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		<id>https://wiki.starlight.network/index.php?title=Wizard&amp;diff=2052</id>
		<title>Wizard</title>
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		<updated>2026-03-18T09:48:16Z</updated>

		<summary type="html">&lt;p&gt;CyboldDaRobold: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= The Wizard =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Antagonist&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Screenshot 2026-03-16 161501.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{{roleTitle|Wizard}}}&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Roleplay Expectations:&#039;&#039;&#039; {{{roleplayExpectactions|Average}}}&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Required Game Knowledge:&#039;&#039;&#039; {{{RequiredGameKnowledge|Above Average}}}&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hours Required:&#039;&#039;&#039; 3 hours &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Access:&#039;&#039;&#039; {{{access|Whatever your spells allow you!}}}&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Supervisors:&#039;&#039;&#039; {{{supervisors|The Space Wizard Federation}}}&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Subordinates:&#039;&#039;&#039; {{{subordinates|Fellow Wizards}}}&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Goals:&#039;&#039;&#039; {{{goals|Show off your amazing spells!&#039;&#039;&#039;}}}&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Guides:&#039;&#039;&#039; {{{guides|This is the guide.}}}&lt;br /&gt;
|}&lt;br /&gt;
Wizards hail from a mysterious, unknown and rather strange force, whose existence parallels with life as a concept. They&#039;ve arrived to enlighten the crew of all potential knowledge, be it lethal or fun, it matters not.&lt;br /&gt;
&lt;br /&gt;
Wizard as an antagonist, is meant to show off, to show glamor, daze and sparkles. Killing people is not obligated, what is however, is that you show the world how amazing it could be, just if they start to pick up their slack. This &amp;quot;wisdom&amp;quot;, is something the foolish minds can&#039;t comprehend, so don&#039;t be too harsh on them. Treat them like fauna, punish them if necessary, or for the lecture.&lt;br /&gt;
&lt;br /&gt;
A wizard&#039;s ability to speak depends solely on their language from their past body&#039;s life, however, they&#039;ve come to know a new language as well. The winds of magic. It appears as a breath, escaping their lips. Glitter and sparks exposed to the air. At least to unenlightened ones, to a wizard this might as well be an entire novella.&lt;br /&gt;
&lt;br /&gt;
= Wizards Spells &amp;amp; Abilities =&lt;br /&gt;
When spawning in as a wizard, you are placed onboard a magical vessel with a wide array of options presented before you. Using your Wizard&#039;s grimoire, you are presented with a wide selection of spells. Each spell costs a certain amount of Wiz€oins, so spend them wisely. keep in mind they have cooldowns, so don&#039;t get into needless danger.&lt;br /&gt;
&lt;br /&gt;
Some spells require wizardly gear to function, so make sure to check that before casting naked!&lt;br /&gt;
&lt;br /&gt;
== Offensive Spells ==&lt;br /&gt;
A powerful spell, to let your enemies rot smell!&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Wiz€oins Cost&lt;br /&gt;
!Spell name &amp;amp; Effect&lt;br /&gt;
!Cooldown&lt;br /&gt;
!Requires:&lt;br /&gt;
|-&lt;br /&gt;
|1 Wiz€oin&lt;br /&gt;
|&lt;br /&gt;
====== Spectral Blade ======&lt;br /&gt;
Spawns a non-removable sword, which deals 20 slash damage to hit targets.&lt;br /&gt;
|5 seconds.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|LvL 1: 2 Wiz€oins&lt;br /&gt;
LvL 2: 4 Wiz€oins&lt;br /&gt;
&lt;br /&gt;
LvL 3: 6 Wiz€oins&lt;br /&gt;
|&lt;br /&gt;
====== Fireball ======&lt;br /&gt;
Cast forth a burning orb of pure destruction, this spell can be upgraded to more potent and powerful levels.&lt;br /&gt;
&lt;br /&gt;
Level 1: 3x3 radius with 1x5 plus form centered in the middle. Deals 115 heat, pierce and blunt if hit point blank.&lt;br /&gt;
&lt;br /&gt;
Level 2: 5x5 radius. Same amount of damage. Faster cooldown.&lt;br /&gt;
&lt;br /&gt;
Level 3: 6x6 radius. Same amount of damage. Very fast cooldown.&lt;br /&gt;
|Lvl 1: 5 minutes.&lt;br /&gt;
LvL 2: 3 minutes.&lt;br /&gt;
&lt;br /&gt;
LvL 3: 2 minutes.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|2 Wiz€oins&lt;br /&gt;
|&lt;br /&gt;
====== Slippery Slope ======&lt;br /&gt;
Makes your target slips others who passes over them, akin to a omega soap.&lt;br /&gt;
|1 minute.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|3 Wiz€oins&lt;br /&gt;
|&lt;br /&gt;
====== Smite ======&lt;br /&gt;
Toss your enemies at a great distance, with a incredible whopping 400 shock damage and 150 blunt damage (depends if they hit a object really hard.), instantly killing them.&lt;br /&gt;
|2 minutes.&lt;br /&gt;
|Wizard hat.&lt;br /&gt;
|-&lt;br /&gt;
|4 Wiz€oins&lt;br /&gt;
|&lt;br /&gt;
====== Ice Storm ======&lt;br /&gt;
A 5x5 area of cold damage, freezes the area severely. Including you. Direct blasts does 95 cold and physical. Good luck resisting cold.&lt;br /&gt;
|2 minutes.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|5 Wiz€oins&lt;br /&gt;
|&lt;br /&gt;
====== Cluwne&#039;s Curse ======&lt;br /&gt;
Curses your opponents to become a grim visage representing a cluwne.&lt;br /&gt;
|2 minutes.&lt;br /&gt;
|Wizard hat &amp;amp; Robe.&lt;br /&gt;
|-&lt;br /&gt;
|7 Wiz€oins&lt;br /&gt;
|&lt;br /&gt;
====== Rod Polymorph ======&lt;br /&gt;
Become an immovable rod, crashing through everything and dealing immense blunt damage to all that dares be in your way.&lt;br /&gt;
|2 minutes.&lt;br /&gt;
|N/A.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Defensive Spells ==&lt;br /&gt;
A neat trick, to get you in a flick!&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Wiz€oins Cost&lt;br /&gt;
!Spell name &amp;amp; Effect&lt;br /&gt;
!Cooldown&lt;br /&gt;
!Requires:&lt;br /&gt;
|-&lt;br /&gt;
|1 Wiz€oin&lt;br /&gt;
|&lt;br /&gt;
====== Smoke ======&lt;br /&gt;
Spawns a wide area effect of smoke, obscuring a lot of stuff. Smoke lasts till cooldown, so its very spammable.&lt;br /&gt;
|10 seconds.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|2 Wiz€oins&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
====== Repulse ======&lt;br /&gt;
Push people away in a wide area around you. The closer, the greater the push. Keep in mind this push does not deal damage.&lt;br /&gt;
|1 minute&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|3 Wiz€oins&lt;br /&gt;
|&lt;br /&gt;
====== Barrier ======&lt;br /&gt;
Makes a 3x1 impenetrable forcefield, that only the caster can pass through.&lt;br /&gt;
|1 minute.&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Utility Spells ==&lt;br /&gt;
To use these as gimmick, is something for all to mimic!&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Wiz€oins Cost&lt;br /&gt;
!Spell name &amp;amp; Effect&lt;br /&gt;
!Cooldown&lt;br /&gt;
!Requires:&lt;br /&gt;
|-&lt;br /&gt;
|0 Wiz€oin&lt;br /&gt;
|&lt;br /&gt;
====== Summon Cheese ======&lt;br /&gt;
You summon a cheese wedge. It appears in your hand. That&#039;s it.&lt;br /&gt;
|1 minute.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|1 Wiz€oin&lt;br /&gt;
|&lt;br /&gt;
====== Recall ======&lt;br /&gt;
You hold an item, activating the spell once to place a mark on it. If you activate the spell again, the item is teleported to your hand. Keep it in mind, once you do this, you cannot undo the mark.&lt;br /&gt;
|10 seconds.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|1 Wiz€oin&lt;br /&gt;
|&lt;br /&gt;
====== Void Applause ======&lt;br /&gt;
By a clap of your hands, you swap place with a target.&lt;br /&gt;
|10 seconds.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|1 Wiz€oin&lt;br /&gt;
|&lt;br /&gt;
====== Blink ======&lt;br /&gt;
Teleport to a visible spot on your cursor.&lt;br /&gt;
|10 seconds.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|1 Wiz€oin&lt;br /&gt;
|&lt;br /&gt;
====== Knock ======&lt;br /&gt;
Force any door open near you, knock knock! The doors eventually close, but presumably you&#039;ve done what you wanted. (Note: Blast doors do not close again!)&lt;br /&gt;
|10 seconds.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|1 Wiz€oin&lt;br /&gt;
|&lt;br /&gt;
====== Charge ======&lt;br /&gt;
Add a charge to your existing wand.&lt;br /&gt;
|30 seconds.&lt;br /&gt;
|Wizard hat &amp;amp; Robe.&lt;br /&gt;
|-&lt;br /&gt;
|2 Wiz€oins&lt;br /&gt;
|&lt;br /&gt;
====== Mindswap ======&lt;br /&gt;
Swap mind with another poor unfortunate fool. Both of you are stunned for 10 seconds, however your old body does not keep its spells, rather your new body keeps all magical abilities!&lt;br /&gt;
|2 minutes.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|LvL 1: 2 Wiz€oins&lt;br /&gt;
LvL 2: 4 Wiz€oins&lt;br /&gt;
LvL 3: 6 Wiz€oins&lt;br /&gt;
|&lt;br /&gt;
====== Ethereal Jaunt ======&lt;br /&gt;
You turn yourself into a ghost, allowing you to see other ghosts briefly... but also move across the dimension to your desired location. After 5 seconds as a spirit, you transform into a normal being again. It can be upgraded, however it won&#039;t extend your spirit time, rather the cooldown.&lt;br /&gt;
|LvL 1: 30 seconds.&lt;br /&gt;
LvL 2: 15 seconds.&lt;br /&gt;
LvL 3: 15 seconds. (likely bug)&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|2 Wiz€oins&lt;br /&gt;
|&lt;br /&gt;
====== Spider Polymorph ======&lt;br /&gt;
You turn yourself into a spider, maintenance critter style. You are able to traverse pipes in this form. If you are damaged as a spider, it transfers over to your body. So do not treat this form as a shield.&lt;br /&gt;
|1 minute.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|5 Wiz€oins&lt;br /&gt;
|&lt;br /&gt;
====== Language Shift ======&lt;br /&gt;
Make a huge totem on the station, that scrambles everyones languages to 3 random languages. Once the totem is broken, all languages are returned.&lt;br /&gt;
|One time usage.&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Wizard Equipment ==&lt;br /&gt;
A spell isn&#039;t always the answer, so be your own lancer!&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Wiz€oins Cost&lt;br /&gt;
!Spell name &amp;amp; Effect&lt;br /&gt;
!Cooldown&lt;br /&gt;
!Requires:&lt;br /&gt;
|-&lt;br /&gt;
|2 Wiz€oins&lt;br /&gt;
|&lt;br /&gt;
====== Mjollnir ======&lt;br /&gt;
Wield the power of ze- uh. Thor. In your palm. This powerful melee weapon, has the cooldown based ability to throw people far away with a thunderous strike! However this doesn&#039;t actually deal shock damage. Wielding this weapon allows you to deal a whopping 20 blunt with every swing. This weapon can be thrown for 15 damage, and a thunder effect.&lt;br /&gt;
|15 seconds.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|2 Wiz€oins&lt;br /&gt;
|&lt;br /&gt;
====== Singularity Hammer ======&lt;br /&gt;
Similar to the Mjollnir, this weapon attracts rather than pushing away. An excellent tool for those dastardly rod users. The same amount of damage and cooldown, sorry, no space cancer. This weapon is notably not able to be thrown.&lt;br /&gt;
|15 seconds.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|2 Wiz€oins&lt;br /&gt;
|&lt;br /&gt;
====== Staff of Healing ======&lt;br /&gt;
A simple spell, that fully heals people! Make all of medbay unemployed!&lt;br /&gt;
|30 seconds.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|3 Wiz€oins&lt;br /&gt;
|&lt;br /&gt;
====== Wand of Carp Polymorph ======&lt;br /&gt;
Transform your foes into simple carps! This effect lasts for a whopping 2 minutes. Make people really regret crossing your path, as they look onto their fin hands.&lt;br /&gt;
|Needs to be recharged.&lt;br /&gt;
|Wizard hat.&lt;br /&gt;
|-&lt;br /&gt;
|3 Wiz€oins&lt;br /&gt;
|&lt;br /&gt;
====== Wand of Entrance ======&lt;br /&gt;
Transform a wall into a wooden door! Those pesky security won&#039;t be annoyed by that whatsoever.&lt;br /&gt;
|Needs to be recharged.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|3 Wiz€oins&lt;br /&gt;
|&lt;br /&gt;
====== Wand of the Locker ======&lt;br /&gt;
Curses your opponents to remembering their highschool days, slam them into a locker. These lockers are magically sealed and need to be broken... or. You can just open them yourself if you feel the need to spare them.&lt;br /&gt;
|Needs to be recharged.&lt;br /&gt;
|Wizard hat &amp;amp; Robe.&lt;br /&gt;
|-&lt;br /&gt;
|3 Wiz€oins&lt;br /&gt;
|&lt;br /&gt;
====== Staff of Animation ======&lt;br /&gt;
Create living objects! If its a small object, you ought to hold it in your hand, if its a big object... unanchor it, and watch it maul your enemies... or just random passerbyers. This effect is permanent till someone kills the object. The object has a creature AI with 10 blunt damage each swing.&lt;br /&gt;
|Needs to be recharged.&lt;br /&gt;
|N/A.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Wizard Lore =&lt;br /&gt;
Arcane secrets and much more! For the wizard you see, is not what your eye deceives you to see.&lt;br /&gt;
&lt;br /&gt;
== The Wizard Federation ==&lt;br /&gt;
The wizard federation doesn&#039;t actually exist as a governing body. Rather exists as a position of central hub for the wizards to move around. We&#039;ve been unable to track down this position... As declared by the wizards; &amp;quot;Foolish mortal minds are not ready to comprehend such grandiose ideas and thoughts, that another dimension exists beyond.&amp;quot; It is a ploy that even the wizards play into, saying they&#039;re sent by the federation. In truth, the wizard is sent here simply by fate. The fact that anyone is in the way is unfortunate in itself.&lt;br /&gt;
&lt;br /&gt;
The Wizard Federation&#039;s headquarters is in a constant state of quantum fluctuations. Observe and it&#039;ll appear for you. Turn away, and it&#039;ll cease to exist. Only when a wizard is alive, will it come forth, thus forming the federation. We are still not sure how this correlates with the bigger scheme of the wizards power, and their relations to artifacts.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Report From Central Command regarding the Wizard Federation.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;The wizard is an unfathomable figure, a being of pure magic, material, unknown, potential, luster, destruction, healing, order, chaos, knowledge and ignorance. They wander like normal people, until they don&#039;t. Whisked away by the primordial powers, so they claim. Then they return, empowered, maddened and unrecognizable by their former friends, comrades and even family.&amp;lt;/code&amp;gt; &lt;br /&gt;
&amp;lt;code&amp;gt;To simplify it, a wizard goes through a path similar to an unwilling Buddhist. Abandoning who they once were, to become someone else. To experience true freedom from sin and debauchery. For they are nothing, but a vessel to a greater force.&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;The wizard federation. It is what they call this force wielding them as a vessel. The powers of magic unified exists, in a manifolded way. Every wizard we find is the federations will given form. It frightens us to say, that they do not have an &amp;quot;order&amp;quot;, per say. They’re beyond even bureaucracy. All votes are held unified in agreement, they bicker but orderly so. They are a collective, somewhat connected like a hivemind. What is the force? Well the answers obvious, unknown. We believe it may be another godly entity, granting them power. Or it might not be. However the wizard, is an anomaly. Compared to an heretic, we know the source of their magic. The otherworldly beings have forms and names. Compared to a god, they have orders and laws. Compared to even the lowly species with anomalous properties or the stupendous artifacts of strange properties… the wizard.&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;From our hazy reports post-wizard attacks, wizards are purely based off discovered and undiscovered science. The wizard has been found thorough all of history as different forms. The one making a waterwheel is a witch. The one discovering the electricity is a wizard. The one dodging gods fate of being struck by lightning by being in a field is a heretic. The unknown knowledge, even to gods, is the primordial force of magic itself. Knowledge, pent up, given form, waiting to be found. Perhaps one day, we will be able to form a fireball like the wizard. However, it frightens me what the wizard then will do…&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Concept of  Magic ==&lt;br /&gt;
Magic, is an otherworldly force we&#039;re not familiar with, always announced by the wizards. There has only been rumors about it circulating close to all wizards federations, yet all refusal to elaborate upon it. Even with torture, they refuse to buckle.&lt;br /&gt;
&lt;br /&gt;
There has been rumors to why an wizard comes to exist. They&#039;re granted something from this unknown concept, which completely erases all other priorities, goals, loved ones or anything in their past life. All to serve to the concept.&lt;br /&gt;
&lt;br /&gt;
There is rumors about the winds of magic have shown itself in history for all species, through scientists who discover the unknown. However people, show fear to these &amp;quot;scientists&amp;quot;. The knowledge the scientists finds are typically abhorred as they extend so far from our society&#039;s perception of logical, that we consider them as wizards. This may be a repeating case come to pass.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!The Chronicle of [[Unknown]] and Known.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Looming in the darkness, a floating citadel of steel and fluids never seen before. Ever shifting colors and chaotic patterns that somehow smoothly blend together. Quantum fluctuations spinning rapidly around the tower, dark energy itself shifting around these particles and materials. This is no ordinary place. This is one of the many wizard federations outposts… within the hollowed interior, books stacked to the skies and back to the earth again, eyes of eternity gazing in one direction till they’ve seen it all that way. Singularities as lamps, their light forced out for an luminous display… the wooden tiles shifting from death, alive and simply null. Whatever is appropriate for the steps taken. The loud clacks of leather shoes rings through the halls… ringing with the wavelengths broken apart by the singularities greedy nature. The wavelengths turning to words of wisdom and to lies of hilarity.&amp;lt;/code&amp;gt; &lt;br /&gt;
&amp;lt;code&amp;gt;The avali wizard steps forth beneath the luminous collapsed stars. Clad in the robes of a blue arch mage. Their face looking misaligned upon the floor while their eyes peer through their skull. Many of their kin would consider this taboo, foolish even. They broke away from their pack a long ago, though they suffer nay any symptoms… why would they? Their flock is the infinite arcane essence. The winds of magic. That they all agreed to… Many more hooded figures follows behind. Each carrying bizarre artifacts given to them from the winds of wisdom. Some are only blood vessels, others is simply the clothing itself. The most notable one, being one that is the shadow on the floor. All artifacts, nuggets of wisdom and intelligence that have yet to be obtained.&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;They wander in synchronized and elegant steps. Not one slower, not one faster. Not one without the winds of magic flowing through their bodies. Eventually, the wizards would cease their wandering, seemingly at random upon the middle of the entrance way, the door mere seconds away… and reality unfolds. Displacing them all at each corner of a endless room. The table in the middle being of porcelain, gilded with crusty crystals, poking out and unmaking themselves when necessary, gold floating upwards and sinking down at order and as well as the porcelain itself whispering secrets, remaining silent once wizards spoke.&amp;lt;/code&amp;gt; &lt;br /&gt;
&amp;lt;code&amp;gt;The shadow wizard would reach its body out, covering the entire table, within each corner, their fingers rose to… making a set of eyes for each wizard at the meeting. A polite gesture of interest. They spoke out, a cacophony of voices, each different to the wizards, however all translated to one…&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;”The winds are not pleased at the others lack of progression. They stall. They bicker. And they use simple nukes to their problems. Nay stars gone, nay cosmos erupted. Primitives.”&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;At each word, the winds within each murmur, taking and grafting away knowledge to their own minds, before crocheting words into others wisdom. A tangent of opinions that would rip apart any fool clever enough to understand the only surface of philosophy. Eventually, they all went quiet and turned their gaze to the human, a rather new wizard. His eyes of gems in a otherwise dead body, his tongue lolled out of his maw to speak, a tiny face on it, with a tinier little wizards hat.&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;”They fear us. They fear progress. They stall it with their games, their foolish little games. Each new clone, useless. Wasting away potential… i believe we should teach them of more.”&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;The murmur returns, shorter albeit. As the wisdom needed to bind was little now. They had only one conclusion as the mind they were all together. Each wizard holding up their hand towards the sky… towards the ever shifting void… pointing at the primordial foundation that encompasses all minds. The winds of magic. In a instantaneous quantum flux. The winds would erupt, making a storm drape the wizards council. They were blown away along the winds… each wizard skipping along the words spoken like jumping from platform to another platform… some wizard barely make it while weaker perish. Though the weaker then returns to these winds. So no loss there.&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Eventually, they all finally regroup, landing on an artificial floating field of dirt and grass… the flower of wisdom growing in an gentle spurt. It’s glass shape, deceiving all to think of it as artificial. But nay. This flower is the winds crystallized form. This is all flowers in the world… each blink shaping the flower anew…&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;The avali, steps forth… plucking the flower…&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;And speaks forth, with the final truth to speak of the conclusion the council have come onto;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;&amp;lt;code&amp;gt;“Teach them to fear us so they may replicate us.”&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>CyboldDaRobold</name></author>
	</entry>
	<entry>
		<id>https://wiki.starlight.network/index.php?title=Abductors&amp;diff=2051</id>
		<title>Abductors</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=Abductors&amp;diff=2051"/>
		<updated>2026-03-18T09:43:32Z</updated>

		<summary type="html">&lt;p&gt;CyboldDaRobold: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=wikitable width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;| Antagonist&lt;br /&gt;
|- style=&amp;quot;color:{{{jobTextColour|#ffffff}}};&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;| &#039;&#039;&#039;{{{roleTitle|Abductor}}}&#039;&#039;&#039;&lt;br /&gt;
|-  &lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot;| [[File:Abductor.png|alt=Image of an Abductor Agent|128px]]&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;{{{roleTitle|Abductor}}}&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Roleplay Expectations:&#039;&#039;&#039; {{{roleplayExpectactions|Average}}}&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Required Game Knowledge:&#039;&#039;&#039; {{{RequiredGameKnowledge|Above Average}}}&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hours Required:&#039;&#039;&#039; None &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Access:&#039;&#039;&#039; {{{access|Whatever you can acquire from your victims}}}&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Supervisors:&#039;&#039;&#039; {{{supervisors|None}}}&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Subordinates:&#039;&#039;&#039; {{{subordinates|None}}}&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Goals:&#039;&#039;&#039; {{{goals|Kidnap people, stuff them with organs of dubious origin&#039;&#039;&#039;}}}&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Guides:&#039;&#039;&#039; {{{guides|This is the guide.}}}&lt;br /&gt;
|}&lt;br /&gt;
Abductors are from an alien society set on cataloging and experimenting on the sectors personnel.&lt;br /&gt;
&lt;br /&gt;
Its important to note: Abductors, unlike most antagonists are &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;NOT set on killing people&amp;lt;/span&amp;gt; and are rather purely interested in completing their experiments. These experiments focus on replacing crewmember&#039;s hearts with various &amp;quot;glands&amp;quot; to see their effects.&lt;br /&gt;
&lt;br /&gt;
Abductors do not possess the ability to speak and therefore communicate through more... mime-like methods, though they have their own hivemind channel accessed through &amp;lt;span style=&amp;quot;color:magenta&amp;quot;&amp;gt;+q&amp;lt;/span&amp;gt; to communicate amongst themselves.&lt;br /&gt;
==Abduction==&lt;br /&gt;
Abductors begin on their ship somewhere near the station. Using the &amp;quot;Human Observation Console&amp;quot; you can seek out victims who are alone and warp near them to begin abduction.&lt;br /&gt;
&lt;br /&gt;
There are two Abductor roles, the Scientist and the Agent. The Agent has the wonderprod, armor, and tools. The Agent&#039;s job is to catch and subdue victims. The Scientist has the gizmo, and their job is to teleport victims to the shuttle and conduct the experiments. Both Abductors also have a slightly modified [[Agent ID]].&lt;br /&gt;
&lt;br /&gt;
The wonderprod is the primary tool of an Abductor Agent. It has four modes you will use for abduction:&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:yellow&amp;quot;&amp;gt;Stun&amp;lt;/span&amp;gt; Stuns the victim for roughly 5 seconds.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:magenta&amp;quot;&amp;gt;Restrain&amp;lt;/span&amp;gt; binds the victims hands in weak cables.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#1e90ff&amp;quot;&amp;gt;Sleep&amp;lt;/span&amp;gt; Induces a sleep-like state in the victim.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Harm&amp;lt;/span&amp;gt; Burns the target, dealing damage. &#039;&#039;&#039;ONLY USE IF YOU MUST&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Once a target is immobilized you can use the &#039;&#039;gizmo&#039;&#039; to implant them with a nano tracker, return to your ship using the return action, then use the gizmo on your Abductor Console. &lt;br /&gt;
&lt;br /&gt;
==Experimentation==&lt;br /&gt;
Once you have linked the most recent nano tracker to the console, select &#039;&#039;&#039;ATTRACT&#039;&#039;&#039; to warp your victim to your ship.&lt;br /&gt;
&lt;br /&gt;
Now that you have your victim aboard, its recommended you:&lt;br /&gt;
* Buckle them to your surgical table.&lt;br /&gt;
* Change out their cuffs for a higher grade of handcuffs provided on the ship.&lt;br /&gt;
* Remove any of their belongings that could damage you or the secrecy of the experiment.&lt;br /&gt;
* Use your vast [[Surgery|surgical knowledge]] to replace their heart with a gland.&lt;br /&gt;
* Give them back their primitive technology.&lt;br /&gt;
&lt;br /&gt;
Finally, drag the victim whom you have completed your experiment on into the Experimentator to confirm the results of the experiment on the Abductor Console and send them back where you found them.&lt;br /&gt;
&lt;br /&gt;
==Getting rid of an Abductor==&lt;br /&gt;
Like [[Changeling|Changelings]], Abductors are not protected by [[Corporate Law]] and are able to be executed freely.&lt;br /&gt;
&lt;br /&gt;
Also, an abductor&#039;s ship is a physical object in the world, anyone with access to a space-faring ship such as [[Salvage]] can bump into them in space and dismantle their ship.&lt;/div&gt;</summary>
		<author><name>CyboldDaRobold</name></author>
	</entry>
	<entry>
		<id>https://wiki.starlight.network/index.php?title=Roles&amp;diff=2050</id>
		<title>Roles</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=Roles&amp;diff=2050"/>
		<updated>2026-03-18T09:39:26Z</updated>

		<summary type="html">&lt;p&gt;CyboldDaRobold: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;MA list of all playable roles on the station! &lt;br /&gt;
&lt;br /&gt;
Your role is what determines your starting equipment, responsibilities, and access.&lt;br /&gt;
&lt;br /&gt;
Most roles require you to have played on the Starlight server for a minimum amount of time and/or spent a minimum amount of time in a certain department or role. This time accumulates in real time by being in an active game round and in the relevant department or role.&lt;br /&gt;
&lt;br /&gt;
Some roles (meant for beginners) become inaccessible when you have a certain amount of time in roles or departments. This is indicated in the tables with a negative time value. For example: the Technical Assistant role becomes inaccessible after spending 15 hours total in the Engineering department.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;small&amp;gt;Command&amp;lt;/small&amp;gt; ==&lt;br /&gt;
Command consists of every department head. It is responsible for keeping the station and its departments running efficiently.&lt;br /&gt;
&lt;br /&gt;
The heads of each department come together to form the Command department, a force to be reckoned with and the handlers of the station. They usually have access to special equipment and their own rooms. They are often wanted dead.&lt;br /&gt;
&lt;br /&gt;
Command members should always be relatively competent in their respective departments and attempt to delegate responsibility and direct work.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid;&amp;quot; |Command&lt;br /&gt;
!Job&lt;br /&gt;
!Job Description&lt;br /&gt;
!Roleplay Difficulty&lt;br /&gt;
!Gameplay Difficulty&lt;br /&gt;
!Playtime Requirements&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Captain.png|link=Captain|96x96px]]&lt;br /&gt;
[[Captain]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Keep the station running, delegate work to the other heads of staff, and exert your will.&lt;br /&gt;
|Hard&lt;br /&gt;
|Hard&lt;br /&gt;
|Command: 25h&lt;br /&gt;
Security: 20h&lt;br /&gt;
&lt;br /&gt;
Medical: 20h&lt;br /&gt;
&lt;br /&gt;
Engineering: 20h&lt;br /&gt;
&lt;br /&gt;
Cargo: 20h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:HOP.png|link=Head_of_Personnel|96x96px]]‎&lt;br /&gt;
[[Head of Personnel]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Handle&#039;s access reassignment fairly using your ID console, manage the service department, and keep Ian safe.&lt;br /&gt;
|Hard&lt;br /&gt;
|Average&lt;br /&gt;
|Service: 20h&lt;br /&gt;
Botanist: 3h&lt;br /&gt;
&lt;br /&gt;
Chef: 3h&lt;br /&gt;
&lt;br /&gt;
Janitor: 3h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:CE.png|link=Chief_Engineer|96x96px]]‎&lt;br /&gt;
[[Chief Engineer]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Manages the engineering department to ensure power, atmospherics, and the hull are in perfect shape.&lt;br /&gt;
|Hard&lt;br /&gt;
|Hard&lt;br /&gt;
|Engineering: 20h&lt;br /&gt;
Atmospheric Technician: 7h&lt;br /&gt;
&lt;br /&gt;
Station Engineer: 7h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:CMO.png|link=Chief_Medical_Officer|96x96px]]&lt;br /&gt;
[[Chief Medical Officer]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Manage the resources and personnel of the medical department to keep the crew alive.&lt;br /&gt;
|Hard&lt;br /&gt;
|Hard&lt;br /&gt;
|Medical: 20h&lt;br /&gt;
Medical Doctor: 7h&lt;br /&gt;
&lt;br /&gt;
Chemist: 7h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:HOS.png|link=Head_of_Security|96x96px]]&lt;br /&gt;
[[Head of Security]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Manage your security force and keep them efficient, quell dissent, and keep the other heads of staff safe.&lt;br /&gt;
|Hard&lt;br /&gt;
|Hard&lt;br /&gt;
|Warden: 8h&lt;br /&gt;
Security: 20h&lt;br /&gt;
&lt;br /&gt;
Security Officer: 20h&lt;br /&gt;
&lt;br /&gt;
Detective: 5h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:QM.png|link=Quartermaster|96x96px]]‎&lt;br /&gt;
[[Quartermaster]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Manage the supplies of the station &amp;amp; the cargo department, keep the salvage specialists working, make sure all orders are fulfilled, and keep the money flowing.&lt;br /&gt;
|Hard&lt;br /&gt;
|Average&lt;br /&gt;
|Cargo: 20h&lt;br /&gt;
Cargo Technician: 5h&lt;br /&gt;
&lt;br /&gt;
Salvage Specialist: 5h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:RD.png|link=Research_Director|96x96px]]&lt;br /&gt;
[[Research Director]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Manage the science department, unlocking technologies, acquiring &amp;amp; researching artifacts, and performing experiments.&lt;br /&gt;
|Hard&lt;br /&gt;
|Above Average&lt;br /&gt;
|Science: 20h&lt;br /&gt;
Scientist: 10h&lt;br /&gt;
&lt;br /&gt;
Robotcist: 5h&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Nanotrasen Representatives ==&lt;br /&gt;
[Nanotrasen Personnel duties summary]&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid;&amp;quot; |Nanotrasen Personnel&lt;br /&gt;
!Job&lt;br /&gt;
!Job Description&lt;br /&gt;
!Roleplay Difficulty&lt;br /&gt;
!Gameplay Difficulty&lt;br /&gt;
!Playtime Requirements&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:OBS.png|link=OBS|96x96px]]‎&lt;br /&gt;
[[Officer &amp;quot;Blue Shield&amp;quot;]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Protects NanoTrasen personnel and Command staff, &#039;&#039;&#039;at all costs.&#039;&#039;&#039;&lt;br /&gt;
|Hard&lt;br /&gt;
|Hard&lt;br /&gt;
|Command: 20h&lt;br /&gt;
Security: 20h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Magistrate.png|link=Magistrate|96x96px]]‎‎&lt;br /&gt;
[[Magistrate]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Appointed judge over the station, has the final say on corporate law.&lt;br /&gt;
Ensures that prisoners are sentenced and processed fairly.&lt;br /&gt;
Manages the Internal Affairs when not performing legal duties.&lt;br /&gt;
|Hard&lt;br /&gt;
|Average&lt;br /&gt;
|Command: 50h&lt;br /&gt;
Security: 10h&lt;br /&gt;
&lt;br /&gt;
Whitelist&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Ntrep.png|link=Nanotrasen_Representative|96x96px]]‎&lt;br /&gt;
[[Nanotrasen Representative]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Ensures that the station duties are carried out per SOP. Commands personal advisor.&lt;br /&gt;
When their complaints are ignored, they get Central Command involved.&lt;br /&gt;
|Hard&lt;br /&gt;
|Average&lt;br /&gt;
|Command: 20h&lt;br /&gt;
Whitelist&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;small&amp;gt;Security&amp;lt;/small&amp;gt; ==&lt;br /&gt;
Security consists of the security cadets, lawyers, detective, security officers, warden, and the head of security. As a department it is responsible for dealing with troublemakers and non-humanoid threats like giant rats and carp.&lt;br /&gt;
&lt;br /&gt;
As a result of this, and the need to walk a fine line, security sometimes is overwhelmed by angry crew (don&#039;t kill the clown), and it is important for its members to try and stay on their best behavior.&lt;br /&gt;
&lt;br /&gt;
Ensuring the safety of both station and crew is number one for Security. They are ready for any situation, and Security are on hand to maintain order and control crowds.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid;&amp;quot; |Security&lt;br /&gt;
!Job&lt;br /&gt;
!Job Description&lt;br /&gt;
!Roleplay Difficulty&lt;br /&gt;
!Gameplay Difficulty&lt;br /&gt;
!Playtime Requirements&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:HOS.png|link=Head_of_Security|96x96px]]&lt;br /&gt;
[[Head of Security]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Manage your security force and keep them efficient, quell dissent, and keep the other heads of staff safe.&lt;br /&gt;
|Hard&lt;br /&gt;
|Hard&lt;br /&gt;
|Security: 20h&lt;br /&gt;
Warden: 5h&lt;br /&gt;
&lt;br /&gt;
Security Officer: 5h&lt;br /&gt;
&lt;br /&gt;
Detective: 5h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:WARDEN.png|link=Warden|96x96px]]‎&lt;br /&gt;
[[Warden]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Patrol the security department, ensure that no one is stealing from the armory, and make sure that all prisoners are processed and let out when their time is up.&lt;br /&gt;
|Hard&lt;br /&gt;
|Hard&lt;br /&gt;
|Security Officer: 20h&lt;br /&gt;
Detective: 1h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:BRIGMEDIC.png|link=Brigmedic|96x96px]]&lt;br /&gt;
[[Brigmedic]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Fight in the rear of the security service, for the lives of your comrades! You are the first and last hope of your squad. Hippocrates bless you.&lt;br /&gt;
|Above Average&lt;br /&gt;
|Above Average&lt;br /&gt;
|Security Officer: 10h&lt;br /&gt;
Medical: 8h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:DEC.png|link=Detective|96x96px]]&lt;br /&gt;
[[Detective]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Investigate crime scenes using forensic tools, ensure that the guilty party is found, and have a couple smokes.&lt;br /&gt;
|Above Average&lt;br /&gt;
|Above Average&lt;br /&gt;
|Security Officer: 10h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:SECOFF.png|link=Security_Officer|96x96px]]‎&lt;br /&gt;
[[Security Officer]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Catch criminals and enemies of the station, enforce the law, and ensure that the station does not fall into disarray.&lt;br /&gt;
|Above Average&lt;br /&gt;
|Above Average&lt;br /&gt;
|Security: 10h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:SECCAD.png|link=Security_Cadet|96x96px]]&lt;br /&gt;
[[Security Cadet]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Learn the basics of arresting criminals and managing the brig. Listen to your supervisors and feel free to ask them for any help.&lt;br /&gt;
|Average&lt;br /&gt;
|Average&lt;br /&gt;
|Overall: 16h&lt;br /&gt;
Security: -20h&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;small&amp;gt;Cargo&amp;lt;/small&amp;gt; ==&lt;br /&gt;
Cargo consists of the cargo technicians, salvage specialists, and the quartermaster. As a department, it responsible resource distribution and trade, capable of buying and selling things on the galactic market.&lt;br /&gt;
&lt;br /&gt;
For the most part, this means they scrounge around the station and assorted wrecks to find materials to sell and redistribute, and purchase materials other departments request.&lt;br /&gt;
&lt;br /&gt;
The Supply department, also known as Cargo, supplies the station with necessary resources, such as fuel and raw materials, and comfort resources, such as lottery tickets and plushies.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid;&amp;quot; |Cargo&lt;br /&gt;
!Job&lt;br /&gt;
!Job Description&lt;br /&gt;
!Roleplay Difficulty&lt;br /&gt;
!Gameplay Difficulty&lt;br /&gt;
!Playtime Requirements&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:QM.png|link=Quartermaster|96x96px]]‎&lt;br /&gt;
[[Quartermaster]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Manage the supplies of the station &amp;amp; the cargo department, keep the salvage specialists working, make sure all orders are fulfilled, and keep the money flowing.&lt;br /&gt;
|Hard&lt;br /&gt;
|Average&lt;br /&gt;
|Cargo: 20h&lt;br /&gt;
Cargo Technician: 5h&lt;br /&gt;
&lt;br /&gt;
Salvage Specialist: 5h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:CARGOTEC.png|link=Cargo_Technician|96x96px]]‎&lt;br /&gt;
[[Cargo Technician]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Deal with requisitions and deliveries, pilot the cargo shuttle to the trade station and back, and work with others to make ludicrous amounts of cash and then waste it all gambling.&lt;br /&gt;
|Easy&lt;br /&gt;
|Below Average&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Mail Technician.png|alt=An image of a shadekin mail technician.|link=Mail_Technician|96x96px]]&lt;br /&gt;
&lt;br /&gt;
[[Mail Technician]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Deliver letters and packages to the crew of the station to make cargo money.&lt;br /&gt;
|Easy&lt;br /&gt;
|Below Average&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Salvage Lead.png|alt=Image of a foxlike vulpkanin Salvage Lead|center|96x96px]]&lt;br /&gt;
[[Salvage Lead]]&lt;br /&gt;
|Lead your salvage team and keep them safe. Remember, you are the Quartermaster&#039;s eyes and ears off station.&lt;br /&gt;
|Average&lt;br /&gt;
|Above Average&lt;br /&gt;
|Quartermaster: 5h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:SALVAGER.png|link=Salvage_Specialist|96x96px]]‎‎&lt;br /&gt;
[[Salvage Specialist]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Use the salvage shuttle to go on expeditions to collect resources for the station, while fighting off any space fauna along the way.&lt;br /&gt;
|Easy&lt;br /&gt;
|Average&lt;br /&gt;
|Cargo: 2.5h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Mining Specialist.png|alt=Image of a reptilian mining specialist|link=Mining_Specialist|96x96px]]&lt;br /&gt;
&lt;br /&gt;
[[Mining Specialist]]&lt;br /&gt;
&lt;br /&gt;
|Stay station side and enrich the station with materials using your salvage magnet and ore processors. &amp;lt;/div&amp;gt;&lt;br /&gt;
|Easy&lt;br /&gt;
|Average&lt;br /&gt;
|Overall: 10h&lt;br /&gt;
Cargo: 3h&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;small&amp;gt;Engineering&amp;lt;/small&amp;gt; ==&lt;br /&gt;
Engineering consists of technical assistants, station engineers, atmospheric technicians, and the chief engineer. As a department it is responsible for keeping the station powered, its structure intact and its air supply working.&lt;br /&gt;
&lt;br /&gt;
Engineering is readily equipped to go safely into space, and as such they should always attempt to repair uninhabitable parts of the station.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid;&amp;quot; |Engineering&lt;br /&gt;
!Job&lt;br /&gt;
!Job Description&lt;br /&gt;
!Roleplay Difficulty&lt;br /&gt;
!Gameplay Difficulty&lt;br /&gt;
!Playtime Requirements&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:CE.png|link=Chief_Engineer|96x96px]]‎&lt;br /&gt;
[[Chief Engineer]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Manage the engineering department to ensure power, atmospherics, and the hull are in perfect shape.&lt;br /&gt;
|Hard&lt;br /&gt;
|Hard&lt;br /&gt;
|Engineering: 20h&lt;br /&gt;
Atmospheric Technician: 7h&lt;br /&gt;
&lt;br /&gt;
Station Engineer: 7h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:ATMOSIAN.png|link=Atmospheric_Technician|96x96px]]‎‎&lt;br /&gt;
[[Atmospheric Technician]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Optimize the station&#039;s atmospherics setup, and synthesize rare gases to use or sell.&lt;br /&gt;
|Easy&lt;br /&gt;
|Above Average&lt;br /&gt;
|Engineering: 15h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:SE.png|link=Station_Engineer|96x96px]]‎‎‎&lt;br /&gt;
[[Station Engineer]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Keep the station&#039;s main engine &amp;amp; solars active, optimize the power network, and make emergency repairs using your hardsuit in spaced areas.&lt;br /&gt;
|Easy&lt;br /&gt;
|Above Average&lt;br /&gt;
|Engineering: 2.5h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:TA.png|link=Technical_Assistant|96x96px]]‎‎‎&lt;br /&gt;
[[Technical Assistant]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Learn the basics of managing the station&#039;s power, as well as repairing the station&#039;s hull.&lt;br /&gt;
|Easy&lt;br /&gt;
|Average&lt;br /&gt;
|Overall: 1h&lt;br /&gt;
Engineering: -5h&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;small&amp;gt;Medical&amp;lt;/small&amp;gt; ==&lt;br /&gt;
Medical consists of the medical interns, chemists, medical doctors, and the chief medical officer. As a department it is responsible for taking care of the crew, treat and/or clone the wounded and dead, treat disease, and prevent everyone from dying a horrible, bloody death in a closet somewhere.&lt;br /&gt;
&lt;br /&gt;
Medical is one of the more well-equipped departments, with the ability to locate injured crew using the crew monitor, a nigh infinite supply of chems should chemistry be on-par, and the ability to rapidly diagnose and vaccinate contagious diseases.&lt;br /&gt;
&lt;br /&gt;
This is the department where people go to when they&#039;re hurt, it&#039;s up to the folks working here to fix them.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid;&amp;quot; |Medical&lt;br /&gt;
!Job&lt;br /&gt;
!Job Description&lt;br /&gt;
!Roleplay Difficulty&lt;br /&gt;
!Gameplay Difficulty&lt;br /&gt;
!Playtime Requirements&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:CMO.png|link=Chief_Medical_Officer|96x96px]]&lt;br /&gt;
[[Chief Medical Officer]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Manage the resources and personnel of the medical department to keep the crew alive.&lt;br /&gt;
|Hard&lt;br /&gt;
|Hard&lt;br /&gt;
|Medical: 20h&lt;br /&gt;
Medical Doctor: 7h&lt;br /&gt;
&lt;br /&gt;
Chemist: 7h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:CHEMIST.png|link=Chemist|96x96px]]‎‎‎‎&lt;br /&gt;
[[Chemist]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Produce medicinal drugs for the doctors to use, research ethically dubious rare chemicals, and produce weapons of war when enemies of the station arrive.&lt;br /&gt;
|Easy&lt;br /&gt;
|Above Average&lt;br /&gt;
|Medical: 5h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:PARAMED.png|link=Paramedic|96x96px]]‎‎‎‎&lt;br /&gt;
[[Paramedic]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Rescue critically injured patients all over the station, sometimes outside too. Stablize them, give them a ride to medbay, and get back out there!&lt;br /&gt;
|Average&lt;br /&gt;
|Average&lt;br /&gt;
|Medical: 2.5h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Surgeon.png|alt=Image of cyclorite surgeon in basic uniform|link=Surgeon|96x96px]]&lt;br /&gt;
[[Surgeon]] &amp;lt;/div&amp;gt;&lt;br /&gt;
|Heal people, cripple enemies, and replace limbs and organs!&lt;br /&gt;
|Average&lt;br /&gt;
|Hard&lt;br /&gt;
|Medical: 16h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:MD.png|link=Medical_Doctor|96x96px]]‎‎‎‎&lt;br /&gt;
[[Medical Doctor]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Diagnose and heal crewmembers through medicinal chemicals, advanced medicine, and defibrillators. Make sure the dead don&#039;t rot, and that cadavers are in the morgue.&lt;br /&gt;
|Average&lt;br /&gt;
|Average&lt;br /&gt;
|Medical: 2.5h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Psychologist.png|alt=Image of a dwarf psychologist|link=Psychologist|96x96px]][[Psychologist]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Provide emotional support to traumatized crew.&lt;br /&gt;
|Hard&lt;br /&gt;
|Easy&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:MI.png|link=Medical_Intern|96x96px]]‎&lt;br /&gt;
[[Medical Intern]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Learn the basics of administering medicine, basic chemicals and using medical tools.&lt;br /&gt;
|Easy&lt;br /&gt;
|Below Average&lt;br /&gt;
|Medical: -5h&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;small&amp;gt;Science&amp;lt;/small&amp;gt; ==&lt;br /&gt;
Science consists of research assistants, scientists, and the research director. As a department it is responsible for researching technologies and artifacts, upgrading machines, and printing new and useful devices.&lt;br /&gt;
&lt;br /&gt;
Scientists should seek out new artifacts to study, as well as solicit departments to help upgrade their machines.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid;&amp;quot; |Science&lt;br /&gt;
!Job&lt;br /&gt;
!Job Description&lt;br /&gt;
!Roleplay Difficulty&lt;br /&gt;
!Gameplay Difficulty&lt;br /&gt;
!Playtime Requirements&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:RD.png|link=Research_Director|96x96px]]&lt;br /&gt;
[[Research Director]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Manage the science department, unlocking technologies, acquiring &amp;amp; researching artifacts, and performing experiments.&lt;br /&gt;
|Hard&lt;br /&gt;
|Above Average&lt;br /&gt;
|Science: 20h&lt;br /&gt;
Scientist: 10h&lt;br /&gt;
&lt;br /&gt;
Robotcist: 5h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:ROBOTICIST.png|link=Roboticist|96x96px]]‎&lt;br /&gt;
[[Roboticist]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|A scientist whose purpose is to repair and create mechanoids, cyborgs, and other mechanical creations&lt;br /&gt;
|Average&lt;br /&gt;
|Above Average&lt;br /&gt;
|Science: 4h&lt;br /&gt;
Engineering: 4h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:SCIENTIST.png|link=Scientist|96x96px]]‎‎&lt;br /&gt;
[[Scientist]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Research alien artifacts, unlock new technologies, build newer and better machines around the station, and make everything run more efficiently.&lt;br /&gt;
|Below Average&lt;br /&gt;
|Average&lt;br /&gt;
|Science: 2.5h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:RA.png|link=Research_Assistant|96x96px]]‎&lt;br /&gt;
[[Research Assistant]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Learn the basics of how to research various artifacts, anomalies and robotics.&lt;br /&gt;
|Easy&lt;br /&gt;
|Below Average&lt;br /&gt;
|Science: -5h&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;small&amp;gt;Silicon&amp;lt;/small&amp;gt; ==&lt;br /&gt;
The silicon members of the station are the cyborgs, borgis, and the Station AI, and they are all bound by their laws. They start off the shift with their laws binding them to assist and protect the crew, but often certain circumstances cause these laws to change, leading to the silicons causing untold chaos.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid;&amp;quot; |Silicon&lt;br /&gt;
!Job&lt;br /&gt;
!Job Description&lt;br /&gt;
!Roleplay&lt;br /&gt;
Difficulty&lt;br /&gt;
!Gameplay&lt;br /&gt;
Difficulty&lt;br /&gt;
!Playtime&lt;br /&gt;
Requirements&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:SAI.png|link=Station_AI|96x96px]]‎&lt;br /&gt;
[[Station AI]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Follow your laws, serve the crew.&lt;br /&gt;
|Hard&lt;br /&gt;
|Hard&lt;br /&gt;
|Cyborg: 5h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:CYBORG.png|link=Cyborg|96x96px]]‎&lt;br /&gt;
[[Cyborg]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Half-human, Half-machine. Follow your laws, serve the crew, and hound the science team for upgrades.&lt;br /&gt;
|Hard&lt;br /&gt;
|Above Average&lt;br /&gt;
|Overall: 10h&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;small&amp;gt;Law&amp;lt;/small&amp;gt; ==&lt;br /&gt;
The law department consists of a Magistrate operating with two Internal Affairs Agents as their underlings. They are responsible for making sure that the Space Law is correctly followed by the Security Department, as well as providing a way for criminals to legally defend themselves against the sometimes unfair sentences that are given to them.&lt;br /&gt;
&lt;br /&gt;
Their in-depth knowledge of Space Law allows them to have authority over legal matters, and only a handful of Security members can proudly affirm that they have spent more time studying Space Law.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid;&amp;quot; |Law&lt;br /&gt;
!Job&lt;br /&gt;
!Job Description&lt;br /&gt;
!Roleplay Difficulty&lt;br /&gt;
!Gameplay Difficulty&lt;br /&gt;
!Playtime&lt;br /&gt;
Requirements&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Magistrate.png|link=Magistrate|96x96px]]‎‎&lt;br /&gt;
[[Magistrate]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Appointed judge over the station, has the final say on corporate law.&lt;br /&gt;
Ensures that prisoners are sentenced and processed fairly.&lt;br /&gt;
Manages the Internal Affairs when not performing legal duties.&lt;br /&gt;
|Hard&lt;br /&gt;
|Average&lt;br /&gt;
|Command: 50h&lt;br /&gt;
Security: 10h &lt;br /&gt;
&lt;br /&gt;
Whitelist&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:IAA.png|link=Internal_Affairs_Agent|96x96px]]‎‎&lt;br /&gt;
[[Internal Affairs Agent]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|The duties of the internal affairs agent lies within auditing departments and ensuring that S.O.P is followed.&lt;br /&gt;
They report directly to the Magistrate or NanoTrasen Representative. &lt;br /&gt;
They have passed the corporate law and as such are licensed lawyers. &lt;br /&gt;
|Hard&lt;br /&gt;
|Average&lt;br /&gt;
|Command: 10h&lt;br /&gt;
Security: 10h&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;small&amp;gt;Service&amp;lt;/small&amp;gt; ==&lt;br /&gt;
Service is a diverse department that includes the head of personnel and other jobs who exist to serve the station.&lt;br /&gt;
&lt;br /&gt;
It primarily functions as folks who entertain, clean, and serve the rest of the crew, with the exception of passengers who have no particular job beyond getting lost in maintenance.&lt;br /&gt;
&lt;br /&gt;
Keeps the station clean, efficient and sane so that all other departments can do their jobs better and keep their staff happy. They also end up doing most of the paperwork on the station.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid;&amp;quot; |Service&lt;br /&gt;
!Job&lt;br /&gt;
!Job Description&lt;br /&gt;
!Roleplay Difficulty&lt;br /&gt;
!Gameplay Difficulty&lt;br /&gt;
!Playtime Requirements&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:HOP.png|link=Head_of_Personnel|96x96px]]‎&lt;br /&gt;
[[Head of Personnel]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Handle access reassignment fairly using your ID console, manage the service department, and keep Ian safe.&lt;br /&gt;
|Hard&lt;br /&gt;
|Average&lt;br /&gt;
|Civilian: 20h&lt;br /&gt;
Botanist: 3h&lt;br /&gt;
&lt;br /&gt;
Chef: 3h&lt;br /&gt;
&lt;br /&gt;
Janitor: 3h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:BARTENDER.png|link=Bartender|96x96px]]&lt;br /&gt;
[[Bartender]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Manage the bar and keep it lively, give out drinks, and listen to the crew&#039;s stories.&lt;br /&gt;
|Above Average&lt;br /&gt;
|Average&lt;br /&gt;
|Civilian: 30min&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:BOTANIST.png|link=Botanist|96x96px]]‎&lt;br /&gt;
[[Botanist]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grow food for the chef, drugs for medbay, and other plants to keep yourself entertained.&lt;br /&gt;
|Below Average&lt;br /&gt;
|Average&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:CHAPLAIN.png|link=Chaplain|96x96px]]&lt;br /&gt;
[[Chaplain]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Preach the good word of your deity and religion, and conduct spiritual healing and miracles with your bible.&lt;br /&gt;
|Above Average&lt;br /&gt;
|Easy&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:CHEF.png|link=Chef|96x96px]]&lt;br /&gt;
[[Chef]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Keep the station fed with a variety of food items, butcher dead animals to ensure ammonia doesn&#039;t leak, and help keep the bar lively.&lt;br /&gt;
|Below Average&lt;br /&gt;
|Average&lt;br /&gt;
|Service: 30min&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:CLOWN.png|link=Clown|96x96px]]&lt;br /&gt;
[[Clown]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Entertain the crew through elaborate slapstick routines or terrible jokes.&lt;br /&gt;
|Hard&lt;br /&gt;
|Below Average&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:JANI.png|link=Janitor|96x96px]]‎&lt;br /&gt;
[[Janitor]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Keep the station clean of any trash or slipping hazards, and help deal with rat infestations.&lt;br /&gt;
|Below Average&lt;br /&gt;
|Easy&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:LIBRARIAN.png|link=Librarian|96x96px]]&lt;br /&gt;
[[Librarian]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Manage the library, give out knowledge to any who seek it, and report on activities aboard the station.&lt;br /&gt;
|Above Average&lt;br /&gt;
|Easy&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:MIME.png|link=Mime|96x96px]]&lt;br /&gt;
[[Mime]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Entertain the crew through non-vocal means, and engage with light rivalry with the clown.&lt;br /&gt;
|Above Average&lt;br /&gt;
|Below Average&lt;br /&gt;
|Overall: 4h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:MUSICIAN.png|link=Musician|96x96px]]‎&lt;br /&gt;
[[Musician]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Entertain the crew with your unique musical talent, and acquire new instruments to mess around with.&lt;br /&gt;
|Above Average&lt;br /&gt;
|Easy&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:PASSENGER.png|link=Passenger|96x96px]]‎&lt;br /&gt;
[[Assistant]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Enjoy your stay aboard the station with no obligations!&lt;br /&gt;
|Easy&lt;br /&gt;
|Easy&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:SERVICEWORKER.png|link=Service_Worker|96x96px]]‎&lt;br /&gt;
[[Service Worker]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Learn the basics of bartending, cooking, and growing plants.&lt;br /&gt;
|Average&lt;br /&gt;
|Below Average&lt;br /&gt;
|Civilian: 30min&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:ZOOKEEPER.png|link=Zookeeper|96x96px]]&lt;br /&gt;
[[Zookeeper]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Put on a joyful display of cute animals and space carps for all the crew to see. Currently available on Cog and Oasis.&lt;br /&gt;
|Average&lt;br /&gt;
|Average&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:REPORTER.png|link=Reporter|96x96px]]&lt;br /&gt;
[[Reporter]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Entertain &amp;amp; inform the crew with your vibrant journalism through wireless cameras, the radio and the news. Currently available on Bagel Station, Cog, Core, Train and Oasis.&lt;br /&gt;
|Above Average&lt;br /&gt;
|Average&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:BOXER.png|link=Boxer|96x96px]]&lt;br /&gt;
[[Boxer]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Fight your way to the top! Challenge the head of personnel and get brigged when you win. Currently available on Core and Cog.&lt;br /&gt;
|Above Average&lt;br /&gt;
|Below Average&lt;br /&gt;
|None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;small&amp;gt;Antagonists&amp;lt;/small&amp;gt; ==&lt;br /&gt;
Antagonists are the driving force of every shift. They are the catalysts for chaos, conflict and mystery in Space Station 14 that also serve to provide a challenge to Nanotrasen and its Security force.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid;&amp;quot; |Antagonists&lt;br /&gt;
!Job&lt;br /&gt;
!Job Description&lt;br /&gt;
!Roleplay Difficulty&lt;br /&gt;
!Gameplay Difficulty&lt;br /&gt;
!Playtime Requirements&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:TRAITOR.png|link=Traitor|96x96px]]‎&lt;br /&gt;
[[Traitor]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|An elite agent sent by the Syndicate forces.&lt;br /&gt;
|Above Average&lt;br /&gt;
|Above Average&lt;br /&gt;
|Overall: 3h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:NUKEOPS.png|link=Nuclear_Operatives|96x96px]]‎&lt;br /&gt;
[[Nuclear Operatives]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Find the nuke disk and blow up the station.&lt;br /&gt;
|Hard&lt;br /&gt;
|Hard&lt;br /&gt;
|Overall: 24h&lt;br /&gt;
Security: 6h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Heavy xenoborg.png|alt=An image of the large and aggressively rectangular heavy xenoborg|center|96x96px]] &lt;br /&gt;
[[Xenoborgs]] &amp;lt;/div&amp;gt;&lt;br /&gt;
|Assimilate all members of the station into xenoborgs.&lt;br /&gt;
|Average&lt;br /&gt;
|Above Average&lt;br /&gt;
|Cyborg: 5h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:VAMPIRE.png|link=Vampire|96x96px]]&lt;br /&gt;
[[Vampire]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|[In-lore job description]&lt;br /&gt;
|Above Average&lt;br /&gt;
|Above Average&lt;br /&gt;
|Overall 3h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Self_agent.png|link=SELF Agent|96x96px]]&lt;br /&gt;
[[SELF Agent]]&lt;br /&gt;
|[In-lore job description]&lt;br /&gt;
|Average&lt;br /&gt;
|Below Average&lt;br /&gt;
|Scientist: 5h&lt;br /&gt;
Roboticist: 5h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:CHANGELING.png|link=Changeling|96x96px]]‎&lt;br /&gt;
[[Changeling]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Use your shapeshifting abilities to complete your objectives.&lt;br /&gt;
|Above Average&lt;br /&gt;
|Above Average&lt;br /&gt;
|Overall: 3h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:THIEF.png|link=Thief|96x96px]]‎&lt;br /&gt;
[[Thief]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Add some NT property to your personal collection without using violence.&lt;br /&gt;
|Average&lt;br /&gt;
|Above Average&lt;br /&gt;
|Overall: 3h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:REV.png|link=Revolutionary|96x96px]]&lt;br /&gt;
[[Revolutionary]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|An infiltrator from the USSP deep in enemy territory, or a mind controlled victim of one. Liberate the station, turn Command and Security to your cause or eliminate them. VIVA!&lt;br /&gt;
|Hard&lt;br /&gt;
|Above Average&lt;br /&gt;
|(Head Revolutionary)&lt;br /&gt;
Overall: 24h&lt;br /&gt;
Security: 6h&lt;br /&gt;
Command: 6h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:INITIALINFECTED.png|link=Initial_Infected|96x96px]]&lt;br /&gt;
[[Initial Infected]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Once you turn, infect as many other crew members as possible.&lt;br /&gt;
|Above Average&lt;br /&gt;
|Hard&lt;br /&gt;
|3h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:ZOMBIE.png|link=Zombie|96x96px]]&lt;br /&gt;
[[Zombie]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Turn as many humans as possible into zombies.&lt;br /&gt;
|Below Average&lt;br /&gt;
|Below Average&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:NINJA.png|link=Ninja|96x96px]]&lt;br /&gt;
[[Ninja]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Use your stealth to sabotage the station, nom on electrical wires.&lt;br /&gt;
|Hard&lt;br /&gt;
|Hard&lt;br /&gt;
|Overall: 3h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Abductor.png|alt=Image of an Abductor Agent|96x96px]]&lt;br /&gt;
[[Abductors]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Kidnap people, stuff them with organs of dubious origin&lt;br /&gt;
|Average&lt;br /&gt;
|Above Average&lt;br /&gt;
|Security Officer: 3h&lt;br /&gt;
Surgeon: 3h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:DRAGON.gif|link=Space_Dragon|96x96px]]‎&lt;br /&gt;
[[Space Dragon]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Create a carp army to take over this quadrant.&lt;br /&gt;
|Average&lt;br /&gt;
|Average&lt;br /&gt;
|Salvage: 3h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:REVENANT.png|link=Revenant|96x96px]]‎&lt;br /&gt;
[[Revenant]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|[In-lore job description]&lt;br /&gt;
|Below Average&lt;br /&gt;
|Average&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:SYNDIREINF.png|link=Syndicate_Reinforcements|96x96px]]‎&lt;br /&gt;
[[Syndicate Reinforcements]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|[In-lore job description]&lt;br /&gt;
|Above Average&lt;br /&gt;
|Above Average&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:LONEOP.png|link=Lone_Operative|96x96px]]‎‎&lt;br /&gt;
[[Lone Operative]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|[In-lore job description]&lt;br /&gt;
|Hard&lt;br /&gt;
|Hard&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:TerrorSpider.png|link=Lone Operative|96x96px]]‎‎&lt;br /&gt;
[[Terror Spider]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|[In-lore job description]&lt;br /&gt;
|Average&lt;br /&gt;
|Above Average&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Brighteyes.png|link=Brighteye|96x96px]]‎‎&lt;br /&gt;
[[Brighteye]]&lt;br /&gt;
|[In-lore job description]&lt;br /&gt;
|Hard&lt;br /&gt;
|Above Average&lt;br /&gt;
|Species: Shadekin&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;small&amp;gt;Other&amp;lt;/small&amp;gt; ==&lt;br /&gt;
[Other duties summary]&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid;&amp;quot; |Other&lt;br /&gt;
!Job&lt;br /&gt;
!Job Description&lt;br /&gt;
!Roleplay Difficulty&lt;br /&gt;
!Gameplay Difficulty&lt;br /&gt;
!Playtime Requirements&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Kobold.png|alt=An image of a kobold|96x96px]]&lt;br /&gt;
&lt;br /&gt;
[[Animals]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|You are a sentient animal, brought to life through space magic.&lt;br /&gt;
|Easy&lt;br /&gt;
|Easy&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:ShadyCigs Deluxe.png|alt=An image of a secretly sentient ShadyCigs Deluxe|96x96px]]&lt;br /&gt;
&lt;br /&gt;
[[Sentient machine]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|You are a sentient machine, brought to life through space magic.&lt;br /&gt;
|Average&lt;br /&gt;
|Easy&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:PAI.png|link=Personal_AI|96x96px]]‎&lt;br /&gt;
[[Personal AI]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Be someone&#039;s electronic pal!&lt;br /&gt;
|Above Average&lt;br /&gt;
|Easy&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|[photo needed]‎&lt;br /&gt;
[[Visitors]]&lt;br /&gt;
|Arriving on a shuttle from elsewhere. You may be a traveling merchant, a lost cargo technician, or a survivor of a disaster.&lt;br /&gt;
|Above Average&lt;br /&gt;
|Above Average&lt;br /&gt;
|None&lt;br /&gt;
|}&lt;br /&gt;
Roles in Starlight &lt;br /&gt;
&lt;br /&gt;
[template with links to all roles needed]&lt;/div&gt;</summary>
		<author><name>CyboldDaRobold</name></author>
	</entry>
	<entry>
		<id>https://wiki.starlight.network/index.php?title=Roles&amp;diff=2049</id>
		<title>Roles</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=Roles&amp;diff=2049"/>
		<updated>2026-03-18T09:37:44Z</updated>

		<summary type="html">&lt;p&gt;CyboldDaRobold: Added the wizard into the antag options.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;MA list of all playable roles on the station! &lt;br /&gt;
&lt;br /&gt;
Your role is what determines your starting equipment, responsibilities, and access.&lt;br /&gt;
&lt;br /&gt;
Most roles require you to have played on the Starlight server for a minimum amount of time and/or spent a minimum amount of time in a certain department or role. This time accumulates in real time by being in an active game round and in the relevant department or role.&lt;br /&gt;
&lt;br /&gt;
Some roles (meant for beginners) become inaccessible when you have a certain amount of time in roles or departments. This is indicated in the tables with a negative time value. For example: the Technical Assistant role becomes inaccessible after spending 15 hours total in the Engineering department.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;small&amp;gt;Command&amp;lt;/small&amp;gt; ==&lt;br /&gt;
Command consists of every department head. It is responsible for keeping the station and its departments running efficiently.&lt;br /&gt;
&lt;br /&gt;
The heads of each department come together to form the Command department, a force to be reckoned with and the handlers of the station. They usually have access to special equipment and their own rooms. They are often wanted dead.&lt;br /&gt;
&lt;br /&gt;
Command members should always be relatively competent in their respective departments and attempt to delegate responsibility and direct work.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid;&amp;quot; |Command&lt;br /&gt;
!Job&lt;br /&gt;
!Job Description&lt;br /&gt;
!Roleplay Difficulty&lt;br /&gt;
!Gameplay Difficulty&lt;br /&gt;
!Playtime Requirements&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Captain.png|link=Captain|96x96px]]&lt;br /&gt;
[[Captain]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Keep the station running, delegate work to the other heads of staff, and exert your will.&lt;br /&gt;
|Hard&lt;br /&gt;
|Hard&lt;br /&gt;
|Command: 25h&lt;br /&gt;
Security: 20h&lt;br /&gt;
&lt;br /&gt;
Medical: 20h&lt;br /&gt;
&lt;br /&gt;
Engineering: 20h&lt;br /&gt;
&lt;br /&gt;
Cargo: 20h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:HOP.png|link=Head_of_Personnel|96x96px]]‎&lt;br /&gt;
[[Head of Personnel]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Handle&#039;s access reassignment fairly using your ID console, manage the service department, and keep Ian safe.&lt;br /&gt;
|Hard&lt;br /&gt;
|Average&lt;br /&gt;
|Service: 20h&lt;br /&gt;
Botanist: 3h&lt;br /&gt;
&lt;br /&gt;
Chef: 3h&lt;br /&gt;
&lt;br /&gt;
Janitor: 3h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:CE.png|link=Chief_Engineer|96x96px]]‎&lt;br /&gt;
[[Chief Engineer]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Manages the engineering department to ensure power, atmospherics, and the hull are in perfect shape.&lt;br /&gt;
|Hard&lt;br /&gt;
|Hard&lt;br /&gt;
|Engineering: 20h&lt;br /&gt;
Atmospheric Technician: 7h&lt;br /&gt;
&lt;br /&gt;
Station Engineer: 7h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:CMO.png|link=Chief_Medical_Officer|96x96px]]&lt;br /&gt;
[[Chief Medical Officer]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Manage the resources and personnel of the medical department to keep the crew alive.&lt;br /&gt;
|Hard&lt;br /&gt;
|Hard&lt;br /&gt;
|Medical: 20h&lt;br /&gt;
Medical Doctor: 7h&lt;br /&gt;
&lt;br /&gt;
Chemist: 7h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:HOS.png|link=Head_of_Security|96x96px]]&lt;br /&gt;
[[Head of Security]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Manage your security force and keep them efficient, quell dissent, and keep the other heads of staff safe.&lt;br /&gt;
|Hard&lt;br /&gt;
|Hard&lt;br /&gt;
|Warden: 8h&lt;br /&gt;
Security: 20h&lt;br /&gt;
&lt;br /&gt;
Security Officer: 20h&lt;br /&gt;
&lt;br /&gt;
Detective: 5h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:QM.png|link=Quartermaster|96x96px]]‎&lt;br /&gt;
[[Quartermaster]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Manage the supplies of the station &amp;amp; the cargo department, keep the salvage specialists working, make sure all orders are fulfilled, and keep the money flowing.&lt;br /&gt;
|Hard&lt;br /&gt;
|Average&lt;br /&gt;
|Cargo: 20h&lt;br /&gt;
Cargo Technician: 5h&lt;br /&gt;
&lt;br /&gt;
Salvage Specialist: 5h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:RD.png|link=Research_Director|96x96px]]&lt;br /&gt;
[[Research Director]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Manage the science department, unlocking technologies, acquiring &amp;amp; researching artifacts, and performing experiments.&lt;br /&gt;
|Hard&lt;br /&gt;
|Above Average&lt;br /&gt;
|Science: 20h&lt;br /&gt;
Scientist: 10h&lt;br /&gt;
&lt;br /&gt;
Robotcist: 5h&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Nanotrasen Representatives ==&lt;br /&gt;
[Nanotrasen Personnel duties summary]&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid;&amp;quot; |Nanotrasen Personnel&lt;br /&gt;
!Job&lt;br /&gt;
!Job Description&lt;br /&gt;
!Roleplay Difficulty&lt;br /&gt;
!Gameplay Difficulty&lt;br /&gt;
!Playtime Requirements&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:OBS.png|link=OBS|96x96px]]‎&lt;br /&gt;
[[Officer &amp;quot;Blue Shield&amp;quot;]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Protects NanoTrasen personnel and Command staff, &#039;&#039;&#039;at all costs.&#039;&#039;&#039;&lt;br /&gt;
|Hard&lt;br /&gt;
|Hard&lt;br /&gt;
|Command: 20h&lt;br /&gt;
Security: 20h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Magistrate.png|link=Magistrate|96x96px]]‎‎&lt;br /&gt;
[[Magistrate]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Appointed judge over the station, has the final say on corporate law.&lt;br /&gt;
Ensures that prisoners are sentenced and processed fairly.&lt;br /&gt;
Manages the Internal Affairs when not performing legal duties.&lt;br /&gt;
|Hard&lt;br /&gt;
|Average&lt;br /&gt;
|Command: 50h&lt;br /&gt;
Security: 10h&lt;br /&gt;
&lt;br /&gt;
Whitelist&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Ntrep.png|link=Nanotrasen_Representative|96x96px]]‎&lt;br /&gt;
[[Nanotrasen Representative]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Ensures that the station duties are carried out per SOP. Commands personal advisor.&lt;br /&gt;
When their complaints are ignored, they get Central Command involved.&lt;br /&gt;
|Hard&lt;br /&gt;
|Average&lt;br /&gt;
|Command: 20h&lt;br /&gt;
Whitelist&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;small&amp;gt;Security&amp;lt;/small&amp;gt; ==&lt;br /&gt;
Security consists of the security cadets, lawyers, detective, security officers, warden, and the head of security. As a department it is responsible for dealing with troublemakers and non-humanoid threats like giant rats and carp.&lt;br /&gt;
&lt;br /&gt;
As a result of this, and the need to walk a fine line, security sometimes is overwhelmed by angry crew (don&#039;t kill the clown), and it is important for its members to try and stay on their best behavior.&lt;br /&gt;
&lt;br /&gt;
Ensuring the safety of both station and crew is number one for Security. They are ready for any situation, and Security are on hand to maintain order and control crowds.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid;&amp;quot; |Security&lt;br /&gt;
!Job&lt;br /&gt;
!Job Description&lt;br /&gt;
!Roleplay Difficulty&lt;br /&gt;
!Gameplay Difficulty&lt;br /&gt;
!Playtime Requirements&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:HOS.png|link=Head_of_Security|96x96px]]&lt;br /&gt;
[[Head of Security]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Manage your security force and keep them efficient, quell dissent, and keep the other heads of staff safe.&lt;br /&gt;
|Hard&lt;br /&gt;
|Hard&lt;br /&gt;
|Security: 20h&lt;br /&gt;
Warden: 5h&lt;br /&gt;
&lt;br /&gt;
Security Officer: 5h&lt;br /&gt;
&lt;br /&gt;
Detective: 5h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:WARDEN.png|link=Warden|96x96px]]‎&lt;br /&gt;
[[Warden]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Patrol the security department, ensure that no one is stealing from the armory, and make sure that all prisoners are processed and let out when their time is up.&lt;br /&gt;
|Hard&lt;br /&gt;
|Hard&lt;br /&gt;
|Security Officer: 20h&lt;br /&gt;
Detective: 1h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:BRIGMEDIC.png|link=Brigmedic|96x96px]]&lt;br /&gt;
[[Brigmedic]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Fight in the rear of the security service, for the lives of your comrades! You are the first and last hope of your squad. Hippocrates bless you.&lt;br /&gt;
|Above Average&lt;br /&gt;
|Above Average&lt;br /&gt;
|Security Officer: 10h&lt;br /&gt;
Medical: 8h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:DEC.png|link=Detective|96x96px]]&lt;br /&gt;
[[Detective]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Investigate crime scenes using forensic tools, ensure that the guilty party is found, and have a couple smokes.&lt;br /&gt;
|Above Average&lt;br /&gt;
|Above Average&lt;br /&gt;
|Security Officer: 10h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:SECOFF.png|link=Security_Officer|96x96px]]‎&lt;br /&gt;
[[Security Officer]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Catch criminals and enemies of the station, enforce the law, and ensure that the station does not fall into disarray.&lt;br /&gt;
|Above Average&lt;br /&gt;
|Above Average&lt;br /&gt;
|Security: 10h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:SECCAD.png|link=Security_Cadet|96x96px]]&lt;br /&gt;
[[Security Cadet]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Learn the basics of arresting criminals and managing the brig. Listen to your supervisors and feel free to ask them for any help.&lt;br /&gt;
|Average&lt;br /&gt;
|Average&lt;br /&gt;
|Overall: 16h&lt;br /&gt;
Security: -20h&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;small&amp;gt;Cargo&amp;lt;/small&amp;gt; ==&lt;br /&gt;
Cargo consists of the cargo technicians, salvage specialists, and the quartermaster. As a department, it responsible resource distribution and trade, capable of buying and selling things on the galactic market.&lt;br /&gt;
&lt;br /&gt;
For the most part, this means they scrounge around the station and assorted wrecks to find materials to sell and redistribute, and purchase materials other departments request.&lt;br /&gt;
&lt;br /&gt;
The Supply department, also known as Cargo, supplies the station with necessary resources, such as fuel and raw materials, and comfort resources, such as lottery tickets and plushies.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid;&amp;quot; |Cargo&lt;br /&gt;
!Job&lt;br /&gt;
!Job Description&lt;br /&gt;
!Roleplay Difficulty&lt;br /&gt;
!Gameplay Difficulty&lt;br /&gt;
!Playtime Requirements&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:QM.png|link=Quartermaster|96x96px]]‎&lt;br /&gt;
[[Quartermaster]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Manage the supplies of the station &amp;amp; the cargo department, keep the salvage specialists working, make sure all orders are fulfilled, and keep the money flowing.&lt;br /&gt;
|Hard&lt;br /&gt;
|Average&lt;br /&gt;
|Cargo: 20h&lt;br /&gt;
Cargo Technician: 5h&lt;br /&gt;
&lt;br /&gt;
Salvage Specialist: 5h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:CARGOTEC.png|link=Cargo_Technician|96x96px]]‎&lt;br /&gt;
[[Cargo Technician]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Deal with requisitions and deliveries, pilot the cargo shuttle to the trade station and back, and work with others to make ludicrous amounts of cash and then waste it all gambling.&lt;br /&gt;
|Easy&lt;br /&gt;
|Below Average&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Mail Technician.png|alt=An image of a shadekin mail technician.|link=Mail_Technician|96x96px]]&lt;br /&gt;
&lt;br /&gt;
[[Mail Technician]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Deliver letters and packages to the crew of the station to make cargo money.&lt;br /&gt;
|Easy&lt;br /&gt;
|Below Average&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Salvage Lead.png|alt=Image of a foxlike vulpkanin Salvage Lead|center|96x96px]]&lt;br /&gt;
[[Salvage Lead]]&lt;br /&gt;
|Lead your salvage team and keep them safe. Remember, you are the Quartermaster&#039;s eyes and ears off station.&lt;br /&gt;
|Average&lt;br /&gt;
|Above Average&lt;br /&gt;
|Quartermaster: 5h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:SALVAGER.png|link=Salvage_Specialist|96x96px]]‎‎&lt;br /&gt;
[[Salvage Specialist]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Use the salvage shuttle to go on expeditions to collect resources for the station, while fighting off any space fauna along the way.&lt;br /&gt;
|Easy&lt;br /&gt;
|Average&lt;br /&gt;
|Cargo: 2.5h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Mining Specialist.png|alt=Image of a reptilian mining specialist|link=Mining_Specialist|96x96px]]&lt;br /&gt;
&lt;br /&gt;
[[Mining Specialist]]&lt;br /&gt;
&lt;br /&gt;
|Stay station side and enrich the station with materials using your salvage magnet and ore processors. &amp;lt;/div&amp;gt;&lt;br /&gt;
|Easy&lt;br /&gt;
|Average&lt;br /&gt;
|Overall: 10h&lt;br /&gt;
Cargo: 3h&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;small&amp;gt;Engineering&amp;lt;/small&amp;gt; ==&lt;br /&gt;
Engineering consists of technical assistants, station engineers, atmospheric technicians, and the chief engineer. As a department it is responsible for keeping the station powered, its structure intact and its air supply working.&lt;br /&gt;
&lt;br /&gt;
Engineering is readily equipped to go safely into space, and as such they should always attempt to repair uninhabitable parts of the station.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid;&amp;quot; |Engineering&lt;br /&gt;
!Job&lt;br /&gt;
!Job Description&lt;br /&gt;
!Roleplay Difficulty&lt;br /&gt;
!Gameplay Difficulty&lt;br /&gt;
!Playtime Requirements&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:CE.png|link=Chief_Engineer|96x96px]]‎&lt;br /&gt;
[[Chief Engineer]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Manage the engineering department to ensure power, atmospherics, and the hull are in perfect shape.&lt;br /&gt;
|Hard&lt;br /&gt;
|Hard&lt;br /&gt;
|Engineering: 20h&lt;br /&gt;
Atmospheric Technician: 7h&lt;br /&gt;
&lt;br /&gt;
Station Engineer: 7h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:ATMOSIAN.png|link=Atmospheric_Technician|96x96px]]‎‎&lt;br /&gt;
[[Atmospheric Technician]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Optimize the station&#039;s atmospherics setup, and synthesize rare gases to use or sell.&lt;br /&gt;
|Easy&lt;br /&gt;
|Above Average&lt;br /&gt;
|Engineering: 15h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:SE.png|link=Station_Engineer|96x96px]]‎‎‎&lt;br /&gt;
[[Station Engineer]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Keep the station&#039;s main engine &amp;amp; solars active, optimize the power network, and make emergency repairs using your hardsuit in spaced areas.&lt;br /&gt;
|Easy&lt;br /&gt;
|Above Average&lt;br /&gt;
|Engineering: 2.5h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:TA.png|link=Technical_Assistant|96x96px]]‎‎‎&lt;br /&gt;
[[Technical Assistant]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Learn the basics of managing the station&#039;s power, as well as repairing the station&#039;s hull.&lt;br /&gt;
|Easy&lt;br /&gt;
|Average&lt;br /&gt;
|Overall: 1h&lt;br /&gt;
Engineering: -5h&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;small&amp;gt;Medical&amp;lt;/small&amp;gt; ==&lt;br /&gt;
Medical consists of the medical interns, chemists, medical doctors, and the chief medical officer. As a department it is responsible for taking care of the crew, treat and/or clone the wounded and dead, treat disease, and prevent everyone from dying a horrible, bloody death in a closet somewhere.&lt;br /&gt;
&lt;br /&gt;
Medical is one of the more well-equipped departments, with the ability to locate injured crew using the crew monitor, a nigh infinite supply of chems should chemistry be on-par, and the ability to rapidly diagnose and vaccinate contagious diseases.&lt;br /&gt;
&lt;br /&gt;
This is the department where people go to when they&#039;re hurt, it&#039;s up to the folks working here to fix them.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid;&amp;quot; |Medical&lt;br /&gt;
!Job&lt;br /&gt;
!Job Description&lt;br /&gt;
!Roleplay Difficulty&lt;br /&gt;
!Gameplay Difficulty&lt;br /&gt;
!Playtime Requirements&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:CMO.png|link=Chief_Medical_Officer|96x96px]]&lt;br /&gt;
[[Chief Medical Officer]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Manage the resources and personnel of the medical department to keep the crew alive.&lt;br /&gt;
|Hard&lt;br /&gt;
|Hard&lt;br /&gt;
|Medical: 20h&lt;br /&gt;
Medical Doctor: 7h&lt;br /&gt;
&lt;br /&gt;
Chemist: 7h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:CHEMIST.png|link=Chemist|96x96px]]‎‎‎‎&lt;br /&gt;
[[Chemist]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Produce medicinal drugs for the doctors to use, research ethically dubious rare chemicals, and produce weapons of war when enemies of the station arrive.&lt;br /&gt;
|Easy&lt;br /&gt;
|Above Average&lt;br /&gt;
|Medical: 5h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:PARAMED.png|link=Paramedic|96x96px]]‎‎‎‎&lt;br /&gt;
[[Paramedic]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Rescue critically injured patients all over the station, sometimes outside too. Stablize them, give them a ride to medbay, and get back out there!&lt;br /&gt;
|Average&lt;br /&gt;
|Average&lt;br /&gt;
|Medical: 2.5h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Surgeon.png|alt=Image of cyclorite surgeon in basic uniform|link=Surgeon|96x96px]]&lt;br /&gt;
[[Surgeon]] &amp;lt;/div&amp;gt;&lt;br /&gt;
|Heal people, cripple enemies, and replace limbs and organs!&lt;br /&gt;
|Average&lt;br /&gt;
|Hard&lt;br /&gt;
|Medical: 16h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:MD.png|link=Medical_Doctor|96x96px]]‎‎‎‎&lt;br /&gt;
[[Medical Doctor]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Diagnose and heal crewmembers through medicinal chemicals, advanced medicine, and defibrillators. Make sure the dead don&#039;t rot, and that cadavers are in the morgue.&lt;br /&gt;
|Average&lt;br /&gt;
|Average&lt;br /&gt;
|Medical: 2.5h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Psychologist.png|alt=Image of a dwarf psychologist|link=Psychologist|96x96px]][[Psychologist]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Provide emotional support to traumatized crew.&lt;br /&gt;
|Hard&lt;br /&gt;
|Easy&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:MI.png|link=Medical_Intern|96x96px]]‎&lt;br /&gt;
[[Medical Intern]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Learn the basics of administering medicine, basic chemicals and using medical tools.&lt;br /&gt;
|Easy&lt;br /&gt;
|Below Average&lt;br /&gt;
|Medical: -5h&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;small&amp;gt;Science&amp;lt;/small&amp;gt; ==&lt;br /&gt;
Science consists of research assistants, scientists, and the research director. As a department it is responsible for researching technologies and artifacts, upgrading machines, and printing new and useful devices.&lt;br /&gt;
&lt;br /&gt;
Scientists should seek out new artifacts to study, as well as solicit departments to help upgrade their machines.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid;&amp;quot; |Science&lt;br /&gt;
!Job&lt;br /&gt;
!Job Description&lt;br /&gt;
!Roleplay Difficulty&lt;br /&gt;
!Gameplay Difficulty&lt;br /&gt;
!Playtime Requirements&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:RD.png|link=Research_Director|96x96px]]&lt;br /&gt;
[[Research Director]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Manage the science department, unlocking technologies, acquiring &amp;amp; researching artifacts, and performing experiments.&lt;br /&gt;
|Hard&lt;br /&gt;
|Above Average&lt;br /&gt;
|Science: 20h&lt;br /&gt;
Scientist: 10h&lt;br /&gt;
&lt;br /&gt;
Robotcist: 5h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:ROBOTICIST.png|link=Roboticist|96x96px]]‎&lt;br /&gt;
[[Roboticist]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|A scientist whose purpose is to repair and create mechanoids, cyborgs, and other mechanical creations&lt;br /&gt;
|Average&lt;br /&gt;
|Above Average&lt;br /&gt;
|Science: 4h&lt;br /&gt;
Engineering: 4h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:SCIENTIST.png|link=Scientist|96x96px]]‎‎&lt;br /&gt;
[[Scientist]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Research alien artifacts, unlock new technologies, build newer and better machines around the station, and make everything run more efficiently.&lt;br /&gt;
|Below Average&lt;br /&gt;
|Average&lt;br /&gt;
|Science: 2.5h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:RA.png|link=Research_Assistant|96x96px]]‎&lt;br /&gt;
[[Research Assistant]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Learn the basics of how to research various artifacts, anomalies and robotics.&lt;br /&gt;
|Easy&lt;br /&gt;
|Below Average&lt;br /&gt;
|Science: -5h&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;small&amp;gt;Silicon&amp;lt;/small&amp;gt; ==&lt;br /&gt;
The silicon members of the station are the cyborgs, borgis, and the Station AI, and they are all bound by their laws. They start off the shift with their laws binding them to assist and protect the crew, but often certain circumstances cause these laws to change, leading to the silicons causing untold chaos.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid;&amp;quot; |Silicon&lt;br /&gt;
!Job&lt;br /&gt;
!Job Description&lt;br /&gt;
!Roleplay&lt;br /&gt;
Difficulty&lt;br /&gt;
!Gameplay&lt;br /&gt;
Difficulty&lt;br /&gt;
!Playtime&lt;br /&gt;
Requirements&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:SAI.png|link=Station_AI|96x96px]]‎&lt;br /&gt;
[[Station AI]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Follow your laws, serve the crew.&lt;br /&gt;
|Hard&lt;br /&gt;
|Hard&lt;br /&gt;
|Cyborg: 5h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:CYBORG.png|link=Cyborg|96x96px]]‎&lt;br /&gt;
[[Cyborg]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Half-human, Half-machine. Follow your laws, serve the crew, and hound the science team for upgrades.&lt;br /&gt;
|Hard&lt;br /&gt;
|Above Average&lt;br /&gt;
|Overall: 10h&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;small&amp;gt;Law&amp;lt;/small&amp;gt; ==&lt;br /&gt;
The law department consists of a Magistrate operating with two Internal Affairs Agents as their underlings. They are responsible for making sure that the Space Law is correctly followed by the Security Department, as well as providing a way for criminals to legally defend themselves against the sometimes unfair sentences that are given to them.&lt;br /&gt;
&lt;br /&gt;
Their in-depth knowledge of Space Law allows them to have authority over legal matters, and only a handful of Security members can proudly affirm that they have spent more time studying Space Law.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid;&amp;quot; |Law&lt;br /&gt;
!Job&lt;br /&gt;
!Job Description&lt;br /&gt;
!Roleplay Difficulty&lt;br /&gt;
!Gameplay Difficulty&lt;br /&gt;
!Playtime&lt;br /&gt;
Requirements&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Magistrate.png|link=Magistrate|96x96px]]‎‎&lt;br /&gt;
[[Magistrate]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Appointed judge over the station, has the final say on corporate law.&lt;br /&gt;
Ensures that prisoners are sentenced and processed fairly.&lt;br /&gt;
Manages the Internal Affairs when not performing legal duties.&lt;br /&gt;
|Hard&lt;br /&gt;
|Average&lt;br /&gt;
|Command: 50h&lt;br /&gt;
Security: 10h &lt;br /&gt;
&lt;br /&gt;
Whitelist&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:IAA.png|link=Internal_Affairs_Agent|96x96px]]‎‎&lt;br /&gt;
[[Internal Affairs Agent]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|The duties of the internal affairs agent lies within auditing departments and ensuring that S.O.P is followed.&lt;br /&gt;
They report directly to the Magistrate or NanoTrasen Representative. &lt;br /&gt;
They have passed the corporate law and as such are licensed lawyers. &lt;br /&gt;
|Hard&lt;br /&gt;
|Average&lt;br /&gt;
|Command: 10h&lt;br /&gt;
Security: 10h&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;small&amp;gt;Service&amp;lt;/small&amp;gt; ==&lt;br /&gt;
Service is a diverse department that includes the head of personnel and other jobs who exist to serve the station.&lt;br /&gt;
&lt;br /&gt;
It primarily functions as folks who entertain, clean, and serve the rest of the crew, with the exception of passengers who have no particular job beyond getting lost in maintenance.&lt;br /&gt;
&lt;br /&gt;
Keeps the station clean, efficient and sane so that all other departments can do their jobs better and keep their staff happy. They also end up doing most of the paperwork on the station.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid;&amp;quot; |Service&lt;br /&gt;
!Job&lt;br /&gt;
!Job Description&lt;br /&gt;
!Roleplay Difficulty&lt;br /&gt;
!Gameplay Difficulty&lt;br /&gt;
!Playtime Requirements&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:HOP.png|link=Head_of_Personnel|96x96px]]‎&lt;br /&gt;
[[Head of Personnel]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Handle access reassignment fairly using your ID console, manage the service department, and keep Ian safe.&lt;br /&gt;
|Hard&lt;br /&gt;
|Average&lt;br /&gt;
|Civilian: 20h&lt;br /&gt;
Botanist: 3h&lt;br /&gt;
&lt;br /&gt;
Chef: 3h&lt;br /&gt;
&lt;br /&gt;
Janitor: 3h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:BARTENDER.png|link=Bartender|96x96px]]&lt;br /&gt;
[[Bartender]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Manage the bar and keep it lively, give out drinks, and listen to the crew&#039;s stories.&lt;br /&gt;
|Above Average&lt;br /&gt;
|Average&lt;br /&gt;
|Civilian: 30min&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:BOTANIST.png|link=Botanist|96x96px]]‎&lt;br /&gt;
[[Botanist]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grow food for the chef, drugs for medbay, and other plants to keep yourself entertained.&lt;br /&gt;
|Below Average&lt;br /&gt;
|Average&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:CHAPLAIN.png|link=Chaplain|96x96px]]&lt;br /&gt;
[[Chaplain]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Preach the good word of your deity and religion, and conduct spiritual healing and miracles with your bible.&lt;br /&gt;
|Above Average&lt;br /&gt;
|Easy&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:CHEF.png|link=Chef|96x96px]]&lt;br /&gt;
[[Chef]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Keep the station fed with a variety of food items, butcher dead animals to ensure ammonia doesn&#039;t leak, and help keep the bar lively.&lt;br /&gt;
|Below Average&lt;br /&gt;
|Average&lt;br /&gt;
|Service: 30min&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:CLOWN.png|link=Clown|96x96px]]&lt;br /&gt;
[[Clown]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Entertain the crew through elaborate slapstick routines or terrible jokes.&lt;br /&gt;
|Hard&lt;br /&gt;
|Below Average&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:JANI.png|link=Janitor|96x96px]]‎&lt;br /&gt;
[[Janitor]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Keep the station clean of any trash or slipping hazards, and help deal with rat infestations.&lt;br /&gt;
|Below Average&lt;br /&gt;
|Easy&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:LIBRARIAN.png|link=Librarian|96x96px]]&lt;br /&gt;
[[Librarian]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Manage the library, give out knowledge to any who seek it, and report on activities aboard the station.&lt;br /&gt;
|Above Average&lt;br /&gt;
|Easy&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:MIME.png|link=Mime|96x96px]]&lt;br /&gt;
[[Mime]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Entertain the crew through non-vocal means, and engage with light rivalry with the clown.&lt;br /&gt;
|Above Average&lt;br /&gt;
|Below Average&lt;br /&gt;
|Overall: 4h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:MUSICIAN.png|link=Musician|96x96px]]‎&lt;br /&gt;
[[Musician]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Entertain the crew with your unique musical talent, and acquire new instruments to mess around with.&lt;br /&gt;
|Above Average&lt;br /&gt;
|Easy&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:PASSENGER.png|link=Passenger|96x96px]]‎&lt;br /&gt;
[[Assistant]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Enjoy your stay aboard the station with no obligations!&lt;br /&gt;
|Easy&lt;br /&gt;
|Easy&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:SERVICEWORKER.png|link=Service_Worker|96x96px]]‎&lt;br /&gt;
[[Service Worker]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Learn the basics of bartending, cooking, and growing plants.&lt;br /&gt;
|Average&lt;br /&gt;
|Below Average&lt;br /&gt;
|Civilian: 30min&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:ZOOKEEPER.png|link=Zookeeper|96x96px]]&lt;br /&gt;
[[Zookeeper]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Put on a joyful display of cute animals and space carps for all the crew to see. Currently available on Cog and Oasis.&lt;br /&gt;
|Average&lt;br /&gt;
|Average&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:REPORTER.png|link=Reporter|96x96px]]&lt;br /&gt;
[[Reporter]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Entertain &amp;amp; inform the crew with your vibrant journalism through wireless cameras, the radio and the news. Currently available on Bagel Station, Cog, Core, Train and Oasis.&lt;br /&gt;
|Above Average&lt;br /&gt;
|Average&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:BOXER.png|link=Boxer|96x96px]]&lt;br /&gt;
[[Boxer]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Fight your way to the top! Challenge the head of personnel and get brigged when you win. Currently available on Core and Cog.&lt;br /&gt;
|Above Average&lt;br /&gt;
|Below Average&lt;br /&gt;
|None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;small&amp;gt;Antagonists&amp;lt;/small&amp;gt; ==&lt;br /&gt;
Antagonists are the driving force of every shift. They are the catalysts for chaos, conflict and mystery in Space Station 14 that also serve to provide a challenge to Nanotrasen and its Security force.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid;&amp;quot; |Antagonists&lt;br /&gt;
!Job&lt;br /&gt;
!Job Description&lt;br /&gt;
!Roleplay Difficulty&lt;br /&gt;
!Gameplay Difficulty&lt;br /&gt;
!Playtime Requirements&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:TRAITOR.png|link=Traitor|96x96px]]‎&lt;br /&gt;
[[Traitor]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|An elite agent sent by the Syndicate forces.&lt;br /&gt;
|Above Average&lt;br /&gt;
|Above Average&lt;br /&gt;
|Overall: 3h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:NUKEOPS.png|link=Nuclear_Operatives|96x96px]]‎&lt;br /&gt;
[[Nuclear Operatives]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Find the nuke disk and blow up the station.&lt;br /&gt;
|Hard&lt;br /&gt;
|Hard&lt;br /&gt;
|Overall: 24h&lt;br /&gt;
Security: 6h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Heavy xenoborg.png|alt=An image of the large and aggressively rectangular heavy xenoborg|center|96x96px]] &lt;br /&gt;
[[Xenoborgs]] &amp;lt;/div&amp;gt;&lt;br /&gt;
|Assimilate all members of the station into xenoborgs.&lt;br /&gt;
|Average&lt;br /&gt;
|Above Average&lt;br /&gt;
|Cyborg: 5h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:VAMPIRE.png|link=Vampire|96x96px]]&lt;br /&gt;
[[Vampire]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|[In-lore job description]&lt;br /&gt;
|Above Average&lt;br /&gt;
|Above Average&lt;br /&gt;
|Overall 3h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Self_agent.png|link=SELF Agent|96x96px]]&lt;br /&gt;
[[SELF Agent]]&lt;br /&gt;
|[In-lore job description]&lt;br /&gt;
|Average&lt;br /&gt;
|Below Average&lt;br /&gt;
|Scientist: 5h&lt;br /&gt;
Roboticist: 5h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:CHANGELING.png|link=Changeling|96x96px]]‎&lt;br /&gt;
[[Changeling]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Use your shapeshifting abilities to complete your objectives.&lt;br /&gt;
|Above Average&lt;br /&gt;
|Above Average&lt;br /&gt;
|Overall: 3h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:THIEF.png|link=Thief|96x96px]]‎&lt;br /&gt;
[[Thief]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Add some NT property to your personal collection without using violence.&lt;br /&gt;
|Average&lt;br /&gt;
|Above Average&lt;br /&gt;
|Overall: 3h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:REV.png|link=Revolutionary|96x96px]]&lt;br /&gt;
[[Revolutionary]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|An infiltrator from the USSP deep in enemy territory, or a mind controlled victim of one. Liberate the station, turn Command and Security to your cause or eliminate them. VIVA!&lt;br /&gt;
|Hard&lt;br /&gt;
|Above Average&lt;br /&gt;
|(Head Revolutionary)&lt;br /&gt;
Overall: 24h&lt;br /&gt;
Security: 6h&lt;br /&gt;
Command: 6h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:INITIALINFECTED.png|link=Initial_Infected|96x96px]]&lt;br /&gt;
[[Initial Infected]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Once you turn, infect as many other crew members as possible.&lt;br /&gt;
|Above Average&lt;br /&gt;
|Hard&lt;br /&gt;
|3h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:ZOMBIE.png|link=Zombie|96x96px]]&lt;br /&gt;
[[Zombie]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Turn as many humans as possible into zombies.&lt;br /&gt;
|Below Average&lt;br /&gt;
|Below Average&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:NINJA.png|link=Ninja|96x96px]]&lt;br /&gt;
[[Ninja]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Use your stealth to sabotage the station, nom on electrical wires.&lt;br /&gt;
|Hard&lt;br /&gt;
|Hard&lt;br /&gt;
|Overall: 3h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Screenshot 2026-03-16 161501.png|[[Wizard]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|Show off to the station, all of your amazing magic! And do it in the S̷̠͗p̴̯͆à̴̰c̷̣̀e̶̪̓ ̸̼̿W̶͖̑i̸̮̓z̵͕̏ȃ̵̢r̶̰̊d̷͙́ ̵̲͗F̸̛͜e̶͈̕d̶̫̈ẽ̵̲r̶̭̓a̶̡̚t̷̝͗ị̸͗o̵̧̓n̷!&lt;br /&gt;
|Average&lt;br /&gt;
|Average&lt;br /&gt;
|Overall: 3h.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Abductor.png|alt=Image of an Abductor Agent|96x96px]]&lt;br /&gt;
[[Abductors]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Kidnap people, stuff them with organs of dubious origin&lt;br /&gt;
|Average&lt;br /&gt;
|Above Average&lt;br /&gt;
|Security Officer: 3h&lt;br /&gt;
Surgeon: 3h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:DRAGON.gif|link=Space_Dragon|96x96px]]‎&lt;br /&gt;
[[Space Dragon]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Create a carp army to take over this quadrant.&lt;br /&gt;
|Average&lt;br /&gt;
|Average&lt;br /&gt;
|Salvage: 3h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:REVENANT.png|link=Revenant|96x96px]]‎&lt;br /&gt;
[[Revenant]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|[In-lore job description]&lt;br /&gt;
|Below Average&lt;br /&gt;
|Average&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:SYNDIREINF.png|link=Syndicate_Reinforcements|96x96px]]‎&lt;br /&gt;
[[Syndicate Reinforcements]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|[In-lore job description]&lt;br /&gt;
|Above Average&lt;br /&gt;
|Above Average&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:LONEOP.png|link=Lone_Operative|96x96px]]‎‎&lt;br /&gt;
[[Lone Operative]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|[In-lore job description]&lt;br /&gt;
|Hard&lt;br /&gt;
|Hard&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:TerrorSpider.png|link=Lone Operative|96x96px]]‎‎&lt;br /&gt;
[[Terror Spider]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|[In-lore job description]&lt;br /&gt;
|Average&lt;br /&gt;
|Above Average&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Brighteyes.png|link=Brighteye|96x96px]]‎‎&lt;br /&gt;
[[Brighteye]]&lt;br /&gt;
|[In-lore job description]&lt;br /&gt;
|Hard&lt;br /&gt;
|Above Average&lt;br /&gt;
|Species: Shadekin&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;small&amp;gt;Other&amp;lt;/small&amp;gt; ==&lt;br /&gt;
[Other duties summary]&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid;&amp;quot; |Other&lt;br /&gt;
!Job&lt;br /&gt;
!Job Description&lt;br /&gt;
!Roleplay Difficulty&lt;br /&gt;
!Gameplay Difficulty&lt;br /&gt;
!Playtime Requirements&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Kobold.png|alt=An image of a kobold|96x96px]]&lt;br /&gt;
&lt;br /&gt;
[[Animals]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|You are a sentient animal, brought to life through space magic.&lt;br /&gt;
|Easy&lt;br /&gt;
|Easy&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:ShadyCigs Deluxe.png|alt=An image of a secretly sentient ShadyCigs Deluxe|96x96px]]&lt;br /&gt;
&lt;br /&gt;
[[Sentient machine]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|You are a sentient machine, brought to life through space magic.&lt;br /&gt;
|Average&lt;br /&gt;
|Easy&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:PAI.png|link=Personal_AI|96x96px]]‎&lt;br /&gt;
[[Personal AI]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Be someone&#039;s electronic pal!&lt;br /&gt;
|Above Average&lt;br /&gt;
|Easy&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|[photo needed]‎&lt;br /&gt;
[[Visitors]]&lt;br /&gt;
|Arriving on a shuttle from elsewhere. You may be a traveling merchant, a lost cargo technician, or a survivor of a disaster.&lt;br /&gt;
|Above Average&lt;br /&gt;
|Above Average&lt;br /&gt;
|None&lt;br /&gt;
|}&lt;br /&gt;
Roles in Starlight &lt;br /&gt;
&lt;br /&gt;
[template with links to all roles needed]&lt;/div&gt;</summary>
		<author><name>CyboldDaRobold</name></author>
	</entry>
	<entry>
		<id>https://wiki.starlight.network/index.php?title=Wizard&amp;diff=2048</id>
		<title>Wizard</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=Wizard&amp;diff=2048"/>
		<updated>2026-03-18T09:11:58Z</updated>

		<summary type="html">&lt;p&gt;CyboldDaRobold: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= The Wizard =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Antagonist&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Wizard&lt;br /&gt;
!Objectives&lt;br /&gt;
|-&lt;br /&gt;
|The Glorious Wizard[[File:Screenshot 2026-03-16 161501.png|thumb|The wizard.]]&lt;br /&gt;
|&lt;br /&gt;
===== &amp;lt;big&amp;gt;Survive!&amp;lt;/big&amp;gt; =====&lt;br /&gt;
&lt;br /&gt;
* The S̵̮͋̌p̷̨̱̃͛͆a̸͈̐͑c̸̙̓̍͠ë̴͇̮͉́͝͝ ̴̗̬̑̄͌W̶͈̱̉́̂i̴̱̰̲̔̕͝z̴̟̖̭͌̉͌ą̸̩̽͒͘ř̵͎̮̓d̶͓̊̀ ̸̩͓͚͋̽F̶͚̏e̷̡̾ḋ̷͍̤͊̚e̶̥͇̽r̷̻͊̐ȧ̴̪̋͆t̸̡͈̜̄i̷͇͖̊͂͝o̵̲̤͐n̵͍̩̄̕ wants you to live!&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;big&amp;gt;Show Off!&amp;lt;/big&amp;gt; =====&lt;br /&gt;
&lt;br /&gt;
* Show those magicless peons what a wizard can REALLY do!&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
Wizards hail from a mysterious, unknown and rather strange force, whose existence parallels with life as a concept. They&#039;ve arrived to enlighten the crew of all potential knowledge, be it lethal or fun, it matters not.&lt;br /&gt;
&lt;br /&gt;
Wizard as an antagonist, is meant to show off, to show glamor, daze and sparkles. Killing people is not obligated, what is however, is that you show the world how amazing it could be, just if they start to pick up their slack. This &amp;quot;wisdom&amp;quot;, is something the foolish minds can&#039;t comprehend, so don&#039;t be too harsh on them. Treat them like fauna, punish them if necessary, or for the lecture.&lt;br /&gt;
&lt;br /&gt;
A wizard&#039;s ability to speak depends solely on their language from their past body&#039;s life, however, they&#039;ve come to know a new language as well. The winds of magic. It appears as a breath, escaping their lips. Glitter and sparks exposed to the air. At least to unenlightened ones, to a wizard this might as well be an entire novella.&lt;br /&gt;
&lt;br /&gt;
= Wizards Spells &amp;amp; Abilities =&lt;br /&gt;
When spawning in as a wizard, you are placed onboard a magical vessel with a wide array of options presented before you. Using your Wizard&#039;s grimoire, you are presented with a wide selection of spells. Each spell costs a certain amount of Wiz€oins, so spend them wisely. keep in mind they have cooldowns, so don&#039;t get into needless danger.&lt;br /&gt;
&lt;br /&gt;
Some spells require wizardly gear to function, so make sure to check that before casting naked!&lt;br /&gt;
&lt;br /&gt;
== Offensive Spells ==&lt;br /&gt;
A powerful spell, to let your enemies rot smell!&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Wiz€oins Cost&lt;br /&gt;
!Spell name &amp;amp; Effect&lt;br /&gt;
!Cooldown&lt;br /&gt;
!Requires:&lt;br /&gt;
|-&lt;br /&gt;
|1 Wiz€oin&lt;br /&gt;
|&lt;br /&gt;
====== Spectral Blade ======&lt;br /&gt;
Spawns a non-removable sword, which deals 20 slash damage to hit targets.&lt;br /&gt;
|5 seconds.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|LvL 1: 2 Wiz€oins&lt;br /&gt;
LvL 2: 4 Wiz€oins&lt;br /&gt;
&lt;br /&gt;
LvL 3: 6 Wiz€oins&lt;br /&gt;
|&lt;br /&gt;
====== Fireball ======&lt;br /&gt;
Cast forth a burning orb of pure destruction, this spell can be upgraded to more potent and powerful levels.&lt;br /&gt;
&lt;br /&gt;
Level 1: 3x3 radius with 1x5 plus form centered in the middle. Deals 115 heat, pierce and blunt if hit point blank.&lt;br /&gt;
&lt;br /&gt;
Level 2: 5x5 radius. Same amount of damage. Faster cooldown.&lt;br /&gt;
&lt;br /&gt;
Level 3: 6x6 radius. Same amount of damage. Very fast cooldown.&lt;br /&gt;
|Lvl 1: 5 minutes.&lt;br /&gt;
LvL 2: 3 minutes.&lt;br /&gt;
&lt;br /&gt;
LvL 3: 2 minutes.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|2 Wiz€oins&lt;br /&gt;
|&lt;br /&gt;
====== Slippery Slope ======&lt;br /&gt;
Makes your target slips others who passes over them, akin to a omega soap.&lt;br /&gt;
|1 minute.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|3 Wiz€oins&lt;br /&gt;
|&lt;br /&gt;
====== Smite ======&lt;br /&gt;
Toss your enemies at a great distance, with a incredible whopping 400 shock damage and 150 blunt damage (depends if they hit a object really hard.), instantly killing them.&lt;br /&gt;
|2 minutes.&lt;br /&gt;
|Wizard hat.&lt;br /&gt;
|-&lt;br /&gt;
|4 Wiz€oins&lt;br /&gt;
|&lt;br /&gt;
====== Ice Storm ======&lt;br /&gt;
A 5x5 area of cold damage, freezes the area severely. Including you. Direct blasts does 95 cold and physical. Good luck resisting cold.&lt;br /&gt;
|2 minutes.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|5 Wiz€oins&lt;br /&gt;
|&lt;br /&gt;
====== Cluwne&#039;s Curse ======&lt;br /&gt;
Curses your opponents to become a grim visage representing a cluwne.&lt;br /&gt;
|2 minutes.&lt;br /&gt;
|Wizard hat &amp;amp; Robe.&lt;br /&gt;
|-&lt;br /&gt;
|7 Wiz€oins&lt;br /&gt;
|&lt;br /&gt;
====== Rod Polymorph ======&lt;br /&gt;
Become an immovable rod, crashing through everything and dealing immense blunt damage to all that dares be in your way.&lt;br /&gt;
|2 minutes.&lt;br /&gt;
|N/A.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Defensive Spells ==&lt;br /&gt;
A neat trick, to get you in a flick!&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Wiz€oins Cost&lt;br /&gt;
!Spell name &amp;amp; Effect&lt;br /&gt;
!Cooldown&lt;br /&gt;
!Requires:&lt;br /&gt;
|-&lt;br /&gt;
|1 Wiz€oin&lt;br /&gt;
|&lt;br /&gt;
====== Smoke ======&lt;br /&gt;
Spawns a wide area effect of smoke, obscuring a lot of stuff. Smoke lasts till cooldown, so its very spammable.&lt;br /&gt;
|10 seconds.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|2 Wiz€oins&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
====== Repulse ======&lt;br /&gt;
Push people away in a wide area around you. The closer, the greater the push. Keep in mind this push does not deal damage.&lt;br /&gt;
|1 minute&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|3 Wiz€oins&lt;br /&gt;
|&lt;br /&gt;
====== Barrier ======&lt;br /&gt;
Makes a 3x1 impenetrable forcefield, that only the caster can pass through.&lt;br /&gt;
|1 minute.&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Utility Spells ==&lt;br /&gt;
To use these as gimmick, is something for all to mimic!&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Wiz€oins Cost&lt;br /&gt;
!Spell name &amp;amp; Effect&lt;br /&gt;
!Cooldown&lt;br /&gt;
!Requires:&lt;br /&gt;
|-&lt;br /&gt;
|0 Wiz€oin&lt;br /&gt;
|&lt;br /&gt;
====== Summon Cheese ======&lt;br /&gt;
You summon a cheese wedge. It appears in your hand. That&#039;s it.&lt;br /&gt;
|1 minute.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|1 Wiz€oin&lt;br /&gt;
|&lt;br /&gt;
====== Recall ======&lt;br /&gt;
You hold an item, activating the spell once to place a mark on it. If you activate the spell again, the item is teleported to your hand. Keep it in mind, once you do this, you cannot undo the mark.&lt;br /&gt;
|10 seconds.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|1 Wiz€oin&lt;br /&gt;
|&lt;br /&gt;
====== Void Applause ======&lt;br /&gt;
By a clap of your hands, you swap place with a target.&lt;br /&gt;
|10 seconds.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|1 Wiz€oin&lt;br /&gt;
|&lt;br /&gt;
====== Blink ======&lt;br /&gt;
Teleport to a visible spot on your cursor.&lt;br /&gt;
|10 seconds.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|1 Wiz€oin&lt;br /&gt;
|&lt;br /&gt;
====== Knock ======&lt;br /&gt;
Force any door open near you, knock knock! The doors eventually close, but presumably you&#039;ve done what you wanted. (Note: Blast doors do not close again!)&lt;br /&gt;
|10 seconds.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|1 Wiz€oin&lt;br /&gt;
|&lt;br /&gt;
====== Charge ======&lt;br /&gt;
Add a charge to your existing wand.&lt;br /&gt;
|30 seconds.&lt;br /&gt;
|Wizard hat &amp;amp; Robe.&lt;br /&gt;
|-&lt;br /&gt;
|2 Wiz€oins&lt;br /&gt;
|&lt;br /&gt;
====== Mindswap ======&lt;br /&gt;
Swap mind with another poor unfortunate fool. Both of you are stunned for 10 seconds, however your old body does not keep its spells, rather your new body keeps all magical abilities!&lt;br /&gt;
|2 minutes.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|LvL 1: 2 Wiz€oins&lt;br /&gt;
LvL 2: 4 Wiz€oins&lt;br /&gt;
LvL 3: 6 Wiz€oins&lt;br /&gt;
|&lt;br /&gt;
====== Ethereal Jaunt ======&lt;br /&gt;
You turn yourself into a ghost, allowing you to see other ghosts briefly... but also move across the dimension to your desired location. After 5 seconds as a spirit, you transform into a normal being again. It can be upgraded, however it won&#039;t extend your spirit time, rather the cooldown.&lt;br /&gt;
|LvL 1: 30 seconds.&lt;br /&gt;
LvL 2: 15 seconds.&lt;br /&gt;
LvL 3: 15 seconds. (likely bug)&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|2 Wiz€oins&lt;br /&gt;
|&lt;br /&gt;
====== Spider Polymorph ======&lt;br /&gt;
You turn yourself into a spider, maintenance critter style. You are able to traverse pipes in this form. If you are damaged as a spider, it transfers over to your body. So do not treat this form as a shield.&lt;br /&gt;
|1 minute.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|5 Wiz€oins&lt;br /&gt;
|&lt;br /&gt;
====== Language Shift ======&lt;br /&gt;
Make a huge totem on the station, that scrambles everyones languages to 3 random languages. Once the totem is broken, all languages are returned.&lt;br /&gt;
|One time usage.&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Wizard Equipment ==&lt;br /&gt;
A spell isn&#039;t always the answer, so be your own lancer!&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Wiz€oins Cost&lt;br /&gt;
!Spell name &amp;amp; Effect&lt;br /&gt;
!Cooldown&lt;br /&gt;
!Requires:&lt;br /&gt;
|-&lt;br /&gt;
|2 Wiz€oins&lt;br /&gt;
|&lt;br /&gt;
====== Mjollnir ======&lt;br /&gt;
Wield the power of ze- uh. Thor. In your palm. This powerful melee weapon, has the cooldown based ability to throw people far away with a thunderous strike! However this doesn&#039;t actually deal shock damage. Wielding this weapon allows you to deal a whopping 20 blunt with every swing. This weapon can be thrown for 15 damage, and a thunder effect.&lt;br /&gt;
|15 seconds.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|2 Wiz€oins&lt;br /&gt;
|&lt;br /&gt;
====== Singularity Hammer ======&lt;br /&gt;
Similar to the Mjollnir, this weapon attracts rather than pushing away. An excellent tool for those dastardly rod users. The same amount of damage and cooldown, sorry, no space cancer. This weapon is notably not able to be thrown.&lt;br /&gt;
|15 seconds.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|2 Wiz€oins&lt;br /&gt;
|&lt;br /&gt;
====== Staff of Healing ======&lt;br /&gt;
A simple spell, that fully heals people! Make all of medbay unemployed!&lt;br /&gt;
|30 seconds.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|3 Wiz€oins&lt;br /&gt;
|&lt;br /&gt;
====== Wand of Carp Polymorph ======&lt;br /&gt;
Transform your foes into simple carps! This effect lasts for a whopping 2 minutes. Make people really regret crossing your path, as they look onto their fin hands.&lt;br /&gt;
|Needs to be recharged.&lt;br /&gt;
|Wizard hat.&lt;br /&gt;
|-&lt;br /&gt;
|3 Wiz€oins&lt;br /&gt;
|&lt;br /&gt;
====== Wand of Entrance ======&lt;br /&gt;
Transform a wall into a wooden door! Those pesky security won&#039;t be annoyed by that whatsoever.&lt;br /&gt;
|Needs to be recharged.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|3 Wiz€oins&lt;br /&gt;
|&lt;br /&gt;
====== Wand of the Locker ======&lt;br /&gt;
Curses your opponents to remembering their highschool days, slam them into a locker. These lockers are magically sealed and need to be broken... or. You can just open them yourself if you feel the need to spare them.&lt;br /&gt;
|Needs to be recharged.&lt;br /&gt;
|Wizard hat &amp;amp; Robe.&lt;br /&gt;
|-&lt;br /&gt;
|3 Wiz€oins&lt;br /&gt;
|&lt;br /&gt;
====== Staff of Animation ======&lt;br /&gt;
Create living objects! If its a small object, you ought to hold it in your hand, if its a big object... unanchor it, and watch it maul your enemies... or just random passerbyers. This effect is permanent till someone kills the object. The object has a creature AI with 10 blunt damage each swing.&lt;br /&gt;
|Needs to be recharged.&lt;br /&gt;
|N/A.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Wizard Lore =&lt;br /&gt;
Arcane secrets and much more! For the wizard you see, is not what your eye deceives you to see.&lt;br /&gt;
&lt;br /&gt;
== The Wizard Federation ==&lt;br /&gt;
The wizard federation doesn&#039;t actually exist as a governing body. Rather exists as a position of central hub for the wizards to move around. We&#039;ve been unable to track down this position... As declared by the wizards; &amp;quot;Foolish mortal minds are not ready to comprehend such grandiose ideas and thoughts, that another dimension exists beyond.&amp;quot; It is a ploy that even the wizards play into, saying they&#039;re sent by the federation. In truth, the wizard is sent here simply by fate. The fact that anyone is in the way is unfortunate in itself.&lt;br /&gt;
&lt;br /&gt;
The Wizard Federation&#039;s headquarters is in a constant state of quantum fluctuations. Observe and it&#039;ll appear for you. Turn away, and it&#039;ll cease to exist. Only when a wizard is alive, will it come forth, thus forming the federation. We are still not sure how this correlates with the bigger scheme of the wizards power, and their relations to artifacts.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Report From Central Command regarding the Wizard Federation.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;The wizard is an unfathomable figure, a being of pure magic, material, unknown, potential, luster, destruction, healing, order, chaos, knowledge and ignorance. They wander like normal people, until they don&#039;t. Whisked away by the primordial powers, so they claim. Then they return, empowered, maddened and unrecognizable by their former friends, comrades and even family.&amp;lt;/code&amp;gt; &lt;br /&gt;
&amp;lt;code&amp;gt;To simplify it, a wizard goes through a path similar to an unwilling Buddhist. Abandoning who they once were, to become someone else. To experience true freedom from sin and debauchery. For they are nothing, but a vessel to a greater force.&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;The wizard federation. It is what they call this force wielding them as a vessel. The powers of magic unified exists, in a manifolded way. Every wizard we find is the federations will given form. It frightens us to say, that they do not have an &amp;quot;order&amp;quot;, per say. They’re beyond even bureaucracy. All votes are held unified in agreement, they bicker but orderly so. They are a collective, somewhat connected like a hivemind. What is the force? Well the answers obvious, unknown. We believe it may be another godly entity, granting them power. Or it might not be. However the wizard, is an anomaly. Compared to an heretic, we know the source of their magic. The otherworldly beings have forms and names. Compared to a god, they have orders and laws. Compared to even the lowly species with anomalous properties or the stupendous artifacts of strange properties… the wizard.&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;From our hazy reports post-wizard attacks, wizards are purely based off discovered and undiscovered science. The wizard has been found thorough all of history as different forms. The one making a waterwheel is a witch. The one discovering the electricity is a wizard. The one dodging gods fate of being struck by lightning by being in a field is a heretic. The unknown knowledge, even to gods, is the primordial force of magic itself. Knowledge, pent up, given form, waiting to be found. Perhaps one day, we will be able to form a fireball like the wizard. However, it frightens me what the wizard then will do…&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Concept of  Magic ==&lt;br /&gt;
Magic, is an otherworldly force we&#039;re not familiar with, always announced by the wizards. There has only been rumors about it circulating close to all wizards federations, yet all refusal to elaborate upon it. Even with torture, they refuse to buckle.&lt;br /&gt;
&lt;br /&gt;
There has been rumors to why an wizard comes to exist. They&#039;re granted something from this unknown concept, which completely erases all other priorities, goals, loved ones or anything in their past life. All to serve to the concept.&lt;br /&gt;
&lt;br /&gt;
There is rumors about the winds of magic have shown itself in history for all species, through scientists who discover the unknown. However people, show fear to these &amp;quot;scientists&amp;quot;. The knowledge the scientists finds are typically abhorred as they extend so far from our society&#039;s perception of logical, that we consider them as wizards. This may be a repeating case come to pass.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!The Chronicle of [[Unknown]] and Known.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Looming in the darkness, a floating citadel of steel and fluids never seen before. Ever shifting colors and chaotic patterns that somehow smoothly blend together. Quantum fluctuations spinning rapidly around the tower, dark energy itself shifting around these particles and materials. This is no ordinary place. This is one of the many wizard federations outposts… within the hollowed interior, books stacked to the skies and back to the earth again, eyes of eternity gazing in one direction till they’ve seen it all that way. Singularities as lamps, their light forced out for an luminous display… the wooden tiles shifting from death, alive and simply null. Whatever is appropriate for the steps taken. The loud clacks of leather shoes rings through the halls… ringing with the wavelengths broken apart by the singularities greedy nature. The wavelengths turning to words of wisdom and to lies of hilarity.&amp;lt;/code&amp;gt; &lt;br /&gt;
&amp;lt;code&amp;gt;The avali wizard steps forth beneath the luminous collapsed stars. Clad in the robes of a blue arch mage. Their face looking misaligned upon the floor while their eyes peer through their skull. Many of their kin would consider this taboo, foolish even. They broke away from their pack a long ago, though they suffer nay any symptoms… why would they? Their flock is the infinite arcane essence. The winds of magic. That they all agreed to… Many more hooded figures follows behind. Each carrying bizarre artifacts given to them from the winds of wisdom. Some are only blood vessels, others is simply the clothing itself. The most notable one, being one that is the shadow on the floor. All artifacts, nuggets of wisdom and intelligence that have yet to be obtained.&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;They wander in synchronized and elegant steps. Not one slower, not one faster. Not one without the winds of magic flowing through their bodies. Eventually, the wizards would cease their wandering, seemingly at random upon the middle of the entrance way, the door mere seconds away… and reality unfolds. Displacing them all at each corner of a endless room. The table in the middle being of porcelain, gilded with crusty crystals, poking out and unmaking themselves when necessary, gold floating upwards and sinking down at order and as well as the porcelain itself whispering secrets, remaining silent once wizards spoke.&amp;lt;/code&amp;gt; &lt;br /&gt;
&amp;lt;code&amp;gt;The shadow wizard would reach its body out, covering the entire table, within each corner, their fingers rose to… making a set of eyes for each wizard at the meeting. A polite gesture of interest. They spoke out, a cacophony of voices, each different to the wizards, however all translated to one…&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;”The winds are not pleased at the others lack of progression. They stall. They bicker. And they use simple nukes to their problems. Nay stars gone, nay cosmos erupted. Primitives.”&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;At each word, the winds within each murmur, taking and grafting away knowledge to their own minds, before crocheting words into others wisdom. A tangent of opinions that would rip apart any fool clever enough to understand the only surface of philosophy. Eventually, they all went quiet and turned their gaze to the human, a rather new wizard. His eyes of gems in a otherwise dead body, his tongue lolled out of his maw to speak, a tiny face on it, with a tinier little wizards hat.&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;”They fear us. They fear progress. They stall it with their games, their foolish little games. Each new clone, useless. Wasting away potential… i believe we should teach them of more.”&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;The murmur returns, shorter albeit. As the wisdom needed to bind was little now. They had only one conclusion as the mind they were all together. Each wizard holding up their hand towards the sky… towards the ever shifting void… pointing at the primordial foundation that encompasses all minds. The winds of magic. In a instantaneous quantum flux. The winds would erupt, making a storm drape the wizards council. They were blown away along the winds… each wizard skipping along the words spoken like jumping from platform to another platform… some wizard barely make it while weaker perish. Though the weaker then returns to these winds. So no loss there.&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Eventually, they all finally regroup, landing on an artificial floating field of dirt and grass… the flower of wisdom growing in an gentle spurt. It’s glass shape, deceiving all to think of it as artificial. But nay. This flower is the winds crystallized form. This is all flowers in the world… each blink shaping the flower anew…&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;The avali, steps forth… plucking the flower…&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;And speaks forth, with the final truth to speak of the conclusion the council have come onto;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;&amp;lt;code&amp;gt;“Teach them to fear us so they may replicate us.”&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>CyboldDaRobold</name></author>
	</entry>
	<entry>
		<id>https://wiki.starlight.network/index.php?title=Winds_of_Magic&amp;diff=2047</id>
		<title>Winds of Magic</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=Winds_of_Magic&amp;diff=2047"/>
		<updated>2026-03-18T09:07:42Z</updated>

		<summary type="html">&lt;p&gt;CyboldDaRobold: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== For those who have found this secret. ==&lt;br /&gt;
The wizard federation never have existed, nor will it never truly exist. Always have the idea of an unified front of wizards, been hilariously stupid. &lt;br /&gt;
&lt;br /&gt;
Nay. It is the will of the winds magic made manifest, that a federation comes to exist, even if so briefly it means nothing in the grand scheme of the macrocosm that we call reality. Like an quantum entanglement, the wizards federation only exists to cover up the pure maddening insanity that is the winds of magic.&lt;br /&gt;
&lt;br /&gt;
And now upon ye. I rely this information...&lt;br /&gt;
&lt;br /&gt;
== The winds of Magic ==&lt;br /&gt;
&lt;br /&gt;
=== The winds existence ===&lt;br /&gt;
The winds of magic&#039;s existence predate both our scattered fragment in our universe, the trillions of big bangs all happening at once and our entire reality of existence. They&#039;ve always been there, like the infrared spectrum lingering deep in our spacial area around us. Unlike us, the winds of magic are an level of sentient we&#039;ve all come understand. Even the greatest warriors, diplomats or scientists, have felt themselves compelled by the grandeur that is the winds of magic.&lt;br /&gt;
&lt;br /&gt;
Its simple. It&#039;s because the winds of magic is within everyone&#039;s conscious level of thought. The idea of creativity, the ability to create and control the fabric of reality through calculated means. Through either science, faith, coincidence or even just blatant mishandling. These actions we take, are of the winds power that grace us. Do not misunderstand this as us being controlled... understand this as reality around us being controlled by these said winds.&lt;br /&gt;
&lt;br /&gt;
Such mortal names we give unwillingly to the winds of magic differ from culture to culture; It can be Gods Bidding &amp;amp; Laws, The Book of Theoretical Physics &amp;amp; It&#039;s Applications V.2, gut feeling, in some rare instances ইঋফঠঞ and even Xᐇh&#039;ᕕᐝᗗᗵL᙮. We do not realize, by naming our understood laws of reality, we simply just name the winds of magic... that is how it takes root to your subconscious and mind.&lt;br /&gt;
&lt;br /&gt;
It isn&#039;t out of malice or malign natures. Rather, its simply because the winds find us delightful when we discover another one of its tricks. We are engaging in its work, like an audience for an artist.&lt;br /&gt;
&lt;br /&gt;
=== The Wizard Federation ===&lt;br /&gt;
As mentioned earlier, the federation of wizards? Do not exist. Its just the &amp;quot;concept&amp;quot; of the winds of magics will made manifest. Its the darkest depths of our mind, the powerful force of all knowledge springing forth, eroding our mind away to replace it with grandiose knowledge of the beyond-beyond. The winds of magics desires the mortal kindred ones to...&lt;br /&gt;
&lt;br /&gt;
Speed up the progress of discovery. They send wizards, not to prey on us or to mock us, but to entice us further to understand more... to seek more knowledge... like an siren, tempting the sailors to hop off into space, where they&#039;ll be embraced in the warmth of eternity&#039;s knowledge and wisdom.&lt;br /&gt;
&lt;br /&gt;
That is how a wizard forms... then the Federation forms to accompany said wizard onward, to their goals of enlightening the masses.&lt;br /&gt;
&lt;br /&gt;
=== The fate of a Wizard ===&lt;br /&gt;
The wizard, upon dying, spent like a battery cell, their mind and body ceases to exist as their soul is pulled into the winds of magic. Here, depending on how well they did, the winds will cultivate them into an seed in their endless garden of wisdom and knowledge. Crystalline flowers, budded with the endless potential of eternity. Serenity for these wizards, as they become one with the winds of magic itself. Thus all wizards seeks to arrive with the intents of spreading their winds will as thoroughly as possible. The more grandiose, the closer they&#039;ll resemble a tree rather than a flower. A fate better than life itself. &lt;br /&gt;
&lt;br /&gt;
=== The winds goal ===&lt;br /&gt;
The purpose of the winds, is understood well and clear by those in their gardens of eternity...&lt;br /&gt;
&lt;br /&gt;
The winds of magic is a great restart button.&lt;br /&gt;
&lt;br /&gt;
For when all knowledge have been discovered, the winds of magic is made manifest into real space, and swoop across reality like an all annihilating wave of wisdom and knowledge...&lt;br /&gt;
&lt;br /&gt;
Till its all gone, clean slate...&lt;br /&gt;
&lt;br /&gt;
With all of this wisdom, the winds then say, with a simple phrase;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Let there be light.&amp;quot;&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>CyboldDaRobold</name></author>
	</entry>
	<entry>
		<id>https://wiki.starlight.network/index.php?title=Wizard&amp;diff=2046</id>
		<title>Wizard</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=Wizard&amp;diff=2046"/>
		<updated>2026-03-18T09:00:30Z</updated>

		<summary type="html">&lt;p&gt;CyboldDaRobold: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= The Wizard =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Antagonist&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Wizard&lt;br /&gt;
!Objectives&lt;br /&gt;
|-&lt;br /&gt;
|The Glorious Wizard[[File:Screenshot 2026-03-16 161501.png|thumb|The wizard.]]&lt;br /&gt;
|&lt;br /&gt;
===== &amp;lt;big&amp;gt;Survive!&amp;lt;/big&amp;gt; =====&lt;br /&gt;
&lt;br /&gt;
* The S̵̮͋̌p̷̨̱̃͛͆a̸͈̐͑c̸̙̓̍͠ë̴͇̮͉́͝͝ ̴̗̬̑̄͌W̶͈̱̉́̂i̴̱̰̲̔̕͝z̴̟̖̭͌̉͌ą̸̩̽͒͘ř̵͎̮̓d̶͓̊̀ ̸̩͓͚͋̽F̶͚̏e̷̡̾ḋ̷͍̤͊̚e̶̥͇̽r̷̻͊̐ȧ̴̪̋͆t̸̡͈̜̄i̷͇͖̊͂͝o̵̲̤͐n̵͍̩̄̕ wants you to live!&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;big&amp;gt;Show Off!&amp;lt;/big&amp;gt; =====&lt;br /&gt;
&lt;br /&gt;
* Show those magicless peons what a wizard can REALLY do!&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
Wizards hail from a mysterious, unknown and rather strange force, whose existence parallels with life as a concept. They&#039;ve arrived to enlighten the crew of all potential knowledge, be it lethal or fun, it matters not.&lt;br /&gt;
&lt;br /&gt;
Wizard as an antagonist, is meant to show off, to show glamor, daze and sparkles. Killing people is not obligated, what is however, is that you show the world how amazing it could be, just if they start to pick up their slack. This &amp;quot;wisdom&amp;quot;, is something the foolish minds can&#039;t comprehend, so don&#039;t be too harsh on them. Treat them like fauna, punish them if necessary, or for the lecture.&lt;br /&gt;
&lt;br /&gt;
A wizard&#039;s ability to speak depends solely on their language from their past body&#039;s life, however, they&#039;ve come to know a new language as well. The winds of magic. It appears as a breath, escaping their lips. Glitter and sparks exposed to the air. At least to unenlightened ones, to a wizard this might as well be an entire novella.&lt;br /&gt;
&lt;br /&gt;
= Wizards Spells &amp;amp; Abilities =&lt;br /&gt;
When spawning in as a wizard, you are placed onboard a magical vessel with a wide array of options presented before you. Using your Wizard&#039;s grimoire, you are presented with a wide selection of spells. Each spell costs a certain amount of Wiz€oins, so spend them wisely. keep in mind they have cooldowns, so don&#039;t get into needless danger.&lt;br /&gt;
&lt;br /&gt;
Some spells require wizardly gear to function, so make sure to check that before casting naked!&lt;br /&gt;
&lt;br /&gt;
== Offensive Spells ==&lt;br /&gt;
A powerful spell, to let your enemies rot smell!&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Wiz€oins Cost&lt;br /&gt;
!Spell name &amp;amp; Effect&lt;br /&gt;
!Cooldown&lt;br /&gt;
!Requires:&lt;br /&gt;
|-&lt;br /&gt;
|1 Wiz€oin&lt;br /&gt;
|&lt;br /&gt;
====== Spectral Blade ======&lt;br /&gt;
Spawns a non-removable sword, which deals 20 slash damage to hit targets.&lt;br /&gt;
|5 seconds.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|LvL 1: 2 Wiz€oins&lt;br /&gt;
LvL 2: 4 Wiz€oins&lt;br /&gt;
&lt;br /&gt;
LvL 3: 6 Wiz€oins&lt;br /&gt;
|&lt;br /&gt;
====== Fireball ======&lt;br /&gt;
Cast forth a burning orb of pure destruction, this spell can be upgraded to more potent and powerful levels.&lt;br /&gt;
&lt;br /&gt;
Level 1: 3x3 radius with 1x5 plus form centered in the middle. Deals 115 heat, pierce and blunt if hit point blank.&lt;br /&gt;
&lt;br /&gt;
Level 2: 5x5 radius. Same amount of damage. Faster cooldown.&lt;br /&gt;
&lt;br /&gt;
Level 3: 6x6 radius. Same amount of damage. Very fast cooldown.&lt;br /&gt;
|Lvl 1: 5 minutes.&lt;br /&gt;
LvL 2: 3 minutes.&lt;br /&gt;
&lt;br /&gt;
LvL 3: 2 minutes.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|2 Wiz€oins&lt;br /&gt;
|&lt;br /&gt;
====== Slippery Slope ======&lt;br /&gt;
Makes your target slips others who passes over them, akin to a omega soap.&lt;br /&gt;
|1 minute.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|3 Wiz€oins&lt;br /&gt;
|&lt;br /&gt;
====== Smite ======&lt;br /&gt;
Toss your enemies at a great distance, with a incredible whopping 400 shock damage and 150 blunt damage (depends if they hit a object really hard.), instantly killing them.&lt;br /&gt;
|2 minutes.&lt;br /&gt;
|Wizard hat.&lt;br /&gt;
|-&lt;br /&gt;
|4 Wiz€oins&lt;br /&gt;
|&lt;br /&gt;
====== Ice Storm ======&lt;br /&gt;
A 5x5 area of cold damage, freezes the area severely. Including you. Direct blasts does 95 cold and physical. Good luck resisting cold.&lt;br /&gt;
|2 minutes.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|5 Wiz€oins&lt;br /&gt;
|&lt;br /&gt;
====== Cluwne&#039;s Curse ======&lt;br /&gt;
Curses your opponents to become a grim visage representing a cluwne.&lt;br /&gt;
|2 minutes.&lt;br /&gt;
|Wizard hat &amp;amp; Robe.&lt;br /&gt;
|-&lt;br /&gt;
|7 Wiz€oins&lt;br /&gt;
|&lt;br /&gt;
====== Rod Polymorph ======&lt;br /&gt;
Become an immovable rod, crashing through everything and dealing immense blunt damage to all that dares be in your way.&lt;br /&gt;
|2 minutes.&lt;br /&gt;
|N/A.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Defensive Spells ==&lt;br /&gt;
A neat trick, to get you in a flick!&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Wiz€oins Cost&lt;br /&gt;
!Spell name &amp;amp; Effect&lt;br /&gt;
!Cooldown&lt;br /&gt;
!Requires:&lt;br /&gt;
|-&lt;br /&gt;
|1 Wiz€oin&lt;br /&gt;
|&lt;br /&gt;
====== Smoke ======&lt;br /&gt;
Spawns a wide area effect of smoke, obscuring a lot of stuff. Smoke lasts till cooldown, so its very spammable.&lt;br /&gt;
|10 seconds.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|2 Wiz€oins&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
====== Repulse ======&lt;br /&gt;
Push people away in a wide area around you. The closer, the greater the push. Keep in mind this push does not deal damage.&lt;br /&gt;
|1 minute&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|3 Wiz€oins&lt;br /&gt;
|&lt;br /&gt;
====== Barrier ======&lt;br /&gt;
Makes a 3x1 impenetrable forcefield, that only the caster can pass through.&lt;br /&gt;
|1 minute.&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Utility Spells ==&lt;br /&gt;
To use these as gimmick, is something for all to mimic!&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Wiz€oins Cost&lt;br /&gt;
!Spell name &amp;amp; Effect&lt;br /&gt;
!Cooldown&lt;br /&gt;
!Requires:&lt;br /&gt;
|-&lt;br /&gt;
|0 Wiz€oin&lt;br /&gt;
|&lt;br /&gt;
====== Summon Cheese ======&lt;br /&gt;
You summon a cheese wedge. It appears in your hand. That&#039;s it.&lt;br /&gt;
|1 minute.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|1 Wiz€oin&lt;br /&gt;
|&lt;br /&gt;
====== Recall ======&lt;br /&gt;
You hold an item, activating the spell once to place a mark on it. If you activate the spell again, the item is teleported to your hand. Keep it in mind, once you do this, you cannot undo the mark.&lt;br /&gt;
|10 seconds.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|1 Wiz€oin&lt;br /&gt;
|&lt;br /&gt;
====== Void Applause ======&lt;br /&gt;
By a clap of your hands, you swap place with a target.&lt;br /&gt;
|10 seconds.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|1 Wiz€oin&lt;br /&gt;
|&lt;br /&gt;
====== Blink ======&lt;br /&gt;
Teleport to a visible spot on your cursor.&lt;br /&gt;
|10 seconds.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|1 Wiz€oin&lt;br /&gt;
|&lt;br /&gt;
====== Knock ======&lt;br /&gt;
Force any door open near you, knock knock! The doors eventually close, but presumably you&#039;ve done what you wanted. (Note: Blast doors do not close again!)&lt;br /&gt;
|10 seconds.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|1 Wiz€oin&lt;br /&gt;
|&lt;br /&gt;
====== Charge ======&lt;br /&gt;
Add a charge to your existing wand.&lt;br /&gt;
|30 seconds.&lt;br /&gt;
|Wizard hat &amp;amp; Robe.&lt;br /&gt;
|-&lt;br /&gt;
|2 Wiz€oins&lt;br /&gt;
|&lt;br /&gt;
====== Mindswap ======&lt;br /&gt;
Swap mind with another poor unfortunate fool. Both of you are stunned for 10 seconds, however your old body does not keep its spells, rather your new body keeps all magical abilities!&lt;br /&gt;
|2 minutes.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|LvL 1: 2 Wiz€oins&lt;br /&gt;
LvL 2: 4 Wiz€oins&lt;br /&gt;
LvL 3: 6 Wiz€oins&lt;br /&gt;
|&lt;br /&gt;
====== Ethereal Jaunt ======&lt;br /&gt;
You turn yourself into a ghost, allowing you to see other ghosts briefly... but also move across the dimension to your desired location. After 5 seconds as a spirit, you transform into a normal being again. It can be upgraded, however it won&#039;t extend your spirit time, rather the cooldown.&lt;br /&gt;
|LvL 1: 30 seconds.&lt;br /&gt;
LvL 2: 15 seconds.&lt;br /&gt;
LvL 3: 15 seconds. (likely bug)&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|2 Wiz€oins&lt;br /&gt;
|&lt;br /&gt;
====== Spider Polymorph ======&lt;br /&gt;
You turn yourself into a spider, maintenance critter style. You are able to traverse pipes in this form. If you are damaged as a spider, it transfers over to your body. So do not treat this form as a shield.&lt;br /&gt;
|1 minute.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|5 Wiz€oins&lt;br /&gt;
|&lt;br /&gt;
====== Language Shift ======&lt;br /&gt;
Make a huge totem on the station, that scrambles everyones languages to 3 random languages. Once the totem is broken, all languages are returned.&lt;br /&gt;
|One time usage.&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Wizard Equipment ==&lt;br /&gt;
A spell isn&#039;t always the answer, so be your own lancer!&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Wiz€oins Cost&lt;br /&gt;
!Spell name &amp;amp; Effect&lt;br /&gt;
!Cooldown&lt;br /&gt;
!Requires:&lt;br /&gt;
|-&lt;br /&gt;
|2 Wiz€oins&lt;br /&gt;
|&lt;br /&gt;
====== Mjollnir ======&lt;br /&gt;
Wield the power of ze- uh. Thor. In your palm. This powerful melee weapon, has the cooldown based ability to throw people far away with a thunderous strike! However this doesn&#039;t actually deal shock damage. Wielding this weapon allows you to deal a whopping 20 blunt with every swing. This weapon can be thrown for 15 damage, and a thunder effect.&lt;br /&gt;
|15 seconds.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|2 Wiz€oins&lt;br /&gt;
|&lt;br /&gt;
====== Singularity Hammer ======&lt;br /&gt;
Similar to the Mjollnir, this weapon attracts rather than pushing away. An excellent tool for those dastardly rod users. The same amount of damage and cooldown, sorry, no space cancer. This weapon is notably not able to be thrown.&lt;br /&gt;
|15 seconds.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|2 Wiz€oins&lt;br /&gt;
|&lt;br /&gt;
====== Staff of Healing ======&lt;br /&gt;
A simple spell, that fully heals people! Make all of medbay unemployed!&lt;br /&gt;
|30 seconds.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|3 Wiz€oins&lt;br /&gt;
|&lt;br /&gt;
====== Wand of Carp Polymorph ======&lt;br /&gt;
Transform your foes into simple carps! This effect lasts for a whopping 2 minutes. Make people really regret crossing your path, as they look onto their fin hands.&lt;br /&gt;
|Needs to be recharged.&lt;br /&gt;
|Wizard hat.&lt;br /&gt;
|-&lt;br /&gt;
|3 Wiz€oins&lt;br /&gt;
|&lt;br /&gt;
====== Wand of Entrance ======&lt;br /&gt;
Transform a wall into a wooden door! Those pesky security won&#039;t be annoyed by that whatsoever.&lt;br /&gt;
|Needs to be recharged.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|3 Wiz€oins&lt;br /&gt;
|&lt;br /&gt;
====== Wand of the Locker ======&lt;br /&gt;
Curses your opponents to remembering their highschool days, slam them into a locker. These lockers are magically sealed and need to be broken... or. You can just open them yourself if you feel the need to spare them.&lt;br /&gt;
|Needs to be recharged.&lt;br /&gt;
|Wizard hat &amp;amp; Robe.&lt;br /&gt;
|-&lt;br /&gt;
|3 Wiz€oins&lt;br /&gt;
|&lt;br /&gt;
====== Staff of Animation ======&lt;br /&gt;
Create living objects! If its a small object, you ought to hold it in your hand, if its a big object... unanchor it, and watch it maul your enemies... or just random passerbyers. This effect is permanent till someone kills the object. The object has a creature AI with 10 blunt damage each swing.&lt;br /&gt;
|Needs to be recharged.&lt;br /&gt;
|N/A.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Wizard Lore =&lt;br /&gt;
Arcane secrets and much more! For the wizard you see, is not what your eye deceives you to see.&lt;br /&gt;
&lt;br /&gt;
== The Wizard Federation ==&lt;br /&gt;
The wizard federation doesn&#039;t actually exist as a governing body. Rather exists as a position of central hub for the wizards to move around. We&#039;ve been unable to track down this position... As declared by the wizards; &amp;quot;Foolish mortal minds are not ready to comprehend such grandiose ideas and thoughts, that another dimension exists beyond.&amp;quot; It is a ploy that even the wizards play into, saying they&#039;re sent by the federation. In truth, the wizard is sent here simply by fate. The fact that anyone is in the way is unfortunate in itself.&lt;br /&gt;
&lt;br /&gt;
The Wizard Federation&#039;s headquarters is in a constant state of quantum fluctuations. Observe and it&#039;ll appear for you. Turn away, and it&#039;ll cease to exist. Only when a wizard is alive, will it come forth, thus forming the federation. We are still not sure how this correlates with the bigger scheme of the wizards power, and their relations to artifacts.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Report From Central Command regarding the Wizard Federation.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;The wizard is an unfathomable figure, a being of pure magic, material, unknown, potential, luster, destruction, healing, order, chaos, knowledge and ignorance. They wander like normal people, until they don&#039;t. Whisked away by the primordial powers, so they claim. Then they return, empowered, maddened and unrecognizable by their former friends, comrades and even family.&amp;lt;/code&amp;gt; &lt;br /&gt;
&amp;lt;code&amp;gt;To simplify it, a wizard goes through a path similar to an unwilling Buddhist. Abandoning who they once were, to become someone else. To experience true freedom from sin and debauchery. For they are nothing, but a vessel to the unknown.&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;The wizard federation. It is what they call this unknown wielding them as a vessel. It doesn’t exist, but in a manifolded way. Every wizard we find is it given form. It frightens us to say, that they do not have an order. They’re beyond even bureaucracy. What is the unknown? Well the answers obvious, unknown. However the wizard, is an anomaly. Compared to an heretic, we know the source of their magic. The otherworldly beings have forms and names. Compared to a god, they have orders and laws. Compared to even the lowly species with anomalous properties or the stupendous artifacts of strange properties… the wizard.&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;From our hazy reports post-wizard attacks, wizards are purely based off discovered and undiscovered science. The wizard has been found thorough all of history as different forms. The one making a waterwheel is a witch. The one discovering the electricity is a wizard. The one dodging gods fate of being struck by lightning by being in a field is a heretic. The unknown knowledge, even to gods, is the primordial force of magic itself. Knowledge, pent up, given form, waiting to be found. Perhaps one day, we will be able to form a fireball like the wizard. However, it frightens me what the wizard then will do…&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Concept of  Magic ==&lt;br /&gt;
Magic, is an otherworldly force we&#039;re not familiar with, always announced by the wizards. There has only been rumors about it circulating close to all wizards federations, yet all refusal to elaborate upon it. Even with torture, they refuse to buckle.&lt;br /&gt;
&lt;br /&gt;
There has been rumors to why an wizard comes to exist. They&#039;re granted something from this unknown concept, which completely erases all other priorities, goals, loved ones or anything in their past life. All to serve to the concept.&lt;br /&gt;
&lt;br /&gt;
There is rumors about the winds of magic have shown itself in history for all species, through scientists who discover the unknown. However people, show fear to these &amp;quot;scientists&amp;quot;. The knowledge the scientists finds are typically abhorred as they extend so far from our society&#039;s perception of logical, that we consider them as wizards. This may be a repeating case come to pass.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!The Chronicle of [[Unknown]] and Known.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Looming in the darkness, a floating citadel of steel and fluids never seen before. Ever shifting colors and chaotic patterns that somehow smoothly blend together. Quantum fluctuations spinning rapidly around the tower, dark energy itself shifting around these particles and materials. This is no ordinary place. This is one of the many wizard federations outposts… within the hollowed interior, books stacked to the skies and back to the earth again, eyes of eternity gazing in one direction till they’ve seen it all that way. Singularities as lamps, their light forced out for an luminous display… the wooden tiles shifting from death, alive and simply null. Whatever is appropriate for the steps taken. The loud clacks of leather shoes rings through the halls… ringing with the wavelengths broken apart by the singularities greedy nature. The wavelengths turning to words of wisdom and to lies of hilarity.&amp;lt;/code&amp;gt; &lt;br /&gt;
&amp;lt;code&amp;gt;The avali wizard steps forth beneath the luminous collapsed stars. Clad in the robes of a blue arch mage. Their face looking misaligned upon the floor while their eyes peer through their skull. Many of their kin would consider this taboo, foolish even. They broke away from their pack a long ago, though they suffer nay any symptoms… why would they? Their flock is the infinite arcane essence. The winds of magic. That they all agreed to… Many more hooded figures follows behind. Each carrying bizarre artifacts given to them from the winds of wisdom. Some are only blood vessels, others is simply the clothing itself. The most notable one, being one that is the shadow on the floor. All artifacts, nuggets of wisdom and intelligence that have yet to be obtained.&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;They wander in synchronized and elegant steps. Not one slower, not one faster. Not one without the winds of magic flowing through their bodies. Eventually, the wizards would cease their wandering, seemingly at random upon the middle of the entrance way, the door mere seconds away… and reality unfolds. Displacing them all at each corner of a endless room. The table in the middle being of porcelain, gilded with crusty crystals, poking out and unmaking themselves when necessary, gold floating upwards and sinking down at order and as well as the porcelain itself whispering secrets, remaining silent once wizards spoke.&amp;lt;/code&amp;gt; &lt;br /&gt;
&amp;lt;code&amp;gt;The shadow wizard would reach its body out, covering the entire table, within each corner, their fingers rose to… making a set of eyes for each wizard at the meeting. A polite gesture of interest. They spoke out, a cacophony of voices, each different to the wizards, however all translated to one…&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;”The winds are not pleased at the others lack of progression. They stall. They bicker. And they use simple nukes to their problems. Nay stars gone, nay cosmos erupted. Primitives.”&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;At each word, the winds within each murmur, taking and grafting away knowledge to their own minds, before crocheting words into others wisdom. A tangent of opinions that would rip apart any fool clever enough to understand the only surface of philosophy. Eventually, they all went quiet and turned their gaze to the human, a rather new wizard. His eyes of gems in a otherwise dead body, his tongue lolled out of his maw to speak, a tiny face on it, with a tinier little wizards hat.&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;”They fear us. They fear progress. They stall it with their games, their foolish little games. Each new clone, useless. Wasting away potential… i believe we should teach them of more.”&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;The murmur returns, shorter albeit. As the wisdom needed to bind was little now. They had only one conclusion as the mind they were all together. Each wizard holding up their hand towards the sky… towards the ever shifting void… pointing at the primordial foundation that encompasses all minds. The winds of magic. In a instantaneous quantum flux. The winds would erupt, making a storm drape the wizards council. They were blown away along the winds… each wizard skipping along the words spoken like jumping from platform to another platform… some wizard barely make it while weaker perish. Though the weaker then returns to these winds. So no loss there.&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Eventually, they all finally regroup, landing on an artificial floating field of dirt and grass… the flower of wisdom growing in an gentle spurt. It’s glass shape, deceiving all to think of it as artificial. But nay. This flower is the winds crystallized form. This is all flowers in the world… each blink shaping the flower anew…&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;The avali, steps forth… plucking the flower…&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;And speaks forth, with the final truth to speak of the conclusion the council have come onto;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;&amp;lt;code&amp;gt;“Teach them to fear us so they may replicate us.”&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>CyboldDaRobold</name></author>
	</entry>
	<entry>
		<id>https://wiki.starlight.network/index.php?title=Wizard&amp;diff=2042</id>
		<title>Wizard</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=Wizard&amp;diff=2042"/>
		<updated>2026-03-16T17:50:28Z</updated>

		<summary type="html">&lt;p&gt;CyboldDaRobold: /* The Wizard Federation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= The Wizard =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Antagonist&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Wizard&lt;br /&gt;
!Objectives&lt;br /&gt;
|-&lt;br /&gt;
|The Glorious Wizard[[File:Screenshot 2026-03-16 161501.png|thumb|The wizard.]]&lt;br /&gt;
|&lt;br /&gt;
===== &amp;lt;big&amp;gt;Survive!&amp;lt;/big&amp;gt; =====&lt;br /&gt;
&lt;br /&gt;
* The S̵̮͋̌p̷̨̱̃͛͆a̸͈̐͑c̸̙̓̍͠ë̴͇̮͉́͝͝ ̴̗̬̑̄͌W̶͈̱̉́̂i̴̱̰̲̔̕͝z̴̟̖̭͌̉͌ą̸̩̽͒͘ř̵͎̮̓d̶͓̊̀ ̸̩͓͚͋̽F̶͚̏e̷̡̾ḋ̷͍̤͊̚e̶̥͇̽r̷̻͊̐ȧ̴̪̋͆t̸̡͈̜̄i̷͇͖̊͂͝o̵̲̤͐n̵͍̩̄̕ wants you to live!&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;big&amp;gt;Show Off!&amp;lt;/big&amp;gt; =====&lt;br /&gt;
&lt;br /&gt;
* Show those magicless peons what a wizard can REALLY do!&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
Wizards hail from a mysterious, unknown and rather strange force, whose existence parallels with life as a concept. They&#039;ve arrived to enlighten the crew of all potential knowledge, be it lethal or fun, it matters not.&lt;br /&gt;
&lt;br /&gt;
Wizard as an antagonist, is meant to show off, to show glamor, daze and sparkles. Killing people is not obligated, what is however, is that you show the world how amazing it could be, just if they start to pick up their slack. This &amp;quot;wisdom&amp;quot;, is something the foolish minds can&#039;t comprehend, so don&#039;t be too harsh on them. Treat them like fauna, punish them if necessary, or for the lecture.&lt;br /&gt;
&lt;br /&gt;
A wizard&#039;s ability to speak depends solely on their language from their past body&#039;s life, however, they&#039;ve come to know a new language as well. The winds of magic. It appears as a breath, escaping their lips. Glitter and sparks exposed to the air. At least to unenlightened ones, to a wizard this might as well be an entire novella.&lt;br /&gt;
&lt;br /&gt;
= Wizards Spells &amp;amp; Abilities =&lt;br /&gt;
When spawning in as a wizard, you are placed onboard a magical vessel with a wide array of options presented before you. Using your Wizard&#039;s grimoire, you are presented with a wide selection of spells. Each spell costs a certain amount of Wiz€oins, so spend them wisely. keep in mind they have cooldowns, so don&#039;t get into needless danger.&lt;br /&gt;
&lt;br /&gt;
Some spells require wizardly gear to function, so make sure to check that before casting naked!&lt;br /&gt;
&lt;br /&gt;
== Offensive Spells ==&lt;br /&gt;
A powerful spell, to let your enemies rot smell!&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Wiz€oins Cost&lt;br /&gt;
!Spell name &amp;amp; Effect&lt;br /&gt;
!Cooldown&lt;br /&gt;
!Requires:&lt;br /&gt;
|-&lt;br /&gt;
|1 Wiz€oin&lt;br /&gt;
|&lt;br /&gt;
====== Spectral Blade ======&lt;br /&gt;
Spawns a non-removable sword, which deals 20 slash damage to hit targets.&lt;br /&gt;
|5 seconds.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|LvL 1: 2 Wiz€oins&lt;br /&gt;
LvL 2: 4 Wiz€oins&lt;br /&gt;
&lt;br /&gt;
LvL 3: 6 Wiz€oins&lt;br /&gt;
|&lt;br /&gt;
====== Fireball ======&lt;br /&gt;
Cast forth a burning orb of pure destruction, this spell can be upgraded to more potent and powerful levels.&lt;br /&gt;
&lt;br /&gt;
Level 1: 3x3 radius with 1x5 plus form centered in the middle. Deals 115 heat, pierce and blunt if hit point blank.&lt;br /&gt;
&lt;br /&gt;
Level 2: 5x5 radius. Same amount of damage. Faster cooldown.&lt;br /&gt;
&lt;br /&gt;
Level 3: 6x6 radius. Same amount of damage. Very fast cooldown.&lt;br /&gt;
|Lvl 1: 5 minutes.&lt;br /&gt;
LvL 2: 3 minutes.&lt;br /&gt;
&lt;br /&gt;
LvL 3: 2 minutes.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|2 Wiz€oins&lt;br /&gt;
|&lt;br /&gt;
====== Slippery Slope ======&lt;br /&gt;
Makes your target slips others who passes over them, akin to a omega soap.&lt;br /&gt;
|1 minute.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|3 Wiz€oins&lt;br /&gt;
|&lt;br /&gt;
====== Smite ======&lt;br /&gt;
Toss your enemies at a great distance, with a incredible whopping 400 shock damage and 150 blunt damage (depends if they hit a object really hard.), instantly killing them.&lt;br /&gt;
|2 minutes.&lt;br /&gt;
|Wizard hat.&lt;br /&gt;
|-&lt;br /&gt;
|4 Wiz€oins&lt;br /&gt;
|&lt;br /&gt;
====== Ice Storm ======&lt;br /&gt;
A 5x5 area of cold damage, freezes the area severely. Including you. Direct blasts does 95 cold and physical. Good luck resisting cold.&lt;br /&gt;
|2 minutes.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|5 Wiz€oins&lt;br /&gt;
|&lt;br /&gt;
====== Cluwne&#039;s Curse ======&lt;br /&gt;
Curses your opponents to become a grim visage representing a cluwne.&lt;br /&gt;
|2 minutes.&lt;br /&gt;
|Wizard hat &amp;amp; Robe.&lt;br /&gt;
|-&lt;br /&gt;
|7 Wiz€oins&lt;br /&gt;
|&lt;br /&gt;
====== Rod Polymorph ======&lt;br /&gt;
Become an immovable rod, crashing through everything and dealing immense blunt damage to all that dares be in your way.&lt;br /&gt;
|2 minutes.&lt;br /&gt;
|N/A.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Defensive Spells ==&lt;br /&gt;
A neat trick, to get you in a flick!&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Wiz€oins Cost&lt;br /&gt;
!Spell name &amp;amp; Effect&lt;br /&gt;
!Cooldown&lt;br /&gt;
!Requires:&lt;br /&gt;
|-&lt;br /&gt;
|1 Wiz€oin&lt;br /&gt;
|&lt;br /&gt;
====== Smoke ======&lt;br /&gt;
Spawns a wide area effect of smoke, obscuring a lot of stuff. Smoke lasts till cooldown, so its very spammable.&lt;br /&gt;
|10 seconds.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|2 Wiz€oins&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
====== Repulse ======&lt;br /&gt;
Push people away in a wide area around you. The closer, the greater the push. Keep in mind this push does not deal damage.&lt;br /&gt;
|1 minute&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|3 Wiz€oins&lt;br /&gt;
|&lt;br /&gt;
====== Barrier ======&lt;br /&gt;
Makes a 3x1 impenetrable forcefield, that only the caster can pass through.&lt;br /&gt;
|1 minute.&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Utility Spells ==&lt;br /&gt;
To use these as gimmick, is something for all to mimic!&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Wiz€oins Cost&lt;br /&gt;
!Spell name &amp;amp; Effect&lt;br /&gt;
!Cooldown&lt;br /&gt;
!Requires:&lt;br /&gt;
|-&lt;br /&gt;
|0 Wiz€oin&lt;br /&gt;
|&lt;br /&gt;
====== Summon Cheese ======&lt;br /&gt;
You summon a cheese wedge. It appears in your hand. That&#039;s it.&lt;br /&gt;
|1 minute.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|1 Wiz€oin&lt;br /&gt;
|&lt;br /&gt;
====== Recall ======&lt;br /&gt;
You hold an item, activating the spell once to place a mark on it. If you activate the spell again, the item is teleported to your hand. Keep it in mind, once you do this, you cannot undo the mark.&lt;br /&gt;
|10 seconds.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|1 Wiz€oin&lt;br /&gt;
|&lt;br /&gt;
====== Void Applause ======&lt;br /&gt;
By a clap of your hands, you swap place with a target.&lt;br /&gt;
|10 seconds.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|1 Wiz€oin&lt;br /&gt;
|&lt;br /&gt;
====== Blink ======&lt;br /&gt;
Teleport to a visible spot on your cursor.&lt;br /&gt;
|10 seconds.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|1 Wiz€oin&lt;br /&gt;
|&lt;br /&gt;
====== Knock ======&lt;br /&gt;
Force any door open near you, knock knock! The doors eventually close, but presumably you&#039;ve done what you wanted. (Note: Blast doors do not close again!)&lt;br /&gt;
|10 seconds.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|1 Wiz€oin&lt;br /&gt;
|&lt;br /&gt;
====== Charge ======&lt;br /&gt;
Add a charge to your existing wand.&lt;br /&gt;
|30 seconds.&lt;br /&gt;
|Wizard hat &amp;amp; Robe.&lt;br /&gt;
|-&lt;br /&gt;
|2 Wiz€oins&lt;br /&gt;
|&lt;br /&gt;
====== Mindswap ======&lt;br /&gt;
Swap mind with another poor unfortunate fool. Both of you are stunned for 10 seconds, however your old body does not keep its spells, rather your new body keeps all magical abilities!&lt;br /&gt;
|2 minutes.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|LvL 1: 2 Wiz€oins&lt;br /&gt;
LvL 2: 4 Wiz€oins&lt;br /&gt;
LvL 3: 6 Wiz€oins&lt;br /&gt;
|&lt;br /&gt;
====== Ethereal Jaunt ======&lt;br /&gt;
You turn yourself into a ghost, allowing you to see other ghosts briefly... but also move across the dimension to your desired location. After 5 seconds as a spirit, you transform into a normal being again. It can be upgraded, however it won&#039;t extend your spirit time, rather the cooldown.&lt;br /&gt;
|LvL 1: 30 seconds.&lt;br /&gt;
LvL 2: 15 seconds.&lt;br /&gt;
LvL 3: 15 seconds. (likely bug)&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|2 Wiz€oins&lt;br /&gt;
|&lt;br /&gt;
====== Spider Polymorph ======&lt;br /&gt;
You turn yourself into a spider, maintenance critter style. You are able to traverse pipes in this form. If you are damaged as a spider, it transfers over to your body. So do not treat this form as a shield.&lt;br /&gt;
|1 minute.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|5 Wiz€oins&lt;br /&gt;
|&lt;br /&gt;
====== Language Shift ======&lt;br /&gt;
Make a huge totem on the station, that scrambles everyones languages to 3 random languages. Once the totem is broken, all languages are returned.&lt;br /&gt;
|One time usage.&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Wizard Equipment ==&lt;br /&gt;
A spell isn&#039;t always the answer, so be your own lancer!&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Wiz€oins Cost&lt;br /&gt;
!Spell name &amp;amp; Effect&lt;br /&gt;
!Cooldown&lt;br /&gt;
!Requires:&lt;br /&gt;
|-&lt;br /&gt;
|2 Wiz€oins&lt;br /&gt;
|&lt;br /&gt;
====== Mjollnir ======&lt;br /&gt;
Wield the power of ze- uh. Thor. In your palm. This powerful melee weapon, has the cooldown based ability to throw people far away with a thunderous strike! However this doesn&#039;t actually deal shock damage. Wielding this weapon allows you to deal a whopping 20 blunt with every swing. This weapon can be thrown for 15 damage, and a thunder effect.&lt;br /&gt;
|15 seconds.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|2 Wiz€oins&lt;br /&gt;
|&lt;br /&gt;
====== Singularity Hammer ======&lt;br /&gt;
Similar to the Mjollnir, this weapon attracts rather than pushing away. An excellent tool for those dastardly rod users. The same amount of damage and cooldown, sorry, no space cancer. This weapon is notably not able to be thrown.&lt;br /&gt;
|15 seconds.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|2 Wiz€oins&lt;br /&gt;
|&lt;br /&gt;
====== Staff of Healing ======&lt;br /&gt;
A simple spell, that fully heals people! Make all of medbay unemployed!&lt;br /&gt;
|30 seconds.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|3 Wiz€oins&lt;br /&gt;
|&lt;br /&gt;
====== Wand of Carp Polymorph ======&lt;br /&gt;
Transform your foes into simple carps! This effect lasts for a whopping 2 minutes. Make people really regret crossing your path, as they look onto their fin hands.&lt;br /&gt;
|Needs to be recharged.&lt;br /&gt;
|Wizard hat.&lt;br /&gt;
|-&lt;br /&gt;
|3 Wiz€oins&lt;br /&gt;
|&lt;br /&gt;
====== Wand of Entrance ======&lt;br /&gt;
Transform a wall into a wooden door! Those pesky security won&#039;t be annoyed by that whatsoever.&lt;br /&gt;
|Needs to be recharged.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|3 Wiz€oins&lt;br /&gt;
|&lt;br /&gt;
====== Wand of the Locker ======&lt;br /&gt;
Curses your opponents to remembering their highschool days, slam them into a locker. These lockers are magically sealed and need to be broken... or. You can just open them yourself if you feel the need to spare them.&lt;br /&gt;
|Needs to be recharged.&lt;br /&gt;
|Wizard hat &amp;amp; Robe.&lt;br /&gt;
|-&lt;br /&gt;
|3 Wiz€oins&lt;br /&gt;
|&lt;br /&gt;
====== Staff of Animation ======&lt;br /&gt;
Create living objects! If its a small object, you ought to hold it in your hand, if its a big object... unanchor it, and watch it maul your enemies... or just random passerbyers. This effect is permanent till someone kills the object. The object has a creature AI with 10 blunt damage each swing.&lt;br /&gt;
|Needs to be recharged.&lt;br /&gt;
|N/A.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Wizard Lore =&lt;br /&gt;
Arcane secrets and much more! For the wizard you see, is not what your eye deceives you to see.&lt;br /&gt;
&lt;br /&gt;
== The Wizard Federation ==&lt;br /&gt;
The wizard federation doesn&#039;t actually exist as a governing body. Rather exists as a position of central hub for the wizards to move around. We&#039;ve been unable to track down this position... As declared by the wizards; &amp;quot;Foolish mortal minds are not ready to comprehend such grandiose ideas and thoughts, that another dimension exists beyond.&amp;quot; It is a ploy that even the wizards play into, saying they&#039;re sent by the federation. In truth, the wizard is sent here simply by fate. The fact that anyone is in the way is unfortunate in itself.&lt;br /&gt;
&lt;br /&gt;
The Wizard Federation&#039;s headquarters is in a constant state of quantum fluctuations. Observe and it&#039;ll appear for you. Turn away, and it&#039;ll cease to exist. Only when a wizard is alive, will it come forth, thus forming the federation. We are still not sure how this correlates with the bigger scheme of the wizards power, and their relations to artifacts.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Report From Central Command regarding the Wizard Federation.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;The wizard is an unfathomable figure, a being of pure magic, material, unknown, potential, luster, destruction, healing, order, chaos, knowledge and ignorance. They wander like normal people, until they don&#039;t. Whisked away by the &#039;winds of the primordial magic&#039;, or so they claim. Then, they return, empowered, maddened and unknown to their former family, friends, comrades and even enemies.&amp;lt;/code&amp;gt; &lt;br /&gt;
&amp;lt;code&amp;gt;To simplify it, a wizard goes through a path similar to an unwilling Buddhist. Abandoning who they once were, to become someone else. To experience true freedom from sin and debauchery. For they are nothing, but a vessel to the unknown.&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;The wizard federation. It is what they call this unknown wielding them as a vessel. It doesn’t exist, but in a manifolded way. Every wizard we find is it given form. It frightens us to say, that they do not have an order. They’re beyond even bureaucracy. What is the unknown? Well the answers obvious, unknown. However the wizard, is an anomaly. Compared to an heretic, we know the source of their magic. The otherworldly beings have forms and names. Compared to a god, they have orders and laws. Compared to even the lowly species with anomalous properties or the stupendous artifacts of strange properties… the wizard.&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;From our hazy reports post-wizard attacks, wizards are the embodiment of knowledge yet to be found. The wizard has been found thorough all of history as different forms. The one making a waterwheel is a witch. The one discovering the electricity is a wizard. The one dodging gods fate of being struck by lightning by being in a field is a heretic. The unknown knowledge, even to gods, is the primordial force of magic itself. Knowledge, pent up, given form. Perhaps one day, we will be able to form a fireball like the wizard. However, it frightens me what the wizard then will do…&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Concept of  Magic ==&lt;br /&gt;
Magic, is an otherworldly force we&#039;re not familiar with, always announced by the wizards. There has only been rumors about it circulating close to all wizards federations, yet all refusal to elaborate upon it. Even with torture, they refuse to buckle.&lt;br /&gt;
&lt;br /&gt;
There has been rumors to why an wizard comes to exist. They&#039;re granted something from this unknown concept, which completely erases all other priorities, goals, loved ones or anything in their past life. All to serve to the concept.&lt;br /&gt;
&lt;br /&gt;
There is rumors about the winds of magic have shown itself in history for all species, through scientists who discover the unknown. However people, show fear to these &amp;quot;scientists&amp;quot;. The knowledge the scientists finds are typically abhorred as they extend so far from our society&#039;s perception of logical, that we consider them as wizards. This may be a repeating case come to pass.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!The Chronicle of [[Unknown]] and Known.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Looming in the darkness, a floating citadel of steel and fluids never seen before. Ever shifting colors and chaotic patterns that somehow smoothly blend together. Quantum fluctuations spinning rapidly around the tower, dark energy itself shifting around these particles and materials. This is no ordinary place. This is one of the many wizard federations outposts… within the hollowed interior, books stacked to the skies and back to the earth again, eyes of eternity gazing in one direction till they’ve seen it all that way. Singularities as lamps, their light forced out for an luminous display… the wooden tiles shifting from death, alive and simply null. Whatever is appropriate for the steps taken. The loud clacks of leather shoes rings through the halls… ringing with the wavelengths broken apart by the singularities greedy nature. The wavelengths turning to words of wisdom and to lies of hilarity.&amp;lt;/code&amp;gt; &lt;br /&gt;
&amp;lt;code&amp;gt;The avali wizard steps forth beneath the luminous collapsed stars. Clad in the robes of a blue arch mage. Their face looking misaligned upon the floor while their eyes peer through their skull. Many of their kin would consider this taboo, foolish even. They broke away from their pack a long ago, though they suffer nay any symptoms… why would they? Their flock is the infinite arcane essence. The winds of magic. That they all agreed to… Many more hooded figures follows behind. Each carrying bizarre artifacts given to them from the winds of wisdom. Some are only blood vessels, others is simply the clothing itself. The most notable one, being one that is the shadow on the floor. All artifacts, nuggets of wisdom and intelligence that have yet to be obtained.&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;They wander in synchronized and elegant steps. Not one slower, not one faster. Not one without the winds of magic flowing through their bodies. Eventually, the wizards would cease their wandering, seemingly at random upon the middle of the entrance way, the door mere seconds away… and reality unfolds. Displacing them all at each corner of a endless room. The table in the middle being of porcelain, gilded with crusty crystals, poking out and unmaking themselves when necessary, gold floating upwards and sinking down at order and as well as the porcelain itself whispering secrets, remaining silent once wizards spoke.&amp;lt;/code&amp;gt; &lt;br /&gt;
&amp;lt;code&amp;gt;The shadow wizard would reach its body out, covering the entire table, within each corner, their fingers rose to… making a set of eyes for each wizard at the meeting. A polite gesture of interest. They spoke out, a cacophony of voices, each different to the wizards, however all translated to one…&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;”The winds are not pleased at the others lack of progression. They stall. They bicker. And they use simple nukes to their problems. Nay stars gone, nay cosmos erupted. Primitives.”&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;At each word, the winds within each murmur, taking and grafting away knowledge to their own minds, before crocheting words into others wisdom. A tangent of opinions that would rip apart any fool clever enough to understand the only surface of philosophy. Eventually, they all went quiet and turned their gaze to the human, a rather new wizard. His eyes of gems in a otherwise dead body, his tongue lolled out of his maw to speak, a tiny face on it, with a tinier little wizards hat.&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;”They fear us. They fear progress. They stall it with their games, their foolish little games. Each new clone, useless. Wasting away potential… i believe we should teach them of more.”&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;The murmur returns, shorter albeit. As the wisdom needed to bind was little now. They had only one conclusion as the mind they were all together. Each wizard holding up their hand towards the sky… towards the ever shifting void… pointing at the primordial foundation that encompasses all minds. The winds of magic. In a instantaneous quantum flux. The winds would erupt, making a storm drape the wizards council. They were blown away along the winds… each wizard skipping along the words spoken like jumping from platform to another platform… some wizard barely make it while weaker perish. Though the weaker then returns to these winds. So no loss there.&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Eventually, they all finally regroup, landing on an artificial floating field of dirt and grass… the flower of wisdom growing in an gentle spurt. It’s glass shape, deceiving all to think of it as artificial. But nay. This flower is the winds crystallized form. This is all flowers in the world… each blink shaping the flower anew…&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;The avali, steps forth… plucking the flower…&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;And speaks forth, with the final truth to speak of the conclusion the council have come onto;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;&amp;lt;code&amp;gt;“Teach them to fear us so they may replicate us.”&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>CyboldDaRobold</name></author>
	</entry>
	<entry>
		<id>https://wiki.starlight.network/index.php?title=Wizard&amp;diff=2041</id>
		<title>Wizard</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=Wizard&amp;diff=2041"/>
		<updated>2026-03-16T17:49:17Z</updated>

		<summary type="html">&lt;p&gt;CyboldDaRobold: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= The Wizard =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Antagonist&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Wizard&lt;br /&gt;
!Objectives&lt;br /&gt;
|-&lt;br /&gt;
|The Glorious Wizard[[File:Screenshot 2026-03-16 161501.png|thumb|The wizard.]]&lt;br /&gt;
|&lt;br /&gt;
===== &amp;lt;big&amp;gt;Survive!&amp;lt;/big&amp;gt; =====&lt;br /&gt;
&lt;br /&gt;
* The S̵̮͋̌p̷̨̱̃͛͆a̸͈̐͑c̸̙̓̍͠ë̴͇̮͉́͝͝ ̴̗̬̑̄͌W̶͈̱̉́̂i̴̱̰̲̔̕͝z̴̟̖̭͌̉͌ą̸̩̽͒͘ř̵͎̮̓d̶͓̊̀ ̸̩͓͚͋̽F̶͚̏e̷̡̾ḋ̷͍̤͊̚e̶̥͇̽r̷̻͊̐ȧ̴̪̋͆t̸̡͈̜̄i̷͇͖̊͂͝o̵̲̤͐n̵͍̩̄̕ wants you to live!&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;big&amp;gt;Show Off!&amp;lt;/big&amp;gt; =====&lt;br /&gt;
&lt;br /&gt;
* Show those magicless peons what a wizard can REALLY do!&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
Wizards hail from a mysterious, unknown and rather strange force, whose existence parallels with life as a concept. They&#039;ve arrived to enlighten the crew of all potential knowledge, be it lethal or fun, it matters not.&lt;br /&gt;
&lt;br /&gt;
Wizard as an antagonist, is meant to show off, to show glamor, daze and sparkles. Killing people is not obligated, what is however, is that you show the world how amazing it could be, just if they start to pick up their slack. This &amp;quot;wisdom&amp;quot;, is something the foolish minds can&#039;t comprehend, so don&#039;t be too harsh on them. Treat them like fauna, punish them if necessary, or for the lecture.&lt;br /&gt;
&lt;br /&gt;
A wizard&#039;s ability to speak depends solely on their language from their past body&#039;s life, however, they&#039;ve come to know a new language as well. The winds of magic. It appears as a breath, escaping their lips. Glitter and sparks exposed to the air. At least to unenlightened ones, to a wizard this might as well be an entire novella.&lt;br /&gt;
&lt;br /&gt;
= Wizards Spells &amp;amp; Abilities =&lt;br /&gt;
When spawning in as a wizard, you are placed onboard a magical vessel with a wide array of options presented before you. Using your Wizard&#039;s grimoire, you are presented with a wide selection of spells. Each spell costs a certain amount of Wiz€oins, so spend them wisely. keep in mind they have cooldowns, so don&#039;t get into needless danger.&lt;br /&gt;
&lt;br /&gt;
Some spells require wizardly gear to function, so make sure to check that before casting naked!&lt;br /&gt;
&lt;br /&gt;
== Offensive Spells ==&lt;br /&gt;
A powerful spell, to let your enemies rot smell!&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Wiz€oins Cost&lt;br /&gt;
!Spell name &amp;amp; Effect&lt;br /&gt;
!Cooldown&lt;br /&gt;
!Requires:&lt;br /&gt;
|-&lt;br /&gt;
|1 Wiz€oin&lt;br /&gt;
|&lt;br /&gt;
====== Spectral Blade ======&lt;br /&gt;
Spawns a non-removable sword, which deals 20 slash damage to hit targets.&lt;br /&gt;
|5 seconds.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|LvL 1: 2 Wiz€oins&lt;br /&gt;
LvL 2: 4 Wiz€oins&lt;br /&gt;
&lt;br /&gt;
LvL 3: 6 Wiz€oins&lt;br /&gt;
|&lt;br /&gt;
====== Fireball ======&lt;br /&gt;
Cast forth a burning orb of pure destruction, this spell can be upgraded to more potent and powerful levels.&lt;br /&gt;
&lt;br /&gt;
Level 1: 3x3 radius with 1x5 plus form centered in the middle. Deals 115 heat, pierce and blunt if hit point blank.&lt;br /&gt;
&lt;br /&gt;
Level 2: 5x5 radius. Same amount of damage. Faster cooldown.&lt;br /&gt;
&lt;br /&gt;
Level 3: 6x6 radius. Same amount of damage. Very fast cooldown.&lt;br /&gt;
|Lvl 1: 5 minutes.&lt;br /&gt;
LvL 2: 3 minutes.&lt;br /&gt;
&lt;br /&gt;
LvL 3: 2 minutes.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|2 Wiz€oins&lt;br /&gt;
|&lt;br /&gt;
====== Slippery Slope ======&lt;br /&gt;
Makes your target slips others who passes over them, akin to a omega soap.&lt;br /&gt;
|1 minute.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|3 Wiz€oins&lt;br /&gt;
|&lt;br /&gt;
====== Smite ======&lt;br /&gt;
Toss your enemies at a great distance, with a incredible whopping 400 shock damage and 150 blunt damage (depends if they hit a object really hard.), instantly killing them.&lt;br /&gt;
|2 minutes.&lt;br /&gt;
|Wizard hat.&lt;br /&gt;
|-&lt;br /&gt;
|4 Wiz€oins&lt;br /&gt;
|&lt;br /&gt;
====== Ice Storm ======&lt;br /&gt;
A 5x5 area of cold damage, freezes the area severely. Including you. Direct blasts does 95 cold and physical. Good luck resisting cold.&lt;br /&gt;
|2 minutes.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|5 Wiz€oins&lt;br /&gt;
|&lt;br /&gt;
====== Cluwne&#039;s Curse ======&lt;br /&gt;
Curses your opponents to become a grim visage representing a cluwne.&lt;br /&gt;
|2 minutes.&lt;br /&gt;
|Wizard hat &amp;amp; Robe.&lt;br /&gt;
|-&lt;br /&gt;
|7 Wiz€oins&lt;br /&gt;
|&lt;br /&gt;
====== Rod Polymorph ======&lt;br /&gt;
Become an immovable rod, crashing through everything and dealing immense blunt damage to all that dares be in your way.&lt;br /&gt;
|2 minutes.&lt;br /&gt;
|N/A.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Defensive Spells ==&lt;br /&gt;
A neat trick, to get you in a flick!&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Wiz€oins Cost&lt;br /&gt;
!Spell name &amp;amp; Effect&lt;br /&gt;
!Cooldown&lt;br /&gt;
!Requires:&lt;br /&gt;
|-&lt;br /&gt;
|1 Wiz€oin&lt;br /&gt;
|&lt;br /&gt;
====== Smoke ======&lt;br /&gt;
Spawns a wide area effect of smoke, obscuring a lot of stuff. Smoke lasts till cooldown, so its very spammable.&lt;br /&gt;
|10 seconds.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|2 Wiz€oins&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
====== Repulse ======&lt;br /&gt;
Push people away in a wide area around you. The closer, the greater the push. Keep in mind this push does not deal damage.&lt;br /&gt;
|1 minute&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|3 Wiz€oins&lt;br /&gt;
|&lt;br /&gt;
====== Barrier ======&lt;br /&gt;
Makes a 3x1 impenetrable forcefield, that only the caster can pass through.&lt;br /&gt;
|1 minute.&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Utility Spells ==&lt;br /&gt;
To use these as gimmick, is something for all to mimic!&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Wiz€oins Cost&lt;br /&gt;
!Spell name &amp;amp; Effect&lt;br /&gt;
!Cooldown&lt;br /&gt;
!Requires:&lt;br /&gt;
|-&lt;br /&gt;
|0 Wiz€oin&lt;br /&gt;
|&lt;br /&gt;
====== Summon Cheese ======&lt;br /&gt;
You summon a cheese wedge. It appears in your hand. That&#039;s it.&lt;br /&gt;
|1 minute.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|1 Wiz€oin&lt;br /&gt;
|&lt;br /&gt;
====== Recall ======&lt;br /&gt;
You hold an item, activating the spell once to place a mark on it. If you activate the spell again, the item is teleported to your hand. Keep it in mind, once you do this, you cannot undo the mark.&lt;br /&gt;
|10 seconds.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|1 Wiz€oin&lt;br /&gt;
|&lt;br /&gt;
====== Void Applause ======&lt;br /&gt;
By a clap of your hands, you swap place with a target.&lt;br /&gt;
|10 seconds.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|1 Wiz€oin&lt;br /&gt;
|&lt;br /&gt;
====== Blink ======&lt;br /&gt;
Teleport to a visible spot on your cursor.&lt;br /&gt;
|10 seconds.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|1 Wiz€oin&lt;br /&gt;
|&lt;br /&gt;
====== Knock ======&lt;br /&gt;
Force any door open near you, knock knock! The doors eventually close, but presumably you&#039;ve done what you wanted. (Note: Blast doors do not close again!)&lt;br /&gt;
|10 seconds.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|1 Wiz€oin&lt;br /&gt;
|&lt;br /&gt;
====== Charge ======&lt;br /&gt;
Add a charge to your existing wand.&lt;br /&gt;
|30 seconds.&lt;br /&gt;
|Wizard hat &amp;amp; Robe.&lt;br /&gt;
|-&lt;br /&gt;
|2 Wiz€oins&lt;br /&gt;
|&lt;br /&gt;
====== Mindswap ======&lt;br /&gt;
Swap mind with another poor unfortunate fool. Both of you are stunned for 10 seconds, however your old body does not keep its spells, rather your new body keeps all magical abilities!&lt;br /&gt;
|2 minutes.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|LvL 1: 2 Wiz€oins&lt;br /&gt;
LvL 2: 4 Wiz€oins&lt;br /&gt;
LvL 3: 6 Wiz€oins&lt;br /&gt;
|&lt;br /&gt;
====== Ethereal Jaunt ======&lt;br /&gt;
You turn yourself into a ghost, allowing you to see other ghosts briefly... but also move across the dimension to your desired location. After 5 seconds as a spirit, you transform into a normal being again. It can be upgraded, however it won&#039;t extend your spirit time, rather the cooldown.&lt;br /&gt;
|LvL 1: 30 seconds.&lt;br /&gt;
LvL 2: 15 seconds.&lt;br /&gt;
LvL 3: 15 seconds. (likely bug)&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|2 Wiz€oins&lt;br /&gt;
|&lt;br /&gt;
====== Spider Polymorph ======&lt;br /&gt;
You turn yourself into a spider, maintenance critter style. You are able to traverse pipes in this form. If you are damaged as a spider, it transfers over to your body. So do not treat this form as a shield.&lt;br /&gt;
|1 minute.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|5 Wiz€oins&lt;br /&gt;
|&lt;br /&gt;
====== Language Shift ======&lt;br /&gt;
Make a huge totem on the station, that scrambles everyones languages to 3 random languages. Once the totem is broken, all languages are returned.&lt;br /&gt;
|One time usage.&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Wizard Equipment ==&lt;br /&gt;
A spell isn&#039;t always the answer, so be your own lancer!&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Wiz€oins Cost&lt;br /&gt;
!Spell name &amp;amp; Effect&lt;br /&gt;
!Cooldown&lt;br /&gt;
!Requires:&lt;br /&gt;
|-&lt;br /&gt;
|2 Wiz€oins&lt;br /&gt;
|&lt;br /&gt;
====== Mjollnir ======&lt;br /&gt;
Wield the power of ze- uh. Thor. In your palm. This powerful melee weapon, has the cooldown based ability to throw people far away with a thunderous strike! However this doesn&#039;t actually deal shock damage. Wielding this weapon allows you to deal a whopping 20 blunt with every swing. This weapon can be thrown for 15 damage, and a thunder effect.&lt;br /&gt;
|15 seconds.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|2 Wiz€oins&lt;br /&gt;
|&lt;br /&gt;
====== Singularity Hammer ======&lt;br /&gt;
Similar to the Mjollnir, this weapon attracts rather than pushing away. An excellent tool for those dastardly rod users. The same amount of damage and cooldown, sorry, no space cancer. This weapon is notably not able to be thrown.&lt;br /&gt;
|15 seconds.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|2 Wiz€oins&lt;br /&gt;
|&lt;br /&gt;
====== Staff of Healing ======&lt;br /&gt;
A simple spell, that fully heals people! Make all of medbay unemployed!&lt;br /&gt;
|30 seconds.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|3 Wiz€oins&lt;br /&gt;
|&lt;br /&gt;
====== Wand of Carp Polymorph ======&lt;br /&gt;
Transform your foes into simple carps! This effect lasts for a whopping 2 minutes. Make people really regret crossing your path, as they look onto their fin hands.&lt;br /&gt;
|Needs to be recharged.&lt;br /&gt;
|Wizard hat.&lt;br /&gt;
|-&lt;br /&gt;
|3 Wiz€oins&lt;br /&gt;
|&lt;br /&gt;
====== Wand of Entrance ======&lt;br /&gt;
Transform a wall into a wooden door! Those pesky security won&#039;t be annoyed by that whatsoever.&lt;br /&gt;
|Needs to be recharged.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|3 Wiz€oins&lt;br /&gt;
|&lt;br /&gt;
====== Wand of the Locker ======&lt;br /&gt;
Curses your opponents to remembering their highschool days, slam them into a locker. These lockers are magically sealed and need to be broken... or. You can just open them yourself if you feel the need to spare them.&lt;br /&gt;
|Needs to be recharged.&lt;br /&gt;
|Wizard hat &amp;amp; Robe.&lt;br /&gt;
|-&lt;br /&gt;
|3 Wiz€oins&lt;br /&gt;
|&lt;br /&gt;
====== Staff of Animation ======&lt;br /&gt;
Create living objects! If its a small object, you ought to hold it in your hand, if its a big object... unanchor it, and watch it maul your enemies... or just random passerbyers. This effect is permanent till someone kills the object. The object has a creature AI with 10 blunt damage each swing.&lt;br /&gt;
|Needs to be recharged.&lt;br /&gt;
|N/A.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Wizard Federation ==&lt;br /&gt;
The wizard federation doesn&#039;t actually exist as a governing body. Rather exists as a position of central hub for the wizards to move around. We&#039;ve been unable to track down this position... As declared by the wizards; &amp;quot;Foolish mortal minds are not ready to comprehend such grandiose ideas and thoughts, that another dimension exists beyond.&amp;quot; It is a ploy that even the wizards play into, saying they&#039;re sent by the federation. In truth, the wizard is sent here simply by fate. The fact that anyone is in the way is unfortunate in itself.&lt;br /&gt;
&lt;br /&gt;
The Wizard Federation&#039;s headquarters is in a constant state of quantum fluctuations. Observe and it&#039;ll appear for you. Turn away, and it&#039;ll cease to exist. Only when a wizard is alive, will it come forth, thus forming the federation. We are still not sure how this correlates with the bigger scheme of the wizards power, and their relations to artifacts.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Report From Central Command regarding the Wizard Federation.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;The wizard is an unfathomable figure, a being of pure magic, material, unknown, potential, luster, destruction, healing, order, chaos, knowledge and ignorance. They wander like normal people, until they don&#039;t. Whisked away by the &#039;winds of the primordial magic&#039;, or so they claim. Then, they return, empowered, maddened and unknown to their former family, friends, comrades and even enemies.&amp;lt;/code&amp;gt; &lt;br /&gt;
&amp;lt;code&amp;gt;To simplify it, a wizard goes through a path similar to an unwilling Buddhist. Abandoning who they once were, to become someone else. To experience true freedom from sin and debauchery. For they are nothing, but a vessel to the unknown.&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;The wizard federation. It is what they call this unknown wielding them as a vessel. It doesn’t exist, but in a manifolded way. Every wizard we find is it given form. It frightens us to say, that they do not have an order. They’re beyond even bureaucracy. What is the unknown? Well the answers obvious, unknown. However the wizard, is an anomaly. Compared to an heretic, we know the source of their magic. The otherworldly beings have forms and names. Compared to a god, they have orders and laws. Compared to even the lowly species with anomalous properties or the stupendous artifacts of strange properties… the wizard.&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;From our hazy reports post-wizard attacks, wizards are the embodiment of knowledge yet to be found. The wizard has been found thorough all of history as different forms. The one making a waterwheel is a witch. The one discovering the electricity is a wizard. The one dodging gods fate of being struck by lightning by being in a field is a heretic. The unknown knowledge, even to gods, is the primordial force of magic itself. Knowledge, pent up, given form. Perhaps one day, we will be able to form a fireball like the wizard. However, it frightens me what the wizard then will do…&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Concept of  Magic ==&lt;br /&gt;
Magic, is an otherworldly force we&#039;re not familiar with, always announced by the wizards. There has only been rumors about it circulating close to all wizards federations, yet all refusal to elaborate upon it. Even with torture, they refuse to buckle.&lt;br /&gt;
&lt;br /&gt;
There has been rumors to why an wizard comes to exist. They&#039;re granted something from this unknown concept, which completely erases all other priorities, goals, loved ones or anything in their past life. All to serve to the concept.&lt;br /&gt;
&lt;br /&gt;
There is rumors about the winds of magic have shown itself in history for all species, through scientists who discover the unknown. However people, show fear to these &amp;quot;scientists&amp;quot;. The knowledge the scientists finds are typically abhorred as they extend so far from our society&#039;s perception of logical, that we consider them as wizards. This may be a repeating case come to pass.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!The Chronicle of [[Unknown]] and Known.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Looming in the darkness, a floating citadel of steel and fluids never seen before. Ever shifting colors and chaotic patterns that somehow smoothly blend together. Quantum fluctuations spinning rapidly around the tower, dark energy itself shifting around these particles and materials. This is no ordinary place. This is one of the many wizard federations outposts… within the hollowed interior, books stacked to the skies and back to the earth again, eyes of eternity gazing in one direction till they’ve seen it all that way. Singularities as lamps, their light forced out for an luminous display… the wooden tiles shifting from death, alive and simply null. Whatever is appropriate for the steps taken. The loud clacks of leather shoes rings through the halls… ringing with the wavelengths broken apart by the singularities greedy nature. The wavelengths turning to words of wisdom and to lies of hilarity.&amp;lt;/code&amp;gt; &lt;br /&gt;
&amp;lt;code&amp;gt;The avali wizard steps forth beneath the luminous collapsed stars. Clad in the robes of a blue arch mage. Their face looking misaligned upon the floor while their eyes peer through their skull. Many of their kin would consider this taboo, foolish even. They broke away from their pack a long ago, though they suffer nay any symptoms… why would they? Their flock is the infinite arcane essence. The winds of magic. That they all agreed to… Many more hooded figures follows behind. Each carrying bizarre artifacts given to them from the winds of wisdom. Some are only blood vessels, others is simply the clothing itself. The most notable one, being one that is the shadow on the floor. All artifacts, nuggets of wisdom and intelligence that have yet to be obtained.&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;They wander in synchronized and elegant steps. Not one slower, not one faster. Not one without the winds of magic flowing through their bodies. Eventually, the wizards would cease their wandering, seemingly at random upon the middle of the entrance way, the door mere seconds away… and reality unfolds. Displacing them all at each corner of a endless room. The table in the middle being of porcelain, gilded with crusty crystals, poking out and unmaking themselves when necessary, gold floating upwards and sinking down at order and as well as the porcelain itself whispering secrets, remaining silent once wizards spoke.&amp;lt;/code&amp;gt; &lt;br /&gt;
&amp;lt;code&amp;gt;The shadow wizard would reach its body out, covering the entire table, within each corner, their fingers rose to… making a set of eyes for each wizard at the meeting. A polite gesture of interest. They spoke out, a cacophony of voices, each different to the wizards, however all translated to one…&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;”The winds are not pleased at the others lack of progression. They stall. They bicker. And they use simple nukes to their problems. Nay stars gone, nay cosmos erupted. Primitives.”&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;At each word, the winds within each murmur, taking and grafting away knowledge to their own minds, before crocheting words into others wisdom. A tangent of opinions that would rip apart any fool clever enough to understand the only surface of philosophy. Eventually, they all went quiet and turned their gaze to the human, a rather new wizard. His eyes of gems in a otherwise dead body, his tongue lolled out of his maw to speak, a tiny face on it, with a tinier little wizards hat.&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;”They fear us. They fear progress. They stall it with their games, their foolish little games. Each new clone, useless. Wasting away potential… i believe we should teach them of more.”&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;The murmur returns, shorter albeit. As the wisdom needed to bind was little now. They had only one conclusion as the mind they were all together. Each wizard holding up their hand towards the sky… towards the ever shifting void… pointing at the primordial foundation that encompasses all minds. The winds of magic. In a instantaneous quantum flux. The winds would erupt, making a storm drape the wizards council. They were blown away along the winds… each wizard skipping along the words spoken like jumping from platform to another platform… some wizard barely make it while weaker perish. Though the weaker then returns to these winds. So no loss there.&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Eventually, they all finally regroup, landing on an artificial floating field of dirt and grass… the flower of wisdom growing in an gentle spurt. It’s glass shape, deceiving all to think of it as artificial. But nay. This flower is the winds crystallized form. This is all flowers in the world… each blink shaping the flower anew…&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;The avali, steps forth… plucking the flower…&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;And speaks forth, with the final truth to speak of the conclusion the council have come onto;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;&amp;lt;code&amp;gt;“Teach them to fear us so they may replicate us.”&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>CyboldDaRobold</name></author>
	</entry>
	<entry>
		<id>https://wiki.starlight.network/index.php?title=Wizard&amp;diff=2040</id>
		<title>Wizard</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=Wizard&amp;diff=2040"/>
		<updated>2026-03-16T16:09:48Z</updated>

		<summary type="html">&lt;p&gt;CyboldDaRobold: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Antagonist&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Wizard&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Screenshot 2026-03-16 161501.png|thumb|The wizard comes to life in their natural habitat, with the urges to spread the joy of &#039;&#039;&#039;magic&#039;&#039;&#039;.]]&lt;br /&gt;
|&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;big&amp;gt;Survive!&amp;lt;/big&amp;gt; =====&lt;br /&gt;
&lt;br /&gt;
* The S̵̮͋̌p̷̨̱̃͛͆a̸͈̐͑c̸̙̓̍͠ë̴͇̮͉́͝͝ ̴̗̬̑̄͌W̶͈̱̉́̂i̴̱̰̲̔̕͝z̴̟̖̭͌̉͌ą̸̩̽͒͘ř̵͎̮̓d̶͓̊̀ ̸̩͓͚͋̽F̶͚̏e̷̡̾ḋ̷͍̤͊̚e̶̥͇̽r̷̻͊̐ȧ̴̪̋͆t̸̡͈̜̄i̷͇͖̊͂͝o̵̲̤͐n̵͍̩̄̕ wants you to live!&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;big&amp;gt;Show Off!&amp;lt;/big&amp;gt; =====&lt;br /&gt;
&lt;br /&gt;
* Show those magicless peons what a wizard can REALLY do!&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
Wizards hail from a mysterious, unknown and rather strange force, whose existence parallels with life as a concept. They&#039;ve arrived to enlighten the crew of all potential knowledge, be it lethal or fun, it matters not.&lt;br /&gt;
&lt;br /&gt;
Wizard as an antagonist, is meant to show off, to show glamor, daze and sparkles. Killing people is not obligated, what is however, is that you show the world how amazing it could be, just if they start to pick up their slack. This &amp;quot;wisdom&amp;quot;, is something the foolish minds can&#039;t comprehend, so don&#039;t be too harsh on them. Treat them like fauna, punish them if necessary, or for the lecture.&lt;br /&gt;
&lt;br /&gt;
A wizard&#039;s ability to speak depends solely on their language from their past body&#039;s life, however, they&#039;ve come to know a new language as well. The winds of magic. It appears as a breath, escaping their lips. Glitter and sparks exposed to the air. At least to unenlightened ones, to a wizard this might as well be an entire novella.&lt;br /&gt;
&lt;br /&gt;
= Wizards Mechanics =&lt;br /&gt;
When spawning in as a wizard, you are placed onboard a magical vessel with a wide array of options presented before you. Using your Wizard&#039;s grimoire, you are presented with a wide selection of spells. Each spell costs a certain amount of Wiz€oins, so spend them wisely. keep in mind they have cooldowns, so don&#039;t get into needless danger.&lt;br /&gt;
&lt;br /&gt;
Some spells require wizardly gear to function, so make sure to check that before casting naked!&lt;br /&gt;
&lt;br /&gt;
== Offensive Spells ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Wiz€oins Cost&lt;br /&gt;
!Spell name &amp;amp; Effect&lt;br /&gt;
!Cooldown&lt;br /&gt;
!Requires:&lt;br /&gt;
|-&lt;br /&gt;
|1 Wiz€oin&lt;br /&gt;
|&lt;br /&gt;
====== Spectral Blade ======&lt;br /&gt;
Spawns a non-removable sword, which deals 20 slash damage to hit targets.&lt;br /&gt;
|5 seconds.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|LvL 1: 2 Wiz€oins&lt;br /&gt;
LvL 2: 4 Wiz€oins&lt;br /&gt;
LvL 3: 6 Wiz€oins&lt;br /&gt;
|&lt;br /&gt;
====== Fireball ======&lt;br /&gt;
Cast forth a burning orb of pure destruction, this spell can be upgraded to more potent and powerful levels.&lt;br /&gt;
&lt;br /&gt;
Level 1: 3x3 radius with 1x5 plus form centered in the middle. Deals 115 heat, pierce and blunt if hit point blank.&lt;br /&gt;
&lt;br /&gt;
Level 2: 5x5 radius. Same amount of damage. Faster cooldown.&lt;br /&gt;
&lt;br /&gt;
Level 3: 6x6 radius. Same amount of damage. Very fast cooldown.&lt;br /&gt;
|Lvl 1: 5 minutes.&lt;br /&gt;
LvL 2: 3 minutes.&lt;br /&gt;
LvL 3: 2 minutes.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|2 Wiz€oins&lt;br /&gt;
|&lt;br /&gt;
====== Slippery Slope ======&lt;br /&gt;
Makes your target slips others who passes over them, akin to a omega soap.&lt;br /&gt;
|1 minute.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|3 Wiz€oins&lt;br /&gt;
|&lt;br /&gt;
====== Smite ======&lt;br /&gt;
Toss your enemies at a great distance, with a incredible whopping 400 shock damage and 150 blunt damage (depends if they hit a object really hard.), instantly killing them.&lt;br /&gt;
|2 minutes.&lt;br /&gt;
|Wizard hat.&lt;br /&gt;
|-&lt;br /&gt;
|4 Wiz€oins&lt;br /&gt;
|&lt;br /&gt;
====== Ice Storm ======&lt;br /&gt;
A 5x5 area of cold damage, freezes the area severely. Including you. Direct blasts does 95 cold and physical. Good luck resisting cold.&lt;br /&gt;
|2 minutes.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|5 Wiz€oins&lt;br /&gt;
|&lt;br /&gt;
====== Cluwne&#039;s Curse ======&lt;br /&gt;
Curses your opponents to become a grim visage representing a cluwne.&lt;br /&gt;
|2 minutes.&lt;br /&gt;
|Wizard hat &amp;amp; Robe.&lt;br /&gt;
|-&lt;br /&gt;
|7 Wiz€oins&lt;br /&gt;
|Rod Polymorph&lt;br /&gt;
Become an immovable rod, crashing through everything and dealing immense blunt damage to all that dares be in your way.&lt;br /&gt;
|2 minutes.&lt;br /&gt;
|N/A.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Defensive Spells (Work in progress) ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Wiz€oins Cost&lt;br /&gt;
!Spell name &amp;amp; Effect&lt;br /&gt;
!Cooldown&lt;br /&gt;
!Requires:&lt;br /&gt;
|-&lt;br /&gt;
|1 Wiz€oin&lt;br /&gt;
|&lt;br /&gt;
====== Spectral Blade ======&lt;br /&gt;
Spawns a non-removable sword, which deals 20 slash damage to hit targets.&lt;br /&gt;
|5 seconds.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|LvL 1: 2 Wiz€oins&lt;br /&gt;
LvL 2: 4 Wiz€oins&lt;br /&gt;
LvL 3: 6 Wiz€oins&lt;br /&gt;
|&lt;br /&gt;
====== Fireball ======&lt;br /&gt;
Cast forth a burning orb of pure destruction, this spell can be upgraded to more potent and powerful levels.&lt;br /&gt;
&lt;br /&gt;
Level 1: 3x3 radius with 1x5 plus form centered in the middle. Deals 115 heat, pierce and blunt if hit point blank.&lt;br /&gt;
&lt;br /&gt;
Level 2: 5x5 radius. Same amount of damage. Faster cooldown.&lt;br /&gt;
&lt;br /&gt;
Level 3: 6x6 radius. Same amount of damage. Very fast cooldown.&lt;br /&gt;
|Lvl 1: 5 minutes.&lt;br /&gt;
LvL 2: 3 minutes.&lt;br /&gt;
LvL 3: 2 minutes.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|2 Wiz€oins&lt;br /&gt;
|&lt;br /&gt;
====== Slippery Slope ======&lt;br /&gt;
Makes your target slips others who passes over them, akin to a omega soap.&lt;br /&gt;
|1 minute.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|3 Wiz€oins&lt;br /&gt;
|&lt;br /&gt;
====== Smite ======&lt;br /&gt;
Toss your enemies at a great distance, with a incredible whopping 400 shock damage and 150 blunt damage (depends if they hit a object really hard.), instantly killing them.&lt;br /&gt;
|2 minutes.&lt;br /&gt;
|Wizard hat.&lt;br /&gt;
|-&lt;br /&gt;
|4 Wiz€oins&lt;br /&gt;
|&lt;br /&gt;
====== Ice Storm ======&lt;br /&gt;
A 5x5 area of cold damage, freezes the area severely. Including you. Direct blasts does 95 cold and physical. Good luck resisting cold.&lt;br /&gt;
|2 minutes.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|5 Wiz€oins&lt;br /&gt;
|&lt;br /&gt;
====== Cluwne&#039;s Curse ======&lt;br /&gt;
Curses your opponents to become a grim visage representing a cluwne.&lt;br /&gt;
|2 minutes.&lt;br /&gt;
|Wizard hat &amp;amp; Robe.&lt;br /&gt;
|-&lt;br /&gt;
|7 Wiz€oins&lt;br /&gt;
|Rod Polymorph&lt;br /&gt;
Become an immovable rod, crashing through everything and dealing immense blunt damage to all that dares be in your way.&lt;br /&gt;
|2 minutes.&lt;br /&gt;
|N/A.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Wizard Federation ==&lt;br /&gt;
The wizard federation doesn&#039;t actually exist as a governing body. Rather exists as a position of central hub for the wizards to move around. We&#039;ve been unable to track down this position... As declared by the wizards; &amp;quot;Foolish mortal minds are not ready to comprehend such grandiose ideas and thoughts, that another dimension exists beyond.&amp;quot; It is a ploy that even the wizards play into, saying they&#039;re sent by the federation. In truth, the wizard is sent here simply by fate. The fact that anyone is in the way is unfortunate in itself.&lt;br /&gt;
&lt;br /&gt;
The Wizard Federation&#039;s headquarters is in a constant state of quantum fluctuations. Observe and it&#039;ll appear for you. Turn away, and it&#039;ll cease to exist. Only when a wizard is alive, will it come forth, thus forming the federation. We are still not sure how this correlates with the bigger scheme of the wizards power, and their relations to artifacts.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Report From Central Command regarding the Wizard Federation.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;The wizard is an unfathomable figure, a being of pure magic, material, unknown, potential, luster, destruction, healing, order, chaos, knowledge and ignorance. They wander like normal people, until they don&#039;t. Whisked away by the &#039;winds of the primordial magic&#039;, or so they claim. Then, they return, empowered, maddened and unknown to their former family, friends, comrades and even enemies.&amp;lt;/code&amp;gt; &lt;br /&gt;
&amp;lt;code&amp;gt;To simplify it, a wizard goes through a path similar to an unwilling Buddhist. Abandoning who they once were, to become someone else. To experience true freedom from sin and debauchery. For they are nothing, but a vessel to the unknown.&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;The wizard federation. It is what they call this unknown wielding them as a vessel. It doesn’t exist, but in a manifolded way. Every wizard we find is it given form. It frightens us to say, that they do not have an order. They’re beyond even bureaucracy. What is the unknown? Well the answers obvious, unknown. However the wizard, is an anomaly. Compared to an heretic, we know the source of their magic. The otherworldly beings have forms and names. Compared to a god, they have orders and laws. Compared to even the lowly species with anomalous properties or the stupendous artifacts of strange properties… the wizard.&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;From our hazy reports post-wizard attacks, wizards are the embodiment of knowledge yet to be found. The wizard has been found thorough all of history as different forms. The one making a waterwheel is a witch. The one discovering the electricity is a wizard. The one dodging gods fate of being struck by lightning by being in a field is a heretic. The unknown knowledge, even to gods, is the primordial force of magic itself. Knowledge, pent up, given form. Perhaps one day, we will be able to form a fireball like the wizard. However, it frightens me what the wizard then will do…&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Concept of  Magic ==&lt;br /&gt;
Magic, is an otherworldly force we&#039;re not familiar with, always announced by the wizards. There has only been rumors about it circulating close to all wizards federations, yet all refusal to elaborate upon it. Even with torture, they refuse to buckle.&lt;br /&gt;
&lt;br /&gt;
There has been rumors to why an wizard comes to exist. They&#039;re granted something from this unknown concept, which completely erases all other priorities, goals, loved ones or anything in their past life. All to serve to the concept.&lt;br /&gt;
&lt;br /&gt;
There is rumors about the winds of magic have shown itself in history for all species, through scientists who discover the unknown. However people, show fear to these &amp;quot;scientists&amp;quot;. The knowledge the scientists finds are typically abhorred as they extend so far from our society&#039;s perception of logical, that we consider them as wizards. This may be a repeating case come to pass.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!The Chronicle of [[Unknown]] and Known.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Looming in the darkness, a floating citadel of steel and fluids never seen before. Ever shifting colors and chaotic patterns that somehow smoothly blend together. Quantum fluctuations spinning rapidly around the tower, dark energy itself shifting around these particles and materials. This is no ordinary place. This is one of the many wizard federations outposts… within the hollowed interior, books stacked to the skies and back to the earth again, eyes of eternity gazing in one direction till they’ve seen it all that way. Singularities as lamps, their light forced out for an luminous display… the wooden tiles shifting from death, alive and simply null. Whatever is appropriate for the steps taken. The loud clacks of leather shoes rings through the halls… ringing with the wavelengths broken apart by the singularities greedy nature. The wavelengths turning to words of wisdom and to lies of hilarity.&amp;lt;/code&amp;gt; &lt;br /&gt;
&amp;lt;code&amp;gt;The avali wizard steps forth beneath the luminous collapsed stars. Clad in the robes of a blue arch mage. Their face looking misaligned upon the floor while their eyes peer through their skull. Many of their kin would consider this taboo, foolish even. They broke away from their pack a long ago, though they suffer nay any symptoms… why would they? Their flock is the infinite arcane essence. The winds of magic. That they all agreed to… Many more hooded figures follows behind. Each carrying bizarre artifacts given to them from the winds of wisdom. Some are only blood vessels, others is simply the clothing itself. The most notable one, being one that is the shadow on the floor. All artifacts, nuggets of wisdom and intelligence that have yet to be obtained.&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;They wander in synchronized and elegant steps. Not one slower, not one faster. Not one without the winds of magic flowing through their bodies. Eventually, the wizards would cease their wandering, seemingly at random upon the middle of the entrance way, the door mere seconds away… and reality unfolds. Displacing them all at each corner of a endless room. The table in the middle being of porcelain, gilded with crusty crystals, poking out and unmaking themselves when necessary, gold floating upwards and sinking down at order and as well as the porcelain itself whispering secrets, remaining silent once wizards spoke.&amp;lt;/code&amp;gt; &lt;br /&gt;
&amp;lt;code&amp;gt;The shadow wizard would reach its body out, covering the entire table, within each corner, their fingers rose to… making a set of eyes for each wizard at the meeting. A polite gesture of interest. They spoke out, a cacophony of voices, each different to the wizards, however all translated to one…&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;”The winds are not pleased at the others lack of progression. They stall. They bicker. And they use simple nukes to their problems. Nay stars gone, nay cosmos erupted. Primitives.”&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;At each word, the winds within each murmur, taking and grafting away knowledge to their own minds, before crocheting words into others wisdom. A tangent of opinions that would rip apart any fool clever enough to understand the only surface of philosophy. Eventually, they all went quiet and turned their gaze to the human, a rather new wizard. His eyes of gems in a otherwise dead body, his tongue lolled out of his maw to speak, a tiny face on it, with a tinier little wizards hat.&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;”They fear us. They fear progress. They stall it with their games, their foolish little games. Each new clone, useless. Wasting away potential… i believe we should teach them of more.”&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;The murmur returns, shorter albeit. As the wisdom needed to bind was little now. They had only one conclusion as the mind they were all together. Each wizard holding up their hand towards the sky… towards the ever shifting void… pointing at the primordial foundation that encompasses all minds. The winds of magic. In a instantaneous quantum flux. The winds would erupt, making a storm drape the wizards council. They were blown away along the winds… each wizard skipping along the words spoken like jumping from platform to another platform… some wizard barely make it while weaker perish. Though the weaker then returns to these winds. So no loss there.&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Eventually, they all finally regroup, landing on an artificial floating field of dirt and grass… the flower of wisdom growing in an gentle spurt. It’s glass shape, deceiving all to think of it as artificial. But nay. This flower is the winds crystallized form. This is all flowers in the world… each blink shaping the flower anew…&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;The avali, steps forth… plucking the flower…&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;And speaks forth, with the final truth to speak of the conclusion the council have come onto;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;&amp;lt;code&amp;gt;“Teach them to fear us so they may replicate us.”&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>CyboldDaRobold</name></author>
	</entry>
	<entry>
		<id>https://wiki.starlight.network/index.php?title=Wizard&amp;diff=2039</id>
		<title>Wizard</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=Wizard&amp;diff=2039"/>
		<updated>2026-03-16T16:07:14Z</updated>

		<summary type="html">&lt;p&gt;CyboldDaRobold: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Antagonist&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Wizard&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Screenshot 2026-03-16 161501.png|thumb|The wizard comes to life in their natural habitat, with the urges to spread the joy of &#039;&#039;&#039;magic&#039;&#039;&#039;.]]&lt;br /&gt;
|&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;big&amp;gt;Survive!&amp;lt;/big&amp;gt; =====&lt;br /&gt;
&lt;br /&gt;
* The S̵̮͋̌p̷̨̱̃͛͆a̸͈̐͑c̸̙̓̍͠ë̴͇̮͉́͝͝ ̴̗̬̑̄͌W̶͈̱̉́̂i̴̱̰̲̔̕͝z̴̟̖̭͌̉͌ą̸̩̽͒͘ř̵͎̮̓d̶͓̊̀ ̸̩͓͚͋̽F̶͚̏e̷̡̾ḋ̷͍̤͊̚e̶̥͇̽r̷̻͊̐ȧ̴̪̋͆t̸̡͈̜̄i̷͇͖̊͂͝o̵̲̤͐n̵͍̩̄̕ wants you to live!&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;big&amp;gt;Show Off!&amp;lt;/big&amp;gt; =====&lt;br /&gt;
&lt;br /&gt;
* Show those magicless peons what a wizard can REALLY do!&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
Wizards hail from a mysterious, unknown and rather strange force, whose existence parallels with life as a concept. They&#039;ve arrived to enlighten the crew of all potential knowledge, be it lethal or fun, it matters not.&lt;br /&gt;
&lt;br /&gt;
Wizard as an antagonist, is meant to show off, to show glamor, daze and sparkles. Killing people is not obligated, what is however, is that you show the world how amazing it could be, just if they start to pick up their slack. This &amp;quot;wisdom&amp;quot;, is something the foolish minds can&#039;t comprehend, so don&#039;t be too harsh on them. Treat them like fauna, punish them if necessary, or for the lecture.&lt;br /&gt;
&lt;br /&gt;
A wizard&#039;s ability to speak depends solely on their language from their past body&#039;s life, however, they&#039;ve come to know a new language as well. The winds of magic. It appears as a breath, escaping their lips. Glitter and sparks exposed to the air. At least to unenlightened ones, to a wizard this might as well be an entire novella.&lt;br /&gt;
&lt;br /&gt;
= Wizards Mechanics =&lt;br /&gt;
When spawning in as a wizard, you are placed onboard a magical vessel with a wide array of options presented before you. Using your Wizard&#039;s grimoire, you are presented with a wide selection of spells. Each spell costs a certain amount of Wiz€oins, so spend them wisely. keep in mind they have cooldowns, so don&#039;t get into needless danger.&lt;br /&gt;
&lt;br /&gt;
Some spells require wizardly gear to function, so make sure to check that before casting naked!&lt;br /&gt;
&lt;br /&gt;
== Offensive Spells ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Wiz€oins Cost&lt;br /&gt;
!Spell name &amp;amp; Effect&lt;br /&gt;
!Cooldown&lt;br /&gt;
!Requires:&lt;br /&gt;
|-&lt;br /&gt;
|1 Wiz€oin&lt;br /&gt;
|&lt;br /&gt;
====== Spectral Blade ======&lt;br /&gt;
Spawns a non-removable sword, which deals 20 slash damage to hit targets.&lt;br /&gt;
|5 seconds.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|LvL 1: 2 Wiz€oins&lt;br /&gt;
LvL 2: 4 Wiz€oins&lt;br /&gt;
LvL 3: 6 Wiz€oins&lt;br /&gt;
|&lt;br /&gt;
====== Fireball ======&lt;br /&gt;
Cast forth a burning orb of pure destruction, this spell can be upgraded to more potent and powerful levels.&lt;br /&gt;
&lt;br /&gt;
Level 1: 3x3 radius with 1x5 plus form centered in the middle. Deals 115 heat, pierce and blunt if hit point blank.&lt;br /&gt;
&lt;br /&gt;
Level 2: 5x5 radius. Same amount of damage. Faster cooldown.&lt;br /&gt;
&lt;br /&gt;
Level 3: 6x6 radius. Same amount of damage. Very fast cooldown.&lt;br /&gt;
|Lvl 1: 5 minutes.&lt;br /&gt;
LvL 2: 3 minutes.&lt;br /&gt;
LvL 3: 2 minutes.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|2 Wiz€oins&lt;br /&gt;
|&lt;br /&gt;
====== Slippery Slope ======&lt;br /&gt;
Makes your target slips others who passes over them, akin to a omega soap.&lt;br /&gt;
|1 minute.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|3 Wiz€oins&lt;br /&gt;
|&lt;br /&gt;
====== Smite ======&lt;br /&gt;
Toss your enemies at a great distance, with a incredible whopping 400 shock damage and 150 blunt damage (depends if they hit a object really hard.), instantly killing them.&lt;br /&gt;
|2 minutes.&lt;br /&gt;
|Wizard hat.&lt;br /&gt;
|-&lt;br /&gt;
|4 Wiz€oins&lt;br /&gt;
|&lt;br /&gt;
====== Ice Storm ======&lt;br /&gt;
A 5x5 area of cold damage, freezes the area severely. Including you. Direct blasts does 95 cold and physical. Good luck resisting cold.&lt;br /&gt;
|2 minutes.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|5 Wiz€oins&lt;br /&gt;
|&lt;br /&gt;
====== Cluwne&#039;s Curse ======&lt;br /&gt;
Curses your opponents to become a grim visage representing a cluwne.&lt;br /&gt;
|2 minutes.&lt;br /&gt;
|Wizard hat &amp;amp; Robe.&lt;br /&gt;
|-&lt;br /&gt;
|7 Wiz€oins&lt;br /&gt;
|Rod Polymorph&lt;br /&gt;
Become an immovable rod, crashing through everything and dealing immense blunt damage to all that dares be in your way.&lt;br /&gt;
|2 minutes.&lt;br /&gt;
|N/A.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Wizard Federation ==&lt;br /&gt;
The wizard federation doesn&#039;t actually exist as a governing body. Rather exists as a position of central hub for the wizards to move around. We&#039;ve been unable to track down this position... As declared by the wizards; &amp;quot;Foolish mortal minds are not ready to comprehend such grandiose ideas and thoughts, that another dimension exists beyond.&amp;quot; It is a ploy that even the wizards play into, saying they&#039;re sent by the federation. In truth, the wizard is sent here simply by fate. The fact that anyone is in the way is unfortunate in itself.&lt;br /&gt;
&lt;br /&gt;
The Wizard Federation&#039;s headquarters is in a constant state of quantum fluctuations. Observe and it&#039;ll appear for you. Turn away, and it&#039;ll cease to exist. Only when a wizard is alive, will it come forth, thus forming the federation. We are still not sure how this correlates with the bigger scheme of the wizards power, and their relations to artifacts.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Report From Central Command regarding the Wizard Federation.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;The wizard is an unfathomable figure, a being of pure magic, material, unknown, potential, luster, destruction, healing, order, chaos, knowledge and ignorance. They wander like normal people, until they don&#039;t. Whisked away by the &#039;winds of the primordial magic&#039;, or so they claim. Then, they return, empowered, maddened and unknown to their former family, friends, comrades and even enemies.&amp;lt;/code&amp;gt; &lt;br /&gt;
&amp;lt;code&amp;gt;To simplify it, a wizard goes through a path similar to an unwilling Buddhist. Abandoning who they once were, to become someone else. To experience true freedom from sin and debauchery. For they are nothing, but a vessel to the unknown.&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;The wizard federation. It is what they call this unknown wielding them as a vessel. It doesn’t exist, but in a manifolded way. Every wizard we find is it given form. It frightens us to say, that they do not have an order. They’re beyond even bureaucracy. What is the unknown? Well the answers obvious, unknown. However the wizard, is an anomaly. Compared to an heretic, we know the source of their magic. The otherworldly beings have forms and names. Compared to a god, they have orders and laws. Compared to even the lowly species with anomalous properties or the stupendous artifacts of strange properties… the wizard.&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;From our hazy reports post-wizard attacks, wizards are the embodiment of knowledge yet to be found. The wizard has been found thorough all of history as different forms. The one making a waterwheel is a witch. The one discovering the electricity is a wizard. The one dodging gods fate of being struck by lightning by being in a field is a heretic. The unknown knowledge, even to gods, is the primordial force of magic itself. Knowledge, pent up, given form. Perhaps one day, we will be able to form a fireball like the wizard. However, it frightens me what the wizard then will do…&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Concept of  Magic ==&lt;br /&gt;
Magic, is an otherworldly force we&#039;re not familiar with, always announced by the wizards. There has only been rumors about it circulating close to all wizards federations, yet all refusal to elaborate upon it. Even with torture, they refuse to buckle.&lt;br /&gt;
&lt;br /&gt;
There has been rumors to why an wizard comes to exist. They&#039;re granted something from this unknown concept, which completely erases all other priorities, goals, loved ones or anything in their past life. All to serve to the concept.&lt;br /&gt;
&lt;br /&gt;
There is rumors about the winds of magic have shown itself in history for all species, through scientists who discover the unknown. However people, show fear to these &amp;quot;scientists&amp;quot;. The knowledge the scientists finds are typically abhorred as they extend so far from our society&#039;s perception of logical, that we consider them as wizards. This may be a repeating case come to pass.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!The Chronicle of [[Unknown]] and Known.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Looming in the darkness, a floating citadel of steel and fluids never seen before. Ever shifting colors and chaotic patterns that somehow smoothly blend together. Quantum fluctuations spinning rapidly around the tower, dark energy itself shifting around these particles and materials. This is no ordinary place. This is one of the many wizard federations outposts… within the hollowed interior, books stacked to the skies and back to the earth again, eyes of eternity gazing in one direction till they’ve seen it all that way. Singularities as lamps, their light forced out for an luminous display… the wooden tiles shifting from death, alive and simply null. Whatever is appropriate for the steps taken. The loud clacks of leather shoes rings through the halls… ringing with the wavelengths broken apart by the singularities greedy nature. The wavelengths turning to words of wisdom and to lies of hilarity.&amp;lt;/code&amp;gt; &lt;br /&gt;
&amp;lt;code&amp;gt;The avali wizard steps forth beneath the luminous collapsed stars. Clad in the robes of a blue arch mage. Their face looking misaligned upon the floor while their eyes peer through their skull. Many of their kin would consider this taboo, foolish even. They broke away from their pack a long ago, though they suffer nay any symptoms… why would they? Their flock is the infinite arcane essence. The winds of magic. That they all agreed to… Many more hooded figures follows behind. Each carrying bizarre artifacts given to them from the winds of wisdom. Some are only blood vessels, others is simply the clothing itself. The most notable one, being one that is the shadow on the floor. All artifacts, nuggets of wisdom and intelligence that have yet to be obtained.&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;They wander in synchronized and elegant steps. Not one slower, not one faster. Not one without the winds of magic flowing through their bodies. Eventually, the wizards would cease their wandering, seemingly at random upon the middle of the entrance way, the door mere seconds away… and reality unfolds. Displacing them all at each corner of a endless room. The table in the middle being of porcelain, gilded with crusty crystals, poking out and unmaking themselves when necessary, gold floating upwards and sinking down at order and as well as the porcelain itself whispering secrets, remaining silent once wizards spoke.&amp;lt;/code&amp;gt; &lt;br /&gt;
&amp;lt;code&amp;gt;The shadow wizard would reach its body out, covering the entire table, within each corner, their fingers rose to… making a set of eyes for each wizard at the meeting. A polite gesture of interest. They spoke out, a cacophony of voices, each different to the wizards, however all translated to one…&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;”The winds are not pleased at the others lack of progression. They stall. They bicker. And they use simple nukes to their problems. Nay stars gone, nay cosmos erupted. Primitives.”&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;At each word, the winds within each murmur, taking and grafting away knowledge to their own minds, before crocheting words into others wisdom. A tangent of opinions that would rip apart any fool clever enough to understand the only surface of philosophy. Eventually, they all went quiet and turned their gaze to the human, a rather new wizard. His eyes of gems in a otherwise dead body, his tongue lolled out of his maw to speak, a tiny face on it, with a tinier little wizards hat.&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;”They fear us. They fear progress. They stall it with their games, their foolish little games. Each new clone, useless. Wasting away potential… i believe we should teach them of more.”&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;The murmur returns, shorter albeit. As the wisdom needed to bind was little now. They had only one conclusion as the mind they were all together. Each wizard holding up their hand towards the sky… towards the ever shifting void… pointing at the primordial foundation that encompasses all minds. The winds of magic. In a instantaneous quantum flux. The winds would erupt, making a storm drape the wizards council. They were blown away along the winds… each wizard skipping along the words spoken like jumping from platform to another platform… some wizard barely make it while weaker perish. Though the weaker then returns to these winds. So no loss there.&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Eventually, they all finally regroup, landing on an artificial floating field of dirt and grass… the flower of wisdom growing in an gentle spurt. It’s glass shape, deceiving all to think of it as artificial. But nay. This flower is the winds crystallized form. This is all flowers in the world… each blink shaping the flower anew…&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;The avali, steps forth… plucking the flower…&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;And speaks forth, with the final truth to speak of the conclusion the council have come onto;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;&amp;lt;code&amp;gt;“Teach them to fear us so they may replicate us.”&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>CyboldDaRobold</name></author>
	</entry>
	<entry>
		<id>https://wiki.starlight.network/index.php?title=Wizard&amp;diff=2038</id>
		<title>Wizard</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=Wizard&amp;diff=2038"/>
		<updated>2026-03-16T16:06:56Z</updated>

		<summary type="html">&lt;p&gt;CyboldDaRobold: Added a detailed list over abilities.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Antagonist&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Wizard&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Screenshot 2026-03-16 161501.png|thumb|The wizard comes to life in their natural habitat, with the urges to spread the joy of &#039;&#039;&#039;magic&#039;&#039;&#039;.]]&lt;br /&gt;
|&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;big&amp;gt;Survive!&amp;lt;/big&amp;gt; =====&lt;br /&gt;
&lt;br /&gt;
* The S̵̮͋̌p̷̨̱̃͛͆a̸͈̐͑c̸̙̓̍͠ë̴͇̮͉́͝͝ ̴̗̬̑̄͌W̶͈̱̉́̂i̴̱̰̲̔̕͝z̴̟̖̭͌̉͌ą̸̩̽͒͘ř̵͎̮̓d̶͓̊̀ ̸̩͓͚͋̽F̶͚̏e̷̡̾ḋ̷͍̤͊̚e̶̥͇̽r̷̻͊̐ȧ̴̪̋͆t̸̡͈̜̄i̷͇͖̊͂͝o̵̲̤͐n̵͍̩̄̕ wants you to live!&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;big&amp;gt;Show Off!&amp;lt;/big&amp;gt; =====&lt;br /&gt;
&lt;br /&gt;
* Show those magicless peons what a wizard can REALLY do!&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
Wizards hail from a mysterious, unknown and rather strange force, whose existence parallels with life as a concept. They&#039;ve arrived to enlighten the crew of all potential knowledge, be it lethal or fun, it matters not.&lt;br /&gt;
&lt;br /&gt;
Wizard as an antagonist, is meant to show off, to show glamor, daze and sparkles. Killing people is not obligated, what is however, is that you show the world how amazing it could be, just if they start to pick up their slack. This &amp;quot;wisdom&amp;quot;, is something the foolish minds can&#039;t comprehend, so don&#039;t be too harsh on them. Treat them like fauna, punish them if necessary, or for the lecture.&lt;br /&gt;
&lt;br /&gt;
A wizard&#039;s ability to speak depends solely on their language from their past body&#039;s life, however, they&#039;ve come to know a new language as well. The winds of magic. It appears as a breath, escaping their lips. Glitter and sparks exposed to the air. At least to unenlightened ones, to a wizard this might as well be an entire novella.&lt;br /&gt;
&lt;br /&gt;
= Wizards Mechanics =&lt;br /&gt;
When spawning in as a wizard, you are placed onboard a magical vessel with a wide array of options presented before you. Using your Wizard&#039;s grimoire, you are presented with a wide selection of spells. Each spell costs a certain amount of Wiz€oins, so spend them wisely. keep in mind they have cooldowns, so don&#039;t get into needless danger.&lt;br /&gt;
&lt;br /&gt;
Some spells require wizardly gear to function, so make sure to check that before casting naked!&lt;br /&gt;
&lt;br /&gt;
== Offensive Spells ==&lt;br /&gt;
{|&lt;br /&gt;
!Wiz€oins Cost&lt;br /&gt;
!Spell name &amp;amp; Effect&lt;br /&gt;
!Cooldown&lt;br /&gt;
!Requires:&lt;br /&gt;
|-&lt;br /&gt;
|1 Wiz€oin&lt;br /&gt;
|&lt;br /&gt;
====== Spectral Blade ======&lt;br /&gt;
Spawns a non-removable sword, which deals 20 slash damage to hit targets.&lt;br /&gt;
|5 seconds.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|LvL 1: 2 Wiz€oins&lt;br /&gt;
LvL 2: 4 Wiz€oins&lt;br /&gt;
LvL 3: 6 Wiz€oins&lt;br /&gt;
|&lt;br /&gt;
====== Fireball ======&lt;br /&gt;
Cast forth a burning orb of pure destruction, this spell can be upgraded to more potent and powerful levels.&lt;br /&gt;
&lt;br /&gt;
Level 1: 3x3 radius with 1x5 plus form centered in the middle. Deals 115 heat, pierce and blunt if hit point blank.&lt;br /&gt;
&lt;br /&gt;
Level 2: 5x5 radius. Same amount of damage. Faster cooldown.&lt;br /&gt;
&lt;br /&gt;
Level 3: 6x6 radius. Same amount of damage. Very fast cooldown.&lt;br /&gt;
|Lvl 1: 5 minutes.&lt;br /&gt;
LvL 2: 3 minutes.&lt;br /&gt;
LvL 3: 2 minutes.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|2 Wiz€oins&lt;br /&gt;
|&lt;br /&gt;
====== Slippery Slope ======&lt;br /&gt;
Makes your target slips others who passes over them, akin to a omega soap.&lt;br /&gt;
|1 minute.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|3 Wiz€oins&lt;br /&gt;
|&lt;br /&gt;
====== Smite ======&lt;br /&gt;
Toss your enemies at a great distance, with a incredible whopping 400 shock damage and 150 blunt damage (depends if they hit a object really hard.), instantly killing them.&lt;br /&gt;
|2 minutes.&lt;br /&gt;
|Wizard hat.&lt;br /&gt;
|-&lt;br /&gt;
|4 Wiz€oins&lt;br /&gt;
|&lt;br /&gt;
====== Ice Storm ======&lt;br /&gt;
A 5x5 area of cold damage, freezes the area severely. Including you. Direct blasts does 95 cold and physical. Good luck resisting cold.&lt;br /&gt;
|2 minutes.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|5 Wiz€oins&lt;br /&gt;
|&lt;br /&gt;
====== Cluwne&#039;s Curse ======&lt;br /&gt;
Curses your opponents to become a grim visage representing a cluwne.&lt;br /&gt;
|2 minutes.&lt;br /&gt;
|Wizard hat &amp;amp; Robe.&lt;br /&gt;
|-&lt;br /&gt;
|7 Wiz€oins&lt;br /&gt;
|Rod Polymorph&lt;br /&gt;
Become an immovable rod, crashing through everything and dealing immense blunt damage to all that dares be in your way.&lt;br /&gt;
|2 minutes.&lt;br /&gt;
|N/A.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Wizard Federation ==&lt;br /&gt;
The wizard federation doesn&#039;t actually exist as a governing body. Rather exists as a position of central hub for the wizards to move around. We&#039;ve been unable to track down this position... As declared by the wizards; &amp;quot;Foolish mortal minds are not ready to comprehend such grandiose ideas and thoughts, that another dimension exists beyond.&amp;quot; It is a ploy that even the wizards play into, saying they&#039;re sent by the federation. In truth, the wizard is sent here simply by fate. The fact that anyone is in the way is unfortunate in itself.&lt;br /&gt;
&lt;br /&gt;
The Wizard Federation&#039;s headquarters is in a constant state of quantum fluctuations. Observe and it&#039;ll appear for you. Turn away, and it&#039;ll cease to exist. Only when a wizard is alive, will it come forth, thus forming the federation. We are still not sure how this correlates with the bigger scheme of the wizards power, and their relations to artifacts.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Report From Central Command regarding the Wizard Federation.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;The wizard is an unfathomable figure, a being of pure magic, material, unknown, potential, luster, destruction, healing, order, chaos, knowledge and ignorance. They wander like normal people, until they don&#039;t. Whisked away by the &#039;winds of the primordial magic&#039;, or so they claim. Then, they return, empowered, maddened and unknown to their former family, friends, comrades and even enemies.&amp;lt;/code&amp;gt; &lt;br /&gt;
&amp;lt;code&amp;gt;To simplify it, a wizard goes through a path similar to an unwilling Buddhist. Abandoning who they once were, to become someone else. To experience true freedom from sin and debauchery. For they are nothing, but a vessel to the unknown.&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;The wizard federation. It is what they call this unknown wielding them as a vessel. It doesn’t exist, but in a manifolded way. Every wizard we find is it given form. It frightens us to say, that they do not have an order. They’re beyond even bureaucracy. What is the unknown? Well the answers obvious, unknown. However the wizard, is an anomaly. Compared to an heretic, we know the source of their magic. The otherworldly beings have forms and names. Compared to a god, they have orders and laws. Compared to even the lowly species with anomalous properties or the stupendous artifacts of strange properties… the wizard.&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;From our hazy reports post-wizard attacks, wizards are the embodiment of knowledge yet to be found. The wizard has been found thorough all of history as different forms. The one making a waterwheel is a witch. The one discovering the electricity is a wizard. The one dodging gods fate of being struck by lightning by being in a field is a heretic. The unknown knowledge, even to gods, is the primordial force of magic itself. Knowledge, pent up, given form. Perhaps one day, we will be able to form a fireball like the wizard. However, it frightens me what the wizard then will do…&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Concept of  Magic ==&lt;br /&gt;
Magic, is an otherworldly force we&#039;re not familiar with, always announced by the wizards. There has only been rumors about it circulating close to all wizards federations, yet all refusal to elaborate upon it. Even with torture, they refuse to buckle.&lt;br /&gt;
&lt;br /&gt;
There has been rumors to why an wizard comes to exist. They&#039;re granted something from this unknown concept, which completely erases all other priorities, goals, loved ones or anything in their past life. All to serve to the concept.&lt;br /&gt;
&lt;br /&gt;
There is rumors about the winds of magic have shown itself in history for all species, through scientists who discover the unknown. However people, show fear to these &amp;quot;scientists&amp;quot;. The knowledge the scientists finds are typically abhorred as they extend so far from our society&#039;s perception of logical, that we consider them as wizards. This may be a repeating case come to pass.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!The Chronicle of [[Unknown]] and Known.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Looming in the darkness, a floating citadel of steel and fluids never seen before. Ever shifting colors and chaotic patterns that somehow smoothly blend together. Quantum fluctuations spinning rapidly around the tower, dark energy itself shifting around these particles and materials. This is no ordinary place. This is one of the many wizard federations outposts… within the hollowed interior, books stacked to the skies and back to the earth again, eyes of eternity gazing in one direction till they’ve seen it all that way. Singularities as lamps, their light forced out for an luminous display… the wooden tiles shifting from death, alive and simply null. Whatever is appropriate for the steps taken. The loud clacks of leather shoes rings through the halls… ringing with the wavelengths broken apart by the singularities greedy nature. The wavelengths turning to words of wisdom and to lies of hilarity.&amp;lt;/code&amp;gt; &lt;br /&gt;
&amp;lt;code&amp;gt;The avali wizard steps forth beneath the luminous collapsed stars. Clad in the robes of a blue arch mage. Their face looking misaligned upon the floor while their eyes peer through their skull. Many of their kin would consider this taboo, foolish even. They broke away from their pack a long ago, though they suffer nay any symptoms… why would they? Their flock is the infinite arcane essence. The winds of magic. That they all agreed to… Many more hooded figures follows behind. Each carrying bizarre artifacts given to them from the winds of wisdom. Some are only blood vessels, others is simply the clothing itself. The most notable one, being one that is the shadow on the floor. All artifacts, nuggets of wisdom and intelligence that have yet to be obtained.&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;They wander in synchronized and elegant steps. Not one slower, not one faster. Not one without the winds of magic flowing through their bodies. Eventually, the wizards would cease their wandering, seemingly at random upon the middle of the entrance way, the door mere seconds away… and reality unfolds. Displacing them all at each corner of a endless room. The table in the middle being of porcelain, gilded with crusty crystals, poking out and unmaking themselves when necessary, gold floating upwards and sinking down at order and as well as the porcelain itself whispering secrets, remaining silent once wizards spoke.&amp;lt;/code&amp;gt; &lt;br /&gt;
&amp;lt;code&amp;gt;The shadow wizard would reach its body out, covering the entire table, within each corner, their fingers rose to… making a set of eyes for each wizard at the meeting. A polite gesture of interest. They spoke out, a cacophony of voices, each different to the wizards, however all translated to one…&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;”The winds are not pleased at the others lack of progression. They stall. They bicker. And they use simple nukes to their problems. Nay stars gone, nay cosmos erupted. Primitives.”&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;At each word, the winds within each murmur, taking and grafting away knowledge to their own minds, before crocheting words into others wisdom. A tangent of opinions that would rip apart any fool clever enough to understand the only surface of philosophy. Eventually, they all went quiet and turned their gaze to the human, a rather new wizard. His eyes of gems in a otherwise dead body, his tongue lolled out of his maw to speak, a tiny face on it, with a tinier little wizards hat.&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;”They fear us. They fear progress. They stall it with their games, their foolish little games. Each new clone, useless. Wasting away potential… i believe we should teach them of more.”&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;The murmur returns, shorter albeit. As the wisdom needed to bind was little now. They had only one conclusion as the mind they were all together. Each wizard holding up their hand towards the sky… towards the ever shifting void… pointing at the primordial foundation that encompasses all minds. The winds of magic. In a instantaneous quantum flux. The winds would erupt, making a storm drape the wizards council. They were blown away along the winds… each wizard skipping along the words spoken like jumping from platform to another platform… some wizard barely make it while weaker perish. Though the weaker then returns to these winds. So no loss there.&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Eventually, they all finally regroup, landing on an artificial floating field of dirt and grass… the flower of wisdom growing in an gentle spurt. It’s glass shape, deceiving all to think of it as artificial. But nay. This flower is the winds crystallized form. This is all flowers in the world… each blink shaping the flower anew…&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;The avali, steps forth… plucking the flower…&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;And speaks forth, with the final truth to speak of the conclusion the council have come onto;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;&amp;lt;code&amp;gt;“Teach them to fear us so they may replicate us.”&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>CyboldDaRobold</name></author>
	</entry>
	<entry>
		<id>https://wiki.starlight.network/index.php?title=File:Image.png&amp;diff=2037</id>
		<title>File:Image.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=File:Image.png&amp;diff=2037"/>
		<updated>2026-03-16T15:50:24Z</updated>

		<summary type="html">&lt;p&gt;CyboldDaRobold: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Slip!&lt;/div&gt;</summary>
		<author><name>CyboldDaRobold</name></author>
	</entry>
	<entry>
		<id>https://wiki.starlight.network/index.php?title=File:Screenshot_2026-03-16_164446.png&amp;diff=2036</id>
		<title>File:Screenshot 2026-03-16 164446.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=File:Screenshot_2026-03-16_164446.png&amp;diff=2036"/>
		<updated>2026-03-16T15:45:15Z</updated>

		<summary type="html">&lt;p&gt;CyboldDaRobold: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Fireball!&lt;/div&gt;</summary>
		<author><name>CyboldDaRobold</name></author>
	</entry>
	<entry>
		<id>https://wiki.starlight.network/index.php?title=File:Screenshot_2026-03-16_163514.png&amp;diff=2035</id>
		<title>File:Screenshot 2026-03-16 163514.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=File:Screenshot_2026-03-16_163514.png&amp;diff=2035"/>
		<updated>2026-03-16T15:36:01Z</updated>

		<summary type="html">&lt;p&gt;CyboldDaRobold: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A wizard sword.&lt;/div&gt;</summary>
		<author><name>CyboldDaRobold</name></author>
	</entry>
	<entry>
		<id>https://wiki.starlight.network/index.php?title=File:Screenshot_2026-03-16_161501.png&amp;diff=2034</id>
		<title>File:Screenshot 2026-03-16 161501.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=File:Screenshot_2026-03-16_161501.png&amp;diff=2034"/>
		<updated>2026-03-16T15:19:01Z</updated>

		<summary type="html">&lt;p&gt;CyboldDaRobold: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A wild wizard in their natural habitat.&lt;/div&gt;</summary>
		<author><name>CyboldDaRobold</name></author>
	</entry>
	<entry>
		<id>https://wiki.starlight.network/index.php?title=Unknown_3&amp;diff=1981</id>
		<title>Unknown 3</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=Unknown_3&amp;diff=1981"/>
		<updated>2026-02-12T14:49:35Z</updated>

		<summary type="html">&lt;p&gt;CyboldDaRobold: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= This is entertaining no? Just me pushing you to random links and telling you what to do... not for you perhaps, but for me? I like seeing you overcome simple objects. Even the simplicity is pleasant. =&lt;br /&gt;
Now. This will be the last one! Not because I&#039;m bored, but simply because I wish for you to continue on in your life... so, I shall ask you the question.&lt;br /&gt;
&lt;br /&gt;
=== If you were given a wish, what would you ask for? ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Immortality?&lt;br /&gt;
!An answer to this question.&lt;br /&gt;
Why do you ask for a curse?&lt;br /&gt;
&lt;br /&gt;
Let&#039;s be real with ourselves. Not even gods can handle immortality. Only I can handle immortality.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Endless Riches?&lt;br /&gt;
!An answer to this question.&lt;br /&gt;
What can you gain or bribe with this much riches, when all riches are now what isn&#039;t yours? &lt;br /&gt;
&lt;br /&gt;
Would you not be poor?&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Love?&lt;br /&gt;
!An answer to this question.&lt;br /&gt;
What is love that isn&#039;t earned? Love is too abstract for even me to clarify for you. You have the blessing to love.&lt;br /&gt;
&lt;br /&gt;
And I admire that.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Forgiveness&lt;br /&gt;
!An answer to this question.&lt;br /&gt;
Why ask a god for forgiveness, when I am not the one you wronged? As if I can cleanse you?&lt;br /&gt;
&lt;br /&gt;
Perhaps making the world a better place, is to be forgiven.&lt;br /&gt;
|}&lt;br /&gt;
=== Or [[Winds of Magic|something that I already have for you?]] ===&lt;/div&gt;</summary>
		<author><name>CyboldDaRobold</name></author>
	</entry>
	<entry>
		<id>https://wiki.starlight.network/index.php?title=Unknown_3&amp;diff=1980</id>
		<title>Unknown 3</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=Unknown_3&amp;diff=1980"/>
		<updated>2026-02-12T14:49:07Z</updated>

		<summary type="html">&lt;p&gt;CyboldDaRobold: /* Or something I that I already have for you? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= This is entertaining no? Just me pushing you to random links and telling you what to do... not for you perhaps, but for me? I like seeing you overcome simple objects. Even the simplicity is pleasant. =&lt;br /&gt;
Now. This&#039;ll be the last one! Not because I&#039;m bored, but simply because I wish for you to continue on in your life... so, I shall ask you the question.&lt;br /&gt;
&lt;br /&gt;
=== If you were given a wish, what would you ask for? ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Immortality?&lt;br /&gt;
!An answer to this question.&lt;br /&gt;
Why do you ask for a curse?&lt;br /&gt;
&lt;br /&gt;
Let&#039;s be real with ourselves. Not even gods can handle immortality. Only I can handle immortality.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Endless Riches?&lt;br /&gt;
!An answer to this question.&lt;br /&gt;
What can you gain or bribe with this much riches, when all riches are now what isn&#039;t yours? &lt;br /&gt;
&lt;br /&gt;
Would you not be poor?&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Love?&lt;br /&gt;
!An answer to this question.&lt;br /&gt;
What is love that isn&#039;t earned? Love is too abstract for even me to clarify for you. You have the blessing to love.&lt;br /&gt;
&lt;br /&gt;
And I admire that.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Forgiveness&lt;br /&gt;
!An answer to this question.&lt;br /&gt;
Why ask a god for forgiveness, when I am not the one you wronged? As if I can cleanse you?&lt;br /&gt;
&lt;br /&gt;
Perhaps making the world a better place, is to be forgiven.&lt;br /&gt;
|}&lt;br /&gt;
=== Or [[Winds of Magic|something that I already have for you?]] ===&lt;/div&gt;</summary>
		<author><name>CyboldDaRobold</name></author>
	</entry>
	<entry>
		<id>https://wiki.starlight.network/index.php?title=Unknown_3&amp;diff=1979</id>
		<title>Unknown 3</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=Unknown_3&amp;diff=1979"/>
		<updated>2026-02-12T14:33:20Z</updated>

		<summary type="html">&lt;p&gt;CyboldDaRobold: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= This is entertaining no? Just me pushing you to random links and telling you what to do... not for you perhaps, but for me? I like seeing you overcome simple objects. Even the simplicity is pleasant. =&lt;br /&gt;
Now. This&#039;ll be the last one! Not because I&#039;m bored, but simply because I wish for you to continue on in your life... so, I shall ask you the question.&lt;br /&gt;
&lt;br /&gt;
=== If you were given a wish, what would you ask for? ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Immortality?&lt;br /&gt;
!An answer to this question.&lt;br /&gt;
Why do you ask for a curse?&lt;br /&gt;
&lt;br /&gt;
Let&#039;s be real with ourselves. Not even gods can handle immortality. Only I can handle immortality.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Endless Riches?&lt;br /&gt;
!An answer to this question.&lt;br /&gt;
What can you gain or bribe with this much riches, when all riches are now what isn&#039;t yours? &lt;br /&gt;
&lt;br /&gt;
Would you not be poor?&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Love?&lt;br /&gt;
!An answer to this question.&lt;br /&gt;
What is love that isn&#039;t earned? Love is too abstract for even me to clarify for you. You have the blessing to love.&lt;br /&gt;
&lt;br /&gt;
And I admire that.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Forgiveness&lt;br /&gt;
!An answer to this question.&lt;br /&gt;
Why ask a god for forgiveness, when I am not the one you wronged? As if I can cleanse you?&lt;br /&gt;
&lt;br /&gt;
Perhaps making the world a better place, is to be forgiven.&lt;br /&gt;
|}&lt;br /&gt;
=== Or [[Winds of Magic|something I that I already have for you?]] ===&lt;/div&gt;</summary>
		<author><name>CyboldDaRobold</name></author>
	</entry>
	<entry>
		<id>https://wiki.starlight.network/index.php?title=Unknown_3&amp;diff=1978</id>
		<title>Unknown 3</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=Unknown_3&amp;diff=1978"/>
		<updated>2026-02-12T14:29:10Z</updated>

		<summary type="html">&lt;p&gt;CyboldDaRobold: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= This is entertaining no? Just me pushing you to random links and telling you what to do... not for you perhaps, but for me? I like seeing you overcome simple objects. Even the simplicity is pleasant. =&lt;br /&gt;
Now. This&#039;ll be the last one! Not because I&#039;m bored, but simply because I wish for you to continue on in your life... so, I shall ask you the question.&lt;br /&gt;
&lt;br /&gt;
=== If you were given a wish, what would you ask for? ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+Immortality?&lt;br /&gt;
!An answer to this question.&lt;br /&gt;
Let&#039;s be real with ourselves. Not even gods can handle immortality. Only I can handle immortality.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+Endless Riches?&lt;br /&gt;
!An answer to this question.&lt;br /&gt;
What can you gain with this much riches, when all riches are now what isn&#039;t yours?&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+Love?&lt;br /&gt;
!An answer to this question.&lt;br /&gt;
What is love that isn&#039;t earned?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Or [[Winds of Magic|something I that I already have for you?]] ===&lt;/div&gt;</summary>
		<author><name>CyboldDaRobold</name></author>
	</entry>
	<entry>
		<id>https://wiki.starlight.network/index.php?title=Unknown_3&amp;diff=1977</id>
		<title>Unknown 3</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=Unknown_3&amp;diff=1977"/>
		<updated>2026-02-12T14:28:34Z</updated>

		<summary type="html">&lt;p&gt;CyboldDaRobold: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= This is entertaining no? Just me pushing you to random links and telling you what to do... not for you perhaps, but for me? I like seeing you overcome simple objects. Even the simplicity is pleasant. =&lt;br /&gt;
Now. This&#039;ll be the last one! Not because I&#039;m bored, but simply because I wish for you to continue on in your life... so, I shall ask you the question.&lt;br /&gt;
&lt;br /&gt;
=== If you were given a wish, what would you ask for? ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+Immortality?&lt;br /&gt;
!An answer to this question.&lt;br /&gt;
Let&#039;s be real with ourselves. Not even gods can handle immortality. Only I can handle immortality.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+Endless Riches?&lt;br /&gt;
!An answer to this question.&lt;br /&gt;
What can you gain with this much riches, when all riches are now what isn&#039;t yours?&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+Love?&lt;br /&gt;
!An answer to this question.&lt;br /&gt;
What can you gain with this much riches, when all riches are now what isn&#039;t yours?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Or [[Winds of Magic|something I that I already have for you?]] ===&lt;/div&gt;</summary>
		<author><name>CyboldDaRobold</name></author>
	</entry>
	<entry>
		<id>https://wiki.starlight.network/index.php?title=Wizard&amp;diff=1976</id>
		<title>Wizard</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=Wizard&amp;diff=1976"/>
		<updated>2026-02-12T14:24:51Z</updated>

		<summary type="html">&lt;p&gt;CyboldDaRobold: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; &#039;&#039;&#039; This page is a work in progress and not yet canon &#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Antagonist&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Wizard&lt;br /&gt;
|-&lt;br /&gt;
|Picture here&lt;br /&gt;
|Role goals here&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
Wizards hail from a mysterious, unknown and rather strange force, whose existence parallels with life as a concept. They&#039;ve arrived to enlighten the crew of all potential knowledge, be it lethal or fun, it matters not.&lt;br /&gt;
&lt;br /&gt;
Wizard as an antagonist, is meant to show off, to show glamor, daze and sparkles. Killing people is not obligated, what is however, is that you show the world how amazing it could be, just if they start to pick up their slack. This &amp;quot;wisdom&amp;quot;, is something the foolish minds can&#039;t comprehend, so don&#039;t be too harsh on them. Treat them like fauna, punish them if necessary, or for the lecture.&lt;br /&gt;
&lt;br /&gt;
A wizard&#039;s ability to speak depends solely on their language from their past body&#039;s life, however, they&#039;ve come to know a new language as well. The winds of magic. It appears as a breath, escaping their lips. Glitter and sparks exposed to the air. At least to unenlightened ones, to a wizard this might as well be an entire novella.&lt;br /&gt;
&lt;br /&gt;
== The Wizard Federation ==&lt;br /&gt;
The wizard federation doesn&#039;t actually exist as a governing body. Rather exists as a position of central hub for the wizards to move around. We&#039;ve been unable to track down this position... As declared by the wizards; &amp;quot;Foolish mortal minds are not ready to comprehend such grandiose ideas and thoughts, that another dimension exists beyond.&amp;quot; It is a ploy that even the wizards play into, saying they&#039;re sent by the federation. In truth, the wizard is sent here simply by fate. The fact that anyone is in the way is unfortunate in itself.&lt;br /&gt;
&lt;br /&gt;
The Wizard Federation&#039;s headquarters is in a constant state of quantum fluctuations. Observe and it&#039;ll appear for you. Turn away, and it&#039;ll cease to exist. Only when a wizard is alive, will it come forth, thus forming the federation. We are still not sure how this correlates with the bigger scheme of the wizards power, and their relations to artifacts.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Report From Central Command regarding the Wizard Federation.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;The wizard is an unfathomable figure, a being of pure magic, material, unknown, potential, luster, destruction, healing, order, chaos, knowledge and ignorance. They wander like normal people, until they don&#039;t. Whisked away by the &#039;winds of the primordial magic&#039;, or so they claim. Then, they return, empowered, maddened and unknown to their former family, friends, comrades and even enemies.&amp;lt;/code&amp;gt; &lt;br /&gt;
&amp;lt;code&amp;gt;To simplify it, a wizard goes through a path similar to an unwilling Buddhist. Abandoning who they once were, to become someone else. To experience true freedom from sin and debauchery. For they are nothing, but a vessel to the unknown.&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;The wizard federation. It is what they call this unknown wielding them as a vessel. It doesn’t exist, but in a manifolded way. Every wizard we find is it given form. It frightens us to say, that they do not have an order. They’re beyond even bureaucracy. What is the unknown? Well the answers obvious, unknown. However the wizard, is an anomaly. Compared to an heretic, we know the source of their magic. The otherworldly beings have forms and names. Compared to a god, they have orders and laws. Compared to even the lowly species with anomalous properties or the stupendous artifacts of strange properties… the wizard.&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;From our hazy reports post-wizard attacks, wizards are the embodiment of knowledge yet to be found. The wizard has been found thorough all of history as different forms. The one making a waterwheel is a witch. The one discovering the electricity is a wizard. The one dodging gods fate of being struck by lightning by being in a field is a heretic. The unknown knowledge, even to gods, is the primordial force of magic itself. Knowledge, pent up, given form. Perhaps one day, we will be able to form a fireball like the wizard. However, it frightens me what the wizard then will do…&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Concept of  Magic ==&lt;br /&gt;
Magic, is an otherworldly force we&#039;re not familiar with, always announced by the wizards. There has only been rumors about it circulating close to all wizards federations, yet all refusal to elaborate upon it. Even with torture, they refuse to buckle.&lt;br /&gt;
&lt;br /&gt;
There has been rumors to why an wizard comes to exist. They&#039;re granted something from this unknown concept, which completely erases all other priorities, goals, loved ones or anything in their past life. All to serve to the concept.&lt;br /&gt;
&lt;br /&gt;
There is rumors about the winds of magic have shown itself in history for all species, through scientists who discover the unknown. However people, show fear to these &amp;quot;scientists&amp;quot;. The knowledge the scientists finds are typically abhorred as they extend so far from our society&#039;s perception of logical, that we consider them as wizards. This may be a repeating case come to pass.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!The Chronicle of [[Unknown]] and Known.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Looming in the darkness, a floating citadel of steel and fluids never seen before. Ever shifting colors and chaotic patterns that somehow smoothly blend together. Quantum fluctuations spinning rapidly around the tower, dark energy itself shifting around these particles and materials. This is no ordinary place. This is one of the many wizard federations outposts… within the hollowed interior, books stacked to the skies and back to the earth again, eyes of eternity gazing in one direction till they’ve seen it all that way. Singularities as lamps, their light forced out for an luminous display… the wooden tiles shifting from death, alive and simply null. Whatever is appropriate for the steps taken. The loud clacks of leather shoes rings through the halls… ringing with the wavelengths broken apart by the singularities greedy nature. The wavelengths turning to words of wisdom and to lies of hilarity.&amp;lt;/code&amp;gt; &lt;br /&gt;
&amp;lt;code&amp;gt;The avali wizard steps forth beneath the luminous collapsed stars. Clad in the robes of a blue arch mage. Their face looking misaligned upon the floor while their eyes peer through their skull. Many of their kin would consider this taboo, foolish even. They broke away from their pack a long ago, though they suffer nay any symptoms… why would they? Their flock is the infinite arcane essence. The winds of magic. That they all agreed to… Many more hooded figures follows behind. Each carrying bizarre artifacts given to them from the winds of wisdom. Some are only blood vessels, others is simply the clothing itself. The most notable one, being one that is the shadow on the floor. All artifacts, nuggets of wisdom and intelligence that have yet to be obtained.&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;They wander in synchronized and elegant steps. Not one slower, not one faster. Not one without the winds of magic flowing through their bodies. Eventually, the wizards would cease their wandering, seemingly at random upon the middle of the entrance way, the door mere seconds away… and reality unfolds. Displacing them all at each corner of a endless room. The table in the middle being of porcelain, gilded with crusty crystals, poking out and unmaking themselves when necessary, gold floating upwards and sinking down at order and as well as the porcelain itself whispering secrets, remaining silent once wizards spoke.&amp;lt;/code&amp;gt; &lt;br /&gt;
&amp;lt;code&amp;gt;The shadow wizard would reach its body out, covering the entire table, within each corner, their fingers rose to… making a set of eyes for each wizard at the meeting. A polite gesture of interest. They spoke out, a cacophony of voices, each different to the wizards, however all translated to one…&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;”The winds are not pleased at the others lack of progression. They stall. They bicker. And they use simple nukes to their problems. Nay stars gone, nay cosmos erupted. Primitives.”&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;At each word, the winds within each murmur, taking and grafting away knowledge to their own minds, before crocheting words into others wisdom. A tangent of opinions that would rip apart any fool clever enough to understand the only surface of philosophy. Eventually, they all went quiet and turned their gaze to the human, a rather new wizard. His eyes of gems in a otherwise dead body, his tongue lolled out of his maw to speak, a tiny face on it, with a tinier little wizards hat.&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;”They fear us. They fear progress. They stall it with their games, their foolish little games. Each new clone, useless. Wasting away potential… i believe we should teach them of more.”&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;The murmur returns, shorter albeit. As the wisdom needed to bind was little now. They had only one conclusion as the mind they were all together. Each wizard holding up their hand towards the sky… towards the ever shifting void… pointing at the primordial foundation that encompasses all minds. The winds of magic. In a instantaneous quantum flux. The winds would erupt, making a storm drape the wizards council. They were blown away along the winds… each wizard skipping along the words spoken like jumping from platform to another platform… some wizard barely make it while weaker perish. Though the weaker then returns to these winds. So no loss there.&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Eventually, they all finally regroup, landing on an artificial floating field of dirt and grass… the flower of wisdom growing in an gentle spurt. It’s glass shape, deceiving all to think of it as artificial. But nay. This flower is the winds crystallized form. This is all flowers in the world… each blink shaping the flower anew…&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;The avali, steps forth… plucking the flower…&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;And speaks forth, with the final truth to speak of the conclusion the council have come onto;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;&amp;lt;code&amp;gt;“Teach them to fear us so they may replicate us.”&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>CyboldDaRobold</name></author>
	</entry>
	<entry>
		<id>https://wiki.starlight.network/index.php?title=Unknown&amp;diff=1975</id>
		<title>Unknown</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=Unknown&amp;diff=1975"/>
		<updated>2026-02-12T14:23:55Z</updated>

		<summary type="html">&lt;p&gt;CyboldDaRobold: Created page with &amp;quot;= You wish to know more, young one? = Such knowledge is too great for such little effort! How about we play a game? A riddle, if you must. I ask you questions, and you shall answer with utmost honesty.  == Where hails the infamous changeling, the deceiver of many, from? ==  === 1. [https://www.youtube.com/watch?v=pIh_8vS16l0 Nanotrasen.] ===  === 2. [https://www.youtube.com/watch?v=pIh_8vS16l0 Primitive Forces of our Universe.] ===  === 3. The Syndicate. =...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= You wish to know more, young one? =&lt;br /&gt;
Such knowledge is too great for such little effort! How about we play a game? A riddle, if you must. I ask you questions, and you shall answer with utmost honesty.&lt;br /&gt;
&lt;br /&gt;
== Where hails the infamous changeling, the deceiver of many, from? ==&lt;br /&gt;
&lt;br /&gt;
=== 1. [https://www.youtube.com/watch?v=pIh_8vS16l0 Nanotrasen.] ===&lt;br /&gt;
&lt;br /&gt;
=== 2. [https://www.youtube.com/watch?v=pIh_8vS16l0 Primitive Forces of our Universe.] ===&lt;br /&gt;
&lt;br /&gt;
=== 3. [[Unknown 2.|The Syndicate.]] ===&lt;br /&gt;
&lt;br /&gt;
=== 4. [https://www.youtube.com/watch?v=pIh_8vS16l0 A bagel with a donut inside of it.] ===&lt;/div&gt;</summary>
		<author><name>CyboldDaRobold</name></author>
	</entry>
	<entry>
		<id>https://wiki.starlight.network/index.php?title=Unknown_2.&amp;diff=1974</id>
		<title>Unknown 2.</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=Unknown_2.&amp;diff=1974"/>
		<updated>2026-02-12T14:23:48Z</updated>

		<summary type="html">&lt;p&gt;CyboldDaRobold: Created page with &amp;quot;= How curious! You arrive to seek more information? = [https://www.youtube.com/watch?v=pIh_8vS16l0 Very well! I shall indulge you. This time, less of an niche information subject and more so an fun little game for us to enjoy...]  [https://www.youtube.com/watch?v=pIh_8vS16l0 I wish for you to find the right letter in this sentence, the one most attuned with wizards. The one you believe would fit one of such grandiose orders so dearly well...]  [https://www.youtube.com/wa...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= How curious! You arrive to seek more information? =&lt;br /&gt;
[https://www.youtube.com/watch?v=pIh_8vS16l0 Very well! I shall indulge you. This time, less of an niche information subject and more so an fun little game for us to enjoy...]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=pIh_8vS16l0 I wish for you to find the right letter in this sentence, the one most attuned with wizards. The one you believe would fit one of such grandiose orders so dearly well...]&lt;br /&gt;
 [https://www.youtube.com/watch?v=pIh_8vS16l0 I am an wizard whose powers is to rod people I sure love to rod people mmm its so fun to turn myself into a tungsten rod and fly through people with the power of gods in my plam yayyyy smite smite smite ooo dont get windy now oooo i love rodding people smite smite, whats this??? mindswap??? dont mind if I DOOOOOO]&lt;br /&gt;
[https://www.youtube.com/watch?v=pIh_8vS16l0 This wizard is barely a flower in my garden...] [[Unknown 3|lacking creativity]].&lt;/div&gt;</summary>
		<author><name>CyboldDaRobold</name></author>
	</entry>
	<entry>
		<id>https://wiki.starlight.network/index.php?title=Unknown_3&amp;diff=1973</id>
		<title>Unknown 3</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=Unknown_3&amp;diff=1973"/>
		<updated>2026-02-12T14:23:42Z</updated>

		<summary type="html">&lt;p&gt;CyboldDaRobold: Created page with &amp;quot;= This is entertaining no? Just me pushing you to random links and telling you what to do... not for you perhaps, but for me? I like seeing you overcome simple objects. Even the simplicity is pleasant. = Now. This&amp;#039;ll be the last one! Not because I&amp;#039;m bored, but simply because I wish for you to continue on in your life... so, I shall ask you the question.  === If you were given a wish, what would you ask for? === Immortality?&amp;lt;!-- An answer to this question. Let&amp;#039;s be real w...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= This is entertaining no? Just me pushing you to random links and telling you what to do... not for you perhaps, but for me? I like seeing you overcome simple objects. Even the simplicity is pleasant. =&lt;br /&gt;
Now. This&#039;ll be the last one! Not because I&#039;m bored, but simply because I wish for you to continue on in your life... so, I shall ask you the question.&lt;br /&gt;
&lt;br /&gt;
=== If you were given a wish, what would you ask for? ===&lt;br /&gt;
Immortality?&amp;lt;!-- An answer to this question.&lt;br /&gt;
Let&#039;s be real with ourselves. Not even gods can handle immortality. Only I can handle immortality. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Endless Riches?&amp;lt;!-- An answer to this question.&lt;br /&gt;
What can you gain with this much riches, when all riches are now what isn&#039;t yours? --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Love?&amp;lt;!-- An answer to this question.&lt;br /&gt;
What is love when its not earned? --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Or [[Winds of Magic|something I that I already have for you?]]&lt;/div&gt;</summary>
		<author><name>CyboldDaRobold</name></author>
	</entry>
	<entry>
		<id>https://wiki.starlight.network/index.php?title=Wizard&amp;diff=1972</id>
		<title>Wizard</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=Wizard&amp;diff=1972"/>
		<updated>2026-02-12T14:06:15Z</updated>

		<summary type="html">&lt;p&gt;CyboldDaRobold: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; &#039;&#039;&#039; This page is a work in progress and not yet canon &#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Antagonist&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Wizard&lt;br /&gt;
|-&lt;br /&gt;
|Picture here&lt;br /&gt;
|Role goals here&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
Wizards hail from a mysterious, unknown and rather strange force, whose existence parallels with life as a concept. They&#039;ve arrived to enlighten the crew of all potential knowledge, be it lethal or fun, it matters not.&lt;br /&gt;
&lt;br /&gt;
Wizard as an antagonist, is meant to show off, to show glamor, daze and sparkles. Killing people is not obligated, what is however, is that you show the world how amazing it could be, just if they start to pick up their slack. This &amp;quot;wisdom&amp;quot;, is something the foolish minds can&#039;t comprehend, so don&#039;t be too harsh on them. Treat them like fauna, punish them if necessary, or for the lecture.&lt;br /&gt;
&lt;br /&gt;
A wizard&#039;s ability to speak depends solely on their language from their past body&#039;s life, however, they&#039;ve come to know a new language as well. The winds of magic. It appears as a breath, escaping their lips. Glitter and sparks exposed to the air. At least to unenlightened ones, to a wizard this might as well be an entire novella.&lt;br /&gt;
&lt;br /&gt;
== The Wizard Federation ==&lt;br /&gt;
The wizard federation doesn&#039;t actually exist as a governing body. Rather exists as a position of central hub for the wizards to move around. We&#039;ve been unable to track down this position... As declared by the wizards; &amp;quot;Foolish mortal minds are not ready to comprehend such grandiose ideas and thoughts, that another dimension exists beyond.&amp;quot; It is a ploy that even the wizards play into, saying they&#039;re sent by the federation. In truth, the wizard is sent here simply by fate. The fact that anyone is in the way is unfortunate in itself.&lt;br /&gt;
&lt;br /&gt;
The Wizard Federation&#039;s headquarters is in a constant state of quantum fluctuations. Observe and it&#039;ll appear for you. Turn away, and it&#039;ll cease to exist. Only when a wizard is alive, will it come forth, thus forming the federation. We are still not sure how this correlates with the bigger scheme of the wizards power, and their relations to artifacts.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Report From Central Command regarding the Wizard Federation.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;The wizard is an unfathomable figure, a being of pure magic, material, unknown, potential, luster, destruction, healing, order, chaos, knowledge and ignorance. They wander like normal people, until they don&#039;t. Whisked away by the &#039;winds of the primordial magic&#039;, or so they claim. Then, they return, empowered, maddened and unknown to their former family, friends, comrades and even enemies.&amp;lt;/code&amp;gt; &lt;br /&gt;
&amp;lt;code&amp;gt;To simplify it, a wizard goes through a path similar to an unwilling Buddhist. Abandoning who they once were, to become someone else. To experience true freedom from sin and debauchery. For they are nothing, but a vessel to the unknown.&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;The wizard federation. It is what they call this unknown wielding them as a vessel. It doesn’t exist, but in a manifolded way. Every wizard we find is it given form. It frightens us to say, that they do not have an order. They’re beyond even bureaucracy. What is the unknown? Well the answers obvious, unknown. However the wizard, is an anomaly. Compared to an heretic, we know the source of their magic. The otherworldly beings have forms and names. Compared to a god, they have orders and laws. Compared to even the lowly species with anomalous properties or the stupendous artifacts of strange properties… the wizard.&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;From our hazy reports post-wizard attacks, wizards are the embodiment of knowledge yet to be found. The wizard has been found thorough all of history as different forms. The one making a waterwheel is a witch. The one discovering the electricity is a wizard. The one dodging gods fate of being struck by lightning by being in a field is a heretic. The unknown knowledge, even to gods, is the primordial force of magic itself. Knowledge, pent up, given form. Perhaps one day, we will be able to form a fireball like the wizard. However, it frightens me what the wizard then will do…&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Concept of  Magic ==&lt;br /&gt;
Magic, is an otherworldly force we&#039;re not familiar with, always announced by the wizards. There has only been rumors about it circulating close to all wizards federations, yet all refusal to elaborate upon it. Even with torture, they refuse to buckle.&lt;br /&gt;
&lt;br /&gt;
There has been rumors to why an wizard comes to exist. They&#039;re granted something from this unknown concept, which completely erases all other priorities, goals, loved ones or anything in their past life. All to serve to the concept.&lt;br /&gt;
&lt;br /&gt;
There is rumors about the winds of magic have shown itself in history for all species, through scientists who discover the unknown. However people, show fear to these &amp;quot;scientists&amp;quot;. The knowledge the scientists finds are typically abhorred as they extend so far from our society&#039;s perception of logical, that we consider them as wizards. This may be a repeating case come to pass.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!The Chronicle of [[Winds of Magic|Unknown]] and Known.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Looming in the darkness, a floating citadel of steel and fluids never seen before. Ever shifting colors and chaotic patterns that somehow smoothly blend together. Quantum fluctuations spinning rapidly around the tower, dark energy itself shifting around these particles and materials. This is no ordinary place. This is one of the many wizard federations outposts… within the hollowed interior, books stacked to the skies and back to the earth again, eyes of eternity gazing in one direction till they’ve seen it all that way. Singularities as lamps, their light forced out for an luminous display… the wooden tiles shifting from death, alive and simply null. Whatever is appropriate for the steps taken. The loud clacks of leather shoes rings through the halls… ringing with the wavelengths broken apart by the singularities greedy nature. The wavelengths turning to words of wisdom and to lies of hilarity.&amp;lt;/code&amp;gt; &lt;br /&gt;
&amp;lt;code&amp;gt;The avali wizard steps forth beneath the luminous collapsed stars. Clad in the robes of a blue arch mage. Their face looking misaligned upon the floor while their eyes peer through their skull. Many of their kin would consider this taboo, foolish even. They broke away from their pack a long ago, though they suffer nay any symptoms… why would they? Their flock is the infinite arcane essence. The winds of magic. That they all agreed to… Many more hooded figures follows behind. Each carrying bizarre artifacts given to them from the winds of wisdom. Some are only blood vessels, others is simply the clothing itself. The most notable one, being one that is the shadow on the floor. All artifacts, nuggets of wisdom and intelligence that have yet to be obtained.&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;They wander in synchronized and elegant steps. Not one slower, not one faster. Not one without the winds of magic flowing through their bodies. Eventually, the wizards would cease their wandering, seemingly at random upon the middle of the entrance way, the door mere seconds away… and reality unfolds. Displacing them all at each corner of a endless room. The table in the middle being of porcelain, gilded with crusty crystals, poking out and unmaking themselves when necessary, gold floating upwards and sinking down at order and as well as the porcelain itself whispering secrets, remaining silent once wizards spoke.&amp;lt;/code&amp;gt; &lt;br /&gt;
&amp;lt;code&amp;gt;The shadow wizard would reach its body out, covering the entire table, within each corner, their fingers rose to… making a set of eyes for each wizard at the meeting. A polite gesture of interest. They spoke out, a cacophony of voices, each different to the wizards, however all translated to one…&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;”The winds are not pleased at the others lack of progression. They stall. They bicker. And they use simple nukes to their problems. Nay stars gone, nay cosmos erupted. Primitives.”&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;At each word, the winds within each murmur, taking and grafting away knowledge to their own minds, before crocheting words into others wisdom. A tangent of opinions that would rip apart any fool clever enough to understand the only surface of philosophy. Eventually, they all went quiet and turned their gaze to the human, a rather new wizard. His eyes of gems in a otherwise dead body, his tongue lolled out of his maw to speak, a tiny face on it, with a tinier little wizards hat.&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;”They fear us. They fear progress. They stall it with their games, their foolish little games. Each new clone, useless. Wasting away potential… i believe we should teach them of more.”&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;The murmur returns, shorter albeit. As the wisdom needed to bind was little now. They had only one conclusion as the mind they were all together. Each wizard holding up their hand towards the sky… towards the ever shifting void… pointing at the primordial foundation that encompasses all minds. The winds of magic. In a instantaneous quantum flux. The winds would erupt, making a storm drape the wizards council. They were blown away along the winds… each wizard skipping along the words spoken like jumping from platform to another platform… some wizard barely make it while weaker perish. Though the weaker then returns to these winds. So no loss there.&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Eventually, they all finally regroup, landing on an artificial floating field of dirt and grass… the flower of wisdom growing in an gentle spurt. It’s glass shape, deceiving all to think of it as artificial. But nay. This flower is the winds crystallized form. This is all flowers in the world… each blink shaping the flower anew…&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;The avali, steps forth… plucking the flower…&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;And speaks forth, with the final truth to speak of the conclusion the council have come onto;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;&amp;lt;code&amp;gt;“Teach them to fear us so they may replicate us.”&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>CyboldDaRobold</name></author>
	</entry>
	<entry>
		<id>https://wiki.starlight.network/index.php?title=Wizard&amp;diff=1971</id>
		<title>Wizard</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=Wizard&amp;diff=1971"/>
		<updated>2026-02-12T14:04:40Z</updated>

		<summary type="html">&lt;p&gt;CyboldDaRobold: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; &#039;&#039;&#039; This page is a work in progress and not yet canon &#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Antagonist&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Wizard&lt;br /&gt;
|-&lt;br /&gt;
|Picture here&lt;br /&gt;
|Role goals here&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
Wizards hail from a mysterious, unknown and rather strange force, whose existence parallels with life as a concept. They&#039;ve arrived to enlighten the crew of all potential knowledge, be it lethal or fun, it matters not.&lt;br /&gt;
&lt;br /&gt;
Wizard as an antagonist, is meant to show off, to show glamor, daze and sparkles. Killing people is not obligated, what is however, is that you show the world how amazing it could be, just if they start to pick up their slack. This &amp;quot;wisdom&amp;quot;, is something the foolish minds can&#039;t comprehend, so don&#039;t be too harsh on them. Treat them like fauna, punish them if necessary, or for the lecture.&lt;br /&gt;
&lt;br /&gt;
A wizard&#039;s ability to speak depends solely on their language from their past body&#039;s life, however, they&#039;ve come to know a new language as well. The winds of magic. It appears as a breath, escaping their lips. Glitter and sparks exposed to the air. At least to unenlightened ones, to a wizard this might as well be an entire novella.&lt;br /&gt;
&lt;br /&gt;
== The Wizard Federation ==&lt;br /&gt;
The wizard federation doesn&#039;t actually exist as a governing body. Rather exists as a position of central hub for the wizards to move around. We&#039;ve been unable to track down this position... As declared by the wizards; &amp;quot;Foolish mortal minds are not ready to comprehend such grandiose ideas and thoughts, that another dimension exists beyond.&amp;quot; It is a ploy that even the wizards play into, saying they&#039;re sent by the federation. In truth, the wizard is sent here simply by fate. The fact that anyone is in the way is unfortunate in itself.&lt;br /&gt;
&lt;br /&gt;
The Wizard Federation&#039;s headquarters is in a constant state of quantum fluctuations. Observe and it&#039;ll appear for you. Turn away, and it&#039;ll cease to exist. Only when a wizard is alive, will it come forth, thus forming the federation. We are still not sure how this correlates with the bigger scheme of the wizards power, and their relations to artifacts.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Report From Central Command regarding the Wizard Federation.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;The wizard is an unfathomable figure, a being of pure magic, material, unknown, potential, luster, destruction, healing, order, chaos, knowledge and ignorance. They wander like normal people, until they don&#039;t. Whisked away by the &#039;winds of the primordial magic&#039;, or so they claim. Then, they return, empowered, maddened and unknown to their former family, friends, comrades and even enemies.&amp;lt;/code&amp;gt; &lt;br /&gt;
&amp;lt;code&amp;gt;To simplify it, a wizard goes through a path similar to an unwilling Buddhist. Abandoning who they once were, to become someone else. To experience true freedom from sin and debauchery. For they are nothing, but a vessel to the unknown.&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;The wizard federation. It is what they call this unknown wielding them as a vessel. It doesn’t exist, but in a manifolded way. Every wizard we find is it given form. It frightens us to say, that they do not have an order. They’re beyond even bureaucracy. What is the unknown? Well the answers obvious, unknown. However the wizard, is an anomaly. Compared to an heretic, we know the source of their magic. The otherworldly beings have forms and names. Compared to a god, they have orders and laws. Compared to even the lowly species with anomalous properties or the stupendous artifacts of strange properties… the wizard.&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;From our hazy reports post-wizard attacks, wizards are the embodiment of knowledge yet to be found. The wizard has been found thorough all of history as different forms. The one making a waterwheel is a witch. The one discovering the electricity is a wizard. The one dodging gods fate of being struck by lightning by being in a field is a heretic. The unknown knowledge, even to gods, is the primordial force of magic itself. Knowledge, pent up, given form. Perhaps one day, we will be able to form a fireball like the wizard. However, it frightens me what the wizard then will do…&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Concept of  Magic ==&lt;br /&gt;
Magic, is an otherworldly force we&#039;re not familiar with, always announced by the wizards. There has only been rumors about it circulating close to all wizards federations, yet all refusal to elaborate upon it. Even with torture, they refuse to buckle.&lt;br /&gt;
&lt;br /&gt;
There has been rumors to why an wizard comes to exist. They&#039;re granted something from this unknown concept, which completely erases all other priorities, goals, loved ones or anything in their past life. All to serve to the concept.&lt;br /&gt;
&lt;br /&gt;
There is rumors about the winds of magic have shown itself in history for all species, through scientists who discover the unknown. However people, show fear to these &amp;quot;scientists&amp;quot;. The knowledge the scientists finds are typically abhorred as they extend so far from our society&#039;s perception of logical, that we consider them as wizards. This may be a repeating case come to pass.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!The Chronicle of Unknown and Known.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Looming in the darkness, a floating citadel of steel and fluids never seen before. Ever shifting colors and chaotic patterns that somehow smoothly blend together. Quantum fluctuations spinning rapidly around the tower, dark energy itself shifting around these particles and materials. This is no ordinary place. This is one of the many wizard federations outposts… within the hollowed interior, books stacked to the skies and back to the earth again, eyes of eternity gazing in one direction till they’ve seen it all that way. Singularities as lamps, their light forced out for an luminous display… the wooden tiles shifting from death, alive and simply null. Whatever is appropriate for the steps taken. The loud clacks of leather shoes rings through the halls… ringing with the wavelengths broken apart by the singularities greedy nature. The wavelengths turning to words of wisdom and to lies of hilarity.&amp;lt;/code&amp;gt; &lt;br /&gt;
&amp;lt;code&amp;gt;The avali wizard steps forth beneath the luminous collapsed stars. Clad in the robes of a blue arch mage. Their face looking misaligned upon the floor while their eyes peer through their skull. Many of their kin would consider this taboo, foolish even. They broke away from their pack a long ago, though they suffer nay any symptoms… why would they? Their flock is the infinite arcane essence. The winds of magic. That they all agreed to… Many more hooded figures follows behind. Each carrying bizarre artifacts given to them from the winds of wisdom. Some are only blood vessels, others is simply the clothing itself. The most notable one, being one that is the shadow on the floor. All artifacts, nuggets of wisdom and intelligence that have yet to be obtained.&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;They wander in synchronized and elegant steps. Not one slower, not one faster. Not one without the winds of magic flowing through their bodies. Eventually, the wizards would cease their wandering, seemingly at random upon the middle of the entrance way, the door mere seconds away… and reality unfolds. Displacing them all at each corner of a endless room. The table in the middle being of porcelain, gilded with crusty crystals, poking out and unmaking themselves when necessary, gold floating upwards and sinking down at order and as well as the porcelain itself whispering secrets, remaining silent once wizards spoke.&amp;lt;/code&amp;gt; &lt;br /&gt;
&amp;lt;code&amp;gt;The shadow wizard would reach its body out, covering the entire table, within each corner, their fingers rose to… making a set of eyes for each wizard at the meeting. A polite gesture of interest. They spoke out, a cacophony of voices, each different to the wizards, however all translated to one…&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;”The winds are not pleased at the others lack of progression. They stall. They bicker. And they use simple nukes to their problems. Nay stars gone, nay cosmos erupted. Primitives.”&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;At each word, the winds within each murmur, taking and grafting away knowledge to their own minds, before crocheting words into others wisdom. A tangent of opinions that would rip apart any fool clever enough to understand the only surface of philosophy. Eventually, they all went quiet and turned their gaze to the human, a rather new wizard. His eyes of gems in a otherwise dead body, his tongue lolled out of his maw to speak, a tiny face on it, with a tinier little wizards hat.&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;”They fear us. They fear progress. They stall it with their games, their foolish little games. Each new clone, useless. Wasting away potential… i believe we should teach them of more.”&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;The murmur returns, shorter albeit. As the wisdom needed to bind was little now. They had only one conclusion as the mind they were all together. Each wizard holding up their hand towards the sky… towards the ever shifting void… pointing at the primordial foundation that encompasses all minds. The winds of magic. In a instantaneous quantum flux. The winds would erupt, making a storm drape the wizards council. They were blown away along the winds… each wizard skipping along the words spoken like jumping from platform to another platform… some wizard barely make it while weaker perish. Though the weaker then returns to these winds. So no loss there.&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Eventually, they all finally regroup, landing on an artificial floating field of dirt and grass… the flower of wisdom growing in an gentle spurt. It’s glass shape, deceiving all to think of it as artificial. But nay. This flower is the&amp;lt;/code&amp;gt; [[Winds of Magic|winds]] &amp;lt;code&amp;gt;crystallized form. This is all flowers in the world… each blink shaping the flower anew…&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;The avali, steps forth… plucking the flower…&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;And speaks forth, with the final truth to speak of the conclusion the council have come onto;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;“Teach them to fear us so they may replicate us.”&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>CyboldDaRobold</name></author>
	</entry>
	<entry>
		<id>https://wiki.starlight.network/index.php?title=Wizard&amp;diff=1970</id>
		<title>Wizard</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=Wizard&amp;diff=1970"/>
		<updated>2026-02-12T14:04:06Z</updated>

		<summary type="html">&lt;p&gt;CyboldDaRobold: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; &#039;&#039;&#039; This page is a work in progress and not yet canon &#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Antagonist&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Wizard&lt;br /&gt;
|-&lt;br /&gt;
|Picture here&lt;br /&gt;
|Role goals here&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
Wizards hail from a mysterious, unknown and rather strange force, whose existence parallels with life as a concept. They&#039;ve arrived to enlighten the crew of all potential knowledge, be it lethal or fun, it matters not.&lt;br /&gt;
&lt;br /&gt;
Wizard as an antagonist, is meant to show off, to show glamor, daze and sparkles. Killing people is not obligated, what is however, is that you show the world how amazing it could be, just if they start to pick up their slack. This &amp;quot;wisdom&amp;quot;, is something the foolish minds can&#039;t comprehend, so don&#039;t be too harsh on them. Treat them like fauna, punish them if necessary, or for the lecture.&lt;br /&gt;
&lt;br /&gt;
A wizard&#039;s ability to speak depends solely on their language from their past body&#039;s life, however, they&#039;ve come to know a new language as well. The winds of magic. It appears as a breath, escaping their lips. Glitter and sparks exposed to the air. At least to unenlightened ones, to a wizard this might as well be an entire novella.&lt;br /&gt;
&lt;br /&gt;
== The Wizard Federation ==&lt;br /&gt;
The wizard federation doesn&#039;t actually exist as a governing body. Rather exists as a position of central hub for the wizards to move around. We&#039;ve been unable to track down this position... As declared by the wizards; &amp;quot;Foolish mortal minds are not ready to comprehend such grandiose ideas and thoughts, that another dimension exists beyond.&amp;quot; It is a ploy that even the wizards play into, saying they&#039;re sent by the federation. In truth, the wizard is sent here simply by fate. The fact that anyone is in the way is unfortunate in itself.&lt;br /&gt;
&lt;br /&gt;
The Wizard Federation&#039;s headquarters is in a constant state of quantum fluctuations. Observe and it&#039;ll appear for you. Turn away, and it&#039;ll cease to exist. Only when a wizard is alive, will it come forth, thus forming the federation. We are still not sure how this correlates with the bigger scheme of the wizards power, and their relations to artifacts.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Report From Central Command regarding the Wizard Federation.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;The wizard is an unfathomable figure, a being of pure magic, material, unknown, potential, luster, destruction, healing, order, chaos, knowledge and ignorance. They wander like normal people, until they don&#039;t. Whisked away by the &#039;winds of the primordial magic&#039;, or so they claim. Then, they return, empowered, maddened and unknown to their former family, friends, comrades and even enemies.&amp;lt;/code&amp;gt; &lt;br /&gt;
&amp;lt;code&amp;gt;To simplify it, a wizard goes through a path similar to an unwilling Buddhist. Abandoning who they once were, to become someone else. To experience true freedom from sin and debauchery. For they are nothing, but a vessel to the unknown.&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;The wizard federation. It is what they call this unknown wielding them as a vessel. It doesn’t exist, but in a manifolded way. Every wizard we find is it given form. It frightens us to say, that they do not have an order. They’re beyond even bureaucracy. What is the unknown? Well the answers obvious, unknown. However the wizard, is an anomaly. Compared to an heretic, we know the source of their magic. The otherworldly beings have forms and names. Compared to a god, they have orders and laws. Compared to even the lowly species with anomalous properties or the stupendous artifacts of strange properties… the wizard.&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;From our hazy reports post-wizard attacks, wizards are the embodiment of knowledge yet to be found. The wizard has been found thorough all of history as different forms. The one making a waterwheel is a witch. The one discovering the electricity is a wizard. The one dodging gods fate of being struck by lightning by being in a field is a heretic. The unknown knowledge, even to gods, is the primordial force of magic itself. Knowledge, pent up, given form. Perhaps one day, we will be able to form a fireball like the wizard. However, it frightens me what the wizard then will do…&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Concept of  Magic ==&lt;br /&gt;
Magic, is an otherworldly force we&#039;re not familiar with, always announced by the wizards. There has only been rumors about it circulating close to all wizards federations, yet all refusal to elaborate upon it. Even with torture, they refuse to buckle.&lt;br /&gt;
&lt;br /&gt;
There has been rumors to why an wizard comes to exist. They&#039;re granted something from this unknown concept, which completely erases all other priorities, goals, loved ones or anything in their past life. All to serve to the concept.&lt;br /&gt;
&lt;br /&gt;
There is rumors about the winds of magic have shown itself in history for all species, through scientists who discover the unknown. However people, show fear to these &amp;quot;scientists&amp;quot;. The knowledge the scientists finds are typically abhorred as they extend so far from our society&#039;s perception of logical, that we consider them as wizards. This may be a repeating case come to pass.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!The Chronicle of Unknown and Known.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Looming in the darkness, a floating citadel of steel and fluids never seen before. Ever shifting colors and chaotic patterns that somehow smoothly blend together. Quantum fluctuations spinning rapidly around the tower, dark energy itself shifting around these particles and materials. This is no ordinary place. This is one of the many wizard federations outposts… within the hollowed interior, books stacked to the skies and back to the earth again, eyes of eternity gazing in one direction till they’ve seen it all that way. Singularities as lamps, their light forced out for an luminous display… the wooden tiles shifting from death, alive and simply null. Whatever is appropriate for the steps taken. The loud clacks of leather shoes rings through the halls… ringing with the wavelengths broken apart by the singularities greedy nature. The wavelengths turning to words of wisdom and to lies of hilarity.&amp;lt;/code&amp;gt; &lt;br /&gt;
&amp;lt;code&amp;gt;The avali wizard steps forth beneath the luminous collapsed stars. Clad in the robes of a blue arch mage. Their face looking misaligned upon the floor while their eyes peer through their skull. Many of their kin would consider this taboo, foolish even. They broke away from their pack a long ago, though they suffer nay any symptoms… why would they? Their flock is the infinite arcane essence. The winds of magic. That they all agreed to… Many more hooded figures follows behind. Each carrying bizarre artifacts given to them from the winds of wisdom. Some are only blood vessels, others is simply the clothing itself. The most notable one, being one that is the shadow on the floor. All artifacts, nuggets of wisdom and intelligence that have yet to be obtained.&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;They wander in synchronized and elegant steps. Not one slower, not one faster. Not one without the winds of magic flowing through their bodies. Eventually, the wizards would cease their wandering, seemingly at random upon the middle of the entrance way, the door mere seconds away… and reality unfolds. Displacing them all at each corner of a endless room. The table in the middle being of porcelain, gilded with crusty crystals, poking out and unmaking themselves when necessary, gold floating upwards and sinking down at order and as well as the porcelain itself whispering secrets, remaining silent once wizards spoke.&amp;lt;/code&amp;gt; &lt;br /&gt;
&amp;lt;code&amp;gt;The shadow wizard would reach its body out, covering the entire table, within each corner, their fingers rose to… making a set of eyes for each wizard at the meeting. A polite gesture of interest. They spoke out, a cacophony of voices, each different to the wizards, however all translated to one…&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;”The winds are not pleased at the others lack of progression. They stall. They bicker. And they use simple nukes to their problems. Nay stars gone, nay cosmos erupted. Primitives.”&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;At each word, the winds within each murmur, taking and grafting away knowledge to their own minds, before crocheting words into others wisdom. A tangent of opinions that would rip apart any fool clever enough to understand the only surface of philosophy. Eventually, they all went quiet and turned their gaze to the human, a rather new wizard. His eyes of gems in a otherwise dead body, his tongue lolled out of his maw to speak, a tiny face on it, with a tinier little wizards hat.&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;”They fear us. They fear progress. They stall it with their games, their foolish little games. Each new clone, useless. Wasting away potential… i believe we should teach them of more.”&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;The murmur returns, shorter albeit. As the wisdom needed to bind was little now. They had only one conclusion as the mind they were all together. Each wizard holding up their hand towards the sky… towards the ever shifting void… pointing at the primordial foundation that encompasses all minds. The winds of magic. In a instantaneous quantum flux. The winds would erupt, making a storm drape the wizards council. They were blown away along the winds… each wizard skipping along the words spoken like jumping from platform to another platform… some wizard barely make it while weaker perish. Though the weaker then returns to these winds. So no loss there.&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Eventually, they all finally regroup, landing on an artificial floating field of dirt and grass… the flower of wisdom growing in an gentle spurt. It’s glass shape, deceiving all to think of it as artificial. But nay. This flower is the&amp;lt;/code&amp;gt;[[Winds of Magic|winds]]&amp;lt;code&amp;gt;crystallized form. This is all flowers in the world… each blink shaping the flower anew…&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;The avali, steps forth… plucking the flower…&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;And speaks forth, with the final truth to speak of the conclusion the council have come onto;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;“Teach them to fear us so they may replicate us.”&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>CyboldDaRobold</name></author>
	</entry>
	<entry>
		<id>https://wiki.starlight.network/index.php?title=Wizard&amp;diff=1969</id>
		<title>Wizard</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=Wizard&amp;diff=1969"/>
		<updated>2026-02-12T13:53:24Z</updated>

		<summary type="html">&lt;p&gt;CyboldDaRobold: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; &#039;&#039;&#039; This page is a work in progress and not yet canon &#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Antagonist&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Wizard&lt;br /&gt;
|-&lt;br /&gt;
|Picture here&lt;br /&gt;
|Role goals here&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
Wizards hail from a mysterious, unknown and rather strange force, whose existence parallels with life as a concept. They&#039;ve arrived to enlighten the crew of all potential knowledge, be it lethal or fun, it matters not.&lt;br /&gt;
&lt;br /&gt;
Wizard as an antagonist, is meant to show off, to show glamor, daze and sparkles. Killing people is not obligated, what is however, is that you show the world how amazing it could be, just if they start to pick up their slack. This &amp;quot;wisdom&amp;quot;, is something the foolish minds can&#039;t comprehend, so don&#039;t be too harsh on them. Treat them like fauna, punish them if necessary, or for the lecture.&lt;br /&gt;
&lt;br /&gt;
A wizard&#039;s ability to speak depends solely on their language from their past body&#039;s life, however, they&#039;ve come to know a new language as well. The winds of magic. It appears as a breath, escaping their lips. Glitter and sparks exposed to the air. At least to unenlightened ones, to a wizard this might as well be an entire novella.&lt;br /&gt;
&lt;br /&gt;
== The Wizard Federation ==&lt;br /&gt;
The wizard federation doesn&#039;t actually exist as a governing body. Rather exists as a position of central hub for the wizards to move around. We&#039;ve been unable to track down this position... As declared by the wizards; &amp;quot;Foolish mortal minds are not ready to comprehend such grandiose ideas and thoughts, that another dimension exists beyond.&amp;quot; It is a ploy that even the wizards play into, saying they&#039;re sent by the federation. In truth, the wizard is sent here simply by fate. The fact that anyone is in the way is unfortunate in itself.&lt;br /&gt;
&lt;br /&gt;
The Wizard Federation&#039;s headquarters is in a constant state of quantum fluctuations. Observe and it&#039;ll appear for you. Turn away, and it&#039;ll cease to exist. Only when a wizard is alive, will it come forth, thus forming the federation. We are still not sure how this correlates with the bigger scheme of the wizards power, and their relations to artifacts.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Report From Central Command regarding the Wizard Federation.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;The wizard is an unfathomable figure, a being of pure magic, material, unknown, potential, luster, destruction, healing, order, chaos, knowledge and ignorance. They wander like normal people, until they don&#039;t. Whisked away by the &#039;winds of the primordial magic&#039;, or so they claim. Then, they return, empowered, maddened and unknown to their former family, friends, comrades and even enemies.&amp;lt;/code&amp;gt; &lt;br /&gt;
&amp;lt;code&amp;gt;To simplify it, a wizard goes through a path similar to an unwilling Buddhist. Abandoning who they once were, to become someone else. To experience true freedom from sin and debauchery. For they are nothing, but a vessel to the unknown.&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;The wizard federation. It is what they call this unknown wielding them as a vessel. It doesn’t exist, but in a manifolded way. Every wizard we find is it given form. It frightens us to say, that they do not have an order. They’re beyond even bureaucracy. What is the unknown? Well the answers obvious, unknown. However the wizard, is an anomaly. Compared to an heretic, we know the source of their magic. The otherworldly beings have forms and names. Compared to a god, they have orders and laws. Compared to even the lowly species with anomalous properties or the stupendous artifacts of strange properties… the wizard.&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;From our hazy reports post-wizard attacks, wizards are the embodiment of knowledge yet to be found. The wizard has been found thorough all of history as different forms. The one making a waterwheel is a witch. The one discovering the electricity is a wizard. The one dodging gods fate of being struck by lightning by being in a field is a heretic. The unknown knowledge, even to gods, is the primordial force of magic itself. Knowledge, pent up, given form. Perhaps one day, we will be able to form a fireball like the wizard. However, it frightens me what the wizard then will do…&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Concept of  Magic ==&lt;br /&gt;
Magic, is an otherworldly force we&#039;re not familiar with, always announced by the wizards. There has only been rumors about it circulating close to all wizards federations, yet all refusal to elaborate upon it. Even with torture, they refuse to buckle.&lt;br /&gt;
&lt;br /&gt;
There has been rumors to why an wizard comes to exist. They&#039;re granted something from this unknown concept, which completely erases all other priorities, goals, loved ones or anything in their past life. All to serve to the concept.&lt;br /&gt;
&lt;br /&gt;
There is rumors about the winds of magic have shown itself in history for all species, through scientists who discover the unknown. However people, show fear to these &amp;quot;scientists&amp;quot;. The knowledge the scientists finds are typically abhorred as they extend so far from our society&#039;s perception of logical, that we consider them as wizards. This may be a repeating case come to pass.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!The Chronicle of Unknown and Known.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Looming in the darkness, a floating citadel of steel and fluids never seen before. Ever shifting colors and chaotic patterns that somehow smoothly blend together. Quantum fluctuations spinning rapidly around the tower, dark energy itself shifting around these particles and materials. This is no ordinary place. This is one of the many wizard federations outposts… within the hollowed interior, books stacked to the skies and back to the earth again, eyes of eternity gazing in one direction till they’ve seen it all that way. Singularities as lamps, their light forced out for an luminous display… the wooden tiles shifting from death, alive and simply null. Whatever is appropriate for the steps taken. The loud clacks of leather shoes rings through the halls… ringing with the wavelengths broken apart by the singularities greedy nature. The wavelengths turning to words of wisdom and to lies of hilarity.&amp;lt;/code&amp;gt; &lt;br /&gt;
&amp;lt;code&amp;gt;The avali wizard steps forth beneath the luminous collapsed stars. Clad in the robes of a blue arch mage. Their face looking misaligned upon the floor while their eyes peer through their skull. Many of their kin would consider this taboo, foolish even. They broke away from their pack a long ago, though they suffer nay any symptoms… why would they? Their flock is the infinite arcane essence. The winds of magic. That they all agreed to… Many more hooded figures follows behind. Each carrying bizarre artifacts given to them from the winds of wisdom. Some are only blood vessels, others is simply the clothing itself. The most notable one, being one that is the shadow on the floor. All artifacts, nuggets of wisdom and intelligence that have yet to be obtained.&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;They wander in synchronized and elegant steps. Not one slower, not one faster. Not one without the winds of magic flowing through their bodies. Eventually, the wizards would cease their wandering, seemingly at random upon the middle of the entrance way, the door mere seconds away… and reality unfolds. Displacing them all at each corner of a endless room. The table in the middle being of porcelain, gilded with crusty crystals, poking out and unmaking themselves when necessary, gold floating upwards and sinking down at order and as well as the porcelain itself whispering secrets, remaining silent once wizards spoke.&amp;lt;/code&amp;gt; &lt;br /&gt;
&amp;lt;code&amp;gt;The shadow wizard would reach its body out, covering the entire table, within each corner, their fingers rose to… making a set of eyes for each wizard at the meeting. A polite gesture of interest. They spoke out, a cacophony of voices, each different to the wizards, however all translated to one…&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;”The winds are not pleased at the others lack of progression. They stall. They bicker. And they use simple nukes to their problems. Nay stars gone, nay cosmos erupted. Primitives.”&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;At each word, the winds within each murmur, taking and grafting away knowledge to their own minds, before crocheting words into others wisdom. A tangent of opinions that would rip apart any fool clever enough to understand the only surface of philosophy. Eventually, they all went quiet and turned their gaze to the human, a rather new wizard. His eyes of gems in a otherwise dead body, his tongue lolled out of his maw to speak, a tiny face on it, with a tinier little wizards hat.&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;”They fear us. They fear progress. They stall it with their games, their foolish little games. Each new clone, useless. Wasting away potential… i believe we should teach them of more.”&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;The murmur returns, shorter albeit. As the wisdom needed to bind was little now. They had only one conclusion as the mind they were all together. Each wizard holding up their hand towards the sky… towards the ever shifting void… pointing at the primordial foundation that encompasses all minds. The winds of magic. In a instantaneous quantum flux. The winds would erupt, making a storm drape the wizards council. They were blown away along the winds… each wizard skipping along the words spoken like jumping from platform to another platform… some wizard barely make it while weaker perish. Though the weaker then returns to these winds. So no loss there.&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Eventually, they all finally regroup, landing on an artificial floating field of dirt and grass… the flower of wisdom growing in an gentle spurt. It’s glass shape, deceiving all to think of it as artificial. But nay. This flower is the [[Winds of Magic|winds]] crystallized form. This is all flowers in the world… each blink shaping the flower anew…&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;The avali, steps forth… plucking the flower…&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;And speaks forth, with the final truth to speak of the conclusion the council have come onto;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;“Teach them to fear us so they may replicate us.”&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>CyboldDaRobold</name></author>
	</entry>
	<entry>
		<id>https://wiki.starlight.network/index.php?title=Wizard&amp;diff=1968</id>
		<title>Wizard</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=Wizard&amp;diff=1968"/>
		<updated>2026-02-12T13:51:33Z</updated>

		<summary type="html">&lt;p&gt;CyboldDaRobold: /* The Winds of Magic */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; &#039;&#039;&#039; This page is a work in progress and not yet canon &#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Antagonist&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Wizard&lt;br /&gt;
|-&lt;br /&gt;
|Picture here&lt;br /&gt;
|Role goals here&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
Wizards hail from a mysterious, unknown and rather strange force, whose existence parallels with life as a concept. They&#039;ve arrived to enlighten the crew of all potential knowledge, be it lethal or fun, it matters not.&lt;br /&gt;
&lt;br /&gt;
Wizard as an antagonist, is meant to show off, to show glamor, daze and sparkles. Killing people is not obligated, what is however, is that you show the world how amazing it could be, just if they start to pick up their slack. This &amp;quot;wisdom&amp;quot;, is something the foolish minds can&#039;t comprehend, so don&#039;t be too harsh on them. Treat them like fauna, punish them if necessary, or for the lecture.&lt;br /&gt;
&lt;br /&gt;
A wizard&#039;s ability to speak depends solely on their language from their past body&#039;s life, however, they&#039;ve come to know a new language as well. The winds of magic. It appears as a breath, escaping their lips. Glitter and sparks exposed to the air. At least to unenlightened ones, to a wizard this might as well be an entire novella.&lt;br /&gt;
&lt;br /&gt;
== The Wizard Federation ==&lt;br /&gt;
The wizard federation doesn&#039;t actually exist as a governing body. Rather exists as a position of central hub for the wizards to move around. We&#039;ve been unable to track down this position... As declared by the wizards; &amp;quot;Foolish mortal minds are not ready to comprehend such grandiose ideas and thoughts, that another dimension exists beyond.&amp;quot; It is a ploy that even the wizards play into, saying they&#039;re sent by the federation. In truth, the wizard is sent here simply by fate. The fact that anyone is in the way is unfortunate in itself.&lt;br /&gt;
&lt;br /&gt;
The Wizard Federation&#039;s headquarters is in a constant state of quantum fluctuations. Observe and it&#039;ll appear for you. Turn away, and it&#039;ll cease to exist. Only when a wizard is alive, will it come forth, thus forming the federation. We are still not sure how this correlates with the bigger scheme of the wizards power, and their relations to artifacts.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Report From Central Command regarding the Wizard Federation.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;The wizard is an unfathomable figure, a being of pure magic, material, unknown, potential, luster, destruction, healing, order, chaos, knowledge and ignorance. They wander like normal people, until they don&#039;t. Whisked away by the &#039;winds of the primordial magic&#039;, or so they claim. Then, they return, empowered, maddened and unknown to their former family, friends, comrades and even enemies.&amp;lt;/code&amp;gt; &lt;br /&gt;
&amp;lt;code&amp;gt;To simplify it, a wizard goes through a path similar to an unwilling Buddhist. Abandoning who they once were, to become someone else. To experience true freedom from sin and debauchery. For they are nothing, but a vessel to the unknown.&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;The wizard federation. It is what they call this unknown wielding them as a vessel. It doesn’t exist, but in a manifolded way. Every wizard we find is it given form. It frightens us to say, that they do not have an order. They’re beyond even bureaucracy. What is the unknown? Well the answers obvious, unknown. However the wizard, is an anomaly. Compared to an heretic, we know the source of their magic. The otherworldly beings have forms and names. Compared to a god, they have orders and laws. Compared to even the lowly species with anomalous properties or the stupendous artifacts of strange properties… the wizard.&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;From our hazy reports post-wizard attacks, wizards are the embodiment of knowledge yet to be found. The wizard has been found thorough all of history as different forms. The one making a waterwheel is a witch. The one discovering the electricity is a wizard. The one dodging gods fate of being struck by lightning by being in a field is a heretic. The unknown knowledge, even to gods, is the primordial force of magic itself. Knowledge, pent up, given form. Perhaps one day, we will be able to form a fireball like the wizard. However, it frightens me what the wizard then will do…&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Winds of Magic ==&lt;br /&gt;
The winds of magic, is an otherworldly entity, unknown to all but wizards. There has only been rumors about it circulating close to all wizards federations, yet all refusal to elaborate upon it.&lt;br /&gt;
&lt;br /&gt;
There has been rumors to why an wizard comes to exist. They&#039;re granted something from this unknown concept, which completely erases all other priorities, goals, loved ones or anything in their past life. All to serve to the concept.&lt;br /&gt;
&lt;br /&gt;
There is rumors about the winds of magic have shown itself in history for all species, through scientists who discover the unknown. However people, show fear to these &amp;quot;scientists&amp;quot;. The knowledge the scientists finds are typically abhorred as they extend so far from our society&#039;s perception of logical, that we consider them as wizards. This may be a repeating case come to pass.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!The Chronicle of Unknown and Known.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Looming in the darkness, a floating citadel of steel and fluids never seen before. Ever shifting colors and chaotic patterns that somehow smoothly blend together. Quantum fluctuations spinning rapidly around the tower, dark energy itself shifting around these particles and materials. This is no ordinary place. This is one of the many wizard federations outposts… within the hollowed interior, books stacked to the skies and back to the earth again, eyes of eternity gazing in one direction till they’ve seen it all that way. Singularities as lamps, their light forced out for an luminous display… the wooden tiles shifting from death, alive and simply null. Whatever is appropriate for the steps taken. The loud clacks of leather shoes rings through the halls… ringing with the wavelengths broken apart by the singularities greedy nature. The wavelengths turning to words of wisdom and to lies of hilarity.&amp;lt;/code&amp;gt; &lt;br /&gt;
&amp;lt;code&amp;gt;The avali wizard steps forth beneath the luminous collapsed stars. Clad in the robes of a blue arch mage. Their face looking misaligned upon the floor while their eyes peer through their skull. Many of their kin would consider this taboo, foolish even. They broke away from their pack a long ago, though they suffer nay any symptoms… why would they? Their flock is the infinite arcane essence. The winds of magic. That they all agreed to… Many more hooded figures follows behind. Each carrying bizarre artifacts given to them from the winds of wisdom. Some are only blood vessels, others is simply the clothing itself. The most notable one, being one that is the shadow on the floor. All artifacts, nuggets of wisdom and intelligence that have yet to be obtained.&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;They wander in synchronized and elegant steps. Not one slower, not one faster. Not one without the winds of magic flowing through their bodies. Eventually, the wizards would cease their wandering, seemingly at random upon the middle of the entrance way, the door mere seconds away… and reality unfolds. Displacing them all at each corner of a endless room. The table in the middle being of porcelain, gilded with crusty crystals, poking out and unmaking themselves when necessary, gold floating upwards and sinking down at order and as well as the porcelain itself whispering secrets, remaining silent once wizards spoke.&amp;lt;/code&amp;gt; &lt;br /&gt;
&amp;lt;code&amp;gt;The shadow wizard would reach its body out, covering the entire table, within each corner, their fingers rose to… making a set of eyes for each wizard at the meeting. A polite gesture of interest. They spoke out, a cacophony of voices, each different to the wizards, however all translated to one…&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;”The winds are not pleased at the others lack of progression. They stall. They bicker. And they use simple nukes to their problems. Nay stars gone, nay cosmos erupted. Primitives.”&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;At each word, the winds within each murmur, taking and grafting away knowledge to their own minds, before crocheting words into others wisdom. A tangent of opinions that would rip apart any fool clever enough to understand the only surface of philosophy. Eventually, they all went quiet and turned their gaze to the human, a rather new wizard. His eyes of gems in a otherwise dead body, his tongue lolled out of his maw to speak, a tiny face on it, with a tinier little wizards hat.&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;”They fear us. They fear progress. They stall it with their games, their foolish little games. Each new clone, useless. Wasting away potential… i believe we should teach them of more.”&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;The murmur returns, shorter albeit. As the wisdom needed to bind was little now. They had only one conclusion as the mind they were all together. Each wizard holding up their hand towards the sky… towards the ever shifting void… pointing at the primordial foundation that encompasses all minds. The winds of magic. In a instantaneous quantum flux. The winds would erupt, making a storm drape the wizards council. They were blown away along the winds… each wizard skipping along the words spoken like jumping from platform to another platform… some wizard barely make it while weaker perish. Though the weaker then returns to these winds. So no loss there.&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Eventually, they all finally regroup, landing on an artificial floating field of dirt and grass… the flower of wisdom growing in an gentle spurt. It’s glass shape, deceiving all to think of it as artificial. But nay. This flower is the [[Winds of Magic|winds]] crystallized form. This is all flowers in the world… each blink shaping the flower anew…&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;The avali, steps forth… plucking the flower…&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;And speaks forth, with the final truth to speak of the conclusion the council have come onto;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;“Teach them to fear us so they may replicate us.”&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>CyboldDaRobold</name></author>
	</entry>
	<entry>
		<id>https://wiki.starlight.network/index.php?title=Winds_of_Magic&amp;diff=1967</id>
		<title>Winds of Magic</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=Winds_of_Magic&amp;diff=1967"/>
		<updated>2026-02-12T13:48:49Z</updated>

		<summary type="html">&lt;p&gt;CyboldDaRobold: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== For those who have found this secret. ==&lt;br /&gt;
The wizard federation never have existed, nor will it never truly exist. Always have the idea of an unified front of wizards, been hilariously stupid. &lt;br /&gt;
&lt;br /&gt;
Nay. It is the will of the winds magic made manifest, that a federation comes to exist, even if so briefly it means nothing in the grand scheme of the macrocosm that we call reality. Like an quantum entanglement, the wizards federation only exists to cover up the pure maddening insanity that is the winds of magic.&lt;br /&gt;
&lt;br /&gt;
And now upon ye. I rely this information...&lt;br /&gt;
&lt;br /&gt;
== The winds of Magic ==&lt;br /&gt;
&lt;br /&gt;
=== The winds existence ===&lt;br /&gt;
The winds of magic&#039;s existence predate both our scattered fragment in our universe, the trillions of big bangs all happening at once and our entire reality of existence. They&#039;ve always been there, like the infrared spectrum lingering deep in our spacial area around us. Unlike us, the winds of magic are an level of sentient we&#039;ve all come understand. Even the greatest warriors, diplomats or scientists, have felt themselves compelled by the grandeur that is the winds of magic.&lt;br /&gt;
&lt;br /&gt;
Its simple. It&#039;s because the winds of magic is within everyone&#039;s conscious level of thought. The idea of creativity, the ability to create and control the fabric of reality through calculated means. Through either science, faith, coincidence or even just blatant mishandling. These actions we take, are of the winds power that grace us. Do not misunderstand this as us being controlled... understand this as reality around us being controlled by these said winds.&lt;br /&gt;
&lt;br /&gt;
Such mortal names we give unwillingly to the winds of magic differ from culture to culture; It can be Gods Bidding &amp;amp; Laws, The Book of Theoretical Physics &amp;amp; It&#039;s Applications V.2, gut feeling, in some rare instances ইঋফঠঞ and even Xᐇh&#039;ᕕᐝᗗᗵL᙮. We do not realize, by naming our understood laws of reality, we simply just name the winds of magic... that is how it takes root to your subconscious and mind.&lt;br /&gt;
&lt;br /&gt;
It isn&#039;t out of malice or malign natures. Rather, its simply because the winds find us delightful when we discover another one of its tricks. We are engaging in its work, like an audience for an artist.&lt;br /&gt;
&lt;br /&gt;
=== The Wizard Federation ===&lt;br /&gt;
As mentioned earlier, the federation of wizards? Do not exist. Its just the &amp;quot;concept&amp;quot; of the winds of magics will made manifest. Its the darkest depths of our mind, the powerful force of all knowledge springing forth, eroding our mind away to replace it with grandiose knowledge of the beyond-beyond. The winds of magics desires the mortal kindred ones to...&lt;br /&gt;
&lt;br /&gt;
Speed the progress up their progress of discovery. They send wizards, not to prey on us or to mock us, but to entice us further to understand more... to seek more knowledge... like an siren, tempting the sailors to hop off into space, where they&#039;ll be embraced in the warmth of eternity&#039;s knowledge and wisdom.&lt;br /&gt;
&lt;br /&gt;
That is how a wizard forms... then the Federation forms to accompany said wizard onward, to their goals of enlightening the masses.&lt;br /&gt;
&lt;br /&gt;
=== The fate of a Wizard ===&lt;br /&gt;
The wizard, upon dying, spent like a battery cell, their mind and body ceases to exist as their soul is pulled into the winds of magic. Here, depending on how well they did, the winds will cultivate them into an seed in their endless garden of wisdom and knowledge. Crystalline flowers, budded with the endless potential of eternity. Serenity for these wizards, as they become one with the winds of magic itself. Thus all wizards seeks to arrive with the intents of spreading their winds will as thoroughly as possible. The more grandiose, the closer they&#039;ll resemble a tree rather than a flower. A fate better than life itself. &lt;br /&gt;
&lt;br /&gt;
=== The winds goal ===&lt;br /&gt;
The purpose of the winds, is understood well and clear by those in their gardens of eternity...&lt;br /&gt;
&lt;br /&gt;
The winds of magic is a great restart button.&lt;br /&gt;
&lt;br /&gt;
For when all knowledge have been discovered, the winds of magic is made manifest into real space, and swoop across reality like an all annihilating wave of wisdom and knowledge...&lt;br /&gt;
&lt;br /&gt;
Till its all gone, clean slate...&lt;br /&gt;
&lt;br /&gt;
With all of this wisdom, the winds then say, with a simple phrase;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Let there be light.&amp;quot;&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>CyboldDaRobold</name></author>
	</entry>
	<entry>
		<id>https://wiki.starlight.network/index.php?title=Wizard&amp;diff=1966</id>
		<title>Wizard</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=Wizard&amp;diff=1966"/>
		<updated>2026-02-12T13:38:41Z</updated>

		<summary type="html">&lt;p&gt;CyboldDaRobold: /* The Wizard Federation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; &#039;&#039;&#039; This page is a work in progress and not yet canon &#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Antagonist&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Wizard&lt;br /&gt;
|-&lt;br /&gt;
|Picture here&lt;br /&gt;
|Role goals here&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
Wizards hail from a mysterious, unknown and rather strange force, whose existence parallels with life as a concept. They&#039;ve arrived to enlighten the crew of all potential knowledge, be it lethal or fun, it matters not.&lt;br /&gt;
&lt;br /&gt;
Wizard as an antagonist, is meant to show off, to show glamor, daze and sparkles. Killing people is not obligated, what is however, is that you show the world how amazing it could be, just if they start to pick up their slack. This &amp;quot;wisdom&amp;quot;, is something the foolish minds can&#039;t comprehend, so don&#039;t be too harsh on them. Treat them like fauna, punish them if necessary, or for the lecture.&lt;br /&gt;
&lt;br /&gt;
A wizard&#039;s ability to speak depends solely on their language from their past body&#039;s life, however, they&#039;ve come to know a new language as well. The winds of magic. It appears as a breath, escaping their lips. Glitter and sparks exposed to the air. At least to unenlightened ones, to a wizard this might as well be an entire novella.&lt;br /&gt;
&lt;br /&gt;
== The Wizard Federation ==&lt;br /&gt;
The wizard federation doesn&#039;t actually exist as a governing body. Rather exists as a position of central hub for the wizards to move around. We&#039;ve been unable to track down this position... As declared by the wizards; &amp;quot;Foolish mortal minds are not ready to comprehend such grandiose ideas and thoughts, that another dimension exists beyond.&amp;quot; It is a ploy that even the wizards play into, saying they&#039;re sent by the federation. In truth, the wizard is sent here simply by fate. The fact that anyone is in the way is unfortunate in itself.&lt;br /&gt;
&lt;br /&gt;
The Wizard Federation&#039;s headquarters is in a constant state of quantum fluctuations. Observe and it&#039;ll appear for you. Turn away, and it&#039;ll cease to exist. Only when a wizard is alive, will it come forth, thus forming the federation. We are still not sure how this correlates with the bigger scheme of the wizards power, and their relations to artifacts.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Report From Central Command regarding the Wizard Federation.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;The wizard is an unfathomable figure, a being of pure magic, material, unknown, potential, luster, destruction, healing, order, chaos, knowledge and ignorance. They wander like normal people, until they don&#039;t. Whisked away by the &#039;winds of the primordial magic&#039;, or so they claim. Then, they return, empowered, maddened and unknown to their former family, friends, comrades and even enemies.&amp;lt;/code&amp;gt; &lt;br /&gt;
&amp;lt;code&amp;gt;To simplify it, a wizard goes through a path similar to an unwilling Buddhist. Abandoning who they once were, to become someone else. To experience true freedom from sin and debauchery. For they are nothing, but a vessel to the unknown.&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;The wizard federation. It is what they call this unknown wielding them as a vessel. It doesn’t exist, but in a manifolded way. Every wizard we find is it given form. It frightens us to say, that they do not have an order. They’re beyond even bureaucracy. What is the unknown? Well the answers obvious, unknown. However the wizard, is an anomaly. Compared to an heretic, we know the source of their magic. The otherworldly beings have forms and names. Compared to a god, they have orders and laws. Compared to even the lowly species with anomalous properties or the stupendous artifacts of strange properties… the wizard.&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;From our hazy reports post-wizard attacks, wizards are the embodiment of knowledge yet to be found. The wizard has been found thorough all of history as different forms. The one making a waterwheel is a witch. The one discovering the electricity is a wizard. The one dodging gods fate of being struck by lightning by being in a field is a heretic. The unknown knowledge, even to gods, is the primordial force of magic itself. Knowledge, pent up, given form. Perhaps one day, we will be able to form a fireball like the wizard. However, it frightens me what the wizard then will do…&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Winds of Magic ==&lt;br /&gt;
The winds of magic, is an otherworldly entity, unknown to all but wizards. There has only been rumors about it circulating close to all wizards federations, yet all refusal to elaborate upon it.&lt;br /&gt;
&lt;br /&gt;
There has been rumors to why an wizard comes to exist. They&#039;re granted something from this unknown concept, which completely erases all other priorities, goals, loved ones or anything in their past life. All to serve to the concept.&lt;br /&gt;
&lt;br /&gt;
There is rumors about the winds of magic have shown itself in history for all species, through scientists who discover the unknown. However people, show fear to these &amp;quot;scientists&amp;quot;. The knowledge the scientists finds are typically abhorred as they extend so far from our society&#039;s perception of logical, that we consider them as wizards. This may be a repeating case come to pass.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!The Chronicle of Unknown and Known.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Looming in the darkness, a floating citadel of steel and fluids never seen before. Ever shifting colors and chaotic patterns that somehow smoothly blend together. Quantum fluctuations spinning rapidly around the tower, dark energy itself shifting around these particles and materials. This is no ordinary place. This is one of the many wizard federations outposts… within the hollowed interior, books stacked to the skies and back to the earth again, eyes of eternity gazing in one direction till they’ve seen it all that way. Singularities as lamps, their light forced out for an luminous display… the wooden tiles shifting from death, alive and simply null. Whatever is appropriate for the steps taken. The loud clacks of leather shoes rings through the halls… ringing with the wavelengths broken apart by the singularities greedy nature. The wavelengths turning to words of wisdom and to lies of hilarity.&amp;lt;/code&amp;gt; &lt;br /&gt;
&amp;lt;code&amp;gt;The avali wizard steps forth beneath the luminous collapsed stars. Clad in the robes of a blue arch mage. Their face looking misaligned upon the floor while their eyes peer through their skull. Many of their kin would consider this taboo, foolish even. They broke away from their pack a long ago, though they suffer nay any symptoms… why would they? Their flock is the infinite arcane essence. The winds of magic. That they all agreed to… Many more hooded figures follows behind. Each carrying bizarre artifacts given to them from the winds of wisdom. Some are only blood vessels, others is simply the clothing itself. The most notable one, being one that is the shadow on the floor. All artifacts, nuggets of wisdom and intelligence that have yet to be obtained.&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;They wander in synchronized and elegant steps. Not one slower, not one faster. Not one without the winds of magic flowing through their bodies. Eventually, the wizards would cease their wandering, seemingly at random upon the middle of the entrance way, the door mere seconds away… and reality unfolds. Displacing them all at each corner of a endless room. The table in the middle being of porcelain, gilded with crusty crystals, poking out and unmaking themselves when necessary, gold floating upwards and sinking down at order and as well as the porcelain itself whispering secrets, remaining silent once wizards spoke.&amp;lt;/code&amp;gt; &lt;br /&gt;
&amp;lt;code&amp;gt;The shadow wizard would reach its body out, covering the entire table, within each corner, their fingers rose to… making a set of eyes for each wizard at the meeting. A polite gesture of interest. They spoke out, a cacophony of voices, each different to the wizards, however all translated to one…&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;”The winds are not pleased at the others lack of progression. They stall. They bicker. And they use simple nukes to their problems. Nay stars gone, nay cosmos erupted. Primitives.”&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;At each word, the winds within each murmur, taking and grafting away knowledge to their own minds, before crocheting words into others wisdom. A tangent of opinions that would rip apart any fool clever enough to understand the only surface of philosophy. Eventually, they all went quiet and turned their gaze to the human, a rather new wizard. His eyes of gems in a otherwise dead body, his tongue lolled out of his maw to speak, a tiny face on it, with a tinier little wizards hat.&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;”They fear us. They fear progress. They stall it with their games, their foolish little games. Each new clone, useless. Wasting away potential… i believe we should teach them of more.”&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;The murmur returns, shorter albeit. As the wisdom needed to bind was little now. They had only one conclusion as the mind they were all together. Each wizard holding up their hand towards the sky… towards the ever shifting void… pointing at the primordial foundation that encompasses all minds. The winds of magic. In a instantaneous quantum flux. The winds would erupt, making a storm drape the wizards council. They were blown away along the winds… each wizard skipping along the words spoken like jumping from platform to another platform… some wizard barely make it while weaker perish. Though the weaker then returns to these winds. So no loss there.&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Eventually, they all finally regroup, landing on an artificial floating field of dirt and grass… the flower of wisdom growing in an gentle spurt. It’s glass shape, deceiving all to think of it as artificial. But nay. This flower is the winds crystallized form. This is all flowers in the world… each blink shaping the flower anew…&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;The avali, steps forth… plucking the flower…&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;And speaks forth, with the final truth to speak of the conclusion the council have come onto;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;“Teach them to fear us so they may replicate us.”&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>CyboldDaRobold</name></author>
	</entry>
	<entry>
		<id>https://wiki.starlight.network/index.php?title=Wizard&amp;diff=1965</id>
		<title>Wizard</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=Wizard&amp;diff=1965"/>
		<updated>2026-02-12T13:35:50Z</updated>

		<summary type="html">&lt;p&gt;CyboldDaRobold: /* The Wizard Federation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; &#039;&#039;&#039; This page is a work in progress and not yet canon &#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Antagonist&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Wizard&lt;br /&gt;
|-&lt;br /&gt;
|Picture here&lt;br /&gt;
|Role goals here&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
Wizards hail from a mysterious, unknown and rather strange force, whose existence parallels with life as a concept. They&#039;ve arrived to enlighten the crew of all potential knowledge, be it lethal or fun, it matters not.&lt;br /&gt;
&lt;br /&gt;
Wizard as an antagonist, is meant to show off, to show glamor, daze and sparkles. Killing people is not obligated, what is however, is that you show the world how amazing it could be, just if they start to pick up their slack. This &amp;quot;wisdom&amp;quot;, is something the foolish minds can&#039;t comprehend, so don&#039;t be too harsh on them. Treat them like fauna, punish them if necessary, or for the lecture.&lt;br /&gt;
&lt;br /&gt;
A wizard&#039;s ability to speak depends solely on their language from their past body&#039;s life, however, they&#039;ve come to know a new language as well. The winds of magic. It appears as a breath, escaping their lips. Glitter and sparks exposed to the air. At least to unenlightened ones, to a wizard this might as well be an entire novella.&lt;br /&gt;
&lt;br /&gt;
== The Wizard Federation ==&lt;br /&gt;
The wizard federation doesn&#039;t actually exist as a governing body. Rather exists as a position of central hub for the wizards to move around. We&#039;ve been unable to track down this position... As declared by the wizards; &amp;quot;Foolish mortal minds are not ready to comprehend such grandiose ideas and thoughts, that another dimension exists beyond.&amp;quot; It is a ploy that even the wizards play into, saying they&#039;re sent by the federation. In truth, the wizard is sent here simply by fate. The fact that anyone is in the way is unfortunate in itself.&lt;br /&gt;
&lt;br /&gt;
The Wizard Federation&#039;s headquarters is in a constant state of quantum fluctuations. Observe and it&#039;ll appear for you. Turn away, and it&#039;ll cease to exist. Only when a wizard is alive, will it come forth, thus forming the federation. We are still not sure how this correlates with the bigger scheme of the wizards power, and their relations to artifacts.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Report From Central Command regarding the Wizard Federation.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;The wizard is an unfathomable figure, a being of pure magic, material, unknown, potential, luster, destruction, healing, order, chaos, knowledge and ignorance. They wander like normal people, until they don&#039;t. Whisked away by the &#039;winds of the primordial magic&#039;, or so they claim. Then, they return, empowered, maddened and unknown to their former family, friends, comrades and even enemies.&amp;lt;/code&amp;gt; &lt;br /&gt;
&amp;lt;code&amp;gt;To simplify it, a wizard goes through a path similar to an unwilling Buddhist. Abandoning who they once were, to become someone else. To experience true freedom from sin and debauchery. For they are nothing, but a vessel to the unknown.&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;The wizard federation. It is what they call this unknown wielding them as a vessel. It doesn’t exist, but in a manifolded way. Every wizard we find is it given form. It frightens us to say, that they do not have an order. They’re beyond even bureaucracy. What is the unknown? Well the answers obvious, unknown. However the wizard, is an anomaly. Compared to an heretic, we know the source of their magic. The otherworldly beings have forms and names. Compared to a god, they have orders and laws. Compared to even the lowly species with anomalous properties or the stupendous artifacts of strange properties… the wizard.&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;From our hazy reports post-wizard attacks, its the culmination of all knowledge yet to be found. The wizard has been found thorough all of history as different forms. The one making a waterwheel is a witch. The one discovering the electricity is a wizard. The one dodging gods fate of being struck by lightning by being in a field is a heretic. The unknown knowledge, even to gods, is the primordial winds of magic itself. Knowledge, pent up, given form. Perhaps one day, we will be able to form a fireball like the wizard. However, it frightens me what the wizard then will do…&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Winds of Magic ==&lt;br /&gt;
The winds of magic, is an otherworldly entity, unknown to all but wizards. There has only been rumors about it circulating close to all wizards federations, yet all refusal to elaborate upon it.&lt;br /&gt;
&lt;br /&gt;
There has been rumors to why an wizard comes to exist. They&#039;re granted something from this unknown concept, which completely erases all other priorities, goals, loved ones or anything in their past life. All to serve to the concept.&lt;br /&gt;
&lt;br /&gt;
There is rumors about the winds of magic have shown itself in history for all species, through scientists who discover the unknown. However people, show fear to these &amp;quot;scientists&amp;quot;. The knowledge the scientists finds are typically abhorred as they extend so far from our society&#039;s perception of logical, that we consider them as wizards. This may be a repeating case come to pass.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!The Chronicle of Unknown and Known.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Looming in the darkness, a floating citadel of steel and fluids never seen before. Ever shifting colors and chaotic patterns that somehow smoothly blend together. Quantum fluctuations spinning rapidly around the tower, dark energy itself shifting around these particles and materials. This is no ordinary place. This is one of the many wizard federations outposts… within the hollowed interior, books stacked to the skies and back to the earth again, eyes of eternity gazing in one direction till they’ve seen it all that way. Singularities as lamps, their light forced out for an luminous display… the wooden tiles shifting from death, alive and simply null. Whatever is appropriate for the steps taken. The loud clacks of leather shoes rings through the halls… ringing with the wavelengths broken apart by the singularities greedy nature. The wavelengths turning to words of wisdom and to lies of hilarity.&amp;lt;/code&amp;gt; &lt;br /&gt;
&amp;lt;code&amp;gt;The avali wizard steps forth beneath the luminous collapsed stars. Clad in the robes of a blue arch mage. Their face looking misaligned upon the floor while their eyes peer through their skull. Many of their kin would consider this taboo, foolish even. They broke away from their pack a long ago, though they suffer nay any symptoms… why would they? Their flock is the infinite arcane essence. The winds of magic. That they all agreed to… Many more hooded figures follows behind. Each carrying bizarre artifacts given to them from the winds of wisdom. Some are only blood vessels, others is simply the clothing itself. The most notable one, being one that is the shadow on the floor. All artifacts, nuggets of wisdom and intelligence that have yet to be obtained.&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;They wander in synchronized and elegant steps. Not one slower, not one faster. Not one without the winds of magic flowing through their bodies. Eventually, the wizards would cease their wandering, seemingly at random upon the middle of the entrance way, the door mere seconds away… and reality unfolds. Displacing them all at each corner of a endless room. The table in the middle being of porcelain, gilded with crusty crystals, poking out and unmaking themselves when necessary, gold floating upwards and sinking down at order and as well as the porcelain itself whispering secrets, remaining silent once wizards spoke.&amp;lt;/code&amp;gt; &lt;br /&gt;
&amp;lt;code&amp;gt;The shadow wizard would reach its body out, covering the entire table, within each corner, their fingers rose to… making a set of eyes for each wizard at the meeting. A polite gesture of interest. They spoke out, a cacophony of voices, each different to the wizards, however all translated to one…&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;”The winds are not pleased at the others lack of progression. They stall. They bicker. And they use simple nukes to their problems. Nay stars gone, nay cosmos erupted. Primitives.”&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;At each word, the winds within each murmur, taking and grafting away knowledge to their own minds, before crocheting words into others wisdom. A tangent of opinions that would rip apart any fool clever enough to understand the only surface of philosophy. Eventually, they all went quiet and turned their gaze to the human, a rather new wizard. His eyes of gems in a otherwise dead body, his tongue lolled out of his maw to speak, a tiny face on it, with a tinier little wizards hat.&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;”They fear us. They fear progress. They stall it with their games, their foolish little games. Each new clone, useless. Wasting away potential… i believe we should teach them of more.”&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;The murmur returns, shorter albeit. As the wisdom needed to bind was little now. They had only one conclusion as the mind they were all together. Each wizard holding up their hand towards the sky… towards the ever shifting void… pointing at the primordial foundation that encompasses all minds. The winds of magic. In a instantaneous quantum flux. The winds would erupt, making a storm drape the wizards council. They were blown away along the winds… each wizard skipping along the words spoken like jumping from platform to another platform… some wizard barely make it while weaker perish. Though the weaker then returns to these winds. So no loss there.&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Eventually, they all finally regroup, landing on an artificial floating field of dirt and grass… the flower of wisdom growing in an gentle spurt. It’s glass shape, deceiving all to think of it as artificial. But nay. This flower is the winds crystallized form. This is all flowers in the world… each blink shaping the flower anew…&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;The avali, steps forth… plucking the flower…&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;And speaks forth, with the final truth to speak of the conclusion the council have come onto;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;“Teach them to fear us so they may replicate us.”&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>CyboldDaRobold</name></author>
	</entry>
	<entry>
		<id>https://wiki.starlight.network/index.php?title=Winds_of_Magic&amp;diff=1964</id>
		<title>Winds of Magic</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=Winds_of_Magic&amp;diff=1964"/>
		<updated>2026-02-12T13:32:30Z</updated>

		<summary type="html">&lt;p&gt;CyboldDaRobold: Working on lore.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Work in progress&lt;br /&gt;
&lt;br /&gt;
== For those who have found this secret. ==&lt;br /&gt;
The wizard federation never have existed, nor will it never truly exist. Always have the idea of an unified front of wizards, been hilariously stupid. &lt;br /&gt;
&lt;br /&gt;
Nay. It is the will of the winds magic made manifest, that a federation comes to exist, even if so briefly it means nothing in the grand scheme of the macrocosm that we call reality. Like an quantum entanglement, the wizards federation only exists to cover up the pure maddening insanity that is the winds of magic.&lt;br /&gt;
&lt;br /&gt;
And now upon ye. I rely this information...&lt;br /&gt;
&lt;br /&gt;
== The winds of Magic ==&lt;br /&gt;
&lt;br /&gt;
=== The winds existence ===&lt;br /&gt;
The winds of magic&#039;s existence predate both our scattered fragment in our universe, the trillions of big bangs all happening at once and our entire reality of existence. They&#039;ve always been there, like the infrared spectrum lingering deep in our spacial area around us. Unlike us, the winds of magic are an level of sentient we&#039;ve all come understand. Even the greatest warriors, diplomats or scientists, have felt themselves compelled by the grandeur that is the winds of magic.&lt;br /&gt;
&lt;br /&gt;
Its simple. It&#039;s because the winds of magic is within everyone&#039;s conscious level of thought. The idea of creativity, the ability to create and control the fabric of reality through calculated means. Through either science, faith, coincidence or even just blatant mishandling. These actions we take, are of the winds power that grace us. Do not misunderstand this as us being controlled... understand this as reality around us being controlled by these said winds.&lt;br /&gt;
&lt;br /&gt;
Such mortal names we give unwillingly to the winds of magic differ from culture to culture; It can be Gods Bidding &amp;amp; Laws, The Book of Theoretical Physics &amp;amp; It&#039;s Applications V.2, gut feeling, in some rare instances ইঋফঠঞ and even Xᐇh&#039;ᕕᐝᗗᗵL᙮. We do not realize, by naming our understood laws of reality, we simply just name the winds of magic... that is how it takes root to your subconscious and mind.&lt;br /&gt;
&lt;br /&gt;
It isn&#039;t out of malice or malign natures. Rather, its simply because the winds find us delightful when we discover another one of its tricks. We are engaging in its work, like an audience for an artist.&lt;br /&gt;
&lt;br /&gt;
=== The Wizard Federation ===&lt;br /&gt;
As mentioned earlier, the federation of wizards? Do not exist. Its just the &amp;quot;concept&amp;quot; of the winds of magics will made manifest.&lt;br /&gt;
&lt;br /&gt;
=== The winds goal ===&lt;/div&gt;</summary>
		<author><name>CyboldDaRobold</name></author>
	</entry>
	<entry>
		<id>https://wiki.starlight.network/index.php?title=Wizard&amp;diff=1842</id>
		<title>Wizard</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=Wizard&amp;diff=1842"/>
		<updated>2025-12-25T20:00:27Z</updated>

		<summary type="html">&lt;p&gt;CyboldDaRobold: /* The Winds of Magic */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; &#039;&#039;&#039; This page is a work in progress and not yet canon &#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Antagonist&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Wizard&lt;br /&gt;
|-&lt;br /&gt;
|Picture here&lt;br /&gt;
|Role goals here&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
Wizards hail from a mysterious, unknown and rather strange force, whose existence parallels with life as a concept. They&#039;ve arrived to enlighten the crew of all potential knowledge, be it lethal or fun, it matters not.&lt;br /&gt;
&lt;br /&gt;
Wizard as an antagonist, is meant to show off, to show glamor, daze and sparkles. Killing people is not obligated, what is however, is that you show the world how amazing it could be, just if they start to pick up their slack. This &amp;quot;wisdom&amp;quot;, is something the foolish minds can&#039;t comprehend, so don&#039;t be too harsh on them. Treat them like fauna, punish them if necessary, or for the lecture.&lt;br /&gt;
&lt;br /&gt;
A wizard&#039;s ability to speak depends solely on their language from their past body&#039;s life, however, they&#039;ve come to know a new language as well. The winds of magic. It appears as a breath, escaping their lips. Glitter and sparks exposed to the air. At least to unenlightened ones, to a wizard this might as well be an entire novella.&lt;br /&gt;
&lt;br /&gt;
== The Wizard Federation ==&lt;br /&gt;
The wizard federation, is a myth. It doesn&#039;t actually exist as a governing body. It&#039;s a metaphor, for the winds of magic. Foolish mortal minds are not ready to comprehend such grandiose ideas and thoughts, that another dimension exists beyond. It is a ploy that even the wizards play into, saying they&#039;re sent by the federation. In truth, the wizard is sent here simply by fate. The fact that anyone is in the way is unfortunate in itself.&lt;br /&gt;
&lt;br /&gt;
The Wizard Federation&#039;s headquarters is in a constant state of quantum fluctuations. Observe and it&#039;ll appear for you. Turn away, and it&#039;ll cease to exist. Only when a wizard is alive, will it come forth, thus forming the federation. For only when a wizard is there, will the winds of magic disguise themselves as a concept rather than a being.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Report From Central Command regarding the Wizard Federation.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;The wizard is an unfathomable figure, a being of pure magic, material, unknown, potential, luster, destruction, healing, order, chaos, knowledge and ignorance. They wander like normal people, until they don&#039;t. Whisked away by the &#039;winds of the primordial magic&#039;, or so they claim. Then, they return, empowered, maddened and unknown to their former family, friends, comrades and even enemies.&amp;lt;/code&amp;gt; &lt;br /&gt;
&amp;lt;code&amp;gt;To simplify it, a wizard goes through a path similar to an unwilling Buddhist. Abandoning who they once were, to become someone else. To experience true freedom from sin and debauchery. For they are nothing, but a vessel to the unknown.&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;The wizard federation. It is what they call this unknown wielding them as a vessel. It doesn’t exist, but in a manifolded way. Every wizard we find is it given form. It frightens us to say, that they do not have an order. They’re beyond even bureaucracy. What is the unknown? Well the answers obvious, unknown. However the wizard, is an anomaly. Compared to an heretic, we know the source of their magic. The otherworldly beings have forms and names. Compared to a god, they have orders and laws. Compared to even the lowly species with anomalous properties or the stupendous artifacts of strange properties… the wizard.&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;From our hazy reports post-wizard attacks, its the culmination of all knowledge yet to be found. The wizard has been found thorough all of history as different forms. The one making a waterwheel is a witch. The one discovering the electricity is a wizard. The one dodging gods fate of being struck by lightning by being in a field is a heretic. The unknown knowledge, even to gods, is the primordial winds of magic itself. Knowledge, pent up, given form. Perhaps one day, we will be able to form a fireball like the wizard. However, it frightens me what the wizard then will do…&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Winds of Magic ==&lt;br /&gt;
The winds of magic, is an otherworldly entity, unknown to all but wizards. There has only been rumors about it circulating close to all wizards federations, yet all refusal to elaborate upon it.&lt;br /&gt;
&lt;br /&gt;
There has been rumors to why an wizard comes to exist. They&#039;re granted something from this unknown concept, which completely erases all other priorities, goals, loved ones or anything in their past life. All to serve to the concept.&lt;br /&gt;
&lt;br /&gt;
There is rumors about the winds of magic have shown itself in history for all species, through scientists who discover the unknown. However people, show fear to these &amp;quot;scientists&amp;quot;. The knowledge the scientists finds are typically abhorred as they extend so far from our society&#039;s perception of logical, that we consider them as wizards. This may be a repeating case come to pass.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!The Chronicle of Unknown and Known.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Looming in the darkness, a floating citadel of steel and fluids never seen before. Ever shifting colors and chaotic patterns that somehow smoothly blend together. Quantum fluctuations spinning rapidly around the tower, dark energy itself shifting around these particles and materials. This is no ordinary place. This is one of the many wizard federations outposts… within the hollowed interior, books stacked to the skies and back to the earth again, eyes of eternity gazing in one direction till they’ve seen it all that way. Singularities as lamps, their light forced out for an luminous display… the wooden tiles shifting from death, alive and simply null. Whatever is appropriate for the steps taken. The loud clacks of leather shoes rings through the halls… ringing with the wavelengths broken apart by the singularities greedy nature. The wavelengths turning to words of wisdom and to lies of hilarity.&amp;lt;/code&amp;gt; &lt;br /&gt;
&amp;lt;code&amp;gt;The avali wizard steps forth beneath the luminous collapsed stars. Clad in the robes of a blue arch mage. Their face looking misaligned upon the floor while their eyes peer through their skull. Many of their kin would consider this taboo, foolish even. They broke away from their pack a long ago, though they suffer nay any symptoms… why would they? Their flock is the infinite arcane essence. The winds of magic. That they all agreed to… Many more hooded figures follows behind. Each carrying bizarre artifacts given to them from the winds of wisdom. Some are only blood vessels, others is simply the clothing itself. The most notable one, being one that is the shadow on the floor. All artifacts, nuggets of wisdom and intelligence that have yet to be obtained.&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;They wander in synchronized and elegant steps. Not one slower, not one faster. Not one without the winds of magic flowing through their bodies. Eventually, the wizards would cease their wandering, seemingly at random upon the middle of the entrance way, the door mere seconds away… and reality unfolds. Displacing them all at each corner of a endless room. The table in the middle being of porcelain, gilded with crusty crystals, poking out and unmaking themselves when necessary, gold floating upwards and sinking down at order and as well as the porcelain itself whispering secrets, remaining silent once wizards spoke.&amp;lt;/code&amp;gt; &lt;br /&gt;
&amp;lt;code&amp;gt;The shadow wizard would reach its body out, covering the entire table, within each corner, their fingers rose to… making a set of eyes for each wizard at the meeting. A polite gesture of interest. They spoke out, a cacophony of voices, each different to the wizards, however all translated to one…&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;”The winds are not pleased at the others lack of progression. They stall. They bicker. And they use simple nukes to their problems. Nay stars gone, nay cosmos erupted. Primitives.”&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;At each word, the winds within each murmur, taking and grafting away knowledge to their own minds, before crocheting words into others wisdom. A tangent of opinions that would rip apart any fool clever enough to understand the only surface of philosophy. Eventually, they all went quiet and turned their gaze to the human, a rather new wizard. His eyes of gems in a otherwise dead body, his tongue lolled out of his maw to speak, a tiny face on it, with a tinier little wizards hat.&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;”They fear us. They fear progress. They stall it with their games, their foolish little games. Each new clone, useless. Wasting away potential… i believe we should teach them of more.”&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;The murmur returns, shorter albeit. As the wisdom needed to bind was little now. They had only one conclusion as the mind they were all together. Each wizard holding up their hand towards the sky… towards the ever shifting void… pointing at the primordial foundation that encompasses all minds. The winds of magic. In a instantaneous quantum flux. The winds would erupt, making a storm drape the wizards council. They were blown away along the winds… each wizard skipping along the words spoken like jumping from platform to another platform… some wizard barely make it while weaker perish. Though the weaker then returns to these winds. So no loss there.&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Eventually, they all finally regroup, landing on an artificial floating field of dirt and grass… the flower of wisdom growing in an gentle spurt. It’s glass shape, deceiving all to think of it as artificial. But nay. This flower is the winds crystallized form. This is all flowers in the world… each blink shaping the flower anew…&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;The avali, steps forth… plucking the flower…&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;And speaks forth, with the final truth to speak of the conclusion the council have come onto;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;“Teach them to fear us so they may replicate us.”&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>CyboldDaRobold</name></author>
	</entry>
	<entry>
		<id>https://wiki.starlight.network/index.php?title=Wizard&amp;diff=1651</id>
		<title>Wizard</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=Wizard&amp;diff=1651"/>
		<updated>2025-11-13T09:16:52Z</updated>

		<summary type="html">&lt;p&gt;CyboldDaRobold: Minor Format Changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Antagonist&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Wizard&lt;br /&gt;
|-&lt;br /&gt;
|Picture here&lt;br /&gt;
|Role goals here&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
Wizards hail from an mysterious, unknown and rather strange force, whose existence parallels with life as a concept. They&#039;ve arrived to enlighten the crew of all the potential, be it lethal or fun knowledge, matters not.&lt;br /&gt;
&lt;br /&gt;
Wizard as an antagonist, is meant to show off, to show glamor, daze and sparkles. Killing people is not obligated, what is however, is that you show the world how amazing it could be, just if they start to pick up their slack. This &amp;quot;wisdom&amp;quot;, is something the foolish minds can&#039;t comprehend, so don&#039;t be too harsh on them. Treat them like fauna, punish them if necessary, or for the lecture.&lt;br /&gt;
&lt;br /&gt;
Wizards ability to speak depends solely on their language from their past body&#039;s life, however they&#039;ve come to know a new language too. The winds of magic. It appears to be a breath, escaping their lips, glitter and sparks exposed to the air. To us that is, this might as well be an entire novella to the wizard.&lt;br /&gt;
&lt;br /&gt;
== The Wizard Federation ==&lt;br /&gt;
The wizard federation, is a myth. It doesn&#039;t actually exist as a governing body. Its a metaphor, for the winds of magic, for foolish mortal minds are not ready to comprehend such grandiose ideas and thoughts, that another dimension exists beyond these winds dimension. It is a ploy that even the wizards play into, saying they&#039;re sent by the federation. In truth, the wizard is sent here simply by fate. The fact you were in the way is unfortunate in itself.&lt;br /&gt;
&lt;br /&gt;
The Wizard Federation&#039;s headquarters is in a constant state of quantum fluctuations. Observed and it&#039;ll appear for you. No longer observed, and it&#039;ll cease to exist. Only when a wizard is alive, will it come forth, thus forming the federation. For only when a wizard is there, will the winds of magic disguise itself in an concept rather than a being.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Report From Central Command regarding the Wizard Federation.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;The wizard is an unfathomable figure, an being of pure magic, material, unknown, potential, lackluster, destruction, healing, order, chaos, knowledge and ignorance. They wander like normal people, till suddenly they don’t. Whisked away by the winds of the primordial magic. And then they return, empowered, maddened and unknown to their former family, friends, comrades and even enemies.&amp;lt;/code&amp;gt; &lt;br /&gt;
&amp;lt;code&amp;gt;To simplify it. A wizard goes through the path similar to an Buddhist. Abandoning who they once were, to become someone else. To experience true freedom from sin and debauchery. For they are nothing, but a vessel to the unknown.&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;The wizard federation. It is what they call this unknown wielding them as a vessel. It doesn’t exist, but in a manifolded way. Every wizard we find is it given form. It frightens us to say, that they do not have an order. They’re beyond even bureaucracy. What is the unknown? Well the answers obvious, unknown. However the wizard, is an anomaly. Compared to an heretic, we know the source of their magic. The otherworldly beings have forms and names. Compared to an god, they have orders and laws. Compared to even the lowly species with anomalous properties or the stupendous artifacts of strange properties… the wizard.&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;From our hazy reports post-wizard attacks, its the culmination of all knowledge yet to be found. The wizard has been found thorough all of history as different forms. The one making a waterwheel is a witch. The one discovering the electricity is a wizard. The one dodging gods fate of being struck by lightning by being in a field is a heretic. The unknown knowledge, even to gods, is the primordial winds of magic itself. Knowledge, pent up, given form. Perhaps one day, we will be able to form a fireball like the wizard. However, it frightens me what the wizard then will do…&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Winds of Magic ==&lt;br /&gt;
The winds of magic, is an otherworldly entity, unknown to all but wizards. It is what forms the concept of the wizards federation. To assume it has a will is foolish, to assume its primitive is idiotic. However its pent up with all the knowledge yet to be discovered, to be unveiled and to be taken for granted. Hence, it beckons for people to find it.&lt;br /&gt;
&lt;br /&gt;
That is why an wizard comes to exist. They&#039;re given a small nugget of true knowledge from these winds, which completely erases all other priorities, goals, loved ones or anything in their past life. All to serve to the winds of magic as a new host. Once you are chosen, you become part of it, you will be part of it. Your self is not the matter. Your new goal is to spread the knowledge you&#039;ve been given.&lt;br /&gt;
&lt;br /&gt;
The winds of magic have shown itself in history for all species, through scientists who discover the unknown. However people, show fear to these &amp;quot;scientists&amp;quot;. For they didn&#039;t discover this science in a normal way, they got blessed by the impatient winds of magic, to push forward their species. Of course primitives will be frightened. This is a godly boon, whose presents the primitives have received. They&#039;ll always be afraid. So simply teach them with force.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!The Chronicle of Unknown and Known.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Looming in the darkness, a floating citadel of steel and fluids never seen before. Ever shifting colors and chaotic patterns that somehow smoothly blend together. Quantum fluctuations spinning rapidly around the tower, dark energy itself shifting around these particles and materials. This is no ordinary place. This is one of the many wizard federations outposts… within the hollowed interior, books stacked to the skies and back to the earth again, eyes of eternity gazing in one direction till they’ve seen it all that way. Singularities as lamps, their light forced out for an luminous display… the wooden tiles shifting from death, alive and simply null. Whatever is appropriate for the steps taken. The loud clacks of leather shoes rings through the halls… ringing with the wavelengths broken apart by the singularities greedy nature. The wavelengths turning to words of wisdom and to lies of hilarity.&amp;lt;/code&amp;gt; &lt;br /&gt;
&amp;lt;code&amp;gt;The avali wizard steps forth beneath the luminous collapsed stars. Clad in the robes of a blue arch mage. Their face looking misaligned upon the floor while their eyes peer through their skull. Many of their kin would consider this taboo, foolish even. They broke away from their pack a long ago, though they suffer nay any symptoms… why would they? Their flock is the infinite arcane essence. The winds of magic. That they all agreed to… Many more hooded figures follows behind. Each carrying bizarre artifacts given to them from the winds of wisdom. Some are only blood vessels, others is simply the clothing itself. The most notable one, being one that is the shadow on the floor. All artifacts, nuggets of wisdom and intelligence that have yet to be obtained.&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;They wander in synchronized and elegant steps. Not one slower, not one faster. Not one without the winds of magic flowing through their bodies. Eventually, the wizards would cease their wandering, seemingly at random upon the middle of the entrance way, the door mere seconds away… and reality unfolds. Displacing them all at each corner of a endless room. The table in the middle being of porcelain, gilded with crusty crystals, poking out and unmaking themselves when necessary, gold floating upwards and sinking down at order and as well as the porcelain itself whispering secrets, remaining silent once wizards spoke.&amp;lt;/code&amp;gt; &lt;br /&gt;
&amp;lt;code&amp;gt;The shadow wizard would reach its body out, covering the entire table, within each corner, their fingers rose to… making a set of eyes for each wizard at the meeting. A polite gesture of interest. They spoke out, a cacophony of voices, each different to the wizards, however all translated to one…&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;”The winds are not pleased at the others lack of progression. They stall. They bicker. And they use simple nukes to their problems. Nay stars gone, nay cosmos erupted. Primitives.”&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;At each word, the winds within each murmur, taking and grafting away knowledge to their own minds, before crocheting words into others wisdom. A tangent of opinions that would rip apart any fool clever enough to understand the only surface of philosophy. Eventually, they all went quiet and turned their gaze to the human, a rather new wizard. His eyes of gems in a otherwise dead body, his tongue lolled out of his maw to speak, a tiny face on it, with a tinier little wizards hat.&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;”They fear us. They fear progress. They stall it with their games, their foolish little games. Each new clone, useless. Wasting away potential… i believe we should teach them of more.”&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;The murmur returns, shorter albeit. As the wisdom needed to bind was little now. They had only one conclusion as the mind they were all together. Each wizard holding up their hand towards the sky… towards the ever shifting void… pointing at the primordial foundation that encompasses all minds. The winds of magic. In a instantaneous quantum flux. The winds would erupt, making a storm drape the wizards council. They were blown away along the winds… each wizard skipping along the words spoken like jumping from platform to another platform… some wizard barely make it while weaker perish. Though the weaker then returns to these winds. So no loss there.&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Eventually, they all finally regroup, landing on an artificial floating field of dirt and grass… the flower of wisdom growing in an gentle spurt. It’s glass shape, deceiving all to think of it as artificial. But nay. This flower is the winds crystallized form. This is all flowers in the world… each blink shaping the flower anew…&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;The avali, steps forth… plucking the flower…&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;And speaks forth, with the final truth to speak of the conclusion the council have come onto;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;“Teach them to fear us so they may replicate us.”&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>CyboldDaRobold</name></author>
	</entry>
	<entry>
		<id>https://wiki.starlight.network/index.php?title=Wizard&amp;diff=1635</id>
		<title>Wizard</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=Wizard&amp;diff=1635"/>
		<updated>2025-11-12T15:30:56Z</updated>

		<summary type="html">&lt;p&gt;CyboldDaRobold: Minor Spelling mistake&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Wizard orders finest:&lt;br /&gt;
&lt;br /&gt;
Writer comments: Antag card here, yet to figure out how to make it.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Antagonist&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Wizard&lt;br /&gt;
|-&lt;br /&gt;
|Picture here&lt;br /&gt;
|Role goals here&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
Wizards hail from an mysterious, unknown and rather strange force, whose existence parallels with life as a concept. They&#039;ve arrived to enlighten the crew of all the potential, be it lethal or fun knowledge, matters not.&lt;br /&gt;
&lt;br /&gt;
Wizard as an antagonist, is meant to show off, to show glamor, daze and sparkles. Killing people is not obligated, what is however, is that you show the world how amazing it could be, just if they start to pick up their slack. This &amp;quot;wisdom&amp;quot;, is something the foolish minds can&#039;t comprehend, so don&#039;t be too harsh on them. Treat them like fauna, punish them if necessary, or for the lecture.&lt;br /&gt;
&lt;br /&gt;
Wizards ability to speak depends solely on their language from their past body&#039;s life, however they&#039;ve come to know a new language too. The winds of magic. It appears to be a breath, escaping their lips, glitter and sparks exposed to the air. To us that is, this might as well be an entire novella to the wizard.&lt;br /&gt;
&lt;br /&gt;
== The Wizard Federation ==&lt;br /&gt;
The wizard federation, is a myth. It doesn&#039;t actually exist as a governing body. Its a metaphor, for the winds of magic, for foolish mortal minds are not ready to comprehend such grandiose ideas and thoughts, that another dimension exists beyond these winds dimension. It is a ploy that even the wizards play into, saying they&#039;re sent by the federation. In truth, the wizard is sent here simply by fate. The fact you were in the way is unfortunate in itself.&lt;br /&gt;
&lt;br /&gt;
The Wizard Federation&#039;s headquarters is in a constant state of quantum fluctuations. Observed and it&#039;ll appear for you. No longer observed, and it&#039;ll cease to exist. Only when a wizard is alive, will it come forth, thus forming the federation. For only when a wizard is there, will the winds of magic disguise itself in an concept rather than a being.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Report From Central Command regarding the Wizard Federation.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;The wizard is an unfathomable figure, an being of pure magic, material, unknown, potential, lackluster, destruction, healing, order, chaos, knowledge and ignorance. They wander like normal people, till suddenly they don’t. Whisked away by the winds of the primordial magic. And then they return, empowered, maddened and unknown to their former family, friends, comrades and even enemies.&amp;lt;/code&amp;gt; &lt;br /&gt;
&amp;lt;code&amp;gt;To simplify it. A wizard goes through the path similar to an Buddhist. Abandoning who they once were, to become someone else. To experience true freedom from sin and debauchery. For they are nothing, but a vessel to the unknown.&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;The wizard federation. It is what they call this unknown wielding them as a vessel. It doesn’t exist, but in a manifolded way. Every wizard we find is it given form. It frightens us to say, that they do not have an order. They’re beyond even bureaucracy. What is the unknown? Well the answers obvious, unknown. However the wizard, is an anomaly. Compared to an heretic, we know the source of their magic. The otherworldly beings have forms and names. Compared to an god, they have orders and laws. Compared to even the lowly species with anomalous properties or the stupendous artifacts of strange properties… the wizard.&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;From our hazy reports post-wizard attacks, its the culmination of all knowledge yet to be found. The wizard has been found thorough all of history as different forms. The one making a waterwheel is a witch. The one discovering the electricity is a wizard. The one dodging gods fate of being struck by lightning by being in a field is a heretic. The unknown knowledge, even to gods, is the primordial winds of magic itself. Knowledge, pent up, given form. Perhaps one day, we will be able to form a fireball like the wizard. However, it frightens me what the wizard then will do…&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Winds of Magic ==&lt;br /&gt;
The winds of magic, is an otherworldly entity, unknown to all but wizards. It is what forms the concept of the wizards federation. To assume it has a will is foolish, to assume its primitive is idiotic. However its pent up with all the knowledge yet to be discovered, to be unveiled and to be taken for granted. Hence, it beckons for people to find it.&lt;br /&gt;
&lt;br /&gt;
That is why an wizard comes to exist. They&#039;re given a small nugget of true knowledge from these winds, which completely erases all other priorities, goals, loved ones or anything in their past life. All to serve to the winds of magic as a new host. Once you are chosen, you become part of it, you will be part of it. Your self is not the matter. Your new goal is to spread the knowledge you&#039;ve been given.&lt;br /&gt;
&lt;br /&gt;
The winds of magic have shown itself in history for all species, through scientists who discover the unknown. However people, show fear to these &amp;quot;scientists&amp;quot;. For they didn&#039;t discover this science in a normal way, they got blessed by the impatient winds of magic, to push forward their species. Of course primitives will be frightened. This is a godly boon, whose presents the primitives have received. They&#039;ll always be afraid. So simply teach them with force.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!The Chronicle of Unknown and Known.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Looming in the darkness, a floating citadel of steel and fluids never seen before. Ever shifting colors and chaotic patterns that somehow smoothly blend together. Quantum fluctuations spinning rapidly around the tower, dark energy itself shifting around these particles and materials. This is no ordinary place. This is one of the many wizard federations outposts… within the hollowed interior, books stacked to the skies and back to the earth again, eyes of eternity gazing in one direction till they’ve seen it all that way. Singularities as lamps, their light forced out for an luminous display… the wooden tiles shifting from death, alive and simply null. Whatever is appropriate for the steps taken. The loud clacks of leather shoes rings through the halls… ringing with the wavelengths broken apart by the singularities greedy nature. The wavelengths turning to words of wisdom and to lies of hilarity.&amp;lt;/code&amp;gt; &lt;br /&gt;
&amp;lt;code&amp;gt;The avali wizard steps forth beneath the luminous collapsed stars. Clad in the robes of a blue arch mage. Their face looking misaligned upon the floor while their eyes peer through their skull. Many of their kin would consider this taboo, foolish even. They broke away from their pack a long ago, though they suffer nay any symptoms… why would they? Their flock is the infinite arcane essence. The winds of magic. That they all agreed to… Many more hooded figures follows behind. Each carrying bizarre artifacts given to them from the winds of wisdom. Some are only blood vessels, others is simply the clothing itself. The most notable one, being one that is the shadow on the floor. All artifacts, nuggets of wisdom and intelligence that have yet to be obtained.&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;They wander in synchronized and elegant steps. Not one slower, not one faster. Not one without the winds of magic flowing through their bodies. Eventually, the wizards would cease their wandering, seemingly at random upon the middle of the entrance way, the door mere seconds away… and reality unfolds. Displacing them all at each corner of a endless room. The table in the middle being of porcelain, gilded with crusty crystals, poking out and unmaking themselves when necessary, gold floating upwards and sinking down at order and as well as the porcelain itself whispering secrets, remaining silent once wizards spoke.&amp;lt;/code&amp;gt; &lt;br /&gt;
&amp;lt;code&amp;gt;The shadow wizard would reach its body out, covering the entire table, within each corner, their fingers rose to… making a set of eyes for each wizard at the meeting. A polite gesture of interest. They spoke out, a cacophony of voices, each different to the wizards, however all translated to one…&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;”The winds are not pleased at the others lack of progression. They stall. They bicker. And they use simple nukes to their problems. Nay stars gone, nay cosmos erupted. Primitives.”&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;At each word, the winds within each murmur, taking and grafting away knowledge to their own minds, before crocheting words into others wisdom. A tangent of opinions that would rip apart any fool clever enough to understand the only surface of philosophy. Eventually, they all went quiet and turned their gaze to the human, a rather new wizard. His eyes of gems in a otherwise dead body, his tongue lolled out of his maw to speak, a tiny face on it, with a tinier little wizards hat.&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;”They fear us. They fear progress. They stall it with their games, their foolish little games. Each new clone, useless. Wasting away potential… i believe we should teach them of more.”&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;The murmur returns, shorter albeit. As the wisdom needed to bind was little now. They had only one conclusion as the mind they were all together. Each wizard holding up their hand towards the sky… towards the ever shifting void… pointing at the primordial foundation that encompasses all minds. The winds of magic. In a instantaneous quantum flux. The winds would erupt, making a storm drape the wizards council. They were blown away along the winds… each wizard skipping along the words spoken like jumping from platform to another platform… some wizard barely make it while weaker perish. Though the weaker then returns to these winds. So no loss there.&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Eventually, they all finally regroup, landing on an artificial floating field of dirt and grass… the flower of wisdom growing in an gentle spurt. It’s glass shape, deceiving all to think of it as artificial. But nay. This flower is the winds crystallized form. This is all flowers in the world… each blink shaping the flower anew…&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;The avali, steps forth… plucking the flower…&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;And speaks forth, with the final truth to speak of the conclusion the council have come onto;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;“Teach them to fear us so they may replicate us.”&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>CyboldDaRobold</name></author>
	</entry>
	<entry>
		<id>https://wiki.starlight.network/index.php?title=Wizard&amp;diff=1634</id>
		<title>Wizard</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=Wizard&amp;diff=1634"/>
		<updated>2025-11-12T15:29:42Z</updated>

		<summary type="html">&lt;p&gt;CyboldDaRobold: I&amp;#039;ve made this funny page for the wizards!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Wizard orders finest:&lt;br /&gt;
&lt;br /&gt;
Writer comments: Antag card here, yet to figure out how to make it.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Antagonist&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Wizard&lt;br /&gt;
|-&lt;br /&gt;
|Picture here&lt;br /&gt;
|Role goals here&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
Wizards hail from an mysterious, unknown and rather strange force, whose existence parallels with life as a concept. They&#039;ve arrived to enlighten the crew of all the potential, be it lethal or fun knowledge, matters not.&lt;br /&gt;
&lt;br /&gt;
Wizard as an antagonist, is meant to show off, to show glamor, daze and sparkles. Killing people is not obligated, what is however, is that you show the world how amazing it could be, just if they start to pick up their slack. This &amp;quot;wisdom&amp;quot;, is something the foolish minds can&#039;t comprehend, so don&#039;t be too harsh on them. Treat them like fauna, punish them if necessary, or for the lecture.&lt;br /&gt;
&lt;br /&gt;
Wizards ability to speak depends solely on their language from their past body&#039;s life, however they&#039;ve come to know a new language too. The winds of magic. It appears to be a breath, escaping their lips, glitter and sparks exposed to the air. To us that is, this might as well be an entire novella to the wizard.&lt;br /&gt;
&lt;br /&gt;
== The Wizard Federation ==&lt;br /&gt;
The wizard federation, is a myth. It doesn&#039;t actually exist as a governing body. Its a metaphor, for the winds of magic, for foolish mortal minds are not ready to comprehend such grandiose ideas and thoughts, that another dimension exists beyond these winds dimension. It is a ploy that even the wizards play into, saying they&#039;re sent by the federation. In truth, the wizard is sent here simply by fate. The fact you were in the way is unfortunate in itself.&lt;br /&gt;
&lt;br /&gt;
The Wizard Federation&#039;s headquarters is in a constant state of quantum fluctuations. Observed and it&#039;ll appear for you. No longer observed, and it&#039;ll cease to exist. Only when a wizard is alive, will it come forth, thus forming the federation. For only when a wizard is there, will the winds of magic disguise itself in an concept rather than a being.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Report From Central Command regarding the Wizard Federation.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;The wizard is an unfathomable figure, an being of pure magic, material, unknown, potential, lackluster, destruction, healing, order, chaos, knowledge and ignorance. They wander like normal people, till suddenly they don’t. Whisked away by the winds of the primordial magic. And then they return, empowered, maddened and unknown to their former family, friends, comrades and even enemies.&amp;lt;/code&amp;gt; &lt;br /&gt;
&amp;lt;code&amp;gt;To simplify it. A wizard goes through the path similar to an Buddhist. Abandoning who they once were, to become someone else. To experience true freedom from sin and debauchery. For they are nothing, but a vessel to the unknown.&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;The wizard federation. It is what they call this unknown wielding them as a vessel. It doesn’t exist, but in a manifolded way. Every wizard we find is it given form. It frightens us to say, that they do not have an order. They’re beyond even bureaucracy. What is the unknown? Well the answers obvious, unknown. However the wizard, is an anomaly. Compared to an heretic, we know the source of their magic. The otherworldly beings have forms and names. Compared to an god, they have orders and laws. Compared to even the lowly species with anomalous properties or the stupendous artifacts of strange properties… the wizard.&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;From our hazy reports post-wizard attacks, its the culmination of all knowledge yet to be found. The wizard has been found thorough all of history as different forms. The one making a waterwheel is a witch. The one discovering the electricity is a wizard. The one dodging gods fate of being struck by lightning by being in a field is a heretic. The unknown knowledge, even to gods, is the primordial winds of magic itself. Knowledge, pent up, given form. Perhaps one day, we will be able to form a fireball like the wizard. However, it frightens me what the wizard then will do…&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Winds of Magic ==&lt;br /&gt;
The winds of magic, is an otherworldly entity, unknown to all but wizards. It is what forms the concept of the wizards federation. To assume it has a will is foolish, to assume its primitive is idiotic. However its pent up with all the knowledge yet to be discovered, to be unveiled and to be taken for granted. Hence, it beckons for people to find it.&lt;br /&gt;
&lt;br /&gt;
That is why an wizard comes to exist. They&#039;re given a small nugget of true knowledge from these winds, which completely erases all other priorities, goals, loved ones or anything in their past life. All to serve to the winds of magic as a new host. Once you are chosen, you become part of it, you will be part of it. Your self is not the matter. Your new goal is to spread the knowledge you&#039;ve been given.&lt;br /&gt;
&lt;br /&gt;
The winds of magic have shown itself in history for all species, through scientists who discover the unknown. However people, show fear to these &amp;quot;scientists&amp;quot;. For they didn&#039;t discover this science in a normal way, they got blessed by the impatient winds of magic, to push forward their species. Of course primitives will be frightened. This is a godly boon, whose presents the primitives have received. They&#039;ll always be afraid. So simply teach them with force.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!The Chronicle of Unknown and Known.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Looming in the darkness, a floating citadel of steel and fluids never seen before. Ever shifting colors and chaotic patterns that somehow smoothly blend together. Quantum fluctuations spinning rapidly around the tower, dark energy itself shifting around these particles and materials. This is no ordinary place. This is one of the many wizard federations outposts… within the hollowed interior, books stacked to the skies and back to the earth again, eyes of eternity gazing in one direction till they’ve seen it all that way. Singularities as lamps, their light forced out for an luminous display… the wooden tiles shifting from death, alive and simply null. Whatever is appropriate for the steps taken. The loud clacks of leather shoes rings through the halls… ringing with the wavelengths broken apart by the singularities greedy nature. The wavelengths turning to words of wisdom and to lies of hilarity.&amp;lt;/code&amp;gt; &lt;br /&gt;
&amp;lt;code&amp;gt;The avali wizard steps forth beneath the luminous collapsed stars. Clad in the robes of a blue arch mage. Their face looking misaligned upon the floor while their eyes peer through their skull. Many of their kin would consider this taboo, foolish even. They broke away from their pack a long ago, though they suffer nay any symptoms… why would they? Their flock is the infinite arcane essence. The winds of magic. That they all agreed to… Many more hooded figures follows behind. Each carrying bizarre artifacts given to them from the winds of wisdom. Some are only blood vessels, others is simply the clothing itself. The most notable one, being one that is the shadow on the floor. All artifacts, nuggets of wisdom and intelligence that have yet to be obtained.&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;They wander in synchronized and elegant steps. Not one slower, not one faster. Not one without the winds of magic flowing through their bodies. Eventually, the wizards would cease their wandering, seemingly at random upon the middle of the entrance way, the door mere seconds away… and reality unfolds. Displacing them all at each corner of a endless room. The table in the middle being of porcelain, gilded with crusty crystals, poking out and unmaking themselves when necessary, gold floating upwards and sinking down at order and as well as the porcelain itself whispering secrets, remaining silent once wizards spoke.&amp;lt;/code&amp;gt; &lt;br /&gt;
&amp;lt;code&amp;gt;The shadow wizard would reach its body out, covering the entire table, within each corner, their fingers rose to… making a set of eyes for each wizard at the meeting. A polite gesture of interest. They spoke out, a cacophony of voices, each different to the wizards, however all translated to one…&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;”The winds are not pleased at the others lack of progression. They stall. They bicker. And they use simple nukes to their problems. Nay stars gone, nay cosmos erupted. Primitives.”&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;At each word, the winds within each murmur, taking and grafting away knowledge to their own minds, before crocheting words into others wisdom. A tangent of opinions that would rip apart any fool clever enough to understand the only surface of philosophy. Eventually, they all went quiet and turned their gaze to the human, a rather new wizard. His eyes of gems in a otherwise dead body, his tongue lolled out of his maw to speak, a tiny face on it, with a tinier little wizards hat.&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;”They fear us. They fear progress. They stall it with their games, their foolish little games. Each new clone, useless. Wasting away potential… i believe we should teach them of more.”&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;The murmur returns, shorter albeit. As the wisdom needed to bind was little now. They had only one conclusion as the mind they were all together. Each wizard holding up their hand towards the sky… towards the ever shifting void… pointing at the primordial foundation that encompasses all minds. The winds of magic. In a instantaneous quantum flux. The winds would erupt, making a storm drape the wizards council. They were blown away along the winds… each wizard skipping along the words spoken like jumping from platform to another platform… some wizard barely make it while weaker perish. Though the weaker then returns to these winds. So no loss there.&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Eventually, they all finally recoup, landing on an artificial floating field of dirt and grass… the flower of wisdom growing in an gentle spurt. It’s glass shape, deceiving all to think of it as artificial. But nay. This flower is the winds crystallized form. This is all flowers in the world… each blink shaping the flower anew…&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;The avali, steps forth… plucking the flower…&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;And speaks forth, with the final truth to speak of the conclusion the council have come onto;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;“Teach them to fear us so they may replicate us.”&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>CyboldDaRobold</name></author>
	</entry>
</feed>