gt;
| SP (Soft Point / Semi-jacket)&lt;br /&gt;
|-&lt;br /&gt;
| BulletRifleTraceHP&lt;br /&gt;
| Piercing: 22&lt;br /&gt;
| -1&lt;br /&gt;
| 0.03&lt;br /&gt;
| 0.15&lt;br /&gt;
| —&lt;br /&gt;
| HP (Hollow Point)&lt;br /&gt;
|-&lt;br /&gt;
| BulletRifleTraceFMJ&lt;br /&gt;
| Piercing: 14&lt;br /&gt;
| 0.35&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.80&lt;br /&gt;
| Metal&lt;br /&gt;
| FMJ (Full Metal Jacket)&lt;br /&gt;
|-&lt;br /&gt;
| BulletRifleTraceAP&lt;br /&gt;
| Piercing: 10&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.81&lt;br /&gt;
| 0.48&lt;br /&gt;
| HardenedMetal&lt;br /&gt;
| AP (Armor-Piercing)&lt;br /&gt;
|-&lt;br /&gt;
| BulletRifleTracePractice&lt;br /&gt;
| Blunt: 2&lt;br /&gt;
| —&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.48&lt;br /&gt;
| —&lt;br /&gt;
| Training round&lt;br /&gt;
|-&lt;br /&gt;
| BulletRifleTraceIncendiary&lt;br /&gt;
| Blunt: 2, Heat: 15&lt;br /&gt;
| —&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.48&lt;br /&gt;
| —&lt;br /&gt;
| Incendiary (igniteOnCollision = true)&lt;br /&gt;
|-&lt;br /&gt;
| BulletRifleTraceUranium&lt;br /&gt;
| Radiation: 7, Piercing: 8&lt;br /&gt;
| —&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.80&lt;br /&gt;
| HardenedMetal&lt;br /&gt;
| Depleted Uranium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Energy Projectiles ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Energy Projectiles&lt;br /&gt;
! ID&lt;br /&gt;
! Damage&lt;br /&gt;
! AP&lt;br /&gt;
! Pierce&lt;br /&gt;
! Ricochet&lt;br /&gt;
! Pierce Level&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| LaserBolt&lt;br /&gt;
| Heat: 20&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Standard laser shot&lt;br /&gt;
|-&lt;br /&gt;
| DestroyBolt&lt;br /&gt;
| Heat: 50&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| High-damage “destroying” bolt&lt;br /&gt;
|-&lt;br /&gt;
| DisablerBolt&lt;br /&gt;
| Heat: 5&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Disabling shot; +25 staminaDamage&lt;br /&gt;
|-&lt;br /&gt;
| TaserBolt&lt;br /&gt;
| Heat: 5&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Taser; +33 staminaDamage, knockdown=0.5, maxLength=5&lt;br /&gt;
|-&lt;br /&gt;
| AdvancedTaserBolt&lt;br /&gt;
| Heat: 5&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Improved taser; +33 staminaDamage, knockdown=3, maxLength=7&lt;br /&gt;
|-&lt;br /&gt;
| EmpPulse&lt;br /&gt;
| — (EMP effect only)&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Generates 2-tile EMP pulse, disables electronics&lt;br /&gt;
|-&lt;br /&gt;
| DecloneBolt&lt;br /&gt;
| Radiation: 10, Cellular: 20&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| “Declone” damage (radiation + cellular)&lt;br /&gt;
|-&lt;br /&gt;
| SniperBolt&lt;br /&gt;
| Heat: 60&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Sniper laser; +40 staminaDamage, knockdown=3&lt;br /&gt;
|-&lt;br /&gt;
| EnergyCrossbowBolt&lt;br /&gt;
| Poison: 20&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Energy crossbow bolt; +30 staminaDamage, knockdown=1, maxLength=10&lt;br /&gt;
|-&lt;br /&gt;
| MiniEnergyCrossbowBolt&lt;br /&gt;
| Poison: 10&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Weaker crossbow bolt; +40 staminaDamage, knockdown=2, maxLength=10&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Clone0401</name></author>
	</entry>
	<entry>
		<id>https://wiki.starlight.network/index.php?title=Ammo&amp;diff=415</id>
		<title>Ammo</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=Ammo&amp;diff=415"/>
		<updated>2025-02-07T22:30:48Z</updated>

		<summary type="html">&lt;p&gt;Clone0401: /* Light Rifle Bullets */  changes bullet ID to bullet ID&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Definitions ==&lt;br /&gt;
AP level is how much armor effects the bullet&#039;s damage. &amp;lt;br&amp;gt;&lt;br /&gt;
for example for softpoint pistol ammunition it would be armor - (-0.25 * armor)&lt;br /&gt;
&lt;br /&gt;
Pierce Level is the bullet&#039;s ability to peirce though an object of a material level the same or lower as written.&lt;br /&gt;
== Pistol Bullets ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Pistol Bullets&lt;br /&gt;
! ID&lt;br /&gt;
! Damage&lt;br /&gt;
! AP&lt;br /&gt;
! Pierce&lt;br /&gt;
! Ricochet&lt;br /&gt;
! Pierce Level&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| BulletPistolTraceSP&lt;br /&gt;
| Piercing: 16&lt;br /&gt;
| -0.25&lt;br /&gt;
| 0.40&lt;br /&gt;
| 0.30&lt;br /&gt;
| —&lt;br /&gt;
| SP (Soft Point / Semi-jacket)&lt;br /&gt;
|-&lt;br /&gt;
| BulletPistolTraceHP&lt;br /&gt;
| Piercing: 20&lt;br /&gt;
| -1&lt;br /&gt;
| 0.03&lt;br /&gt;
| 0.15&lt;br /&gt;
| —&lt;br /&gt;
| HP (Hollow Point)&lt;br /&gt;
|-&lt;br /&gt;
| BulletPistolTraceFMJ&lt;br /&gt;
| Piercing: 12&lt;br /&gt;
| 0.35&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.80&lt;br /&gt;
| Wood&lt;br /&gt;
| FMJ (Full Metal Jacket)&lt;br /&gt;
|-&lt;br /&gt;
| BulletPistolTracePractice&lt;br /&gt;
| Blunt: 2&lt;br /&gt;
| —&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.48&lt;br /&gt;
| —&lt;br /&gt;
| Training round&lt;br /&gt;
|-&lt;br /&gt;
| BulletPistolTraceIncendiary&lt;br /&gt;
| Blunt: 2, Heat: 14&lt;br /&gt;
| —&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.48&lt;br /&gt;
| —&lt;br /&gt;
| Incendiary (igniteOnCollision = true)&lt;br /&gt;
|-&lt;br /&gt;
| BulletPistolTraceUranium&lt;br /&gt;
| Radiation: 6, Piercing: 10&lt;br /&gt;
| —&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.80&lt;br /&gt;
| HardenedMetal&lt;br /&gt;
| Depleted Uranium&lt;br /&gt;
|-&lt;br /&gt;
| BulletPistolTraceAP&lt;br /&gt;
| Piercing: 9&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.81&lt;br /&gt;
| 0.48&lt;br /&gt;
| Metal&lt;br /&gt;
| AP (Armor-Piercing)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Low-Caliber / Debug Bullets ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Low-Caliber / Debug Bullets&lt;br /&gt;
! ID&lt;br /&gt;
! Damage&lt;br /&gt;
! AP&lt;br /&gt;
! Pierce&lt;br /&gt;
! Ricochet&lt;br /&gt;
! Pierce Level&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| PracticeBulletTrace&lt;br /&gt;
| Blunt: 2&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Training round&lt;br /&gt;
|-&lt;br /&gt;
| AntiMaterielBulletTrace&lt;br /&gt;
| Piercing: 40, Structural: 30&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Extra structural damage; +35 staminaDamage&lt;br /&gt;
|-&lt;br /&gt;
| DebugBulletTrace&lt;br /&gt;
| Blunt: 20000&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Debug round with extremely high damage&lt;br /&gt;
|-&lt;br /&gt;
| RubberBulletTrace&lt;br /&gt;
| Blunt: 1&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Rubber bullet; +12 staminaDamage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Magnum Bullets ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Magnum Bullets&lt;br /&gt;
! ID&lt;br /&gt;
! Damage&lt;br /&gt;
! AP&lt;br /&gt;
! Pierce&lt;br /&gt;
! Ricochet&lt;br /&gt;
! Pierce Level&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| BulletMagnumTraceSP&lt;br /&gt;
| Piercing: 35&lt;br /&gt;
| -0.25&lt;br /&gt;
| 0.40&lt;br /&gt;
| 0.30&lt;br /&gt;
| —&lt;br /&gt;
| SP (Soft Point / Semi-jacket)&lt;br /&gt;
|-&lt;br /&gt;
| BulletMagnumTraceHP&lt;br /&gt;
| Piercing: 46&lt;br /&gt;
| -1&lt;br /&gt;
| 0.03&lt;br /&gt;
| 0.15&lt;br /&gt;
| —&lt;br /&gt;
| HP (Hollow Point)&lt;br /&gt;
|-&lt;br /&gt;
| BulletMagnumTraceFMJ&lt;br /&gt;
| Piercing: 28&lt;br /&gt;
| 0.35&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.80&lt;br /&gt;
| Metal&lt;br /&gt;
| FMJ (Full Metal Jacket)&lt;br /&gt;
|-&lt;br /&gt;
| BulletMagnumTracePractice&lt;br /&gt;
| Blunt: 2&lt;br /&gt;
| —&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.48&lt;br /&gt;
| —&lt;br /&gt;
| Training round&lt;br /&gt;
|-&lt;br /&gt;
| BulletMagnumTraceIncendiary&lt;br /&gt;
| Blunt: 3, Heat: 32&lt;br /&gt;
| —&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.48&lt;br /&gt;
| —&lt;br /&gt;
| Incendiary (igniteOnCollision = true)&lt;br /&gt;
|-&lt;br /&gt;
| BulletMagnumTraceUranium&lt;br /&gt;
| Radiation: 15, Piercing: 20&lt;br /&gt;
| —&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.80&lt;br /&gt;
| HardenedMetal&lt;br /&gt;
| Depleted Uranium&lt;br /&gt;
|-&lt;br /&gt;
| BulletMagnumTraceAP&lt;br /&gt;
| Piercing: 21&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.81&lt;br /&gt;
| 0.48&lt;br /&gt;
| HardenedMetal&lt;br /&gt;
| AP (Armor-Piercing)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Light Rifle Bullets (.30 Rifle) ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Light Rifle Bullets&lt;br /&gt;
! Name&lt;br /&gt;
! Damage&lt;br /&gt;
! AP&lt;br /&gt;
! Pierce&lt;br /&gt;
! Ricochet&lt;br /&gt;
! Pierce Level&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| .30 Rifle SP&lt;br /&gt;
| Piercing: 19&lt;br /&gt;
| -0.25&lt;br /&gt;
| 0.40&lt;br /&gt;
| 0.30&lt;br /&gt;
| Metal&lt;br /&gt;
| SP (Soft Point / Semi-jacket)&lt;br /&gt;
|-&lt;br /&gt;
| .30 Rifle HP&lt;br /&gt;
| Piercing: 25&lt;br /&gt;
| -1&lt;br /&gt;
| 0.03&lt;br /&gt;
| 0.15&lt;br /&gt;
| Wood&lt;br /&gt;
| HP (Hollow Point)&lt;br /&gt;
|-&lt;br /&gt;
| .30 Rifle FMJ&lt;br /&gt;
| Piercing: 15&lt;br /&gt;
| 0.35&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.80&lt;br /&gt;
| Metal&lt;br /&gt;
| FMJ (Full Metal Jacket)&lt;br /&gt;
|-&lt;br /&gt;
| .30 Auto AP&lt;br /&gt;
| Piercing: 11&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.81&lt;br /&gt;
| 0.48&lt;br /&gt;
| HardenedMetal&lt;br /&gt;
| AP (Armor-Piercing)&lt;br /&gt;
|-&lt;br /&gt;
| .30 Rifle Practice&lt;br /&gt;
| Blunt: 2&lt;br /&gt;
| —&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.48&lt;br /&gt;
| —&lt;br /&gt;
| Training round&lt;br /&gt;
|-&lt;br /&gt;
| .30 Rifle Incendiary&lt;br /&gt;
| Blunt: 3, Heat: 16&lt;br /&gt;
| —&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.48&lt;br /&gt;
| —&lt;br /&gt;
| Incendiary (igniteOnCollision = true)&lt;br /&gt;
|-&lt;br /&gt;
| .30 Rifle Uranium&lt;br /&gt;
| Radiation: 9, Piercing: 10&lt;br /&gt;
| —&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.80&lt;br /&gt;
| HardenedMetal&lt;br /&gt;
| Depleted Uranium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Caseless Rifle ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Caseless Rifle&lt;br /&gt;
! ID&lt;br /&gt;
! Damage&lt;br /&gt;
! AP&lt;br /&gt;
! Pierce&lt;br /&gt;
! Ricochet&lt;br /&gt;
! Pierce Level&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| BulletCaselessRifleTrace&lt;br /&gt;
| Piercing: 19&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Standard caseless round&lt;br /&gt;
|-&lt;br /&gt;
| BulletCaselessRiflePracticeTrace&lt;br /&gt;
| Blunt: 2&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Training round&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Heavy Rifle &amp;amp; Minigun ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Heavy Rifle &amp;amp; Minigun&lt;br /&gt;
! ID&lt;br /&gt;
! Damage&lt;br /&gt;
! AP&lt;br /&gt;
! Pierce&lt;br /&gt;
! Ricochet&lt;br /&gt;
! Pierce Level&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| BulletHeavyRifleTrace&lt;br /&gt;
| Piercing: 19&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Heavy rifle round&lt;br /&gt;
|-&lt;br /&gt;
| BulletMinigunTrace&lt;br /&gt;
| Piercing: 5&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Minigun round&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Standard Rifle Bullets ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Standard Rifle Bullets&lt;br /&gt;
! ID&lt;br /&gt;
! Damage&lt;br /&gt;
! AP&lt;br /&gt;
! Pierce&lt;br /&gt;
! Ricochet&lt;br /&gt;
! Pierce Level&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| BulletRifleTraceSP&lt;br /&gt;
| Piercing: 17&lt;br /&gt;
| -0.25&lt;br /&gt;
| 0.40&lt;br /&gt;
| 0.30&lt;br /&gt;
| Wood&lt;br /&gt;
| SP (Soft Point / Semi-jacket)&lt;br /&gt;
|-&lt;br /&gt;
| BulletRifleTraceHP&lt;br /&gt;
| Piercing: 22&lt;br /&gt;
| -1&lt;br /&gt;
| 0.03&lt;br /&gt;
| 0.15&lt;br /&gt;
| —&lt;br /&gt;
| HP (Hollow Point)&lt;br /&gt;
|-&lt;br /&gt;
| BulletRifleTraceFMJ&lt;br /&gt;
| Piercing: 14&lt;br /&gt;
| 0.35&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.80&lt;br /&gt;
| Metal&lt;br /&gt;
| FMJ (Full Metal Jacket)&lt;br /&gt;
|-&lt;br /&gt;
| BulletRifleTraceAP&lt;br /&gt;
| Piercing: 10&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.81&lt;br /&gt;
| 0.48&lt;br /&gt;
| HardenedMetal&lt;br /&gt;
| AP (Armor-Piercing)&lt;br /&gt;
|-&lt;br /&gt;
| BulletRifleTracePractice&lt;br /&gt;
| Blunt: 2&lt;br /&gt;
| —&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.48&lt;br /&gt;
| —&lt;br /&gt;
| Training round&lt;br /&gt;
|-&lt;br /&gt;
| BulletRifleTraceIncendiary&lt;br /&gt;
| Blunt: 2, Heat: 15&lt;br /&gt;
| —&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.48&lt;br /&gt;
| —&lt;br /&gt;
| Incendiary (igniteOnCollision = true)&lt;br /&gt;
|-&lt;br /&gt;
| BulletRifleTraceUranium&lt;br /&gt;
| Radiation: 7, Piercing: 8&lt;br /&gt;
| —&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.80&lt;br /&gt;
| HardenedMetal&lt;br /&gt;
| Depleted Uranium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Energy Projectiles ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Energy Projectiles&lt;br /&gt;
! ID&lt;br /&gt;
! Damage&lt;br /&gt;
! AP&lt;br /&gt;
! Pierce&lt;br /&gt;
! Ricochet&lt;br /&gt;
! Pierce Level&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| LaserBolt&lt;br /&gt;
| Heat: 20&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Standard laser shot&lt;br /&gt;
|-&lt;br /&gt;
| DestroyBolt&lt;br /&gt;
| Heat: 50&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| High-damage “destroying” bolt&lt;br /&gt;
|-&lt;br /&gt;
| DisablerBolt&lt;br /&gt;
| Heat: 5&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Disabling shot; +25 staminaDamage&lt;br /&gt;
|-&lt;br /&gt;
| TaserBolt&lt;br /&gt;
| Heat: 5&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Taser; +33 staminaDamage, knockdown=0.5, maxLength=5&lt;br /&gt;
|-&lt;br /&gt;
| AdvancedTaserBolt&lt;br /&gt;
| Heat: 5&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Improved taser; +33 staminaDamage, knockdown=3, maxLength=7&lt;br /&gt;
|-&lt;br /&gt;
| EmpPulse&lt;br /&gt;
| — (EMP effect only)&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Generates 2-tile EMP pulse, disables electronics&lt;br /&gt;
|-&lt;br /&gt;
| DecloneBolt&lt;br /&gt;
| Radiation: 10, Cellular: 20&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| “Declone” damage (radiation + cellular)&lt;br /&gt;
|-&lt;br /&gt;
| SniperBolt&lt;br /&gt;
| Heat: 60&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Sniper laser; +40 staminaDamage, knockdown=3&lt;br /&gt;
|-&lt;br /&gt;
| EnergyCrossbowBolt&lt;br /&gt;
| Poison: 20&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Energy crossbow bolt; +30 staminaDamage, knockdown=1, maxLength=10&lt;br /&gt;
|-&lt;br /&gt;
| MiniEnergyCrossbowBolt&lt;br /&gt;
| Poison: 10&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Weaker crossbow bolt; +40 staminaDamage, knockdown=2, maxLength=10&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Clone0401</name></author>
	</entry>
	<entry>
		<id>https://wiki.starlight.network/index.php?title=Ammo&amp;diff=388</id>
		<title>Ammo</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=Ammo&amp;diff=388"/>
		<updated>2025-02-07T07:07:21Z</updated>

		<summary type="html">&lt;p&gt;Clone0401: added deffenitions section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Definitions ==&lt;br /&gt;
AP level is how much armor effects the bullet&#039;s damage. &amp;lt;br&amp;gt;&lt;br /&gt;
for example for softpoint pistol ammunition it would be armor - (-0.25 * armor)&lt;br /&gt;
&lt;br /&gt;
Pierce Level is the bullet&#039;s ability to peirce though an object of a material level the same or lower as written.&lt;br /&gt;
== Pistol Bullets ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Pistol Bullets&lt;br /&gt;
! ID&lt;br /&gt;
! Damage&lt;br /&gt;
! AP&lt;br /&gt;
! Pierce&lt;br /&gt;
! Ricochet&lt;br /&gt;
! Pierce Level&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| BulletPistolTraceSP&lt;br /&gt;
| Piercing: 16&lt;br /&gt;
| -0.25&lt;br /&gt;
| 0.40&lt;br /&gt;
| 0.30&lt;br /&gt;
| —&lt;br /&gt;
| SP (Soft Point / Semi-jacket)&lt;br /&gt;
|-&lt;br /&gt;
| BulletPistolTraceHP&lt;br /&gt;
| Piercing: 20&lt;br /&gt;
| -1&lt;br /&gt;
| 0.03&lt;br /&gt;
| 0.15&lt;br /&gt;
| —&lt;br /&gt;
| HP (Hollow Point)&lt;br /&gt;
|-&lt;br /&gt;
| BulletPistolTraceFMJ&lt;br /&gt;
| Piercing: 12&lt;br /&gt;
| 0.35&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.80&lt;br /&gt;
| Wood&lt;br /&gt;
| FMJ (Full Metal Jacket)&lt;br /&gt;
|-&lt;br /&gt;
| BulletPistolTracePractice&lt;br /&gt;
| Blunt: 2&lt;br /&gt;
| —&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.48&lt;br /&gt;
| —&lt;br /&gt;
| Training round&lt;br /&gt;
|-&lt;br /&gt;
| BulletPistolTraceIncendiary&lt;br /&gt;
| Blunt: 2, Heat: 14&lt;br /&gt;
| —&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.48&lt;br /&gt;
| —&lt;br /&gt;
| Incendiary (igniteOnCollision = true)&lt;br /&gt;
|-&lt;br /&gt;
| BulletPistolTraceUranium&lt;br /&gt;
| Radiation: 6, Piercing: 10&lt;br /&gt;
| —&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.80&lt;br /&gt;
| HardenedMetal&lt;br /&gt;
| Depleted Uranium&lt;br /&gt;
|-&lt;br /&gt;
| BulletPistolTraceAP&lt;br /&gt;
| Piercing: 9&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.81&lt;br /&gt;
| 0.48&lt;br /&gt;
| Metal&lt;br /&gt;
| AP (Armor-Piercing)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Low-Caliber / Debug Bullets ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Low-Caliber / Debug Bullets&lt;br /&gt;
! ID&lt;br /&gt;
! Damage&lt;br /&gt;
! AP&lt;br /&gt;
! Pierce&lt;br /&gt;
! Ricochet&lt;br /&gt;
! Pierce Level&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| PracticeBulletTrace&lt;br /&gt;
| Blunt: 2&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Training round&lt;br /&gt;
|-&lt;br /&gt;
| AntiMaterielBulletTrace&lt;br /&gt;
| Piercing: 40, Structural: 30&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Extra structural damage; +35 staminaDamage&lt;br /&gt;
|-&lt;br /&gt;
| DebugBulletTrace&lt;br /&gt;
| Blunt: 20000&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Debug round with extremely high damage&lt;br /&gt;
|-&lt;br /&gt;
| RubberBulletTrace&lt;br /&gt;
| Blunt: 1&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Rubber bullet; +12 staminaDamage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Magnum Bullets ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Magnum Bullets&lt;br /&gt;
! ID&lt;br /&gt;
! Damage&lt;br /&gt;
! AP&lt;br /&gt;
! Pierce&lt;br /&gt;
! Ricochet&lt;br /&gt;
! Pierce Level&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| BulletMagnumTraceSP&lt;br /&gt;
| Piercing: 35&lt;br /&gt;
| -0.25&lt;br /&gt;
| 0.40&lt;br /&gt;
| 0.30&lt;br /&gt;
| —&lt;br /&gt;
| SP (Soft Point / Semi-jacket)&lt;br /&gt;
|-&lt;br /&gt;
| BulletMagnumTraceHP&lt;br /&gt;
| Piercing: 46&lt;br /&gt;
| -1&lt;br /&gt;
| 0.03&lt;br /&gt;
| 0.15&lt;br /&gt;
| —&lt;br /&gt;
| HP (Hollow Point)&lt;br /&gt;
|-&lt;br /&gt;
| BulletMagnumTraceFMJ&lt;br /&gt;
| Piercing: 28&lt;br /&gt;
| 0.35&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.80&lt;br /&gt;
| Metal&lt;br /&gt;
| FMJ (Full Metal Jacket)&lt;br /&gt;
|-&lt;br /&gt;
| BulletMagnumTracePractice&lt;br /&gt;
| Blunt: 2&lt;br /&gt;
| —&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.48&lt;br /&gt;
| —&lt;br /&gt;
| Training round&lt;br /&gt;
|-&lt;br /&gt;
| BulletMagnumTraceIncendiary&lt;br /&gt;
| Blunt: 3, Heat: 32&lt;br /&gt;
| —&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.48&lt;br /&gt;
| —&lt;br /&gt;
| Incendiary (igniteOnCollision = true)&lt;br /&gt;
|-&lt;br /&gt;
| BulletMagnumTraceUranium&lt;br /&gt;
| Radiation: 15, Piercing: 20&lt;br /&gt;
| —&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.80&lt;br /&gt;
| HardenedMetal&lt;br /&gt;
| Depleted Uranium&lt;br /&gt;
|-&lt;br /&gt;
| BulletMagnumTraceAP&lt;br /&gt;
| Piercing: 21&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.81&lt;br /&gt;
| 0.48&lt;br /&gt;
| HardenedMetal&lt;br /&gt;
| AP (Armor-Piercing)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Light Rifle Bullets ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Light Rifle Bullets&lt;br /&gt;
! ID&lt;br /&gt;
! Damage&lt;br /&gt;
! AP&lt;br /&gt;
! Pierce&lt;br /&gt;
! Ricochet&lt;br /&gt;
! Pierce Level&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| BulletLightRifleTraceSP&lt;br /&gt;
| Piercing: 19&lt;br /&gt;
| -0.25&lt;br /&gt;
| 0.40&lt;br /&gt;
| 0.30&lt;br /&gt;
| Metal&lt;br /&gt;
| SP (Soft Point / Semi-jacket)&lt;br /&gt;
|-&lt;br /&gt;
| BulletLightRifleTraceHP&lt;br /&gt;
| Piercing: 25&lt;br /&gt;
| -1&lt;br /&gt;
| 0.03&lt;br /&gt;
| 0.15&lt;br /&gt;
| Wood&lt;br /&gt;
| HP (Hollow Point)&lt;br /&gt;
|-&lt;br /&gt;
| BulletLightRifleTraceFMJ&lt;br /&gt;
| Piercing: 15&lt;br /&gt;
| 0.35&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.80&lt;br /&gt;
| Metal&lt;br /&gt;
| FMJ (Full Metal Jacket)&lt;br /&gt;
|-&lt;br /&gt;
| BulletLightRifleTraceAP&lt;br /&gt;
| Piercing: 11&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.81&lt;br /&gt;
| 0.48&lt;br /&gt;
| HardenedMetal&lt;br /&gt;
| AP (Armor-Piercing)&lt;br /&gt;
|-&lt;br /&gt;
| BulletLightRifleTracePractice&lt;br /&gt;
| Blunt: 2&lt;br /&gt;
| —&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.48&lt;br /&gt;
| —&lt;br /&gt;
| Training round&lt;br /&gt;
|-&lt;br /&gt;
| BulletLightRifleTraceIncendiary&lt;br /&gt;
| Blunt: 3, Heat: 16&lt;br /&gt;
| —&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.48&lt;br /&gt;
| —&lt;br /&gt;
| Incendiary (igniteOnCollision = true)&lt;br /&gt;
|-&lt;br /&gt;
| BulletLightRifleTraceUranium&lt;br /&gt;
| Radiation: 9, Piercing: 10&lt;br /&gt;
| —&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.80&lt;br /&gt;
| HardenedMetal&lt;br /&gt;
| Depleted Uranium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Caseless Rifle ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Caseless Rifle&lt;br /&gt;
! ID&lt;br /&gt;
! Damage&lt;br /&gt;
! AP&lt;br /&gt;
! Pierce&lt;br /&gt;
! Ricochet&lt;br /&gt;
! Pierce Level&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| BulletCaselessRifleTrace&lt;br /&gt;
| Piercing: 19&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Standard caseless round&lt;br /&gt;
|-&lt;br /&gt;
| BulletCaselessRiflePracticeTrace&lt;br /&gt;
| Blunt: 2&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Training round&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Heavy Rifle &amp;amp; Minigun ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Heavy Rifle &amp;amp; Minigun&lt;br /&gt;
! ID&lt;br /&gt;
! Damage&lt;br /&gt;
! AP&lt;br /&gt;
! Pierce&lt;br /&gt;
! Ricochet&lt;br /&gt;
! Pierce Level&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| BulletHeavyRifleTrace&lt;br /&gt;
| Piercing: 19&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Heavy rifle round&lt;br /&gt;
|-&lt;br /&gt;
| BulletMinigunTrace&lt;br /&gt;
| Piercing: 5&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Minigun round&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Standard Rifle Bullets ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Standard Rifle Bullets&lt;br /&gt;
! ID&lt;br /&gt;
! Damage&lt;br /&gt;
! AP&lt;br /&gt;
! Pierce&lt;br /&gt;
! Ricochet&lt;br /&gt;
! Pierce Level&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| BulletRifleTraceSP&lt;br /&gt;
| Piercing: 17&lt;br /&gt;
| -0.25&lt;br /&gt;
| 0.40&lt;br /&gt;
| 0.30&lt;br /&gt;
| Wood&lt;br /&gt;
| SP (Soft Point / Semi-jacket)&lt;br /&gt;
|-&lt;br /&gt;
| BulletRifleTraceHP&lt;br /&gt;
| Piercing: 22&lt;br /&gt;
| -1&lt;br /&gt;
| 0.03&lt;br /&gt;
| 0.15&lt;br /&gt;
| —&lt;br /&gt;
| HP (Hollow Point)&lt;br /&gt;
|-&lt;br /&gt;
| BulletRifleTraceFMJ&lt;br /&gt;
| Piercing: 14&lt;br /&gt;
| 0.35&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.80&lt;br /&gt;
| Metal&lt;br /&gt;
| FMJ (Full Metal Jacket)&lt;br /&gt;
|-&lt;br /&gt;
| BulletRifleTraceAP&lt;br /&gt;
| Piercing: 10&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.81&lt;br /&gt;
| 0.48&lt;br /&gt;
| HardenedMetal&lt;br /&gt;
| AP (Armor-Piercing)&lt;br /&gt;
|-&lt;br /&gt;
| BulletRifleTracePractice&lt;br /&gt;
| Blunt: 2&lt;br /&gt;
| —&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.48&lt;br /&gt;
| —&lt;br /&gt;
| Training round&lt;br /&gt;
|-&lt;br /&gt;
| BulletRifleTraceIncendiary&lt;br /&gt;
| Blunt: 2, Heat: 15&lt;br /&gt;
| —&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.48&lt;br /&gt;
| —&lt;br /&gt;
| Incendiary (igniteOnCollision = true)&lt;br /&gt;
|-&lt;br /&gt;
| BulletRifleTraceUranium&lt;br /&gt;
| Radiation: 7, Piercing: 8&lt;br /&gt;
| —&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.80&lt;br /&gt;
| HardenedMetal&lt;br /&gt;
| Depleted Uranium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Energy Projectiles ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Energy Projectiles&lt;br /&gt;
! ID&lt;br /&gt;
! Damage&lt;br /&gt;
! AP&lt;br /&gt;
! Pierce&lt;br /&gt;
! Ricochet&lt;br /&gt;
! Pierce Level&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| LaserBolt&lt;br /&gt;
| Heat: 20&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Standard laser shot&lt;br /&gt;
|-&lt;br /&gt;
| DestroyBolt&lt;br /&gt;
| Heat: 50&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| High-damage “destroying” bolt&lt;br /&gt;
|-&lt;br /&gt;
| DisablerBolt&lt;br /&gt;
| Heat: 5&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Disabling shot; +25 staminaDamage&lt;br /&gt;
|-&lt;br /&gt;
| TaserBolt&lt;br /&gt;
| Heat: 5&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Taser; +33 staminaDamage, knockdown=0.5, maxLength=5&lt;br /&gt;
|-&lt;br /&gt;
| AdvancedTaserBolt&lt;br /&gt;
| Heat: 5&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Improved taser; +33 staminaDamage, knockdown=3, maxLength=7&lt;br /&gt;
|-&lt;br /&gt;
| EmpPulse&lt;br /&gt;
| — (EMP effect only)&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Generates 2-tile EMP pulse, disables electronics&lt;br /&gt;
|-&lt;br /&gt;
| DecloneBolt&lt;br /&gt;
| Radiation: 10, Cellular: 20&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| “Declone” damage (radiation + cellular)&lt;br /&gt;
|-&lt;br /&gt;
| SniperBolt&lt;br /&gt;
| Heat: 60&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Sniper laser; +40 staminaDamage, knockdown=3&lt;br /&gt;
|-&lt;br /&gt;
| EnergyCrossbowBolt&lt;br /&gt;
| Poison: 20&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Energy crossbow bolt; +30 staminaDamage, knockdown=1, maxLength=10&lt;br /&gt;
|-&lt;br /&gt;
| MiniEnergyCrossbowBolt&lt;br /&gt;
| Poison: 10&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Weaker crossbow bolt; +40 staminaDamage, knockdown=2, maxLength=10&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Clone0401</name></author>
	</entry>
	<entry>
		<id>https://wiki.starlight.network/index.php?title=Lore_Portal&amp;diff=384</id>
		<title>Lore Portal</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=Lore_Portal&amp;diff=384"/>
		<updated>2025-02-06T20:04:30Z</updated>

		<summary type="html">&lt;p&gt;Clone0401: reformatting species&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The central location to find all things lore within the Starlight server.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Prominent factions == &lt;br /&gt;
&lt;br /&gt;
== Species ==&lt;br /&gt;
{{ModernFrame&lt;br /&gt;
|title = [[Species]]&lt;br /&gt;
|style   = display:flex; gap:10px; justify-content:center; flex-grow:1; align-items:flex-start; flex-wrap:wrap; align-content:center;&lt;br /&gt;
|content =&lt;br /&gt;
{{LinkСard|image=Human.png|name=Humans|link=Humans}}&lt;br /&gt;
{{LinkСard|image=Reptilian.png|name=Reptilians|link=Reptilians}}&lt;br /&gt;
{{LinkСard|image=Dwarf.png|name=Dwarfs|link=Dwarfs}}&lt;br /&gt;
{{LinkСard|image=Slime.png|name=Slime People|link=Slime Poeple}}&lt;br /&gt;
{{LinkСard|image=Vox.png|name=Vox|link=Vox}}&lt;br /&gt;
{{LinkСard|image=Cylorite.png|name=Cylorites|link=Cylorites}}&lt;br /&gt;
{{LinkСard|image=Diona.png|name=Dionae|link=Dionae}}&lt;br /&gt;
{{LinkСard|image=Vulpkanin.png|name=Vulpkanin|link=Vulpkanin}}&lt;br /&gt;
{{LinkСard|image=Felionoid.png|name=Felionoids|link=Felionoids}}&lt;br /&gt;
{{LinkСard|image=MothPerson.png|name=Moth People|link=Moth People}}&lt;br /&gt;
{{LinkСard|image=Arachnid.png|name=Arachnids|link=Arachnids}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Clone0401</name></author>
	</entry>
	<entry>
		<id>https://wiki.starlight.network/index.php?title=Starlight_Lore&amp;diff=383</id>
		<title>Starlight Lore</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=Starlight_Lore&amp;diff=383"/>
		<updated>2025-02-06T19:54:11Z</updated>

		<summary type="html">&lt;p&gt;Clone0401: Clone0401 moved page Starlight Lore to Lore Portal&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Lore Portal]]&lt;/div&gt;</summary>
		<author><name>Clone0401</name></author>
	</entry>
	<entry>
		<id>https://wiki.starlight.network/index.php?title=Lore_Portal&amp;diff=382</id>
		<title>Lore Portal</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=Lore_Portal&amp;diff=382"/>
		<updated>2025-02-06T19:54:11Z</updated>

		<summary type="html">&lt;p&gt;Clone0401: Clone0401 moved page Starlight Lore to Lore Portal&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The central location to find all things lore within the Starlight server.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Prominent factions == &lt;br /&gt;
&lt;br /&gt;
== Species ==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;div style=&amp;quot;width: 100%;&amp;quot;&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Human.png|frameless|upright=1|link=Human|alt=]]&amp;lt;br&amp;gt;[[Human|Humans]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Reptilian.png|frameless|upright=1|link=Reptilians|alt=]]&amp;lt;br&amp;gt;[[Reptilians]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Dwarf.png|frameless|upright=1|link=Dwarfs|alt=]]&amp;lt;br&amp;gt;[[Dwarfs]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Slime.png|frameless|upright=1|link=Slime People|alt=]]&amp;lt;br&amp;gt;[[Slime People]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Vox.png|frameless|upright=1|link=Vox|alt=]]&amp;lt;br&amp;gt;[[Vox]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Cylorite.png|frameless|upright=1|link=Cylorites|alt=]]&amp;lt;br&amp;gt;[[Cylorites]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Diona.png|frameless|upright=1|link=Diona|alt=]]&amp;lt;br&amp;gt;[[Diona|Dionae]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Vulpkanin.png|frameless|upright=1|link=Vulpkanin|alt=]]&amp;lt;br&amp;gt;[[Vulpkanin]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Felionoid.png|frameless|upright=1|link=Felionoids|alt=]]&amp;lt;br&amp;gt;[[Felionoids]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:MothPerson.png|frameless|upright=1|link=Moth People|alt=]]&amp;lt;br&amp;gt;[[Moth People]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Arachnids.png|frameless|upright=1|link=Arachnids|alt=]]&amp;lt;br&amp;gt;[[Arachnids]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>Clone0401</name></author>
	</entry>
	<entry>
		<id>https://wiki.starlight.network/index.php?title=Roles&amp;diff=293</id>
		<title>Roles</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=Roles&amp;diff=293"/>
		<updated>2025-02-04T01:44:11Z</updated>

		<summary type="html">&lt;p&gt;Clone0401: Undo revision 290 by Clone0401 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A list of all playable roles on the station!&lt;br /&gt;
&amp;lt;br /&amp;gt;Your role is what determines your starting equipment, responsibilities, and access.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;small&amp;gt;Command&amp;lt;/small&amp;gt; ==&lt;br /&gt;
The heads of each department come together to form the Command department, a force to be reckoned with and the handlers of the station. They usually have access to special equipment and their own rooms. They are often wanted dead.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid;&amp;quot; | Command&lt;br /&gt;
!Job&lt;br /&gt;
!Job Description&lt;br /&gt;
!Roleplay Expectations&lt;br /&gt;
!Game knowledge required&lt;br /&gt;
!Server hours required&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Captain.png|96px]]&amp;lt;br /&amp;gt;[[Captain]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Keep the station running, delegate work to the other heads of staff, and exert your will.&lt;br /&gt;
|high&lt;br /&gt;
|minimal&lt;br /&gt;
|Command: 10h&lt;br /&gt;
Security: 6h&lt;br /&gt;
Medical: 6h&lt;br /&gt;
Engineering: 6h&lt;br /&gt;
Civilian: 6h&lt;br /&gt;
Cargo: 6h&lt;br /&gt;
Station AI: 1h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:HOP.png|96px]]‎&amp;lt;br /&amp;gt;[[Head of Personal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Handle access reassignment fairly using your ID console, manage the service department, and keep Ian safe.&lt;br /&gt;
|high&lt;br /&gt;
|minimal&lt;br /&gt;
|Command: 5h&lt;br /&gt;
Security: 3h&lt;br /&gt;
Medical: 3h&lt;br /&gt;
Engineering: 3h&lt;br /&gt;
Civilian: 3h&lt;br /&gt;
Cargo: 3h&lt;br /&gt;
Station AI: 1h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:CE.png|96px]]‎&amp;lt;br /&amp;gt;[[Chief Engineer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Manage the engineering department to ensure power, atmospherics, and the hull are in perfect shape.&lt;br /&gt;
|low&lt;br /&gt;
|average&lt;br /&gt;
|Overall: 5h&lt;br /&gt;
Engineering: 3h&lt;br /&gt;
Atmospherics: 3h&lt;br /&gt;
Station Engineer: 1h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:CMO.png|96px]]&amp;lt;br /&amp;gt;[[Chief Medical Officer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Manage the resources and personnel of the medical department to keep the crew alive.&lt;br /&gt;
|medium&lt;br /&gt;
|above average&lt;br /&gt;
|Overall: 5h&lt;br /&gt;
Medical: 3h&lt;br /&gt;
Medical Doctor: 1h&lt;br /&gt;
Chemist: 1h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:HOS.png|96px]]&amp;lt;br /&amp;gt;[[Head of Security]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Manage your security force and keep them efficient, quell dissent, and keep the other heads of staff safe.&lt;br /&gt;
|high&lt;br /&gt;
|above average&lt;br /&gt;
|Warden: 8h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:QM.png|96px]]‎&amp;lt;br /&amp;gt;[[Quartermaster]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Manage the supplies of the station &amp;amp; the cargo department, keep the salvage specialists working, make sure all orders are fulfilled, and keep the money flowing.&lt;br /&gt;
|medium&lt;br /&gt;
|above average&lt;br /&gt;
|Overall: 5h&lt;br /&gt;
Cargo: 3h&lt;br /&gt;
Cargo Technician: 1h&lt;br /&gt;
Salvage Specialist: 2h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:RD.png|96px]]&amp;lt;br /&amp;gt;[[Research Director]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Manage the science department, unlocking technologies, acquiring &amp;amp; researching artifacts, and performing experiments.&lt;br /&gt;
|medium&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Overall: 5h&lt;br /&gt;
Science: 3h&lt;br /&gt;
Scientist: 1h&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== NanoTrasen Representives ==&lt;br /&gt;
[NanoTrasen Personnel duties summary]&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid;&amp;quot; | NanoTrasen Personnel&lt;br /&gt;
!Job&lt;br /&gt;
!Job Description&lt;br /&gt;
!Roleplay Expectations&lt;br /&gt;
!Game knowledge required&lt;br /&gt;
!Server hours required&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:OBS.png|96px]]‎&amp;lt;br /&amp;gt;[[Officer &amp;quot;Blue Shield&amp;quot;]] &amp;lt;/div&amp;gt;&lt;br /&gt;
|[In-lore job description]&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Command: 17h 13min&lt;br /&gt;
Security: 17h 13min&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Magistrate.png|96px]]‎‎&amp;lt;br /&amp;gt;[[Magistrate]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|[In-lore job description]&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Command: 50h&lt;br /&gt;
Security: 10h&lt;br /&gt;
Requirement: Staff/Mentor/Retiree&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Ntrep.png|96px]]‎&amp;lt;br /&amp;gt;[[NanoTrasen Representative]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|[In-lore job description]&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Command: 17h 13min&lt;br /&gt;
Requirement: Staff/Mentor/Retiree&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;small&amp;gt;Security&amp;lt;/small&amp;gt; ==&lt;br /&gt;
Ensuring the safety of both station and crew is number one for Security. They are ready for any situation, and Security are on hand to maintain order and control crowds.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid;&amp;quot; | Security&lt;br /&gt;
!Job&lt;br /&gt;
!Job Description&lt;br /&gt;
!Roleplay Expectations&lt;br /&gt;
!Game knowledge required&lt;br /&gt;
!Server hours required&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:HOS.png|96px]]&amp;lt;br /&amp;gt;[[Head of Security]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Manage your security force and keep them efficient, quell dissent, and keep the other heads of staff safe.&lt;br /&gt;
|high&lt;br /&gt;
|above average&lt;br /&gt;
|Warden: 8h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:WARDEN.png|96px]]‎&amp;lt;br /&amp;gt;[[Warden]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Patrol the security department, ensure that no one is stealing from the armory, and make sure that all prisoners are processed and let out when their time is up.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Security Officer : 20h&lt;br /&gt;
&lt;br /&gt;
Detective: 1h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:BRIGMEDIC.png|96px]]&amp;lt;br /&amp;gt;[[Brigmedic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Fight in the rear of the security service, for the lives of your comrades! You are the first and last hope of your squad. Hippocrates bless you.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Security Officer: 10h&lt;br /&gt;
Medical: 8h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:DEC.png|96px]]&amp;lt;br /&amp;gt;[[Detective]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Investigate crime scenes using forensic tools, ensure that the guilty party is found, and have a couple smokes.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Security Officer: 10h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:SECOFF.png|96px]]‎&amp;lt;br /&amp;gt;[[Security Officer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Catch criminals and enemies of the station, enforce the law, and ensure that the station does not fall into disarray.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Security: 10h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:SECCAD.png|96px]]&amp;lt;br /&amp;gt;[[Security Cadet]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Learn the basics of arresting criminals and managing the brig. Listen to your supervisors and feel free to ask them for any help.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Overall: 30h&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;small&amp;gt;Cargo&amp;lt;/small&amp;gt; ==&lt;br /&gt;
The Supply department, also known as Cargo, supplies the station with necessary resources, such as fuel and raw materials, and comfort resources, such as lottery tickets and plushies.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid;&amp;quot; | Cargo&lt;br /&gt;
!Job&lt;br /&gt;
!Job Description&lt;br /&gt;
!Roleplay Expectations&lt;br /&gt;
!Game knowledge required&lt;br /&gt;
!Server hours required&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:QM.png|96px]]‎&amp;lt;br /&amp;gt;[[Quartermaster]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Manage the supplies of the station &amp;amp; the cargo department, keep the salvage specialists working, make sure all orders are fulfilled, and keep the money flowing.&lt;br /&gt;
|medium&lt;br /&gt;
|above average&lt;br /&gt;
|Overall: 5h&lt;br /&gt;
Cargo: 3h&lt;br /&gt;
Cargo Technician: 1h&lt;br /&gt;
Salvage Specialist: 2h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:CARGOTEC.png|96px]]‎&amp;lt;br /&amp;gt;[[Cargo Technician]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Deal with requisitions and deliveries, pilot the cargo shuttle to the trade station and back, and work with others to make ludicrous amounts of cash and then waste it all gambling.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|Minimal&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:SALVAGER.png|96px]]‎‎&amp;lt;br /&amp;gt;[[Salvage Specialist]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Use the salvage magnet to draw in detatched scraps &amp;amp; asteroids to loot and enrich the station, build a salvage ship and then travel to new planets, while fighting off any space fauna along the way.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Cargo Technician: 1h 30min&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;small&amp;gt;Engineering&amp;lt;/small&amp;gt; ==&lt;br /&gt;
Engineering consists of technical assistants, station engineers, atmospheric technicians, and the chief engineer. As a department it is responsible for keeping the station powered, its structure intact and its air supply working.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid;&amp;quot; | Engineering&lt;br /&gt;
!Job&lt;br /&gt;
!Job Description&lt;br /&gt;
!Roleplay Expectations&lt;br /&gt;
!Game knowledge required&lt;br /&gt;
!Server hours required&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:CE.png|96px]]‎&amp;lt;br /&amp;gt;[[Chief Engineer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Manage the engineering department to ensure power, atmospherics, and the hull are in perfect shape.&lt;br /&gt;
|low&lt;br /&gt;
|average&lt;br /&gt;
|Overall: 5h&lt;br /&gt;
Engineering: 3h&lt;br /&gt;
Atmospherics: 3h&lt;br /&gt;
Station Engineer: 1h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:ATMOSIAN.png|96px]]‎‎&amp;lt;br /&amp;gt;[[Atmospheric Technician]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Optimize the station&#039;s atmospherics setup, and synthesize rare gases to use or sell.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Station engineer: 1h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:SE.png|96px]]‎‎‎&amp;lt;br /&amp;gt;[[Station Engineer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Keep the station&#039;s main engine &amp;amp; solars active, optimize the power network, and make emergency repairs using your hardsuit in spaced areas.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Technical Assistant: 1h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:TA.png|96px]]‎‎‎&amp;lt;br /&amp;gt;[[Technical Assistant]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Learn the basics of managing the station&#039;s power, as well as repairing the station&#039;s hull.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|Minimal&lt;br /&gt;
|Overall: 5 min&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;small&amp;gt;Medical&amp;lt;/small&amp;gt; ==&lt;br /&gt;
This is the department where people go to when they&#039;re hurt, it&#039;s up to the folks working here to fix them.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid;&amp;quot; | Medical&lt;br /&gt;
!Job&lt;br /&gt;
!Job Description&lt;br /&gt;
!Roleplay Expectations&lt;br /&gt;
!Game knowledge required&lt;br /&gt;
!Server hours required&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:CMO.png|96px]]&amp;lt;br /&amp;gt;[[Chief Medical Officer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Manage the resources and personnel of the medical department to keep the crew alive.&lt;br /&gt;
|medium&lt;br /&gt;
|above average&lt;br /&gt;
|Overall: 5h&lt;br /&gt;
Medical: 3h&lt;br /&gt;
Medical Doctor: 1h&lt;br /&gt;
Chemist: 1h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:CHEMIST.png|96px]]‎‎‎‎&amp;lt;br /&amp;gt;[[Chemist]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Produce medicinal drugs for the doctors to use, research ethically dubious rare chemicals, and produce weapons of war when enemies of the station arrive.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Medical intern: 1h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:PARAMED.png|96px]]‎‎‎‎&amp;lt;br /&amp;gt;[[Paramedic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Rescue critically injured patients all over the station, sometimes outside too. Stablize them, give them a ride to medbay, and get back out there!&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Medical Doctor: 1h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:MD.png|96px]]‎‎‎‎&amp;lt;br /&amp;gt;[[Medical Doctor]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Diagnose and heal crewmembers through medicinal chemicals, advanced medicine, and defibrillators. Make sure the dead don&#039;t rot, and that cadavers are in the morgue.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Medical Intern: 1h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:MI.png|96px]]‎&amp;lt;br /&amp;gt;[[Medical Intern]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Learn the basics of administering medicine, basic chemicals and using medical tools.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|Minimal&lt;br /&gt;
|Overall: 5min&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;small&amp;gt;Science&amp;lt;/small&amp;gt; ==&lt;br /&gt;
[Science duties summary]&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid;&amp;quot; | Science&lt;br /&gt;
!Job&lt;br /&gt;
!Job Description&lt;br /&gt;
!Roleplay Expectations&lt;br /&gt;
!Game knowledge required&lt;br /&gt;
!Server hours required&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:RD.png|96px]]&amp;lt;br /&amp;gt;[[Research Director]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Manage the science department, unlocking technologies, acquiring &amp;amp; researching artifacts, and performing experiments.&lt;br /&gt;
|medium&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Overall: 5h&lt;br /&gt;
Science: 3h&lt;br /&gt;
Scientist: 1h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:ROBOTICIST.png|96px]]‎&amp;lt;br /&amp;gt;[[Roboticist]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|[In-lore job description]&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Science: 4h&lt;br /&gt;
Engineering: 4h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:SCIENTIST.png|96px]]‎‎&amp;lt;br /&amp;gt;[[Scientist]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Research alien artifacts, unlock new technologies, build newer and better machines around the station, and make everything run more efficiently.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Science Assistant: 1h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:RA.png|96px]]‎&amp;lt;br /&amp;gt;[[Research Assistant]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Learn the basics of how to research various artifacts, anomalies and robotics.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|Minimal&lt;br /&gt;
|Overall: 5min&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;small&amp;gt;Silicon&amp;lt;/small&amp;gt; ==&lt;br /&gt;
[Silicon duties summary]&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid;&amp;quot; | Silicon&lt;br /&gt;
!Job&lt;br /&gt;
!Job Description&lt;br /&gt;
!Roleplay Expectations&lt;br /&gt;
!Game knowledge required&lt;br /&gt;
!Server hours required&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:SAI.png|96px]]‎&amp;lt;br /&amp;gt;[[Station AI]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Follow your laws, serve the crew.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Cyborg: 3h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:CYBORG.png|96px]]‎&amp;lt;br /&amp;gt;[[Cyborg]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Half-human, Half-machine. Follow your laws, serve the crew, and hound the science team for upgrades.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Overall: 1h&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;small&amp;gt;Law&amp;lt;/small&amp;gt; ==&lt;br /&gt;
[Law duties summary]&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid;&amp;quot; | Law&lt;br /&gt;
!Job&lt;br /&gt;
!Job Description&lt;br /&gt;
!Roleplay Expectations&lt;br /&gt;
!Game knowledge required&lt;br /&gt;
!Server hours required&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Magistrate.png|96px]]‎‎&amp;lt;br /&amp;gt;[[Magistrate]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|[In-lore job description]&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Command: 50h&lt;br /&gt;
Security: 10h&lt;br /&gt;
Requirement: Staff/Mentor/Retiree&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:IAA.png|96px]]‎‎&amp;lt;br /&amp;gt;[[Internal Affairs Agent]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|[In-lore job description]&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Command: 10h&lt;br /&gt;
Security: 10h&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;small&amp;gt;Service&amp;lt;/small&amp;gt; ==&lt;br /&gt;
Keeps the station clean, efficient and sane so that all other departments can do their jobs better and keep their staff happy. They also end up doing most of the paperwork on the station.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid;&amp;quot; | Service&lt;br /&gt;
!Job&lt;br /&gt;
!Job Description&lt;br /&gt;
!Roleplay Expectations&lt;br /&gt;
!Game knowledge required&lt;br /&gt;
!Server hours required&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:HOP.png|96px]]‎&amp;lt;br /&amp;gt;[[Head of Personal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Handle access reassignment fairly using your ID console, manage the service department, and keep Ian safe.&lt;br /&gt;
|high&lt;br /&gt;
|Above Average&lt;br /&gt;
|Command: 5h&lt;br /&gt;
Security: 3h&lt;br /&gt;
&lt;br /&gt;
Medical: 3h&lt;br /&gt;
&lt;br /&gt;
Engineering: 3h&lt;br /&gt;
&lt;br /&gt;
Civilian: 3h&lt;br /&gt;
&lt;br /&gt;
Cargo: 3h&lt;br /&gt;
&lt;br /&gt;
Station AI: 1h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:BARTENDER.png|96px]]&amp;lt;br /&amp;gt;[[Bartender]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Manage the bar and keep it lively, give out drinks, and listen to the crew&#039;s stories.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Service Worker: 20min&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:BOTANIST.png|96px]]‎&amp;lt;br /&amp;gt;[[Botanist]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grow food for the chef, drugs for medbay, and other plants to keep yourself entertained.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Service Worker: 20min&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:CHAPLAIN.png|96px]]&amp;lt;br /&amp;gt;[[Chaplain]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Preach the good word of your deity and religion, and conduct spiritual healing and miracles with your bible.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:CHEF.png|96px]]&amp;lt;br /&amp;gt;[[Chef]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Keep the station fed with a variety of food items, butcher dead animals to ensure ammonia doesn&#039;t leak, and help keep the bar lively.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Service Worker: 20min&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:CLOWN.png|96px]]&amp;lt;br /&amp;gt;[[Clown]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Entertain the crew through elaborate slapstick routines or terrible jokes.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Passenger: 10min&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:JANI.png|96px]]‎&amp;lt;br /&amp;gt;[[Janitor]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Keep the station clean of any trash or slipping hazards, and help deal with rat infestations.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|Minimal&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:LIBRARIAN.png|96px]]&amp;lt;br /&amp;gt;[[Librarian]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Manage the library, give out knowledge to any who seek it, and report on activities aboard the station.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|Minimal&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:MIME.png|96px]]&amp;lt;br /&amp;gt;[[Mime]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Entertain the crew through non-vocal means, and engage with light rivalry with the clown.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:MUSICIAN.png|96px]]‎&amp;lt;br /&amp;gt;[[Musician]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Entertain the crew with your unique musical talent, and acquire new instruments to mess around with.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|Minimal&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:PASSENGER.png|96px]]‎&amp;lt;br /&amp;gt;[[Passenger]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Enjoy your stay aboard the station with no obligations!&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|Minimal&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:SERVICEWORKER.png|96px]]‎&amp;lt;br /&amp;gt;[[Service Worker]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Learn the basics of bartending, cooking, and growing plants.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|Minimal&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:ZOOKEEPER.png|96px]]&amp;lt;br /&amp;gt;[[Zookeeper]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Put on a joyful display of cute animals and space carps for all the crew to see. Currently available on Cog and Oasis.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|Minimal&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:REPORTER.png|96px]]&amp;lt;br /&amp;gt;[[Reporter]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Entertain &amp;amp; inform the crew with your vibrant journalism through wireless cameras, the radio and the news. Currently available on Bagel Station, Cog, Core, Train and Oasis.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|Minimal&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:BOXER.png|96px]]&amp;lt;br /&amp;gt;[[Boxer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Fight your way to the top! Challenge the head of personnel and get brigged when you win. Currently available on Core and Cog.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|Minimal&lt;br /&gt;
|None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;small&amp;gt;Antagonists&amp;lt;/small&amp;gt; ==&lt;br /&gt;
Antagonists are the driving force of every shift. They are the catalysts for chaos, conflict and mystery in Space Station 14 that also serve to provide a challenge to Nanotrasen and its Security force.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid;&amp;quot; | Antagonists&lt;br /&gt;
!Job&lt;br /&gt;
!Job Description&lt;br /&gt;
!Roleplay Expectations&lt;br /&gt;
!Game knowledge required&lt;br /&gt;
!Server hours required&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:TRAITOR.png|96px]]‎&amp;lt;br /&amp;gt;[[Traitor]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|[In-lore job description]&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:NUKEOPS.png|96px]]‎&amp;lt;br /&amp;gt;[[Nuclear Operatives]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Find the nuke disk and blow up the station.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Overall: 5h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:VAMPIRE.png|96px]]&amp;lt;br /&amp;gt;[[Vampire]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|[In-lore job description]&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:CHANGELING.png|96px]]‎&amp;lt;br /&amp;gt;[[Changeling]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Use your shapeshifting abilities to complete your objectives.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:THIEF.png|96px]]‎&amp;lt;br /&amp;gt;[[Thief]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Add some NT property to your personal collection without using violence.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:REV.png|96px]]&amp;lt;br /&amp;gt;[[Revolutionary]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|[In-lore job description]&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:INITIALINFECTED.png|96px]]&amp;lt;br /&amp;gt;[[Initial Infected]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Once you turn, infect as many other crew members as possible.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:ZOMBIE.png|96px]]&amp;lt;br /&amp;gt;[[Zombie]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Turn as many humans as possible into zombies.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:NINJA.png|96px]]&amp;lt;br /&amp;gt;[[Ninja]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Use your stealth to sabotage the station, nom on electrical wires.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:ABDUCTORS.gif|96px]]&amp;lt;br /&amp;gt;[[Abductors]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|[In-lore job description]&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:DRAGON.gif|96px]]‎&amp;lt;br /&amp;gt;[[Space Dragon]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Create a carp army to take over this quadrant.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:REVENANT.png|96px]]‎&amp;lt;br /&amp;gt;[[Revenant]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|[In-lore job description]&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:SYNDIREINF.png|96px]]‎&amp;lt;br /&amp;gt;[[Syndicate Reinforcements]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|[In-lore job description]&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:LONEOP.png|96px]]‎‎&amp;lt;br /&amp;gt;[[Lone Operative]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|[In-lore job description]&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;small&amp;gt;Other&amp;lt;/small&amp;gt; ==&lt;br /&gt;
[Other duties summary]&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid;&amp;quot; | Other&lt;br /&gt;
!Job&lt;br /&gt;
!Job Description&lt;br /&gt;
!Roleplay Expectations&lt;br /&gt;
!Game knowledge required&lt;br /&gt;
!Server hours required&lt;br /&gt;
|-&lt;br /&gt;
|[photo needed]‎&amp;lt;br /&amp;gt;[[Animals]]&lt;br /&gt;
|[In-lore job description]&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|[photo needed]‎&amp;lt;br /&amp;gt;[[Sentient machine]]&lt;br /&gt;
|[In-lore job description]&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:PAI.png|96px]]‎&amp;lt;br /&amp;gt;[[Personal AI]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|[In-lore job description]&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|[photo needed]‎&amp;lt;br /&amp;gt;[[Visitors]]&lt;br /&gt;
|[In-lore job description]&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Roles in Starlight &amp;lt;br /&amp;gt;&lt;br /&gt;
[template with links to all roles needed]&lt;/div&gt;</summary>
		<author><name>Clone0401</name></author>
	</entry>
	<entry>
		<id>https://wiki.starlight.network/index.php?title=Roles&amp;diff=292</id>
		<title>Roles</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=Roles&amp;diff=292"/>
		<updated>2025-02-04T01:43:39Z</updated>

		<summary type="html">&lt;p&gt;Clone0401: Undo revision 291 by Clone0401 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A list of all playable roles on the station!&lt;br /&gt;
&amp;lt;br /&amp;gt;Your role is what determines your starting equipment, responsibilities, and access.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;small&amp;gt;Command&amp;lt;/small&amp;gt; ==&lt;br /&gt;
The heads of each department come together to form the Command department, a force to be reckoned with and the handlers of the station. They usually have access to special equipment and their own rooms. They are often wanted dead.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid;&amp;quot; | Command&lt;br /&gt;
!Job&lt;br /&gt;
!Job Description&lt;br /&gt;
!Roleplay Expectations&lt;br /&gt;
!Game knowledge required&lt;br /&gt;
!Server hours required&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Captain.png|96px]]&amp;lt;br /&amp;gt;[[Captain]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Keep the station running, delegate work to the other heads of staff, and exert your will.&lt;br /&gt;
|high&lt;br /&gt;
|minimal&lt;br /&gt;
|&lt;br /&gt;
Command: 10h &amp;lt;br&amp;gt;&lt;br /&gt;
Security: 6h &amp;lt;br&amp;gt;&lt;br /&gt;
Medical: 6h &amp;lt;br&amp;gt;&lt;br /&gt;
Engineering: 6h &amp;lt;br&amp;gt;&lt;br /&gt;
Civilian: 6h &amp;lt;br&amp;gt;&lt;br /&gt;
Cargo: 6h &amp;lt;br&amp;gt;&lt;br /&gt;
Station AI: 1h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:HOP.png|96px]]‎&amp;lt;br /&amp;gt;[[Head of Personal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Handle access reassignment fairly using your ID console, manage the service department, and keep Ian safe.&lt;br /&gt;
|high&lt;br /&gt;
|minimal&lt;br /&gt;
|&lt;br /&gt;
Command: 5h &amp;lt;br&amp;gt;&lt;br /&gt;
Security: 3h &amp;lt;br&amp;gt;&lt;br /&gt;
Medical: 3h &amp;lt;br&amp;gt;&lt;br /&gt;
Engineering: 3h &amp;lt;br&amp;gt;&lt;br /&gt;
Civilian: 3h &amp;lt;br&amp;gt;&lt;br /&gt;
Cargo: 3h &amp;lt;br&amp;gt;&lt;br /&gt;
Station AI: 1h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:CE.png|96px]]‎&amp;lt;br /&amp;gt;[[Chief Engineer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Manage the engineering department to ensure power, atmospherics, and the hull are in perfect shape.&lt;br /&gt;
|low&lt;br /&gt;
|average&lt;br /&gt;
|&lt;br /&gt;
Overall: 5h &amp;lt;br&amp;gt;&lt;br /&gt;
Engineering: 3h &amp;lt;br&amp;gt;&lt;br /&gt;
Atmospherics: 3h &amp;lt;br&amp;gt;&lt;br /&gt;
Station Engineer: 1h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:CMO.png|96px]]&amp;lt;br /&amp;gt;[[Chief Medical Officer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Manage the resources and personnel of the medical department to keep the crew alive.&lt;br /&gt;
|medium&lt;br /&gt;
|above average&lt;br /&gt;
|&lt;br /&gt;
Overall: 5h &amp;lt;br&amp;gt;&lt;br /&gt;
Medical: 3h &amp;lt;br&amp;gt;&lt;br /&gt;
Medical Doctor: 1h &amp;lt;br&amp;gt;&lt;br /&gt;
Chemist: 1h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:HOS.png|96px]]&amp;lt;br /&amp;gt;[[Head of Security]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Manage your security force and keep them efficient, quell dissent, and keep the other heads of staff safe.&lt;br /&gt;
|high&lt;br /&gt;
|above average&lt;br /&gt;
|Warden: 8h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:QM.png|96px]]‎&amp;lt;br /&amp;gt;[[Quartermaster]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Manage the supplies of the station &amp;amp; the cargo department, keep the salvage specialists working, make sure all orders are fulfilled, and keep the money flowing.&lt;br /&gt;
|medium&lt;br /&gt;
|above average&lt;br /&gt;
|&lt;br /&gt;
Overall: 5h &amp;lt;br&amp;gt;&lt;br /&gt;
Cargo: 3h &amp;lt;br&amp;gt;&lt;br /&gt;
Cargo Technician: 1h &amp;lt;br&amp;gt;&lt;br /&gt;
Salvage Specialist: 2h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:RD.png|96px]]&amp;lt;br /&amp;gt;[[Research Director]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Manage the science department, unlocking technologies, acquiring &amp;amp; researching artifacts, and performing experiments.&lt;br /&gt;
|medium&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|&lt;br /&gt;
Overall: 5h &amp;lt;br&amp;gt;&lt;br /&gt;
Science: 3h &amp;lt;br&amp;gt;&lt;br /&gt;
Scientist: 1h&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== NanoTrasen Representives ==&lt;br /&gt;
[NanoTrasen Personnel duties summary]&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid;&amp;quot; | NanoTrasen Personnel&lt;br /&gt;
!Job&lt;br /&gt;
!Job Description&lt;br /&gt;
!Roleplay Expectations&lt;br /&gt;
!Game knowledge required&lt;br /&gt;
!Server hours required&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:OBS.png|96px]]‎&amp;lt;br /&amp;gt;[[Officer &amp;quot;Blue Shield&amp;quot;]] &amp;lt;/div&amp;gt;&lt;br /&gt;
|[In-lore job description]&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|&lt;br /&gt;
Command: 17h 13min &amp;lt;br&amp;gt;&lt;br /&gt;
Security: 17h 13min&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Magistrate.png|96px]]‎‎&amp;lt;br /&amp;gt;[[Magistrate]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|[In-lore job description]&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|&lt;br /&gt;
Command: 50h &amp;lt;br&amp;gt;&lt;br /&gt;
Security: 10h &amp;lt;br&amp;gt;&lt;br /&gt;
Requirement: Staff/Mentor/Retiree&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Ntrep.png|96px]]‎&amp;lt;br /&amp;gt;[[NanoTrasen Representative]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|[In-lore job description]&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|&lt;br /&gt;
Command: 17h 13min &amp;lt;br&amp;gt;&lt;br /&gt;
Requirement: Staff/Mentor/Retiree&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;small&amp;gt;Security&amp;lt;/small&amp;gt; ==&lt;br /&gt;
Ensuring the safety of both station and crew is number one for Security. They are ready for any situation, and Security are on hand to maintain order and control crowds.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid;&amp;quot; | Security&lt;br /&gt;
!Job&lt;br /&gt;
!Job Description&lt;br /&gt;
!Roleplay Expectations&lt;br /&gt;
!Game knowledge required&lt;br /&gt;
!Server hours required&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:HOS.png|96px]]&amp;lt;br /&amp;gt;[[Head of Security]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Manage your security force and keep them efficient, quell dissent, and keep the other heads of staff safe.&lt;br /&gt;
|high&lt;br /&gt;
|above average&lt;br /&gt;
|Warden: 8h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:WARDEN.png|96px]]‎&amp;lt;br /&amp;gt;[[Warden]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Patrol the security department, ensure that no one is stealing from the armory, and make sure that all prisoners are processed and let out when their time is up.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Security Officer : 20h&lt;br /&gt;
&lt;br /&gt;
Detective: 1h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:BRIGMEDIC.png|96px]]&amp;lt;br /&amp;gt;[[Brigmedic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Fight in the rear of the security service, for the lives of your comrades! You are the first and last hope of your squad. Hippocrates bless you.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|&lt;br /&gt;
Security Officer: 10h &amp;lt;br&amp;gt;&lt;br /&gt;
Medical: 8h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:DEC.png|96px]]&amp;lt;br /&amp;gt;[[Detective]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Investigate crime scenes using forensic tools, ensure that the guilty party is found, and have a couple smokes.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Security Officer: 10h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:SECOFF.png|96px]]‎&amp;lt;br /&amp;gt;[[Security Officer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Catch criminals and enemies of the station, enforce the law, and ensure that the station does not fall into disarray.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Security: 10h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:SECCAD.png|96px]]&amp;lt;br /&amp;gt;[[Security Cadet]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Learn the basics of arresting criminals and managing the brig. Listen to your supervisors and feel free to ask them for any help.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Overall: 30h&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;small&amp;gt;Cargo&amp;lt;/small&amp;gt; ==&lt;br /&gt;
The Supply department, also known as Cargo, supplies the station with necessary resources, such as fuel and raw materials, and comfort resources, such as lottery tickets and plushies.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid;&amp;quot; | Cargo&lt;br /&gt;
!Job&lt;br /&gt;
!Job Description&lt;br /&gt;
!Roleplay Expectations&lt;br /&gt;
!Game knowledge required&lt;br /&gt;
!Server hours required&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:QM.png|96px]]‎&amp;lt;br /&amp;gt;[[Quartermaster]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Manage the supplies of the station &amp;amp; the cargo department, keep the salvage specialists working, make sure all orders are fulfilled, and keep the money flowing.&lt;br /&gt;
|medium&lt;br /&gt;
|above average&lt;br /&gt;
|&lt;br /&gt;
Overall: 5h &amp;lt;br&amp;gt;&lt;br /&gt;
Cargo: 3h &amp;lt;br&amp;gt;&lt;br /&gt;
Cargo Technician: 1h &amp;lt;br&amp;gt;&lt;br /&gt;
Salvage Specialist: 2h &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:CARGOTEC.png|96px]]‎&amp;lt;br /&amp;gt;[[Cargo Technician]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Deal with requisitions and deliveries, pilot the cargo shuttle to the trade station and back, and work with others to make ludicrous amounts of cash and then waste it all gambling.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|Minimal&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:SALVAGER.png|96px]]‎‎&amp;lt;br /&amp;gt;[[Salvage Specialist]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Use the salvage magnet to draw in detatched scraps &amp;amp; asteroids to loot and enrich the station, build a salvage ship and then travel to new planets, while fighting off any space fauna along the way.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Cargo Technician: 1h 30min&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;small&amp;gt;Engineering&amp;lt;/small&amp;gt; ==&lt;br /&gt;
Engineering consists of technical assistants, station engineers, atmospheric technicians, and the chief engineer. As a department it is responsible for keeping the station powered, its structure intact and its air supply working.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid;&amp;quot; | Engineering&lt;br /&gt;
!Job&lt;br /&gt;
!Job Description&lt;br /&gt;
!Roleplay Expectations&lt;br /&gt;
!Game knowledge required&lt;br /&gt;
!Server hours required&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:CE.png|96px]]‎&amp;lt;br /&amp;gt;[[Chief Engineer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Manage the engineering department to ensure power, atmospherics, and the hull are in perfect shape.&lt;br /&gt;
|low&lt;br /&gt;
|average&lt;br /&gt;
|&lt;br /&gt;
Overall: 5h &amp;lt;br&amp;gt;&lt;br /&gt;
Engineering: 3h &amp;lt;br&amp;gt;&lt;br /&gt;
Atmospherics: 3h &amp;lt;br&amp;gt;&lt;br /&gt;
Station Engineer: 1h &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:ATMOSIAN.png|96px]]‎‎&amp;lt;br /&amp;gt;[[Atmospheric Technician]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Optimize the station&#039;s atmospherics setup, and synthesize rare gases to use or sell.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Station engineer: 1h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:SE.png|96px]]‎‎‎&amp;lt;br /&amp;gt;[[Station Engineer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Keep the station&#039;s main engine &amp;amp; solars active, optimize the power network, and make emergency repairs using your hardsuit in spaced areas.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Technical Assistant: 1h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:TA.png|96px]]‎‎‎&amp;lt;br /&amp;gt;[[Technical Assistant]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Learn the basics of managing the station&#039;s power, as well as repairing the station&#039;s hull.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|Minimal&lt;br /&gt;
|Overall: 5 min&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;small&amp;gt;Medical&amp;lt;/small&amp;gt; ==&lt;br /&gt;
This is the department where people go to when they&#039;re hurt, it&#039;s up to the folks working here to fix them.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid;&amp;quot; | Medical&lt;br /&gt;
!Job&lt;br /&gt;
!Job Description&lt;br /&gt;
!Roleplay Expectations&lt;br /&gt;
!Game knowledge required&lt;br /&gt;
!Server hours required&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:CMO.png|96px]]&amp;lt;br /&amp;gt;[[Chief Medical Officer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Manage the resources and personnel of the medical department to keep the crew alive.&lt;br /&gt;
|medium&lt;br /&gt;
|above average&lt;br /&gt;
|&lt;br /&gt;
Overall: 5h &amp;lt;br&amp;gt;&lt;br /&gt;
Medical: 3h &amp;lt;br&amp;gt;&lt;br /&gt;
Medical Doctor: 1h &amp;lt;br&amp;gt;&lt;br /&gt;
Chemist: 1h &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:CHEMIST.png|96px]]‎‎‎‎&amp;lt;br /&amp;gt;[[Chemist]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Produce medicinal drugs for the doctors to use, research ethically dubious rare chemicals, and produce weapons of war when enemies of the station arrive.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Medical intern: 1h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:PARAMED.png|96px]]‎‎‎‎&amp;lt;br /&amp;gt;[[Paramedic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Rescue critically injured patients all over the station, sometimes outside too. Stablize them, give them a ride to medbay, and get back out there!&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Medical Doctor: 1h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:MD.png|96px]]‎‎‎‎&amp;lt;br /&amp;gt;[[Medical Doctor]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Diagnose and heal crewmembers through medicinal chemicals, advanced medicine, and defibrillators. Make sure the dead don&#039;t rot, and that cadavers are in the morgue.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Medical Intern: 1h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:MI.png|96px]]‎&amp;lt;br /&amp;gt;[[Medical Intern]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Learn the basics of administering medicine, basic chemicals and using medical tools.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|Minimal&lt;br /&gt;
|Overall: 5min&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;small&amp;gt;Science&amp;lt;/small&amp;gt; ==&lt;br /&gt;
[Science duties summary]&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid;&amp;quot; | Science&lt;br /&gt;
!Job&lt;br /&gt;
!Job Description&lt;br /&gt;
!Roleplay Expectations&lt;br /&gt;
!Game knowledge required&lt;br /&gt;
!Server hours required&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:RD.png|96px]]&amp;lt;br /&amp;gt;[[Research Director]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Manage the science department, unlocking technologies, acquiring &amp;amp; researching artifacts, and performing experiments.&lt;br /&gt;
|medium&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|&lt;br /&gt;
Overall: 5h &amp;lt;br&amp;gt;&lt;br /&gt;
Science: 3h &amp;lt;br&amp;gt;&lt;br /&gt;
Scientist: 1h &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:ROBOTICIST.png|96px]]‎&amp;lt;br /&amp;gt;[[Roboticist]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|[In-lore job description]&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Science: 4h&lt;br /&gt;
Engineering: 4h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:SCIENTIST.png|96px]]‎‎&amp;lt;br /&amp;gt;[[Scientist]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Research alien artifacts, unlock new technologies, build newer and better machines around the station, and make everything run more efficiently.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Science Assistant: 1h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:RA.png|96px]]‎&amp;lt;br /&amp;gt;[[Research Assistant]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Learn the basics of how to research various artifacts, anomalies and robotics.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|Minimal&lt;br /&gt;
|Overall: 5min&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;small&amp;gt;Silicon&amp;lt;/small&amp;gt; ==&lt;br /&gt;
[Silicon duties summary]&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid;&amp;quot; | Silicon&lt;br /&gt;
!Job&lt;br /&gt;
!Job Description&lt;br /&gt;
!Roleplay Expectations&lt;br /&gt;
!Game knowledge required&lt;br /&gt;
!Server hours required&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:SAI.png|96px]]‎&amp;lt;br /&amp;gt;[[Station AI]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Follow your laws, serve the crew.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Cyborg: 3h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:CYBORG.png|96px]]‎&amp;lt;br /&amp;gt;[[Cyborg]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Half-human, Half-machine. Follow your laws, serve the crew, and hound the science team for upgrades.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Overall: 1h&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;small&amp;gt;Law&amp;lt;/small&amp;gt; ==&lt;br /&gt;
[Law duties summary]&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid;&amp;quot; | Law&lt;br /&gt;
!Job&lt;br /&gt;
!Job Description&lt;br /&gt;
!Roleplay Expectations&lt;br /&gt;
!Game knowledge required&lt;br /&gt;
!Server hours required&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Magistrate.png|96px]]‎‎&amp;lt;br /&amp;gt;[[Magistrate]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|[In-lore job description]&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|&lt;br /&gt;
Command: 50h &amp;lt;br&amp;gt;&lt;br /&gt;
Security: 10h &amp;lt;br&amp;gt;&lt;br /&gt;
Requirement: Staff/Mentor/Retiree&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:IAA.png|96px]]‎‎&amp;lt;br /&amp;gt;[[Internal Affairs Agent]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|[In-lore job description]&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|&lt;br /&gt;
Command: 10h &amp;lt;br&amp;gt;&lt;br /&gt;
Security: 10h&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;small&amp;gt;Service&amp;lt;/small&amp;gt; ==&lt;br /&gt;
Keeps the station clean, efficient and sane so that all other departments can do their jobs better and keep their staff happy. They also end up doing most of the paperwork on the station.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid;&amp;quot; | Service&lt;br /&gt;
!Job&lt;br /&gt;
!Job Description&lt;br /&gt;
!Roleplay Expectations&lt;br /&gt;
!Game knowledge required&lt;br /&gt;
!Server hours required&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:HOP.png|96px]]‎&amp;lt;br /&amp;gt;[[Head of Personal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Handle access reassignment fairly using your ID console, manage the service department, and keep Ian safe.&lt;br /&gt;
|high&lt;br /&gt;
|Above Average&lt;br /&gt;
|&lt;br /&gt;
Command: 5h &amp;lt;br&amp;gt;&lt;br /&gt;
Security: 3h &amp;lt;br&amp;gt;&lt;br /&gt;
Medical: 3h &amp;lt;br&amp;gt;&lt;br /&gt;
Engineering: 3h &amp;lt;br&amp;gt;&lt;br /&gt;
Civilian: 3h &amp;lt;br&amp;gt;&lt;br /&gt;
Cargo: 3h &amp;lt;br&amp;gt;&lt;br /&gt;
Station AI: 1h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:BARTENDER.png|96px]]&amp;lt;br /&amp;gt;[[Bartender]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Manage the bar and keep it lively, give out drinks, and listen to the crew&#039;s stories.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Service Worker: 20min&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:BOTANIST.png|96px]]‎&amp;lt;br /&amp;gt;[[Botanist]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grow food for the chef, drugs for medbay, and other plants to keep yourself entertained.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Service Worker: 20min&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:CHAPLAIN.png|96px]]&amp;lt;br /&amp;gt;[[Chaplain]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Preach the good word of your deity and religion, and conduct spiritual healing and miracles with your bible.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:CHEF.png|96px]]&amp;lt;br /&amp;gt;[[Chef]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Keep the station fed with a variety of food items, butcher dead animals to ensure ammonia doesn&#039;t leak, and help keep the bar lively.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Service Worker: 20min&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:CLOWN.png|96px]]&amp;lt;br /&amp;gt;[[Clown]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Entertain the crew through elaborate slapstick routines or terrible jokes.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Passenger: 10min&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:JANI.png|96px]]‎&amp;lt;br /&amp;gt;[[Janitor]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Keep the station clean of any trash or slipping hazards, and help deal with rat infestations.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|Minimal&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:LIBRARIAN.png|96px]]&amp;lt;br /&amp;gt;[[Librarian]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Manage the library, give out knowledge to any who seek it, and report on activities aboard the station.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|Minimal&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:MIME.png|96px]]&amp;lt;br /&amp;gt;[[Mime]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Entertain the crew through non-vocal means, and engage with light rivalry with the clown.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:MUSICIAN.png|96px]]‎&amp;lt;br /&amp;gt;[[Musician]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Entertain the crew with your unique musical talent, and acquire new instruments to mess around with.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|Minimal&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:PASSENGER.png|96px]]‎&amp;lt;br /&amp;gt;[[Passenger]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Enjoy your stay aboard the station with no obligations!&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|Minimal&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:SERVICEWORKER.png|96px]]‎&amp;lt;br /&amp;gt;[[Service Worker]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Learn the basics of bartending, cooking, and growing plants.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|Minimal&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:ZOOKEEPER.png|96px]]&amp;lt;br /&amp;gt;[[Zookeeper]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Put on a joyful display of cute animals and space carps for all the crew to see. Currently available on Cog and Oasis.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|Minimal&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:REPORTER.png|96px]]&amp;lt;br /&amp;gt;[[Reporter]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Entertain &amp;amp; inform the crew with your vibrant journalism through wireless cameras, the radio and the news. Currently available on Bagel Station, Cog, Core, Train and Oasis.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|Minimal&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:BOXER.png|96px]]&amp;lt;br /&amp;gt;[[Boxer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Fight your way to the top! Challenge the head of personnel and get brigged when you win. Currently available on Core and Cog.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|Minimal&lt;br /&gt;
|None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;small&amp;gt;Antagonists&amp;lt;/small&amp;gt; ==&lt;br /&gt;
Antagonists are the driving force of every shift. They are the catalysts for chaos, conflict and mystery in Space Station 14 that also serve to provide a challenge to Nanotrasen and its Security force.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid;&amp;quot; | Antagonists&lt;br /&gt;
!Job&lt;br /&gt;
!Job Description&lt;br /&gt;
!Roleplay Expectations&lt;br /&gt;
!Game knowledge required&lt;br /&gt;
!Server hours required&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:TRAITOR.png|96px]]‎&amp;lt;br /&amp;gt;[[Traitor]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|[In-lore job description]&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:NUKEOPS.png|96px]]‎&amp;lt;br /&amp;gt;[[Nuclear Operatives]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Find the nuke disk and blow up the station.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Overall: 5h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:VAMPIRE.png|96px]]&amp;lt;br /&amp;gt;[[Vampire]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|[In-lore job description]&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:CHANGELING.png|96px]]‎&amp;lt;br /&amp;gt;[[Changeling]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Use your shapeshifting abilities to complete your objectives.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:THIEF.png|96px]]‎&amp;lt;br /&amp;gt;[[Thief]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Add some NT property to your personal collection without using violence.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:REV.png|96px]]&amp;lt;br /&amp;gt;[[Revolutionary]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|[In-lore job description]&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:INITIALINFECTED.png|96px]]&amp;lt;br /&amp;gt;[[Initial Infected]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Once you turn, infect as many other crew members as possible.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:ZOMBIE.png|96px]]&amp;lt;br /&amp;gt;[[Zombie]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Turn as many humans as possible into zombies.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:NINJA.png|96px]]&amp;lt;br /&amp;gt;[[Ninja]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Use your stealth to sabotage the station, nom on electrical wires.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:ABDUCTORS.gif|96px]]&amp;lt;br /&amp;gt;[[Abductors]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|[In-lore job description]&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:DRAGON.gif|96px]]‎&amp;lt;br /&amp;gt;[[Space Dragon]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Create a carp army to take over this quadrant.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:REVENANT.png|96px]]‎&amp;lt;br /&amp;gt;[[Revenant]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|[In-lore job description]&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:SYNDIREINF.png|96px]]‎&amp;lt;br /&amp;gt;[[Syndicate Reinforcements]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|[In-lore job description]&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:LONEOP.png|96px]]‎‎&amp;lt;br /&amp;gt;[[Lone Operative]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|[In-lore job description]&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;small&amp;gt;Other&amp;lt;/small&amp;gt; ==&lt;br /&gt;
[Other duties summary]&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid;&amp;quot; | Other&lt;br /&gt;
!Job&lt;br /&gt;
!Job Description&lt;br /&gt;
!Roleplay Expectations&lt;br /&gt;
!Game knowledge required&lt;br /&gt;
!Server hours required&lt;br /&gt;
|-&lt;br /&gt;
|[photo needed]‎&amp;lt;br /&amp;gt;[[Animals]]&lt;br /&gt;
|[In-lore job description]&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|[photo needed]‎&amp;lt;br /&amp;gt;[[Sentient machine]]&lt;br /&gt;
|[In-lore job description]&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:PAI.png|96px]]‎&amp;lt;br /&amp;gt;[[Personal AI]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|[In-lore job description]&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|[photo needed]‎&amp;lt;br /&amp;gt;[[Visitors]]&lt;br /&gt;
|[In-lore job description]&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Roles in Starlight &amp;lt;br /&amp;gt;&lt;br /&gt;
[template with links to all roles needed]&lt;/div&gt;</summary>
		<author><name>Clone0401</name></author>
	</entry>
	<entry>
		<id>https://wiki.starlight.network/index.php?title=Roles&amp;diff=291</id>
		<title>Roles</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=Roles&amp;diff=291"/>
		<updated>2025-02-04T01:43:13Z</updated>

		<summary type="html">&lt;p&gt;Clone0401: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A list of all playable roles on the station!&lt;br /&gt;
&amp;lt;br /&amp;gt;Your role is what determines your starting equipment, responsibilities, and access.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;small&amp;gt;Command&amp;lt;/small&amp;gt; ==&lt;br /&gt;
The heads of each department come together to form the Command department, a force to be reckoned with and the handlers of the station. They usually have access to special equipment and their own rooms. They are often wanted dead.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid;&amp;quot; | Command&lt;br /&gt;
!Job&lt;br /&gt;
!Job Description&lt;br /&gt;
!Roleplay Expectations&lt;br /&gt;
!Game knowledge required&lt;br /&gt;
!Server hours required&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Captain.png|96px]]&amp;lt;br /&amp;gt;[[Captain]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Keep the station running, delegate work to the other heads of staff, and exert your will.&lt;br /&gt;
|high&lt;br /&gt;
|minimal&lt;br /&gt;
|&lt;br /&gt;
Command: 10h &amp;lt;br&amp;gt;&lt;br /&gt;
Security: 6h &amp;lt;br&amp;gt;&lt;br /&gt;
Medical: 6h &amp;lt;br&amp;gt;&lt;br /&gt;
Engineering: 6h &amp;lt;br&amp;gt;&lt;br /&gt;
Civilian: 6h &amp;lt;br&amp;gt;&lt;br /&gt;
Cargo: 6h &amp;lt;br&amp;gt;&lt;br /&gt;
Station AI: 1h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:HOP.png|96px]]‎&amp;lt;br /&amp;gt;[[Head of Personal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Handle access reassignment fairly using your ID console, manage the service department, and keep Ian safe.&lt;br /&gt;
|high&lt;br /&gt;
|minimal&lt;br /&gt;
|&lt;br /&gt;
Command: 5h &amp;lt;/br&amp;gt;&lt;br /&gt;
Security: 3h &amp;lt;/br&amp;gt;&lt;br /&gt;
Medical: 3h &amp;lt;/br&amp;gt;&lt;br /&gt;
Engineering: 3h &amp;lt;/br&amp;gt;&lt;br /&gt;
Civilian: 3h &amp;lt;/br&amp;gt;&lt;br /&gt;
Cargo: 3h &amp;lt;/br&amp;gt;&lt;br /&gt;
Station AI: 1h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:CE.png|96px]]‎&amp;lt;br /&amp;gt;[[Chief Engineer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Manage the engineering department to ensure power, atmospherics, and the hull are in perfect shape.&lt;br /&gt;
|low&lt;br /&gt;
|average&lt;br /&gt;
|&lt;br /&gt;
Overall: 5h &amp;lt;/br&amp;gt;&lt;br /&gt;
Engineering: 3h &amp;lt;/br&amp;gt;&lt;br /&gt;
Atmospherics: 3h &amp;lt;/br&amp;gt;&lt;br /&gt;
Station Engineer: 1h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:CMO.png|96px]]&amp;lt;br /&amp;gt;[[Chief Medical Officer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Manage the resources and personnel of the medical department to keep the crew alive.&lt;br /&gt;
|medium&lt;br /&gt;
|above average&lt;br /&gt;
|&lt;br /&gt;
Overall: 5h &amp;lt;br&amp;gt;&lt;br /&gt;
Medical: 3h &amp;lt;br&amp;gt;&lt;br /&gt;
Medical Doctor: 1h &amp;lt;br&amp;gt;&lt;br /&gt;
Chemist: 1h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:HOS.png|96px]]&amp;lt;br /&amp;gt;[[Head of Security]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Manage your security force and keep them efficient, quell dissent, and keep the other heads of staff safe.&lt;br /&gt;
|high&lt;br /&gt;
|above average&lt;br /&gt;
|Warden: 8h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:QM.png|96px]]‎&amp;lt;br /&amp;gt;[[Quartermaster]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Manage the supplies of the station &amp;amp; the cargo department, keep the salvage specialists working, make sure all orders are fulfilled, and keep the money flowing.&lt;br /&gt;
|medium&lt;br /&gt;
|above average&lt;br /&gt;
|&lt;br /&gt;
Overall: 5h &amp;lt;br&amp;gt;&lt;br /&gt;
Cargo: 3h &amp;lt;br&amp;gt;&lt;br /&gt;
Cargo Technician: 1h &amp;lt;br&amp;gt;&lt;br /&gt;
Salvage Specialist: 2h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:RD.png|96px]]&amp;lt;br /&amp;gt;[[Research Director]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Manage the science department, unlocking technologies, acquiring &amp;amp; researching artifacts, and performing experiments.&lt;br /&gt;
|medium&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|&lt;br /&gt;
Overall: 5h &amp;lt;br&amp;gt;&lt;br /&gt;
Science: 3h &amp;lt;br&amp;gt;&lt;br /&gt;
Scientist: 1h&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== NanoTrasen Representives ==&lt;br /&gt;
[NanoTrasen Personnel duties summary]&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid;&amp;quot; | NanoTrasen Personnel&lt;br /&gt;
!Job&lt;br /&gt;
!Job Description&lt;br /&gt;
!Roleplay Expectations&lt;br /&gt;
!Game knowledge required&lt;br /&gt;
!Server hours required&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:OBS.png|96px]]‎&amp;lt;br /&amp;gt;[[Officer &amp;quot;Blue Shield&amp;quot;]] &amp;lt;/div&amp;gt;&lt;br /&gt;
|[In-lore job description]&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|&lt;br /&gt;
Command: 17h 13min &amp;lt;br&amp;gt;&lt;br /&gt;
Security: 17h 13min&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Magistrate.png|96px]]‎‎&amp;lt;br /&amp;gt;[[Magistrate]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|[In-lore job description]&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|&lt;br /&gt;
Command: 50h &amp;lt;br&amp;gt;&lt;br /&gt;
Security: 10h &amp;lt;br&amp;gt;&lt;br /&gt;
Requirement: Staff/Mentor/Retiree&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Ntrep.png|96px]]‎&amp;lt;br /&amp;gt;[[NanoTrasen Representative]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|[In-lore job description]&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|&lt;br /&gt;
Command: 17h 13min &amp;lt;br&amp;gt;&lt;br /&gt;
Requirement: Staff/Mentor/Retiree&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;small&amp;gt;Security&amp;lt;/small&amp;gt; ==&lt;br /&gt;
Ensuring the safety of both station and crew is number one for Security. They are ready for any situation, and Security are on hand to maintain order and control crowds.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid;&amp;quot; | Security&lt;br /&gt;
!Job&lt;br /&gt;
!Job Description&lt;br /&gt;
!Roleplay Expectations&lt;br /&gt;
!Game knowledge required&lt;br /&gt;
!Server hours required&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:HOS.png|96px]]&amp;lt;br /&amp;gt;[[Head of Security]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Manage your security force and keep them efficient, quell dissent, and keep the other heads of staff safe.&lt;br /&gt;
|high&lt;br /&gt;
|above average&lt;br /&gt;
|Warden: 8h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:WARDEN.png|96px]]‎&amp;lt;br /&amp;gt;[[Warden]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Patrol the security department, ensure that no one is stealing from the armory, and make sure that all prisoners are processed and let out when their time is up.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Security Officer : 20h&lt;br /&gt;
&lt;br /&gt;
Detective: 1h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:BRIGMEDIC.png|96px]]&amp;lt;br /&amp;gt;[[Brigmedic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Fight in the rear of the security service, for the lives of your comrades! You are the first and last hope of your squad. Hippocrates bless you.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|&lt;br /&gt;
Security Officer: 10h &amp;lt;br&amp;gt;&lt;br /&gt;
Medical: 8h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:DEC.png|96px]]&amp;lt;br /&amp;gt;[[Detective]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Investigate crime scenes using forensic tools, ensure that the guilty party is found, and have a couple smokes.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Security Officer: 10h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:SECOFF.png|96px]]‎&amp;lt;br /&amp;gt;[[Security Officer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Catch criminals and enemies of the station, enforce the law, and ensure that the station does not fall into disarray.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Security: 10h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:SECCAD.png|96px]]&amp;lt;br /&amp;gt;[[Security Cadet]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Learn the basics of arresting criminals and managing the brig. Listen to your supervisors and feel free to ask them for any help.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Overall: 30h&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;small&amp;gt;Cargo&amp;lt;/small&amp;gt; ==&lt;br /&gt;
The Supply department, also known as Cargo, supplies the station with necessary resources, such as fuel and raw materials, and comfort resources, such as lottery tickets and plushies.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid;&amp;quot; | Cargo&lt;br /&gt;
!Job&lt;br /&gt;
!Job Description&lt;br /&gt;
!Roleplay Expectations&lt;br /&gt;
!Game knowledge required&lt;br /&gt;
!Server hours required&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:QM.png|96px]]‎&amp;lt;br /&amp;gt;[[Quartermaster]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Manage the supplies of the station &amp;amp; the cargo department, keep the salvage specialists working, make sure all orders are fulfilled, and keep the money flowing.&lt;br /&gt;
|medium&lt;br /&gt;
|above average&lt;br /&gt;
|&lt;br /&gt;
Overall: 5h &amp;lt;br&amp;gt;&lt;br /&gt;
Cargo: 3h &amp;lt;br&amp;gt;&lt;br /&gt;
Cargo Technician: 1h &amp;lt;br&amp;gt;&lt;br /&gt;
Salvage Specialist: 2h &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:CARGOTEC.png|96px]]‎&amp;lt;br /&amp;gt;[[Cargo Technician]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Deal with requisitions and deliveries, pilot the cargo shuttle to the trade station and back, and work with others to make ludicrous amounts of cash and then waste it all gambling.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|Minimal&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:SALVAGER.png|96px]]‎‎&amp;lt;br /&amp;gt;[[Salvage Specialist]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Use the salvage magnet to draw in detatched scraps &amp;amp; asteroids to loot and enrich the station, build a salvage ship and then travel to new planets, while fighting off any space fauna along the way.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Cargo Technician: 1h 30min&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;small&amp;gt;Engineering&amp;lt;/small&amp;gt; ==&lt;br /&gt;
Engineering consists of technical assistants, station engineers, atmospheric technicians, and the chief engineer. As a department it is responsible for keeping the station powered, its structure intact and its air supply working.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid;&amp;quot; | Engineering&lt;br /&gt;
!Job&lt;br /&gt;
!Job Description&lt;br /&gt;
!Roleplay Expectations&lt;br /&gt;
!Game knowledge required&lt;br /&gt;
!Server hours required&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:CE.png|96px]]‎&amp;lt;br /&amp;gt;[[Chief Engineer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Manage the engineering department to ensure power, atmospherics, and the hull are in perfect shape.&lt;br /&gt;
|low&lt;br /&gt;
|average&lt;br /&gt;
|&lt;br /&gt;
Overall: 5h &amp;lt;br&amp;gt;&lt;br /&gt;
Engineering: 3h &amp;lt;br&amp;gt;&lt;br /&gt;
Atmospherics: 3h &amp;lt;br&amp;gt;&lt;br /&gt;
Station Engineer: 1h &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:ATMOSIAN.png|96px]]‎‎&amp;lt;br /&amp;gt;[[Atmospheric Technician]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Optimize the station&#039;s atmospherics setup, and synthesize rare gases to use or sell.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Station engineer: 1h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:SE.png|96px]]‎‎‎&amp;lt;br /&amp;gt;[[Station Engineer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Keep the station&#039;s main engine &amp;amp; solars active, optimize the power network, and make emergency repairs using your hardsuit in spaced areas.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Technical Assistant: 1h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:TA.png|96px]]‎‎‎&amp;lt;br /&amp;gt;[[Technical Assistant]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Learn the basics of managing the station&#039;s power, as well as repairing the station&#039;s hull.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|Minimal&lt;br /&gt;
|Overall: 5 min&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;small&amp;gt;Medical&amp;lt;/small&amp;gt; ==&lt;br /&gt;
This is the department where people go to when they&#039;re hurt, it&#039;s up to the folks working here to fix them.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid;&amp;quot; | Medical&lt;br /&gt;
!Job&lt;br /&gt;
!Job Description&lt;br /&gt;
!Roleplay Expectations&lt;br /&gt;
!Game knowledge required&lt;br /&gt;
!Server hours required&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:CMO.png|96px]]&amp;lt;br /&amp;gt;[[Chief Medical Officer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Manage the resources and personnel of the medical department to keep the crew alive.&lt;br /&gt;
|medium&lt;br /&gt;
|above average&lt;br /&gt;
|&lt;br /&gt;
Overall: 5h &amp;lt;br&amp;gt;&lt;br /&gt;
Medical: 3h &amp;lt;br&amp;gt;&lt;br /&gt;
Medical Doctor: 1h &amp;lt;br&amp;gt;&lt;br /&gt;
Chemist: 1h &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:CHEMIST.png|96px]]‎‎‎‎&amp;lt;br /&amp;gt;[[Chemist]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Produce medicinal drugs for the doctors to use, research ethically dubious rare chemicals, and produce weapons of war when enemies of the station arrive.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Medical intern: 1h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:PARAMED.png|96px]]‎‎‎‎&amp;lt;br /&amp;gt;[[Paramedic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Rescue critically injured patients all over the station, sometimes outside too. Stablize them, give them a ride to medbay, and get back out there!&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Medical Doctor: 1h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:MD.png|96px]]‎‎‎‎&amp;lt;br /&amp;gt;[[Medical Doctor]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Diagnose and heal crewmembers through medicinal chemicals, advanced medicine, and defibrillators. Make sure the dead don&#039;t rot, and that cadavers are in the morgue.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Medical Intern: 1h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:MI.png|96px]]‎&amp;lt;br /&amp;gt;[[Medical Intern]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Learn the basics of administering medicine, basic chemicals and using medical tools.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|Minimal&lt;br /&gt;
|Overall: 5min&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;small&amp;gt;Science&amp;lt;/small&amp;gt; ==&lt;br /&gt;
[Science duties summary]&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid;&amp;quot; | Science&lt;br /&gt;
!Job&lt;br /&gt;
!Job Description&lt;br /&gt;
!Roleplay Expectations&lt;br /&gt;
!Game knowledge required&lt;br /&gt;
!Server hours required&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:RD.png|96px]]&amp;lt;br /&amp;gt;[[Research Director]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Manage the science department, unlocking technologies, acquiring &amp;amp; researching artifacts, and performing experiments.&lt;br /&gt;
|medium&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|&lt;br /&gt;
Overall: 5h &amp;lt;br&amp;gt;&lt;br /&gt;
Science: 3h &amp;lt;br&amp;gt;&lt;br /&gt;
Scientist: 1h &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:ROBOTICIST.png|96px]]‎&amp;lt;br /&amp;gt;[[Roboticist]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|[In-lore job description]&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Science: 4h&lt;br /&gt;
Engineering: 4h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:SCIENTIST.png|96px]]‎‎&amp;lt;br /&amp;gt;[[Scientist]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Research alien artifacts, unlock new technologies, build newer and better machines around the station, and make everything run more efficiently.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Science Assistant: 1h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:RA.png|96px]]‎&amp;lt;br /&amp;gt;[[Research Assistant]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Learn the basics of how to research various artifacts, anomalies and robotics.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|Minimal&lt;br /&gt;
|Overall: 5min&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;small&amp;gt;Silicon&amp;lt;/small&amp;gt; ==&lt;br /&gt;
[Silicon duties summary]&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid;&amp;quot; | Silicon&lt;br /&gt;
!Job&lt;br /&gt;
!Job Description&lt;br /&gt;
!Roleplay Expectations&lt;br /&gt;
!Game knowledge required&lt;br /&gt;
!Server hours required&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:SAI.png|96px]]‎&amp;lt;br /&amp;gt;[[Station AI]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Follow your laws, serve the crew.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Cyborg: 3h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:CYBORG.png|96px]]‎&amp;lt;br /&amp;gt;[[Cyborg]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Half-human, Half-machine. Follow your laws, serve the crew, and hound the science team for upgrades.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Overall: 1h&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;small&amp;gt;Law&amp;lt;/small&amp;gt; ==&lt;br /&gt;
[Law duties summary]&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid;&amp;quot; | Law&lt;br /&gt;
!Job&lt;br /&gt;
!Job Description&lt;br /&gt;
!Roleplay Expectations&lt;br /&gt;
!Game knowledge required&lt;br /&gt;
!Server hours required&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Magistrate.png|96px]]‎‎&amp;lt;br /&amp;gt;[[Magistrate]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|[In-lore job description]&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|&lt;br /&gt;
Command: 50h &amp;lt;br&amp;gt;&lt;br /&gt;
Security: 10h &amp;lt;br&amp;gt;&lt;br /&gt;
Requirement: Staff/Mentor/Retiree&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:IAA.png|96px]]‎‎&amp;lt;br /&amp;gt;[[Internal Affairs Agent]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|[In-lore job description]&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|&lt;br /&gt;
Command: 10h &amp;lt;br&amp;gt;&lt;br /&gt;
Security: 10h&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;small&amp;gt;Service&amp;lt;/small&amp;gt; ==&lt;br /&gt;
Keeps the station clean, efficient and sane so that all other departments can do their jobs better and keep their staff happy. They also end up doing most of the paperwork on the station.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid;&amp;quot; | Service&lt;br /&gt;
!Job&lt;br /&gt;
!Job Description&lt;br /&gt;
!Roleplay Expectations&lt;br /&gt;
!Game knowledge required&lt;br /&gt;
!Server hours required&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:HOP.png|96px]]‎&amp;lt;br /&amp;gt;[[Head of Personal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Handle access reassignment fairly using your ID console, manage the service department, and keep Ian safe.&lt;br /&gt;
|high&lt;br /&gt;
|Above Average&lt;br /&gt;
|&lt;br /&gt;
Command: 5h &amp;lt;br&amp;gt;&lt;br /&gt;
Security: 3h &amp;lt;br&amp;gt;&lt;br /&gt;
Medical: 3h &amp;lt;br&amp;gt;&lt;br /&gt;
Engineering: 3h &amp;lt;br&amp;gt;&lt;br /&gt;
Civilian: 3h &amp;lt;br&amp;gt;&lt;br /&gt;
Cargo: 3h &amp;lt;br&amp;gt;&lt;br /&gt;
Station AI: 1h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:BARTENDER.png|96px]]&amp;lt;br /&amp;gt;[[Bartender]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Manage the bar and keep it lively, give out drinks, and listen to the crew&#039;s stories.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Service Worker: 20min&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:BOTANIST.png|96px]]‎&amp;lt;br /&amp;gt;[[Botanist]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grow food for the chef, drugs for medbay, and other plants to keep yourself entertained.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Service Worker: 20min&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:CHAPLAIN.png|96px]]&amp;lt;br /&amp;gt;[[Chaplain]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Preach the good word of your deity and religion, and conduct spiritual healing and miracles with your bible.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:CHEF.png|96px]]&amp;lt;br /&amp;gt;[[Chef]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Keep the station fed with a variety of food items, butcher dead animals to ensure ammonia doesn&#039;t leak, and help keep the bar lively.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Service Worker: 20min&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:CLOWN.png|96px]]&amp;lt;br /&amp;gt;[[Clown]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Entertain the crew through elaborate slapstick routines or terrible jokes.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Passenger: 10min&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:JANI.png|96px]]‎&amp;lt;br /&amp;gt;[[Janitor]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Keep the station clean of any trash or slipping hazards, and help deal with rat infestations.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|Minimal&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:LIBRARIAN.png|96px]]&amp;lt;br /&amp;gt;[[Librarian]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Manage the library, give out knowledge to any who seek it, and report on activities aboard the station.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|Minimal&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:MIME.png|96px]]&amp;lt;br /&amp;gt;[[Mime]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Entertain the crew through non-vocal means, and engage with light rivalry with the clown.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:MUSICIAN.png|96px]]‎&amp;lt;br /&amp;gt;[[Musician]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Entertain the crew with your unique musical talent, and acquire new instruments to mess around with.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|Minimal&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:PASSENGER.png|96px]]‎&amp;lt;br /&amp;gt;[[Passenger]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Enjoy your stay aboard the station with no obligations!&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|Minimal&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:SERVICEWORKER.png|96px]]‎&amp;lt;br /&amp;gt;[[Service Worker]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Learn the basics of bartending, cooking, and growing plants.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|Minimal&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:ZOOKEEPER.png|96px]]&amp;lt;br /&amp;gt;[[Zookeeper]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Put on a joyful display of cute animals and space carps for all the crew to see. Currently available on Cog and Oasis.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|Minimal&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:REPORTER.png|96px]]&amp;lt;br /&amp;gt;[[Reporter]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Entertain &amp;amp; inform the crew with your vibrant journalism through wireless cameras, the radio and the news. Currently available on Bagel Station, Cog, Core, Train and Oasis.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|Minimal&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:BOXER.png|96px]]&amp;lt;br /&amp;gt;[[Boxer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Fight your way to the top! Challenge the head of personnel and get brigged when you win. Currently available on Core and Cog.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|Minimal&lt;br /&gt;
|None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;small&amp;gt;Antagonists&amp;lt;/small&amp;gt; ==&lt;br /&gt;
Antagonists are the driving force of every shift. They are the catalysts for chaos, conflict and mystery in Space Station 14 that also serve to provide a challenge to Nanotrasen and its Security force.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid;&amp;quot; | Antagonists&lt;br /&gt;
!Job&lt;br /&gt;
!Job Description&lt;br /&gt;
!Roleplay Expectations&lt;br /&gt;
!Game knowledge required&lt;br /&gt;
!Server hours required&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:TRAITOR.png|96px]]‎&amp;lt;br /&amp;gt;[[Traitor]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|[In-lore job description]&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:NUKEOPS.png|96px]]‎&amp;lt;br /&amp;gt;[[Nuclear Operatives]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Find the nuke disk and blow up the station.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Overall: 5h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:VAMPIRE.png|96px]]&amp;lt;br /&amp;gt;[[Vampire]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|[In-lore job description]&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:CHANGELING.png|96px]]‎&amp;lt;br /&amp;gt;[[Changeling]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Use your shapeshifting abilities to complete your objectives.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:THIEF.png|96px]]‎&amp;lt;br /&amp;gt;[[Thief]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Add some NT property to your personal collection without using violence.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:REV.png|96px]]&amp;lt;br /&amp;gt;[[Revolutionary]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|[In-lore job description]&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:INITIALINFECTED.png|96px]]&amp;lt;br /&amp;gt;[[Initial Infected]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Once you turn, infect as many other crew members as possible.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:ZOMBIE.png|96px]]&amp;lt;br /&amp;gt;[[Zombie]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Turn as many humans as possible into zombies.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:NINJA.png|96px]]&amp;lt;br /&amp;gt;[[Ninja]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Use your stealth to sabotage the station, nom on electrical wires.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:ABDUCTORS.gif|96px]]&amp;lt;br /&amp;gt;[[Abductors]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|[In-lore job description]&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:DRAGON.gif|96px]]‎&amp;lt;br /&amp;gt;[[Space Dragon]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Create a carp army to take over this quadrant.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:REVENANT.png|96px]]‎&amp;lt;br /&amp;gt;[[Revenant]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|[In-lore job description]&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:SYNDIREINF.png|96px]]‎&amp;lt;br /&amp;gt;[[Syndicate Reinforcements]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|[In-lore job description]&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:LONEOP.png|96px]]‎‎&amp;lt;br /&amp;gt;[[Lone Operative]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|[In-lore job description]&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;small&amp;gt;Other&amp;lt;/small&amp;gt; ==&lt;br /&gt;
[Other duties summary]&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid;&amp;quot; | Other&lt;br /&gt;
!Job&lt;br /&gt;
!Job Description&lt;br /&gt;
!Roleplay Expectations&lt;br /&gt;
!Game knowledge required&lt;br /&gt;
!Server hours required&lt;br /&gt;
|-&lt;br /&gt;
|[photo needed]‎&amp;lt;br /&amp;gt;[[Animals]]&lt;br /&gt;
|[In-lore job description]&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|[photo needed]‎&amp;lt;br /&amp;gt;[[Sentient machine]]&lt;br /&gt;
|[In-lore job description]&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:PAI.png|96px]]‎&amp;lt;br /&amp;gt;[[Personal AI]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|[In-lore job description]&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|[photo needed]‎&amp;lt;br /&amp;gt;[[Visitors]]&lt;br /&gt;
|[In-lore job description]&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Roles in Starlight &amp;lt;br /&amp;gt;&lt;br /&gt;
[template with links to all roles needed]&lt;/div&gt;</summary>
		<author><name>Clone0401</name></author>
	</entry>
	<entry>
		<id>https://wiki.starlight.network/index.php?title=Roles&amp;diff=290</id>
		<title>Roles</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=Roles&amp;diff=290"/>
		<updated>2025-02-04T01:41:22Z</updated>

		<summary type="html">&lt;p&gt;Clone0401: fixed some small formatting things with the playtime requirements&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A list of all playable roles on the station!&lt;br /&gt;
&amp;lt;br /&amp;gt;Your role is what determines your starting equipment, responsibilities, and access.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;small&amp;gt;Command&amp;lt;/small&amp;gt; ==&lt;br /&gt;
The heads of each department come together to form the Command department, a force to be reckoned with and the handlers of the station. They usually have access to special equipment and their own rooms. They are often wanted dead.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid;&amp;quot; | Command&lt;br /&gt;
!Job&lt;br /&gt;
!Job Description&lt;br /&gt;
!Roleplay Expectations&lt;br /&gt;
!Game knowledge required&lt;br /&gt;
!Server hours required&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Captain.png|96px]]&amp;lt;br /&amp;gt;[[Captain]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Keep the station running, delegate work to the other heads of staff, and exert your will.&lt;br /&gt;
|high&lt;br /&gt;
|minimal&lt;br /&gt;
|&lt;br /&gt;
Command: 10h &amp;lt;br&amp;gt;&lt;br /&gt;
Security: 6h &amp;lt;br&amp;gt;&lt;br /&gt;
Medical: 6h &amp;lt;br&amp;gt;&lt;br /&gt;
Engineering: 6h &amp;lt;br&amp;gt;&lt;br /&gt;
Civilian: 6h &amp;lt;br&amp;gt;&lt;br /&gt;
Cargo: 6h &amp;lt;br&amp;gt;&lt;br /&gt;
Station AI: 1h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:HOP.png|96px]]‎&amp;lt;br /&amp;gt;[[Head of Personal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Handle access reassignment fairly using your ID console, manage the service department, and keep Ian safe.&lt;br /&gt;
|high&lt;br /&gt;
|minimal&lt;br /&gt;
|&lt;br /&gt;
Command: 5h &amp;lt;br&amp;gt;&lt;br /&gt;
Security: 3h &amp;lt;br&amp;gt;&lt;br /&gt;
Medical: 3h &amp;lt;br&amp;gt;&lt;br /&gt;
Engineering: 3h &amp;lt;br&amp;gt;&lt;br /&gt;
Civilian: 3h &amp;lt;br&amp;gt;&lt;br /&gt;
Cargo: 3h &amp;lt;br&amp;gt;&lt;br /&gt;
Station AI: 1h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:CE.png|96px]]‎&amp;lt;br /&amp;gt;[[Chief Engineer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Manage the engineering department to ensure power, atmospherics, and the hull are in perfect shape.&lt;br /&gt;
|low&lt;br /&gt;
|average&lt;br /&gt;
|&lt;br /&gt;
Overall: 5h &amp;lt;br&amp;gt;&lt;br /&gt;
Engineering: 3h &amp;lt;br&amp;gt;&lt;br /&gt;
Atmospherics: 3h &amp;lt;br&amp;gt;&lt;br /&gt;
Station Engineer: 1h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:CMO.png|96px]]&amp;lt;br /&amp;gt;[[Chief Medical Officer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Manage the resources and personnel of the medical department to keep the crew alive.&lt;br /&gt;
|medium&lt;br /&gt;
|above average&lt;br /&gt;
|&lt;br /&gt;
Overall: 5h &amp;lt;br&amp;gt;&lt;br /&gt;
Medical: 3h &amp;lt;br&amp;gt;&lt;br /&gt;
Medical Doctor: 1h &amp;lt;br&amp;gt;&lt;br /&gt;
Chemist: 1h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:HOS.png|96px]]&amp;lt;br /&amp;gt;[[Head of Security]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Manage your security force and keep them efficient, quell dissent, and keep the other heads of staff safe.&lt;br /&gt;
|high&lt;br /&gt;
|above average&lt;br /&gt;
|Warden: 8h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:QM.png|96px]]‎&amp;lt;br /&amp;gt;[[Quartermaster]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Manage the supplies of the station &amp;amp; the cargo department, keep the salvage specialists working, make sure all orders are fulfilled, and keep the money flowing.&lt;br /&gt;
|medium&lt;br /&gt;
|above average&lt;br /&gt;
|&lt;br /&gt;
Overall: 5h &amp;lt;br&amp;gt;&lt;br /&gt;
Cargo: 3h &amp;lt;br&amp;gt;&lt;br /&gt;
Cargo Technician: 1h &amp;lt;br&amp;gt;&lt;br /&gt;
Salvage Specialist: 2h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:RD.png|96px]]&amp;lt;br /&amp;gt;[[Research Director]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Manage the science department, unlocking technologies, acquiring &amp;amp; researching artifacts, and performing experiments.&lt;br /&gt;
|medium&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|&lt;br /&gt;
Overall: 5h &amp;lt;br&amp;gt;&lt;br /&gt;
Science: 3h &amp;lt;br&amp;gt;&lt;br /&gt;
Scientist: 1h&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== NanoTrasen Representives ==&lt;br /&gt;
[NanoTrasen Personnel duties summary]&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid;&amp;quot; | NanoTrasen Personnel&lt;br /&gt;
!Job&lt;br /&gt;
!Job Description&lt;br /&gt;
!Roleplay Expectations&lt;br /&gt;
!Game knowledge required&lt;br /&gt;
!Server hours required&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:OBS.png|96px]]‎&amp;lt;br /&amp;gt;[[Officer &amp;quot;Blue Shield&amp;quot;]] &amp;lt;/div&amp;gt;&lt;br /&gt;
|[In-lore job description]&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|&lt;br /&gt;
Command: 17h 13min &amp;lt;br&amp;gt;&lt;br /&gt;
Security: 17h 13min&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Magistrate.png|96px]]‎‎&amp;lt;br /&amp;gt;[[Magistrate]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|[In-lore job description]&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|&lt;br /&gt;
Command: 50h &amp;lt;br&amp;gt;&lt;br /&gt;
Security: 10h &amp;lt;br&amp;gt;&lt;br /&gt;
Requirement: Staff/Mentor/Retiree&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Ntrep.png|96px]]‎&amp;lt;br /&amp;gt;[[NanoTrasen Representative]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|[In-lore job description]&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|&lt;br /&gt;
Command: 17h 13min &amp;lt;br&amp;gt;&lt;br /&gt;
Requirement: Staff/Mentor/Retiree&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;small&amp;gt;Security&amp;lt;/small&amp;gt; ==&lt;br /&gt;
Ensuring the safety of both station and crew is number one for Security. They are ready for any situation, and Security are on hand to maintain order and control crowds.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid;&amp;quot; | Security&lt;br /&gt;
!Job&lt;br /&gt;
!Job Description&lt;br /&gt;
!Roleplay Expectations&lt;br /&gt;
!Game knowledge required&lt;br /&gt;
!Server hours required&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:HOS.png|96px]]&amp;lt;br /&amp;gt;[[Head of Security]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Manage your security force and keep them efficient, quell dissent, and keep the other heads of staff safe.&lt;br /&gt;
|high&lt;br /&gt;
|above average&lt;br /&gt;
|Warden: 8h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:WARDEN.png|96px]]‎&amp;lt;br /&amp;gt;[[Warden]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Patrol the security department, ensure that no one is stealing from the armory, and make sure that all prisoners are processed and let out when their time is up.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Security Officer : 20h&lt;br /&gt;
&lt;br /&gt;
Detective: 1h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:BRIGMEDIC.png|96px]]&amp;lt;br /&amp;gt;[[Brigmedic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Fight in the rear of the security service, for the lives of your comrades! You are the first and last hope of your squad. Hippocrates bless you.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|&lt;br /&gt;
Security Officer: 10h &amp;lt;br&amp;gt;&lt;br /&gt;
Medical: 8h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:DEC.png|96px]]&amp;lt;br /&amp;gt;[[Detective]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Investigate crime scenes using forensic tools, ensure that the guilty party is found, and have a couple smokes.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Security Officer: 10h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:SECOFF.png|96px]]‎&amp;lt;br /&amp;gt;[[Security Officer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Catch criminals and enemies of the station, enforce the law, and ensure that the station does not fall into disarray.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Security: 10h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:SECCAD.png|96px]]&amp;lt;br /&amp;gt;[[Security Cadet]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Learn the basics of arresting criminals and managing the brig. Listen to your supervisors and feel free to ask them for any help.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Overall: 30h&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;small&amp;gt;Cargo&amp;lt;/small&amp;gt; ==&lt;br /&gt;
The Supply department, also known as Cargo, supplies the station with necessary resources, such as fuel and raw materials, and comfort resources, such as lottery tickets and plushies.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid;&amp;quot; | Cargo&lt;br /&gt;
!Job&lt;br /&gt;
!Job Description&lt;br /&gt;
!Roleplay Expectations&lt;br /&gt;
!Game knowledge required&lt;br /&gt;
!Server hours required&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:QM.png|96px]]‎&amp;lt;br /&amp;gt;[[Quartermaster]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Manage the supplies of the station &amp;amp; the cargo department, keep the salvage specialists working, make sure all orders are fulfilled, and keep the money flowing.&lt;br /&gt;
|medium&lt;br /&gt;
|above average&lt;br /&gt;
|&lt;br /&gt;
Overall: 5h &amp;lt;br&amp;gt;&lt;br /&gt;
Cargo: 3h &amp;lt;br&amp;gt;&lt;br /&gt;
Cargo Technician: 1h &amp;lt;br&amp;gt;&lt;br /&gt;
Salvage Specialist: 2h &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:CARGOTEC.png|96px]]‎&amp;lt;br /&amp;gt;[[Cargo Technician]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Deal with requisitions and deliveries, pilot the cargo shuttle to the trade station and back, and work with others to make ludicrous amounts of cash and then waste it all gambling.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|Minimal&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:SALVAGER.png|96px]]‎‎&amp;lt;br /&amp;gt;[[Salvage Specialist]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Use the salvage magnet to draw in detatched scraps &amp;amp; asteroids to loot and enrich the station, build a salvage ship and then travel to new planets, while fighting off any space fauna along the way.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Cargo Technician: 1h 30min&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;small&amp;gt;Engineering&amp;lt;/small&amp;gt; ==&lt;br /&gt;
Engineering consists of technical assistants, station engineers, atmospheric technicians, and the chief engineer. As a department it is responsible for keeping the station powered, its structure intact and its air supply working.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid;&amp;quot; | Engineering&lt;br /&gt;
!Job&lt;br /&gt;
!Job Description&lt;br /&gt;
!Roleplay Expectations&lt;br /&gt;
!Game knowledge required&lt;br /&gt;
!Server hours required&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:CE.png|96px]]‎&amp;lt;br /&amp;gt;[[Chief Engineer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Manage the engineering department to ensure power, atmospherics, and the hull are in perfect shape.&lt;br /&gt;
|low&lt;br /&gt;
|average&lt;br /&gt;
|&lt;br /&gt;
Overall: 5h &amp;lt;br&amp;gt;&lt;br /&gt;
Engineering: 3h &amp;lt;br&amp;gt;&lt;br /&gt;
Atmospherics: 3h &amp;lt;br&amp;gt;&lt;br /&gt;
Station Engineer: 1h &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:ATMOSIAN.png|96px]]‎‎&amp;lt;br /&amp;gt;[[Atmospheric Technician]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Optimize the station&#039;s atmospherics setup, and synthesize rare gases to use or sell.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Station engineer: 1h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:SE.png|96px]]‎‎‎&amp;lt;br /&amp;gt;[[Station Engineer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Keep the station&#039;s main engine &amp;amp; solars active, optimize the power network, and make emergency repairs using your hardsuit in spaced areas.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Technical Assistant: 1h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:TA.png|96px]]‎‎‎&amp;lt;br /&amp;gt;[[Technical Assistant]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Learn the basics of managing the station&#039;s power, as well as repairing the station&#039;s hull.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|Minimal&lt;br /&gt;
|Overall: 5 min&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;small&amp;gt;Medical&amp;lt;/small&amp;gt; ==&lt;br /&gt;
This is the department where people go to when they&#039;re hurt, it&#039;s up to the folks working here to fix them.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid;&amp;quot; | Medical&lt;br /&gt;
!Job&lt;br /&gt;
!Job Description&lt;br /&gt;
!Roleplay Expectations&lt;br /&gt;
!Game knowledge required&lt;br /&gt;
!Server hours required&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:CMO.png|96px]]&amp;lt;br /&amp;gt;[[Chief Medical Officer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Manage the resources and personnel of the medical department to keep the crew alive.&lt;br /&gt;
|medium&lt;br /&gt;
|above average&lt;br /&gt;
|&lt;br /&gt;
Overall: 5h &amp;lt;br&amp;gt;&lt;br /&gt;
Medical: 3h &amp;lt;br&amp;gt;&lt;br /&gt;
Medical Doctor: 1h &amp;lt;br&amp;gt;&lt;br /&gt;
Chemist: 1h &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:CHEMIST.png|96px]]‎‎‎‎&amp;lt;br /&amp;gt;[[Chemist]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Produce medicinal drugs for the doctors to use, research ethically dubious rare chemicals, and produce weapons of war when enemies of the station arrive.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Medical intern: 1h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:PARAMED.png|96px]]‎‎‎‎&amp;lt;br /&amp;gt;[[Paramedic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Rescue critically injured patients all over the station, sometimes outside too. Stablize them, give them a ride to medbay, and get back out there!&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Medical Doctor: 1h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:MD.png|96px]]‎‎‎‎&amp;lt;br /&amp;gt;[[Medical Doctor]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Diagnose and heal crewmembers through medicinal chemicals, advanced medicine, and defibrillators. Make sure the dead don&#039;t rot, and that cadavers are in the morgue.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Medical Intern: 1h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:MI.png|96px]]‎&amp;lt;br /&amp;gt;[[Medical Intern]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Learn the basics of administering medicine, basic chemicals and using medical tools.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|Minimal&lt;br /&gt;
|Overall: 5min&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;small&amp;gt;Science&amp;lt;/small&amp;gt; ==&lt;br /&gt;
[Science duties summary]&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid;&amp;quot; | Science&lt;br /&gt;
!Job&lt;br /&gt;
!Job Description&lt;br /&gt;
!Roleplay Expectations&lt;br /&gt;
!Game knowledge required&lt;br /&gt;
!Server hours required&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:RD.png|96px]]&amp;lt;br /&amp;gt;[[Research Director]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Manage the science department, unlocking technologies, acquiring &amp;amp; researching artifacts, and performing experiments.&lt;br /&gt;
|medium&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|&lt;br /&gt;
Overall: 5h &amp;lt;br&amp;gt;&lt;br /&gt;
Science: 3h &amp;lt;br&amp;gt;&lt;br /&gt;
Scientist: 1h &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:ROBOTICIST.png|96px]]‎&amp;lt;br /&amp;gt;[[Roboticist]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|[In-lore job description]&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Science: 4h&lt;br /&gt;
Engineering: 4h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:SCIENTIST.png|96px]]‎‎&amp;lt;br /&amp;gt;[[Scientist]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Research alien artifacts, unlock new technologies, build newer and better machines around the station, and make everything run more efficiently.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Science Assistant: 1h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:RA.png|96px]]‎&amp;lt;br /&amp;gt;[[Research Assistant]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Learn the basics of how to research various artifacts, anomalies and robotics.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|Minimal&lt;br /&gt;
|Overall: 5min&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;small&amp;gt;Silicon&amp;lt;/small&amp;gt; ==&lt;br /&gt;
[Silicon duties summary]&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid;&amp;quot; | Silicon&lt;br /&gt;
!Job&lt;br /&gt;
!Job Description&lt;br /&gt;
!Roleplay Expectations&lt;br /&gt;
!Game knowledge required&lt;br /&gt;
!Server hours required&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:SAI.png|96px]]‎&amp;lt;br /&amp;gt;[[Station AI]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Follow your laws, serve the crew.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Cyborg: 3h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:CYBORG.png|96px]]‎&amp;lt;br /&amp;gt;[[Cyborg]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Half-human, Half-machine. Follow your laws, serve the crew, and hound the science team for upgrades.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Overall: 1h&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;small&amp;gt;Law&amp;lt;/small&amp;gt; ==&lt;br /&gt;
[Law duties summary]&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid;&amp;quot; | Law&lt;br /&gt;
!Job&lt;br /&gt;
!Job Description&lt;br /&gt;
!Roleplay Expectations&lt;br /&gt;
!Game knowledge required&lt;br /&gt;
!Server hours required&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Magistrate.png|96px]]‎‎&amp;lt;br /&amp;gt;[[Magistrate]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|[In-lore job description]&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|&lt;br /&gt;
Command: 50h &amp;lt;br&amp;gt;&lt;br /&gt;
Security: 10h &amp;lt;br&amp;gt;&lt;br /&gt;
Requirement: Staff/Mentor/Retiree&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:IAA.png|96px]]‎‎&amp;lt;br /&amp;gt;[[Internal Affairs Agent]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|[In-lore job description]&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|&lt;br /&gt;
Command: 10h &amp;lt;br&amp;gt;&lt;br /&gt;
Security: 10h&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;small&amp;gt;Service&amp;lt;/small&amp;gt; ==&lt;br /&gt;
Keeps the station clean, efficient and sane so that all other departments can do their jobs better and keep their staff happy. They also end up doing most of the paperwork on the station.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid;&amp;quot; | Service&lt;br /&gt;
!Job&lt;br /&gt;
!Job Description&lt;br /&gt;
!Roleplay Expectations&lt;br /&gt;
!Game knowledge required&lt;br /&gt;
!Server hours required&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:HOP.png|96px]]‎&amp;lt;br /&amp;gt;[[Head of Personal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Handle access reassignment fairly using your ID console, manage the service department, and keep Ian safe.&lt;br /&gt;
|high&lt;br /&gt;
|Above Average&lt;br /&gt;
|&lt;br /&gt;
Command: 5h &amp;lt;br&amp;gt;&lt;br /&gt;
Security: 3h &amp;lt;br&amp;gt;&lt;br /&gt;
Medical: 3h &amp;lt;br&amp;gt;&lt;br /&gt;
Engineering: 3h &amp;lt;br&amp;gt;&lt;br /&gt;
Civilian: 3h &amp;lt;br&amp;gt;&lt;br /&gt;
Cargo: 3h &amp;lt;br&amp;gt;&lt;br /&gt;
Station AI: 1h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:BARTENDER.png|96px]]&amp;lt;br /&amp;gt;[[Bartender]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Manage the bar and keep it lively, give out drinks, and listen to the crew&#039;s stories.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Service Worker: 20min&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:BOTANIST.png|96px]]‎&amp;lt;br /&amp;gt;[[Botanist]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grow food for the chef, drugs for medbay, and other plants to keep yourself entertained.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Service Worker: 20min&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:CHAPLAIN.png|96px]]&amp;lt;br /&amp;gt;[[Chaplain]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Preach the good word of your deity and religion, and conduct spiritual healing and miracles with your bible.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:CHEF.png|96px]]&amp;lt;br /&amp;gt;[[Chef]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Keep the station fed with a variety of food items, butcher dead animals to ensure ammonia doesn&#039;t leak, and help keep the bar lively.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Service Worker: 20min&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:CLOWN.png|96px]]&amp;lt;br /&amp;gt;[[Clown]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Entertain the crew through elaborate slapstick routines or terrible jokes.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Passenger: 10min&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:JANI.png|96px]]‎&amp;lt;br /&amp;gt;[[Janitor]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Keep the station clean of any trash or slipping hazards, and help deal with rat infestations.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|Minimal&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:LIBRARIAN.png|96px]]&amp;lt;br /&amp;gt;[[Librarian]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Manage the library, give out knowledge to any who seek it, and report on activities aboard the station.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|Minimal&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:MIME.png|96px]]&amp;lt;br /&amp;gt;[[Mime]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Entertain the crew through non-vocal means, and engage with light rivalry with the clown.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:MUSICIAN.png|96px]]‎&amp;lt;br /&amp;gt;[[Musician]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Entertain the crew with your unique musical talent, and acquire new instruments to mess around with.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|Minimal&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:PASSENGER.png|96px]]‎&amp;lt;br /&amp;gt;[[Passenger]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Enjoy your stay aboard the station with no obligations!&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|Minimal&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:SERVICEWORKER.png|96px]]‎&amp;lt;br /&amp;gt;[[Service Worker]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Learn the basics of bartending, cooking, and growing plants.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|Minimal&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:ZOOKEEPER.png|96px]]&amp;lt;br /&amp;gt;[[Zookeeper]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Put on a joyful display of cute animals and space carps for all the crew to see. Currently available on Cog and Oasis.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|Minimal&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:REPORTER.png|96px]]&amp;lt;br /&amp;gt;[[Reporter]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Entertain &amp;amp; inform the crew with your vibrant journalism through wireless cameras, the radio and the news. Currently available on Bagel Station, Cog, Core, Train and Oasis.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|Minimal&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:BOXER.png|96px]]&amp;lt;br /&amp;gt;[[Boxer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Fight your way to the top! Challenge the head of personnel and get brigged when you win. Currently available on Core and Cog.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|Minimal&lt;br /&gt;
|None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;small&amp;gt;Antagonists&amp;lt;/small&amp;gt; ==&lt;br /&gt;
Antagonists are the driving force of every shift. They are the catalysts for chaos, conflict and mystery in Space Station 14 that also serve to provide a challenge to Nanotrasen and its Security force.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid;&amp;quot; | Antagonists&lt;br /&gt;
!Job&lt;br /&gt;
!Job Description&lt;br /&gt;
!Roleplay Expectations&lt;br /&gt;
!Game knowledge required&lt;br /&gt;
!Server hours required&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:TRAITOR.png|96px]]‎&amp;lt;br /&amp;gt;[[Traitor]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|[In-lore job description]&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:NUKEOPS.png|96px]]‎&amp;lt;br /&amp;gt;[[Nuclear Operatives]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Find the nuke disk and blow up the station.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Overall: 5h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:VAMPIRE.png|96px]]&amp;lt;br /&amp;gt;[[Vampire]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|[In-lore job description]&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:CHANGELING.png|96px]]‎&amp;lt;br /&amp;gt;[[Changeling]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Use your shapeshifting abilities to complete your objectives.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:THIEF.png|96px]]‎&amp;lt;br /&amp;gt;[[Thief]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Add some NT property to your personal collection without using violence.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:REV.png|96px]]&amp;lt;br /&amp;gt;[[Revolutionary]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|[In-lore job description]&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:INITIALINFECTED.png|96px]]&amp;lt;br /&amp;gt;[[Initial Infected]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Once you turn, infect as many other crew members as possible.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:ZOMBIE.png|96px]]&amp;lt;br /&amp;gt;[[Zombie]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Turn as many humans as possible into zombies.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:NINJA.png|96px]]&amp;lt;br /&amp;gt;[[Ninja]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Use your stealth to sabotage the station, nom on electrical wires.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:ABDUCTORS.gif|96px]]&amp;lt;br /&amp;gt;[[Abductors]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|[In-lore job description]&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:DRAGON.gif|96px]]‎&amp;lt;br /&amp;gt;[[Space Dragon]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Create a carp army to take over this quadrant.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:REVENANT.png|96px]]‎&amp;lt;br /&amp;gt;[[Revenant]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|[In-lore job description]&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:SYNDIREINF.png|96px]]‎&amp;lt;br /&amp;gt;[[Syndicate Reinforcements]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|[In-lore job description]&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:LONEOP.png|96px]]‎‎&amp;lt;br /&amp;gt;[[Lone Operative]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|[In-lore job description]&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;small&amp;gt;Other&amp;lt;/small&amp;gt; ==&lt;br /&gt;
[Other duties summary]&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid;&amp;quot; | Other&lt;br /&gt;
!Job&lt;br /&gt;
!Job Description&lt;br /&gt;
!Roleplay Expectations&lt;br /&gt;
!Game knowledge required&lt;br /&gt;
!Server hours required&lt;br /&gt;
|-&lt;br /&gt;
|[photo needed]‎&amp;lt;br /&amp;gt;[[Animals]]&lt;br /&gt;
|[In-lore job description]&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|[photo needed]‎&amp;lt;br /&amp;gt;[[Sentient machine]]&lt;br /&gt;
|[In-lore job description]&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:PAI.png|96px]]‎&amp;lt;br /&amp;gt;[[Personal AI]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|[In-lore job description]&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|[photo needed]‎&amp;lt;br /&amp;gt;[[Visitors]]&lt;br /&gt;
|[In-lore job description]&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Roles in Starlight &amp;lt;br /&amp;gt;&lt;br /&gt;
[template with links to all roles needed]&lt;/div&gt;</summary>
		<author><name>Clone0401</name></author>
	</entry>
	<entry>
		<id>https://wiki.starlight.network/index.php?title=Cyclorites&amp;diff=281</id>
		<title>Cyclorites</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=Cyclorites&amp;diff=281"/>
		<updated>2025-02-04T00:38:14Z</updated>

		<summary type="html">&lt;p&gt;Clone0401: some lore!!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:SpeciesPageHeader&lt;br /&gt;
|speciesName      = Cylorite&lt;br /&gt;
|img              = image needed&lt;br /&gt;
|playability      = Round start&lt;br /&gt;
|generalFeatures  = &amp;lt;nowiki&amp;gt; Breaths nitrogen | eyes are less sensitive to red | better night vision &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|positiveFeatures = &amp;lt;nowiki&amp;gt; enters crit at 120 damage | second exosuit storage | punch deals 10 damage &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|negativeFeatures = &amp;lt;nowiki&amp;gt; 15% slower | punches 2 times slower &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|weaknesses       = none&lt;br /&gt;
|resistances      = none&lt;br /&gt;
}}&lt;br /&gt;
(cylorite lore is not yet official)&lt;br /&gt;
== The Cylorite ==&lt;br /&gt;
(lore note, from looking at the files, the elder is within the abyss section of the textures. perhaps that can be a god of theirs)&lt;br /&gt;
&lt;br /&gt;
=== Naming conventions ===&lt;br /&gt;
[first name discriton needed] &amp;lt;br&amp;gt;&lt;br /&gt;
Unlike many other species, Cylorite do not appear to adopt any last or family names.&lt;br /&gt;
&lt;br /&gt;
=== Cylorite physiology ===&lt;br /&gt;
the body of a Cylorite is built from the ground of their abyssal home world giving them their wide and strong physique. Their organs appear to be made out of a mix of abyssal sludge along with a purple gemstone for a heart, reinforcing their strong body. &amp;lt;br&amp;gt;&lt;br /&gt;
The eye of a Cylorite has weaker red photo-receptors causing them to have stronger nightvision which has suited them well in their dark environment.&lt;br /&gt;
&lt;br /&gt;
=== Cylorite language ===&lt;br /&gt;
(needs writting. i&#039;m thinking of having some of them able to comunicate normally though speach that is created from their body, along with having some require a mechanical synthisiser to speak)&lt;br /&gt;
&lt;br /&gt;
=== Their Abyssal Home World ===&lt;br /&gt;
Abyssal planets can be found throughout the cosmos with Cylorite inhabiting most.&lt;br /&gt;
The Abyss is a dark and damp environment containing flora and fauna that contain the colors of purple and dark blue to blend in together. &amp;lt;br&amp;gt;&lt;br /&gt;
Occasional EMP storms cross thought the Abyss creating a hostile environment for electrical devices. Despite that, the Cylorite were able to harness the native material, abyssium, to create shielding to protect any electrical equipment that is created there.&lt;/div&gt;</summary>
		<author><name>Clone0401</name></author>
	</entry>
	<entry>
		<id>https://wiki.starlight.network/index.php?title=Cyclorites&amp;diff=280</id>
		<title>Cyclorites</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=Cyclorites&amp;diff=280"/>
		<updated>2025-02-04T00:00:16Z</updated>

		<summary type="html">&lt;p&gt;Clone0401: Created page with &amp;quot;{{Template:SpeciesPageHeader |speciesName      = Cylorite |img              = image needed |playability      = Round start |generalFeatures  = &amp;lt;nowiki&amp;gt; Breaths nitrogen | eyes are less sensitive to red | better night vision &amp;lt;/nowiki&amp;gt; |positiveFeatures = &amp;lt;nowiki&amp;gt; enters crit at 120 damage | second exosuit storage | punch deals 10 damage &amp;lt;/nowiki&amp;gt; |negativeFeatures = &amp;lt;nowiki&amp;gt; 15% slower | punches 2 times slower &amp;lt;/nowiki&amp;gt; |weaknesses       = none |resistances      = none }}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:SpeciesPageHeader&lt;br /&gt;
|speciesName      = Cylorite&lt;br /&gt;
|img              = image needed&lt;br /&gt;
|playability      = Round start&lt;br /&gt;
|generalFeatures  = &amp;lt;nowiki&amp;gt; Breaths nitrogen | eyes are less sensitive to red | better night vision &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|positiveFeatures = &amp;lt;nowiki&amp;gt; enters crit at 120 damage | second exosuit storage | punch deals 10 damage &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|negativeFeatures = &amp;lt;nowiki&amp;gt; 15% slower | punches 2 times slower &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|weaknesses       = none&lt;br /&gt;
|resistances      = none&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Clone0401</name></author>
	</entry>
	<entry>
		<id>https://wiki.starlight.network/index.php?title=Lore_Portal&amp;diff=279</id>
		<title>Lore Portal</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=Lore_Portal&amp;diff=279"/>
		<updated>2025-02-03T23:06:50Z</updated>

		<summary type="html">&lt;p&gt;Clone0401: Created page with &amp;quot;The central location to find all things lore within the Starlight server.   == Prominent factions ==   == Species == &amp;lt;center&amp;gt;&amp;lt;div style=&amp;quot;width: 100%;&amp;quot;&amp;gt;&amp;lt;ul&amp;gt; &amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; alt=&amp;lt;br&amp;gt;Humans &amp;lt;/li&amp;gt; &amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; alt=&amp;lt;br&amp;gt;Reptilians &amp;lt;/li&amp;gt; &amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; File:Dwarf.png|frameless|upright=1|link=...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The central location to find all things lore within the Starlight server.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Prominent factions == &lt;br /&gt;
&lt;br /&gt;
== Species ==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;div style=&amp;quot;width: 100%;&amp;quot;&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Human.png|frameless|upright=1|link=Human|alt=]]&amp;lt;br&amp;gt;[[Human|Humans]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Reptilian.png|frameless|upright=1|link=Reptilians|alt=]]&amp;lt;br&amp;gt;[[Reptilians]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Dwarf.png|frameless|upright=1|link=Dwarfs|alt=]]&amp;lt;br&amp;gt;[[Dwarfs]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Slime.png|frameless|upright=1|link=Slime People|alt=]]&amp;lt;br&amp;gt;[[Slime People]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Vox.png|frameless|upright=1|link=Vox|alt=]]&amp;lt;br&amp;gt;[[Vox]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Cylorite.png|frameless|upright=1|link=Cylorites|alt=]]&amp;lt;br&amp;gt;[[Cylorites]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Diona.png|frameless|upright=1|link=Diona|alt=]]&amp;lt;br&amp;gt;[[Diona|Dionae]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Vulpkanin.png|frameless|upright=1|link=Vulpkanin|alt=]]&amp;lt;br&amp;gt;[[Vulpkanin]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Felionoid.png|frameless|upright=1|link=Felionoids|alt=]]&amp;lt;br&amp;gt;[[Felionoids]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:MothPerson.png|frameless|upright=1|link=Moth People|alt=]]&amp;lt;br&amp;gt;[[Moth People]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Arachnids.png|frameless|upright=1|link=Arachnids|alt=]]&amp;lt;br&amp;gt;[[Arachnids]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>Clone0401</name></author>
	</entry>
	<entry>
		<id>https://wiki.starlight.network/index.php?title=Templates&amp;diff=278</id>
		<title>Templates</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=Templates&amp;diff=278"/>
		<updated>2025-02-03T22:49:55Z</updated>

		<summary type="html">&lt;p&gt;Clone0401: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is a table of contents to contain all templates in one central location &amp;lt;br&amp;gt;&lt;br /&gt;
a good template page should contain documentation on what all it&#039;s parameters do within it&#039;s page&lt;br /&gt;
== Doc ==&lt;br /&gt;
[[Template:Doc]]&lt;br /&gt;
{{Doc}}&lt;br /&gt;
&lt;br /&gt;
== RolePageHeader ==&lt;br /&gt;
[[Template:RolePageHeader]]&lt;br /&gt;
{{RolePageHeader}}&lt;br /&gt;
&lt;br /&gt;
== ModernButton ==&lt;br /&gt;
[[Template:ModernButton]]&lt;br /&gt;
{{ModernButton}}&lt;br /&gt;
&lt;br /&gt;
== ModernFrame ==&lt;br /&gt;
[[Template:ModernFrame]]&lt;br /&gt;
{{ModernFrame}}&lt;br /&gt;
&lt;br /&gt;
== SpeciesPageHeader ==&lt;br /&gt;
[[Template:SpeciesPageHeader]]&lt;br /&gt;
{{Template:SpeciesPageHeader}}&lt;br /&gt;
&lt;br /&gt;
== LorePageHeader ==&lt;br /&gt;
[[Template:LorePageHeader]]&lt;br /&gt;
{{LorePageHeader}}&lt;/div&gt;</summary>
		<author><name>Clone0401</name></author>
	</entry>
	<entry>
		<id>https://wiki.starlight.network/index.php?title=Template:LorePageHeader&amp;diff=277</id>
		<title>Template:LorePageHeader</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=Template:LorePageHeader&amp;diff=277"/>
		<updated>2025-02-03T22:48:42Z</updated>

		<summary type="html">&lt;p&gt;Clone0401: Replaced content with &amp;quot;This page was original species page header template, but i missnamed it...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page was original species page header template, but i missnamed it...&lt;/div&gt;</summary>
		<author><name>Clone0401</name></author>
	</entry>
	<entry>
		<id>https://wiki.starlight.network/index.php?title=Template:SpeciesPageHeader&amp;diff=276</id>
		<title>Template:SpeciesPageHeader</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=Template:SpeciesPageHeader&amp;diff=276"/>
		<updated>2025-02-03T22:47:57Z</updated>

		<summary type="html">&lt;p&gt;Clone0401: Created page with &amp;quot;{| class=wikitable width=&amp;quot;100%&amp;quot; ! colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;| {{{species|SPECIES}}} |- style=&amp;quot;color:{{{jobTextColour|#ffffff}}};&amp;quot; | colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;| &amp;#039;&amp;#039;&amp;#039;{{{speciesName|Species Name}}}&amp;#039;&amp;#039;&amp;#039; |-   | rowspan=&amp;quot;7&amp;quot; width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot;| 64px&amp;lt;br&amp;gt;  &amp;#039;&amp;#039;&amp;#039;{{{speciesName|Species Name}}}&amp;#039;&amp;#039;&amp;#039; | &amp;#039;&amp;#039;&amp;#039;Play-ability:&amp;#039;&amp;#039;&amp;#039; {{{playability|Undefined}}}&amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;General Features:&amp;#039;&amp;#039;&amp;#039; {{{generalFeatures|Undefined}}}&amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Positive Features:&amp;#039;&amp;#039;&amp;#039; {{{positi...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=wikitable width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;| {{{species|SPECIES}}}&lt;br /&gt;
|- style=&amp;quot;color:{{{jobTextColour|#ffffff}}};&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;| &#039;&#039;&#039;{{{speciesName|Species Name}}}&#039;&#039;&#039;&lt;br /&gt;
|-  &lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:{{{img|Image Undefined}}}|64px]]&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;{{{speciesName|Species Name}}}&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Play-ability:&#039;&#039;&#039; {{{playability|Undefined}}}&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;General Features:&#039;&#039;&#039; {{{generalFeatures|Undefined}}}&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Positive Features:&#039;&#039;&#039; {{{positiveFeatures|Undefined}}}&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Negative Features:&#039;&#039;&#039; {{{negativeFeatures|Undefined}}}&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Damage Weaknesses:&#039;&#039;&#039; {{{weaknesses|Undefined}}}&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Damage Resistances:&#039;&#039;&#039; {{{resistances|Undefined}}}&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== Parameter Definitions ==&lt;br /&gt;
Any fields left intentionally blank should have &amp;quot;None&amp;quot; placed in them.&amp;lt;br&amp;gt;&lt;br /&gt;
If there are or will be any pages for a piece of information, make it a hyperlink.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;speciesName&#039;&#039;&#039; The Name of the Species&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;img&#039;&#039;&#039; is an image of someone from the species this template is documenting. The template automatically adds image markup, so you simply need to provide file name and extension.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;playability&#039;&#039;&#039; the way someone is able to play the species EX. skeletons are ghost roles, cylorites are roundstart&lt;br /&gt;
*&#039;&#039;&#039;generalFeatures&#039;&#039;&#039; a feature that the species has, but isn&#039;t necessarily good nor bad.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;positiveFeatures&#039;&#039;&#039; an obviously good feature that a species has.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;negativeFeatures&#039;&#039;&#039; a clearly bad feature the species has.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;weaknesses&#039;&#039;&#039; damage types the species is weak against.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;resistances&#039;&#039;&#039; damage type the species is resistant against.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Clone0401</name></author>
	</entry>
	<entry>
		<id>https://wiki.starlight.network/index.php?title=Template:LorePageHeader&amp;diff=275</id>
		<title>Template:LorePageHeader</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=Template:LorePageHeader&amp;diff=275"/>
		<updated>2025-02-03T22:45:38Z</updated>

		<summary type="html">&lt;p&gt;Clone0401: Created page with &amp;quot;{| class=wikitable width=&amp;quot;100%&amp;quot; ! colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;| {{{species|SPECIES}}} |- style=&amp;quot;color:{{{jobTextColour|#ffffff}}};&amp;quot; | colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;| &amp;#039;&amp;#039;&amp;#039;{{{speciesName|Species Name}}}&amp;#039;&amp;#039;&amp;#039; |-   | rowspan=&amp;quot;7&amp;quot; width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot;| 64px&amp;lt;br&amp;gt;  &amp;#039;&amp;#039;&amp;#039;{{{speciesName|Species Name}}}&amp;#039;&amp;#039;&amp;#039; | &amp;#039;&amp;#039;&amp;#039;Play-ability:&amp;#039;&amp;#039;&amp;#039; {{{playability|Undefined}}}&amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;General Features:&amp;#039;&amp;#039;&amp;#039; {{{generalFeatures|Undefined}}}&amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Positive Features:&amp;#039;&amp;#039;&amp;#039; {{{positi...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=wikitable width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;| {{{species|SPECIES}}}&lt;br /&gt;
|- style=&amp;quot;color:{{{jobTextColour|#ffffff}}};&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;| &#039;&#039;&#039;{{{speciesName|Species Name}}}&#039;&#039;&#039;&lt;br /&gt;
|-  &lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:{{{img|Image Undefined}}}|64px]]&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;{{{speciesName|Species Name}}}&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Play-ability:&#039;&#039;&#039; {{{playability|Undefined}}}&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;General Features:&#039;&#039;&#039; {{{generalFeatures|Undefined}}}&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Positive Features:&#039;&#039;&#039; {{{positiveFeatures|Undefined}}}&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Negative Features:&#039;&#039;&#039; {{{negativeFeatures|Undefined}}}&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Damage Weaknesses:&#039;&#039;&#039; {{{weaknesses|Undefined}}}&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Damage Resistances:&#039;&#039;&#039; {{{resistances|Undefined}}}&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== Parameter Definitions ==&lt;br /&gt;
Any fields left intentionally blank should have &amp;quot;None&amp;quot; placed in them.&amp;lt;br&amp;gt;&lt;br /&gt;
If there are or will be any pages for a piece of information, make it a hyperlink.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;speciesName&#039;&#039;&#039; The Name of the Species&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;img&#039;&#039;&#039; is an image of someone from the species this template is documenting. The template automatically adds image markup, so you simply need to provide file name and extension.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;playability&#039;&#039;&#039; the way someone is able to play the species EX. skeletons are ghost roles, cylorites are roundstart&lt;br /&gt;
*&#039;&#039;&#039;generalFeatures&#039;&#039;&#039; a feature that the species has, but isn&#039;t necessarily good nor bad.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;positiveFeatures&#039;&#039;&#039; an obviously good feature that a species has.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;negativeFeatures&#039;&#039;&#039; a clearly bad feature the species has.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;weaknesses&#039;&#039;&#039; damage types the species is weak against.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;resistances&#039;&#039;&#039; damage type the species is resistant against.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Clone0401</name></author>
	</entry>
	<entry>
		<id>https://wiki.starlight.network/index.php?title=Templates&amp;diff=274</id>
		<title>Templates</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=Templates&amp;diff=274"/>
		<updated>2025-02-03T22:27:23Z</updated>

		<summary type="html">&lt;p&gt;Clone0401: adds lore page header template link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is a table of contents to contain all templates in one central location &amp;lt;br&amp;gt;&lt;br /&gt;
a good template page should contain documentation on what all it&#039;s parameters do within it&#039;s page&lt;br /&gt;
== Doc ==&lt;br /&gt;
[[Template:Doc]]&lt;br /&gt;
{{Doc}}&lt;br /&gt;
&lt;br /&gt;
== RolePageHeader ==&lt;br /&gt;
[[Template:RolePageHeader]]&lt;br /&gt;
{{RolePageHeader}}&lt;br /&gt;
&lt;br /&gt;
== ModernButton ==&lt;br /&gt;
[[Template:ModernButton]]&lt;br /&gt;
{{ModernButton}}&lt;br /&gt;
&lt;br /&gt;
== ModernFrame ==&lt;br /&gt;
[[Template:ModernFrame]]&lt;br /&gt;
{{ModernFrame}}&lt;br /&gt;
&lt;br /&gt;
== LorePageHeader ==&lt;br /&gt;
[[Template:LorePageHeader]]&lt;br /&gt;
{{LorePageHeader}}&lt;/div&gt;</summary>
		<author><name>Clone0401</name></author>
	</entry>
	<entry>
		<id>https://wiki.starlight.network/index.php?title=Template:MainMenuBlocks/CO&amp;diff=269</id>
		<title>Template:MainMenuBlocks/CO</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=Template:MainMenuBlocks/CO&amp;diff=269"/>
		<updated>2025-02-01T20:39:56Z</updated>

		<summary type="html">&lt;p&gt;Clone0401: removes templates&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;grid-adaptive&amp;quot; style=&amp;quot;&lt;br /&gt;
 display: grid;&lt;br /&gt;
 grid-template-columns: 1fr 1fr;&lt;br /&gt;
 gap: 8px;&lt;br /&gt;
 margin-bottom: 15px;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
 display: grid;&lt;br /&gt;
 gap: 7px;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
{{ModernFrame&lt;br /&gt;
|title   = Basics&lt;br /&gt;
|picture = [[File:PASSENGER.png|32px|link=]]&lt;br /&gt;
|margin  = 0&lt;br /&gt;
|style   = display:flex; gap:10px; justify-content:center; flex-grow:1; align-items:flex-start; flex-wrap:wrap; align-content:center;&lt;br /&gt;
|content = &lt;br /&gt;
&amp;lt;!--{{LinkСard|image=ClothingMaskClown.png|name=For beginners|link=}}&lt;br /&gt;
{{LinkСard|image=Something.png|name=Antagonist wagering|link=}}&lt;br /&gt;
{{LinkСard|image=Laugh.png|name=Wagering|link=}}&lt;br /&gt;
{{LinkСard|image=Terminology.png|name=Communication|link=}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{LinkСard|image=MShield.png|name=Metashield|link=Metashield}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
 display: grid;&lt;br /&gt;
 gap: 7px;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ModernFrame&lt;br /&gt;
|title   = Basic Guidelines&lt;br /&gt;
|picture = [[File:PAI.png|32px|link=]]&lt;br /&gt;
|margin  = 0&lt;br /&gt;
|style   = display:flex; gap:10px; justify-content:center; flex-grow:1; align-items:flex-start; flex-wrap:wrap; align-content:center;&lt;br /&gt;
|content = &lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Clone0401</name></author>
	</entry>
	<entry>
		<id>https://wiki.starlight.network/index.php?title=Template:MainMenuBlocks/CO&amp;diff=268</id>
		<title>Template:MainMenuBlocks/CO</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=Template:MainMenuBlocks/CO&amp;diff=268"/>
		<updated>2025-02-01T20:27:49Z</updated>

		<summary type="html">&lt;p&gt;Clone0401: adds wiki templates page to basic guidelines&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;grid-adaptive&amp;quot; style=&amp;quot;&lt;br /&gt;
 display: grid;&lt;br /&gt;
 grid-template-columns: 1fr 1fr;&lt;br /&gt;
 gap: 8px;&lt;br /&gt;
 margin-bottom: 15px;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
 display: grid;&lt;br /&gt;
 gap: 7px;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
{{ModernFrame&lt;br /&gt;
|title   = Basics&lt;br /&gt;
|picture = [[File:PASSENGER.png|32px|link=]]&lt;br /&gt;
|margin  = 0&lt;br /&gt;
|style   = display:flex; gap:10px; justify-content:center; flex-grow:1; align-items:flex-start; flex-wrap:wrap; align-content:center;&lt;br /&gt;
|content = &lt;br /&gt;
&amp;lt;!--{{LinkСard|image=ClothingMaskClown.png|name=For beginners|link=}}&lt;br /&gt;
{{LinkСard|image=Something.png|name=Antagonist wagering|link=}}&lt;br /&gt;
{{LinkСard|image=Laugh.png|name=Wagering|link=}}&lt;br /&gt;
{{LinkСard|image=Terminology.png|name=Communication|link=}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{LinkСard|image=MShield.png|name=Metashield|link=Metashield}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
 display: grid;&lt;br /&gt;
 gap: 7px;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ModernFrame&lt;br /&gt;
|title   = Basic Guidelines&lt;br /&gt;
|picture = [[File:PAI.png|32px|link=]]&lt;br /&gt;
|margin  = 0&lt;br /&gt;
|style   = display:flex; gap:10px; justify-content:center; flex-grow:1; align-items:flex-start; flex-wrap:wrap; align-content:center;&lt;br /&gt;
|content = &lt;br /&gt;
{{LinkСard|name=Templates|link=Templates}}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Clone0401</name></author>
	</entry>
	<entry>
		<id>https://wiki.starlight.network/index.php?title=Templates&amp;diff=267</id>
		<title>Templates</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=Templates&amp;diff=267"/>
		<updated>2025-02-01T20:23:55Z</updated>

		<summary type="html">&lt;p&gt;Clone0401: adds ModernFrame template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is a table of contents to contain all templates in one central location &amp;lt;br&amp;gt;&lt;br /&gt;
a good template page should contain documentation on what all it&#039;s parameters do within it&#039;s page&lt;br /&gt;
== Doc ==&lt;br /&gt;
[[Template:Doc]]&lt;br /&gt;
{{Doc}}&lt;br /&gt;
&lt;br /&gt;
== RolePageHeader ==&lt;br /&gt;
[[Template:RolePageHeader]]&lt;br /&gt;
{{RolePageHeader}}&lt;br /&gt;
&lt;br /&gt;
== ModernButton ==&lt;br /&gt;
[[Template:ModernButton]]&lt;br /&gt;
{{ModernButton}}&lt;br /&gt;
&lt;br /&gt;
== ModernFrame ==&lt;br /&gt;
[[Template:ModernFrame]]&lt;br /&gt;
{{ModernFrame}}&lt;/div&gt;</summary>
		<author><name>Clone0401</name></author>
	</entry>
	<entry>
		<id>https://wiki.starlight.network/index.php?title=Templates&amp;diff=231</id>
		<title>Templates</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=Templates&amp;diff=231"/>
		<updated>2025-01-27T18:27:12Z</updated>

		<summary type="html">&lt;p&gt;Clone0401: Created page with &amp;quot;This page is a table of contents to contain all templates in one central location &amp;lt;br&amp;gt; a good template page should contain documentation on what all it&amp;#039;s parameters do within it&amp;#039;s page == Doc == Template:Doc {{Doc}}  == RolePageHeader == Template:RolePageHeader {{RolePageHeader}}  == ModernButton == Template:ModernButton {{ModernButton}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is a table of contents to contain all templates in one central location &amp;lt;br&amp;gt;&lt;br /&gt;
a good template page should contain documentation on what all it&#039;s parameters do within it&#039;s page&lt;br /&gt;
== Doc ==&lt;br /&gt;
[[Template:Doc]]&lt;br /&gt;
{{Doc}}&lt;br /&gt;
&lt;br /&gt;
== RolePageHeader ==&lt;br /&gt;
[[Template:RolePageHeader]]&lt;br /&gt;
{{RolePageHeader}}&lt;br /&gt;
&lt;br /&gt;
== ModernButton ==&lt;br /&gt;
[[Template:ModernButton]]&lt;br /&gt;
{{ModernButton}}&lt;/div&gt;</summary>
		<author><name>Clone0401</name></author>
	</entry>
	<entry>
		<id>https://wiki.starlight.network/index.php?title=Metashield&amp;diff=213</id>
		<title>Metashield</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=Metashield&amp;diff=213"/>
		<updated>2025-01-23T07:27:21Z</updated>

		<summary type="html">&lt;p&gt;Clone0401: adds section links into the cheat sheet&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Note, this page is currently not in use and thus should not be used in tandem with the rules yet.&#039;&#039;&#039;&lt;br /&gt;
== What is the ‘Metashield’? ==&lt;br /&gt;
This page is a list of things or information protected by the rules. Something that is “shielded” cannot be known by your character until the “revealing conditions” happen, or unless specified by their job. This also means your character cannot do things based on “shielded” information. Knowing or acting on something that is shielded before the revealing condition is metagaming.&lt;br /&gt;
&lt;br /&gt;
Revealing conditions reveal the shielded information for the round, not for a specific instance. This means that once your character knows something, they know if for the remainder of the round.&lt;br /&gt;
&lt;br /&gt;
== Cheat Sheet ==&lt;br /&gt;
Please refer to the full listing for more details, especially of which jobs have information revealed, and what constitutes &#039;discovery&#039; of information. This cheat sheet exists not to teach, but to remind. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! [[Metashield#Never Revealed IC | &#039;&#039;&#039;Never Revealed IC&#039;&#039;&#039;]]&lt;br /&gt;
! [[Metashield#Believed Rumors | &#039;&#039;&#039;Believed Rumors&#039;&#039;&#039;]]&lt;br /&gt;
! [[Metashield#Revealed to Certain Jobs | &#039;&#039;&#039;Revealed to Certain Jobs&#039;&#039;&#039;]]&lt;br /&gt;
! [[Metashield#Revealed by Discovery | &#039;&#039;&#039;Revealed by Discovery&#039;&#039;&#039;]]&lt;br /&gt;
|-&lt;br /&gt;
|The current gamemode and possible antagonists&lt;br /&gt;
|Abductors are probably real, but nobody knows specifics&lt;br /&gt;
|Changelings are real and how they function&lt;br /&gt;
|Nuclear Operatives are real&lt;br /&gt;
|-&lt;br /&gt;
|Information from previous rounds&lt;br /&gt;
|Vampires are probably real, but nobody knows specifics&lt;br /&gt;
|Which corporations are members of the Syndicate&lt;br /&gt;
|Non-NanoTrasen Implants&lt;br /&gt;
|-&lt;br /&gt;
|Information from other characters you played&lt;br /&gt;
|Wizards are probably real, but nobody knows specifics&lt;br /&gt;
|Zombies are real and how they function&lt;br /&gt;
|Chameleon items exist&lt;br /&gt;
|-&lt;br /&gt;
|Information about other players rather than their characters&lt;br /&gt;
|&lt;br /&gt;
|Ninjas are real and what their goals and tools are&lt;br /&gt;
|Additional communication channels in headsets&lt;br /&gt;
|-&lt;br /&gt;
|Information gained while dead, sleep, critical, observing, or a ghost&lt;br /&gt;
|&lt;br /&gt;
|Revolutionaries use mind control flashes&lt;br /&gt;
|Secret purpose items like exploding pens&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Deathsquad&#039;s true purpose&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|The Gods are real&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Metashields ==&lt;br /&gt;
=== Never Revealed IC ===&lt;br /&gt;
Anything listed below can never be known by your characters, and knowledge of any of the below always constitutes metagaming.&lt;br /&gt;
* The current game mode and possible antagonists during the current game mode.&lt;br /&gt;
* Events from previous rounds.&lt;br /&gt;
* Events you experienced as a different character.&lt;br /&gt;
* All information related to the player of a character rather than the character itself.&lt;br /&gt;
* All information gained while critical, dead, sleep, a ghost, unconscious in any way, or observing.&lt;br /&gt;
=== Believed Rumors ===&lt;br /&gt;
Rumors that exist, which are commonly believed. These are often partial-truths that are accepted due to numerous witness testimonies and a lack of any effort to obscure this information, but come with blind spots and misconceptions.&lt;br /&gt;
* Abductors are understood to probably be real, but are so rarely encountered that most people have never seen one. This has not prevented their image from seeping into media and iconography. What they actually do and how they function is completely unknown.&lt;br /&gt;
* Vampires are understood to be real, but most people believe outlandish versions that more closely resemble movie vampires than actual vampires. Knowledge of the Vampire Elders is completely unknown.&lt;br /&gt;
* Wizards are understood to be real, but most people believe them to be an esoteric and outlandish cult mistaking alien artifacts for wizardry. The Wizard Federation is a known faction, but how they operate and what they do is completely unknown.&lt;br /&gt;
=== Revealed to Certain Jobs ===&lt;br /&gt;
Things that are only known to individuals working specific jobs on the station. This covers cases when a certain job should realistically come into contact with these things often, and failure to know them while holding certain positions would be considered incompetence.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
The fact that Changelings are real. The concept of shapeshifters exists in media in universe, but the fact that they are real, how they function, and how to test for one is unknown to the common crewmember.&lt;br /&gt;
* Revealed to:&lt;br /&gt;
** Brigmedics&lt;br /&gt;
** Heads of Security&lt;br /&gt;
** Wardens&lt;br /&gt;
** Chief Medical Officers&lt;br /&gt;
** Blue Shield Officers&lt;br /&gt;
** Captains&lt;br /&gt;
* Revealed to others by:&lt;br /&gt;
** Being directly told by somebody who does know&lt;br /&gt;
** Witnessing someone using any Changeling abilities&lt;br /&gt;
** Discovering a Hollow corpse&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
The fact that certain corporations such as Donk Co, Cybersun, etc are in league with the Syndicate is kept fairly well concealed. The war between the corporations is an underground cold war in most shifts. This does not shield the fact that the Syndicate exists, just which corporations are a part of the Syndicate.&lt;br /&gt;
* Revealed to:&lt;br /&gt;
** Security&lt;br /&gt;
** Blue Shield Officers&lt;br /&gt;
** Command&lt;br /&gt;
** Syndicate&lt;br /&gt;
* Revealed to others by:&lt;br /&gt;
** Being directly told by somebody who does know&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
Zombies are believed to be a completely fabricated story to most crew. Zombies are outlandish, and you will be mocked for believing in them. Likewise, any chemicals that can cause or cure Zombification are also considered nonsense to most. Initial Infected are aware they are infected, and are antagonists with the goal of converting the station.&lt;br /&gt;
* Revealed to:&lt;br /&gt;
** Medical&lt;br /&gt;
** Security&lt;br /&gt;
** Blue Shield Officers&lt;br /&gt;
** Command&lt;br /&gt;
** Initial Infected and Infected&lt;br /&gt;
** Central Command and their forces&lt;br /&gt;
* Revealed to others by:&lt;br /&gt;
** Being directly told by somebody who does know&lt;br /&gt;
** Witnessing the dead rising&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
The fact that Ninjas are real, how they operate, and what their goals are is kept fairly well concealed. Ninjas typically go unseen, and the aftermath of their work is often mistaken for the Greytide Virus’s work. What Ninjas are, what they want, and what they can do is mostly unknown.&lt;br /&gt;
* Revealed to:&lt;br /&gt;
** Command&lt;br /&gt;
** Security&lt;br /&gt;
** Blue Shield Officers&lt;br /&gt;
* Revealed to others by:&lt;br /&gt;
** Being directly told by somebody who does know&lt;br /&gt;
** Witnessing a Ninja&lt;br /&gt;
** Seeing a Ninja’s equipment, such as their suit or katana&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
The fact that Revolutionaries use Mind Control, and how that Mind Control is applied, is unknown to the average crewmember. The concept of a revolution, and there being leaders to that revolution, is obviously not shielded. Only specified jobs know about the Mind Control Flashes, or that Mindshields are needed to prevent or undo them.&lt;br /&gt;
* Revealed to:&lt;br /&gt;
** Command&lt;br /&gt;
** Wardens&lt;br /&gt;
** Blue Shield Officers&lt;br /&gt;
** Revolutionaries and Former Revolutionaries&lt;br /&gt;
** Head Revolutionaries&lt;br /&gt;
* Revealed to others by:&lt;br /&gt;
** Being directly told by somebody who does know&lt;br /&gt;
** Witnessing a Conversion directly&lt;br /&gt;
&lt;br /&gt;
=== Revealed by Discovery ===&lt;br /&gt;
Things that are unknown until specific circumstances reveal them, judged on a case-by-case basis. Knowing any of these things without them being revealed is metagaming.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
The existence of Nuclear Operatives are considered a total fabrication, insane spacer tall tales made up to scare off annoying passengers. It is a fabrication that has gained some traction in media however, with Blood-Reds being incorporated into toy lines across numerous sectors. Despite this, the nuke disk is obviously known to be a potential target for bad actors, and must be protected. Not even other Syndicate Agents know that Nuclear Operatives are real, believing the hardsuits to simply be ordinary Syndicate gear.&lt;br /&gt;
&lt;br /&gt;
* Revealed by:&lt;br /&gt;
** Discovering a Blood Red Hardsuit&lt;br /&gt;
** Discovering a Nuclear Operative’s Shuttle&lt;br /&gt;
** Being a Nuclear Operative&lt;br /&gt;
** Declaration of a War Op&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
The fact that someone has an Implant implanted. The fact that implanters and un-implanted implanters exist is known, but what types of implanters exist are unknown to most. Security and Command know of Mindshield and Tracking Implants as they regularly use them. Implant checking is strictly prohibited without probable cause.&lt;br /&gt;
&lt;br /&gt;
* Revealed by:&lt;br /&gt;
** Discovering a used or unused non-NT implanter or implanter box&lt;br /&gt;
** Discovering use of a non-NT implant by anyone, such as cuffs being broken, an EMP going off, etc&lt;br /&gt;
** Experiencing a situation where absolutely no other explanation is possible, such as someone who was stripped completely suddenly having an object&lt;br /&gt;
** Discovering an unlocked uplink&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
The fact that Chameleon items exist is unknown to everyone. Suspicion of an item being fake or stolen is not shielded, but testing items or calling them chameleon is metagaming. This prohibits right-click testing items for chameleon options, as untrained individuals would not know how to activate or use chameleon items.&lt;br /&gt;
&lt;br /&gt;
* Revealed by:&lt;br /&gt;
** Seeing someone else cause any chameleon item to change&lt;br /&gt;
** Finding holographic nanomachine fibers&lt;br /&gt;
** Experiencing a situation where absolutely no other explanation is possible&lt;br /&gt;
** Discovering an unlocked uplink Being a Thief or Syndicate&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
The fact that a headset has additional comms channels. This prohibits randomly checking headsets with right-click to see channels, or using a screwdriver to remove encryption keys without probable cause. This also shields the existence of Syndicate Encryption Keys&lt;br /&gt;
&lt;br /&gt;
* Revealed by:&lt;br /&gt;
** Witnessing someone add an unauthorized encryption key to their headset&lt;br /&gt;
** Witnessing someone use the headset to communicate in a channel that can not be heard, primarily for Command who have all channels and can hear that what they said was not in any standard channels&lt;br /&gt;
** Hearing someone speak in a channel they should not have access to, or knowing they have stolen Encryption Keys or headsets during the shift&lt;br /&gt;
** Seeing a Syndicate Encryption Key&lt;br /&gt;
** Being a Syndicate&lt;br /&gt;
** Discovering an unlocked uplink&lt;br /&gt;
** Hearing someone speak in the Syndicate channel while wearing a headset&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
The fact that an item can be something other than what its visual appearance and examine description indicates. This exists to protect stealth items such as energy pens, explosive pens, etc. This includes the Cybersun pen’s ability to rewrite documents, though Cybersun pens are still contraband regardless. This prohibits using damage values, charge indicators, or any other right-click options to know that it is anything other than what it appears to be.&lt;br /&gt;
&lt;br /&gt;
* Revealed by:&lt;br /&gt;
** Seeing an item behave differently than the expected behavior for the item&lt;br /&gt;
** Seeing the item used for its hidden purpose&lt;br /&gt;
** Experiencing a situation where absolutely no other explanation is possible&lt;br /&gt;
** Discovering an unlocked uplink&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
The fact that Deathsquad is used to terminate NanoTrasen stations. Deathsquad is known to exist as an arm of Central Command, but it is believed to be their ‘Navy Seals’. Any illegal or horrific use of Deathsquad is shielded.&lt;br /&gt;
&lt;br /&gt;
* Revealed by:&lt;br /&gt;
** Code Epsilon being declared&lt;br /&gt;
** Being a member of an ERT&lt;br /&gt;
** Being a member of Deathsquad&lt;br /&gt;
** Being a Nuclear Operative&lt;br /&gt;
** Witnessing Deathsquad perform crew executions&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
The fact that the Gods are real entities with real powers is unknown to everybody, including their most devout followers. You can not claim to have witnessed them prior, and any proof you see must be the first true proof you have ever seen. You may believe something to have been a miracle, but it can not have actually been one. This includes Ratvar, Nar’sei, and the Honkmother.&lt;br /&gt;
&lt;br /&gt;
* Revealed by:&lt;br /&gt;
** Witnessing a miracle&lt;br /&gt;
** Being spoken to by the gods&lt;br /&gt;
** Experiencing a situation where absolutely no other explanation is possible&lt;br /&gt;
** Witnessing the God physically&lt;br /&gt;
&lt;br /&gt;
=== Metafriending and Metagrudging ===&lt;br /&gt;
This section provides additional information on a concept that is prohibited by multiple metashield items that are never revealed IC. Giving a person or character preferential treatment based on something that your character should not know is considered metafriending. Treating a person or character negatively based on something that your character should not know is considered metagrudging.&lt;br /&gt;
&lt;br /&gt;
Friendships between characters may grow and develop and carry over between rounds, so long as they are not based solely on knowing someone out of character and this friendship does not impede or prevent you from fulfilling traitor objectives that harm them.&lt;br /&gt;
&lt;br /&gt;
==== Metafriending Examples ====&lt;br /&gt;
&lt;br /&gt;
* Giving a character additional access or a job because you are friends with the player who is playing that character.&lt;br /&gt;
* Trusting a character because you are friends with the player who is playing that character.&lt;br /&gt;
* Not fighting a character because you are friends with the player who is playing that character.&lt;br /&gt;
* Ignoring your objective to kill a character because your character and theirs became friends in a previous round.&lt;br /&gt;
&lt;br /&gt;
==== Metagrudging Examples ====&lt;br /&gt;
&lt;br /&gt;
* Not giving a character additional access or a job because you are mad at or don&#039;t like the player who is playing that character.&lt;br /&gt;
* Not trusting a character because you are mad at or don&#039;t like the player who is playing that character.&lt;br /&gt;
* Starting a fight with a character because of something that they did last round.&lt;br /&gt;
* Starting a fight with a character because they killed you while you were playing a different character.&lt;br /&gt;
* Targeting or harassing a character based on anything which that character did outside of the current round.&lt;br /&gt;
* Targeting or harassing a character based on anything which the character&#039;s player did while not playing the character.&lt;br /&gt;
&lt;br /&gt;
== Explicitly Not Shielded ==&lt;br /&gt;
The following is a list of things that are explicitly not shielded. If something is not on this list, it doesn’t mean that it is shielded, but if something is on it then it definitely is not shielded.&lt;br /&gt;
&lt;br /&gt;
* The fact that the nuke disk must be protected and could be used by a bad actor to try to destroy the station.&lt;br /&gt;
* The fact that alternative law sets for a Cyborg or AI exist, and could be used to alter the Silicon’s behavior. Antimov included.&lt;br /&gt;
* Items that are of high value and are desired by the Syndicate, and are therefore likely targets of theft. Should include all high value items, not just items known to be Traitor objectives OOC.&lt;br /&gt;
* The idea that any Syndicate Agent or bad actor has goals or objectives that they are attempting to accomplish. They must have been sent here for a reason.&lt;br /&gt;
* The fact that the Syndicate exist and are enemies of NanoTrasen, and that they regularly attempt to send covert agents to spy on, sabotage, or attack NanoTrasen. Which corporations are a part of the Syndicate is shielded.&lt;br /&gt;
* A character’s typical appearance, though you should keep in mind that multiple characters can share the same name or features.&lt;br /&gt;
* The fact that the Syndicate have covert items capable of getting items to them, and that these items are known as uplinks.&lt;br /&gt;
* The existence of Space Dragons, Space Carps, Pirates, Thieves, and Xenos.&lt;/div&gt;</summary>
		<author><name>Clone0401</name></author>
	</entry>
	<entry>
		<id>https://wiki.starlight.network/index.php?title=Metashield&amp;diff=210</id>
		<title>Metashield</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=Metashield&amp;diff=210"/>
		<updated>2025-01-23T07:13:06Z</updated>

		<summary type="html">&lt;p&gt;Clone0401: small reformatting of cheat sheet&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Note, this page is currently not in use and thus should not be used in tandum with the rules yet.&#039;&#039;&#039;&lt;br /&gt;
== What is the ‘Metashield’? ==&lt;br /&gt;
This page is a list of things or information protected by the rules. Something that is “shielded” cannot be known by your character until the “revealing conditions” happen, or unless specified by their job. This also means your character cannot do things based on “shielded” information. Knowing or acting on something that is shielded before the revealing condition is metagaming.&lt;br /&gt;
&lt;br /&gt;
Revealing conditions reveal the shielded information for the round, not for a specific instance. This means that once your character knows something, they know if for the remainder of the round.&lt;br /&gt;
&lt;br /&gt;
== Cheat Sheet ==&lt;br /&gt;
Please refer to the full listing for more details, especially of which jobs have information revealed, and what constitutes &#039;discovery&#039; of information. This cheat sheet exists not to teach, but to remind. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! id=&amp;quot;Never Revealed&amp;quot; | &#039;&#039;&#039;Never Revealed IC&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Believed Rumors&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Revealed to Certain Jobs&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Revealed by Discovery&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|The current gamemode and possible antagonists&lt;br /&gt;
|Abductors are probably real, but nobody knows specifics&lt;br /&gt;
|Changelings are real and how they function&lt;br /&gt;
|Nuclear Operatives are real&lt;br /&gt;
|-&lt;br /&gt;
|Information from previous rounds&lt;br /&gt;
|Vampires are probably real, but nobody knows specifics&lt;br /&gt;
|Which corporations are members of the Syndicate&lt;br /&gt;
|Non-NanoTrasen Implants&lt;br /&gt;
|-&lt;br /&gt;
|Information from other characters you played&lt;br /&gt;
|Wizards are probably real, but nobody knows specifics&lt;br /&gt;
|Zombies are real and how they function&lt;br /&gt;
|Chameleon items exist&lt;br /&gt;
|-&lt;br /&gt;
|Information about other players rather than their characters&lt;br /&gt;
|&lt;br /&gt;
|Ninjas are real and what their goals and tools are&lt;br /&gt;
|Additional communication channels in headsets&lt;br /&gt;
|-&lt;br /&gt;
|Information gained while dead, sleep, critical, observing, or a ghost&lt;br /&gt;
|&lt;br /&gt;
|Revolutionaries use mind control flashes&lt;br /&gt;
|Secret purpose items like exploding pens&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Deathsquad&#039;s true purpose&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|The Gods are real&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Metashields ==&lt;br /&gt;
=== Never Revealed IC ===&lt;br /&gt;
Anything listed below can never be known by your characters, and knowledge of any of the below always constitutes metagaming.&lt;br /&gt;
* The current game mode and possible antagonists during the current game mode.&lt;br /&gt;
* Events from previous rounds.&lt;br /&gt;
* Events you experienced as a different character.&lt;br /&gt;
* All information related to the player of a character rather than the character itself.&lt;br /&gt;
* All information gained while critical, dead, sleep, a ghost, unconscious in any way, or observing.&lt;br /&gt;
=== Believed Rumors ===&lt;br /&gt;
Rumors that exist, which are commonly believed. These are often partial-truths that are accepted due to numerous witness testimonies and a lack of any effort to obscure this information, but come with blind spots and misconceptions.&lt;br /&gt;
* Abductors are understood to probably be real, but are so rarely encountered that most people have never seen one. This has not prevented their image from seeping into media and iconography. What they actually do and how they function is completely unknown.&lt;br /&gt;
* Vampires are understood to be real, but most people believe outlandish versions that more closely resemble movie vampires than actual vampires. Knowledge of the Vampire Elders is completely unknown.&lt;br /&gt;
* Wizards are understood to be real, but most people believe them to be an esoteric and outlandish cult mistaking alien artifacts for wizardry. The Wizard Federation is a known faction, but how they operate and what they do is completely unknown.&lt;br /&gt;
=== Revealed to Certain Jobs ===&lt;br /&gt;
Things that are only known to individuals working specific jobs on the station. This covers cases when a certain job should realistically come into contact with these things often, and failure to know them while holding certain positions would be considered incompetence.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
The fact that Changelings are real. The concept of shapeshifters exists in media in universe, but the fact that they are real, how they function, and how to test for one is unknown to the common crewmember.&lt;br /&gt;
* Revealed to:&lt;br /&gt;
** Brigmedics&lt;br /&gt;
** Heads of Security&lt;br /&gt;
** Wardens&lt;br /&gt;
** Chief Medical Officers&lt;br /&gt;
** Blue Shield Officers&lt;br /&gt;
** Captains&lt;br /&gt;
* Revealed to others by:&lt;br /&gt;
** Being directly told by somebody who does know&lt;br /&gt;
** Witnessing someone using any Changeling abilities&lt;br /&gt;
** Discovering a Hollow corpse&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
The fact that certain corporations such as Donk Co, Cybersun, etc are in league with the Syndicate is kept fairly well concealed. The war between the corporations is an underground cold war in most shifts. This does not shield the fact that the Syndicate exists, just which corporations are a part of the Syndicate.&lt;br /&gt;
* Revealed to:&lt;br /&gt;
** Security&lt;br /&gt;
** Blue Shield Officers&lt;br /&gt;
** Command&lt;br /&gt;
** Syndicate&lt;br /&gt;
* Revealed to others by:&lt;br /&gt;
** Being directly told by somebody who does know&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
Zombies are believed to be a completely fabricated story to most crew. Zombies are outlandish, and you will be mocked for believing in them. Likewise, any chemicals that can cause or cure Zombification are also considered nonsense to most. Initial Infected are aware they are infected, and are antagonists with the goal of converting the station.&lt;br /&gt;
* Revealed to:&lt;br /&gt;
** Medical&lt;br /&gt;
** Security&lt;br /&gt;
** Blue Shield Officers&lt;br /&gt;
** Command&lt;br /&gt;
** Initial Infected and Infected&lt;br /&gt;
** Central Command and their forces&lt;br /&gt;
* Revealed to others by:&lt;br /&gt;
** Being directly told by somebody who does know&lt;br /&gt;
** Witnessing the dead rising&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
The fact that Ninjas are real, how they operate, and what their goals are is kept fairly well concealed. Ninjas typically go unseen, and the aftermath of their work is often mistaken for the Greytide Virus’s work. What Ninjas are, what they want, and what they can do is mostly unknown.&lt;br /&gt;
* Revealed to:&lt;br /&gt;
** Command&lt;br /&gt;
** Security&lt;br /&gt;
** Blue Shield Officers&lt;br /&gt;
* Revealed to others by:&lt;br /&gt;
** Being directly told by somebody who does know&lt;br /&gt;
** Witnessing a Ninja&lt;br /&gt;
** Seeing a Ninja’s equipment, such as their suit or katana&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
The fact that Revolutionaries use Mind Control, and how that Mind Control is applied, is unknown to the average crewmember. The concept of a revolution, and there being leaders to that revolution, is obviously not shielded. Only specified jobs know about the Mind Control Flashes, or that Mindshields are needed to prevent or undo them.&lt;br /&gt;
* Revealed to:&lt;br /&gt;
** Command&lt;br /&gt;
** Wardens&lt;br /&gt;
** Blue Shield Officers&lt;br /&gt;
** Revolutionaries and Former Revolutionaries&lt;br /&gt;
** Head Revolutionaries&lt;br /&gt;
* Revealed to others by:&lt;br /&gt;
** Being directly told by somebody who does know&lt;br /&gt;
** Witnessing a Conversion directly&lt;br /&gt;
&lt;br /&gt;
=== Revealed by Discovery ===&lt;br /&gt;
Things that are unknown until specific circumstances reveal them, judged on a case-by-case basis. Knowing any of these things without them being revealed is metagaming.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
The existence of Nuclear Operatives are considered a total fabrication, insane spacer tall tales made up to scare off annoying passengers. It is a fabrication that has gained some traction in media however, with Blood-Reds being incorporated into toy lines across numerous sectors. Despite this, the nuke disk is obviously known to be a potential target for bad actors, and must be protected. Not even other Syndicate Agents know that Nuclear Operatives are real, believing the hardsuits to simply be ordinary Syndicate gear.&lt;br /&gt;
&lt;br /&gt;
* Revealed by:&lt;br /&gt;
** Discovering a Blood Red Hardsuit&lt;br /&gt;
** Discovering a Nuclear Operative’s Shuttle&lt;br /&gt;
** Being a Nuclear Operative&lt;br /&gt;
** Declaration of a War Op&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
The fact that someone has an Implant implanted. The fact that implanters and un-implanted implanters exist is known, but what types of implanters exist are unknown to most. Security and Command know of Mindshield and Tracking Implants as they regularly use them. Implant checking is strictly prohibited without probable cause.&lt;br /&gt;
&lt;br /&gt;
* Revealed by:&lt;br /&gt;
** Discovering a used or unused non-NT implanter or implanter box&lt;br /&gt;
** Discovering use of a non-NT implant by anyone, such as cuffs being broken, an EMP going off, etc&lt;br /&gt;
** Experiencing a situation where absolutely no other explanation is possible, such as someone who was stripped completely suddenly having an object&lt;br /&gt;
** Discovering an unlocked uplink&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
The fact that Chameleon items exist is unknown to everyone. Suspicion of an item being fake or stolen is not shielded, but testing items or calling them chameleon is metagaming. This prohibits right-click testing items for chameleon options, as untrained individuals would not know how to activate or use chameleon items.&lt;br /&gt;
&lt;br /&gt;
* Revealed by:&lt;br /&gt;
** Seeing someone else cause any chameleon item to change&lt;br /&gt;
** Finding holographic nanomachine fibers Experiencing a situation where absolutely no other explanation is possible&lt;br /&gt;
** Discovering an unlocked uplink Being a Thief or Syndicate&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
The fact that a headset has additional comms channels. This prohibits randomly checking headsets with right-click to see channels, or using a screwdriver to remove encryption keys without probable cause. This also shields the existence of Syndicate Encryption Keys&lt;br /&gt;
&lt;br /&gt;
* Revealed by:&lt;br /&gt;
** Witnessing someone add an unauthorized encryption key to their headset&lt;br /&gt;
** Witnessing someone use the headset to communicate in a channel that can not be heard, primarily for Command who have all channels and can hear that what they said was not in any standard channels&lt;br /&gt;
** Hearing someone speak in a channel they should not have access to, or knowing they have stolen Encryption Keys or headsets during the shift&lt;br /&gt;
** Seeing a Syndicate Encryption Key&lt;br /&gt;
** Being a Syndicate&lt;br /&gt;
** Discovering an unlocked uplink&lt;br /&gt;
** Hearing someone speak in the Syndicate channel while wearing a headset&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
The fact that an item can be something other than what its visual appearance and examine description indicates. This exists to protect stealth items such as energy pens, explosive pens, etc. This includes the Cybersun pen’s ability to rewrite documents, though Cybersun pens are still contraband regardless. This prohibits using damage values, charge indicators, or any other right-click options to know that it is anything other than what it appears to be.&lt;br /&gt;
&lt;br /&gt;
* Revealed by:&lt;br /&gt;
** Seeing an item behave differently than the expected behavior for the item Seeing the item used for its hidden purpose&lt;br /&gt;
** Experiencing a situation where absolutely no other explanation is possible&lt;br /&gt;
** Discovering an unlocked uplink&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
The fact that Deathsquad is used to terminate NanoTrasen stations. Deathsquad is known to exist as an arm of Central Command, but it is believed to be their ‘Navy Seals’. Any illegal or horrific use of Deathsquad is shielded.&lt;br /&gt;
&lt;br /&gt;
* Revealed by:&lt;br /&gt;
** Code Epsilon being declared&lt;br /&gt;
** Being a member of an ERT&lt;br /&gt;
** Being a member of Deathsquad&lt;br /&gt;
** Being a Nuclear Operative&lt;br /&gt;
** Witnessing Deathsquad perform crew executions&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
The fact that the Gods are real entities with real powers is unknown to everybody, including their most devout followers. You can not claim to have witnessed them prior, and any proof you see must be the first true proof you have ever seen. You may believe something to have been a miracle, but it can not have actually been one. This includes Ratvar, Nar’sei, and the Honkmother.&lt;br /&gt;
&lt;br /&gt;
* Revealed by:&lt;br /&gt;
** Witnessing a miracle&lt;br /&gt;
** Being spoken to by the gods&lt;br /&gt;
** Experiencing a situation where absolutely no other explanation is possible&lt;br /&gt;
** Witnessing the God physically&lt;br /&gt;
&lt;br /&gt;
=== Metafriending and Metagrudging ===&lt;br /&gt;
This section provides additional information on a concept that is prohibited by multiple metashield items that are never revealed IC. Giving a person or character preferential treatment based on something that your character should not know is considered metafriending. Treating a person or character negatively based on something that your character should not know is considered metagrudging.&lt;br /&gt;
&lt;br /&gt;
Friendships between characters may grow and develop and carry over between rounds, so long as they are not based solely on knowing someone out of character and this friendship does not impede or prevent you from fulfilling traitor objectives that harm them.&lt;br /&gt;
&lt;br /&gt;
==== Metafriending Examples ====&lt;br /&gt;
&lt;br /&gt;
* Giving a character additional access or a job because you are friends with the player who is playing that character.&lt;br /&gt;
* Trusting a character because you are friends with the player who is playing that character.&lt;br /&gt;
* Not fighting a character because you are friends with the player who is playing that character.&lt;br /&gt;
* Ignoring your objective to kill a character because your character and theirs became friends in a previous round.&lt;br /&gt;
&lt;br /&gt;
==== Metagrudging Examples ====&lt;br /&gt;
&lt;br /&gt;
* Not giving a character additional access or a job because you are mad at or don&#039;t like the player who is playing that character.&lt;br /&gt;
* Not trusting a character because you are mad at or don&#039;t like the player who is playing that character.&lt;br /&gt;
* Starting a fight with a character because of something that they did last round.&lt;br /&gt;
* Starting a fight with a character because they killed you while you were playing a different character.&lt;br /&gt;
* Targeting or harassing a character based on anything which that character did outside of the current round.&lt;br /&gt;
* Targeting or harassing a character based on anything which the character&#039;s player did while not playing the character.&lt;br /&gt;
&lt;br /&gt;
== Explicitly Not Shielded ==&lt;br /&gt;
The following is a list of things that are explicitly not shielded. If something is not on this list, it doesn’t mean that it is shielded, but if something is on it then it definitely is not shielded.&lt;br /&gt;
&lt;br /&gt;
* The fact that the nuke disk must be protected and could be used by a bad actor to try to destroy the station.&lt;br /&gt;
* The fact that alternative law sets for a Cyborg or AI exist, and could be used to alter the Silicon’s behavior. Antimov included.&lt;br /&gt;
* Items that are of high value and are desired by the Syndicate, and are therefore likely targets of theft. Should include all high value items, not just items known to be Traitor objectives OOC.&lt;br /&gt;
* The idea that any Syndicate Agent or bad actor has goals or objectives that they are attempting to accomplish. They must have been sent here for a reason.&lt;br /&gt;
* The fact that the Syndicate exist and are enemies of NanoTrasen, and that they regularly attempt to send covert agents to spy on, sabotage, or attack NanoTrasen. Which corporations are a part of the Syndicate is shielded.&lt;br /&gt;
* A character’s typical appearance, though you should keep in mind that multiple characters can share the same name or features.&lt;br /&gt;
* The fact that the Syndicate have covert items capable of getting items to them, and that these items are known as uplinks.&lt;br /&gt;
* The existence of Space Dragons, Space Carps, Pirates, Thieves, and Xenos.&lt;/div&gt;</summary>
		<author><name>Clone0401</name></author>
	</entry>
	<entry>
		<id>https://wiki.starlight.network/index.php?title=Metashield&amp;diff=209</id>
		<title>Metashield</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=Metashield&amp;diff=209"/>
		<updated>2025-01-23T07:10:02Z</updated>

		<summary type="html">&lt;p&gt;Clone0401: adds currently not in use note&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Note, this page is currently not in use and thus should not be used in tandum with the rules yet.&#039;&#039;&#039;&lt;br /&gt;
== What is the ‘Metashield’? ==&lt;br /&gt;
This page is a list of things or information protected by the rules. Something that is “shielded” cannot be known by your character until the “revealing conditions” happen, or unless specified by their job. This also means your character cannot do things based on “shielded” information. Knowing or acting on something that is shielded before the revealing condition is metagaming.&lt;br /&gt;
&lt;br /&gt;
Revealing conditions reveal the shielded information for the round, not for a specific instance. This means that once your character knows something, they know if for the remainder of the round.&lt;br /&gt;
&lt;br /&gt;
== Cheat Sheet ==&lt;br /&gt;
Please refer to the full listing for more details, especially of which jobs have information revealed, and what constitutes &#039;discovery&#039; of information. This cheat sheet exists not to teach, but to remind. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&#039;&#039;&#039;Never Revealed IC&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Believed Rumors&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Revealed to Certain Jobs&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Revealed by Discovery&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|The current gamemode&lt;br /&gt;
and possible antagonists&lt;br /&gt;
|Abductors are probably real,&lt;br /&gt;
but nobody knows specifics&lt;br /&gt;
|Changelings are real and&lt;br /&gt;
how they function&lt;br /&gt;
|Nuclear Operatives are real&lt;br /&gt;
|-&lt;br /&gt;
|Information from&lt;br /&gt;
previous rounds&lt;br /&gt;
|Vampires are probably real,&lt;br /&gt;
but nobody knows specifics&lt;br /&gt;
|Which corporations are&lt;br /&gt;
members of the Syndicate&lt;br /&gt;
|Non-NanoTrasen Implants&lt;br /&gt;
|-&lt;br /&gt;
|Information from other&lt;br /&gt;
characters you played&lt;br /&gt;
|Wizards are probably real,&lt;br /&gt;
but nobody knows specifics&lt;br /&gt;
|Zombies are real and&lt;br /&gt;
how they function&lt;br /&gt;
|Chameleon items exist&lt;br /&gt;
|-&lt;br /&gt;
|Information about other players&lt;br /&gt;
rather than their characters&lt;br /&gt;
|&lt;br /&gt;
|Ninjas are real and what&lt;br /&gt;
their goals and tools are&lt;br /&gt;
|Additional comms channels&lt;br /&gt;
in headsets&lt;br /&gt;
|-&lt;br /&gt;
|Information gained while dead,&lt;br /&gt;
sleep, critical, observing, or a ghost&lt;br /&gt;
|&lt;br /&gt;
|Revolutionaries use mind&lt;br /&gt;
control flashes&lt;br /&gt;
|Secret purpose items like&lt;br /&gt;
exploding pens&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Deathsquad&#039;s true purpose&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|The Gods are real&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Metashields ==&lt;br /&gt;
=== Never Revealed IC ===&lt;br /&gt;
Anything listed below can never be known by your characters, and knowledge of any of the below always constitutes metagaming.&lt;br /&gt;
* The current game mode and possible antagonists during the current game mode.&lt;br /&gt;
* Events from previous rounds.&lt;br /&gt;
* Events you experienced as a different character.&lt;br /&gt;
* All information related to the player of a character rather than the character itself.&lt;br /&gt;
* All information gained while critical, dead, sleep, a ghost, unconscious in any way, or observing.&lt;br /&gt;
=== Believed Rumors ===&lt;br /&gt;
Rumors that exist, which are commonly believed. These are often partial-truths that are accepted due to numerous witness testimonies and a lack of any effort to obscure this information, but come with blind spots and misconceptions.&lt;br /&gt;
* Abductors are understood to probably be real, but are so rarely encountered that most people have never seen one. This has not prevented their image from seeping into media and iconography. What they actually do and how they function is completely unknown.&lt;br /&gt;
* Vampires are understood to be real, but most people believe outlandish versions that more closely resemble movie vampires than actual vampires. Knowledge of the Vampire Elders is completely unknown.&lt;br /&gt;
* Wizards are understood to be real, but most people believe them to be an esoteric and outlandish cult mistaking alien artifacts for wizardry. The Wizard Federation is a known faction, but how they operate and what they do is completely unknown.&lt;br /&gt;
=== Revealed to Certain Jobs ===&lt;br /&gt;
Things that are only known to individuals working specific jobs on the station. This covers cases when a certain job should realistically come into contact with these things often, and failure to know them while holding certain positions would be considered incompetence.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
The fact that Changelings are real. The concept of shapeshifters exists in media in universe, but the fact that they are real, how they function, and how to test for one is unknown to the common crewmember.&lt;br /&gt;
* Revealed to:&lt;br /&gt;
** Brigmedics&lt;br /&gt;
** Heads of Security&lt;br /&gt;
** Wardens&lt;br /&gt;
** Chief Medical Officers&lt;br /&gt;
** Blue Shield Officers&lt;br /&gt;
** Captains&lt;br /&gt;
* Revealed to others by:&lt;br /&gt;
** Being directly told by somebody who does know&lt;br /&gt;
** Witnessing someone using any Changeling abilities&lt;br /&gt;
** Discovering a Hollow corpse&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
The fact that certain corporations such as Donk Co, Cybersun, etc are in league with the Syndicate is kept fairly well concealed. The war between the corporations is an underground cold war in most shifts. This does not shield the fact that the Syndicate exists, just which corporations are a part of the Syndicate.&lt;br /&gt;
* Revealed to:&lt;br /&gt;
** Security&lt;br /&gt;
** Blue Shield Officers&lt;br /&gt;
** Command&lt;br /&gt;
** Syndicate&lt;br /&gt;
* Revealed to others by:&lt;br /&gt;
** Being directly told by somebody who does know&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
Zombies are believed to be a completely fabricated story to most crew. Zombies are outlandish, and you will be mocked for believing in them. Likewise, any chemicals that can cause or cure Zombification are also considered nonsense to most. Initial Infected are aware they are infected, and are antagonists with the goal of converting the station.&lt;br /&gt;
* Revealed to:&lt;br /&gt;
** Medical&lt;br /&gt;
** Security&lt;br /&gt;
** Blue Shield Officers&lt;br /&gt;
** Command&lt;br /&gt;
** Initial Infected and Infected&lt;br /&gt;
** Central Command and their forces&lt;br /&gt;
* Revealed to others by:&lt;br /&gt;
** Being directly told by somebody who does know&lt;br /&gt;
** Witnessing the dead rising&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
The fact that Ninjas are real, how they operate, and what their goals are is kept fairly well concealed. Ninjas typically go unseen, and the aftermath of their work is often mistaken for the Greytide Virus’s work. What Ninjas are, what they want, and what they can do is mostly unknown.&lt;br /&gt;
* Revealed to:&lt;br /&gt;
** Command&lt;br /&gt;
** Security&lt;br /&gt;
** Blue Shield Officers&lt;br /&gt;
* Revealed to others by:&lt;br /&gt;
** Being directly told by somebody who does know&lt;br /&gt;
** Witnessing a Ninja&lt;br /&gt;
** Seeing a Ninja’s equipment, such as their suit or katana&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
The fact that Revolutionaries use Mind Control, and how that Mind Control is applied, is unknown to the average crewmember. The concept of a revolution, and there being leaders to that revolution, is obviously not shielded. Only specified jobs know about the Mind Control Flashes, or that Mindshields are needed to prevent or undo them.&lt;br /&gt;
* Revealed to:&lt;br /&gt;
** Command&lt;br /&gt;
** Wardens&lt;br /&gt;
** Blue Shield Officers&lt;br /&gt;
** Revolutionaries and Former Revolutionaries&lt;br /&gt;
** Head Revolutionaries&lt;br /&gt;
* Revealed to others by:&lt;br /&gt;
** Being directly told by somebody who does know&lt;br /&gt;
** Witnessing a Conversion directly&lt;br /&gt;
&lt;br /&gt;
=== Revealed by Discovery ===&lt;br /&gt;
Things that are unknown until specific circumstances reveal them, judged on a case-by-case basis. Knowing any of these things without them being revealed is metagaming.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
The existence of Nuclear Operatives are considered a total fabrication, insane spacer tall tales made up to scare off annoying passengers. It is a fabrication that has gained some traction in media however, with Blood-Reds being incorporated into toy lines across numerous sectors. Despite this, the nuke disk is obviously known to be a potential target for bad actors, and must be protected. Not even other Syndicate Agents know that Nuclear Operatives are real, believing the hardsuits to simply be ordinary Syndicate gear.&lt;br /&gt;
&lt;br /&gt;
* Revealed by:&lt;br /&gt;
** Discovering a Blood Red Hardsuit&lt;br /&gt;
** Discovering a Nuclear Operative’s Shuttle&lt;br /&gt;
** Being a Nuclear Operative&lt;br /&gt;
** Declaration of a War Op&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
The fact that someone has an Implant implanted. The fact that implanters and un-implanted implanters exist is known, but what types of implanters exist are unknown to most. Security and Command know of Mindshield and Tracking Implants as they regularly use them. Implant checking is strictly prohibited without probable cause.&lt;br /&gt;
&lt;br /&gt;
* Revealed by:&lt;br /&gt;
** Discovering a used or unused non-NT implanter or implanter box&lt;br /&gt;
** Discovering use of a non-NT implant by anyone, such as cuffs being broken, an EMP going off, etc&lt;br /&gt;
** Experiencing a situation where absolutely no other explanation is possible, such as someone who was stripped completely suddenly having an object&lt;br /&gt;
** Discovering an unlocked uplink&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
The fact that Chameleon items exist is unknown to everyone. Suspicion of an item being fake or stolen is not shielded, but testing items or calling them chameleon is metagaming. This prohibits right-click testing items for chameleon options, as untrained individuals would not know how to activate or use chameleon items.&lt;br /&gt;
&lt;br /&gt;
* Revealed by:&lt;br /&gt;
** Seeing someone else cause any chameleon item to change&lt;br /&gt;
** Finding holographic nanomachine fibers Experiencing a situation where absolutely no other explanation is possible&lt;br /&gt;
** Discovering an unlocked uplink Being a Thief or Syndicate&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
The fact that a headset has additional comms channels. This prohibits randomly checking headsets with right-click to see channels, or using a screwdriver to remove encryption keys without probable cause. This also shields the existence of Syndicate Encryption Keys&lt;br /&gt;
&lt;br /&gt;
* Revealed by:&lt;br /&gt;
** Witnessing someone add an unauthorized encryption key to their headset&lt;br /&gt;
** Witnessing someone use the headset to communicate in a channel that can not be heard, primarily for Command who have all channels and can hear that what they said was not in any standard channels&lt;br /&gt;
** Hearing someone speak in a channel they should not have access to, or knowing they have stolen Encryption Keys or headsets during the shift&lt;br /&gt;
** Seeing a Syndicate Encryption Key&lt;br /&gt;
** Being a Syndicate&lt;br /&gt;
** Discovering an unlocked uplink&lt;br /&gt;
** Hearing someone speak in the Syndicate channel while wearing a headset&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
The fact that an item can be something other than what its visual appearance and examine description indicates. This exists to protect stealth items such as energy pens, explosive pens, etc. This includes the Cybersun pen’s ability to rewrite documents, though Cybersun pens are still contraband regardless. This prohibits using damage values, charge indicators, or any other right-click options to know that it is anything other than what it appears to be.&lt;br /&gt;
&lt;br /&gt;
* Revealed by:&lt;br /&gt;
** Seeing an item behave differently than the expected behavior for the item Seeing the item used for its hidden purpose&lt;br /&gt;
** Experiencing a situation where absolutely no other explanation is possible&lt;br /&gt;
** Discovering an unlocked uplink&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
The fact that Deathsquad is used to terminate NanoTrasen stations. Deathsquad is known to exist as an arm of Central Command, but it is believed to be their ‘Navy Seals’. Any illegal or horrific use of Deathsquad is shielded.&lt;br /&gt;
&lt;br /&gt;
* Revealed by:&lt;br /&gt;
** Code Epsilon being declared&lt;br /&gt;
** Being a member of an ERT&lt;br /&gt;
** Being a member of Deathsquad&lt;br /&gt;
** Being a Nuclear Operative&lt;br /&gt;
** Witnessing Deathsquad perform crew executions&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
The fact that the Gods are real entities with real powers is unknown to everybody, including their most devout followers. You can not claim to have witnessed them prior, and any proof you see must be the first true proof you have ever seen. You may believe something to have been a miracle, but it can not have actually been one. This includes Ratvar, Nar’sei, and the Honkmother.&lt;br /&gt;
&lt;br /&gt;
* Revealed by:&lt;br /&gt;
** Witnessing a miracle&lt;br /&gt;
** Being spoken to by the gods&lt;br /&gt;
** Experiencing a situation where absolutely no other explanation is possible&lt;br /&gt;
** Witnessing the God physically&lt;br /&gt;
&lt;br /&gt;
=== Metafriending and Metagrudging ===&lt;br /&gt;
This section provides additional information on a concept that is prohibited by multiple metashield items that are never revealed IC. Giving a person or character preferential treatment based on something that your character should not know is considered metafriending. Treating a person or character negatively based on something that your character should not know is considered metagrudging.&lt;br /&gt;
&lt;br /&gt;
Friendships between characters may grow and develop and carry over between rounds, so long as they are not based solely on knowing someone out of character and this friendship does not impede or prevent you from fulfilling traitor objectives that harm them.&lt;br /&gt;
&lt;br /&gt;
==== Metafriending Examples ====&lt;br /&gt;
&lt;br /&gt;
* Giving a character additional access or a job because you are friends with the player who is playing that character.&lt;br /&gt;
* Trusting a character because you are friends with the player who is playing that character.&lt;br /&gt;
* Not fighting a character because you are friends with the player who is playing that character.&lt;br /&gt;
* Ignoring your objective to kill a character because your character and theirs became friends in a previous round.&lt;br /&gt;
&lt;br /&gt;
==== Metagrudging Examples ====&lt;br /&gt;
&lt;br /&gt;
* Not giving a character additional access or a job because you are mad at or don&#039;t like the player who is playing that character.&lt;br /&gt;
* Not trusting a character because you are mad at or don&#039;t like the player who is playing that character.&lt;br /&gt;
* Starting a fight with a character because of something that they did last round.&lt;br /&gt;
* Starting a fight with a character because they killed you while you were playing a different character.&lt;br /&gt;
* Targeting or harassing a character based on anything which that character did outside of the current round.&lt;br /&gt;
* Targeting or harassing a character based on anything which the character&#039;s player did while not playing the character.&lt;br /&gt;
&lt;br /&gt;
== Explicitly Not Shielded ==&lt;br /&gt;
The following is a list of things that are explicitly not shielded. If something is not on this list, it doesn’t mean that it is shielded, but if something is on it then it definitely is not shielded.&lt;br /&gt;
&lt;br /&gt;
* The fact that the nuke disk must be protected and could be used by a bad actor to try to destroy the station.&lt;br /&gt;
* The fact that alternative law sets for a Cyborg or AI exist, and could be used to alter the Silicon’s behavior. Antimov included.&lt;br /&gt;
* Items that are of high value and are desired by the Syndicate, and are therefore likely targets of theft. Should include all high value items, not just items known to be Traitor objectives OOC.&lt;br /&gt;
* The idea that any Syndicate Agent or bad actor has goals or objectives that they are attempting to accomplish. They must have been sent here for a reason.&lt;br /&gt;
* The fact that the Syndicate exist and are enemies of NanoTrasen, and that they regularly attempt to send covert agents to spy on, sabotage, or attack NanoTrasen. Which corporations are a part of the Syndicate is shielded.&lt;br /&gt;
* A character’s typical appearance, though you should keep in mind that multiple characters can share the same name or features.&lt;br /&gt;
* The fact that the Syndicate have covert items capable of getting items to them, and that these items are known as uplinks.&lt;br /&gt;
* The existence of Space Dragons, Space Carps, Pirates, Thieves, and Xenos.&lt;/div&gt;</summary>
		<author><name>Clone0401</name></author>
	</entry>
</feed>