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<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.starlight.network/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Darkrell</id>
	<title>Starlight wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.starlight.network/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Darkrell"/>
	<link rel="alternate" type="text/html" href="https://wiki.starlight.network/Special:Contributions/Darkrell"/>
	<updated>2026-04-05T14:21:07Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://wiki.starlight.network/index.php?title=Ammo&amp;diff=273</id>
		<title>Ammo</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=Ammo&amp;diff=273"/>
		<updated>2025-02-03T07:44:21Z</updated>

		<summary type="html">&lt;p&gt;Darkrell: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Pistol Bullets ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Pistol Bullets&lt;br /&gt;
! ID&lt;br /&gt;
! Damage&lt;br /&gt;
! AP&lt;br /&gt;
! Pierce&lt;br /&gt;
! Ricochet&lt;br /&gt;
! Pierce Level&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| BulletPistolTraceSP&lt;br /&gt;
| Piercing: 16&lt;br /&gt;
| -0.25&lt;br /&gt;
| 0.40&lt;br /&gt;
| 0.30&lt;br /&gt;
| —&lt;br /&gt;
| SP (Soft Point / Semi-jacket)&lt;br /&gt;
|-&lt;br /&gt;
| BulletPistolTraceHP&lt;br /&gt;
| Piercing: 20&lt;br /&gt;
| -1&lt;br /&gt;
| 0.03&lt;br /&gt;
| 0.15&lt;br /&gt;
| —&lt;br /&gt;
| HP (Hollow Point)&lt;br /&gt;
|-&lt;br /&gt;
| BulletPistolTraceFMJ&lt;br /&gt;
| Piercing: 12&lt;br /&gt;
| 0.35&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.80&lt;br /&gt;
| Wood&lt;br /&gt;
| FMJ (Full Metal Jacket)&lt;br /&gt;
|-&lt;br /&gt;
| BulletPistolTracePractice&lt;br /&gt;
| Blunt: 2&lt;br /&gt;
| —&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.48&lt;br /&gt;
| —&lt;br /&gt;
| Training round&lt;br /&gt;
|-&lt;br /&gt;
| BulletPistolTraceIncendiary&lt;br /&gt;
| Blunt: 2, Heat: 14&lt;br /&gt;
| —&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.48&lt;br /&gt;
| —&lt;br /&gt;
| Incendiary (igniteOnCollision = true)&lt;br /&gt;
|-&lt;br /&gt;
| BulletPistolTraceUranium&lt;br /&gt;
| Radiation: 6, Piercing: 10&lt;br /&gt;
| —&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.80&lt;br /&gt;
| HardenedMetal&lt;br /&gt;
| Depleted Uranium&lt;br /&gt;
|-&lt;br /&gt;
| BulletPistolTraceAP&lt;br /&gt;
| Piercing: 9&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.81&lt;br /&gt;
| 0.48&lt;br /&gt;
| Metal&lt;br /&gt;
| AP (Armor-Piercing)&lt;br /&gt;
|}&lt;br /&gt;
== Low-Caliber / Debug Bullets ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Low-Caliber / Debug Bullets&lt;br /&gt;
! ID&lt;br /&gt;
! Damage&lt;br /&gt;
! AP&lt;br /&gt;
! Pierce&lt;br /&gt;
! Ricochet&lt;br /&gt;
! Pierce Level&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| PracticeBulletTrace&lt;br /&gt;
| Blunt: 2&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Training round&lt;br /&gt;
|-&lt;br /&gt;
| AntiMaterielBulletTrace&lt;br /&gt;
| Piercing: 40, Structural: 30&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Extra structural damage; +35 staminaDamage&lt;br /&gt;
|-&lt;br /&gt;
| DebugBulletTrace&lt;br /&gt;
| Blunt: 20000&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Debug round with extremely high damage&lt;br /&gt;
|-&lt;br /&gt;
| RubberBulletTrace&lt;br /&gt;
| Blunt: 1&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Rubber bullet; +12 staminaDamage&lt;br /&gt;
|}&lt;br /&gt;
== Magnum Bullets ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Magnum Bullets&lt;br /&gt;
! ID&lt;br /&gt;
! Damage&lt;br /&gt;
! AP&lt;br /&gt;
! Pierce&lt;br /&gt;
! Ricochet&lt;br /&gt;
! Pierce Level&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| BulletMagnumTraceSP&lt;br /&gt;
| Piercing: 35&lt;br /&gt;
| -0.25&lt;br /&gt;
| 0.40&lt;br /&gt;
| 0.30&lt;br /&gt;
| —&lt;br /&gt;
| SP (Soft Point / Semi-jacket)&lt;br /&gt;
|-&lt;br /&gt;
| BulletMagnumTraceHP&lt;br /&gt;
| Piercing: 46&lt;br /&gt;
| -1&lt;br /&gt;
| 0.03&lt;br /&gt;
| 0.15&lt;br /&gt;
| —&lt;br /&gt;
| HP (Hollow Point)&lt;br /&gt;
|-&lt;br /&gt;
| BulletMagnumTraceFMJ&lt;br /&gt;
| Piercing: 28&lt;br /&gt;
| 0.35&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.80&lt;br /&gt;
| Metal&lt;br /&gt;
| FMJ (Full Metal Jacket)&lt;br /&gt;
|-&lt;br /&gt;
| BulletMagnumTracePractice&lt;br /&gt;
| Blunt: 2&lt;br /&gt;
| —&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.48&lt;br /&gt;
| —&lt;br /&gt;
| Training round&lt;br /&gt;
|-&lt;br /&gt;
| BulletMagnumTraceIncendiary&lt;br /&gt;
| Blunt: 3, Heat: 32&lt;br /&gt;
| —&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.48&lt;br /&gt;
| —&lt;br /&gt;
| Incendiary (igniteOnCollision = true)&lt;br /&gt;
|-&lt;br /&gt;
| BulletMagnumTraceUranium&lt;br /&gt;
| Radiation: 15, Piercing: 20&lt;br /&gt;
| —&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.80&lt;br /&gt;
| HardenedMetal&lt;br /&gt;
| Depleted Uranium&lt;br /&gt;
|-&lt;br /&gt;
| BulletMagnumTraceAP&lt;br /&gt;
| Piercing: 21&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.81&lt;br /&gt;
| 0.48&lt;br /&gt;
| HardenedMetal&lt;br /&gt;
| AP (Armor-Piercing)&lt;br /&gt;
|}&lt;br /&gt;
== Light Rifle Bullets ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Light Rifle Bullets&lt;br /&gt;
! ID&lt;br /&gt;
! Damage&lt;br /&gt;
! AP&lt;br /&gt;
! Pierce&lt;br /&gt;
! Ricochet&lt;br /&gt;
! Pierce Level&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| BulletLightRifleTraceSP&lt;br /&gt;
| Piercing: 19&lt;br /&gt;
| -0.25&lt;br /&gt;
| 0.40&lt;br /&gt;
| 0.30&lt;br /&gt;
| Metal&lt;br /&gt;
| SP (Soft Point / Semi-jacket)&lt;br /&gt;
|-&lt;br /&gt;
| BulletLightRifleTraceHP&lt;br /&gt;
| Piercing: 25&lt;br /&gt;
| -1&lt;br /&gt;
| 0.03&lt;br /&gt;
| 0.15&lt;br /&gt;
| Wood&lt;br /&gt;
| HP (Hollow Point)&lt;br /&gt;
|-&lt;br /&gt;
| BulletLightRifleTraceFMJ&lt;br /&gt;
| Piercing: 15&lt;br /&gt;
| 0.35&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.80&lt;br /&gt;
| Metal&lt;br /&gt;
| FMJ (Full Metal Jacket)&lt;br /&gt;
|-&lt;br /&gt;
| BulletLightRifleTraceAP&lt;br /&gt;
| Piercing: 11&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.81&lt;br /&gt;
| 0.48&lt;br /&gt;
| HardenedMetal&lt;br /&gt;
| AP (Armor-Piercing)&lt;br /&gt;
|-&lt;br /&gt;
| BulletLightRifleTracePractice&lt;br /&gt;
| Blunt: 2&lt;br /&gt;
| —&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.48&lt;br /&gt;
| —&lt;br /&gt;
| Training round&lt;br /&gt;
|-&lt;br /&gt;
| BulletLightRifleTraceIncendiary&lt;br /&gt;
| Blunt: 3, Heat: 16&lt;br /&gt;
| —&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.48&lt;br /&gt;
| —&lt;br /&gt;
| Incendiary (igniteOnCollision = true)&lt;br /&gt;
|-&lt;br /&gt;
| BulletLightRifleTraceUranium&lt;br /&gt;
| Radiation: 9, Piercing: 10&lt;br /&gt;
| —&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.80&lt;br /&gt;
| HardenedMetal&lt;br /&gt;
| Depleted Uranium&lt;br /&gt;
|}&lt;br /&gt;
== Caseless Rifle ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Caseless Rifle&lt;br /&gt;
! ID&lt;br /&gt;
! Damage&lt;br /&gt;
! AP&lt;br /&gt;
! Pierce&lt;br /&gt;
! Ricochet&lt;br /&gt;
! Pierce Level&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| BulletCaselessRifleTrace&lt;br /&gt;
| Piercing: 19&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Standard caseless round&lt;br /&gt;
|-&lt;br /&gt;
| BulletCaselessRiflePracticeTrace&lt;br /&gt;
| Blunt: 2&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Training round&lt;br /&gt;
|}&lt;br /&gt;
== Heavy Rifle &amp;amp; Minigun ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Heavy Rifle &amp;amp; Minigun&lt;br /&gt;
! ID&lt;br /&gt;
! Damage&lt;br /&gt;
! AP&lt;br /&gt;
! Pierce&lt;br /&gt;
! Ricochet&lt;br /&gt;
! Pierce Level&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| BulletHeavyRifleTrace&lt;br /&gt;
| Piercing: 19&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Heavy rifle round&lt;br /&gt;
|-&lt;br /&gt;
| BulletMinigunTrace&lt;br /&gt;
| Piercing: 5&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Minigun round&lt;br /&gt;
|}&lt;br /&gt;
== Standard Rifle Bullets ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Standard Rifle Bullets&lt;br /&gt;
! ID&lt;br /&gt;
! Damage&lt;br /&gt;
! AP&lt;br /&gt;
! Pierce&lt;br /&gt;
! Ricochet&lt;br /&gt;
! Pierce Level&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| BulletRifleTraceSP&lt;br /&gt;
| Piercing: 17&lt;br /&gt;
| -0.25&lt;br /&gt;
| 0.40&lt;br /&gt;
| 0.30&lt;br /&gt;
| Wood&lt;br /&gt;
| SP (Soft Point / Semi-jacket)&lt;br /&gt;
|-&lt;br /&gt;
| BulletRifleTraceHP&lt;br /&gt;
| Piercing: 22&lt;br /&gt;
| -1&lt;br /&gt;
| 0.03&lt;br /&gt;
| 0.15&lt;br /&gt;
| —&lt;br /&gt;
| HP (Hollow Point)&lt;br /&gt;
|-&lt;br /&gt;
| BulletRifleTraceFMJ&lt;br /&gt;
| Piercing: 14&lt;br /&gt;
| 0.35&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.80&lt;br /&gt;
| Metal&lt;br /&gt;
| FMJ (Full Metal Jacket)&lt;br /&gt;
|-&lt;br /&gt;
| BulletRifleTraceAP&lt;br /&gt;
| Piercing: 10&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.81&lt;br /&gt;
| 0.48&lt;br /&gt;
| HardenedMetal&lt;br /&gt;
| AP (Armor-Piercing)&lt;br /&gt;
|-&lt;br /&gt;
| BulletRifleTracePractice&lt;br /&gt;
| Blunt: 2&lt;br /&gt;
| —&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.48&lt;br /&gt;
| —&lt;br /&gt;
| Training round&lt;br /&gt;
|-&lt;br /&gt;
| BulletRifleTraceIncendiary&lt;br /&gt;
| Blunt: 2, Heat: 15&lt;br /&gt;
| —&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.48&lt;br /&gt;
| —&lt;br /&gt;
| Incendiary (igniteOnCollision = true)&lt;br /&gt;
|-&lt;br /&gt;
| BulletRifleTraceUranium&lt;br /&gt;
| Radiation: 7, Piercing: 8&lt;br /&gt;
| —&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.80&lt;br /&gt;
| HardenedMetal&lt;br /&gt;
| Depleted Uranium&lt;br /&gt;
|}&lt;br /&gt;
== Energy Projectiles ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Energy Projectiles&lt;br /&gt;
! ID&lt;br /&gt;
! Damage&lt;br /&gt;
! AP&lt;br /&gt;
! Pierce&lt;br /&gt;
! Ricochet&lt;br /&gt;
! Pierce Level&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| LaserBolt&lt;br /&gt;
| Heat: 20&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Standard laser shot&lt;br /&gt;
|-&lt;br /&gt;
| DestroyBolt&lt;br /&gt;
| Heat: 50&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| High-damage “destroying” bolt&lt;br /&gt;
|-&lt;br /&gt;
| DisablerBolt&lt;br /&gt;
| Heat: 5&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Disabling shot; +25 staminaDamage&lt;br /&gt;
|-&lt;br /&gt;
| TaserBolt&lt;br /&gt;
| Heat: 5&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Taser; +33 staminaDamage, knockdown=0.5, maxLength=5&lt;br /&gt;
|-&lt;br /&gt;
| AdvancedTaserBolt&lt;br /&gt;
| Heat: 5&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Improved taser; +33 staminaDamage, knockdown=3, maxLength=7&lt;br /&gt;
|-&lt;br /&gt;
| EmpPulse&lt;br /&gt;
| — (EMP effect only)&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Generates 2-tile EMP pulse, disables electronics&lt;br /&gt;
|-&lt;br /&gt;
| DecloneBolt&lt;br /&gt;
| Radiation: 10, Cellular: 20&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| “Declone” damage (radiation + cellular)&lt;br /&gt;
|-&lt;br /&gt;
| SniperBolt&lt;br /&gt;
| Heat: 60&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Sniper laser; +40 staminaDamage, knockdown=3&lt;br /&gt;
|-&lt;br /&gt;
| EnergyCrossbowBolt&lt;br /&gt;
| Poison: 20&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Energy crossbow bolt; +30 staminaDamage, knockdown=1, maxLength=10&lt;br /&gt;
|-&lt;br /&gt;
| MiniEnergyCrossbowBolt&lt;br /&gt;
| Poison: 10&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Weaker crossbow bolt; +40 staminaDamage, knockdown=2, maxLength=10&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Darkrell</name></author>
	</entry>
	<entry>
		<id>https://wiki.starlight.network/index.php?title=Ammo&amp;diff=271</id>
		<title>Ammo</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=Ammo&amp;diff=271"/>
		<updated>2025-02-02T13:16:13Z</updated>

		<summary type="html">&lt;p&gt;Darkrell: /* Low-Caliber / Debug Bullets */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Low-Caliber / Debug Bullets ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Low-Caliber / Debug Bullets&lt;br /&gt;
! ID&lt;br /&gt;
! Damage&lt;br /&gt;
! AP&lt;br /&gt;
! Pierce&lt;br /&gt;
! Ricochet&lt;br /&gt;
! Pierce Level&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| PracticeBulletTrace&lt;br /&gt;
| Blunt: 2&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Training round&lt;br /&gt;
|-&lt;br /&gt;
| AntiMaterielBulletTrace&lt;br /&gt;
| Piercing: 40, Structural: 30&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Extra structural damage; +35 staminaDamage&lt;br /&gt;
|-&lt;br /&gt;
| DebugBulletTrace&lt;br /&gt;
| Blunt: 20000&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Debug round with extremely high damage&lt;br /&gt;
|-&lt;br /&gt;
| RubberBulletTrace&lt;br /&gt;
| Blunt: 1&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Rubber bullet; +12 staminaDamage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Magnum Bullets ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Magnum Bullets&lt;br /&gt;
! ID&lt;br /&gt;
! Damage&lt;br /&gt;
! AP&lt;br /&gt;
! Pierce&lt;br /&gt;
! Ricochet&lt;br /&gt;
! Pierce Level&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| BulletMagnumTraceSP&lt;br /&gt;
| Piercing: 35&lt;br /&gt;
| -0.25&lt;br /&gt;
| 0.40&lt;br /&gt;
| 0.30&lt;br /&gt;
| —&lt;br /&gt;
| SP (Soft Point / Semi-jacket)&lt;br /&gt;
|-&lt;br /&gt;
| BulletMagnumTraceHP&lt;br /&gt;
| Piercing: 46&lt;br /&gt;
| -1&lt;br /&gt;
| 0.03&lt;br /&gt;
| 0.15&lt;br /&gt;
| —&lt;br /&gt;
| HP (Hollow Point)&lt;br /&gt;
|-&lt;br /&gt;
| BulletMagnumTraceFMJ&lt;br /&gt;
| Piercing: 28&lt;br /&gt;
| 0.35&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.80&lt;br /&gt;
| Metal&lt;br /&gt;
| FMJ (Full Metal Jacket)&lt;br /&gt;
|-&lt;br /&gt;
| BulletMagnumTracePractice&lt;br /&gt;
| Blunt: 2&lt;br /&gt;
| —&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.48&lt;br /&gt;
| —&lt;br /&gt;
| Training round&lt;br /&gt;
|-&lt;br /&gt;
| BulletMagnumTraceIncendiary&lt;br /&gt;
| Blunt: 3, Heat: 32&lt;br /&gt;
| —&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.48&lt;br /&gt;
| —&lt;br /&gt;
| Incendiary (igniteOnCollision = true)&lt;br /&gt;
|-&lt;br /&gt;
| BulletMagnumTraceUranium&lt;br /&gt;
| Radiation: 15, Piercing: 20&lt;br /&gt;
| —&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.80&lt;br /&gt;
| HardenedMetal&lt;br /&gt;
| Depleted Uranium&lt;br /&gt;
|-&lt;br /&gt;
| BulletMagnumTraceAP&lt;br /&gt;
| Piercing: 21&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.81&lt;br /&gt;
| 0.48&lt;br /&gt;
| HardenedMetal&lt;br /&gt;
| AP (Armor-Piercing)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Pistol Bullets ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Pistol Bullets&lt;br /&gt;
! ID&lt;br /&gt;
! Damage&lt;br /&gt;
! AP&lt;br /&gt;
! Pierce&lt;br /&gt;
! Ricochet&lt;br /&gt;
! Pierce Level&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| BulletPistolTraceSP&lt;br /&gt;
| Piercing: 16&lt;br /&gt;
| -0.25&lt;br /&gt;
| 0.40&lt;br /&gt;
| 0.30&lt;br /&gt;
| —&lt;br /&gt;
| SP (Soft Point / Semi-jacket)&lt;br /&gt;
|-&lt;br /&gt;
| BulletPistolTraceHP&lt;br /&gt;
| Piercing: 20&lt;br /&gt;
| -1&lt;br /&gt;
| 0.03&lt;br /&gt;
| 0.15&lt;br /&gt;
| —&lt;br /&gt;
| HP (Hollow Point)&lt;br /&gt;
|-&lt;br /&gt;
| BulletPistolTraceFMJ&lt;br /&gt;
| Piercing: 12&lt;br /&gt;
| 0.35&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.80&lt;br /&gt;
| Wood&lt;br /&gt;
| FMJ (Full Metal Jacket)&lt;br /&gt;
|-&lt;br /&gt;
| BulletPistolTracePractice&lt;br /&gt;
| Blunt: 2&lt;br /&gt;
| —&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.48&lt;br /&gt;
| —&lt;br /&gt;
| Training round&lt;br /&gt;
|-&lt;br /&gt;
| BulletPistolTraceIncendiary&lt;br /&gt;
| Blunt: 2, Heat: 14&lt;br /&gt;
| —&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.48&lt;br /&gt;
| —&lt;br /&gt;
| Incendiary (igniteOnCollision = true)&lt;br /&gt;
|-&lt;br /&gt;
| BulletPistolTraceUranium&lt;br /&gt;
| Radiation: 6, Piercing: 10&lt;br /&gt;
| —&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.80&lt;br /&gt;
| HardenedMetal&lt;br /&gt;
| Depleted Uranium&lt;br /&gt;
|-&lt;br /&gt;
| BulletPistolTraceAP&lt;br /&gt;
| Piercing: 9&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.81&lt;br /&gt;
| 0.48&lt;br /&gt;
| Metal&lt;br /&gt;
| AP (Armor-Piercing)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Caseless Rifle ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Caseless Rifle&lt;br /&gt;
! ID&lt;br /&gt;
! Damage&lt;br /&gt;
! AP&lt;br /&gt;
! Pierce&lt;br /&gt;
! Ricochet&lt;br /&gt;
! Pierce Level&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| BulletCaselessRifleTrace&lt;br /&gt;
| Piercing: 19&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Standard caseless round&lt;br /&gt;
|-&lt;br /&gt;
| BulletCaselessRiflePracticeTrace&lt;br /&gt;
| Blunt: 2&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Training round&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Heavy Rifle &amp;amp; Minigun ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Heavy Rifle &amp;amp; Minigun&lt;br /&gt;
! ID&lt;br /&gt;
! Damage&lt;br /&gt;
! AP&lt;br /&gt;
! Pierce&lt;br /&gt;
! Ricochet&lt;br /&gt;
! Pierce Level&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| BulletHeavyRifleTrace&lt;br /&gt;
| Piercing: 19&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Heavy rifle round&lt;br /&gt;
|-&lt;br /&gt;
| BulletMinigunTrace&lt;br /&gt;
| Piercing: 5&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Minigun round&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Light Rifle Bullets ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Light Rifle Bullets&lt;br /&gt;
! ID&lt;br /&gt;
! Damage&lt;br /&gt;
! AP&lt;br /&gt;
! Pierce&lt;br /&gt;
! Ricochet&lt;br /&gt;
! Pierce Level&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| BulletLightRifleTraceSP&lt;br /&gt;
| Piercing: 19&lt;br /&gt;
| -0.25&lt;br /&gt;
| 0.40&lt;br /&gt;
| 0.30&lt;br /&gt;
| Metal&lt;br /&gt;
| SP (Soft Point / Semi-jacket)&lt;br /&gt;
|-&lt;br /&gt;
| BulletLightRifleTraceHP&lt;br /&gt;
| Piercing: 25&lt;br /&gt;
| -1&lt;br /&gt;
| 0.03&lt;br /&gt;
| 0.15&lt;br /&gt;
| Wood&lt;br /&gt;
| HP (Hollow Point)&lt;br /&gt;
|-&lt;br /&gt;
| BulletLightRifleTraceFMJ&lt;br /&gt;
| Piercing: 15&lt;br /&gt;
| 0.35&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.80&lt;br /&gt;
| Metal&lt;br /&gt;
| FMJ (Full Metal Jacket)&lt;br /&gt;
|-&lt;br /&gt;
| BulletLightRifleTraceAP&lt;br /&gt;
| Piercing: 11&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.81&lt;br /&gt;
| 0.48&lt;br /&gt;
| HardenedMetal&lt;br /&gt;
| AP (Armor-Piercing)&lt;br /&gt;
|-&lt;br /&gt;
| BulletLightRifleTracePractice&lt;br /&gt;
| Blunt: 2&lt;br /&gt;
| —&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.48&lt;br /&gt;
| —&lt;br /&gt;
| Training round&lt;br /&gt;
|-&lt;br /&gt;
| BulletLightRifleTraceIncendiary&lt;br /&gt;
| Blunt: 3, Heat: 16&lt;br /&gt;
| —&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.48&lt;br /&gt;
| —&lt;br /&gt;
| Incendiary (igniteOnCollision = true)&lt;br /&gt;
|-&lt;br /&gt;
| BulletLightRifleTraceUranium&lt;br /&gt;
| Radiation: 9, Piercing: 10&lt;br /&gt;
| —&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.80&lt;br /&gt;
| HardenedMetal&lt;br /&gt;
| Depleted Uranium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Standard Rifle Bullets ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Standard Rifle Bullets&lt;br /&gt;
! ID&lt;br /&gt;
! Damage&lt;br /&gt;
! AP&lt;br /&gt;
! Pierce&lt;br /&gt;
! Ricochet&lt;br /&gt;
! Pierce Level&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| BulletRifleTraceSP&lt;br /&gt;
| Piercing: 17&lt;br /&gt;
| -0.25&lt;br /&gt;
| 0.40&lt;br /&gt;
| 0.30&lt;br /&gt;
| Wood&lt;br /&gt;
| SP (Soft Point / Semi-jacket)&lt;br /&gt;
|-&lt;br /&gt;
| BulletRifleTraceHP&lt;br /&gt;
| Piercing: 22&lt;br /&gt;
| -1&lt;br /&gt;
| 0.03&lt;br /&gt;
| 0.15&lt;br /&gt;
| —&lt;br /&gt;
| HP (Hollow Point)&lt;br /&gt;
|-&lt;br /&gt;
| BulletRifleTraceFMJ&lt;br /&gt;
| Piercing: 14&lt;br /&gt;
| 0.35&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.80&lt;br /&gt;
| Metal&lt;br /&gt;
| FMJ (Full Metal Jacket)&lt;br /&gt;
|-&lt;br /&gt;
| BulletRifleTraceAP&lt;br /&gt;
| Piercing: 10&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.81&lt;br /&gt;
| 0.48&lt;br /&gt;
| HardenedMetal&lt;br /&gt;
| AP (Armor-Piercing)&lt;br /&gt;
|-&lt;br /&gt;
| BulletRifleTracePractice&lt;br /&gt;
| Blunt: 2&lt;br /&gt;
| —&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.48&lt;br /&gt;
| —&lt;br /&gt;
| Training round&lt;br /&gt;
|-&lt;br /&gt;
| BulletRifleTraceIncendiary&lt;br /&gt;
| Blunt: 2, Heat: 15&lt;br /&gt;
| —&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.48&lt;br /&gt;
| —&lt;br /&gt;
| Incendiary (igniteOnCollision = true)&lt;br /&gt;
|-&lt;br /&gt;
| BulletRifleTraceUranium&lt;br /&gt;
| Radiation: 7, Piercing: 8&lt;br /&gt;
| —&lt;br /&gt;
| 0.69&lt;br /&gt;
| 0.80&lt;br /&gt;
| HardenedMetal&lt;br /&gt;
| Depleted Uranium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Shotgun Pellets/Shells ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Shotgun Pellets/Shells&lt;br /&gt;
! ID&lt;br /&gt;
! Damage&lt;br /&gt;
! AP&lt;br /&gt;
! Pierce&lt;br /&gt;
! Ricochet&lt;br /&gt;
! Pierce Level&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| PelletShotgunBeanbagTrace&lt;br /&gt;
| Blunt: 10&lt;br /&gt;
| —&lt;br /&gt;
| 0&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Beanbag shell; +40 staminaDamage&lt;br /&gt;
|-&lt;br /&gt;
| PelletShotgunSlugTrace&lt;br /&gt;
| Piercing: 28&lt;br /&gt;
| —&lt;br /&gt;
| 0.08&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Slug&lt;br /&gt;
|-&lt;br /&gt;
| PelletShotgunFlareTrace&lt;br /&gt;
| Piercing: 28&lt;br /&gt;
| —&lt;br /&gt;
| 0.08&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Flare slug&lt;br /&gt;
|-&lt;br /&gt;
| PelletShotgunSpreadTrace&lt;br /&gt;
| Piercing: 5&lt;br /&gt;
| —&lt;br /&gt;
| 0.03&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Standard buckshot (12 pellets)&lt;br /&gt;
|-&lt;br /&gt;
| ShellShotgunIncendiaryTrace&lt;br /&gt;
| Blunt: 2, Heat: 3&lt;br /&gt;
| —&lt;br /&gt;
| 0.02&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Incendiary buckshot (12 pellets), igniteOnCollision = true&lt;br /&gt;
|-&lt;br /&gt;
| PelletShotgunPracticeSpreadTrace&lt;br /&gt;
| Blunt: 1&lt;br /&gt;
| —&lt;br /&gt;
| 0&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Training buckshot (12 pellets)&lt;br /&gt;
|-&lt;br /&gt;
| PelletShotgunImprovisedSpreadTrace&lt;br /&gt;
| Piercing: 2, Slash: 2&lt;br /&gt;
| —&lt;br /&gt;
| 0&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Improvised buckshot (14 pellets)&lt;br /&gt;
|-&lt;br /&gt;
| PelletShotgunUraniumSpreadTrace&lt;br /&gt;
| Radiation: 2, Piercing: 3&lt;br /&gt;
| —&lt;br /&gt;
| 0.05&lt;br /&gt;
| —&lt;br /&gt;
| HardenedMetal&lt;br /&gt;
| Depleted-uranium buckshot (10 pellets)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Energy Projectiles ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Energy Projectiles&lt;br /&gt;
! ID&lt;br /&gt;
! Damage&lt;br /&gt;
! AP&lt;br /&gt;
! Pierce&lt;br /&gt;
! Ricochet&lt;br /&gt;
! Pierce Level&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| LaserBolt&lt;br /&gt;
| Heat: 20&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Standard laser shot&lt;br /&gt;
|-&lt;br /&gt;
| DestroyBolt&lt;br /&gt;
| Heat: 50&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| High-damage “destroying” bolt&lt;br /&gt;
|-&lt;br /&gt;
| DisablerBolt&lt;br /&gt;
| Heat: 5&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Disabling shot; +25 staminaDamage&lt;br /&gt;
|-&lt;br /&gt;
| TaserBolt&lt;br /&gt;
| Heat: 5&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Taser; +33 staminaDamage, knockdown=0.5, maxLength=5&lt;br /&gt;
|-&lt;br /&gt;
| AdvancedTaserBolt&lt;br /&gt;
| Heat: 5&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Improved taser; +33 staminaDamage, knockdown=3, maxLength=7&lt;br /&gt;
|-&lt;br /&gt;
| EmpPulse&lt;br /&gt;
| — (EMP effect only)&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Generates 2-tile EMP pulse, disables electronics&lt;br /&gt;
|-&lt;br /&gt;
| DecloneBolt&lt;br /&gt;
| Radiation: 10, Cellular: 20&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| “Declone” damage (radiation + cellular)&lt;br /&gt;
|-&lt;br /&gt;
| SniperBolt&lt;br /&gt;
| Heat: 60&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Sniper laser; +40 staminaDamage, knockdown=3&lt;br /&gt;
|-&lt;br /&gt;
| EnergyCrossbowBolt&lt;br /&gt;
| Poison: 20&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Energy crossbow bolt; +30 staminaDamage, knockdown=1, maxLength=10&lt;br /&gt;
|-&lt;br /&gt;
| MiniEnergyCrossbowBolt&lt;br /&gt;
| Poison: 10&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Weaker crossbow bolt; +40 staminaDamage, knockdown=2, maxLength=10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Magnum Bullets ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Magnum Bullets&lt;br /&gt;
! ID&lt;br /&gt;
! Damage&lt;br /&gt;
! AP&lt;br /&gt;
! Pierce&lt;br /&gt;
! Ricochet&lt;br /&gt;
! Pierce Level&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| BulletMagnumTraceSP&lt;br /&gt;
| Piercing: 35&lt;br /&gt;
| -0.25&lt;br /&gt;
| 0.40&lt;br /&gt;
| 0.30&lt;br /&gt;
| —&lt;br /&gt;
| SP (Soft Point / Semi-jacket)&lt;br /&gt;
|-&lt;br /&gt;
| BulletMagnumTraceHP&lt;br /&gt;
| Piercing: 46&lt;br /&gt;
| -0.5&lt;br /&gt;
| 0.03&lt;br /&gt;
| 0.15&lt;br /&gt;
| —&lt;br /&gt;
| HP (Hollow Point)&lt;br /&gt;
|-&lt;br /&gt;
| BulletMagnumTraceFMJ&lt;br /&gt;
| Piercing: 28&lt;br /&gt;
| 0.25&lt;br /&gt;
| 0.27&lt;br /&gt;
| 0.80&lt;br /&gt;
| Metal&lt;br /&gt;
| FMJ (Full Metal Jacket)&lt;br /&gt;
|-&lt;br /&gt;
| BulletMagnumTracePractice&lt;br /&gt;
| Blunt: 2&lt;br /&gt;
| —&lt;br /&gt;
| 0.27&lt;br /&gt;
| 0.40&lt;br /&gt;
| —&lt;br /&gt;
| Training round&lt;br /&gt;
|-&lt;br /&gt;
| BulletMagnumTraceIncendiary&lt;br /&gt;
| Blunt: 3, Heat: 32&lt;br /&gt;
| —&lt;br /&gt;
| 0.27&lt;br /&gt;
| 0.40&lt;br /&gt;
| —&lt;br /&gt;
| Incendiary (igniteOnCollision = true)&lt;br /&gt;
|-&lt;br /&gt;
| BulletMagnumTraceUranium&lt;br /&gt;
| Radiation: 15, Piercing: 20&lt;br /&gt;
| —&lt;br /&gt;
| 0.27&lt;br /&gt;
| 0.80&lt;br /&gt;
| HardenedMetal&lt;br /&gt;
| Depleted Uranium&lt;br /&gt;
|-&lt;br /&gt;
| BulletMagnumTraceAP&lt;br /&gt;
| Piercing: 21&lt;br /&gt;
| 0.5&lt;br /&gt;
| 0.81&lt;br /&gt;
| 0.40&lt;br /&gt;
| HardenedMetal&lt;br /&gt;
| AP (Armor-Piercing)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Pistol Bullets ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Pistol Bullets&lt;br /&gt;
! ID&lt;br /&gt;
! Damage&lt;br /&gt;
! AP&lt;br /&gt;
! Pierce&lt;br /&gt;
! Ricochet&lt;br /&gt;
! Pierce Level&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| BulletPistolTraceSP&lt;br /&gt;
| Piercing: 16&lt;br /&gt;
| -0.25&lt;br /&gt;
| 0.40&lt;br /&gt;
| 0.30&lt;br /&gt;
| —&lt;br /&gt;
| SP (Soft Point / Semi-jacket)&lt;br /&gt;
|-&lt;br /&gt;
| BulletPistolTraceHP&lt;br /&gt;
| Piercing: 20&lt;br /&gt;
| -0.5&lt;br /&gt;
| 0.03&lt;br /&gt;
| 0.15&lt;br /&gt;
| —&lt;br /&gt;
| HP (Hollow Point)&lt;br /&gt;
|-&lt;br /&gt;
| BulletPistolTraceFMJ&lt;br /&gt;
| Piercing: 12&lt;br /&gt;
| 0.25&lt;br /&gt;
| 0.27&lt;br /&gt;
| 0.80&lt;br /&gt;
| Wood&lt;br /&gt;
| FMJ (Full Metal Jacket)&lt;br /&gt;
|-&lt;br /&gt;
| BulletPistolTracePractice&lt;br /&gt;
| Blunt: 2&lt;br /&gt;
| —&lt;br /&gt;
| 0.27&lt;br /&gt;
| 0.40&lt;br /&gt;
| —&lt;br /&gt;
| Training round&lt;br /&gt;
|-&lt;br /&gt;
| BulletPistolTraceIncendiary&lt;br /&gt;
| Blunt: 2, Heat: 14&lt;br /&gt;
| —&lt;br /&gt;
| 0.27&lt;br /&gt;
| 0.40&lt;br /&gt;
| —&lt;br /&gt;
| Incendiary (igniteOnCollision = true)&lt;br /&gt;
|-&lt;br /&gt;
| BulletPistolTraceUranium&lt;br /&gt;
| Radiation: 6, Piercing: 10&lt;br /&gt;
| —&lt;br /&gt;
| 0.27&lt;br /&gt;
| 0.80&lt;br /&gt;
| HardenedMetal&lt;br /&gt;
| Depleted Uranium&lt;br /&gt;
|-&lt;br /&gt;
| BulletPistolTraceAP&lt;br /&gt;
| Piercing: 9&lt;br /&gt;
| 0.5&lt;br /&gt;
| 0.81&lt;br /&gt;
| 0.40&lt;br /&gt;
| Metal&lt;br /&gt;
| AP (Armor-Piercing)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Caseless Rifle ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Caseless Rifle&lt;br /&gt;
! ID&lt;br /&gt;
! Damage&lt;br /&gt;
! AP&lt;br /&gt;
! Pierce&lt;br /&gt;
! Ricochet&lt;br /&gt;
! Pierce Level&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| BulletCaselessRifleTrace&lt;br /&gt;
| Piercing: 19&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Standard caseless round&lt;br /&gt;
|-&lt;br /&gt;
| BulletCaselessRiflePracticeTrace&lt;br /&gt;
| Blunt: 2&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Training round&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Heavy Rifle &amp;amp; Minigun ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Heavy Rifle &amp;amp; Minigun&lt;br /&gt;
! ID&lt;br /&gt;
! Damage&lt;br /&gt;
! AP&lt;br /&gt;
! Pierce&lt;br /&gt;
! Ricochet&lt;br /&gt;
! Pierce Level&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| BulletHeavyRifleTrace&lt;br /&gt;
| Piercing: 19&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Heavy rifle round&lt;br /&gt;
|-&lt;br /&gt;
| BulletMinigunTrace&lt;br /&gt;
| Piercing: 5&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Minigun round&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Light Rifle Bullets ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Light Rifle Bullets&lt;br /&gt;
! ID&lt;br /&gt;
! Damage&lt;br /&gt;
! AP&lt;br /&gt;
! Pierce&lt;br /&gt;
! Ricochet&lt;br /&gt;
! Pierce Level&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| BulletLightRifleTraceSP&lt;br /&gt;
| Piercing: 19&lt;br /&gt;
| -0.25&lt;br /&gt;
| 0.40&lt;br /&gt;
| 0.30&lt;br /&gt;
| Metal&lt;br /&gt;
| SP (Soft Point / Semi-jacket)&lt;br /&gt;
|-&lt;br /&gt;
| BulletLightRifleTraceHP&lt;br /&gt;
| Piercing: 25&lt;br /&gt;
| -0.5&lt;br /&gt;
| 0.03&lt;br /&gt;
| 0.15&lt;br /&gt;
| Wood&lt;br /&gt;
| HP (Hollow Point)&lt;br /&gt;
|-&lt;br /&gt;
| BulletLightRifleTraceFMJ&lt;br /&gt;
| Piercing: 15&lt;br /&gt;
| 0.25&lt;br /&gt;
| 0.27&lt;br /&gt;
| 0.80&lt;br /&gt;
| Metal&lt;br /&gt;
| FMJ (Full Metal Jacket)&lt;br /&gt;
|-&lt;br /&gt;
| BulletLightRifleTraceAP&lt;br /&gt;
| Piercing: 11&lt;br /&gt;
| 0.5&lt;br /&gt;
| 0.81&lt;br /&gt;
| 0.40&lt;br /&gt;
| HardenedMetal&lt;br /&gt;
| AP (Armor-Piercing)&lt;br /&gt;
|-&lt;br /&gt;
| BulletLightRifleTracePractice&lt;br /&gt;
| Blunt: 2&lt;br /&gt;
| —&lt;br /&gt;
| 0.27&lt;br /&gt;
| 0.40&lt;br /&gt;
| —&lt;br /&gt;
| Training round&lt;br /&gt;
|-&lt;br /&gt;
| BulletLightRifleTraceIncendiary&lt;br /&gt;
| Blunt: 3, Heat: 16&lt;br /&gt;
| —&lt;br /&gt;
| 0.27&lt;br /&gt;
| 0.40&lt;br /&gt;
| —&lt;br /&gt;
| Incendiary (igniteOnCollision = true)&lt;br /&gt;
|-&lt;br /&gt;
| BulletLightRifleTraceUranium&lt;br /&gt;
| Radiation: 9, Piercing: 10&lt;br /&gt;
| —&lt;br /&gt;
| 0.27&lt;br /&gt;
| 0.80&lt;br /&gt;
| HardenedMetal&lt;br /&gt;
| Depleted Uranium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Standard Rifle Bullets ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Standard Rifle Bullets&lt;br /&gt;
! ID&lt;br /&gt;
! Damage&lt;br /&gt;
! AP&lt;br /&gt;
! Pierce&lt;br /&gt;
! Ricochet&lt;br /&gt;
! Pierce Level&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| BulletRifleTraceSP&lt;br /&gt;
| Piercing: 17&lt;br /&gt;
| -0.25&lt;br /&gt;
| 0.40&lt;br /&gt;
| 0.30&lt;br /&gt;
| Wood&lt;br /&gt;
| SP (Soft Point / Semi-jacket)&lt;br /&gt;
|-&lt;br /&gt;
| BulletRifleTraceHP&lt;br /&gt;
| Piercing: 22&lt;br /&gt;
| -0.5&lt;br /&gt;
| 0.03&lt;br /&gt;
| 0.15&lt;br /&gt;
| —&lt;br /&gt;
| HP (Hollow Point)&lt;br /&gt;
|-&lt;br /&gt;
| BulletRifleTraceFMJ&lt;br /&gt;
| Piercing: 14&lt;br /&gt;
| 0.25&lt;br /&gt;
| 0.27&lt;br /&gt;
| 0.80&lt;br /&gt;
| Metal&lt;br /&gt;
| FMJ (Full Metal Jacket)&lt;br /&gt;
|-&lt;br /&gt;
| BulletRifleTraceAP&lt;br /&gt;
| Piercing: 10&lt;br /&gt;
| 0.5&lt;br /&gt;
| 0.81&lt;br /&gt;
| 0.40&lt;br /&gt;
| HardenedMetal&lt;br /&gt;
| AP (Armor-Piercing)&lt;br /&gt;
|-&lt;br /&gt;
| BulletRifleTracePractice&lt;br /&gt;
| Blunt: 2&lt;br /&gt;
| —&lt;br /&gt;
| 0.27&lt;br /&gt;
| 0.40&lt;br /&gt;
| —&lt;br /&gt;
| Training round&lt;br /&gt;
|-&lt;br /&gt;
| BulletRifleTraceIncendiary&lt;br /&gt;
| Blunt: 2, Heat: 15&lt;br /&gt;
| —&lt;br /&gt;
| 0.27&lt;br /&gt;
| 0.40&lt;br /&gt;
| —&lt;br /&gt;
| Incendiary (igniteOnCollision = true)&lt;br /&gt;
|-&lt;br /&gt;
| BulletRifleTraceUranium&lt;br /&gt;
| Radiation: 7, Piercing: 8&lt;br /&gt;
| —&lt;br /&gt;
| 0.27&lt;br /&gt;
| 0.80&lt;br /&gt;
| HardenedMetal&lt;br /&gt;
| Depleted Uranium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Shotgun Pellets/Shells ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Shotgun Pellets/Shells&lt;br /&gt;
! ID&lt;br /&gt;
! Damage&lt;br /&gt;
! AP&lt;br /&gt;
! Pierce&lt;br /&gt;
! Ricochet&lt;br /&gt;
! Pierce Level&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| PelletShotgunBeanbagTrace&lt;br /&gt;
| Blunt: 10&lt;br /&gt;
| —&lt;br /&gt;
| 0&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Beanbag shell; +40 staminaDamage&lt;br /&gt;
|-&lt;br /&gt;
| PelletShotgunSlugTrace&lt;br /&gt;
| Piercing: 28&lt;br /&gt;
| —&lt;br /&gt;
| 0.08&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Slug&lt;br /&gt;
|-&lt;br /&gt;
| PelletShotgunFlareTrace&lt;br /&gt;
| Piercing: 28&lt;br /&gt;
| —&lt;br /&gt;
| 0.08&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Flare slug&lt;br /&gt;
|-&lt;br /&gt;
| PelletShotgunSpreadTrace&lt;br /&gt;
| Piercing: 5&lt;br /&gt;
| —&lt;br /&gt;
| 0.03&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Standard buckshot (12 pellets)&lt;br /&gt;
|-&lt;br /&gt;
| ShellShotgunIncendiaryTrace&lt;br /&gt;
| Blunt: 2, Heat: 3&lt;br /&gt;
| —&lt;br /&gt;
| 0.02&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Incendiary buckshot; igniteOnCollision = true (12 pellets)&lt;br /&gt;
|-&lt;br /&gt;
| PelletShotgunPracticeSpreadTrace&lt;br /&gt;
| Blunt: 1&lt;br /&gt;
| —&lt;br /&gt;
| 0&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Training buckshot (12 pellets)&lt;br /&gt;
|-&lt;br /&gt;
| PelletShotgunImprovisedSpreadTrace&lt;br /&gt;
| Piercing: 2, Slash: 2&lt;br /&gt;
| —&lt;br /&gt;
| 0&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Improvised buckshot (14 pellets)&lt;br /&gt;
|-&lt;br /&gt;
| PelletShotgunUraniumSpreadTrace&lt;br /&gt;
| Radiation: 2, Piercing: 3&lt;br /&gt;
| —&lt;br /&gt;
| 0.05&lt;br /&gt;
| —&lt;br /&gt;
| HardenedMetal&lt;br /&gt;
| Depleted-uranium buckshot (10 pellets)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Energy Projectiles ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Energy Projectiles&lt;br /&gt;
! ID&lt;br /&gt;
! Damage&lt;br /&gt;
! AP&lt;br /&gt;
! Pierce&lt;br /&gt;
! Ricochet&lt;br /&gt;
! Pierce Level&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| LaserBolt&lt;br /&gt;
| Heat: 20&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Standard laser shot&lt;br /&gt;
|-&lt;br /&gt;
| DestroyBolt&lt;br /&gt;
| Heat: 50&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| High-damage “destroying” bolt&lt;br /&gt;
|-&lt;br /&gt;
| DisablerBolt&lt;br /&gt;
| Heat: 5&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Disabling shot; +25 staminaDamage&lt;br /&gt;
|-&lt;br /&gt;
| TaserBolt&lt;br /&gt;
| Heat: 5&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Taser; +33 staminaDamage, knockdown=0.5, maxLength=5&lt;br /&gt;
|-&lt;br /&gt;
| AdvancedTaserBolt&lt;br /&gt;
| Heat: 5&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Improved taser; +33 staminaDamage, knockdown=3, maxLength=7&lt;br /&gt;
|-&lt;br /&gt;
| EmpPulse&lt;br /&gt;
| — (EMP effect only)&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Generates 2-tile EMP, disables electronics&lt;br /&gt;
|-&lt;br /&gt;
| DecloneBolt&lt;br /&gt;
| Radiation: 10, Cellular: 20&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| “Declone” damage (radiation + cellular)&lt;br /&gt;
|-&lt;br /&gt;
| SniperBolt&lt;br /&gt;
| Heat: 60&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Sniper laser; +40 staminaDamage, knockdown=3&lt;br /&gt;
|-&lt;br /&gt;
| EnergyCrossbowBolt&lt;br /&gt;
| Poison: 20&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Energy crossbow bolt; +30 staminaDamage, knockdown=1, maxLength=10&lt;br /&gt;
|-&lt;br /&gt;
| MiniEnergyCrossbowBolt&lt;br /&gt;
| Poison: 10&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Weaker crossbow bolt; +40 staminaDamage, knockdown=2, maxLength=10&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Darkrell</name></author>
	</entry>
	<entry>
		<id>https://wiki.starlight.network/index.php?title=Ammo&amp;diff=270</id>
		<title>Ammo</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=Ammo&amp;diff=270"/>
		<updated>2025-02-01T21:17:36Z</updated>

		<summary type="html">&lt;p&gt;Darkrell: Created page with &amp;quot;== Low-Caliber / Debug Bullets == {| class=&amp;quot;wikitable&amp;quot; |+ Low-Caliber / Debug Bullets ! ID ! Damage ! AP ! Pierce ! Ricochet ! Pierce Level ! Notes |- | PracticeBulletTrace | Blunt: 2 | — | — | — | — | Training round |- | AntiMaterielBulletTrace | Piercing: 40, Structural: 30 | — | — | — | — | Extra structural damage; +35 staminaDamage |- | DebugBulletTrace | Blunt: 20000 | — | — | — | — | Debug round with extremely high damage |- | RubberBulletTr...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Low-Caliber / Debug Bullets ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Low-Caliber / Debug Bullets&lt;br /&gt;
! ID&lt;br /&gt;
! Damage&lt;br /&gt;
! AP&lt;br /&gt;
! Pierce&lt;br /&gt;
! Ricochet&lt;br /&gt;
! Pierce Level&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| PracticeBulletTrace&lt;br /&gt;
| Blunt: 2&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Training round&lt;br /&gt;
|-&lt;br /&gt;
| AntiMaterielBulletTrace&lt;br /&gt;
| Piercing: 40, Structural: 30&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Extra structural damage; +35 staminaDamage&lt;br /&gt;
|-&lt;br /&gt;
| DebugBulletTrace&lt;br /&gt;
| Blunt: 20000&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Debug round with extremely high damage&lt;br /&gt;
|-&lt;br /&gt;
| RubberBulletTrace&lt;br /&gt;
| Blunt: 1&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Rubber bullet; +12 staminaDamage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Magnum Bullets ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Magnum Bullets&lt;br /&gt;
! ID&lt;br /&gt;
! Damage&lt;br /&gt;
! AP&lt;br /&gt;
! Pierce&lt;br /&gt;
! Ricochet&lt;br /&gt;
! Pierce Level&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| BulletMagnumTraceSP&lt;br /&gt;
| Piercing: 35&lt;br /&gt;
| -0.25&lt;br /&gt;
| 0.40&lt;br /&gt;
| 0.30&lt;br /&gt;
| —&lt;br /&gt;
| SP (Soft Point / Semi-jacket)&lt;br /&gt;
|-&lt;br /&gt;
| BulletMagnumTraceHP&lt;br /&gt;
| Piercing: 46&lt;br /&gt;
| -0.5&lt;br /&gt;
| 0.03&lt;br /&gt;
| 0.15&lt;br /&gt;
| —&lt;br /&gt;
| HP (Hollow Point)&lt;br /&gt;
|-&lt;br /&gt;
| BulletMagnumTraceFMJ&lt;br /&gt;
| Piercing: 28&lt;br /&gt;
| 0.25&lt;br /&gt;
| 0.27&lt;br /&gt;
| 0.80&lt;br /&gt;
| Metal&lt;br /&gt;
| FMJ (Full Metal Jacket)&lt;br /&gt;
|-&lt;br /&gt;
| BulletMagnumTracePractice&lt;br /&gt;
| Blunt: 2&lt;br /&gt;
| —&lt;br /&gt;
| 0.27&lt;br /&gt;
| 0.40&lt;br /&gt;
| —&lt;br /&gt;
| Training round&lt;br /&gt;
|-&lt;br /&gt;
| BulletMagnumTraceIncendiary&lt;br /&gt;
| Blunt: 3, Heat: 32&lt;br /&gt;
| —&lt;br /&gt;
| 0.27&lt;br /&gt;
| 0.40&lt;br /&gt;
| —&lt;br /&gt;
| Incendiary (igniteOnCollision = true)&lt;br /&gt;
|-&lt;br /&gt;
| BulletMagnumTraceUranium&lt;br /&gt;
| Radiation: 15, Piercing: 20&lt;br /&gt;
| —&lt;br /&gt;
| 0.27&lt;br /&gt;
| 0.80&lt;br /&gt;
| HardenedMetal&lt;br /&gt;
| Depleted Uranium&lt;br /&gt;
|-&lt;br /&gt;
| BulletMagnumTraceAP&lt;br /&gt;
| Piercing: 21&lt;br /&gt;
| 0.5&lt;br /&gt;
| 0.81&lt;br /&gt;
| 0.40&lt;br /&gt;
| HardenedMetal&lt;br /&gt;
| AP (Armor-Piercing)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Pistol Bullets ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Pistol Bullets&lt;br /&gt;
! ID&lt;br /&gt;
! Damage&lt;br /&gt;
! AP&lt;br /&gt;
! Pierce&lt;br /&gt;
! Ricochet&lt;br /&gt;
! Pierce Level&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| BulletPistolTraceSP&lt;br /&gt;
| Piercing: 16&lt;br /&gt;
| -0.25&lt;br /&gt;
| 0.40&lt;br /&gt;
| 0.30&lt;br /&gt;
| —&lt;br /&gt;
| SP (Soft Point / Semi-jacket)&lt;br /&gt;
|-&lt;br /&gt;
| BulletPistolTraceHP&lt;br /&gt;
| Piercing: 20&lt;br /&gt;
| -0.5&lt;br /&gt;
| 0.03&lt;br /&gt;
| 0.15&lt;br /&gt;
| —&lt;br /&gt;
| HP (Hollow Point)&lt;br /&gt;
|-&lt;br /&gt;
| BulletPistolTraceFMJ&lt;br /&gt;
| Piercing: 12&lt;br /&gt;
| 0.25&lt;br /&gt;
| 0.27&lt;br /&gt;
| 0.80&lt;br /&gt;
| Wood&lt;br /&gt;
| FMJ (Full Metal Jacket)&lt;br /&gt;
|-&lt;br /&gt;
| BulletPistolTracePractice&lt;br /&gt;
| Blunt: 2&lt;br /&gt;
| —&lt;br /&gt;
| 0.27&lt;br /&gt;
| 0.40&lt;br /&gt;
| —&lt;br /&gt;
| Training round&lt;br /&gt;
|-&lt;br /&gt;
| BulletPistolTraceIncendiary&lt;br /&gt;
| Blunt: 2, Heat: 14&lt;br /&gt;
| —&lt;br /&gt;
| 0.27&lt;br /&gt;
| 0.40&lt;br /&gt;
| —&lt;br /&gt;
| Incendiary (igniteOnCollision = true)&lt;br /&gt;
|-&lt;br /&gt;
| BulletPistolTraceUranium&lt;br /&gt;
| Radiation: 6, Piercing: 10&lt;br /&gt;
| —&lt;br /&gt;
| 0.27&lt;br /&gt;
| 0.80&lt;br /&gt;
| HardenedMetal&lt;br /&gt;
| Depleted Uranium&lt;br /&gt;
|-&lt;br /&gt;
| BulletPistolTraceAP&lt;br /&gt;
| Piercing: 9&lt;br /&gt;
| 0.5&lt;br /&gt;
| 0.81&lt;br /&gt;
| 0.40&lt;br /&gt;
| Metal&lt;br /&gt;
| AP (Armor-Piercing)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Caseless Rifle ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Caseless Rifle&lt;br /&gt;
! ID&lt;br /&gt;
! Damage&lt;br /&gt;
! AP&lt;br /&gt;
! Pierce&lt;br /&gt;
! Ricochet&lt;br /&gt;
! Pierce Level&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| BulletCaselessRifleTrace&lt;br /&gt;
| Piercing: 19&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Standard caseless round&lt;br /&gt;
|-&lt;br /&gt;
| BulletCaselessRiflePracticeTrace&lt;br /&gt;
| Blunt: 2&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Training round&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Heavy Rifle &amp;amp; Minigun ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Heavy Rifle &amp;amp; Minigun&lt;br /&gt;
! ID&lt;br /&gt;
! Damage&lt;br /&gt;
! AP&lt;br /&gt;
! Pierce&lt;br /&gt;
! Ricochet&lt;br /&gt;
! Pierce Level&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| BulletHeavyRifleTrace&lt;br /&gt;
| Piercing: 19&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Heavy rifle round&lt;br /&gt;
|-&lt;br /&gt;
| BulletMinigunTrace&lt;br /&gt;
| Piercing: 5&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Minigun round&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Light Rifle Bullets ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Light Rifle Bullets&lt;br /&gt;
! ID&lt;br /&gt;
! Damage&lt;br /&gt;
! AP&lt;br /&gt;
! Pierce&lt;br /&gt;
! Ricochet&lt;br /&gt;
! Pierce Level&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| BulletLightRifleTraceSP&lt;br /&gt;
| Piercing: 19&lt;br /&gt;
| -0.25&lt;br /&gt;
| 0.40&lt;br /&gt;
| 0.30&lt;br /&gt;
| Metal&lt;br /&gt;
| SP (Soft Point / Semi-jacket)&lt;br /&gt;
|-&lt;br /&gt;
| BulletLightRifleTraceHP&lt;br /&gt;
| Piercing: 25&lt;br /&gt;
| -0.5&lt;br /&gt;
| 0.03&lt;br /&gt;
| 0.15&lt;br /&gt;
| Wood&lt;br /&gt;
| HP (Hollow Point)&lt;br /&gt;
|-&lt;br /&gt;
| BulletLightRifleTraceFMJ&lt;br /&gt;
| Piercing: 15&lt;br /&gt;
| 0.25&lt;br /&gt;
| 0.27&lt;br /&gt;
| 0.80&lt;br /&gt;
| Metal&lt;br /&gt;
| FMJ (Full Metal Jacket)&lt;br /&gt;
|-&lt;br /&gt;
| BulletLightRifleTraceAP&lt;br /&gt;
| Piercing: 11&lt;br /&gt;
| 0.5&lt;br /&gt;
| 0.81&lt;br /&gt;
| 0.40&lt;br /&gt;
| HardenedMetal&lt;br /&gt;
| AP (Armor-Piercing)&lt;br /&gt;
|-&lt;br /&gt;
| BulletLightRifleTracePractice&lt;br /&gt;
| Blunt: 2&lt;br /&gt;
| —&lt;br /&gt;
| 0.27&lt;br /&gt;
| 0.40&lt;br /&gt;
| —&lt;br /&gt;
| Training round&lt;br /&gt;
|-&lt;br /&gt;
| BulletLightRifleTraceIncendiary&lt;br /&gt;
| Blunt: 3, Heat: 16&lt;br /&gt;
| —&lt;br /&gt;
| 0.27&lt;br /&gt;
| 0.40&lt;br /&gt;
| —&lt;br /&gt;
| Incendiary (igniteOnCollision = true)&lt;br /&gt;
|-&lt;br /&gt;
| BulletLightRifleTraceUranium&lt;br /&gt;
| Radiation: 9, Piercing: 10&lt;br /&gt;
| —&lt;br /&gt;
| 0.27&lt;br /&gt;
| 0.80&lt;br /&gt;
| HardenedMetal&lt;br /&gt;
| Depleted Uranium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Standard Rifle Bullets ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Standard Rifle Bullets&lt;br /&gt;
! ID&lt;br /&gt;
! Damage&lt;br /&gt;
! AP&lt;br /&gt;
! Pierce&lt;br /&gt;
! Ricochet&lt;br /&gt;
! Pierce Level&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| BulletRifleTraceSP&lt;br /&gt;
| Piercing: 17&lt;br /&gt;
| -0.25&lt;br /&gt;
| 0.40&lt;br /&gt;
| 0.30&lt;br /&gt;
| Wood&lt;br /&gt;
| SP (Soft Point / Semi-jacket)&lt;br /&gt;
|-&lt;br /&gt;
| BulletRifleTraceHP&lt;br /&gt;
| Piercing: 22&lt;br /&gt;
| -0.5&lt;br /&gt;
| 0.03&lt;br /&gt;
| 0.15&lt;br /&gt;
| —&lt;br /&gt;
| HP (Hollow Point)&lt;br /&gt;
|-&lt;br /&gt;
| BulletRifleTraceFMJ&lt;br /&gt;
| Piercing: 14&lt;br /&gt;
| 0.25&lt;br /&gt;
| 0.27&lt;br /&gt;
| 0.80&lt;br /&gt;
| Metal&lt;br /&gt;
| FMJ (Full Metal Jacket)&lt;br /&gt;
|-&lt;br /&gt;
| BulletRifleTraceAP&lt;br /&gt;
| Piercing: 10&lt;br /&gt;
| 0.5&lt;br /&gt;
| 0.81&lt;br /&gt;
| 0.40&lt;br /&gt;
| HardenedMetal&lt;br /&gt;
| AP (Armor-Piercing)&lt;br /&gt;
|-&lt;br /&gt;
| BulletRifleTracePractice&lt;br /&gt;
| Blunt: 2&lt;br /&gt;
| —&lt;br /&gt;
| 0.27&lt;br /&gt;
| 0.40&lt;br /&gt;
| —&lt;br /&gt;
| Training round&lt;br /&gt;
|-&lt;br /&gt;
| BulletRifleTraceIncendiary&lt;br /&gt;
| Blunt: 2, Heat: 15&lt;br /&gt;
| —&lt;br /&gt;
| 0.27&lt;br /&gt;
| 0.40&lt;br /&gt;
| —&lt;br /&gt;
| Incendiary (igniteOnCollision = true)&lt;br /&gt;
|-&lt;br /&gt;
| BulletRifleTraceUranium&lt;br /&gt;
| Radiation: 7, Piercing: 8&lt;br /&gt;
| —&lt;br /&gt;
| 0.27&lt;br /&gt;
| 0.80&lt;br /&gt;
| HardenedMetal&lt;br /&gt;
| Depleted Uranium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Shotgun Pellets/Shells ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Shotgun Pellets/Shells&lt;br /&gt;
! ID&lt;br /&gt;
! Damage&lt;br /&gt;
! AP&lt;br /&gt;
! Pierce&lt;br /&gt;
! Ricochet&lt;br /&gt;
! Pierce Level&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| PelletShotgunBeanbagTrace&lt;br /&gt;
| Blunt: 10&lt;br /&gt;
| —&lt;br /&gt;
| 0&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Beanbag shell; +40 staminaDamage&lt;br /&gt;
|-&lt;br /&gt;
| PelletShotgunSlugTrace&lt;br /&gt;
| Piercing: 28&lt;br /&gt;
| —&lt;br /&gt;
| 0.08&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Slug&lt;br /&gt;
|-&lt;br /&gt;
| PelletShotgunFlareTrace&lt;br /&gt;
| Piercing: 28&lt;br /&gt;
| —&lt;br /&gt;
| 0.08&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Flare slug&lt;br /&gt;
|-&lt;br /&gt;
| PelletShotgunSpreadTrace&lt;br /&gt;
| Piercing: 5&lt;br /&gt;
| —&lt;br /&gt;
| 0.03&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Standard buckshot (12 pellets)&lt;br /&gt;
|-&lt;br /&gt;
| ShellShotgunIncendiaryTrace&lt;br /&gt;
| Blunt: 2, Heat: 3&lt;br /&gt;
| —&lt;br /&gt;
| 0.02&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Incendiary buckshot; igniteOnCollision = true (12 pellets)&lt;br /&gt;
|-&lt;br /&gt;
| PelletShotgunPracticeSpreadTrace&lt;br /&gt;
| Blunt: 1&lt;br /&gt;
| —&lt;br /&gt;
| 0&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Training buckshot (12 pellets)&lt;br /&gt;
|-&lt;br /&gt;
| PelletShotgunImprovisedSpreadTrace&lt;br /&gt;
| Piercing: 2, Slash: 2&lt;br /&gt;
| —&lt;br /&gt;
| 0&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Improvised buckshot (14 pellets)&lt;br /&gt;
|-&lt;br /&gt;
| PelletShotgunUraniumSpreadTrace&lt;br /&gt;
| Radiation: 2, Piercing: 3&lt;br /&gt;
| —&lt;br /&gt;
| 0.05&lt;br /&gt;
| —&lt;br /&gt;
| HardenedMetal&lt;br /&gt;
| Depleted-uranium buckshot (10 pellets)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Energy Projectiles ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Energy Projectiles&lt;br /&gt;
! ID&lt;br /&gt;
! Damage&lt;br /&gt;
! AP&lt;br /&gt;
! Pierce&lt;br /&gt;
! Ricochet&lt;br /&gt;
! Pierce Level&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| LaserBolt&lt;br /&gt;
| Heat: 20&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Standard laser shot&lt;br /&gt;
|-&lt;br /&gt;
| DestroyBolt&lt;br /&gt;
| Heat: 50&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| High-damage “destroying” bolt&lt;br /&gt;
|-&lt;br /&gt;
| DisablerBolt&lt;br /&gt;
| Heat: 5&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Disabling shot; +25 staminaDamage&lt;br /&gt;
|-&lt;br /&gt;
| TaserBolt&lt;br /&gt;
| Heat: 5&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Taser; +33 staminaDamage, knockdown=0.5, maxLength=5&lt;br /&gt;
|-&lt;br /&gt;
| AdvancedTaserBolt&lt;br /&gt;
| Heat: 5&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Improved taser; +33 staminaDamage, knockdown=3, maxLength=7&lt;br /&gt;
|-&lt;br /&gt;
| EmpPulse&lt;br /&gt;
| — (EMP effect only)&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Generates 2-tile EMP, disables electronics&lt;br /&gt;
|-&lt;br /&gt;
| DecloneBolt&lt;br /&gt;
| Radiation: 10, Cellular: 20&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| “Declone” damage (radiation + cellular)&lt;br /&gt;
|-&lt;br /&gt;
| SniperBolt&lt;br /&gt;
| Heat: 60&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Sniper laser; +40 staminaDamage, knockdown=3&lt;br /&gt;
|-&lt;br /&gt;
| EnergyCrossbowBolt&lt;br /&gt;
| Poison: 20&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Energy crossbow bolt; +30 staminaDamage, knockdown=1, maxLength=10&lt;br /&gt;
|-&lt;br /&gt;
| MiniEnergyCrossbowBolt&lt;br /&gt;
| Poison: 10&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Weaker crossbow bolt; +40 staminaDamage, knockdown=2, maxLength=10&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Darkrell</name></author>
	</entry>
	<entry>
		<id>https://wiki.starlight.network/index.php?title=Main_Page&amp;diff=60</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=Main_Page&amp;diff=60"/>
		<updated>2025-01-01T13:49:39Z</updated>

		<summary type="html">&lt;p&gt;Darkrell: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#seo:&lt;br /&gt;
 |title=Space Station 14 ☄️ English Starlight Wiki&lt;br /&gt;
 |description=STARLIGHT is an open source project aimed at creating unique mechanics and a pleasant game atmosphere in the game Space Station 14,&lt;br /&gt;
 |keywords=Space Station 14, Космическая Станция 14, ss14, сс14, кс14, ss13, сс13, кс13, вики, wiki, клоун, starlight, старлайт, игра, ролевая, roleplay, рп, 2d песочница, космос, игровой сервер,space, website, game, starlight wiki&lt;br /&gt;
 |type=website&lt;br /&gt;
 |locale=en_US&lt;br /&gt;
}}__NOTOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 100%; margin: 0 auto&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;margin-bottom:15px; text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:22px;line-height:5px; font-weight:bold;&amp;quot;&amp;gt;Welcome to the official Starlight Space Station 14 wiki.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At the present time [[Special:ActiveUsers|{{NUMBEROFACTIVEUSERS}} active users]] supports [[Special:Allpages|{{NUMBEROFARTICLES}} articles]] about a multiplayer role-playing game set on a space station.&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{MainMenu/CO}}&amp;lt;!-- fast links + three blocks --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{MainMenuBlocks/CO}}&amp;lt;!--blocks--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Darkrell</name></author>
	</entry>
	<entry>
		<id>https://wiki.starlight.network/index.php?title=Template:MainMenu/CO&amp;diff=59</id>
		<title>Template:MainMenu/CO</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=Template:MainMenu/CO&amp;diff=59"/>
		<updated>2025-01-01T13:48:09Z</updated>

		<summary type="html">&lt;p&gt;Darkrell: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;grid-adaptive&amp;quot; style=&amp;quot;&lt;br /&gt;
 display: grid;&lt;br /&gt;
 grid-template-columns: 0.85fr 1fr;&lt;br /&gt;
 gap: 8px;&lt;br /&gt;
 margin-bottom: 15px;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
{{GradientHeaderFrame&lt;br /&gt;
|title   = Pages&lt;br /&gt;
|margin  = 0&lt;br /&gt;
|content =&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
 display: flex;&lt;br /&gt;
 flex-direction: column;&lt;br /&gt;
 gap: 8px;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
    {{ModernButton&lt;br /&gt;
    |link       = Server rules (Starlight)&lt;br /&gt;
    |img        = Rules.png&lt;br /&gt;
    |text       = Server rules&lt;br /&gt;
    |subtext    = The key to an enjoyable gaming experience.&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
    {{ModernButton&lt;br /&gt;
    |link       = Contraband&lt;br /&gt;
    |img        = Emag.png&lt;br /&gt;
    |text       = Contraband&lt;br /&gt;
    |subtext    = A set of definitions of all antagonist subjects.&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
    {{ModernButton&lt;br /&gt;
    |link       = Corporate Law&lt;br /&gt;
    |img        = Book_space_law.png&lt;br /&gt;
    |text       = Corporate Law&lt;br /&gt;
    |subtext    = NanoTrasen Corporation&#039;s set of requirements.&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
    {{ModernButton&lt;br /&gt;
    |link       = SOP&lt;br /&gt;
    |img        = SOP.png&lt;br /&gt;
    |text       = Standard operating procedures&lt;br /&gt;
    |subtext    = Your job descriptions.&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
    {{ModernButton&lt;br /&gt;
    |link       = Paperwork&lt;br /&gt;
    |img        = Printer.gif&lt;br /&gt;
    |text       = Paperwork&lt;br /&gt;
    |subtext    = For lovers of bureaucracy.&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
    {{ModernButton&lt;br /&gt;
    |link       = Roles&lt;br /&gt;
    |img        = Roles_icon.png&lt;br /&gt;
    |text       = Roles&lt;br /&gt;
    |subtext    = Professions and beyond.&lt;br /&gt;
    }}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
 flex-basis: 26em;&lt;br /&gt;
 flex-grow: 1;&lt;br /&gt;
 display: flex;&lt;br /&gt;
 flex-direction: column;&lt;br /&gt;
 justify-content: space-between;&lt;br /&gt;
 gap: 6px;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
{{GradientHeaderFrame/Sub&lt;br /&gt;
|title   = About Starlight&lt;br /&gt;
|margin  = 0&lt;br /&gt;
|content = STARLIGHT is an MIT open-source fork of the Space Station 14 project aimed at creating unique mechanics and a pleasant game atmosphere.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{GradientHeaderFrame/Sub&lt;br /&gt;
|title   = Working with the wiki&lt;br /&gt;
|margin  = 0&lt;br /&gt;
|content = You can help develop the Space Station 14 wiki. To do this, please contact us on Discord.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Darkrell</name></author>
	</entry>
	<entry>
		<id>https://wiki.starlight.network/index.php?title=Template:MainMenu/CO&amp;diff=58</id>
		<title>Template:MainMenu/CO</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=Template:MainMenu/CO&amp;diff=58"/>
		<updated>2025-01-01T13:46:50Z</updated>

		<summary type="html">&lt;p&gt;Darkrell: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;grid-adaptive&amp;quot; style=&amp;quot;&lt;br /&gt;
 display: grid;&lt;br /&gt;
 grid-template-columns: 0.85fr 1fr;&lt;br /&gt;
 gap: 8px;&lt;br /&gt;
 margin-bottom: 15px;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
{{GradientHeaderFrame&lt;br /&gt;
|title   = Pages&lt;br /&gt;
|margin  = 0&lt;br /&gt;
|content =&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
 display: flex;&lt;br /&gt;
 flex-direction: column;&lt;br /&gt;
 gap: 8px;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
    {{ModernButton&lt;br /&gt;
    |link       = Server rules (Starlight)&lt;br /&gt;
    |img        = Rules.png&lt;br /&gt;
    |text       = Server rules&lt;br /&gt;
    |subtext    = The key to an enjoyable gaming experience.&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
    {{ModernButton&lt;br /&gt;
    |link       = Contraband&lt;br /&gt;
    |img        = Emag.png&lt;br /&gt;
    |text       = Contraband&lt;br /&gt;
    |subtext    = A set of definitions of all antagonist subjects.&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
    {{ModernButton&lt;br /&gt;
    |link       = Corporate Law&lt;br /&gt;
    |img        = Book_space_law.png&lt;br /&gt;
    |text       = Corporate Law&lt;br /&gt;
    |subtext    = NanoTrasen Corporation&#039;s set of requirements.&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
    {{ModernButton&lt;br /&gt;
    |link       = SOP&lt;br /&gt;
    |img        = SOP.png&lt;br /&gt;
    |text       = Standard operating procedures&lt;br /&gt;
    |subtext    = Your job descriptions.&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
    {{ModernButton&lt;br /&gt;
    |link       = Paperwork&lt;br /&gt;
    |img        = Printer.gif&lt;br /&gt;
    |text       = Paperwork&lt;br /&gt;
    |subtext    = For lovers of bureaucracy.&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
    {{ModernButton&lt;br /&gt;
    |link       = Roles&lt;br /&gt;
    |img        = Roles_icon.png&lt;br /&gt;
    |text       = Roles&lt;br /&gt;
    |subtext    = Professions and beyond.&lt;br /&gt;
    }}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
 flex-basis: 26em;&lt;br /&gt;
 flex-grow: 1;&lt;br /&gt;
 display: flex;&lt;br /&gt;
 flex-direction: column;&lt;br /&gt;
 justify-content: space-between;&lt;br /&gt;
 gap: 6px;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
{{GradientHeaderFrame/Sub&lt;br /&gt;
|title   = About Starlight&lt;br /&gt;
|margin  = 0&lt;br /&gt;
|content = STARLIGHT is an MIT open-source fork of the Space Station 14 project aimed at creating unique mechanics and a pleasant game atmosphere in the game Space Station 14.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{GradientHeaderFrame/Sub&lt;br /&gt;
|title   = Working with the wiki&lt;br /&gt;
|margin  = 0&lt;br /&gt;
|content = You can help develop the Space Station 14 wiki. To do this, please contact us on Discord.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Darkrell</name></author>
	</entry>
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