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	<title>Starlight wiki - User contributions [en]</title>
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	<updated>2026-04-05T14:39:36Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://wiki.starlight.network/index.php?title=Mapping&amp;diff=459</id>
		<title>Mapping</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=Mapping&amp;diff=459"/>
		<updated>2025-02-10T06:58:03Z</updated>

		<summary type="html">&lt;p&gt;DeeZeePeeZee8: Added links to the Space Wizards Dev WIki&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is meant to be a guide to modifying or making your own Space Station 14 station map (using the Starlight fork).&lt;br /&gt;
&lt;br /&gt;
More information on the subject can also be found on the Space Wizards Dev Wiki [https://docs.spacestation14.com/en/space-station-14/mapping/guides/general-guide.html here]&lt;br /&gt;
&lt;br /&gt;
=Setting Up=&lt;br /&gt;
In order to use the map editing tools, you must be the admin of a server with the map in question open. For this, you will create a locally running server. This is easier than it sounds.&lt;br /&gt;
&lt;br /&gt;
==Downloads and Installations==&lt;br /&gt;
===Installing Starlight Locally===&lt;br /&gt;
You will need to install Starlight locally. You can find the latest version at: &amp;lt;br&amp;gt;&lt;br /&gt;
http://ss14-starlight-alfa.online/fork/starlight &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Place the folder somewhere you&#039;ll remember.&lt;br /&gt;
===Installing .NET 9.0===&lt;br /&gt;
You may encounter an error if you do not have .NET 9.0 installed. &amp;lt;br&amp;gt;&lt;br /&gt;
You can install .NET 9.0 at: &amp;lt;br&amp;gt;&lt;br /&gt;
https://aka.ms/dotnet-download &amp;lt;br&amp;gt;&lt;br /&gt;
or more specifically: &amp;lt;br&amp;gt;&lt;br /&gt;
https://dotnet.microsoft.com/en-us/download/dotnet/9.0 &amp;lt;br&amp;gt;&lt;br /&gt;
(if you aren&#039;t sure which version to get, download the &amp;quot;Build apps - SDK&amp;quot; &amp;quot;installer&amp;quot; for your specific OS)&lt;br /&gt;
&lt;br /&gt;
==Getting Mapping==&lt;br /&gt;
&lt;br /&gt;
Run server.bat from the newly downloaded Starlight folder. &amp;lt;br&amp;gt;&lt;br /&gt;
Open your Space Station 14 launcher as you normally would. &amp;lt;br&amp;gt;&lt;br /&gt;
Wait for the server console to say something like: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[INFO] root: Server Version 240.1.2.0 -&amp;gt; Ready&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Click &amp;quot;Direct Connect&amp;quot; on your Space Station 14 launcher. &amp;lt;br&amp;gt;&lt;br /&gt;
Type: &#039;&#039;&#039;localhost&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Hit connect.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You should now be in a server as the only player and as admin.&lt;br /&gt;
&lt;br /&gt;
INSERT TEXT ABOUT FORCE-LOADING A MAP AND FORCE STARTING A ROUND AND OBSERVING AS ADMIN AND SCENE MAPPING SCENE GAMEPLAY AND SAVING AND LOADING EXISTING AND NEW MAPS&lt;br /&gt;
=Basic Mapping=&lt;br /&gt;
==Mapping Tools==&lt;br /&gt;
The following are controls for the &amp;quot;mapping&amp;quot; mode, and may not apply to &amp;quot;gameplay&amp;quot; mode.&lt;br /&gt;
&lt;br /&gt;
To move your view, use the movement keys.&lt;br /&gt;
&lt;br /&gt;
SEARCH SELECT DROPLET ERASE BASIC CONCEPT OF GRIDS ETC.&lt;br /&gt;
ALSO COVER THE F-KEYS&lt;br /&gt;
DO ALSO TOUCH ON GAMEPLAY MODE WHEN ADMIN AND THE UNIQUE POWERS IT HAS&lt;br /&gt;
&lt;br /&gt;
==Ideas and Principles==&lt;br /&gt;
&lt;br /&gt;
THIS SECTION IS FOR GENERAL BUILDING TECHNIQUES/STEPS, BASIC AESTHETIC AND GAMEPLAY STANDARDS, ETC.&lt;br /&gt;
&lt;br /&gt;
See also the Space Wizards Dev Wiki page [https://docs.spacestation14.com/en/space-station-14/mapping/guidelines.html here].&lt;br /&gt;
&lt;br /&gt;
=Mapping Checklist=&lt;br /&gt;
&lt;br /&gt;
LIST OF NESTED DROPDOWNS AND/OR TABLES LISTING EVERY ROOM TYPE TO INCLUDE - HAS CATEGORIES OF IMPORTANCE: NECESSARY, EXPECTED, OPTIONAL - EXAMPLES: ATMOS AND POWER ARE NECESSARY, ARMORY AND BAR ARE EXPECTED, ZOO AND REPORTER OFFICE ARE OPTIONAL - ALSO HAS THINGS LIKE GUIDES FOR HOW THE ROOMS WORK AND LISTS OF NECESSARY OBJECTS&lt;br /&gt;
&lt;br /&gt;
=Mapping Cheatsheet=&lt;br /&gt;
&lt;br /&gt;
SHORTCUTS, HOTKEYS, AND CONSOLE COMMANDS TO REMEMBER&lt;/div&gt;</summary>
		<author><name>DeeZeePeeZee8</name></author>
	</entry>
	<entry>
		<id>https://wiki.starlight.network/index.php?title=Species&amp;diff=457</id>
		<title>Species</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=Species&amp;diff=457"/>
		<updated>2025-02-09T10:56:55Z</updated>

		<summary type="html">&lt;p&gt;DeeZeePeeZee8: Fixing file image links.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Lore]]&lt;br /&gt;
Nanotrasen employs a variety of sapient species.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Arachnids=&lt;br /&gt;
&lt;br /&gt;
[[File:Arachnid.png|thumb|center|MobArachnid&amp;quot; Caption=&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
They have two additional Pocket slots in their inventory. They can eat raw meat without any ill effects, but some foods like chocolate and onion poisons them.&lt;br /&gt;
They suffocate 50% faster, and their Blue Blood can&#039;t be metabolised from Iron, being based on Copper instead.&lt;br /&gt;
&lt;br /&gt;
Their unarmed attacks deal Piercing damage instead of Blunt.&lt;br /&gt;
&lt;br /&gt;
==Sericulture==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:FILENAME|thumb|center|MaterialWebSilk&amp;quot; Caption=&amp;quot;]]&lt;br /&gt;
[[File:FILENAME|thumb|center|ClothingUniformJumpskirtWeb&amp;quot; Caption=&amp;quot;]]&lt;br /&gt;
[[File:FILENAME|thumb|center|WebShield&amp;quot; Caption=&amp;quot;]]&lt;br /&gt;
[[File:FILENAME|thumb|center|WallWeb&amp;quot; Caption=&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Arachnids can create Websilk at the cost of getting more hungry. They (and only they) can craft bundles of websilk into various items from clothing and shields to entire walls.&lt;br /&gt;
&lt;br /&gt;
=Diona=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Diona.png|thumb|center|MobDiona&amp;quot; Caption=&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
They can&#039;t wear shoes, but are not slowed by Kudzu.&lt;br /&gt;
They get hungry and thirsty slower.&lt;br /&gt;
Their &amp;quot;blood&amp;quot; is tree sap and can&#039;t be metabolised from Iron.&lt;br /&gt;
Being plants, Weed Killer poisons them, while Robust Harvest heals them (but not without risk when overused!)&lt;br /&gt;
&lt;br /&gt;
They take &amp;lt;span style=&amp;quot;color:#1e90ff&amp;quot;&amp;gt;30% less Blunt damage and 20% less Slash damage&amp;lt;/span&amp;gt;;&lt;br /&gt;
but &amp;lt;span style=&amp;quot;color:#ffa500&amp;quot;&amp;gt;50% more Heat damage, 20% more Shock damage, and they can easily&lt;br /&gt;
catch on fire when receiving enough Heat damage from *any* source.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Make Like A Tree And Leave==&lt;br /&gt;
&lt;br /&gt;
[[File:FILENAME|thumb|center|FloraTree&amp;quot; Caption=&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
Being exposed to too much Robust Harvest will cause a Diona to grow out of control, turning into an immobile tree (dropping all their equipment).&lt;br /&gt;
Cutting down the tree will &amp;quot;restore&amp;quot; the Diona to their mobile state.&lt;br /&gt;
&lt;br /&gt;
==Diona Nymphs==&lt;br /&gt;
&lt;br /&gt;
[[File:FILENAME|thumb|center|MobDionaNymph&amp;quot; Caption=&amp;quot;]]&lt;br /&gt;
[[File:FILENAME|thumb|center|MobDionaNymph&amp;quot; Caption=&amp;quot;]]&lt;br /&gt;
[[File:FILENAME|thumb|center|MobDionaNymph&amp;quot; Caption=&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
After death, a Diona can voluntarily destroy their own body, releasing their &amp;quot;internal organs&amp;quot; as three Nymphs,&lt;br /&gt;
with the player taking control of the Brain Nymph.&lt;br /&gt;
It can talk but has no hands or inventory, and can&#039;t do much.&lt;br /&gt;
&lt;br /&gt;
After 10 minutes, a Nymph can reform into a whole Diona. This will be a new randomised body with a random name,&lt;br /&gt;
and there will be little to no evidence beyond their word about who they were before.&lt;br /&gt;
&lt;br /&gt;
=Dwarves=&lt;br /&gt;
&lt;br /&gt;
[[File:FILENAME|thumb|center|MobDwarf&amp;quot; Caption=&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
Dwarves are similar to humans in most respect, but tolerate alcohol better and are healed by it.&lt;br /&gt;
&lt;br /&gt;
=Humans=&lt;br /&gt;
&lt;br /&gt;
[[File:Human.png|thumb|center|MobHumanDummy&amp;quot; Caption=&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
Depending on who you ask, humans are either unremarkable or the universal standard to which everything else is compared.&lt;br /&gt;
They have no special mechanics or notable attributes.&lt;br /&gt;
&lt;br /&gt;
=Moth People=&lt;br /&gt;
&lt;br /&gt;
[[File:Moth.png|thumb|center|MobMoth&amp;quot; Caption=&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
They can eat cotton, fabrics and clothing, but virtually none of the food that others would consider &amp;quot;edible&amp;quot;. They prefer a somewhat lower temperature range than humans.&lt;br /&gt;
Their Insect Blood can&#039;t be metabolised from Iron like normal blood.&lt;br /&gt;
&lt;br /&gt;
Their wings give them better acceleration if there is no gravity on the station, but they still can&#039;t move without equipment when floating out in space.&lt;br /&gt;
&lt;br /&gt;
They take &amp;lt;span style=&amp;quot;color:#1e90ff&amp;quot;&amp;gt;30% less Cold damage&amp;lt;/span&amp;gt; but &amp;lt;span style=&amp;quot;color:#ffa500&amp;quot;&amp;gt;30% more Heat damage, and catch on fire more easily&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=Reptilians=&lt;br /&gt;
&lt;br /&gt;
[[File:Reptilian.png|thumb|center|MobReptilian&amp;quot; Caption=&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
They can ONLY eat fruits and meat, but can eat raw meat and drink blood without any ill effects.&lt;br /&gt;
They prefer a somewhat higher temperature range than humans.&lt;br /&gt;
They can drag objects with their tail, keeping both their hands free.&lt;br /&gt;
&lt;br /&gt;
Their unarmed claw attacks deal Slash damage instead of Blunt.&lt;br /&gt;
&lt;br /&gt;
They take &amp;lt;span style=&amp;quot;color:#ffa500&amp;quot;&amp;gt;30% more Cold damage.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Slime People=&lt;br /&gt;
&lt;br /&gt;
[[File:Slime.png|thumb|center|MobSlimePerson&amp;quot; Caption=&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
They breathe nitrogen instead of oxygen, which is abundant in the station air, but harder to find compressed into gas tanks. They take significant damage if they are sprayed or splashed with water, but can&lt;br /&gt;
(and like other species, need to) drink it safely to stay hydrated.&lt;br /&gt;
They exhale nitrous oxide and are unaffected by it.&lt;br /&gt;
Their body can process 6 reagents at the same time instead of just 2.&lt;br /&gt;
&lt;br /&gt;
Slimepeople have an &#039;&#039;&#039;internal 2x3 storage inventory&#039;&#039;&#039; inside of their slime membrane. Anyone can see what&#039;s inside and take it out of you without asking,&lt;br /&gt;
so be careful.&lt;br /&gt;
&lt;br /&gt;
Slimepeople have slight accelerated regeneration compared to other humanoids. They&#039;re also capable of hardening their fists, and as such have stronger punches,&lt;br /&gt;
although they punch a little slower.&lt;br /&gt;
&lt;br /&gt;
Their slime &amp;quot;blood&amp;quot; can not be regenerated from Iron. Slime Blood is technically a source of&lt;br /&gt;
moderately filling food for other species, although drinking the blood of your coworkers is usually frowned upon.&lt;br /&gt;
They suffocate 80% slower, but take pressure damage 9% faster. This makes them by far the species most capable to survive in hard vacuum. For a while.&lt;br /&gt;
&lt;br /&gt;
They take &amp;lt;span style=&amp;quot;color:#1e90ff&amp;quot;&amp;gt;80% less Cellular damage, 40% less Blunt damage and 20% less Poison damage&amp;lt;/span&amp;gt;, but &amp;lt;span style=&amp;quot;color:#ffa500&amp;quot;&amp;gt;50% more Cold damage, 20% more Slash damage and 20% more Piercing damage&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=Vox=&lt;br /&gt;
&lt;br /&gt;
[[File:Vox.png|thumb|center|MobVox&amp;quot; Caption=&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffa500&amp;quot;&amp;gt;Warning! This species is not recommended for new players due to their fatal allergy to oxygen!&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Vox breathe nitrogen, and &amp;lt;span style=&amp;quot;color:#ffa500&amp;quot;&amp;gt; oxygen is toxic to them.&amp;lt;/span&amp;gt;&lt;br /&gt;
Unfortunately, space stations tend to be full of oxygen,&lt;br /&gt;
so Vox must use an internal nitrogen supply at almost all times to avoid fatal exposure.&lt;br /&gt;
&lt;br /&gt;
Vox always spawn wearing working nitrogen internals equipment.&lt;br /&gt;
A spare breathing mask and an emergency nitrogen canister is provided in their survival box.&lt;br /&gt;
&lt;br /&gt;
Vox &amp;lt;span style=&amp;quot;color:#1e90ff&amp;quot;&amp;gt;slowly recover from low levels of poison damage&amp;lt;/span&amp;gt; on their own,&lt;br /&gt;
so long as they are careful not to exceed 20 poison damage.&lt;br /&gt;
This allows them to endure breathing station air for up to thirty seconds at a time without lasting damage,&lt;br /&gt;
letting them quickly eat, drink, take oral medication, and so on.&lt;br /&gt;
A thirty second oxygen exposure takes them two minutes to recover from.&lt;br /&gt;
If their health does not seem to improve within a minute of oxygen exposure, they should seek medical attention.&lt;br /&gt;
&lt;br /&gt;
Vox deal Slash damage with their unarmed attack.&lt;br /&gt;
&lt;br /&gt;
=Felionoid=&lt;br /&gt;
&lt;br /&gt;
[[File:Felinoid.png|thumb|center|MobFelionoid&amp;quot; Caption=&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffa500&amp;quot;&amp;gt;Caution! This species has a severely limiting game mechanic and is not recommended for new players. &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Their unarmed claw attacks deal 3 points of Slash damage with a hit rate that is 2 times faster than humans.&lt;br /&gt;
&lt;br /&gt;
Additionally, Felionoids can run 1.3 times faster than humans but are more vulnerable:&lt;br /&gt;
* They fall into a critical state at 75 points of damage.&lt;br /&gt;
* They die at 150 points of damage.&lt;br /&gt;
&lt;br /&gt;
=Vulpkanians=&lt;br /&gt;
&lt;br /&gt;
[[File:Vulpkanin.png|thumb|center|MobVulpkanin&amp;quot; Caption=&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
Vulpkanin (Vulpa-Kin) — a species of anthropomorphic intelligent beings vaguely resembling Earth foxes from the canine family. They have a unique leg structure and sharper vision.&lt;br /&gt;
&lt;br /&gt;
==Racial Features==&lt;br /&gt;
&lt;br /&gt;
* Receive &amp;lt;span style=&amp;quot;color:#ffa500&amp;quot;&amp;gt;50% more fire damage&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:#1e90ff&amp;quot;&amp;gt;50% less cold damage&amp;lt;/span&amp;gt;.&lt;br /&gt;
* Need to eat and drink 1.5 times more.&lt;br /&gt;
* Easily intoxicated.&lt;br /&gt;
* Animal stomach, takes poison damage from chocolate and allows consuming other creatures&#039; organs.&lt;br /&gt;
* Deal &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt; slashing damage with claws.&lt;br /&gt;
* Have their own accent, sometimes rolling the &amp;quot;R&amp;quot;.&lt;br /&gt;
* Have a vision range one tile further.&lt;/div&gt;</summary>
		<author><name>DeeZeePeeZee8</name></author>
	</entry>
	<entry>
		<id>https://wiki.starlight.network/index.php?title=Lore_Portal&amp;diff=456</id>
		<title>Lore Portal</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=Lore_Portal&amp;diff=456"/>
		<updated>2025-02-09T10:54:54Z</updated>

		<summary type="html">&lt;p&gt;DeeZeePeeZee8: Fix Cyclorite typo. Fix Moth image file name.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The central location to find all things lore within the Starlight server.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Prominent factions == &lt;br /&gt;
[[CentComm]]&lt;br /&gt;
&lt;br /&gt;
== Species ==&lt;br /&gt;
{{ModernFrame&lt;br /&gt;
|title = [[Species]]&lt;br /&gt;
|style   = display:flex; gap:10px; justify-content:center; flex-grow:1; align-items:flex-start; flex-wrap:wrap; align-content:center;&lt;br /&gt;
|content =&lt;br /&gt;
{{LinkСard|image=Human.png|name=Humans|link=Humans}}&lt;br /&gt;
{{LinkСard|image=Reptilian.png|name=Reptilians|link=Reptilians}}&lt;br /&gt;
{{LinkСard|image=Dwarf.png|name=Dwarfs|link=Dwarfs}}&lt;br /&gt;
{{LinkСard|image=Slime.png|name=Slime People|link=Slime Poeple}}&lt;br /&gt;
{{LinkСard|image=Vox.png|name=Vox|link=Vox}}&lt;br /&gt;
{{LinkСard|image=Cyclorite.png|name=Cyclorites|link=Cyclorites}}&lt;br /&gt;
{{LinkСard|image=Diona.png|name=Dionae|link=Dionae}}&lt;br /&gt;
{{LinkСard|image=Vulpkanin.png|name=Vulpkanin|link=Vulpkanin}}&lt;br /&gt;
{{LinkСard|image=Felionoid.png|name=Felionoids|link=Felionoids}}&lt;br /&gt;
{{LinkСard|image=Moth.png|name=Moth People|link=Moth People}}&lt;br /&gt;
{{LinkСard|image=Arachnid.png|name=Arachnids|link=Arachnids}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>DeeZeePeeZee8</name></author>
	</entry>
	<entry>
		<id>https://wiki.starlight.network/index.php?title=File:Human.png&amp;diff=455</id>
		<title>File:Human.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=File:Human.png&amp;diff=455"/>
		<updated>2025-02-09T10:50:30Z</updated>

		<summary type="html">&lt;p&gt;DeeZeePeeZee8: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>DeeZeePeeZee8</name></author>
	</entry>
	<entry>
		<id>https://wiki.starlight.network/index.php?title=File:Moth.png&amp;diff=454</id>
		<title>File:Moth.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=File:Moth.png&amp;diff=454"/>
		<updated>2025-02-09T10:50:26Z</updated>

		<summary type="html">&lt;p&gt;DeeZeePeeZee8: &lt;/p&gt;
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		<author><name>DeeZeePeeZee8</name></author>
	</entry>
	<entry>
		<id>https://wiki.starlight.network/index.php?title=File:Reptilian.png&amp;diff=453</id>
		<title>File:Reptilian.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=File:Reptilian.png&amp;diff=453"/>
		<updated>2025-02-09T10:50:21Z</updated>

		<summary type="html">&lt;p&gt;DeeZeePeeZee8: &lt;/p&gt;
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		<author><name>DeeZeePeeZee8</name></author>
	</entry>
	<entry>
		<id>https://wiki.starlight.network/index.php?title=File:Slime.png&amp;diff=452</id>
		<title>File:Slime.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=File:Slime.png&amp;diff=452"/>
		<updated>2025-02-09T10:50:14Z</updated>

		<summary type="html">&lt;p&gt;DeeZeePeeZee8: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>DeeZeePeeZee8</name></author>
	</entry>
	<entry>
		<id>https://wiki.starlight.network/index.php?title=File:Vox.png&amp;diff=451</id>
		<title>File:Vox.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=File:Vox.png&amp;diff=451"/>
		<updated>2025-02-09T10:50:08Z</updated>

		<summary type="html">&lt;p&gt;DeeZeePeeZee8: &lt;/p&gt;
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		<author><name>DeeZeePeeZee8</name></author>
	</entry>
	<entry>
		<id>https://wiki.starlight.network/index.php?title=File:Diona.png&amp;diff=450</id>
		<title>File:Diona.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=File:Diona.png&amp;diff=450"/>
		<updated>2025-02-09T10:50:02Z</updated>

		<summary type="html">&lt;p&gt;DeeZeePeeZee8: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>DeeZeePeeZee8</name></author>
	</entry>
	<entry>
		<id>https://wiki.starlight.network/index.php?title=File:Arachnid.png&amp;diff=449</id>
		<title>File:Arachnid.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=File:Arachnid.png&amp;diff=449"/>
		<updated>2025-02-09T10:49:55Z</updated>

		<summary type="html">&lt;p&gt;DeeZeePeeZee8: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>DeeZeePeeZee8</name></author>
	</entry>
	<entry>
		<id>https://wiki.starlight.network/index.php?title=File:Vulpkanin.png&amp;diff=448</id>
		<title>File:Vulpkanin.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=File:Vulpkanin.png&amp;diff=448"/>
		<updated>2025-02-09T10:49:47Z</updated>

		<summary type="html">&lt;p&gt;DeeZeePeeZee8: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>DeeZeePeeZee8</name></author>
	</entry>
	<entry>
		<id>https://wiki.starlight.network/index.php?title=File:Cyclorite.png&amp;diff=447</id>
		<title>File:Cyclorite.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=File:Cyclorite.png&amp;diff=447"/>
		<updated>2025-02-09T10:49:37Z</updated>

		<summary type="html">&lt;p&gt;DeeZeePeeZee8: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>DeeZeePeeZee8</name></author>
	</entry>
	<entry>
		<id>https://wiki.starlight.network/index.php?title=File:Felionoid.png&amp;diff=446</id>
		<title>File:Felionoid.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=File:Felionoid.png&amp;diff=446"/>
		<updated>2025-02-09T10:49:13Z</updated>

		<summary type="html">&lt;p&gt;DeeZeePeeZee8: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>DeeZeePeeZee8</name></author>
	</entry>
	<entry>
		<id>https://wiki.starlight.network/index.php?title=Mapping&amp;diff=445</id>
		<title>Mapping</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=Mapping&amp;diff=445"/>
		<updated>2025-02-09T10:44:16Z</updated>

		<summary type="html">&lt;p&gt;DeeZeePeeZee8: Formatting. Addition of description of what is needed for Ideas and Principles section, further clarification of other sections&amp;#039; intended descriptions..&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is meant to be a guide to modifying or making your own Space Station 14 station map (using the Starlight fork).&lt;br /&gt;
&lt;br /&gt;
=Setting Up=&lt;br /&gt;
In order to use the map editing tools, you must be the admin of a server with the map in question open. For this, you will create a locally running server. This is easier than it sounds.&lt;br /&gt;
&lt;br /&gt;
==Downloads and Installations==&lt;br /&gt;
===Installing Starlight Locally===&lt;br /&gt;
You will need to install Starlight locally. You can find the latest version at: &amp;lt;br&amp;gt;&lt;br /&gt;
http://ss14-starlight-alfa.online/fork/starlight &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Place the folder somewhere you&#039;ll remember.&lt;br /&gt;
===Installing .NET 9.0===&lt;br /&gt;
You may encounter an error if you do not have .NET 9.0 installed. &amp;lt;br&amp;gt;&lt;br /&gt;
You can install .NET 9.0 at: &amp;lt;br&amp;gt;&lt;br /&gt;
https://aka.ms/dotnet-download &amp;lt;br&amp;gt;&lt;br /&gt;
or more specifically: &amp;lt;br&amp;gt;&lt;br /&gt;
https://dotnet.microsoft.com/en-us/download/dotnet/9.0 &amp;lt;br&amp;gt;&lt;br /&gt;
(if you aren&#039;t sure which version to get, download the &amp;quot;Build apps - SDK&amp;quot; &amp;quot;installer&amp;quot; for your specific OS)&lt;br /&gt;
&lt;br /&gt;
==Getting Mapping==&lt;br /&gt;
&lt;br /&gt;
Run server.bat from the newly downloaded Starlight folder. &amp;lt;br&amp;gt;&lt;br /&gt;
Open your Space Station 14 launcher as you normally would. &amp;lt;br&amp;gt;&lt;br /&gt;
Wait for the server console to say something like: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[INFO] root: Server Version 240.1.2.0 -&amp;gt; Ready&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Click &amp;quot;Direct Connect&amp;quot; on your Space Station 14 launcher. &amp;lt;br&amp;gt;&lt;br /&gt;
Type: &#039;&#039;&#039;localhost&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Hit connect.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You should now be in a server as the only player and as admin.&lt;br /&gt;
&lt;br /&gt;
INSERT TEXT ABOUT FORCE-LOADING A MAP AND FORCE STARTING A ROUND AND OBSERVING AS ADMIN AND SCENE MAPPING SCENE GAMEPLAY AND SAVING AND LOADING EXISTING AND NEW MAPS&lt;br /&gt;
=Basic Mapping=&lt;br /&gt;
==Mapping Tools==&lt;br /&gt;
The following are controls for the &amp;quot;mapping&amp;quot; mode, and may not apply to &amp;quot;gameplay&amp;quot; mode.&lt;br /&gt;
&lt;br /&gt;
To move your view, use the movement keys.&lt;br /&gt;
&lt;br /&gt;
SEARCH SELECT DROPLET ERASE BASIC CONCEPT OF GRIDS ETC.&lt;br /&gt;
ALSO COVER THE F-KEYS&lt;br /&gt;
DO ALSO TOUCH ON GAMEPLAY MODE WHEN ADMIN AND THE UNIQUE POWERS IT HAS&lt;br /&gt;
&lt;br /&gt;
==Ideas and Principles==&lt;br /&gt;
&lt;br /&gt;
THIS SECTION IS FOR GENERAL BUILDING TECHNIQUES/STEPS, BASIC AESTHETIC AND GAMEPLAY STANDARDS, ETC.&lt;br /&gt;
&lt;br /&gt;
=Mapping Checklist=&lt;br /&gt;
&lt;br /&gt;
LIST OF NESTED DROPDOWNS AND/OR TABLES LISTING EVERY ROOM TYPE TO INCLUDE - HAS CATEGORIES OF IMPORTANCE: NECESSARY, EXPECTED, OPTIONAL - EXAMPLES: ATMOS AND POWER ARE NECESSARY, ARMORY AND BAR ARE EXPECTED, ZOO AND REPORTER OFFICE ARE OPTIONAL - ALSO HAS THINGS LIKE GUIDES FOR HOW THE ROOMS WORK AND LISTS OF NECESSARY OBJECTS&lt;br /&gt;
&lt;br /&gt;
=Mapping Cheatsheet=&lt;br /&gt;
&lt;br /&gt;
SHORTCUTS, HOTKEYS, AND CONSOLE COMMANDS TO REMEMBER&lt;/div&gt;</summary>
		<author><name>DeeZeePeeZee8</name></author>
	</entry>
	<entry>
		<id>https://wiki.starlight.network/index.php?title=Mapping&amp;diff=444</id>
		<title>Mapping</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=Mapping&amp;diff=444"/>
		<updated>2025-02-09T10:38:38Z</updated>

		<summary type="html">&lt;p&gt;DeeZeePeeZee8: Creation of mapping page. All original, mainly based on the Discord&amp;#039;s guides.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is meant to be a guide to modifying or making your own Space Station 14 station map (using the Starlight fork).&lt;br /&gt;
&lt;br /&gt;
=Setting Up=&lt;br /&gt;
In order to use the map editing tools, you must be the admin of a server with the map in question open. For this, you will create a locally running server. This is easier than it sounds.&lt;br /&gt;
&lt;br /&gt;
==Downloads and Installations==&lt;br /&gt;
===Installing Starlight Locally===&lt;br /&gt;
You will need to install Starlight locally. You can find the latest version at: &amp;lt;br&amp;gt;&lt;br /&gt;
http://ss14-starlight-alfa.online/fork/starlight &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Place the folder somewhere you&#039;ll remember.&lt;br /&gt;
===Installing .NET 9.0===&lt;br /&gt;
You may encounter an error if you do not have .NET 9.0 installed. &amp;lt;br&amp;gt;&lt;br /&gt;
You can install .NET 9.0 at: &amp;lt;br&amp;gt;&lt;br /&gt;
https://aka.ms/dotnet-download &amp;lt;br&amp;gt;&lt;br /&gt;
or more specifically: &amp;lt;br&amp;gt;&lt;br /&gt;
https://dotnet.microsoft.com/en-us/download/dotnet/9.0 &amp;lt;br&amp;gt;&lt;br /&gt;
(if you aren&#039;t sure which version to get, download the &amp;quot;Build apps - SDK&amp;quot; &amp;quot;installer&amp;quot; for your specific OS)&lt;br /&gt;
&lt;br /&gt;
==Getting Mapping==&lt;br /&gt;
&lt;br /&gt;
Run server.bat from the newly downloaded Starlight folder. &amp;lt;br&amp;gt;&lt;br /&gt;
Open your Space Station 14 launcher as you normally would. &amp;lt;br&amp;gt;&lt;br /&gt;
Wait for the server console to say something like: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[INFO] root: Server Version 240.1.2.0 -&amp;gt; Ready&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Click &amp;quot;Direct Connect&amp;quot; on your Space Station 14 launcher. &amp;lt;br&amp;gt;&lt;br /&gt;
Type: &#039;&#039;&#039;localhost&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Hit connect.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You should now be in a server as the only player and as admin.&lt;br /&gt;
&lt;br /&gt;
INSERT TEXT ABOUT FORCE-LOADING A MAP AND FORCE STARTING A ROUND AND OBSERVING AS ADMIN AND SCENE MAPPING SCENE GAMEPLAY AND SAVING AND LOADING EXISTING AND NEW MAPS&lt;br /&gt;
&lt;br /&gt;
=Basic Mapping Tools=&lt;br /&gt;
The following are controls for the &amp;quot;mapping&amp;quot; mode, and may not apply to &amp;quot;gameplay&amp;quot; mode.&lt;br /&gt;
&lt;br /&gt;
To move your view, use the movement keys.&lt;br /&gt;
&lt;br /&gt;
SEARCH SELECT DROPLET ERASE BASIC CONCEPT OF GRIDS ETC.&lt;br /&gt;
&lt;br /&gt;
=Basic Mapping Ideas and Principles=&lt;br /&gt;
&lt;br /&gt;
=Mapping Checklist=&lt;br /&gt;
&lt;br /&gt;
LIST OF NESTED DROPDOWNS AND/OR TABLES LISTING EVERY ROOM TYPE TO INCLUDE - HAS CATEGORIES OF IMPORTANCE: NECESSARY, EXPECTED, OPTIONAL - EXAMPLES: ATMOS AND POWER ARE NECESSARY, ARMORY AND BAR ARE EXPECTED, ZOO AND REPORTER OFFICE ARE OPTIONAL - ALSO HAS THINGS LIKE GUIDES FOR HOW THE ROOMS WORK AND LISTS OF NECESSARY OBJECTS&lt;br /&gt;
&lt;br /&gt;
=Mapping Cheatsheet=&lt;br /&gt;
&lt;br /&gt;
SHORTCUTS, HOTKEYS, AND CONSOLE COMMANDS TO REMEMBER&lt;/div&gt;</summary>
		<author><name>DeeZeePeeZee8</name></author>
	</entry>
	<entry>
		<id>https://wiki.starlight.network/index.php?title=Server_rules_(Starlight)&amp;diff=443</id>
		<title>Server rules (Starlight)</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=Server_rules_(Starlight)&amp;diff=443"/>
		<updated>2025-02-08T22:44:17Z</updated>

		<summary type="html">&lt;p&gt;DeeZeePeeZee8: Added mentions of Metashield, Corporate Law, and SOP to the preamble.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Server rules =&lt;br /&gt;
The following are rule for the Starlight Space Station 14 servers. Violating these rules may result in a warning, a temporary ban, or a permanent ban. You may also be banned from specific roles/jobs/departments. Bans can be appealed in the official Starlight [[discord]] server.&lt;br /&gt;
&lt;br /&gt;
Players are also expected to understand [[Metashield]].&lt;br /&gt;
&lt;br /&gt;
If you are ever in doubt as to whether or not something is breaking the rules, feel free to contact the admins via [[Admin Help]] or ask on the [[discord]] server.&lt;br /&gt;
&lt;br /&gt;
For in-universe laws and rules check [[Corporate Law]] and [[SOP]].&lt;br /&gt;
&lt;br /&gt;
Remember, the rules and examples given here are &amp;lt;b&amp;gt;NOT&amp;lt;/b&amp;gt; exhaustive. (See [[#Rule 1|Rule 1]])&lt;br /&gt;
&lt;br /&gt;
== Rule 0 - Don&#039;t be a dick. ==&lt;br /&gt;
Rules can&#039;t cover every possible situation. Admins should be able to address situations that are missed in the rules.&lt;br /&gt;
&lt;br /&gt;
== Rule 1 - Admins have final say. ==&lt;br /&gt;
The rules can’t cover every possible situation, so admins have final say if what you did is allowed or not (even if it’s not in the rules). But admins are people too, so be nice.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap;text-align:left&amp;quot; | Example(s) of this rule being broken:&lt;br /&gt;
| &amp;quot;There isn&#039;t a rule saying I &amp;lt;i&amp;gt;can&#039;t!&amp;lt;/i&amp;gt;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;None of the other players had a problem with it!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;No one had a problem with it last time!&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rule 2 - Griefing. ==&lt;br /&gt;
Intentionally ruining the gameplay of other players is forbidden. Issuing a singularity is cause for a permanent ban. In case you are an antagonist, act strictly within the limits of your tasks.&lt;br /&gt;
&amp;lt;!-- This is commented out until an example is given.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap;text-align:left&amp;quot; | Example(s) of this rule being broken:&lt;br /&gt;
| INSERT EXAMPLE HERE&lt;br /&gt;
|}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
== Rule 3 - DM/RDM. ==&lt;br /&gt;
Unjustified actions aimed at causing serious harm to health or killing another person are forbidden. Remember, there must be a very good RP reason for killing. If in doubt, ask in Ahelp. You have the right to self-defense, but it must not escalate to murder. In other words, you have the right to retaliate against your attacker, but when he is already down, you should not kill him. Much less gib.&lt;br /&gt;
&amp;lt;!-- This is commented out until an example is given.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap;text-align:left&amp;quot; | Example(s) of this rule being broken:&lt;br /&gt;
| INSERT EXAMPLE HERE&lt;br /&gt;
|}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
== Rule 4 - Breach of logic. ==&lt;br /&gt;
You are not your character! Deviating from the role of your character, violating the overall game atmosphere and setting. Remember that this is an MRP server.&lt;br /&gt;
&lt;br /&gt;
Also do not forget that your character can fear and feel. You should not run like a hulk smashing everything.&lt;br /&gt;
&lt;br /&gt;
Subparagraphs to this rule:&lt;br /&gt;
&lt;br /&gt;
* [[#Rule 4.1 - Powergame|4.1 - Powergame]]&lt;br /&gt;
* [[#Rule 4.2 - Metagame|4.2 - Metagame]]&lt;br /&gt;
* [[#Rule 4.3 - IC in OOC|4.3 - IC in OOC]]&lt;br /&gt;
* [[#Rule 4.4 - Self killing|4.4 - Self killing]]&lt;br /&gt;
* [[#Rule 4.5 - Illiteracy|4.5 - Illiteracy]]&lt;br /&gt;
* [[#Rule 4.6 - End of round/EORG|4.6 - End of round/EORG]]&lt;br /&gt;
* [[#Rule 4.7 - Foul play|4.7 - Foul play]]&lt;br /&gt;
* [[#Rule 4.8 - Loss of memory|4.8 - Loss of memory]]&lt;br /&gt;
&lt;br /&gt;
== Rule 5 - Open play. ==&lt;br /&gt;
Playing the antagonist in the &#039;open&#039;, meaning in crowded places where there are many witnesses that literally breaks the antagonist&#039;s logic. For an antagonist, it is usually not worth resorting to open play. Unless that antagonist is explicitly targeting it. Such as: Dragon, Nukeops, Abductor. If you can avoid open play, it&#039;s best to avoid it. Otherwise, the administration may resort to punishment.&lt;br /&gt;
&lt;br /&gt;
Exceptions to the rules:&lt;br /&gt;
&lt;br /&gt;
* Unavailable target - if your target is unavailable without open play, such as killing a warden. You may play openly.&lt;br /&gt;
* Forced open play - if your play requires open play, such as abductor abductor cases. You can play openly, but it is worth asking permission from the administration.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap;text-align:left&amp;quot; | Example(s) of this rule being broken:&lt;br /&gt;
| As a [[head revolutionary]], simply walking up to people around the bar and flashing them with no attempt at concealing your actions or isolating the individuals.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rule 6 - Responsible play for the antagonist. ==&lt;br /&gt;
The goal of the antagonist is to make the round interesting, exciting, and dangerous, but within reasonable limits.  Antagonists are not allowed to wait for players who have just appeared, release plasma, singularity, or generally engage in actions that can be categorized as vulture. As an antag, you are only allowed to do what is necessary for your objectives.  For example, an abductor is not allowed to steal things from the station or people.  A thief should not be killing people in any way. The “die a glorious death” objective negates this rule. Remember that “minor” antagonists are stealthy and inconspicuous. There are other, “major” antagonists for open confrontations and high-profile operations. (Rule - 4)&lt;br /&gt;
&amp;lt;!-- This is commented out until an example is given.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap;text-align:left&amp;quot; | Example(s) of this rule being broken:&lt;br /&gt;
| INSERT EXAMPLE HERE&lt;br /&gt;
|}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
== Rule 7 - Character Logic. ==&lt;br /&gt;
Your character is an employee of the space station, loyal to the ideals of the Corporation and his superiors. Names and surnames must be appropriate to the context and standards of the RP. Names and surnames of celebrities, actors, characters from movies, TV series, anime, games, etc., as well as similar names and surnames are prohibited. SOPs and CLs are in-game rules, but violating them maliciously from round to round may be punishable. Also don&#039;t forget that your boss, whether captain or CentCom, can fire you, which negatively affects the character&#039;s life. Try to listen to your boss and uniquely avoid moments leading to your dismissal.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap;text-align:left&amp;quot; | Example(s) of this rule being broken:&lt;br /&gt;
| Talking about real life current events as if they are happening now.&lt;br /&gt;
|-&lt;br /&gt;
| Naming yourself &amp;quot;JC Denton&amp;quot;, &amp;quot;George Washington&amp;quot;, &amp;quot;Spongebob Squarepants&amp;quot;, or &amp;quot;Billie Eilish&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| Neglecting your job to get drunk at the bar after repeated, urgent requests from your [[Command|superiors]].&lt;br /&gt;
|-&lt;br /&gt;
| As security, handing out free, loaded guns to everyone unprompted.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rule 8 - Self-Antagonism. ==&lt;br /&gt;
Actions inherent in antagonists are forbidden without a proper role. Calling someone out of the brig for no reason, interfering with a security, etc. is a violation of this rule. Claiming that your character is “unstable”, “crazy”, etc. does not invalidate any of the rules and is not an excuse.&lt;br /&gt;
&lt;br /&gt;
Note: this rule does not restrict non-antagonists from actions that break [[Space Law]]. Non-antagonists are simply expected to not &amp;quot;antagonize&amp;quot; others. Your character is a willing member of the station, with an inherent interest in the station&#039;s overall well-being, and is expected to act as such.&lt;br /&gt;
&lt;br /&gt;
That being said, sometimes your character may be pushed by environmental or social factors to break the law or commit otherwise unreasonable actions. The actions are still in violation of space law, but (ideally) within the bounds of believability for your character at the given time.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap;text-align:left&amp;quot; | Example(s) of reasonable in-character [[space law]] breaking:&lt;br /&gt;
| While facing a serious station-threatening antagonist, ordering and breaking open locked weapons crates in order to arm yourself and others for self-defense.&lt;br /&gt;
|-&lt;br /&gt;
| Starting a fist-fight, with no intention of killing, after a heated (in-character) argument.&lt;br /&gt;
|-&lt;br /&gt;
| Hacking open a door you don&#039;t have access to after half the station and its crew are destroyed.&lt;br /&gt;
|-&lt;br /&gt;
| Trespassing in somewhere you need to access to in order to do your job after waiting a long time for access to be granted to you.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rule 9 - Validhunt. ==&lt;br /&gt;
Organizing and hunting antagonists without being a Security Officer is forbidden. Stopping antagonists is the job of Security or ERT officers.&lt;br /&gt;
&amp;lt;!-- This is commented out until an example is given.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap;text-align:left&amp;quot; | Example(s) of this rule being broken:&lt;br /&gt;
|INSERT EXAMPLE HERE&lt;br /&gt;
|}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
== Rule 10 - Interacting with players who have disengaged from the game or have been granted SSD status. ==&lt;br /&gt;
SSD players are players who have disconnected from the game or become afk. This can be caused by connection problems or other technical issues. Being killed or robbed because of this is not something anyone would enjoy. The goal of killing antagonists by design should be difficult and interesting. Killing an SSD player is not interesting for either the killer or the victim. In case your target is an SSD, don&#039;t be afraid to ask for help from the admins in Ahelp. Here are the basic rules for behavior with players in SSD:&lt;br /&gt;
&lt;br /&gt;
* It is forbidden to touch or interact with SSD players except in the following cases: taking them to a cryo-pod, providing medical assistance, or rescuing them from immediate danger (such as carrying them out of a fire).&lt;br /&gt;
* Likewise, if a player with SSD has a “Wanted” status, they may not be detained without the permission of an administrator.&lt;br /&gt;
* If the player went SSD during or immediately after the detention, it is allowed to continue the detention and arrest.&lt;br /&gt;
* Likewise, if you are an antagonist, and if your target has entered SSD immediately after you attacked them, you may continue.&lt;br /&gt;
* If you feel compelled by the situation to interact with a player in the SSD (for example, to retrieve an important piece of equipment from a captain), use Ahelp first.&lt;br /&gt;
* It is forbidden to steal a player&#039;s SSD items, except in the following cases: a mission to steal cloaks, medals, figurines and other items that are unique.&lt;br /&gt;
&lt;br /&gt;
== Rule 11 - ERP. ==&lt;br /&gt;
It’s not about the words, but about the suspected intention of them, so saying F me could count as a violation depending on the suspected intent. Content should not go beyond kissing, hugging, nor should your shift focus primarily on dating or romance.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap;text-align:left&amp;quot; | &#039;&#039;&#039;It is best to stay away from borderline content, but some examples of what is allowed:&#039;&#039;&#039;&lt;br /&gt;
| &amp;lt;i&amp;gt;&amp;quot;Fuck you&amp;quot; -&amp;lt;/i&amp;gt; insult&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&amp;quot;You&#039;re a motherfucker&amp;quot;&#039;&#039; - insult&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&amp;quot;How about you eat me instead?&amp;quot;&#039;&#039; - Response to an unreasonable request&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rule 12 - New Life. ==&lt;br /&gt;
New Life, was made so that you can continue your game on the server after the death of your character, but there are certain rules:&lt;br /&gt;
&lt;br /&gt;
* You forget everything you knew as a past character or ghost.&lt;br /&gt;
* It is forbidden to abuse new life by spamming characters.&lt;br /&gt;
&lt;br /&gt;
== Rule 13 - Silicon. ==&lt;br /&gt;
The Silicon Rules override all roleplay rules if there is any conflict. Silicon Rules do not override server rules. Follow rules in order, from smallest to largest number.&lt;br /&gt;
&lt;br /&gt;
Subparagraphs to this rule:&lt;br /&gt;
&lt;br /&gt;
* 13.1 You cannot request or allow a law change.&lt;br /&gt;
* 13.2 You must remain consistent with your interpretation of laws.&lt;br /&gt;
* 13.3 Your HUD determines who is crew.&lt;br /&gt;
&lt;br /&gt;
= Sub rules =&lt;br /&gt;
&lt;br /&gt;
== Rule 4.1 - Powergame ==&lt;br /&gt;
Performing actions that are beyond your character&#039;s physical and psychological capabilities. Your character is a normal human being who is inherently afraid and in pain, don&#039;t forget that. You should also not hide things “just in case” and bolt doors as the head of a department unless you have been hacked before in the same round.&lt;br /&gt;
This rule does not apply to large antagonists.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap;text-align:left&amp;quot; | Example(s) of this rule being broken:&lt;br /&gt;
| Acting as if your character already knows the threat to the station from the start of the round.&lt;br /&gt;
|-&lt;br /&gt;
| Just generally treating Space Station 14 as a game to be &amp;quot;won&amp;quot;, and nothing more.&lt;br /&gt;
|-&lt;br /&gt;
| As Head of Personnel, giving all of Security all-access ASAP because you know as a player that they can&#039;t be antagonists, despite your character having no real reason to do so.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rule 4.2 - Metagame ==&lt;br /&gt;
Use and dissemination of game information through third party communications. COOP(cooperation) is prohibited. In case you train a friend, you are obliged to inform AH about it.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap;text-align:left&amp;quot; | Example(s) of this rule being broken:&lt;br /&gt;
| Seeing things on a livestream in the same server as you, and acting as if you know that in-character.&lt;br /&gt;
|-&lt;br /&gt;
| Being in a chat with other players in the same server as you and giving each other information through said chat, and then using that information as if your character knows it.&lt;br /&gt;
|-&lt;br /&gt;
| As a ghost, giving away the position of characters and enemies to other people in the same server as you so they can respond, even though their character has no way of knowing that information.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rule 4.2.1 - MK, Metaknowledge ==&lt;br /&gt;
Using knowledge that is not specific to your character&#039;s job title. Using knowledge gained while being a ghost.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap;text-align:left&amp;quot; | Example(s) of this rule being broken:&lt;br /&gt;
| &amp;quot;While I was dead, I flew around as a ghost and saw the botanist kill someone!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Dying, ghosting, see an anomaly in the corner of the station. Then when you are revived, immediately radioing &amp;quot;There is an anomaly at X!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Dying, ghosting, watching every member of command be killed, being revived, and then acting in-character as if you already know command is all murdered.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rule 4.3 - IC in OOC ==&lt;br /&gt;
Abuse of OOC and LOOC chats. Discussing or mentioning the events of the current round in the OOC channel is forbidden. Messages like “X killed me” or “clone me” are especially punishable.&lt;br /&gt;
&lt;br /&gt;
== Rule 4.4 - Self killing ==&lt;br /&gt;
Abusing the opportunity to commit suicide or committing suicide without good reason. Even if you are found out and caught.&lt;br /&gt;
&lt;br /&gt;
== Rule 4.5 - Illiterary ==&lt;br /&gt;
Cleanliness of speech and observance of grammatical norms of the English language.&lt;br /&gt;
&lt;br /&gt;
== Rule 4.6 - End of round/EORG ==&lt;br /&gt;
All rules work after the end of the round/manifesto/greentext (the information window at the end of the round). &lt;br /&gt;
You can&#039;t harm anyone, steal anything, break anything, or build anything detrimental. &lt;br /&gt;
All you can/should do is continue to roleplay as if nothing has changed. &lt;br /&gt;
For example, you can’t Emag doors, as knowing that the round will end is metagaming. As an antag during the end of a round (EVAC and CentComm), no mass casualties or shuttle destructions may occur. Only targeted attacks that would align with your objectives.&lt;br /&gt;
&lt;br /&gt;
== Rule 4.7 - Foul play ==&lt;br /&gt;
No hacking, exploiting, glitches, 3rd party software, or anything related. If you find/use any of the aforementioned things, then Ahelp about it immediately. Ban evading, meta gaming,  multiple or alternative accounts,  or anything similar counts as exploiting.&lt;br /&gt;
&lt;br /&gt;
== Rule 4.8 - Loss of memory ==&lt;br /&gt;
If you go critical, die, hypnotic gaze, brain removal, or any loss of consciousness then you should not remember fine details, such as people’s names, 5 minutes leading up to the event. For example, a vampire puts you to sleep, then when you wake up you won’t know who did it.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap;text-align:left&amp;quot; | Example(s) of this rule being broken:&lt;br /&gt;
| &amp;quot;While I was unconscious I was dragged away by a human named John Doe who had a syndicate weapon!&amp;quot;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>DeeZeePeeZee8</name></author>
	</entry>
	<entry>
		<id>https://wiki.starlight.network/index.php?title=Server_rules_(Starlight)&amp;diff=442</id>
		<title>Server rules (Starlight)</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=Server_rules_(Starlight)&amp;diff=442"/>
		<updated>2025-02-08T22:35:31Z</updated>

		<summary type="html">&lt;p&gt;DeeZeePeeZee8: /* Rule 8 - Self-Antagonism. */  Added examples of &amp;quot;reasonable in-character space law breaking&amp;quot; as well as two paragraphs further explaining the line between self-antag and in-character law-breaking.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Server rules =&lt;br /&gt;
The following are rule for the Starlight Space Station 14 servers. Violating these rules may result in a warning, a temporary ban, or a permanent ban. You may also be banned from specific roles/jobs/departments. Bans can be appealed in the official Starlight [[discord]] server.&lt;br /&gt;
&lt;br /&gt;
If you are ever in doubt as to whether or not something is breaking the rules, feel free to contact the admins via [[Admin Help]] or ask on the [[discord]] server.&lt;br /&gt;
&lt;br /&gt;
Remember, the rules and examples given here are &amp;lt;b&amp;gt;NOT&amp;lt;/b&amp;gt; exhaustive. (See [[#Rule 1|Rule 1]])&lt;br /&gt;
&lt;br /&gt;
== Rule 0 - Don&#039;t be a dick. ==&lt;br /&gt;
Rules can&#039;t cover every possible situation. Admins should be able to address situations that are missed in the rules.&lt;br /&gt;
&lt;br /&gt;
== Rule 1 - Admins have final say. ==&lt;br /&gt;
The rules can’t cover every possible situation, so admins have final say if what you did is allowed or not (even if it’s not in the rules). But admins are people too, so be nice.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap;text-align:left&amp;quot; | Example(s) of this rule being broken:&lt;br /&gt;
| &amp;quot;There isn&#039;t a rule saying I &amp;lt;i&amp;gt;can&#039;t!&amp;lt;/i&amp;gt;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;None of the other players had a problem with it!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;No one had a problem with it last time!&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rule 2 - Griefing. ==&lt;br /&gt;
Intentionally ruining the gameplay of other players is forbidden. Issuing a singularity is cause for a permanent ban. In case you are an antagonist, act strictly within the limits of your tasks.&lt;br /&gt;
&amp;lt;!-- This is commented out until an example is given.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap;text-align:left&amp;quot; | Example(s) of this rule being broken:&lt;br /&gt;
| INSERT EXAMPLE HERE&lt;br /&gt;
|}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
== Rule 3 - DM/RDM. ==&lt;br /&gt;
Unjustified actions aimed at causing serious harm to health or killing another person are forbidden. Remember, there must be a very good RP reason for killing. If in doubt, ask in Ahelp. You have the right to self-defense, but it must not escalate to murder. In other words, you have the right to retaliate against your attacker, but when he is already down, you should not kill him. Much less gib.&lt;br /&gt;
&amp;lt;!-- This is commented out until an example is given.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap;text-align:left&amp;quot; | Example(s) of this rule being broken:&lt;br /&gt;
| INSERT EXAMPLE HERE&lt;br /&gt;
|}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
== Rule 4 - Breach of logic. ==&lt;br /&gt;
You are not your character! Deviating from the role of your character, violating the overall game atmosphere and setting. Remember that this is an MRP server.&lt;br /&gt;
&lt;br /&gt;
Also do not forget that your character can fear and feel. You should not run like a hulk smashing everything.&lt;br /&gt;
&lt;br /&gt;
Subparagraphs to this rule:&lt;br /&gt;
&lt;br /&gt;
* [[#Rule 4.1 - Powergame|4.1 - Powergame]]&lt;br /&gt;
* [[#Rule 4.2 - Metagame|4.2 - Metagame]]&lt;br /&gt;
* [[#Rule 4.3 - IC in OOC|4.3 - IC in OOC]]&lt;br /&gt;
* [[#Rule 4.4 - Self killing|4.4 - Self killing]]&lt;br /&gt;
* [[#Rule 4.5 - Illiteracy|4.5 - Illiteracy]]&lt;br /&gt;
* [[#Rule 4.6 - End of round/EORG|4.6 - End of round/EORG]]&lt;br /&gt;
* [[#Rule 4.7 - Foul play|4.7 - Foul play]]&lt;br /&gt;
* [[#Rule 4.8 - Loss of memory|4.8 - Loss of memory]]&lt;br /&gt;
&lt;br /&gt;
== Rule 5 - Open play. ==&lt;br /&gt;
Playing the antagonist in the &#039;open&#039;, meaning in crowded places where there are many witnesses that literally breaks the antagonist&#039;s logic. For an antagonist, it is usually not worth resorting to open play. Unless that antagonist is explicitly targeting it. Such as: Dragon, Nukeops, Abductor. If you can avoid open play, it&#039;s best to avoid it. Otherwise, the administration may resort to punishment.&lt;br /&gt;
&lt;br /&gt;
Exceptions to the rules:&lt;br /&gt;
&lt;br /&gt;
* Unavailable target - if your target is unavailable without open play, such as killing a warden. You may play openly.&lt;br /&gt;
* Forced open play - if your play requires open play, such as abductor abductor cases. You can play openly, but it is worth asking permission from the administration.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap;text-align:left&amp;quot; | Example(s) of this rule being broken:&lt;br /&gt;
| As a [[head revolutionary]], simply walking up to people around the bar and flashing them with no attempt at concealing your actions or isolating the individuals.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rule 6 - Responsible play for the antagonist. ==&lt;br /&gt;
The goal of the antagonist is to make the round interesting, exciting, and dangerous, but within reasonable limits.  Antagonists are not allowed to wait for players who have just appeared, release plasma, singularity, or generally engage in actions that can be categorized as vulture. As an antag, you are only allowed to do what is necessary for your objectives.  For example, an abductor is not allowed to steal things from the station or people.  A thief should not be killing people in any way. The “die a glorious death” objective negates this rule. Remember that “minor” antagonists are stealthy and inconspicuous. There are other, “major” antagonists for open confrontations and high-profile operations. (Rule - 4)&lt;br /&gt;
&amp;lt;!-- This is commented out until an example is given.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap;text-align:left&amp;quot; | Example(s) of this rule being broken:&lt;br /&gt;
| INSERT EXAMPLE HERE&lt;br /&gt;
|}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
== Rule 7 - Character Logic. ==&lt;br /&gt;
Your character is an employee of the space station, loyal to the ideals of the Corporation and his superiors. Names and surnames must be appropriate to the context and standards of the RP. Names and surnames of celebrities, actors, characters from movies, TV series, anime, games, etc., as well as similar names and surnames are prohibited. SOPs and CLs are in-game rules, but violating them maliciously from round to round may be punishable. Also don&#039;t forget that your boss, whether captain or CentCom, can fire you, which negatively affects the character&#039;s life. Try to listen to your boss and uniquely avoid moments leading to your dismissal.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap;text-align:left&amp;quot; | Example(s) of this rule being broken:&lt;br /&gt;
| Talking about real life current events as if they are happening now.&lt;br /&gt;
|-&lt;br /&gt;
| Naming yourself &amp;quot;JC Denton&amp;quot;, &amp;quot;George Washington&amp;quot;, &amp;quot;Spongebob Squarepants&amp;quot;, or &amp;quot;Billie Eilish&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| Neglecting your job to get drunk at the bar after repeated, urgent requests from your [[Command|superiors]].&lt;br /&gt;
|-&lt;br /&gt;
| As security, handing out free, loaded guns to everyone unprompted.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rule 8 - Self-Antagonism. ==&lt;br /&gt;
Actions inherent in antagonists are forbidden without a proper role. Calling someone out of the brig for no reason, interfering with a security, etc. is a violation of this rule. Claiming that your character is “unstable”, “crazy”, etc. does not invalidate any of the rules and is not an excuse.&lt;br /&gt;
&lt;br /&gt;
Note: this rule does not restrict non-antagonists from actions that break [[Space Law]]. Non-antagonists are simply expected to not &amp;quot;antagonize&amp;quot; others. Your character is a willing member of the station, with an inherent interest in the station&#039;s overall well-being, and is expected to act as such.&lt;br /&gt;
&lt;br /&gt;
That being said, sometimes your character may be pushed by environmental or social factors to break the law or commit otherwise unreasonable actions. The actions are still in violation of space law, but (ideally) within the bounds of believability for your character at the given time.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap;text-align:left&amp;quot; | Example(s) of reasonable in-character [[space law]] breaking:&lt;br /&gt;
| While facing a serious station-threatening antagonist, ordering and breaking open locked weapons crates in order to arm yourself and others for self-defense.&lt;br /&gt;
|-&lt;br /&gt;
| Starting a fist-fight, with no intention of killing, after a heated (in-character) argument.&lt;br /&gt;
|-&lt;br /&gt;
| Hacking open a door you don&#039;t have access to after half the station and its crew are destroyed.&lt;br /&gt;
|-&lt;br /&gt;
| Trespassing in somewhere you need to access to in order to do your job after waiting a long time for access to be granted to you.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rule 9 - Validhunt. ==&lt;br /&gt;
Organizing and hunting antagonists without being a Security Officer is forbidden. Stopping antagonists is the job of Security or ERT officers.&lt;br /&gt;
&amp;lt;!-- This is commented out until an example is given.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap;text-align:left&amp;quot; | Example(s) of this rule being broken:&lt;br /&gt;
|INSERT EXAMPLE HERE&lt;br /&gt;
|}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
== Rule 10 - Interacting with players who have disengaged from the game or have been granted SSD status. ==&lt;br /&gt;
SSD players are players who have disconnected from the game or become afk. This can be caused by connection problems or other technical issues. Being killed or robbed because of this is not something anyone would enjoy. The goal of killing antagonists by design should be difficult and interesting. Killing an SSD player is not interesting for either the killer or the victim. In case your target is an SSD, don&#039;t be afraid to ask for help from the admins in Ahelp. Here are the basic rules for behavior with players in SSD:&lt;br /&gt;
&lt;br /&gt;
* It is forbidden to touch or interact with SSD players except in the following cases: taking them to a cryo-pod, providing medical assistance, or rescuing them from immediate danger (such as carrying them out of a fire).&lt;br /&gt;
* Likewise, if a player with SSD has a “Wanted” status, they may not be detained without the permission of an administrator.&lt;br /&gt;
* If the player went SSD during or immediately after the detention, it is allowed to continue the detention and arrest.&lt;br /&gt;
* Likewise, if you are an antagonist, and if your target has entered SSD immediately after you attacked them, you may continue.&lt;br /&gt;
* If you feel compelled by the situation to interact with a player in the SSD (for example, to retrieve an important piece of equipment from a captain), use Ahelp first.&lt;br /&gt;
* It is forbidden to steal a player&#039;s SSD items, except in the following cases: a mission to steal cloaks, medals, figurines and other items that are unique.&lt;br /&gt;
&lt;br /&gt;
== Rule 11 - ERP. ==&lt;br /&gt;
It’s not about the words, but about the suspected intention of them, so saying F me could count as a violation depending on the suspected intent. Content should not go beyond kissing, hugging, nor should your shift focus primarily on dating or romance.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap;text-align:left&amp;quot; | &#039;&#039;&#039;It is best to stay away from borderline content, but some examples of what is allowed:&#039;&#039;&#039;&lt;br /&gt;
| &amp;lt;i&amp;gt;&amp;quot;Fuck you&amp;quot; -&amp;lt;/i&amp;gt; insult&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&amp;quot;You&#039;re a motherfucker&amp;quot;&#039;&#039; - insult&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&amp;quot;How about you eat me instead?&amp;quot;&#039;&#039; - Response to an unreasonable request&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rule 12 - New Life. ==&lt;br /&gt;
New Life, was made so that you can continue your game on the server after the death of your character, but there are certain rules:&lt;br /&gt;
&lt;br /&gt;
* You forget everything you knew as a past character or ghost.&lt;br /&gt;
* It is forbidden to abuse new life by spamming characters.&lt;br /&gt;
&lt;br /&gt;
== Rule 13 - Silicon. ==&lt;br /&gt;
The Silicon Rules override all roleplay rules if there is any conflict. Silicon Rules do not override server rules. Follow rules in order, from smallest to largest number.&lt;br /&gt;
&lt;br /&gt;
Subparagraphs to this rule:&lt;br /&gt;
&lt;br /&gt;
* 13.1 You cannot request or allow a law change.&lt;br /&gt;
* 13.2 You must remain consistent with your interpretation of laws.&lt;br /&gt;
* 13.3 Your HUD determines who is crew.&lt;br /&gt;
&lt;br /&gt;
= Sub rules =&lt;br /&gt;
&lt;br /&gt;
== Rule 4.1 - Powergame ==&lt;br /&gt;
Performing actions that are beyond your character&#039;s physical and psychological capabilities. Your character is a normal human being who is inherently afraid and in pain, don&#039;t forget that. You should also not hide things “just in case” and bolt doors as the head of a department unless you have been hacked before in the same round.&lt;br /&gt;
This rule does not apply to large antagonists.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap;text-align:left&amp;quot; | Example(s) of this rule being broken:&lt;br /&gt;
| Acting as if your character already knows the threat to the station from the start of the round.&lt;br /&gt;
|-&lt;br /&gt;
| Just generally treating Space Station 14 as a game to be &amp;quot;won&amp;quot;, and nothing more.&lt;br /&gt;
|-&lt;br /&gt;
| As Head of Personnel, giving all of Security all-access ASAP because you know as a player that they can&#039;t be antagonists, despite your character having no real reason to do so.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rule 4.2 - Metagame ==&lt;br /&gt;
Use and dissemination of game information through third party communications. COOP(cooperation) is prohibited. In case you train a friend, you are obliged to inform AH about it.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap;text-align:left&amp;quot; | Example(s) of this rule being broken:&lt;br /&gt;
| Seeing things on a livestream in the same server as you, and acting as if you know that in-character.&lt;br /&gt;
|-&lt;br /&gt;
| Being in a chat with other players in the same server as you and giving each other information through said chat, and then using that information as if your character knows it.&lt;br /&gt;
|-&lt;br /&gt;
| As a ghost, giving away the position of characters and enemies to other people in the same server as you so they can respond, even though their character has no way of knowing that information.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rule 4.2.1 - MK, Metaknowledge ==&lt;br /&gt;
Using knowledge that is not specific to your character&#039;s job title. Using knowledge gained while being a ghost.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap;text-align:left&amp;quot; | Example(s) of this rule being broken:&lt;br /&gt;
| &amp;quot;While I was dead, I flew around as a ghost and saw the botanist kill someone!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Dying, ghosting, see an anomaly in the corner of the station. Then when you are revived, immediately radioing &amp;quot;There is an anomaly at X!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Dying, ghosting, watching every member of command be killed, being revived, and then acting in-character as if you already know command is all murdered.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rule 4.3 - IC in OOC ==&lt;br /&gt;
Abuse of OOC and LOOC chats. Discussing or mentioning the events of the current round in the OOC channel is forbidden. Messages like “X killed me” or “clone me” are especially punishable.&lt;br /&gt;
&lt;br /&gt;
== Rule 4.4 - Self killing ==&lt;br /&gt;
Abusing the opportunity to commit suicide or committing suicide without good reason. Even if you are found out and caught.&lt;br /&gt;
&lt;br /&gt;
== Rule 4.5 - Illiterary ==&lt;br /&gt;
Cleanliness of speech and observance of grammatical norms of the English language.&lt;br /&gt;
&lt;br /&gt;
== Rule 4.6 - End of round/EORG ==&lt;br /&gt;
All rules work after the end of the round/manifesto/greentext (the information window at the end of the round). &lt;br /&gt;
You can&#039;t harm anyone, steal anything, break anything, or build anything detrimental. &lt;br /&gt;
All you can/should do is continue to roleplay as if nothing has changed. &lt;br /&gt;
For example, you can’t Emag doors, as knowing that the round will end is metagaming. As an antag during the end of a round (EVAC and CentComm), no mass casualties or shuttle destructions may occur. Only targeted attacks that would align with your objectives.&lt;br /&gt;
&lt;br /&gt;
== Rule 4.7 - Foul play ==&lt;br /&gt;
No hacking, exploiting, glitches, 3rd party software, or anything related. If you find/use any of the aforementioned things, then Ahelp about it immediately. Ban evading, meta gaming,  multiple or alternative accounts,  or anything similar counts as exploiting.&lt;br /&gt;
&lt;br /&gt;
== Rule 4.8 - Loss of memory ==&lt;br /&gt;
If you go critical, die, hypnotic gaze, brain removal, or any loss of consciousness then you should not remember fine details, such as people’s names, 5 minutes leading up to the event. For example, a vampire puts you to sleep, then when you wake up you won’t know who did it.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap;text-align:left&amp;quot; | Example(s) of this rule being broken:&lt;br /&gt;
| &amp;quot;While I was unconscious I was dragged away by a human named John Doe who had a syndicate weapon!&amp;quot;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>DeeZeePeeZee8</name></author>
	</entry>
	<entry>
		<id>https://wiki.starlight.network/index.php?title=Rules&amp;diff=438</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=Rules&amp;diff=438"/>
		<updated>2025-02-08T19:16:42Z</updated>

		<summary type="html">&lt;p&gt;DeeZeePeeZee8: Creation of redirect from rules to the server rules page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Server rules (Starlight)]]&lt;/div&gt;</summary>
		<author><name>DeeZeePeeZee8</name></author>
	</entry>
	<entry>
		<id>https://wiki.starlight.network/index.php?title=Template:RolePageHeader&amp;diff=437</id>
		<title>Template:RolePageHeader</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=Template:RolePageHeader&amp;diff=437"/>
		<updated>2025-02-08T18:31:23Z</updated>

		<summary type="html">&lt;p&gt;DeeZeePeeZee8: Adding text to see if autoapproval feature works.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=wikitable width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;| {{{department|DEPARTMENT}}}&lt;br /&gt;
|- style=&amp;quot;color:{{{jobTextColour|#ffffff}}};&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;| &#039;&#039;&#039;{{{roleTitle|Role Title}}}&#039;&#039;&#039;&lt;br /&gt;
|-  &lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:{{{img|Image Undefined}}}|64px]]&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;{{{roleTitle|Role Title}}}&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Roleplay Expectations:&#039;&#039;&#039; {{{roleplayExpectations|Undefined}}}&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Required Game Knowledge:&#039;&#039;&#039; {{{RequiredGameKnowledge|Undefined}}}&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hours Required:&#039;&#039;&#039; {{{hoursRequired|Undefined}}}&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Access:&#039;&#039;&#039; {{{access|Undefined}}}&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Supervisors:&#039;&#039;&#039; {{{supervisors|Undefined}}}&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Subordinates:&#039;&#039;&#039; {{{subordinates|Undefined}}}&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Responsibilities:&#039;&#039;&#039; {{{responsibilities|Undefined}}}&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Guides:&#039;&#039;&#039; {{{guides|This is the guide.}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== Parameter Definitions ==&lt;br /&gt;
Any fields left intentionally blank should have &amp;quot;None&amp;quot; placed in them.&amp;lt;br&amp;gt;&lt;br /&gt;
If there are or will be any pages for a piece of information, make it a hyperlink.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;department&#039;&#039;&#039; (TODO WRITE DESCRIPTION)&lt;br /&gt;
*&#039;&#039;&#039;roleTitle&#039;&#039;&#039; The Name of the Role&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;img&#039;&#039;&#039; is an image of someone from the job this template is documenting. The template automatically adds image markup , so you simply need to provide file name and extension.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;roleplayExpectations&#039;&#039;&#039; (TODO WRITE DESCRIPTION)&lt;br /&gt;
*&#039;&#039;&#039;RequiredGameKnowledge&#039;&#039;&#039; (TODO WRITE DESCRIPTION)&lt;br /&gt;
*&#039;&#039;&#039;hoursRequired&#039;&#039;&#039; How much time is needed to be put into other roles to unlock this one, including any whitelist requirements&lt;br /&gt;
*&#039;&#039;&#039;access&#039;&#039;&#039; what accesses does the role have at round start.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;supervisors&#039;&#039;&#039; are the roles above this one in the chain of command.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;subordinates&#039;&#039;&#039; are the roles below this one in the chain of command.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;responsibilities&#039;&#039;&#039; the duties and responsibilities of the role&lt;br /&gt;
*&#039;&#039;&#039;guides&#039;&#039;&#039; put any additional guides that may be useful for the player. such as linking a page about how to &amp;lt;s&amp;gt;loose&amp;lt;/s&amp;gt; set up the singularity.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Examples ==&lt;br /&gt;
The following are examples using this template. (View the source code.)&lt;br /&gt;
{{RolePageHeader&lt;br /&gt;
|department=department test&lt;br /&gt;
|roleTitle=role title test&lt;br /&gt;
|img=image file name test&lt;br /&gt;
|roleplayExpectations=roleplay expectations test&lt;br /&gt;
|RequiredGameKnowledge=game knowledge test&lt;br /&gt;
|hoursRequired=hour required test&lt;br /&gt;
|access=access test&lt;br /&gt;
|supervisors=supervisors test&lt;br /&gt;
|subordinates=subordinates test&lt;br /&gt;
|responsibilities=responsibilities test&lt;br /&gt;
|guides=guides test}}&lt;br /&gt;
&lt;br /&gt;
{{RolePageHeader&lt;br /&gt;
|department=Finance&lt;br /&gt;
|roleTitle=Idiot&lt;br /&gt;
|img=CLOWN.png&lt;br /&gt;
|roleplayExpectations=Low&lt;br /&gt;
|RequiredGameKnowledge=Minimal&lt;br /&gt;
|hoursRequired=None&lt;br /&gt;
|access=Maintenance, Bank&lt;br /&gt;
|supervisors=Chief Financial Officer&lt;br /&gt;
|subordinates=Stupid Idiots&lt;br /&gt;
|responsibilities=Eat all the money.&lt;br /&gt;
|guides=This is the guide.}}&lt;br /&gt;
&lt;br /&gt;
IGNORE THIS TEXT&lt;/div&gt;</summary>
		<author><name>DeeZeePeeZee8</name></author>
	</entry>
	<entry>
		<id>https://wiki.starlight.network/index.php?title=Chaplain&amp;diff=420</id>
		<title>Chaplain</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=Chaplain&amp;diff=420"/>
		<updated>2025-02-07T22:37:32Z</updated>

		<summary type="html">&lt;p&gt;DeeZeePeeZee8: Creation of Chaplain page. Mostly copied from https://wiki.spacestation14.com/wiki/Chaplain&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RolePageHeader&lt;br /&gt;
|department=Service&lt;br /&gt;
|roleTitle=Chaplain&lt;br /&gt;
|img=CHAPLAIN.png&lt;br /&gt;
|roleplayExpectations=Undefined&lt;br /&gt;
|RequiredGameKnowledge=Minimal&lt;br /&gt;
|hoursRequired=None&lt;br /&gt;
|access=Chapel, Maintenance&lt;br /&gt;
|supervisors=[[Head of Personnel]]&lt;br /&gt;
|subordinates=Your trusty bat&lt;br /&gt;
|responsibilities=Preach to crew members and aid them in their journeys to spiritual oneness. Get bored and switch places with a [[Passenger]].&lt;br /&gt;
|guides=[TBA]}}&lt;br /&gt;
You, as the Chaplain, are in a position of divine roleplaying power to start up any religious (or cult-like) order you see fit and garner the respect of your peers. This is a difficult task, as you shouldn&#039;t antagonize the station with violence or overall malicious activity, as the power your hold is just (and the rules are firm). You may spend your round with little to no followers, and simply slot into the role of another face at the bar having idle chit-chat and playing music, but... You are someone that everyone regards a bit differently, many will default into referring to you as father/mother/sister and much like how a Mime is apt to emote properly, you should often lean in to this aspect and maintain your role.&lt;br /&gt;
&lt;br /&gt;
As there&#039;s an underlying reason why you&#039;re more than just a [[Passenger]] with his own special room...&lt;br /&gt;
&lt;br /&gt;
==The Bible==&lt;br /&gt;
Your bible has minimal storage space, but beyond that, when clicking on someone, has the ability to heal them for Brute and Burn with a 5 second cooldown. There is a 1/3 chance that you will damage them instead, but if you make sure they are wearing headgear, there is no chance of failure. The best part is if anyone tries to use your Bible, they will instead take Burn damage; this helps ensure your role can&#039;t just be taken from you by some robust Clown.&lt;br /&gt;
&lt;br /&gt;
It&#039;s not much - conventional healing from a [[Medical Doctor|medical doctor]] or a [[chemist]] trumps your abilities in a variety of ways - but when in a pinch you&#039;re able to rise to the occasion and save lives.&lt;br /&gt;
&lt;br /&gt;
It can be worn in the belt slot.&lt;br /&gt;
&lt;br /&gt;
==The Crematorium==&lt;br /&gt;
On certain stations, you will find a room with a crematorium inside your chapel. This is used to keep the station from piling up with corpses after cloning or after they&#039;ve been left alone for too long and started rotting. As the chaplain, it is your duty to deliver their last rites and remove any belongings before turning the cadavers into ash. Make sure to check on your chapel periodically, as medbay may send the deceased your way, and if you&#039;re not careful, you could come back to a mountain of corpses releasing miasma everywhere.&lt;br /&gt;
&lt;br /&gt;
==Divinely Appointed Antagonist==&lt;br /&gt;
It is possible that the game admin may choose you to be an antagonist for the round. Look for ominous messages to appear above your head such as &amp;quot;You feel a connection to darkness&amp;quot; or &amp;quot;I...SEE...YOU&amp;quot;. These messages can only be seen by you but will appear in the chat box. It is possible that the admin may contact you directly though admin chat or if they think you&#039;re ignoring them. How you choose to react to these messages can shape the course of the round. If you send an acknowledgement message via prayer they may ask you to start a cult and plop down a bunch of cult robes/hoods in the chapel or something else depending on what they have in mind.&lt;br /&gt;
&lt;br /&gt;
Cult activity is technically illegal but starting a cult can be something the chaplain does on their own initiative for roleplay, so it may be possible to walk and recruit openly among the crew for a significant amount of time before security decides to investigate so long as you don&#039;t name drop Nar&#039;Sie or whatever dark god it is you worship. Recruiting for a cult is as simple as walking up to the crew and asking if they want to join. Grey tiders are often easy pickings since they have no job and are often new players looking for something exciting to do. However, don&#039;t be afraid to ask other departments if they want to join. It would be wise to avoid recruiting command staff and the security department however, lone cadets are all too often willing to join. Once you have assembled your following for whatever task you have been given you are set. Although, don&#039;t be surprised if said dark god kills you all and appears to murder everyone on the station or turns every member of the cult into zombies. They wouldn&#039;t be a dark god if they didn&#039;t do evil things.&lt;br /&gt;
&lt;br /&gt;
[[Category:Roles]]&lt;br /&gt;
[[Category:Civilian Roles]]&lt;/div&gt;</summary>
		<author><name>DeeZeePeeZee8</name></author>
	</entry>
	<entry>
		<id>https://wiki.starlight.network/index.php?title=Research_Assistant&amp;diff=418</id>
		<title>Research Assistant</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=Research_Assistant&amp;diff=418"/>
		<updated>2025-02-07T22:35:26Z</updated>

		<summary type="html">&lt;p&gt;DeeZeePeeZee8: Creation of Research Assistant page. Some information copied from https://wiki.spacestation14.com/wiki/Scientist&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RolePageHeader&lt;br /&gt;
|department=Science&lt;br /&gt;
|roleTitle=Research Assistant&lt;br /&gt;
|img=RA.png&lt;br /&gt;
|roleplayExpectations=Undefined&lt;br /&gt;
|RequiredGameKnowledge=Minimal&lt;br /&gt;
|hoursRequired=Overall: 5min, Science: -15h&lt;br /&gt;
|access=Maintenance, Research&lt;br /&gt;
|supervisors=[[Research Director]], [[Scientist]]&lt;br /&gt;
|subordinates=None&lt;br /&gt;
|responsibilities=Research Protolathe recipes, grant people the items they desire, research chemical tech and make meth foam bombs.&lt;br /&gt;
|guides=[[Research and Development|Guide to R&amp;amp;D]], [[Xenoarcheology]], [[Anomalous Research]], [[Robotics]]}}&lt;br /&gt;
This role is meant for newer players. It is functionally identical to Scientist except for the name, and expectations of others.&lt;br /&gt;
&lt;br /&gt;
Please listen to your supervisors: the Research Director, and to a lesser extent, Scientists.&lt;br /&gt;
&lt;br /&gt;
For more information, see [[Scientist]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Roles]]&lt;br /&gt;
[[Category:Science Roles]]&lt;/div&gt;</summary>
		<author><name>DeeZeePeeZee8</name></author>
	</entry>
	<entry>
		<id>https://wiki.starlight.network/index.php?title=Technical_Assistant&amp;diff=414</id>
		<title>Technical Assistant</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=Technical_Assistant&amp;diff=414"/>
		<updated>2025-02-07T22:29:59Z</updated>

		<summary type="html">&lt;p&gt;DeeZeePeeZee8: Creation of Technical Assistant page. Mostly copied from https://wiki.spacestation14.com/wiki/Technical_Assistant&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RolePageHeader&lt;br /&gt;
|department=Engineering&lt;br /&gt;
|roleTitle=Technical Assistant&lt;br /&gt;
|img=TA.png&lt;br /&gt;
|roleplayExpectations=Undefined&lt;br /&gt;
|RequiredGameKnowledge=Minimal&lt;br /&gt;
|hoursRequired=	Overall: 5 min, Engineering: -15h&lt;br /&gt;
|access=Engineering, External, Maintenance&lt;br /&gt;
|supervisors=[[Chief Engineer]], [[Station Engineer]]&lt;br /&gt;
|subordinates=None&lt;br /&gt;
|responsibilities=Learning to fix the station&lt;br /&gt;
|guides=[[Construction|Guide to Construction]], [[Power|Guide to Power]], [[Atmospheric Technician|Guide to Atmospherics]]}}&lt;br /&gt;
Learn how to rebuild walls, fix windows, repair airlocks, and fix hull breaches (spaced areas).&lt;br /&gt;
&lt;br /&gt;
== Starting Out ==&lt;br /&gt;
&lt;br /&gt;
Technical Assistant might be your first real job on the station after spending a few rounds as a passenger, or you chose to jump right in and get your hands dirty. You may have a lot of job experience under your belt, or you may have none. Whatever the case, this job is about learning &amp;lt;s&amp;gt; and giving out your departments resources to whoever asks for them. &amp;lt;/s&amp;gt; Many people will be more than willing to teach if you ask around. Just tell them you are new and someone will eventually have time to help you between fixing the station and keeping the singularity from getting loose.&lt;br /&gt;
&lt;br /&gt;
== Power ==&lt;br /&gt;
&#039;&#039;Main article: [[Power|Guide to Power]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As a Technical Assistant, you will want to familiarize yourself with the different power sources on the station. The [[Power|Guide to Power]] will be an excellent source for learning the basics of the power sources, but it won&#039;t explain everything. The best teacher is experience!&lt;br /&gt;
&lt;br /&gt;
== Other Responsibilities ==&lt;br /&gt;
&lt;br /&gt;
With greater access comes almost no responsibility. Technical Assistants can do whatever they want for the majority of the round, but trying to learn how to fix [[Construction|spaced areas]], repair power outages, and, if you&#039;re feeling like being &#039;&#039;completely&#039;&#039; overwhelmed, [[Pipes_and_vents|Atmospherics]], should be first priority.&lt;br /&gt;
&lt;br /&gt;
A good skill to learn is [[hacking|hacking doors]], as this will let you &amp;lt;s&amp;gt;quickly&amp;lt;/s&amp;gt; eventually get in and out of spaced areas that you don&#039;t have access to .&lt;br /&gt;
&lt;br /&gt;
== Things To Keep In Mind ==&lt;br /&gt;
* Engineering can be very overwhelming. Do not try to learn everything on your first shift, and don&#039;t be embarrassed to ask questions. It takes time to get the hang of things!&lt;br /&gt;
* If you end up spacing the entire station, just blame it on your inexperience or the person teaching you. No one will mind too much.&lt;br /&gt;
&lt;br /&gt;
[[Category:Roles]]&lt;br /&gt;
[[Category:Engineering Roles]]&lt;/div&gt;</summary>
		<author><name>DeeZeePeeZee8</name></author>
	</entry>
	<entry>
		<id>https://wiki.starlight.network/index.php?title=Medical_Intern&amp;diff=410</id>
		<title>Medical Intern</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=Medical_Intern&amp;diff=410"/>
		<updated>2025-02-07T22:22:26Z</updated>

		<summary type="html">&lt;p&gt;DeeZeePeeZee8: Creation of Medical Intern page. Some information copied from https://wiki.spacestation14.com/wiki/Medical_Doctor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RolePageHeader&lt;br /&gt;
|department=Medical&lt;br /&gt;
|roleTitle=Medical Intern&lt;br /&gt;
|img=MI.png&lt;br /&gt;
|roleplayExpectations=Undefined&lt;br /&gt;
|RequiredGameKnowledge=Minimal&lt;br /&gt;
|hoursRequired=	Overall: 5min, Medical: -15h&lt;br /&gt;
|access=Maintenance, Medical&lt;br /&gt;
|supervisors=[[Chief Medical Officer]], [[Medical Doctor]]&lt;br /&gt;
|subordinates=None&lt;br /&gt;
|responsibilities=Heal people.&lt;br /&gt;
|guides=[[Medical]], [[Medicine]], [[Virology|Virology]], [[Cryogenic Pods|Cryogenic Pods]], [[Impossibility|Surgery]]}}&lt;br /&gt;
This role is functionally indentical to [[Medical Doctor]]. The only difference is that it is meant for players new to the [[Medical]] department similar to the [[Technical Assistant]] and [[Security Cadet]] roles.&lt;br /&gt;
&lt;br /&gt;
Make sure to listen to your superiors, primarily the Chief Medical Officer, but also the more experienced Medical Doctors. There&#039;s a reason why you&#039;re the intern and not them.&lt;br /&gt;
&lt;br /&gt;
See [[Medical Doctor]] for more information.&lt;br /&gt;
&lt;br /&gt;
[[Category:Roles]]&lt;br /&gt;
[[Category:Medical Roles]]&lt;/div&gt;</summary>
		<author><name>DeeZeePeeZee8</name></author>
	</entry>
	<entry>
		<id>https://wiki.starlight.network/index.php?title=Cargo_Technician&amp;diff=409</id>
		<title>Cargo Technician</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=Cargo_Technician&amp;diff=409"/>
		<updated>2025-02-07T22:15:39Z</updated>

		<summary type="html">&lt;p&gt;DeeZeePeeZee8: Creation of Cargo Technician page. Mostly copied from https://wiki.spacestation14.com/wiki/Cargo_Technician&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RolePageHeader&lt;br /&gt;
|department=Cargo&lt;br /&gt;
|roleTitle=Cargo Technician&lt;br /&gt;
|img=CARGOTEC.png&lt;br /&gt;
|roleplayExpectations=roleplay expectations test&lt;br /&gt;
|RequiredGameKnowledge=Minimal&lt;br /&gt;
|hoursRequired=None&lt;br /&gt;
|access=Cargo, External, Maintenance&lt;br /&gt;
|supervisors=[[Head of Personnel]], [[Quartermaster]]&lt;br /&gt;
|subordinates=None&lt;br /&gt;
|responsibilities=Deliver supplies and make money for the station, arm the crew to the teeth in times of crisis.&lt;br /&gt;
|guides=[TBA]}}&lt;br /&gt;
Although initially a trivial job, [[Cargo|Cargo Department]] employees can amass any type of items with a little bit of luck, wits and time. Whenever anyone runs out supplies related to their job, they will turn to Cargo Department to resupply. If you&#039;re bored of sitting at the front desk and staring blankly at the corridor wall you can consider roaming the halls for junk to sell or liase with the [[Salvage_Specialist|Salvage team]].&lt;br /&gt;
&lt;br /&gt;
Remember, you can [[Construction|craft]] your own crates from the Craft hotkey (default: {{key press|G}}). You can then open the crate by interacting with it, drop misc items onto, then close it by interacting with it. Some specialised crates you can purchase are lockable to those who have access (signified by a red or green light on it). &lt;br /&gt;
&lt;br /&gt;
Remember that powergaming and revolutions are against the [[Server_Rules|rules]]. If you amass resources for yourself and then don&#039;t have cash to buy urgent supplies like AME fuel your decision can single-handedly destroy the station. It is &#039;&#039;not&#039;&#039; your job to empty the station of everything worth selling/deconstructing. Hallways and maintenance tunnels may have things worth selling and are typically free-game. However regarding objects around a department, you may want to check with the Head of that Department first. Do not take objects that would reasonably be useful where they are. For example selling chairs and tables at a bar, a vending machine in the hallways or medical supplies from [[Medical]] can be annoying to other players (regardless of how much they are worth or how low your funds are). If low on funds, there are plenty of departments that can make you objects to sell (even [[Hydroponics]] can operate without power). Your role is to expect the unexpected and get funds and supplies &#039;&#039;before&#039;&#039; an emergency situation if possible.&lt;br /&gt;
&lt;br /&gt;
Whilst it may be deemed fun to stock up on non-essentials, try to avoid prioritising such. If you do stock up on dangerous items like weapons, try to secure these in a locked crate / locker and possibly behind a welded secure door. If the power goes out, anyone with a crowbar can enter cargo and steal your supplies but you can make it harder for them to do so. If thieves cannot see the supplies as they are in a crate / locker, thieves won&#039;t know that they are there.&lt;br /&gt;
&lt;br /&gt;
Your supervisor is the [[Quartermaster]]. Remember to use the [[Radio]] to work closely with the crew. Many staff will be too busy to come in person to cargo so talk with them and deliver to them.&lt;br /&gt;
&lt;br /&gt;
==Cargo Shuttle==&lt;br /&gt;
&amp;lt;!-- Image needs to be added --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The heart of cargo; the cargo shuttle is what actually brings crates in. Controlled by the shuttle console often found in the [[Quartermaster]]&#039;s office this shuttle is often the most prized thing in cargo.&lt;br /&gt;
&lt;br /&gt;
After it docks it&#039;s your job to unload it. Fortunately it comes with four sets of conveyer belts and blast doors to make unloading it as simple as a short push of a crate. Note that some objects cannot go under the blast doors (e.g. cannisters) but you can open the blast doors.&lt;br /&gt;
&lt;br /&gt;
Once the shuttle is ready to undock you should quickly load anything you want to sell on to the pallets inside the shuttle, this allows you to keep the cargo funds high and keep orders coming. It should be noted you cannot sell anything living (and the shuttle will not recall if there is anything living on board, this includes everything from people to rats).&lt;br /&gt;
&lt;br /&gt;
As of 2024, all goods have to be hauled to and collected from the Automated Trade Station.&lt;br /&gt;
&lt;br /&gt;
It is HIGHLY recommended that you do not damage, steal or even touch the components inside the shuttle as they can be fairly hard to replace and the shuttle depends on them to function properly. Some parts can be [[Construction|constructed]] whilst others can be [[Salvage_Specialist|salvaged]].&lt;br /&gt;
&lt;br /&gt;
==Cargo Ordering Computer==&lt;br /&gt;
[[File:Computer-supply.png|64px]]&lt;br /&gt;
&lt;br /&gt;
You can use the ordering computer to put in the orders you want the shuttle to buy from other stations. When you open the UI you should see a vast list of crates you can order; anything from dice games to firearms. When someone at the front desk asks for something it&#039;s your job to input what they asked for into the computer, preferably under their name. You can click on anything from the list to view its description and price. Just below that is the quantity you are ordering and the name of the person who ordered it as well as the reason it&#039;s being ordered. After you input what you want and are ready to get the cargo shuttle to bring it in, you need to accept the order, which will deduct the funds from the cargo-wide bank account.&lt;br /&gt;
&lt;br /&gt;
==Cargo Request Computer==&lt;br /&gt;
&amp;lt;!-- Image needs to be added --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The request computer is what you use to recall and call the cargo shuttle. It is rather simple to learn however if you screw up it can easily mess up several orders.&lt;br /&gt;
&lt;br /&gt;
Once you have some accepted orders you are going to want to call the shuttle meaning you should open the UI and find the call shuttle button. You should also see all the accepted orders under the button, these are the orders that will be on the shuttle.&lt;br /&gt;
&lt;br /&gt;
After you dock the shuttle and unload it you are going to want to recall it. Once you move the shuttle 250m away from the station you can press the recall button which will have replaced the call button. Before you can call the shuttle again you will have to wait a short time. Recalling the shuttle when there is anything on the cargo pallets will sell those objects. Try to avoid calling the shuttle then immediately recalling it as it will sell all the orders you just called in. At a loss.&lt;br /&gt;
&lt;br /&gt;
==Cargo Shuttle Console==&lt;br /&gt;
&amp;lt;!-- Image of GUI needs to be added. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:External Airlock Example.png|frame|alt=An example of how to use external airlocks. Note the nubs of the airlock pointing at each other.|An example of how to use external airlocks. Note the nubs of the airlock pointing at each other.]]&lt;br /&gt;
&lt;br /&gt;
This is what you use to actually pilot the shuttle. Once the shuttle is called it will appear a short distance out from the station. It&#039;s your job to locate the cargo docking ports and dock while &amp;lt;s&amp;gt;not&amp;lt;/s&amp;gt; avoiding punting the salvagers into deep space. (Usually, salvage is nearby cargo, which means that the &#039;unknown objects&#039; that salvage draws in are usually nearby your docking area.)&lt;br /&gt;
&lt;br /&gt;
Once you have unloaded the shuttle and have put all the items you wish to sell on it, undock with the station and fly 250m away from it.&lt;br /&gt;
&lt;br /&gt;
Left click the shuttle computer to take control of your shuttle.&lt;br /&gt;
&lt;br /&gt;
Controls are:&lt;br /&gt;
*{{key press|WASD}} to strafe forward, left, backwards and right, &lt;br /&gt;
*{{key press|Q}} and {{key press|E}} to spin left and right respectfully, &lt;br /&gt;
*{{key press|Spacebar}} to brake. &#039;&#039;&#039;When in doubt, hold the brakes.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To select &#039;&#039;&#039;docking mode&#039;&#039;&#039;, right click the console and toggle mode. While in docking mode, the previously mentioned {{key press|A}} and {{key press|D}} keys are particularly useful for parallel parking.&lt;br /&gt;
&lt;br /&gt;
External airlock [Docking] are used for docking with ships/stations that also have docking airlocks. Once you have two docking airlocks face to face, right click the docking airlock and select the &#039;&#039;&#039;Dock&#039;&#039;&#039; verb. If successful, the docks will both open and you will be attached to the other vessel. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IMPORTANT NOTE:&#039;&#039;&#039; Currently docking is finicky and will not always be airtight. Open with caution.&lt;br /&gt;
&lt;br /&gt;
==Automated Trade Station (ATS)==&lt;br /&gt;
&lt;br /&gt;
As of 2024, the Automated Trade Station (ATS) exists in close proximity to the station. You will need to manually haul goods for appraisal &amp;amp; bounties to the ATS and drag anything for sale (bounty or otherwise) to the sales grid and sell them via the appraisal console. Goods you order will appear on the purchase grid likewise.&lt;br /&gt;
&lt;br /&gt;
A recommended contingency is to relocate or rebuild the cargo ordering console to the ATS in the event of a power outage or critical damage to the cargo bay. NOTE that during an attack on the station by [[syndicate]] nuclear ops teams or [[traitor|otherwise]], the ATS may be an early casualty in order to deprive the crew of arms and other key supplies.&lt;br /&gt;
 &lt;br /&gt;
==Making Money==&lt;br /&gt;
&lt;br /&gt;
==== Bounties ====&lt;br /&gt;
A good way to start making some cash is the available &#039;&#039;&#039;[[Bounties]]&#039;&#039;&#039; that Centcom will recompense upon completion. To complete a bounty, simply put the sought-after items in a crate and left-click the crate with the printed bounty.&lt;br /&gt;
&lt;br /&gt;
==== Scavenging ====&lt;br /&gt;
As a [[Cargo Technician]], you start with an Appraisal Tool [[File:Appraisal_tool.png]]. When you hold it in your hand you can left click on most things to find their value. Clicking an inventory will instead put the Appraisal Tool into the inventory, emptying your hand, so be careful. &lt;br /&gt;
&lt;br /&gt;
With your Appraisal tool, you can investigate how to turn raw materials into profit. e.g. 1 steel (10 value) can be turned into other things for more value e.g. 1 steel for a Wrench worth 40. Beware though, automated factories are NOT approved by CentCom as they involve a lot of entity movement and can cause performance issues with little benefit to the station itself. Instead of automated factories for lots of small objects, consider creation of less more complicated/valuable objects e.g. via [[Construction]]. However, you may need to pull the objects onto the shuttle (or build them onto the shuttle and unanchor them). e.g. 2 steel can be used to create a Rack worth 150. With a Circuit Imprinter, you can also turn a tidy profit however ensure you aren&#039;t producing tonnes of little objects. Also, before you rush and sell all the vending machines, consider that each can be restocked from your department. If all the vending machines are empty and theres no [[Bartender]] or [[Chef]] you are letting down the station by not restocking the food and drink machines. Remember selling things of value to players like vending machines and chemical dispensers is against the [[Server Rules]]. &lt;br /&gt;
&lt;br /&gt;
You can deconstruct most things on the station (but not all). For example closets cannot be deconstructed but chairs and machines can be. To deconstruct, you will typically need a screwdriver but sometimes a wrench, crowbar or wirecutters. Note that deconstructing most objects will greatly lessen the value. e.g. a chair may be worth 50 when pulled to the shuttle but deconstructed to 1 steel (worth 10). &lt;br /&gt;
&lt;br /&gt;
{{Important&lt;br /&gt;
|Title=Warning&lt;br /&gt;
|Note=Setting up a factory, selling useful objects from the station or demolishing entire rooms can call the wrath of CentCom on the station. Selling salvage should be your main source of income when available. Objects in Maintenance that are not behind secured doors are also fair game.&lt;br /&gt;
|Image=Wired_Frame.png|80px&lt;br /&gt;
|Color=#F65&lt;br /&gt;
}}If you&#039;re extremely low on cash, you can pester production departments ([[Hydroponics]], [[Chef]], [[Bartender]] and [[Chemistry]]) to make stuff to sell. [[Hydroponics]] can produce 4 aloe cream (100 per stack) per plant per cycle. [[Chef]] can produce breads / pizzas (cuttable at 50 per slice). These are produced simply with an infinite supply of free water (and power).&lt;br /&gt;
&lt;br /&gt;
Whilst prices are in a state of flux, here are some guidelines&lt;br /&gt;
* A cannister of [[Gases#Frezon|Frezon]] (made by a [[Atmospheric Technician]]) is highly valuable&lt;br /&gt;
* Circuit boards are very valuable&lt;br /&gt;
* Racks are cheap yet valuable&lt;br /&gt;
* Plants, plant derivatives and some food are free to make&lt;br /&gt;
*[[Fauna|Corpses]] are worth a lot (even mouse corpses are worth hundreds). Fresh and rotten corpses are both good. Cloneable humans are not advised to be sold but unclonable human corpses are fair game.&lt;br /&gt;
*[[Musical Instruments]] are valuable&lt;br /&gt;
*[[Atmospheric_Technician#Gases|Canisters]] / Fuel / Water tanks are highly valuable and are frequently found in maintenance corridors&lt;br /&gt;
&lt;br /&gt;
==Spending Money==&lt;br /&gt;
If you are sitting on a tonne of money (more than 10k) and have no supplies stocked up, you are only doing half of your job. You will want to have a surplus of funds for emergency situations however remember you can only order supplies when the power is on, and the shuttle is working. Such will not always be the case. &lt;br /&gt;
&lt;br /&gt;
Examples of items to stock up on:&lt;br /&gt;
* AME fuel&lt;br /&gt;
* Steel&lt;br /&gt;
* Plastic&lt;br /&gt;
* Glass&lt;br /&gt;
* Medical Supplies&lt;br /&gt;
* AME parts&lt;br /&gt;
* Internals crate (suits and breathing equipment)&lt;br /&gt;
* Vending machine restock (e.g. the Bar-O-Matic, drinks, food)&lt;br /&gt;
* In a nukie round, get Shotguns / Lasers and lots of ammo&lt;br /&gt;
* Potentially winning big at the lottery &amp;lt;s&amp;gt;(99% of gamblers stop before they win big)&amp;lt;/s&amp;gt;&lt;br /&gt;
==Getting Supplies==&lt;br /&gt;
*[[Scientist|Science]] can replace tools such as the Appraisal Tool, Gas Analyzer, Screwdrivers and Wrenches&lt;br /&gt;
*[[Scientist|Science]] can produce machines and supply parts for how you can [[Construction|craft]] your own Conveyor Belts and Firelocks.&lt;br /&gt;
&lt;br /&gt;
==Useful trivia and tricks==&lt;br /&gt;
* Make sure to close the airlocks properly whenever you go out of the station, otherwise you will risk spacing your department and incurring Quartermaster&#039;s wrath&lt;br /&gt;
* If you ever find yourself among a mess of several empty crates, you can deconstruct them using a screwdriver&lt;br /&gt;
* Make sure to leave some empty paper on your desk, so your crewmates can leave out orders during your absence at the front desk&lt;br /&gt;
* When piloting the shuttle try not to hit any [[Salvaging|salvage]] the salvagers have brought in using their magnet. If you do, and a crewmember is on that wreck, their screen will spin and they may no longer know which way is the station. &lt;br /&gt;
* Do not hit the station at high speeds when using the shuttle as it can cause the entire station to go into a spin and start drifting through space knocking off any engineers or salvagers. If the station is spinning or drifting, [[Salvage_Specialist|Salvagers]] may no longer be safe going into space&lt;br /&gt;
* Everything dead, natural and manmade can be sold, this means you can sell anything that is not useful to the station plus any junk that [[Salvage_Specialist|salvage]] keeps bringing in. Some objects will be worth 0 (e.g. tables).&lt;br /&gt;
* In the likely case that the chef or botanist asks you to have something delivered such as a cow or seeds consider asking if they&#039;d like to help you make money by baking bread and pizza, growing excess plants, and giving you mouse corpses rather than cooking them.&lt;br /&gt;
* A more passionate janitor may often come by to give you junk to sell, and if not it may not take much more than asking to get them to do so, remind them what is valuable to you.&lt;br /&gt;
&lt;br /&gt;
[[Category:Roles]]&lt;br /&gt;
[[Category:Cargo Roles]]&lt;/div&gt;</summary>
		<author><name>DeeZeePeeZee8</name></author>
	</entry>
	<entry>
		<id>https://wiki.starlight.network/index.php?title=Security_Cadet&amp;diff=408</id>
		<title>Security Cadet</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=Security_Cadet&amp;diff=408"/>
		<updated>2025-02-07T22:09:41Z</updated>

		<summary type="html">&lt;p&gt;DeeZeePeeZee8: Creation of Security Cadet page. Most information copied from https://wiki.spacestation14.com/wiki/Security_Cadet&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RolePageHeader&lt;br /&gt;
|department=Security&lt;br /&gt;
|roleTitle=Security Cadet&lt;br /&gt;
|img=SECCAD.png&lt;br /&gt;
|roleplayExpectations=Undefined&lt;br /&gt;
|RequiredGameKnowledge=Undefined&lt;br /&gt;
|hoursRequired=Overall: 30h, Security: -15h&lt;br /&gt;
|access=Brig, Maintenance, Security, Service&lt;br /&gt;
|supervisors=[[Head of Security]], [[Security Officer]], [[Warden]] (to some extent)&lt;br /&gt;
|subordinates=None&lt;br /&gt;
|responsibilities=Learn to serve, protect, and baton&lt;br /&gt;
|guides=[[Space Law]], [[Security Officer]], this page}}&lt;br /&gt;
Learn how to &amp;lt;s&amp;gt;beat people to within an inch of their life without going overboard&amp;lt;/s&amp;gt; serve your fellow man!&lt;br /&gt;
&lt;br /&gt;
== Starting Out ==&lt;br /&gt;
&lt;br /&gt;
Security Cadet might be your first real job on the station after spending a few rounds as a passenger, or maybe you made the &#039;&#039;&#039;enormous&#039;&#039;&#039; mistake of trying this out as your first role. To be clear, this is not a role for absolute beginners. If you are unprepared for the hardship that comes with this job, I. E. if you do not know what the hell you&#039;re doing, do not take it on. Try out the [[Medical Intern]] or [[Technical Assistant]] training roles first, get a feel for what&#039;s normal and what&#039;s not, then come back.&lt;br /&gt;
&lt;br /&gt;
== The Art of Listening ==&lt;br /&gt;
&lt;br /&gt;
The most important thing to do when you are starting out as a security officer is to &#039;&#039;&#039;listen&#039;&#039;&#039; to what your commanding officer, the crew, the passengers, and even the clowns are saying to you. If you fly off the handle when confronted with a slightly irritating situation, you will immediately be labeled as &amp;quot;shitsec,&amp;quot; and the people will be right to rise against you. The greatest tool in your tool-belt is not the baton, it&#039;s your ears. When you listen, you will know how to defuse a situation. When you listen, you will come to understand who is lying and who is telling the truth. Some people are bad at speaking, give them the benefit of the doubt and ask follow up questions. Be a good listener.&lt;br /&gt;
&lt;br /&gt;
=== Negotiations Have Broken Down ===&lt;br /&gt;
&lt;br /&gt;
Sometimes, there&#039;s nothing you can do. The security officers before you were bad at listening, bad at communicating, but very good at showing crew members the business end of their batons. Now, they have it out for you. You are going to need to know how to defend yourself. See the [[Security Officer]] guide for details on the tools at your disposal.&lt;br /&gt;
&lt;br /&gt;
== Authority ==&lt;br /&gt;
&lt;br /&gt;
As a Security Cadet, you have a lot of pressure put on you to perform well. Do not allow this to get to you. You are expected to call in more experienced people to deal with situations that you are unsure of. If you take the law into your own hands too quickly, there can be consequences under [[Space Law]]. Familiarize yourself with this as well as you can, but know there&#039;s room for goofing up. Don&#039;t allow your authority to get to your head and take things too far, but also don&#039;t allow clown murder to become the norm. No one likes clown murder.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
* Trust goes in this order:&lt;br /&gt;
# Command Staff&lt;br /&gt;
# Security Staff (except [[Lawyer|Lawyers]])&lt;br /&gt;
# Lawyers&lt;br /&gt;
# Crew&lt;br /&gt;
# Passengers&lt;br /&gt;
# Clowns&lt;br /&gt;
# Mimes&lt;br /&gt;
&lt;br /&gt;
* Find a more experienced officer to pair up with&lt;br /&gt;
&lt;br /&gt;
* Listen to your radio and the people around you&lt;br /&gt;
&lt;br /&gt;
* Police brutality is funny, but the last resort&lt;br /&gt;
&lt;br /&gt;
* Get good at communicating with others&lt;br /&gt;
&lt;br /&gt;
* ALWAYS listen to Head of Security. What they say goes&lt;br /&gt;
&lt;br /&gt;
[[Category:Roles]]&lt;br /&gt;
[[Category:Security Roles]]&lt;/div&gt;</summary>
		<author><name>DeeZeePeeZee8</name></author>
	</entry>
	<entry>
		<id>https://wiki.starlight.network/index.php?title=Security_Officer&amp;diff=407</id>
		<title>Security Officer</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=Security_Officer&amp;diff=407"/>
		<updated>2025-02-07T22:04:32Z</updated>

		<summary type="html">&lt;p&gt;DeeZeePeeZee8: added security cadet as subordinate&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RolePageHeader&lt;br /&gt;
|department=Security&lt;br /&gt;
|roleTitle=Security Officer&lt;br /&gt;
|img=SECOFF.png&lt;br /&gt;
|roleplayExpectations=Undefined&lt;br /&gt;
|RequiredGameKnowledge=Undefined&lt;br /&gt;
|hoursRequired=Security: 10h&lt;br /&gt;
|access=Brig, Maintenance, Security, Service&lt;br /&gt;
|supervisors=[[Head of Security]], [[Warden]] (to some extent)&lt;br /&gt;
|subordinates=[[Security Cadet]]&lt;br /&gt;
|responsibilities=Serve, protect, baton.&lt;br /&gt;
|guides=[[Space Law]], [[Weapons]]}}&lt;br /&gt;
&lt;br /&gt;
So you decided to sign up for Security, eh?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;YOU HAVE THE SOUL OF AN EMPEROR.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Security Officers are the reasonably-lengthed arm of the law. Unlike the Head of Security or [[Warden]], the humble Officer doesn&#039;t have cutting edge equipment or the walls of the Brig to hide behind. The job of a Security Officer is to meet crime and danger where it lives, in the grimy hallways and departments of the station.&lt;br /&gt;
&lt;br /&gt;
Please note that just because you are &#039;&#039;&#039;THE LAW&#039;&#039;&#039; doesn&#039;t mean you can beat [[Clown|clowns]]/[[Mime|mimes]]/[[Passenger|passengers]]/captains to death on a whim. Be sure to follow your own rules. You exist to protect the crew first and foremost, even if it is usually from themselves.&lt;br /&gt;
&lt;br /&gt;
== On Patrol ==&lt;br /&gt;
&lt;br /&gt;
Patrol is one critical part of the average Security Officer&#039;s duty. Just your presence alone can discourage criminal activity, while actively moving about the station will key you in to current events or crimes in progress. Very rarely is there a reason for the average officer to be standing in the brig for extended periods of time.&lt;br /&gt;
&lt;br /&gt;
Say you&#039;re patrolling and see a crime in progress. The most important thing to do is &#039;&#039;&#039;evaluate&#039;&#039;&#039; the situation first and quickly determine what kind of approach is warranted. Examine the situation, how serious is the crime? Is the offender armed and/or dangerous? Is someone&#039;s life in danger? A clown breaking a window to get into tool storage requires a different response to someone being beaten to death with an axe.&lt;br /&gt;
&lt;br /&gt;
In the case that there&#039;s no clear threat to yourself, the crew, or any (valuable) station property, you&#039;ll be pleasantly surprised with how often well-chosen words can defuse a situation. Tell the clown to quit breaking the window, ask what he needs or is trying to do, and if it&#039;s something reasonable, ask on the radio if anyone can help him with it. Meeting low-intensity situations with weapons immediately escalates things which can dangerously backfire on you and turn the crew against you. Crew not looking for trouble will sometimes agree to allow themselves to be searched, saving you the trouble and energy of detaining them.&lt;br /&gt;
&lt;br /&gt;
In general, where the situation permits, using your words and presence is generally a good first step into a conflict. Even some fistfights can be broken up by yelling &amp;quot;HEY&amp;quot; at both offenders and telling them to break it up.&lt;br /&gt;
&lt;br /&gt;
== Negotiations Have Broken Down ==&lt;br /&gt;
&lt;br /&gt;
If it&#039;s clear that a civil discussion isn&#039;t on the table, you may have to detain the offender. Before you reach for your weapon of choice, think about the situation and what best fits:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Flash&#039;&#039;&#039; - A small bulb which can be trigged in your hand or used on another person to temporarily blind and disorient them. This slows them down greatly, makes them much easier to follow up on with a stun baton, and disorients them enough to make fighting back difficult for a few seconds. This is very low-risk to use against offenders and should be one of your first options, since if they manage to get it away from you, your sunglasses will protect you from it. This goes in reverse though; anyone with sufficient eye protection will be immune to your flash.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Stun Baton&#039;&#039;&#039; - Electrically charged baton. Using it in your hand turns it on and off. Turning the baton on and hitting things with it in [[combat]] mode consumes its charge but stuns them. When off or out of charge, it becomes a bludgeoning weapon, so try not to accidentally beat people into a pulp. While harder for offenders to defend against than the flash, if you get disarmed or slipped your baton can easily be used against you or stolen. Using a flash first or dealing a first strike with it before your opponent can react can make it significantly safer to use.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Disabler&#039;&#039;&#039; - Ten-shot, stamina-based, less-lethal takedown weapon with decent range and accuracy. You must be in [[combat]] mode to fire. The disabler slings blue bolts of energy which sap the stamina of the stuck target, eventually causing them to collapse if you hit them enough times quickly. Once the suspect is stunned, you should have enough time to quickly wrestle cuffs on them. Keep in mind the disabler does deal a small amount of burn damage with each shot, so be careful about using it overzealously as it is &amp;quot;less-lethal&amp;quot; and not &amp;quot;non-lethal&amp;quot;. Similarly to the baton, this can become your worst enemy if you drop it and someone else gets control of it or steals it. Furthermore, be mindful of bystanders and your fellow officers! Don&#039;t fire all of your shots off in a wild spray hoping to hit the suspect, as your co-workers and the public dislike being struck by random bolts of energy due to your poor aim.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Flashbang Grenade&#039;&#039;&#039; - Timed-fuse flashbang grenade that can be thrown. Its effects are very similar to the flash, but stronger and in a wider area. These can be used in a pinch where a flash can&#039;t reach effectively or in large crowds to try and allow you some breathing room (if someone is trying to interfere with you dragging a prisoner, these can slow them both for a moment and allow you some time to move). Like the flash, you should follow up with another weapon after deploying this, and you are immune to its effects if you&#039;ve got your sunglasses on.&lt;br /&gt;
&lt;br /&gt;
And finally, once the suspect is immobilized:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Handcuffs&#039;&#039;&#039; - Metal pair of friendship bracelets. Cuffs are faster to apply on someone who is incapacitated or stunned. If you are feeling particularly charismatic, you may be able to convince the offender to cuff themselves by tossing them the cuffs and instructing them to do so, which could save you a headache or stop you from inserting yourself into a possibly dangerous situation in close quarters. In either case, once the offender is cuffed they are unable to use their hands and can be stopped from moving by dragging them with Ctrl+Click. So as long as a detainee is being escorted by someone by being dragged, they will not be able to move away. This will enable you to search them much more easily and move them to the brig. Handcuffs can be reclaimed and used again simply by taking them off the suspect using the strip menu. It is generally considered poor form to leave the handcuffs on a detainee while they are brigged, so take them off and put them away while they serve out their sentence.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Zipties&#039;&#039;&#039; - Plastic pair of friendship bracelets. Zipties are somewhat faster than cuffs, but can be broken out of in a shorter time if the suspect is left unattended and they cannot be re-used once they are taken (or broken) off the suspect. They can be a good option to quickly detain someone, or if the person you detain has shown a tendency to immediately attack upon being uncuffed.&lt;br /&gt;
&lt;br /&gt;
== To the Brig ==&lt;br /&gt;
&lt;br /&gt;
So now, you&#039;ve got a (probably agitated) offender in cuffs and secured. Next, you need to consider the situation around you. Hallway Clowns and all of the manner of citizen spectators, greys, and other undesirables love nothing more then to interfere with an arrest since they know you can only handle one person at a time. Bring your detainee &#039;&#039;directly&#039;&#039; to the Brig where practical. If you are in a secluded or otherwise low-traffic area, you may be able to do a quick search or ask a few pertinent questions, but for the most part that should be done in the Brig behind closed and secured doors, free from interference and hopefully nearby other Security personnel who can jump in and help you should your detainee attempt to escape or otherwise become problematic.&lt;br /&gt;
&lt;br /&gt;
Now you need to do the other critically important part of your job which is quickly, effectively, and fairly handling someone you&#039;ve detained. This is just as important as actually stopping most crimes in progress: the crew will quickly forget a quick and painless trip in and out of the brig, but they will absolutely remember if you fail to give them gear back, beat them up while they are cuffed, give them an excessive sentence, or in general demean them while they are in your custody.&lt;br /&gt;
&lt;br /&gt;
Security is already a juicy target for most of the crew on the station for various reasons, so don&#039;t give anyone another reason to cave your skull in the next time you slip on a banana peel, or to bomb security. Remember, someone you&#039;ve arrested is your responsibility. If you have medical supplies in Security, it is an act of good faith to make sure they get any major wounds tended to before you toss them into the brig. If possible, it is a good idea to summon a [[Medical Doctor]] to the brig to treat a severely wounded detainee.&lt;br /&gt;
&lt;br /&gt;
== Search and Seizure ==&lt;br /&gt;
&lt;br /&gt;
First things first, you need to conduct a search of your detainee. Regardless of the crime, letting someone detained have access to everything in their bag, up to and potentially including firearms or other incredibly dangerous traitor items, is absolutely the fastest way to get killed in the brig. Remove their bag and search its contents for anything you have a good reason to believe may be stolen or [[Syndicate Uplink|contraband]]. Tasers, handcuffs, ID&#039;s and PDAs not belonging to them, weapons, all of those things need to be removed from the prisoner and put away in a secured storage. Contraband and other dangerous items will not be returned to the prisoner when they are released. Be sure to also give a cursory check inside containers within the bag, as the crew is crafty and will hide small stolen objects like ID cards in them.&lt;br /&gt;
&lt;br /&gt;
Check the detainee&#039;s PDA to make sure their own ID is in it, make sure you look at their pockets, and remove any tools they may have before you brig them as those make it extremely easy for them to break out. Remove any sunglasses in case you need to flash them later. Bundle all of the removed gear up in their bag (as much as will fit) and place it to the side outside the cell or secure it temporarily in an evidence locker.&lt;br /&gt;
&lt;br /&gt;
Chat with your detainee, who will almost undoubtedly want to talk to you about all the manner of things. Try to determine if there&#039;s any other factors at play to their crime, try to mitigate their outrage that you would have the audacity to arrest them, assure them that their equipment (minus contraband) will be returned to them after you are done. There&#039;s nothing worse to a detainee then the arresting officer they are dealing with not saying a single word the entire time they are in your custody.&lt;br /&gt;
&lt;br /&gt;
== Time for Crime ==&lt;br /&gt;
&lt;br /&gt;
You will have to brig your offender for a few minutes, depending on the crime. Be reasonable and take totality of the circumstances into account. Look to the Warden or Head of Security for guidance on brig times for particular crimes and go from there. For very minor crimes like minor theft or vandalism, you may consider just releasing them after you search them as you have already had them in your custody for about two minutes.&lt;br /&gt;
&lt;br /&gt;
Once you put the offender in the brig, don&#039;t just buckle them to the bed in cuffs and leave them there. Remove the cuffs and leave them buckled in the cell, then make sure they serve the sentence. Once that&#039;s done, let them out of the brig, make sure all of their possessions (minus contraband or dangerous equipment) are returned to them, and get them out of the brig so you can repeat your cycle anew.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
* Any members of Security and &#039;&#039;&#039;some&#039;&#039;&#039; of the Heads of Staff cannot be selected as traitor. Trust in and work together with your fellow officers.&lt;br /&gt;
&lt;br /&gt;
* Keep sensitive items like weapons and security gear under lock and key! Do not just leave contraband, weapons, equipment, tools, or other gear lying around out in the open in plain view, especially unattended as this invites thieves to try and make off with them and makes any detainees that get loose many times more dangerous. Stow your unused gear in a security locker and &#039;&#039;&#039;lock those lockers with Alt+Click&#039;&#039;&#039; when you are done.&lt;br /&gt;
&lt;br /&gt;
* Lawyers are civilians that are not members of security, but they do have brig access. If you have a strange man in a suit and tie walk into the brig asking to see your prisoners, oblige him but do not let him interfere with your searches, arrests, or brig timing unless he has a very good reason.&lt;br /&gt;
&lt;br /&gt;
* Don&#039;t be afraid to pair up with another Officer! It is much more difficult for the crew to interfere with you if there are two of you and you can both back one another up when something goes wrong.&lt;br /&gt;
&lt;br /&gt;
* You only start out with general security and maintenance access, so you can&#039;t get your way into departments to help the crew without another crew member from that department, or, if the [[Head of Personnel]] can be made agreeable, extra access assigned to your card. Chat with your boss and the Head of Personnel to see if you can get basic additional access to areas like Medbay, Engineering, the Bar, or other similar areas so you can more effectively respond to calls for help there. Just remember this makes your ID more valuable if stolen by an offender!&lt;br /&gt;
&lt;br /&gt;
* Listen to your radio! The crew will often voice various complaints over the radio which can clue you in to crimes in progress or particular crew members to look out for.&lt;br /&gt;
&lt;br /&gt;
* Security is a careful battle of keeping yourself in the general public&#039;s good graces. Security hurts the hardest when all of the crew is working against what you are trying to do, and you only make it worse if you make the crew distrust you. Treat prisoners fairly without putting anyone in undue danger.&lt;br /&gt;
&lt;br /&gt;
* The Warden should be watching over the Brig and Armory for you. Generally he can make sure prisoners serve out their sentence and get their belongings back afterwards, which frees you up from sitting in the brig for a few minutes. The Warden will also hand out other security gear as needed, such as lethal weapons.&lt;br /&gt;
&lt;br /&gt;
* Serious crimes and traitorous activity often happen outside of the main hallways and crowded public areas where everyone is watching. Remember that you have access to maintenance tunnels if you need to move around other parts of the station and remember to give them a patrol every now and again. Be sure to bring a SecLite and be careful within the narrow halls, but keep in mind the light and noise of your movement gives away your position.&lt;br /&gt;
&lt;br /&gt;
* If the [[Head of Security]] or [[Warden]] hands out lethal weapons such as the Cog Laser Carbine or Kammerer shotgun, it will generally be for a serious station threat. Occasionally in the case of crewmembers or the syndicate using overwhelming firepower, lethal weapons and force may be authorized to be used against them. Just keep in mind that for situations involving a single offender, your basic equipment is usually more effective. Remember to visit the [[Server Rules]] and brush up on escalation rules and what&#039;s expected from Security and Command when lethal force is involved.&lt;br /&gt;
&lt;br /&gt;
* Tell your fellow co-workers where you are going and make sure they acknowledge you if you decide to investigate something suspicious in a low-traffic area! There is no faster way to get ambushed and killed then to investigate a bump in the night from the nearby Maintenance tunnel only to walk in on an entire team of [[Nuclear Operative|Nuclear Operatives]] who just breached their way into the station. The only thing that&#039;s worse about almost assuredly dying in this scenario is if you didn&#039;t tell anyone where you were, what you were doing, or didn&#039;t scream over the radio in time, it is highly likely nobody will even realize you are missing!&lt;br /&gt;
[[Category:Roles]]&lt;br /&gt;
[[Category:Security Roles]]&lt;/div&gt;</summary>
		<author><name>DeeZeePeeZee8</name></author>
	</entry>
	<entry>
		<id>https://wiki.starlight.network/index.php?title=Security_Officer&amp;diff=406</id>
		<title>Security Officer</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=Security_Officer&amp;diff=406"/>
		<updated>2025-02-07T21:58:37Z</updated>

		<summary type="html">&lt;p&gt;DeeZeePeeZee8: Creation of Security Officer Page. Mostly copied from https://wiki.spacestation14.com/wiki/Security_Officer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RolePageHeader&lt;br /&gt;
|department=Security&lt;br /&gt;
|roleTitle=Security Officer&lt;br /&gt;
|img=SECOFF.png&lt;br /&gt;
|roleplayExpectations=Undefined&lt;br /&gt;
|RequiredGameKnowledge=Undefined&lt;br /&gt;
|hoursRequired=Security: 10h&lt;br /&gt;
|access=Brig, Maintenance, Security, Service&lt;br /&gt;
|supervisors=[[Head of Security]], [[Warden]] (to some extent)&lt;br /&gt;
|subordinates=None&lt;br /&gt;
|responsibilities=Serve, protect, baton.&lt;br /&gt;
|guides=[[Space Law]], [[Weapons]]}}&lt;br /&gt;
&lt;br /&gt;
So you decided to sign up for Security, eh?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;YOU HAVE THE SOUL OF AN EMPEROR.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Security Officers are the reasonably-lengthed arm of the law. Unlike the Head of Security or [[Warden]], the humble Officer doesn&#039;t have cutting edge equipment or the walls of the Brig to hide behind. The job of a Security Officer is to meet crime and danger where it lives, in the grimy hallways and departments of the station.&lt;br /&gt;
&lt;br /&gt;
Please note that just because you are &#039;&#039;&#039;THE LAW&#039;&#039;&#039; doesn&#039;t mean you can beat [[Clown|clowns]]/[[Mime|mimes]]/[[Passenger|passengers]]/captains to death on a whim. Be sure to follow your own rules. You exist to protect the crew first and foremost, even if it is usually from themselves.&lt;br /&gt;
&lt;br /&gt;
== On Patrol ==&lt;br /&gt;
&lt;br /&gt;
Patrol is one critical part of the average Security Officer&#039;s duty. Just your presence alone can discourage criminal activity, while actively moving about the station will key you in to current events or crimes in progress. Very rarely is there a reason for the average officer to be standing in the brig for extended periods of time.&lt;br /&gt;
&lt;br /&gt;
Say you&#039;re patrolling and see a crime in progress. The most important thing to do is &#039;&#039;&#039;evaluate&#039;&#039;&#039; the situation first and quickly determine what kind of approach is warranted. Examine the situation, how serious is the crime? Is the offender armed and/or dangerous? Is someone&#039;s life in danger? A clown breaking a window to get into tool storage requires a different response to someone being beaten to death with an axe.&lt;br /&gt;
&lt;br /&gt;
In the case that there&#039;s no clear threat to yourself, the crew, or any (valuable) station property, you&#039;ll be pleasantly surprised with how often well-chosen words can defuse a situation. Tell the clown to quit breaking the window, ask what he needs or is trying to do, and if it&#039;s something reasonable, ask on the radio if anyone can help him with it. Meeting low-intensity situations with weapons immediately escalates things which can dangerously backfire on you and turn the crew against you. Crew not looking for trouble will sometimes agree to allow themselves to be searched, saving you the trouble and energy of detaining them.&lt;br /&gt;
&lt;br /&gt;
In general, where the situation permits, using your words and presence is generally a good first step into a conflict. Even some fistfights can be broken up by yelling &amp;quot;HEY&amp;quot; at both offenders and telling them to break it up.&lt;br /&gt;
&lt;br /&gt;
== Negotiations Have Broken Down ==&lt;br /&gt;
&lt;br /&gt;
If it&#039;s clear that a civil discussion isn&#039;t on the table, you may have to detain the offender. Before you reach for your weapon of choice, think about the situation and what best fits:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Flash&#039;&#039;&#039; - A small bulb which can be trigged in your hand or used on another person to temporarily blind and disorient them. This slows them down greatly, makes them much easier to follow up on with a stun baton, and disorients them enough to make fighting back difficult for a few seconds. This is very low-risk to use against offenders and should be one of your first options, since if they manage to get it away from you, your sunglasses will protect you from it. This goes in reverse though; anyone with sufficient eye protection will be immune to your flash.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Stun Baton&#039;&#039;&#039; - Electrically charged baton. Using it in your hand turns it on and off. Turning the baton on and hitting things with it in [[combat]] mode consumes its charge but stuns them. When off or out of charge, it becomes a bludgeoning weapon, so try not to accidentally beat people into a pulp. While harder for offenders to defend against than the flash, if you get disarmed or slipped your baton can easily be used against you or stolen. Using a flash first or dealing a first strike with it before your opponent can react can make it significantly safer to use.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Disabler&#039;&#039;&#039; - Ten-shot, stamina-based, less-lethal takedown weapon with decent range and accuracy. You must be in [[combat]] mode to fire. The disabler slings blue bolts of energy which sap the stamina of the stuck target, eventually causing them to collapse if you hit them enough times quickly. Once the suspect is stunned, you should have enough time to quickly wrestle cuffs on them. Keep in mind the disabler does deal a small amount of burn damage with each shot, so be careful about using it overzealously as it is &amp;quot;less-lethal&amp;quot; and not &amp;quot;non-lethal&amp;quot;. Similarly to the baton, this can become your worst enemy if you drop it and someone else gets control of it or steals it. Furthermore, be mindful of bystanders and your fellow officers! Don&#039;t fire all of your shots off in a wild spray hoping to hit the suspect, as your co-workers and the public dislike being struck by random bolts of energy due to your poor aim.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Flashbang Grenade&#039;&#039;&#039; - Timed-fuse flashbang grenade that can be thrown. Its effects are very similar to the flash, but stronger and in a wider area. These can be used in a pinch where a flash can&#039;t reach effectively or in large crowds to try and allow you some breathing room (if someone is trying to interfere with you dragging a prisoner, these can slow them both for a moment and allow you some time to move). Like the flash, you should follow up with another weapon after deploying this, and you are immune to its effects if you&#039;ve got your sunglasses on.&lt;br /&gt;
&lt;br /&gt;
And finally, once the suspect is immobilized:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Handcuffs&#039;&#039;&#039; - Metal pair of friendship bracelets. Cuffs are faster to apply on someone who is incapacitated or stunned. If you are feeling particularly charismatic, you may be able to convince the offender to cuff themselves by tossing them the cuffs and instructing them to do so, which could save you a headache or stop you from inserting yourself into a possibly dangerous situation in close quarters. In either case, once the offender is cuffed they are unable to use their hands and can be stopped from moving by dragging them with Ctrl+Click. So as long as a detainee is being escorted by someone by being dragged, they will not be able to move away. This will enable you to search them much more easily and move them to the brig. Handcuffs can be reclaimed and used again simply by taking them off the suspect using the strip menu. It is generally considered poor form to leave the handcuffs on a detainee while they are brigged, so take them off and put them away while they serve out their sentence.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Zipties&#039;&#039;&#039; - Plastic pair of friendship bracelets. Zipties are somewhat faster than cuffs, but can be broken out of in a shorter time if the suspect is left unattended and they cannot be re-used once they are taken (or broken) off the suspect. They can be a good option to quickly detain someone, or if the person you detain has shown a tendency to immediately attack upon being uncuffed.&lt;br /&gt;
&lt;br /&gt;
== To the Brig ==&lt;br /&gt;
&lt;br /&gt;
So now, you&#039;ve got a (probably agitated) offender in cuffs and secured. Next, you need to consider the situation around you. Hallway Clowns and all of the manner of citizen spectators, greys, and other undesirables love nothing more then to interfere with an arrest since they know you can only handle one person at a time. Bring your detainee &#039;&#039;directly&#039;&#039; to the Brig where practical. If you are in a secluded or otherwise low-traffic area, you may be able to do a quick search or ask a few pertinent questions, but for the most part that should be done in the Brig behind closed and secured doors, free from interference and hopefully nearby other Security personnel who can jump in and help you should your detainee attempt to escape or otherwise become problematic.&lt;br /&gt;
&lt;br /&gt;
Now you need to do the other critically important part of your job which is quickly, effectively, and fairly handling someone you&#039;ve detained. This is just as important as actually stopping most crimes in progress: the crew will quickly forget a quick and painless trip in and out of the brig, but they will absolutely remember if you fail to give them gear back, beat them up while they are cuffed, give them an excessive sentence, or in general demean them while they are in your custody.&lt;br /&gt;
&lt;br /&gt;
Security is already a juicy target for most of the crew on the station for various reasons, so don&#039;t give anyone another reason to cave your skull in the next time you slip on a banana peel, or to bomb security. Remember, someone you&#039;ve arrested is your responsibility. If you have medical supplies in Security, it is an act of good faith to make sure they get any major wounds tended to before you toss them into the brig. If possible, it is a good idea to summon a [[Medical Doctor]] to the brig to treat a severely wounded detainee.&lt;br /&gt;
&lt;br /&gt;
== Search and Seizure ==&lt;br /&gt;
&lt;br /&gt;
First things first, you need to conduct a search of your detainee. Regardless of the crime, letting someone detained have access to everything in their bag, up to and potentially including firearms or other incredibly dangerous traitor items, is absolutely the fastest way to get killed in the brig. Remove their bag and search its contents for anything you have a good reason to believe may be stolen or [[Syndicate Uplink|contraband]]. Tasers, handcuffs, ID&#039;s and PDAs not belonging to them, weapons, all of those things need to be removed from the prisoner and put away in a secured storage. Contraband and other dangerous items will not be returned to the prisoner when they are released. Be sure to also give a cursory check inside containers within the bag, as the crew is crafty and will hide small stolen objects like ID cards in them.&lt;br /&gt;
&lt;br /&gt;
Check the detainee&#039;s PDA to make sure their own ID is in it, make sure you look at their pockets, and remove any tools they may have before you brig them as those make it extremely easy for them to break out. Remove any sunglasses in case you need to flash them later. Bundle all of the removed gear up in their bag (as much as will fit) and place it to the side outside the cell or secure it temporarily in an evidence locker.&lt;br /&gt;
&lt;br /&gt;
Chat with your detainee, who will almost undoubtedly want to talk to you about all the manner of things. Try to determine if there&#039;s any other factors at play to their crime, try to mitigate their outrage that you would have the audacity to arrest them, assure them that their equipment (minus contraband) will be returned to them after you are done. There&#039;s nothing worse to a detainee then the arresting officer they are dealing with not saying a single word the entire time they are in your custody.&lt;br /&gt;
&lt;br /&gt;
== Time for Crime ==&lt;br /&gt;
&lt;br /&gt;
You will have to brig your offender for a few minutes, depending on the crime. Be reasonable and take totality of the circumstances into account. Look to the Warden or Head of Security for guidance on brig times for particular crimes and go from there. For very minor crimes like minor theft or vandalism, you may consider just releasing them after you search them as you have already had them in your custody for about two minutes.&lt;br /&gt;
&lt;br /&gt;
Once you put the offender in the brig, don&#039;t just buckle them to the bed in cuffs and leave them there. Remove the cuffs and leave them buckled in the cell, then make sure they serve the sentence. Once that&#039;s done, let them out of the brig, make sure all of their possessions (minus contraband or dangerous equipment) are returned to them, and get them out of the brig so you can repeat your cycle anew.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
* Any members of Security and &#039;&#039;&#039;some&#039;&#039;&#039; of the Heads of Staff cannot be selected as traitor. Trust in and work together with your fellow officers.&lt;br /&gt;
&lt;br /&gt;
* Keep sensitive items like weapons and security gear under lock and key! Do not just leave contraband, weapons, equipment, tools, or other gear lying around out in the open in plain view, especially unattended as this invites thieves to try and make off with them and makes any detainees that get loose many times more dangerous. Stow your unused gear in a security locker and &#039;&#039;&#039;lock those lockers with Alt+Click&#039;&#039;&#039; when you are done.&lt;br /&gt;
&lt;br /&gt;
* Lawyers are civilians that are not members of security, but they do have brig access. If you have a strange man in a suit and tie walk into the brig asking to see your prisoners, oblige him but do not let him interfere with your searches, arrests, or brig timing unless he has a very good reason.&lt;br /&gt;
&lt;br /&gt;
* Don&#039;t be afraid to pair up with another Officer! It is much more difficult for the crew to interfere with you if there are two of you and you can both back one another up when something goes wrong.&lt;br /&gt;
&lt;br /&gt;
* You only start out with general security and maintenance access, so you can&#039;t get your way into departments to help the crew without another crew member from that department, or, if the [[Head of Personnel]] can be made agreeable, extra access assigned to your card. Chat with your boss and the Head of Personnel to see if you can get basic additional access to areas like Medbay, Engineering, the Bar, or other similar areas so you can more effectively respond to calls for help there. Just remember this makes your ID more valuable if stolen by an offender!&lt;br /&gt;
&lt;br /&gt;
* Listen to your radio! The crew will often voice various complaints over the radio which can clue you in to crimes in progress or particular crew members to look out for.&lt;br /&gt;
&lt;br /&gt;
* Security is a careful battle of keeping yourself in the general public&#039;s good graces. Security hurts the hardest when all of the crew is working against what you are trying to do, and you only make it worse if you make the crew distrust you. Treat prisoners fairly without putting anyone in undue danger.&lt;br /&gt;
&lt;br /&gt;
* The Warden should be watching over the Brig and Armory for you. Generally he can make sure prisoners serve out their sentence and get their belongings back afterwards, which frees you up from sitting in the brig for a few minutes. The Warden will also hand out other security gear as needed, such as lethal weapons.&lt;br /&gt;
&lt;br /&gt;
* Serious crimes and traitorous activity often happen outside of the main hallways and crowded public areas where everyone is watching. Remember that you have access to maintenance tunnels if you need to move around other parts of the station and remember to give them a patrol every now and again. Be sure to bring a SecLite and be careful within the narrow halls, but keep in mind the light and noise of your movement gives away your position.&lt;br /&gt;
&lt;br /&gt;
* If the [[Head of Security]] or [[Warden]] hands out lethal weapons such as the Cog Laser Carbine or Kammerer shotgun, it will generally be for a serious station threat. Occasionally in the case of crewmembers or the syndicate using overwhelming firepower, lethal weapons and force may be authorized to be used against them. Just keep in mind that for situations involving a single offender, your basic equipment is usually more effective. Remember to visit the [[Server Rules]] and brush up on escalation rules and what&#039;s expected from Security and Command when lethal force is involved.&lt;br /&gt;
&lt;br /&gt;
* Tell your fellow co-workers where you are going and make sure they acknowledge you if you decide to investigate something suspicious in a low-traffic area! There is no faster way to get ambushed and killed then to investigate a bump in the night from the nearby Maintenance tunnel only to walk in on an entire team of [[Nuclear Operative|Nuclear Operatives]] who just breached their way into the station. The only thing that&#039;s worse about almost assuredly dying in this scenario is if you didn&#039;t tell anyone where you were, what you were doing, or didn&#039;t scream over the radio in time, it is highly likely nobody will even realize you are missing!&lt;br /&gt;
[[Category:Roles]]&lt;br /&gt;
[[Category:Security Roles]]&lt;/div&gt;</summary>
		<author><name>DeeZeePeeZee8</name></author>
	</entry>
	<entry>
		<id>https://wiki.starlight.network/index.php?title=Jobs&amp;diff=405</id>
		<title>Jobs</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=Jobs&amp;diff=405"/>
		<updated>2025-02-07T21:52:46Z</updated>

		<summary type="html">&lt;p&gt;DeeZeePeeZee8: redirect from Jobs to Roles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Roles]]&lt;/div&gt;</summary>
		<author><name>DeeZeePeeZee8</name></author>
	</entry>
	<entry>
		<id>https://wiki.starlight.network/index.php?title=Roles&amp;diff=391</id>
		<title>Roles</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=Roles&amp;diff=391"/>
		<updated>2025-02-07T20:31:55Z</updated>

		<summary type="html">&lt;p&gt;DeeZeePeeZee8: resized traitor sprite&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A list of all playable roles on the station!&lt;br /&gt;
&amp;lt;br /&amp;gt;Your role is what determines your starting equipment, responsibilities, and access.&lt;br /&gt;
&lt;br /&gt;
Most roles require you to have played on the Starlight server for a minimum amount of time and/or spent a minimum amount of time in a certain department or role. This time accumulates in real time by being in an active game round and in the relevant department or role.&lt;br /&gt;
&lt;br /&gt;
Some roles (meant for beginners) become inaccessible when you have a certain amount of time in roles or departments. This is indicated in the tables with a negative time value. For example: the Technical Assistant role becomes inaccessible after spending 15 hours total in the Engineering department.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;small&amp;gt;Command&amp;lt;/small&amp;gt; ==&lt;br /&gt;
Command consists of every department head. It is responsible for keeping the station and its departments running efficiently.&lt;br /&gt;
&lt;br /&gt;
The heads of each department come together to form the Command department, a force to be reckoned with and the handlers of the station. They usually have access to special equipment and their own rooms. They are often wanted dead.&lt;br /&gt;
&lt;br /&gt;
Command members should always be relatively competent in their respective departments and attempt to delegate responsibility and direct work.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid;&amp;quot; | Command&lt;br /&gt;
!Job&lt;br /&gt;
!Job Description&lt;br /&gt;
!Roleplay Expectations&lt;br /&gt;
!Game knowledge required&lt;br /&gt;
!Server hours required&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Captain.png|96px|link=Captain]]&amp;lt;br /&amp;gt;[[Captain]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Keep the station running, delegate work to the other heads of staff, and exert your will.&lt;br /&gt;
|high&lt;br /&gt;
|extensive&lt;br /&gt;
|Command: 10h&lt;br /&gt;
Security: 6h&lt;br /&gt;
&lt;br /&gt;
Medical: 6h&lt;br /&gt;
&lt;br /&gt;
Engineering: 6h&lt;br /&gt;
&lt;br /&gt;
Civilian: 6h&lt;br /&gt;
&lt;br /&gt;
Cargo: 6h&lt;br /&gt;
&lt;br /&gt;
Station AI: 1h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:HOP.png|96px|link=Head of Personnel]]‎&amp;lt;br /&amp;gt;[[Head of Personnel]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Handle access reassignment fairly using your ID console, manage the service department, and keep Ian safe.&lt;br /&gt;
|high&lt;br /&gt;
|above average&lt;br /&gt;
|Command: 5h&lt;br /&gt;
Security: 3h&lt;br /&gt;
&lt;br /&gt;
Medical: 3h&lt;br /&gt;
&lt;br /&gt;
Engineering: 3h&lt;br /&gt;
&lt;br /&gt;
Science: 3h&lt;br /&gt;
&lt;br /&gt;
Cargo: 3h&lt;br /&gt;
&lt;br /&gt;
Service: 3h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:CE.png|96px|link=Chief Engineer]]‎&amp;lt;br /&amp;gt;[[Chief Engineer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Manage the engineering department to ensure power, atmospherics, and the hull are in perfect shape.&lt;br /&gt;
|low&lt;br /&gt;
|above average&lt;br /&gt;
|Engineering: 3h&lt;br /&gt;
Atmospheric Technician: 3h&lt;br /&gt;
&lt;br /&gt;
Station Engineer: 1h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:CMO.png|96px|link=Chief Medical Officer]]&amp;lt;br /&amp;gt;[[Chief Medical Officer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Manage the resources and personnel of the medical department to keep the crew alive.&lt;br /&gt;
|medium&lt;br /&gt;
|above average&lt;br /&gt;
|Overall: 5h&lt;br /&gt;
Medical: 3h&lt;br /&gt;
&lt;br /&gt;
Medical Doctor: 1h&lt;br /&gt;
&lt;br /&gt;
Chemist: 1h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:HOS.png|96px|link=Head of Security]]&amp;lt;br /&amp;gt;[[Head of Security]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Manage your security force and keep them efficient, quell dissent, and keep the other heads of staff safe.&lt;br /&gt;
|high&lt;br /&gt;
|above average&lt;br /&gt;
|Warden: 8h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:QM.png|96px|link=Quartermaster]]‎&amp;lt;br /&amp;gt;[[Quartermaster]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Manage the supplies of the station &amp;amp; the cargo department, keep the salvage specialists working, make sure all orders are fulfilled, and keep the money flowing.&lt;br /&gt;
|medium&lt;br /&gt;
|above average&lt;br /&gt;
|Overall: 5h&lt;br /&gt;
Cargo: 3h&lt;br /&gt;
&lt;br /&gt;
Cargo Technician: 1h&lt;br /&gt;
&lt;br /&gt;
Salvage Specialist: 2h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:RD.png|96px|link=Research Director]]&amp;lt;br /&amp;gt;[[Research Director]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Manage the science department, unlocking technologies, acquiring &amp;amp; researching artifacts, and performing experiments.&lt;br /&gt;
|medium&lt;br /&gt;
|above average&lt;br /&gt;
|Overall: 5h&lt;br /&gt;
Science: 3h&lt;br /&gt;
&lt;br /&gt;
Scientist: 1h&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Nanotrasen Representives ==&lt;br /&gt;
[Nanotrasen Personnel duties summary]&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid;&amp;quot; | Nanotrasen Personnel&lt;br /&gt;
!Job&lt;br /&gt;
!Job Description&lt;br /&gt;
!Roleplay Expectations&lt;br /&gt;
!Game knowledge required&lt;br /&gt;
!Server hours required&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:OBS.png|96px|link=OBS]]‎&amp;lt;br /&amp;gt;[[Officer &amp;quot;Blue Shield&amp;quot;]] &amp;lt;/div&amp;gt;&lt;br /&gt;
|Your primary job is to protect the heads. Remember, you are not a security officer.&lt;br /&gt;
|medium&lt;br /&gt;
|above average&lt;br /&gt;
|Command: 17h 13min&lt;br /&gt;
Security: 17h 13min&lt;br /&gt;
|-Your primary job is to protect the heads. Remember, you are not a security officer.&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Magistrate.png|96px|link=Magistrate]]‎‎&amp;lt;br /&amp;gt;[[Magistrate]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|You are the very justice of the station, your job is to try all major troublemakers.&lt;br /&gt;
|high&lt;br /&gt;
|extensive&lt;br /&gt;
|Command: 50h&lt;br /&gt;
Security: 10h&lt;br /&gt;
Requirement: Staff/Mentor/Retiree&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Ntrep.png|96px|link=Nanotrasen Representative]]‎&amp;lt;br /&amp;gt;[[Nanotrasen Representative]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|You are an auditor sent by Central Command to make sure that all personnel are working efficiently and in the best interest of the corporation.&lt;br /&gt;
|high&lt;br /&gt;
|extensive&lt;br /&gt;
|Command: 17h 13min&lt;br /&gt;
Requirement: Staff/Mentor/Retiree&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;small&amp;gt;Security&amp;lt;/small&amp;gt; ==&lt;br /&gt;
Security consists of the security cadets, lawyers, detective, security officers, warden, and the head of security. As a department it is responsible for dealing with troublemakers and non-humanoid threats like giant rats and carp.&lt;br /&gt;
&lt;br /&gt;
As a result of this, and the need to walk a fine line, security sometimes is overwhelmed by angry crew (don&#039;t kill the clown), and it is important for its members to try and stay on their best behavior.&lt;br /&gt;
&lt;br /&gt;
Ensuring the safety of both station and crew is number one for Security. They are ready for any situation, and Security are on hand to maintain order and control crowds.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid;&amp;quot; | Security&lt;br /&gt;
!Job&lt;br /&gt;
!Job Description&lt;br /&gt;
!Roleplay Expectations&lt;br /&gt;
!Game knowledge required&lt;br /&gt;
!Server hours required&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:HOS.png|96px|link=Head of Security]]&amp;lt;br /&amp;gt;[[Head of Security]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Manage your security force and keep them efficient, quell dissent, and keep the other heads of staff safe.&lt;br /&gt;
|high&lt;br /&gt;
|above average&lt;br /&gt;
|Warden: 8h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:WARDEN.png|96px|link=Warden]]‎&amp;lt;br /&amp;gt;[[Warden]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Patrol the security department, ensure that no one is stealing from the armory, and make sure that all prisoners are processed and let out when their time is up.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Security Officer: 20h&lt;br /&gt;
&lt;br /&gt;
Detective: 1h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:BRIGMEDIC.png|96px|link=Brigmedic]]&amp;lt;br /&amp;gt;[[Brigmedic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Fight in the rear of the security service, for the lives of your comrades! You are the first and last hope of your squad. Hippocrates bless you.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Security Officer: 10h&lt;br /&gt;
Medical: 8h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:DEC.png|96px|link=Detective]]&amp;lt;br /&amp;gt;[[Detective]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Investigate crime scenes using forensic tools, ensure that the guilty party is found, and have a couple smokes.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Security Officer: 10h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:SECOFF.png|96px|link=Security Officer]]‎&amp;lt;br /&amp;gt;[[Security Officer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Catch criminals and enemies of the station, enforce the law, and ensure that the station does not fall into disarray.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Security: 10h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:SECCAD.png|96px|link=Security Cadet]]&amp;lt;br /&amp;gt;[[Security Cadet]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Learn the basics of arresting criminals and managing the brig. Listen to your supervisors and feel free to ask them for any help.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Overall: 30h&lt;br /&gt;
Security: -15h&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;small&amp;gt;Cargo&amp;lt;/small&amp;gt; ==&lt;br /&gt;
Cargo consists of the cargo technicians, salvage specialists, and the quartermaster. As a department, it responsible resource distribution and trade, capable of buying and selling things on the galactic market.&lt;br /&gt;
&lt;br /&gt;
For the most part, this means they scrounge around the station and assorted wrecks to find materials to sell and redistribute, and purchase materials other departments request.&lt;br /&gt;
&lt;br /&gt;
The Supply department, also known as Cargo, supplies the station with necessary resources, such as fuel and raw materials, and comfort resources, such as lottery tickets and plushies.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid;&amp;quot; | Cargo&lt;br /&gt;
!Job&lt;br /&gt;
!Job Description&lt;br /&gt;
!Roleplay Expectations&lt;br /&gt;
!Game knowledge required&lt;br /&gt;
!Server hours required&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:QM.png|96px|link=Quartermaster]]‎&amp;lt;br /&amp;gt;[[Quartermaster]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Manage the supplies of the station &amp;amp; the cargo department, keep the salvage specialists working, make sure all orders are fulfilled, and keep the money flowing.&lt;br /&gt;
|medium&lt;br /&gt;
|above average&lt;br /&gt;
|Overall: 5h&lt;br /&gt;
Cargo: 3h&lt;br /&gt;
&lt;br /&gt;
Cargo Technician: 1h&lt;br /&gt;
&lt;br /&gt;
Salvage Specialist: 2h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:CARGOTEC.png|96px|link=Cargo Technician]]‎&amp;lt;br /&amp;gt;[[Cargo Technician]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Deal with requisitions and deliveries, pilot the cargo shuttle to the trade station and back, and work with others to make ludicrous amounts of cash and then waste it all gambling.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|Minimal&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:SALVAGER.png|96px|link=Salvage Specialist]]‎‎&amp;lt;br /&amp;gt;[[Salvage Specialist]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Use the salvage magnet to draw in detatched scraps &amp;amp; asteroids to loot and enrich the station, build a salvage ship and then travel to new planets, while fighting off any space fauna along the way.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Cargo Technician: 1h 30min&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;small&amp;gt;Engineering&amp;lt;/small&amp;gt; ==&lt;br /&gt;
Engineering consists of technical assistants, station engineers, atmospheric technicians, and the chief engineer. As a department it is responsible for keeping the station powered, its structure intact and its air supply working.&lt;br /&gt;
&lt;br /&gt;
Engineering is readily equipped to go safely into space, and as such they should always attempt to repair uninhabitable parts of the station.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid;&amp;quot; | Engineering&lt;br /&gt;
!Job&lt;br /&gt;
!Job Description&lt;br /&gt;
!Roleplay Expectations&lt;br /&gt;
!Game knowledge required&lt;br /&gt;
!Server hours required&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:CE.png|96px|link=Chief Engineer]]‎&amp;lt;br /&amp;gt;[[Chief Engineer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Manage the engineering department to ensure power, atmospherics, and the hull are in perfect shape.&lt;br /&gt;
|low&lt;br /&gt;
|average&lt;br /&gt;
|Overall: 5h&lt;br /&gt;
Engineering: 3h&lt;br /&gt;
&lt;br /&gt;
Atmospheric Technician: 3h&lt;br /&gt;
&lt;br /&gt;
Station Engineer: 1h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:ATMOSIAN.png|96px|link=Atmospheric Technician]]‎‎&amp;lt;br /&amp;gt;[[Atmospheric Technician]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Optimize the station&#039;s atmospherics setup, and synthesize rare gases to use or sell.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Station engineer: 1h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:SE.png|96px|link=Station Engineer]]‎‎‎&amp;lt;br /&amp;gt;[[Station Engineer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Keep the station&#039;s main engine &amp;amp; solars active, optimize the power network, and make emergency repairs using your hardsuit in spaced areas.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Technical Assistant: 1h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:TA.png|96px|link=Technical Assistant]]‎‎‎&amp;lt;br /&amp;gt;[[Technical Assistant]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Learn the basics of managing the station&#039;s power, as well as repairing the station&#039;s hull.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|Minimal&lt;br /&gt;
|Overall: 5 min&lt;br /&gt;
Engineering: -15h&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;small&amp;gt;Medical&amp;lt;/small&amp;gt; ==&lt;br /&gt;
Medical consists of the medical interns, chemists, medical doctors, and the chief medical officer. As a department it is responsible for taking care of the crew, treat and/or clone the wounded and dead, treat disease, and prevent everyone from dying a horrible, bloody death in a closet somewhere.&lt;br /&gt;
&lt;br /&gt;
Medical is one of the more well-equipped departments, with the ability to locate injured crew using the crew monitor, a nigh infinite supply of chems should chemistry be on-par, and the ability to rapidly diagnose and vaccinate contagious diseases.&lt;br /&gt;
&lt;br /&gt;
This is the department where people go to when they&#039;re hurt, it&#039;s up to the folks working here to fix them.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid;&amp;quot; | Medical&lt;br /&gt;
!Job&lt;br /&gt;
!Job Description&lt;br /&gt;
!Roleplay Expectations&lt;br /&gt;
!Game knowledge required&lt;br /&gt;
!Server hours required&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:CMO.png|96px|link=Chief Medical Officer]]&amp;lt;br /&amp;gt;[[Chief Medical Officer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Manage the resources and personnel of the medical department to keep the crew alive.&lt;br /&gt;
|medium&lt;br /&gt;
|above average&lt;br /&gt;
|Overall: 5h&lt;br /&gt;
Medical: 3h&lt;br /&gt;
&lt;br /&gt;
Medical Doctor: 1h&lt;br /&gt;
&lt;br /&gt;
Chemist: 1h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:CHEMIST.png|96px|link=Chemist]]‎‎‎‎&amp;lt;br /&amp;gt;[[Chemist]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Produce medicinal drugs for the doctors to use, research ethically dubious rare chemicals, and produce weapons of war when enemies of the station arrive.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Medical Intern: 1h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:PARAMED.png|96px|link=Paramedic]]‎‎‎‎&amp;lt;br /&amp;gt;[[Paramedic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Rescue critically injured patients all over the station, sometimes outside too. Stablize them, give them a ride to medbay, and get back out there!&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Medical Doctor: 1h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:MD.png|96px|link=Medical Doctor]]‎‎‎‎&amp;lt;br /&amp;gt;[[Medical Doctor]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Diagnose and heal crewmembers through medicinal chemicals, advanced medicine, and defibrillators. Make sure the dead don&#039;t rot, and that cadavers are in the morgue.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Medical Intern: 1h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:MI.png|96px|link=Medical Intern]]‎&amp;lt;br /&amp;gt;[[Medical Intern]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Learn the basics of administering medicine, basic chemicals and using medical tools.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|Minimal&lt;br /&gt;
|Overall: 5min&lt;br /&gt;
Medical: -15h&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;small&amp;gt;Science&amp;lt;/small&amp;gt; ==&lt;br /&gt;
Science consists of research assistants, scientists, and the research director. As a department it is responsible for researching technologies and artifacts, upgrading machines, and printing new and useful devices.&lt;br /&gt;
&lt;br /&gt;
Scientists should seek out new artifacts to study, as well as solicit departments to help upgrade their machines.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid;&amp;quot; | Science&lt;br /&gt;
!Job&lt;br /&gt;
!Job Description&lt;br /&gt;
!Roleplay Expectations&lt;br /&gt;
!Game knowledge required&lt;br /&gt;
!Server hours required&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:RD.png|96px|link=Research Director]]&amp;lt;br /&amp;gt;[[Research Director]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Manage the science department, unlocking technologies, acquiring &amp;amp; researching artifacts, and performing experiments.&lt;br /&gt;
|medium&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Overall: 5h&lt;br /&gt;
Science: 3h&lt;br /&gt;
&lt;br /&gt;
Scientist: 1h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:ROBOTICIST.png|96px|link=Roboticist]]‎&amp;lt;br /&amp;gt;[[Roboticist]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|[In-lore job description]&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Science: 4h&lt;br /&gt;
Engineering: 4h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:SCIENTIST.png|96px|link=Scientist]]‎‎&amp;lt;br /&amp;gt;[[Scientist]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Research alien artifacts, unlock new technologies, build newer and better machines around the station, and make everything run more efficiently.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Research Assistant: 1h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:RA.png|96px|link=Research Assistant]]‎&amp;lt;br /&amp;gt;[[Research Assistant]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Learn the basics of how to research various artifacts, anomalies and robotics.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|Minimal&lt;br /&gt;
|Overall: 5min&lt;br /&gt;
Science: -15h&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;small&amp;gt;Silicon&amp;lt;/small&amp;gt; ==&lt;br /&gt;
[Silicon duties summary]&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid;&amp;quot; | Silicon&lt;br /&gt;
!Job&lt;br /&gt;
!Job Description&lt;br /&gt;
!Roleplay Expectations&lt;br /&gt;
!Game knowledge required&lt;br /&gt;
!Server hours required&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:SAI.png|96px|link=Station AI]]‎&amp;lt;br /&amp;gt;[[Station AI]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Follow your laws, serve the crew.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Cyborg: 3h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:CYBORG.png|96px|link=Cyborg]]‎&amp;lt;br /&amp;gt;[[Cyborg]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Half-human, Half-machine. Follow your laws, serve the crew, and hound the science team for upgrades.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Overall: 1h&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;small&amp;gt;Law&amp;lt;/small&amp;gt; ==&lt;br /&gt;
[Law duties summary]&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid;&amp;quot; | Law&lt;br /&gt;
!Job&lt;br /&gt;
!Job Description&lt;br /&gt;
!Roleplay Expectations&lt;br /&gt;
!Game knowledge required&lt;br /&gt;
!Server hours required&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Magistrate.png|96px|link=Magistrate]]‎‎&amp;lt;br /&amp;gt;[[Magistrate]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|[In-lore job description]&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Command: 50h&lt;br /&gt;
Security: 10h&lt;br /&gt;
Requirement: Staff/Mentor/Retiree&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:IAA.png|96px|link=Internal Affairs Agent]]‎‎&amp;lt;br /&amp;gt;[[Internal Affairs Agent]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|[In-lore job description]&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Command: 10h&lt;br /&gt;
Security: 10h&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;small&amp;gt;Service&amp;lt;/small&amp;gt; ==&lt;br /&gt;
Service is a diverse department that includes the head of personnel and other jobs who exist to serve the station.&lt;br /&gt;
&lt;br /&gt;
It primarily functions as folks who entertain, clean, and serve the rest of the crew, with the exception of passengers who have no particular job beyond getting lost in maintenance.&lt;br /&gt;
&lt;br /&gt;
Keeps the station clean, efficient and sane so that all other departments can do their jobs better and keep their staff happy. They also end up doing most of the paperwork on the station.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid;&amp;quot; | Service&lt;br /&gt;
!Job&lt;br /&gt;
!Job Description&lt;br /&gt;
!Roleplay Expectations&lt;br /&gt;
!Game knowledge required&lt;br /&gt;
!Server hours required&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:HOP.png|96px|link=Head of Personnel]]‎&amp;lt;br /&amp;gt;[[Head of Personnel]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Handle access reassignment fairly using your ID console, manage the service department, and keep Ian safe.&lt;br /&gt;
|high&lt;br /&gt;
|Above Average&lt;br /&gt;
|Command: 5h&lt;br /&gt;
Security: 3h&lt;br /&gt;
&lt;br /&gt;
Medical: 3h&lt;br /&gt;
&lt;br /&gt;
Engineering: 3h&lt;br /&gt;
&lt;br /&gt;
Science: 3h&lt;br /&gt;
&lt;br /&gt;
Cargo: 3h&lt;br /&gt;
&lt;br /&gt;
Service: 3h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:BARTENDER.png|96px|link=Bartender]]&amp;lt;br /&amp;gt;[[Bartender]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Manage the bar and keep it lively, give out drinks, and listen to the crew&#039;s stories.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Service Worker: 20min&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:BOTANIST.png|96px|link=Botanist]]‎&amp;lt;br /&amp;gt;[[Botanist]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grow food for the chef, drugs for medbay, and other plants to keep yourself entertained.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:CHAPLAIN.png|96px|link=Chaplain]]&amp;lt;br /&amp;gt;[[Chaplain]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Preach the good word of your deity and religion, and conduct spiritual healing and miracles with your bible.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:CHEF.png|96px|link=Chef]]&amp;lt;br /&amp;gt;[[Chef]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Keep the station fed with a variety of food items, butcher dead animals to ensure ammonia doesn&#039;t leak, and help keep the bar lively.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Service: 30min&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:CLOWN.png|96px|link=Clown]]&amp;lt;br /&amp;gt;[[Clown]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Entertain the crew through elaborate slapstick routines or terrible jokes.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:JANI.png|96px|link=Janitor]]‎&amp;lt;br /&amp;gt;[[Janitor]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Keep the station clean of any trash or slipping hazards, and help deal with rat infestations.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|Minimal&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:LIBRARIAN.png|96px|link=Librarian]]&amp;lt;br /&amp;gt;[[Librarian]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Manage the library, give out knowledge to any who seek it, and report on activities aboard the station.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|Minimal&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:MIME.png|96px|link=Mime]]&amp;lt;br /&amp;gt;[[Mime]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Entertain the crew through non-vocal means, and engage with light rivalry with the clown.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:MUSICIAN.png|96px|link=Musician]]‎&amp;lt;br /&amp;gt;[[Musician]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Entertain the crew with your unique musical talent, and acquire new instruments to mess around with.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|Minimal&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:PASSENGER.png|96px|link=Passenger]]‎&amp;lt;br /&amp;gt;[[Passenger]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Enjoy your stay aboard the station with no obligations!&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|Minimal&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:SERVICEWORKER.png|96px|link=Service Worker]]‎&amp;lt;br /&amp;gt;[[Service Worker]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Learn the basics of bartending, cooking, and growing plants.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|Minimal&lt;br /&gt;
|Overall: 5min&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:ZOOKEEPER.png|96px|link=Zookeeper]]&amp;lt;br /&amp;gt;[[Zookeeper]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Put on a joyful display of cute animals and space carps for all the crew to see. Currently available on Cog and Oasis.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|Minimal&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:REPORTER.png|96px|link=Reporter]]&amp;lt;br /&amp;gt;[[Reporter]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Entertain &amp;amp; inform the crew with your vibrant journalism through wireless cameras, the radio and the news. Currently available on Bagel Station, Cog, Core, Train and Oasis.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|Minimal&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:BOXER.png|96px|link=Boxer]]&amp;lt;br /&amp;gt;[[Boxer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Fight your way to the top! Challenge the head of personnel and get brigged when you win. Currently available on Core and Cog.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|Minimal&lt;br /&gt;
|None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;small&amp;gt;Antagonists&amp;lt;/small&amp;gt; ==&lt;br /&gt;
Antagonists are the driving force of every shift. They are the catalysts for chaos, conflict and mystery in Space Station 14 that also serve to provide a challenge to Nanotrasen and its Security force.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid;&amp;quot; | Antagonists&lt;br /&gt;
!Job&lt;br /&gt;
!Job Description&lt;br /&gt;
!Roleplay Expectations&lt;br /&gt;
!Game knowledge required&lt;br /&gt;
!Server hours required&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:TRAITOR.png|192px|link=Traitor]]‎&amp;lt;br /&amp;gt;[[Traitor]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|[In-lore job description]&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:NUKEOPS.png|96px|link=Nuclear Operatives]]‎&amp;lt;br /&amp;gt;[[Nuclear Operatives]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Find the nuke disk and blow up the station.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Overall: 5h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:VAMPIRE.png|96px|link=Vampire]]&amp;lt;br /&amp;gt;[[Vampire]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|[In-lore job description]&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:CHANGELING.png|96px|link=Changeling]]‎&amp;lt;br /&amp;gt;[[Changeling]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Use your shapeshifting abilities to complete your objectives.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:THIEF.png|96px|link=Thief]]‎&amp;lt;br /&amp;gt;[[Thief]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Add some NT property to your personal collection without using violence.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:REV.png|96px|link=Revolutionary]]&amp;lt;br /&amp;gt;[[Revolutionary]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|[In-lore job description]&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:INITIALINFECTED.png|96px|link=Initial Infected]]&amp;lt;br /&amp;gt;[[Initial Infected]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Once you turn, infect as many other crew members as possible.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:ZOMBIE.png|96px|link=Zombie]]&amp;lt;br /&amp;gt;[[Zombie]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Turn as many humans as possible into zombies.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:NINJA.png|96px|link=Ninja]]&amp;lt;br /&amp;gt;[[Ninja]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Use your stealth to sabotage the station, nom on electrical wires.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:ABDUCTORS.gif|96px|link=Abductors]]&amp;lt;br /&amp;gt;[[Abductors]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|[In-lore job description]&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:DRAGON.gif|96px|link=Space Dragon]]‎&amp;lt;br /&amp;gt;[[Space Dragon]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Create a carp army to take over this quadrant.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:REVENANT.png|96px|link=Revenant]]‎&amp;lt;br /&amp;gt;[[Revenant]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|[In-lore job description]&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:SYNDIREINF.png|96px|link=Syndicate Reinforcements]]‎&amp;lt;br /&amp;gt;[[Syndicate Reinforcements]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|[In-lore job description]&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:LONEOP.png|96px|link=Lone Operative]]‎‎&amp;lt;br /&amp;gt;[[Lone Operative]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|[In-lore job description]&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;small&amp;gt;Other&amp;lt;/small&amp;gt; ==&lt;br /&gt;
[Other duties summary]&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid;&amp;quot; | Other&lt;br /&gt;
!Job&lt;br /&gt;
!Job Description&lt;br /&gt;
!Roleplay Expectations&lt;br /&gt;
!Game knowledge required&lt;br /&gt;
!Server hours required&lt;br /&gt;
|-&lt;br /&gt;
|[photo needed]‎&amp;lt;br /&amp;gt;[[Animals]]&lt;br /&gt;
|[In-lore job description]&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|[photo needed]‎&amp;lt;br /&amp;gt;[[Sentient machine]]&lt;br /&gt;
|[In-lore job description]&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:PAI.png|96px|link=Personal AI]]‎&amp;lt;br /&amp;gt;[[Personal AI]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|[In-lore job description]&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|[photo needed]‎&amp;lt;br /&amp;gt;[[Visitors]]&lt;br /&gt;
|[In-lore job description]&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Roles in Starlight &amp;lt;br /&amp;gt;&lt;br /&gt;
[template with links to all roles needed]&lt;/div&gt;</summary>
		<author><name>DeeZeePeeZee8</name></author>
	</entry>
	<entry>
		<id>https://wiki.starlight.network/index.php?title=Server_rules_(Starlight)&amp;diff=387</id>
		<title>Server rules (Starlight)</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=Server_rules_(Starlight)&amp;diff=387"/>
		<updated>2025-02-07T04:19:54Z</updated>

		<summary type="html">&lt;p&gt;DeeZeePeeZee8: Added more examples.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Server rules =&lt;br /&gt;
The following are rule for the Starlight Space Station 14 servers. Violating these rules may result in a warning, a temporary ban, or a permanent ban. You may also be banned from specific roles/jobs/departments. Bans can be appealed in the official Starlight [[discord]] server.&lt;br /&gt;
&lt;br /&gt;
If you are ever in doubt as to whether or not something is breaking the rules, feel free to contact the admins via [[Admin Help]] or ask on the [[discord]] server.&lt;br /&gt;
&lt;br /&gt;
Remember, the rules and examples given here are &amp;lt;b&amp;gt;NOT&amp;lt;/b&amp;gt; exhaustive. (See [[#Rule 1|Rule 1]])&lt;br /&gt;
&lt;br /&gt;
== Rule 0 - Don&#039;t be a dick. ==&lt;br /&gt;
Rules can&#039;t cover every possible situation. Admins should be able to address situations that are missed in the rules.&lt;br /&gt;
&lt;br /&gt;
== Rule 1 - Admins have final say. ==&lt;br /&gt;
The rules can’t cover every possible situation, so admins have final say if what you did is allowed or not (even if it’s not in the rules). But admins are people too, so be nice.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap;text-align:left&amp;quot; | Example(s) of this rule being broken:&lt;br /&gt;
| &amp;quot;There isn&#039;t a rule saying I &amp;lt;i&amp;gt;can&#039;t!&amp;lt;/i&amp;gt;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;None of the other players had a problem with it!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;No one had a problem with it last time!&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rule 2 - Griefing. ==&lt;br /&gt;
Intentionally ruining the gameplay of other players is forbidden. Issuing a singularity is cause for a permanent ban. In case you are an antagonist, act strictly within the limits of your tasks.&lt;br /&gt;
&amp;lt;!-- This is commented out until an example is given.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap;text-align:left&amp;quot; | Example(s) of this rule being broken:&lt;br /&gt;
| INSERT EXAMPLE HERE&lt;br /&gt;
|}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
== Rule 3 - DM/RDM. ==&lt;br /&gt;
Unjustified actions aimed at causing serious harm to health or killing another person are forbidden. Remember, there must be a very good RP reason for killing. If in doubt, ask in Ahelp. You have the right to self-defense, but it must not escalate to murder. In other words, you have the right to retaliate against your attacker, but when he is already down, you should not kill him. Much less gib.&lt;br /&gt;
&amp;lt;!-- This is commented out until an example is given.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap;text-align:left&amp;quot; | Example(s) of this rule being broken:&lt;br /&gt;
| INSERT EXAMPLE HERE&lt;br /&gt;
|}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
== Rule 4 - Breach of logic. ==&lt;br /&gt;
You are not your character! Deviating from the role of your character, violating the overall game atmosphere and setting. Remember that this is an MRP server.&lt;br /&gt;
&lt;br /&gt;
Also do not forget that your character can fear and feel. You should not run like a hulk smashing everything.&lt;br /&gt;
&lt;br /&gt;
Subparagraphs to this rule:&lt;br /&gt;
&lt;br /&gt;
* [[#Rule 4.1 - Powergame|4.1 - Powergame]]&lt;br /&gt;
* [[#Rule 4.2 - Metagame|4.2 - Metagame]]&lt;br /&gt;
* [[#Rule 4.3 - IC in OOC|4.3 - IC in OOC]]&lt;br /&gt;
* [[#Rule 4.4 - Self killing|4.4 - Self killing]]&lt;br /&gt;
* [[#Rule 4.5 - Illiteracy|4.5 - Illiteracy]]&lt;br /&gt;
* [[#Rule 4.6 - End of round/EORG|4.6 - End of round/EORG]]&lt;br /&gt;
* [[#Rule 4.7 - Foul play|4.7 - Foul play]]&lt;br /&gt;
* [[#Rule 4.8 - Loss of memory|4.8 - Loss of memory]]&lt;br /&gt;
&lt;br /&gt;
== Rule 5 - Open play. ==&lt;br /&gt;
Playing the antagonist in the &#039;open&#039;, meaning in crowded places where there are many witnesses that literally breaks the antagonist&#039;s logic. For an antagonist, it is usually not worth resorting to open play. Unless that antagonist is explicitly targeting it. Such as: Dragon, Nukeops, Abductor. If you can avoid open play, it&#039;s best to avoid it. Otherwise, the administration may resort to punishment.&lt;br /&gt;
&lt;br /&gt;
Exceptions to the rules:&lt;br /&gt;
&lt;br /&gt;
* Unavailable target - if your target is unavailable without open play, such as killing a warden. You may play openly.&lt;br /&gt;
* Forced open play - if your play requires open play, such as abductor abductor cases. You can play openly, but it is worth asking permission from the administration.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap;text-align:left&amp;quot; | Example(s) of this rule being broken:&lt;br /&gt;
| As a [[head revolutionary]], simply walking up to people around the bar and flashing them with no attempt at concealing your actions or isolating the individuals.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rule 6 - Responsible play for the antagonist. ==&lt;br /&gt;
The goal of the antagonist is to make the round interesting, exciting, and dangerous, but within reasonable limits.  Antagonists are not allowed to wait for players who have just appeared, release plasma, singularity, or generally engage in actions that can be categorized as vulture. As an antag, you are only allowed to do what is necessary for your objectives.  For example, an abductor is not allowed to steal things from the station or people.  A thief should not be killing people in any way. The “die a glorious death” objective negates this rule. Remember that “minor” antagonists are stealthy and inconspicuous. There are other, “major” antagonists for open confrontations and high-profile operations. (Rule - 4)&lt;br /&gt;
&amp;lt;!-- This is commented out until an example is given.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap;text-align:left&amp;quot; | Example(s) of this rule being broken:&lt;br /&gt;
| INSERT EXAMPLE HERE&lt;br /&gt;
|}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
== Rule 7 - Character Logic. ==&lt;br /&gt;
Your character is an employee of the space station, loyal to the ideals of the Corporation and his superiors. Names and surnames must be appropriate to the context and standards of the RP. Names and surnames of celebrities, actors, characters from movies, TV series, anime, games, etc., as well as similar names and surnames are prohibited. SOPs and CLs are in-game rules, but violating them maliciously from round to round may be punishable. Also don&#039;t forget that your boss, whether captain or CentCom, can fire you, which negatively affects the character&#039;s life. Try to listen to your boss and uniquely avoid moments leading to your dismissal.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap;text-align:left&amp;quot; | Example(s) of this rule being broken:&lt;br /&gt;
| Talking about real life current events as if they are happening now.&lt;br /&gt;
|-&lt;br /&gt;
| Naming yourself &amp;quot;JC Denton&amp;quot;, &amp;quot;George Washington&amp;quot;, &amp;quot;Spongebob Squarepants&amp;quot;, or &amp;quot;Billie Eilish&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| Neglecting your job to get drunk at the bar after repeated, urgent requests from your [[Command|superiors]].&lt;br /&gt;
|-&lt;br /&gt;
| As security, handing out free, loaded guns to everyone unprompted.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rule 8 - Self-Antagonism. ==&lt;br /&gt;
Actions inherent in antagonists are forbidden without a proper role. Calling someone out of the brig for no reason, interfering with a security, etc. is a violation of this rule. Claiming that your character is “unstable”, “crazy”, etc. does not invalidate any of the rules and is not an excuse.&lt;br /&gt;
&amp;lt;!-- This is commented out until an example is given.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap;text-align:left&amp;quot; | Example(s) of this rule being broken:&lt;br /&gt;
| INSERT EXAMPLE HERE&lt;br /&gt;
|}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
== Rule 9 - Validhunt. ==&lt;br /&gt;
Organizing and hunting antagonists without being a Security Officer is forbidden. Stopping antagonists is the job of Security or ERT officers.&lt;br /&gt;
&amp;lt;!-- This is commented out until an example is given.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap;text-align:left&amp;quot; | Example(s) of this rule being broken:&lt;br /&gt;
|INSERT EXAMPLE HERE&lt;br /&gt;
|}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
== Rule 10 - Interacting with players who have disengaged from the game or have been granted SSD status. ==&lt;br /&gt;
SSD players are players who have disconnected from the game or become afk. This can be caused by connection problems or other technical issues. Being killed or robbed because of this is not something anyone would enjoy. The goal of killing antagonists by design should be difficult and interesting. Killing an SSD player is not interesting for either the killer or the victim. In case your target is an SSD, don&#039;t be afraid to ask for help from the admins in Ahelp. Here are the basic rules for behavior with players in SSD:&lt;br /&gt;
&lt;br /&gt;
* It is forbidden to touch or interact with SSD players except in the following cases: taking them to a cryo-pod, providing medical assistance, or rescuing them from immediate danger (such as carrying them out of a fire).&lt;br /&gt;
* Likewise, if a player with SSD has a “Wanted” status, they may not be detained without the permission of an administrator.&lt;br /&gt;
* If the player went SSD during or immediately after the detention, it is allowed to continue the detention and arrest.&lt;br /&gt;
* Likewise, if you are an antagonist, and if your target has entered SSD immediately after you attacked them, you may continue.&lt;br /&gt;
* If you feel compelled by the situation to interact with a player in the SSD (for example, to retrieve an important piece of equipment from a captain), use Ahelp first.&lt;br /&gt;
* It is forbidden to steal a player&#039;s SSD items, except in the following cases: a mission to steal cloaks, medals, figurines and other items that are unique.&lt;br /&gt;
&lt;br /&gt;
== Rule 11 - ERP. ==&lt;br /&gt;
It’s not about the words, but about the suspected intention of them, so saying F me could count as a violation depending on the suspected intent.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap;text-align:left&amp;quot; | Example(s) of this rule being broken:&lt;br /&gt;
| &amp;lt;i&amp;gt;John Doe fondles your balls&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;Strip so I can see those mammaries!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| BDSM scenes.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;I want the Captain to stimulate my prostate.&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rule 12 - New Life. ==&lt;br /&gt;
New Life, was made so that you can continue your game on the server after the death of your character, but there are certain rules:&lt;br /&gt;
&lt;br /&gt;
* You forget everything you knew as a past character or ghost.&lt;br /&gt;
* It is forbidden to abuse new life by spamming characters.&lt;br /&gt;
&lt;br /&gt;
== Rule 13 - Silicon. ==&lt;br /&gt;
The Silicon Rules override all roleplay rules if there is any conflict. Silicon Rules do not override server rules. Follow rules in order, from smallest to largest number.&lt;br /&gt;
&lt;br /&gt;
Subparagraphs to this rule:&lt;br /&gt;
&lt;br /&gt;
* 13.1 You cannot request or allow a law change.&lt;br /&gt;
* 13.2 You must remain consistent with your interpretation of laws.&lt;br /&gt;
* 13.3 Your HUD determines who is crew.&lt;br /&gt;
&lt;br /&gt;
= Sub rules =&lt;br /&gt;
&lt;br /&gt;
== Rule 4.1 - Powergame ==&lt;br /&gt;
Performing actions that are beyond your character&#039;s physical and psychological capabilities. Your character is a normal human being who is inherently afraid and in pain, don&#039;t forget that. You should also not hide things “just in case” and bolt doors as the head of a department unless you have been hacked before in the same round.&lt;br /&gt;
This rule does not apply to large antagonists.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap;text-align:left&amp;quot; | Example(s) of this rule being broken:&lt;br /&gt;
| Acting as if your character already knows the threat to the station from the start of the round.&lt;br /&gt;
|-&lt;br /&gt;
| Just generally treating Space Station 14 as a game to be &amp;quot;won&amp;quot;, and nothing more.&lt;br /&gt;
|-&lt;br /&gt;
| As Head of Personnel, giving all of Security all-access ASAP because you know as a player that they can&#039;t be antagonists, despite your character having no real reason to do so.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rule 4.2 - Metagame ==&lt;br /&gt;
Use and dissemination of game information through third party communications. COOP(cooperation) is prohibited. In case you train a friend, you are obliged to inform AH about it.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap;text-align:left&amp;quot; | Example(s) of this rule being broken:&lt;br /&gt;
| Seeing things on a livestream in the same server as you, and acting as if you know that in-character.&lt;br /&gt;
|-&lt;br /&gt;
| Being in a chat with other players in the same server as you and giving each other information through said chat, and then using that information as if your character knows it.&lt;br /&gt;
|-&lt;br /&gt;
| As a ghost, giving away the position of characters and enemies to other people in the same server as you so they can respond, even though their character has no way of knowing that information.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rule 4.2.1 - MK, Metaknowledge ==&lt;br /&gt;
Using knowledge that is not specific to your character&#039;s job title. Using knowledge gained while being a ghost.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap;text-align:left&amp;quot; | Example(s) of this rule being broken:&lt;br /&gt;
| &amp;quot;While I was dead, I flew around as a ghost and saw the botanist kill someone!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Dying, ghosting, see an anomaly in the corner of the station. Then when you are revived, immediately radioing &amp;quot;There is an anomaly at X!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Dying, ghosting, watching every member of command be killed, being revived, and then acting in-character as if you already know command is all murdered.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rule 4.3 - IC in OOC ==&lt;br /&gt;
Abuse of OOC and LOOC chats. Discussing or mentioning the events of the current round in the OOC channel is forbidden. Messages like “X killed me” or “clone me” are especially punishable.&lt;br /&gt;
&lt;br /&gt;
== Rule 4.4 - Self killing ==&lt;br /&gt;
Abusing the opportunity to commit suicide or committing suicide without good reason. Even if you are found out and caught.&lt;br /&gt;
&lt;br /&gt;
== Rule 4.5 - Illiterary ==&lt;br /&gt;
Cleanliness of speech and observance of grammatical norms of the English language.&lt;br /&gt;
&lt;br /&gt;
== Rule 4.6 - End of round/EORG ==&lt;br /&gt;
All rules work after the end of the round/manifesto/greentext (the information window at the end of the round). &lt;br /&gt;
You can&#039;t harm anyone, steal anything, break anything, or build anything detrimental. &lt;br /&gt;
All you can/should do is continue to roleplay as if nothing has changed. &lt;br /&gt;
For example, you can’t Emag doors, as knowing that the round will end is metagaming. As an antag during the end of a round (EVAC and CentComm), no mass casualties or shuttle destructions may occur. Only targeted attacks that would align with your objectives.&lt;br /&gt;
&lt;br /&gt;
== Rule 4.7 - Foul play ==&lt;br /&gt;
No hacking, exploiting, glitches, 3rd party software, or anything related. If you find/use any of the aforementioned things, then Ahelp about it immediately. Ban evading, meta gaming,  multiple or alternative accounts,  or anything similar counts as exploiting.&lt;br /&gt;
&lt;br /&gt;
== Rule 4.8 - Loss of memory ==&lt;br /&gt;
If you go critical, die, hypnotic gaze, brain removal, or any loss of consciousness then you should not remember fine details, such as people’s names, 5 minutes leading up to the event. For example, a vampire puts you to sleep, then when you wake up you won’t know who did it.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap;text-align:left&amp;quot; | Example(s) of this rule being broken:&lt;br /&gt;
| &amp;quot;While I was unconscious I was dragged away by a human named John Doe who had a syndicate weapon!&amp;quot;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>DeeZeePeeZee8</name></author>
	</entry>
	<entry>
		<id>https://wiki.starlight.network/index.php?title=Server_rules_(Starlight)&amp;diff=386</id>
		<title>Server rules (Starlight)</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=Server_rules_(Starlight)&amp;diff=386"/>
		<updated>2025-02-07T03:45:08Z</updated>

		<summary type="html">&lt;p&gt;DeeZeePeeZee8: Addition of opening text (original, feel free to tweak). Addition of examples (original, feel free to tweak). Hidden some of the example things until someone can come up with examples to put in there.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Server rules =&lt;br /&gt;
The following are rule for the Starlight Space Station 14 servers. Violating these rules may result in a warning, a temporary ban, or a permanent ban. You may also be banned from specific roles/jobs/departments. Bans can be appealed in the official Starlight [[discord]] server.&lt;br /&gt;
&lt;br /&gt;
If you are ever in doubt as to whether or not something is breaking the rules, feel free to contact the admins via [[Admin Help]] or ask on the [[discord]] server.&lt;br /&gt;
&lt;br /&gt;
Remember, the rules and examples given here are &amp;lt;b&amp;gt;NOT&amp;lt;/b&amp;gt; exhaustive. (See [[#Rule 1|Rule 1]])&lt;br /&gt;
&lt;br /&gt;
== Rule 0 - Don&#039;t be a dick. ==&lt;br /&gt;
Rules can&#039;t cover every possible situation. Admins should be able to address situations that are missed in the rules.&lt;br /&gt;
&lt;br /&gt;
== Rule 1 - Admins have final say. ==&lt;br /&gt;
The rules can’t cover every possible situation, so admins have final say if what you did is allowed or not (even if it’s not in the rules). But admins are people too, so be nice.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap;text-align:left&amp;quot; | Example(s) of this rule being broken:&lt;br /&gt;
| &amp;quot;There isn&#039;t a rule saying I &amp;lt;i&amp;gt;can&#039;t!&amp;lt;/i&amp;gt;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;None of the other players had a problem with it!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;No one had a problem with it last time!&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rule 2 - Griefing. ==&lt;br /&gt;
Intentionally ruining the gameplay of other players is forbidden. Issuing a singularity is cause for a permanent ban. In case you are an antagonist, act strictly within the limits of your tasks.&lt;br /&gt;
&amp;lt;!-- This is commented out until an example is given.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap;text-align:left&amp;quot; | Example(s) of this rule being broken:&lt;br /&gt;
| INSERT EXAMPLE HERE&lt;br /&gt;
|}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
== Rule 3 - DM/RDM. ==&lt;br /&gt;
Unjustified actions aimed at causing serious harm to health or killing another person are forbidden. Remember, there must be a very good RP reason for killing. If in doubt, ask in Ahelp. You have the right to self-defense, but it must not escalate to murder. In other words, you have the right to retaliate against your attacker, but when he is already down, you should not kill him. Much less gib.&lt;br /&gt;
&amp;lt;!-- This is commented out until an example is given.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap;text-align:left&amp;quot; | Example(s) of this rule being broken:&lt;br /&gt;
| INSERT EXAMPLE HERE&lt;br /&gt;
|}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
== Rule 4 - Breach of logic. ==&lt;br /&gt;
You are not your character! Deviating from the role of your character, violating the overall game atmosphere and setting. Remember that this is an MRP server.&lt;br /&gt;
&lt;br /&gt;
Also do not forget that your character can fear and feel. You should not run like a hulk smashing everything.&lt;br /&gt;
&lt;br /&gt;
Subparagraphs to this rule:&lt;br /&gt;
&lt;br /&gt;
* [[#Rule 4.1 - Powergame|4.1 - Powergame]]&lt;br /&gt;
* [[#Rule 4.2 - Metagame|4.2 - Metagame]]&lt;br /&gt;
* [[#Rule 4.3 - IC in OOC|4.3 - IC in OOC]]&lt;br /&gt;
* [[#Rule 4.4 - Self killing|4.4 - Self killing]]&lt;br /&gt;
* [[#Rule 4.5 - Illiteracy|4.5 - Illiteracy]]&lt;br /&gt;
* [[#Rule 4.6 - End of round/EORG|4.6 - End of round/EORG]]&lt;br /&gt;
* [[#Rule 4.7 - Foul play|4.7 - Foul play]]&lt;br /&gt;
* [[#Rule 4.8 - Loss of memory|4.8 - Loss of memory]]&lt;br /&gt;
&lt;br /&gt;
== Rule 5 - Open play. ==&lt;br /&gt;
Playing the antagonist in the &#039;open&#039;, meaning in crowded places where there are many witnesses that literally breaks the antagonist&#039;s logic. For an antagonist, it is usually not worth resorting to open play. Unless that antagonist is explicitly targeting it. Such as: Dragon, Nukeops, Abductor. If you can avoid open play, it&#039;s best to avoid it. Otherwise, the administration may resort to punishment.&lt;br /&gt;
&lt;br /&gt;
Exceptions to the rules:&lt;br /&gt;
&lt;br /&gt;
* Unavailable target - if your target is unavailable without open play, such as killing a warden. You may play openly.&lt;br /&gt;
* Forced open play - if your play requires open play, such as abductor abductor cases. You can play openly, but it is worth asking permission from the administration.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap;text-align:left&amp;quot; | Example(s) of this rule being broken:&lt;br /&gt;
| As a [[head revolutionary]], simply walking up to people around the bar and flashing them with no attempt at concealing your actions or isolating the individuals.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rule 6 - Responsible play for the antagonist. ==&lt;br /&gt;
The goal of the antagonist is to make the round interesting, exciting, and dangerous, but within reasonable limits.  Antagonists are not allowed to wait for players who have just appeared, release plasma, singularity, or generally engage in actions that can be categorized as vulture. As an antag, you are only allowed to do what is necessary for your objectives.  For example, an abductor is not allowed to steal things from the station or people.  A thief should not be killing people in any way. The “die a glorious death” objective negates this rule. Remember that “minor” antagonists are stealthy and inconspicuous. There are other, “major” antagonists for open confrontations and high-profile operations. (Rule - 4)&lt;br /&gt;
&amp;lt;!-- This is commented out until an example is given.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap;text-align:left&amp;quot; | Example(s) of this rule being broken:&lt;br /&gt;
| INSERT EXAMPLE HERE&lt;br /&gt;
|}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
== Rule 7 - Character Logic. ==&lt;br /&gt;
Your character is an employee of the space station, loyal to the ideals of the Corporation and his superiors. Names and surnames must be appropriate to the context and standards of the RP. Names and surnames of celebrities, actors, characters from movies, TV series, anime, games, etc., as well as similar names and surnames are prohibited. SOPs and CLs are in-game rules, but violating them maliciously from round to round may be punishable. Also don&#039;t forget that your boss, whether captain or CentCom, can fire you, which negatively affects the character&#039;s life. Try to listen to your boss and uniquely avoid moments leading to your dismissal.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap;text-align:left&amp;quot; | Example(s) of this rule being broken:&lt;br /&gt;
| Talking about real life current events as if they are happening now.&lt;br /&gt;
|-&lt;br /&gt;
| Naming yourself &amp;quot;JC Denton&amp;quot;, &amp;quot;George Washington&amp;quot;, &amp;quot;Spongebob Squarepants&amp;quot;, or &amp;quot;Billie Eilish&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| Neglecting your job to get drunk at the bar after repeated, urgent requests from your [[Command|superiors]].&lt;br /&gt;
|-&lt;br /&gt;
| As security, handing out free, loaded guns to everyone unprompted.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rule 8 - Self-Antagonism. ==&lt;br /&gt;
Actions inherent in antagonists are forbidden without a proper role. Calling someone out of the brig for no reason, interfering with a security, etc. is a violation of this rule. Claiming that your character is “unstable”, “crazy”, etc. does not invalidate any of the rules and is not an excuse.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap;text-align:left&amp;quot; | Example(s) of this rule being broken:&lt;br /&gt;
|INSERT EXAMPLE HERE&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rule 9 - Validhunt. ==&lt;br /&gt;
Organizing and hunting antagonists without being a Security Officer is forbidden. Stopping antagonists is the job of Security or ERT officers.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap;text-align:left&amp;quot; | Example(s) of this rule being broken:&lt;br /&gt;
|INSERT EXAMPLE HERE&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rule 10 - Interacting with players who have disengaged from the game or have been granted SSD status. ==&lt;br /&gt;
SSD players are players who have disconnected from the game or become afk. This can be caused by connection problems or other technical issues. Being killed or robbed because of this is not something anyone would enjoy. The goal of killing antagonists by design should be difficult and interesting. Killing an SSD player is not interesting for either the killer or the victim. In case your target is an SSD, don&#039;t be afraid to ask for help from the admins in Ahelp. Here are the basic rules for behavior with players in SSD:&lt;br /&gt;
&lt;br /&gt;
* It is forbidden to touch or interact with SSD players except in the following cases: taking them to a cryo-pod, providing medical assistance, or rescuing them from immediate danger (such as carrying them out of a fire).&lt;br /&gt;
* Likewise, if a player with SSD has a “Wanted” status, they may not be detained without the permission of an administrator.&lt;br /&gt;
* If the player went SSD during or immediately after the detention, it is allowed to continue the detention and arrest.&lt;br /&gt;
* Likewise, if you are an antagonist, and if your target has entered SSD immediately after you attacked them, you may continue.&lt;br /&gt;
* If you feel compelled by the situation to interact with a player in the SSD (for example, to retrieve an important piece of equipment from a captain), use Ahelp first.&lt;br /&gt;
* It is forbidden to steal a player&#039;s SSD items, except in the following cases: a mission to steal cloaks, medals, figurines and other items that are unique.&lt;br /&gt;
&lt;br /&gt;
== Rule 11 - ERP. ==&lt;br /&gt;
It’s not about the words, but about the suspected intention of them, so saying F me could count as a violation depending on the suspected intent.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap;text-align:left&amp;quot; | Example(s) of this rule being broken:&lt;br /&gt;
|INSERT EXAMPLE HERE&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rule 12 - New Life. ==&lt;br /&gt;
New Life, was made so that you can continue your game on the server after the death of your character, but there are certain rules:&lt;br /&gt;
&lt;br /&gt;
* You forget everything you knew as a past character or ghost.&lt;br /&gt;
* It is forbidden to abuse new life by spamming characters.&lt;br /&gt;
&lt;br /&gt;
== Rule 13 - Silicon. ==&lt;br /&gt;
The Silicon Rules override all roleplay rules if there is any conflict. Silicon Rules do not override server rules. Follow rules in order, from smallest to largest number.&lt;br /&gt;
&lt;br /&gt;
Subparagraphs to this rule:&lt;br /&gt;
&lt;br /&gt;
* 13.1 You cannot request or allow a law change.&lt;br /&gt;
* 13.2 You must remain consistent with your interpretation of laws.&lt;br /&gt;
* 13.3 Your HUD determines who is crew.&lt;br /&gt;
&lt;br /&gt;
= Sub rules =&lt;br /&gt;
&lt;br /&gt;
== Rule 4.1 - Powergame ==&lt;br /&gt;
Performing actions that are beyond your character&#039;s physical and psychological capabilities. Your character is a normal human being who is inherently afraid and in pain, don&#039;t forget that. You should also not hide things “just in case” and bolt doors as the head of a department unless you have been hacked before in the same round.&lt;br /&gt;
This rule does not apply to large antagonists.&lt;br /&gt;
&lt;br /&gt;
== Rule 4.2 - Metagame ==&lt;br /&gt;
Use and dissemination of game information through third party communications. COOP(cooperation) is prohibited. In case you train a friend, you are obliged to inform AH about it.&lt;br /&gt;
&lt;br /&gt;
== Rule 4.2.1 - MK, Metaknowledge ==&lt;br /&gt;
Using knowledge that is not specific to your character&#039;s job title. Using knowledge gained while being a ghost.&lt;br /&gt;
&lt;br /&gt;
== Rule 4.3 - IC in OOC ==&lt;br /&gt;
Abuse of OOC and LOOC chats. Discussing or mentioning the events of the current round in the OOC channel is forbidden. Messages like “X killed me” or “clone me” are especially punishable.&lt;br /&gt;
&lt;br /&gt;
== Rule 4.4 - Self killing ==&lt;br /&gt;
Abusing the opportunity to commit suicide or committing suicide without good reason. Even if you are found out and caught.&lt;br /&gt;
&lt;br /&gt;
== Rule 4.5 - Illiterary ==&lt;br /&gt;
Cleanliness of speech and observance of grammatical norms of the English language.&lt;br /&gt;
&lt;br /&gt;
== Rule 4.6 - End of round/EORG ==&lt;br /&gt;
All rules work after the end of the round/manifesto/greentext (the information window at the end of the round). &lt;br /&gt;
You can&#039;t harm anyone, steal anything, break anything, or build anything detrimental. &lt;br /&gt;
All you can/should do is continue to roleplay as if nothing has changed. &lt;br /&gt;
For example, you can’t Emag doors, as knowing that the round will end is metagaming. As an antag during the end of a round (EVAC and CentComm), no mass casualties or shuttle destructions may occur. Only targeted attacks that would align with your objectives.&lt;br /&gt;
&lt;br /&gt;
== Rule 4.7 - Foul play ==&lt;br /&gt;
No hacking, exploiting, glitches, 3rd party software, or anything related. If you find/use any of the aforementioned things, then Ahelp about it immediately. Ban evading, meta gaming,  multiple or alternative accounts,  or anything similar counts as exploiting.&lt;br /&gt;
&lt;br /&gt;
== Rule 4.8 - Loss of memory ==&lt;br /&gt;
If you go critical, die, hypnotic gaze, brain removal, or any loss of consciousness then you should not remember fine details, such as people’s names, 5 minutes leading up to the event. For example, a vampire puts you to sleep, then when you wake up you won’t know who did it.&lt;/div&gt;</summary>
		<author><name>DeeZeePeeZee8</name></author>
	</entry>
	<entry>
		<id>https://wiki.starlight.network/index.php?title=Server_rules_(Starlight)&amp;diff=385</id>
		<title>Server rules (Starlight)</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=Server_rules_(Starlight)&amp;diff=385"/>
		<updated>2025-02-07T02:27:19Z</updated>

		<summary type="html">&lt;p&gt;DeeZeePeeZee8: Added placeholder collapsible example things.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Server rules =&lt;br /&gt;
&lt;br /&gt;
== Rule 0 - Don&#039;t be a dick. ==&lt;br /&gt;
Rules can&#039;t cover every possible situation. Admins should be able to address situations that are missed in the rules.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap;text-align:left&amp;quot; | Example:&lt;br /&gt;
|INSERT EXAMPLE HERE&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rule 1 - Admins have final say. ==&lt;br /&gt;
The rules can’t cover every possible situation, so admins have final say if what you did is allowed or not (even if it’s not in the rules). But admins are people too, so be nice.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap;text-align:left&amp;quot; | Example:&lt;br /&gt;
|INSERT EXAMPLE HERE&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rule 2 - Griefing. ==&lt;br /&gt;
Intentionally ruining the gameplay of other players is forbidden. Issuing a singularity is cause for a permanent ban. In case you are an antagonist, act strictly within the limits of your tasks.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap;text-align:left&amp;quot; | Example:&lt;br /&gt;
|INSERT EXAMPLE HERE&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rule 3 - DM/RDM. ==&lt;br /&gt;
Unjustified actions aimed at causing serious harm to health or killing another person are forbidden. Remember, there must be a very good RP reason for killing. If in doubt, ask in Ahelp. You have the right to self-defense, but it must not escalate to murder. In other words, you have the right to retaliate against your attacker, but when he is already down, you should not kill him. Much less gib.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap;text-align:left&amp;quot; | Example:&lt;br /&gt;
|INSERT EXAMPLE HERE&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rule 4 - Breach of logic. ==&lt;br /&gt;
You are not your character! Deviating from the role of your character, violating the overall game atmosphere and setting. Remember that this is an MRP server.&lt;br /&gt;
&lt;br /&gt;
Also do not forget that your character can fear and feel. You should not run like a hulk smashing everything.&lt;br /&gt;
&lt;br /&gt;
Subparagraphs to this rule:&lt;br /&gt;
&lt;br /&gt;
* [[#Rule 4.1 - Powergame|4.1 - Powergame]]&lt;br /&gt;
* [[#Rule 4.2 - Metagame|4.2 - Metagame]]&lt;br /&gt;
* [[#Rule 4.3 - IC in OOC|4.3 - IC in OOC]]&lt;br /&gt;
* [[#Rule 4.4 - Self killing|4.4 - Self killing]]&lt;br /&gt;
* [[#Rule 4.5 - Illiteracy|4.5 - Illiteracy]]&lt;br /&gt;
* [[#Rule 4.6 - End of round/EORG|4.6 - End of round/EORG]]&lt;br /&gt;
* [[#Rule 4.7 - Foul play|4.7 - Foul play]]&lt;br /&gt;
* [[#Rule 4.8 - Loss of memory|4.8 - Loss of memory]]&lt;br /&gt;
&lt;br /&gt;
== Rule 5 - Open play. ==&lt;br /&gt;
Playing the antagonist in the &#039;open&#039;, meaning in crowded places where there are many witnesses that literally breaks the antagonist&#039;s logic. For an antagonist, it is usually not worth resorting to open play. Unless that antagonist is explicitly targeting it. Such as: Dragon, Nukeops, Abductor. If you can avoid open play, it&#039;s best to avoid it. Otherwise, the administration may resort to punishment&lt;br /&gt;
&lt;br /&gt;
Exceptions to the rules:&lt;br /&gt;
&lt;br /&gt;
* Unavailable target - if your target is unavailable without open play, such as killing a warden. You may play openly.&lt;br /&gt;
* Forced open play - if your play requires open play, such as abductor abductor cases. You can play openly, but it is worth asking permission from the administration.&lt;br /&gt;
&lt;br /&gt;
== Rule 6 - Responsible play for the antagonist. ==&lt;br /&gt;
The goal of the antagonist is to make the round interesting, exciting, and dangerous, but within reasonable limits.  Antagonists are not allowed to wait for players who have just appeared, release plasma, singularity, or generally engage in actions that can be categorized as vulture. As an antag, you are only allowed to do what is necessary for your objectives.  For example, an abductor is not allowed to steal things from the station or people.  A thief should not be killing people in any way. The “die a glorious death” objective negates this rule. Remember that “minor” antagonists are stealthy and inconspicuous. There are other, “major” antagonists for open confrontations and high-profile operations. (Rule - 4)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap;text-align:left&amp;quot; | Example:&lt;br /&gt;
|INSERT EXAMPLE HERE&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rule 7 - Character Logic. ==&lt;br /&gt;
Your character is an employee of the space station, loyal to the ideals of the Corporation and his superiors. Names and surnames must be appropriate to the context and standards of the RP. Names and surnames of celebrities, actors, characters from movies, TV series, anime, games, etc., as well as similar names and surnames are prohibited. SOPs and CLs are in-game rules, but violating them maliciously from round to round may be punishable. Also don&#039;t forget that your boss, whether captain or CentCom, can fire you, which negatively affects the character&#039;s life. Try to listen to your boss and uniquely avoid moments leading to your dismissal.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap;text-align:left&amp;quot; | Example:&lt;br /&gt;
|INSERT EXAMPLE HERE&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rule 8 - Self-Antagonism. ==&lt;br /&gt;
Actions inherent in antagonists are forbidden without a proper role. Calling someone out of the brig for no reason, interfering with a security, etc. is a violation of this rule. Claiming that your character is “unstable”, “crazy”, etc. does not invalidate any of the rules and is not an excuse.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap;text-align:left&amp;quot; | Example:&lt;br /&gt;
|INSERT EXAMPLE HERE&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rule 9 - Validhunt. ==&lt;br /&gt;
Organizing and hunting antagonists without being a Security Officer is forbidden. Stopping antagonists is the job of Security or ERT officers.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap;text-align:left&amp;quot; | Example:&lt;br /&gt;
|INSERT EXAMPLE HERE&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rule 10 - Interacting with players who have disengaged from the game or have been granted SSD status. ==&lt;br /&gt;
SSD players are players who have disconnected from the game or become afk. This can be caused by connection problems or other technical issues. Being killed or robbed because of this is not something anyone would enjoy. The goal of killing antagonists by design should be difficult and interesting. Killing an SSD player is not interesting for either the killer or the victim. In case your target is an SSD, don&#039;t be afraid to ask for help from the admins in Ahelp. Here are the basic rules for behavior with players in SSD:&lt;br /&gt;
&lt;br /&gt;
* It is forbidden to touch or interact with SSD players except in the following cases: taking them to a cryo-pod, providing medical assistance, or rescuing them from immediate danger (such as carrying them out of a fire).&lt;br /&gt;
* Likewise, if a player with SSD has a “Wanted” status, they may not be detained without the permission of an administrator.&lt;br /&gt;
* If the player went SSD during or immediately after the detention, it is allowed to continue the detention and arrest.&lt;br /&gt;
* Likewise, if you are an antagonist, and if your target has entered SSD immediately after you attacked them, you may continue.&lt;br /&gt;
* If you feel compelled by the situation to interact with a player in the SSD (for example, to retrieve an important piece of equipment from a captain), use Ahelp first.&lt;br /&gt;
* It is forbidden to steal a player&#039;s SSD items, except in the following cases: a mission to steal cloaks, medals, figurines and other items that are unique.&lt;br /&gt;
&lt;br /&gt;
== Rule 11 - ERP. ==&lt;br /&gt;
It’s not about the words, but about the suspected intention of them, so saying F me could count as a violation depending on the suspected intent.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap;text-align:left&amp;quot; | Example:&lt;br /&gt;
|INSERT EXAMPLE HERE&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rule 12 - New Life. ==&lt;br /&gt;
New Life, was made so that you can continue your game on the server after the death of your character, but there are certain rules:&lt;br /&gt;
&lt;br /&gt;
* You forget everything you knew as a past character or ghost.&lt;br /&gt;
* It is forbidden to abuse new life by spamming characters.&lt;br /&gt;
&lt;br /&gt;
== Rule 13 - Silicon. ==&lt;br /&gt;
The Silicon Rules override all roleplay rules if there is any conflict. Silicon Rules do not override server rules. Follow rules in order, from smallest to largest number.&lt;br /&gt;
&lt;br /&gt;
Subparagraphs to this rule:&lt;br /&gt;
&lt;br /&gt;
* 13.1 You cannot request or allow a law change.&lt;br /&gt;
* 13.2 You must remain consistent with your interpretation of laws.&lt;br /&gt;
* 13.3 Your HUD determines who is crew.&lt;br /&gt;
&lt;br /&gt;
= Sub rules =&lt;br /&gt;
&lt;br /&gt;
== Rule 4.1 - Powergame ==&lt;br /&gt;
Performing actions that are beyond your character&#039;s physical and psychological capabilities. Your character is a normal human being who is inherently afraid and in pain, don&#039;t forget that. You should also not hide things “just in case” and bolt doors as the head of a department unless you have been hacked before in the same round.&lt;br /&gt;
This rule does not apply to large antagonists.&lt;br /&gt;
&lt;br /&gt;
== Rule 4.2 - Metagame ==&lt;br /&gt;
Use and dissemination of game information through third party communications. COOP(cooperation) is prohibited. In case you train a friend, you are obliged to inform AH about it.&lt;br /&gt;
&lt;br /&gt;
== Rule 4.2.1 - MK, Metaknowledge ==&lt;br /&gt;
Using knowledge that is not specific to your character&#039;s job title. Using knowledge gained while being a ghost.&lt;br /&gt;
&lt;br /&gt;
== Rule 4.3 - IC in OOC ==&lt;br /&gt;
Abuse of OOC and LOOC chats. Discussing or mentioning the events of the current round in the OOC channel is forbidden. Messages like “X killed me” or “clone me” are especially punishable.&lt;br /&gt;
&lt;br /&gt;
== Rule 4.4 - Self killing ==&lt;br /&gt;
Abusing the opportunity to commit suicide or committing suicide without good reason. Even if you are found out and caught.&lt;br /&gt;
&lt;br /&gt;
== Rule 4.5 - Illiterary ==&lt;br /&gt;
Cleanliness of speech and observance of grammatical norms of the English language.&lt;br /&gt;
&lt;br /&gt;
== Rule 4.6 - End of round/EORG ==&lt;br /&gt;
All rules work after the end of the round/manifesto/greentext (the information window at the end of the round). &lt;br /&gt;
You can&#039;t harm anyone, steal anything, break anything, or build anything detrimental. &lt;br /&gt;
All you can/should do is continue to roleplay as if nothing has changed. &lt;br /&gt;
For example, you can’t Emag doors, as knowing that the round will end is metagaming. As an antag during the end of a round (EVAC and CentComm), no mass casualties or shuttle destructions may occur. Only targeted attacks that would align with your objectives.&lt;br /&gt;
&lt;br /&gt;
== Rule 4.7 - Foul play ==&lt;br /&gt;
No hacking, exploiting, glitches, 3rd party software, or anything related. If you find/use any of the aforementioned things, then Ahelp about it immediately. Ban evading, meta gaming,  multiple or alternative accounts,  or anything similar counts as exploiting.&lt;br /&gt;
&lt;br /&gt;
== Rule 4.8 - Loss of memory ==&lt;br /&gt;
If you go critical, die, hypnotic gaze, brain removal, or any loss of consciousness then you should not remember fine details, such as people’s names, 5 minutes leading up to the event. For example, a vampire puts you to sleep, then when you wake up you won’t know who did it.&lt;/div&gt;</summary>
		<author><name>DeeZeePeeZee8</name></author>
	</entry>
	<entry>
		<id>https://wiki.starlight.network/index.php?title=User:DeeZeePeeZee8&amp;diff=369</id>
		<title>User:DeeZeePeeZee8</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=User:DeeZeePeeZee8&amp;diff=369"/>
		<updated>2025-02-05T04:19:34Z</updated>

		<summary type="html">&lt;p&gt;DeeZeePeeZee8: DeeZeePeeZee8&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;DeeZeePeeZee8&lt;/div&gt;</summary>
		<author><name>DeeZeePeeZee8</name></author>
	</entry>
	<entry>
		<id>https://wiki.starlight.network/index.php?title=Talk:Roles&amp;diff=368</id>
		<title>Talk:Roles</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=Talk:Roles&amp;diff=368"/>
		<updated>2025-02-05T03:23:22Z</updated>

		<summary type="html">&lt;p&gt;DeeZeePeeZee8: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;DeeZeePeeZee8 Feb 4th, 2025: We should add the roles&#039; icons next to the images or the titles.&lt;br /&gt;
&lt;br /&gt;
Also we could use:&lt;br /&gt;
https://github.com/ss14Starlight/space-station-14/blob/545612f67b228448c86c92b6df14da55cb7be9b2/Resources/Prototypes/Roles/Jobs/departments.yml&lt;br /&gt;
for coloring by department.&lt;/div&gt;</summary>
		<author><name>DeeZeePeeZee8</name></author>
	</entry>
	<entry>
		<id>https://wiki.starlight.network/index.php?title=Roles&amp;diff=367</id>
		<title>Roles</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=Roles&amp;diff=367"/>
		<updated>2025-02-05T03:20:52Z</updated>

		<summary type="html">&lt;p&gt;DeeZeePeeZee8: Added negative time requirements for intern/beginner jobs. Went over all the jobs and aligned their hours with https://github.com/ss14Starlight/space-station-14/blob/545612f67b228448c86c92b6df14da55cb7be9b2/Resources/Prototypes/Roles/requirement_overrides.yml - I removed all redundant instances of &amp;quot;overall&amp;quot; time in which you must necessarily gather the required overall time while fulfilling the other time requirements.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A list of all playable roles on the station!&lt;br /&gt;
&amp;lt;br /&amp;gt;Your role is what determines your starting equipment, responsibilities, and access.&lt;br /&gt;
&lt;br /&gt;
Most roles require you to have played on the Starlight server for a minimum amount of time and/or spent a minimum amount of time in a certain department or role. This time accumulates in real time by being in an active game round and in the relevant department or role.&lt;br /&gt;
&lt;br /&gt;
Some roles (meant for beginners) become inaccessible when you have a certain amount of time in roles or departments. This is indicated in the tables with a negative time value. For example: the Technical Assistant role becomes inaccessible after spending 15 hours total in the Engineering department.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;small&amp;gt;Command&amp;lt;/small&amp;gt; ==&lt;br /&gt;
Command consists of every department head. It is responsible for keeping the station and its departments running efficiently.&lt;br /&gt;
&lt;br /&gt;
The heads of each department come together to form the Command department, a force to be reckoned with and the handlers of the station. They usually have access to special equipment and their own rooms. They are often wanted dead.&lt;br /&gt;
&lt;br /&gt;
Command members should always be relatively competent in their respective departments and attempt to delegate responsibility and direct work.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid;&amp;quot; | Command&lt;br /&gt;
!Job&lt;br /&gt;
!Job Description&lt;br /&gt;
!Roleplay Expectations&lt;br /&gt;
!Game knowledge required&lt;br /&gt;
!Server hours required&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Captain.png|96px|link=Captain]]&amp;lt;br /&amp;gt;[[Captain]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Keep the station running, delegate work to the other heads of staff, and exert your will.&lt;br /&gt;
|high&lt;br /&gt;
|minimal&lt;br /&gt;
|Command: 10h&lt;br /&gt;
Security: 6h&lt;br /&gt;
&lt;br /&gt;
Medical: 6h&lt;br /&gt;
&lt;br /&gt;
Engineering: 6h&lt;br /&gt;
&lt;br /&gt;
Civilian: 6h&lt;br /&gt;
&lt;br /&gt;
Cargo: 6h&lt;br /&gt;
&lt;br /&gt;
Station AI: 1h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:HOP.png|96px|link=Head of Personnel]]‎&amp;lt;br /&amp;gt;[[Head of Personnel]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Handle access reassignment fairly using your ID console, manage the service department, and keep Ian safe.&lt;br /&gt;
|high&lt;br /&gt;
|minimal&lt;br /&gt;
|Command: 5h&lt;br /&gt;
Security: 3h&lt;br /&gt;
&lt;br /&gt;
Medical: 3h&lt;br /&gt;
&lt;br /&gt;
Engineering: 3h&lt;br /&gt;
&lt;br /&gt;
Science: 3h&lt;br /&gt;
&lt;br /&gt;
Cargo: 3h&lt;br /&gt;
&lt;br /&gt;
Service: 3h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:CE.png|96px|link=Chief Engineer]]‎&amp;lt;br /&amp;gt;[[Chief Engineer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Manage the engineering department to ensure power, atmospherics, and the hull are in perfect shape.&lt;br /&gt;
|low&lt;br /&gt;
|average&lt;br /&gt;
|Engineering: 3h&lt;br /&gt;
Atmospheric Technician: 3h&lt;br /&gt;
&lt;br /&gt;
Station Engineer: 1h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:CMO.png|96px|link=Chief Medical Officer]]&amp;lt;br /&amp;gt;[[Chief Medical Officer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Manage the resources and personnel of the medical department to keep the crew alive.&lt;br /&gt;
|medium&lt;br /&gt;
|above average&lt;br /&gt;
|Overall: 5h&lt;br /&gt;
Medical: 3h&lt;br /&gt;
&lt;br /&gt;
Medical Doctor: 1h&lt;br /&gt;
&lt;br /&gt;
Chemist: 1h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:HOS.png|96px|link=Head of Security]]&amp;lt;br /&amp;gt;[[Head of Security]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Manage your security force and keep them efficient, quell dissent, and keep the other heads of staff safe.&lt;br /&gt;
|high&lt;br /&gt;
|above average&lt;br /&gt;
|Warden: 8h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:QM.png|96px|link=Quartermaster]]‎&amp;lt;br /&amp;gt;[[Quartermaster]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Manage the supplies of the station &amp;amp; the cargo department, keep the salvage specialists working, make sure all orders are fulfilled, and keep the money flowing.&lt;br /&gt;
|medium&lt;br /&gt;
|above average&lt;br /&gt;
|Overall: 5h&lt;br /&gt;
Cargo: 3h&lt;br /&gt;
&lt;br /&gt;
Cargo Technician: 1h&lt;br /&gt;
&lt;br /&gt;
Salvage Specialist: 2h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:RD.png|96px|link=Research Director]]&amp;lt;br /&amp;gt;[[Research Director]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Manage the science department, unlocking technologies, acquiring &amp;amp; researching artifacts, and performing experiments.&lt;br /&gt;
|medium&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Overall: 5h&lt;br /&gt;
Science: 3h&lt;br /&gt;
&lt;br /&gt;
Scientist: 1h&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Nanotrasen Representives ==&lt;br /&gt;
[Nanotrasen Personnel duties summary]&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid;&amp;quot; | Nanotrasen Personnel&lt;br /&gt;
!Job&lt;br /&gt;
!Job Description&lt;br /&gt;
!Roleplay Expectations&lt;br /&gt;
!Game knowledge required&lt;br /&gt;
!Server hours required&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:OBS.png|96px|link=OBS]]‎&amp;lt;br /&amp;gt;[[Officer &amp;quot;Blue Shield&amp;quot;]] &amp;lt;/div&amp;gt;&lt;br /&gt;
|[In-lore job description]&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Command: 17h 13min&lt;br /&gt;
Security: 17h 13min&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Magistrate.png|96px|link=Magistrate]]‎‎&amp;lt;br /&amp;gt;[[Magistrate]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|[In-lore job description]&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Command: 50h&lt;br /&gt;
Security: 10h&lt;br /&gt;
Requirement: Staff/Mentor/Retiree&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Ntrep.png|96px|link=Nanotrasen Representative]]‎&amp;lt;br /&amp;gt;[[Nanotrasen Representative]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|[In-lore job description]&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Command: 17h 13min&lt;br /&gt;
Requirement: Staff/Mentor/Retiree&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;small&amp;gt;Security&amp;lt;/small&amp;gt; ==&lt;br /&gt;
Security consists of the security cadets, lawyers, detective, security officers, warden, and the head of security. As a department it is responsible for dealing with troublemakers and non-humanoid threats like giant rats and carp.&lt;br /&gt;
&lt;br /&gt;
As a result of this, and the need to walk a fine line, security sometimes is overwhelmed by angry crew (don&#039;t kill the clown), and it is important for its members to try and stay on their best behavior.&lt;br /&gt;
&lt;br /&gt;
Ensuring the safety of both station and crew is number one for Security. They are ready for any situation, and Security are on hand to maintain order and control crowds.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid;&amp;quot; | Security&lt;br /&gt;
!Job&lt;br /&gt;
!Job Description&lt;br /&gt;
!Roleplay Expectations&lt;br /&gt;
!Game knowledge required&lt;br /&gt;
!Server hours required&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:HOS.png|96px|link=Head of Security]]&amp;lt;br /&amp;gt;[[Head of Security]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Manage your security force and keep them efficient, quell dissent, and keep the other heads of staff safe.&lt;br /&gt;
|high&lt;br /&gt;
|above average&lt;br /&gt;
|Warden: 8h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:WARDEN.png|96px|link=Warden]]‎&amp;lt;br /&amp;gt;[[Warden]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Patrol the security department, ensure that no one is stealing from the armory, and make sure that all prisoners are processed and let out when their time is up.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Security Officer: 20h&lt;br /&gt;
&lt;br /&gt;
Detective: 1h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:BRIGMEDIC.png|96px|link=Brigmedic]]&amp;lt;br /&amp;gt;[[Brigmedic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Fight in the rear of the security service, for the lives of your comrades! You are the first and last hope of your squad. Hippocrates bless you.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Security Officer: 10h&lt;br /&gt;
Medical: 8h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:DEC.png|96px|link=Detective]]&amp;lt;br /&amp;gt;[[Detective]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Investigate crime scenes using forensic tools, ensure that the guilty party is found, and have a couple smokes.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Security Officer: 10h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:SECOFF.png|96px|link=Security Officer]]‎&amp;lt;br /&amp;gt;[[Security Officer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Catch criminals and enemies of the station, enforce the law, and ensure that the station does not fall into disarray.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Security: 10h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:SECCAD.png|96px|link=Security Cadet]]&amp;lt;br /&amp;gt;[[Security Cadet]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Learn the basics of arresting criminals and managing the brig. Listen to your supervisors and feel free to ask them for any help.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Overall: 30h&lt;br /&gt;
Security: -15h&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;small&amp;gt;Cargo&amp;lt;/small&amp;gt; ==&lt;br /&gt;
Cargo consists of the cargo technicians, salvage specialists, and the quartermaster. As a department, it responsible resource distribution and trade, capable of buying and selling things on the galactic market.&lt;br /&gt;
&lt;br /&gt;
For the most part, this means they scrounge around the station and assorted wrecks to find materials to sell and redistribute, and purchase materials other departments request.&lt;br /&gt;
&lt;br /&gt;
The Supply department, also known as Cargo, supplies the station with necessary resources, such as fuel and raw materials, and comfort resources, such as lottery tickets and plushies.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid;&amp;quot; | Cargo&lt;br /&gt;
!Job&lt;br /&gt;
!Job Description&lt;br /&gt;
!Roleplay Expectations&lt;br /&gt;
!Game knowledge required&lt;br /&gt;
!Server hours required&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:QM.png|96px|link=Quartermaster]]‎&amp;lt;br /&amp;gt;[[Quartermaster]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Manage the supplies of the station &amp;amp; the cargo department, keep the salvage specialists working, make sure all orders are fulfilled, and keep the money flowing.&lt;br /&gt;
|medium&lt;br /&gt;
|above average&lt;br /&gt;
|Overall: 5h&lt;br /&gt;
Cargo: 3h&lt;br /&gt;
&lt;br /&gt;
Cargo Technician: 1h&lt;br /&gt;
&lt;br /&gt;
Salvage Specialist: 2h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:CARGOTEC.png|96px|link=Cargo Technician]]‎&amp;lt;br /&amp;gt;[[Cargo Technician]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Deal with requisitions and deliveries, pilot the cargo shuttle to the trade station and back, and work with others to make ludicrous amounts of cash and then waste it all gambling.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|Minimal&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:SALVAGER.png|96px|link=Salvage Specialist]]‎‎&amp;lt;br /&amp;gt;[[Salvage Specialist]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Use the salvage magnet to draw in detatched scraps &amp;amp; asteroids to loot and enrich the station, build a salvage ship and then travel to new planets, while fighting off any space fauna along the way.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Cargo Technician: 1h 30min&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;small&amp;gt;Engineering&amp;lt;/small&amp;gt; ==&lt;br /&gt;
Engineering consists of technical assistants, station engineers, atmospheric technicians, and the chief engineer. As a department it is responsible for keeping the station powered, its structure intact and its air supply working.&lt;br /&gt;
&lt;br /&gt;
Engineering is readily equipped to go safely into space, and as such they should always attempt to repair uninhabitable parts of the station.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid;&amp;quot; | Engineering&lt;br /&gt;
!Job&lt;br /&gt;
!Job Description&lt;br /&gt;
!Roleplay Expectations&lt;br /&gt;
!Game knowledge required&lt;br /&gt;
!Server hours required&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:CE.png|96px|link=Chief Engineer]]‎&amp;lt;br /&amp;gt;[[Chief Engineer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Manage the engineering department to ensure power, atmospherics, and the hull are in perfect shape.&lt;br /&gt;
|low&lt;br /&gt;
|average&lt;br /&gt;
|Overall: 5h&lt;br /&gt;
Engineering: 3h&lt;br /&gt;
&lt;br /&gt;
Atmospheric Technician: 3h&lt;br /&gt;
&lt;br /&gt;
Station Engineer: 1h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:ATMOSIAN.png|96px|link=Atmospheric Technician]]‎‎&amp;lt;br /&amp;gt;[[Atmospheric Technician]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Optimize the station&#039;s atmospherics setup, and synthesize rare gases to use or sell.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Station engineer: 1h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:SE.png|96px|link=Station Engineer]]‎‎‎&amp;lt;br /&amp;gt;[[Station Engineer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Keep the station&#039;s main engine &amp;amp; solars active, optimize the power network, and make emergency repairs using your hardsuit in spaced areas.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Technical Assistant: 1h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:TA.png|96px|link=Technical Assistant]]‎‎‎&amp;lt;br /&amp;gt;[[Technical Assistant]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Learn the basics of managing the station&#039;s power, as well as repairing the station&#039;s hull.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|Minimal&lt;br /&gt;
|Overall: 5 min&lt;br /&gt;
Engineering: -15h&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;small&amp;gt;Medical&amp;lt;/small&amp;gt; ==&lt;br /&gt;
Medical consists of the medical interns, chemists, medical doctors, and the chief medical officer. As a department it is responsible for taking care of the crew, treat and/or clone the wounded and dead, treat disease, and prevent everyone from dying a horrible, bloody death in a closet somewhere.&lt;br /&gt;
&lt;br /&gt;
Medical is one of the more well-equipped departments, with the ability to locate injured crew using the crew monitor, a nigh infinite supply of chems should chemistry be on-par, and the ability to rapidly diagnose and vaccinate contagious diseases.&lt;br /&gt;
&lt;br /&gt;
This is the department where people go to when they&#039;re hurt, it&#039;s up to the folks working here to fix them.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid;&amp;quot; | Medical&lt;br /&gt;
!Job&lt;br /&gt;
!Job Description&lt;br /&gt;
!Roleplay Expectations&lt;br /&gt;
!Game knowledge required&lt;br /&gt;
!Server hours required&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:CMO.png|96px|link=Chief Medical Officer]]&amp;lt;br /&amp;gt;[[Chief Medical Officer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Manage the resources and personnel of the medical department to keep the crew alive.&lt;br /&gt;
|medium&lt;br /&gt;
|above average&lt;br /&gt;
|Overall: 5h&lt;br /&gt;
Medical: 3h&lt;br /&gt;
&lt;br /&gt;
Medical Doctor: 1h&lt;br /&gt;
&lt;br /&gt;
Chemist: 1h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:CHEMIST.png|96px|link=Chemist]]‎‎‎‎&amp;lt;br /&amp;gt;[[Chemist]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Produce medicinal drugs for the doctors to use, research ethically dubious rare chemicals, and produce weapons of war when enemies of the station arrive.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Medical Intern: 1h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:PARAMED.png|96px|link=Paramedic]]‎‎‎‎&amp;lt;br /&amp;gt;[[Paramedic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Rescue critically injured patients all over the station, sometimes outside too. Stablize them, give them a ride to medbay, and get back out there!&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Medical Doctor: 1h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:MD.png|96px|link=Medical Doctor]]‎‎‎‎&amp;lt;br /&amp;gt;[[Medical Doctor]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Diagnose and heal crewmembers through medicinal chemicals, advanced medicine, and defibrillators. Make sure the dead don&#039;t rot, and that cadavers are in the morgue.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Medical Intern: 1h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:MI.png|96px|link=Medical Intern]]‎&amp;lt;br /&amp;gt;[[Medical Intern]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Learn the basics of administering medicine, basic chemicals and using medical tools.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|Minimal&lt;br /&gt;
|Overall: 5min&lt;br /&gt;
Medical: -15h&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;small&amp;gt;Science&amp;lt;/small&amp;gt; ==&lt;br /&gt;
Science consists of research assistants, scientists, and the research director. As a department it is responsible for researching technologies and artifacts, upgrading machines, and printing new and useful devices.&lt;br /&gt;
&lt;br /&gt;
Scientists should seek out new artifacts to study, as well as solicit departments to help upgrade their machines.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid;&amp;quot; | Science&lt;br /&gt;
!Job&lt;br /&gt;
!Job Description&lt;br /&gt;
!Roleplay Expectations&lt;br /&gt;
!Game knowledge required&lt;br /&gt;
!Server hours required&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:RD.png|96px|link=Research Director]]&amp;lt;br /&amp;gt;[[Research Director]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Manage the science department, unlocking technologies, acquiring &amp;amp; researching artifacts, and performing experiments.&lt;br /&gt;
|medium&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Overall: 5h&lt;br /&gt;
Science: 3h&lt;br /&gt;
&lt;br /&gt;
Scientist: 1h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:ROBOTICIST.png|96px|link=Roboticist]]‎&amp;lt;br /&amp;gt;[[Roboticist]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|[In-lore job description]&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Science: 4h&lt;br /&gt;
Engineering: 4h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:SCIENTIST.png|96px|link=Scientist]]‎‎&amp;lt;br /&amp;gt;[[Scientist]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Research alien artifacts, unlock new technologies, build newer and better machines around the station, and make everything run more efficiently.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Research Assistant: 1h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:RA.png|96px|link=Research Assistant]]‎&amp;lt;br /&amp;gt;[[Research Assistant]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Learn the basics of how to research various artifacts, anomalies and robotics.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|Minimal&lt;br /&gt;
|Overall: 5min&lt;br /&gt;
Science: -15h&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;small&amp;gt;Silicon&amp;lt;/small&amp;gt; ==&lt;br /&gt;
[Silicon duties summary]&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid;&amp;quot; | Silicon&lt;br /&gt;
!Job&lt;br /&gt;
!Job Description&lt;br /&gt;
!Roleplay Expectations&lt;br /&gt;
!Game knowledge required&lt;br /&gt;
!Server hours required&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:SAI.png|96px|link=Station AI]]‎&amp;lt;br /&amp;gt;[[Station AI]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Follow your laws, serve the crew.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Cyborg: 3h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:CYBORG.png|96px|link=Cyborg]]‎&amp;lt;br /&amp;gt;[[Cyborg]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Half-human, Half-machine. Follow your laws, serve the crew, and hound the science team for upgrades.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Overall: 1h&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;small&amp;gt;Law&amp;lt;/small&amp;gt; ==&lt;br /&gt;
[Law duties summary]&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid;&amp;quot; | Law&lt;br /&gt;
!Job&lt;br /&gt;
!Job Description&lt;br /&gt;
!Roleplay Expectations&lt;br /&gt;
!Game knowledge required&lt;br /&gt;
!Server hours required&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Magistrate.png|96px|link=Magistrate]]‎‎&amp;lt;br /&amp;gt;[[Magistrate]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|[In-lore job description]&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Command: 50h&lt;br /&gt;
Security: 10h&lt;br /&gt;
Requirement: Staff/Mentor/Retiree&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:IAA.png|96px|link=Internal Affairs Agent]]‎‎&amp;lt;br /&amp;gt;[[Internal Affairs Agent]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|[In-lore job description]&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Command: 10h&lt;br /&gt;
Security: 10h&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;small&amp;gt;Service&amp;lt;/small&amp;gt; ==&lt;br /&gt;
Service is a diverse department that includes the head of personnel and other jobs who exist to serve the station.&lt;br /&gt;
&lt;br /&gt;
It primarily functions as folks who entertain, clean, and serve the rest of the crew, with the exception of passengers who have no particular job beyond getting lost in maintenance.&lt;br /&gt;
&lt;br /&gt;
Keeps the station clean, efficient and sane so that all other departments can do their jobs better and keep their staff happy. They also end up doing most of the paperwork on the station.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid;&amp;quot; | Service&lt;br /&gt;
!Job&lt;br /&gt;
!Job Description&lt;br /&gt;
!Roleplay Expectations&lt;br /&gt;
!Game knowledge required&lt;br /&gt;
!Server hours required&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:HOP.png|96px|link=Head of Personnel]]‎&amp;lt;br /&amp;gt;[[Head of Personnel]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Handle access reassignment fairly using your ID console, manage the service department, and keep Ian safe.&lt;br /&gt;
|high&lt;br /&gt;
|Above Average&lt;br /&gt;
|Command: 5h&lt;br /&gt;
Security: 3h&lt;br /&gt;
&lt;br /&gt;
Medical: 3h&lt;br /&gt;
&lt;br /&gt;
Engineering: 3h&lt;br /&gt;
&lt;br /&gt;
Science: 3h&lt;br /&gt;
&lt;br /&gt;
Cargo: 3h&lt;br /&gt;
&lt;br /&gt;
Service: 3h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:BARTENDER.png|96px|link=Bartender]]&amp;lt;br /&amp;gt;[[Bartender]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Manage the bar and keep it lively, give out drinks, and listen to the crew&#039;s stories.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Service Worker: 20min&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:BOTANIST.png|96px|link=Botanist]]‎&amp;lt;br /&amp;gt;[[Botanist]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grow food for the chef, drugs for medbay, and other plants to keep yourself entertained.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:CHAPLAIN.png|96px|link=Chaplain]]&amp;lt;br /&amp;gt;[[Chaplain]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Preach the good word of your deity and religion, and conduct spiritual healing and miracles with your bible.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:CHEF.png|96px|link=Chef]]&amp;lt;br /&amp;gt;[[Chef]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Keep the station fed with a variety of food items, butcher dead animals to ensure ammonia doesn&#039;t leak, and help keep the bar lively.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Service: 30min&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:CLOWN.png|96px|link=Clown]]&amp;lt;br /&amp;gt;[[Clown]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Entertain the crew through elaborate slapstick routines or terrible jokes.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:JANI.png|96px|link=Janitor]]‎&amp;lt;br /&amp;gt;[[Janitor]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Keep the station clean of any trash or slipping hazards, and help deal with rat infestations.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|Minimal&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:LIBRARIAN.png|96px|link=Librarian]]&amp;lt;br /&amp;gt;[[Librarian]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Manage the library, give out knowledge to any who seek it, and report on activities aboard the station.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|Minimal&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:MIME.png|96px|link=Mime]]&amp;lt;br /&amp;gt;[[Mime]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Entertain the crew through non-vocal means, and engage with light rivalry with the clown.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:MUSICIAN.png|96px|link=Musician]]‎&amp;lt;br /&amp;gt;[[Musician]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Entertain the crew with your unique musical talent, and acquire new instruments to mess around with.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|Minimal&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:PASSENGER.png|96px|link=Passenger]]‎&amp;lt;br /&amp;gt;[[Passenger]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Enjoy your stay aboard the station with no obligations!&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|Minimal&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:SERVICEWORKER.png|96px|link=Service Worker]]‎&amp;lt;br /&amp;gt;[[Service Worker]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Learn the basics of bartending, cooking, and growing plants.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|Minimal&lt;br /&gt;
|Overall: 5min&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:ZOOKEEPER.png|96px|link=Zookeeper]]&amp;lt;br /&amp;gt;[[Zookeeper]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Put on a joyful display of cute animals and space carps for all the crew to see. Currently available on Cog and Oasis.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|Minimal&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:REPORTER.png|96px|link=Reporter]]&amp;lt;br /&amp;gt;[[Reporter]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Entertain &amp;amp; inform the crew with your vibrant journalism through wireless cameras, the radio and the news. Currently available on Bagel Station, Cog, Core, Train and Oasis.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|Minimal&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:BOXER.png|96px|link=Boxer]]&amp;lt;br /&amp;gt;[[Boxer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Fight your way to the top! Challenge the head of personnel and get brigged when you win. Currently available on Core and Cog.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|Minimal&lt;br /&gt;
|None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;small&amp;gt;Antagonists&amp;lt;/small&amp;gt; ==&lt;br /&gt;
Antagonists are the driving force of every shift. They are the catalysts for chaos, conflict and mystery in Space Station 14 that also serve to provide a challenge to Nanotrasen and its Security force.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid;&amp;quot; | Antagonists&lt;br /&gt;
!Job&lt;br /&gt;
!Job Description&lt;br /&gt;
!Roleplay Expectations&lt;br /&gt;
!Game knowledge required&lt;br /&gt;
!Server hours required&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:TRAITOR.png|96px|link=Traitor]]‎&amp;lt;br /&amp;gt;[[Traitor]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|[In-lore job description]&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:NUKEOPS.png|96px|link=Nuclear Operatives]]‎&amp;lt;br /&amp;gt;[[Nuclear Operatives]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Find the nuke disk and blow up the station.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Overall: 5h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:VAMPIRE.png|96px|link=Vampire]]&amp;lt;br /&amp;gt;[[Vampire]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|[In-lore job description]&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:CHANGELING.png|96px|link=Changeling]]‎&amp;lt;br /&amp;gt;[[Changeling]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Use your shapeshifting abilities to complete your objectives.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:THIEF.png|96px|link=Thief]]‎&amp;lt;br /&amp;gt;[[Thief]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Add some NT property to your personal collection without using violence.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:REV.png|96px|link=Revolutionary]]&amp;lt;br /&amp;gt;[[Revolutionary]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|[In-lore job description]&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:INITIALINFECTED.png|96px|link=Initial Infected]]&amp;lt;br /&amp;gt;[[Initial Infected]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Once you turn, infect as many other crew members as possible.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:ZOMBIE.png|96px|link=Zombie]]&amp;lt;br /&amp;gt;[[Zombie]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Turn as many humans as possible into zombies.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:NINJA.png|96px|link=Ninja]]&amp;lt;br /&amp;gt;[[Ninja]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Use your stealth to sabotage the station, nom on electrical wires.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:ABDUCTORS.gif|96px|link=Abductors]]&amp;lt;br /&amp;gt;[[Abductors]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|[In-lore job description]&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:DRAGON.gif|96px|link=Space Dragon]]‎&amp;lt;br /&amp;gt;[[Space Dragon]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Create a carp army to take over this quadrant.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:REVENANT.png|96px|link=Revenant]]‎&amp;lt;br /&amp;gt;[[Revenant]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|[In-lore job description]&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:SYNDIREINF.png|96px|link=Syndicate Reinforcements]]‎&amp;lt;br /&amp;gt;[[Syndicate Reinforcements]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|[In-lore job description]&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:LONEOP.png|96px|link=Lone Operative]]‎‎&amp;lt;br /&amp;gt;[[Lone Operative]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|[In-lore job description]&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;small&amp;gt;Other&amp;lt;/small&amp;gt; ==&lt;br /&gt;
[Other duties summary]&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid;&amp;quot; | Other&lt;br /&gt;
!Job&lt;br /&gt;
!Job Description&lt;br /&gt;
!Roleplay Expectations&lt;br /&gt;
!Game knowledge required&lt;br /&gt;
!Server hours required&lt;br /&gt;
|-&lt;br /&gt;
|[photo needed]‎&amp;lt;br /&amp;gt;[[Animals]]&lt;br /&gt;
|[In-lore job description]&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|[photo needed]‎&amp;lt;br /&amp;gt;[[Sentient machine]]&lt;br /&gt;
|[In-lore job description]&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:PAI.png|96px|link=Personal AI]]‎&amp;lt;br /&amp;gt;[[Personal AI]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|[In-lore job description]&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|[photo needed]‎&amp;lt;br /&amp;gt;[[Visitors]]&lt;br /&gt;
|[In-lore job description]&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Roles in Starlight &amp;lt;br /&amp;gt;&lt;br /&gt;
[template with links to all roles needed]&lt;/div&gt;</summary>
		<author><name>DeeZeePeeZee8</name></author>
	</entry>
	<entry>
		<id>https://wiki.starlight.network/index.php?title=Roles&amp;diff=366</id>
		<title>Roles</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=Roles&amp;diff=366"/>
		<updated>2025-02-05T02:40:50Z</updated>

		<summary type="html">&lt;p&gt;DeeZeePeeZee8: Added info about role server hours. Also added negative server hours to technical assistant.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A list of all playable roles on the station!&lt;br /&gt;
&amp;lt;br /&amp;gt;Your role is what determines your starting equipment, responsibilities, and access.&lt;br /&gt;
&lt;br /&gt;
Most roles require you to have played on the Starlight server for a minimum amount of time and/or spent a minimum amount of time in a certain department or role. This time accumulates in real time by being in an active game round and in the relevant department or role.&lt;br /&gt;
&lt;br /&gt;
Some roles (meant for beginners) become inaccessible when you have a certain amount of time in roles or departments. This is indicated in the tables with a negative time value. For example: the Technical Assistant role becomes inaccessible after spending 15 hours total in the Engineering department.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;small&amp;gt;Command&amp;lt;/small&amp;gt; ==&lt;br /&gt;
Command consists of every department head. It is responsible for keeping the station and its departments running efficiently.&lt;br /&gt;
&lt;br /&gt;
The heads of each department come together to form the Command department, a force to be reckoned with and the handlers of the station. They usually have access to special equipment and their own rooms. They are often wanted dead.&lt;br /&gt;
&lt;br /&gt;
Command members should always be relatively competent in their respective departments and attempt to delegate responsibility and direct work.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid;&amp;quot; | Command&lt;br /&gt;
!Job&lt;br /&gt;
!Job Description&lt;br /&gt;
!Roleplay Expectations&lt;br /&gt;
!Game knowledge required&lt;br /&gt;
!Server hours required&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Captain.png|96px|link=Captain]]&amp;lt;br /&amp;gt;[[Captain]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Keep the station running, delegate work to the other heads of staff, and exert your will.&lt;br /&gt;
|high&lt;br /&gt;
|minimal&lt;br /&gt;
|Command: 10h&lt;br /&gt;
Security: 6h&lt;br /&gt;
Medical: 6h&lt;br /&gt;
Engineering: 6h&lt;br /&gt;
Civilian: 6h&lt;br /&gt;
Cargo: 6h&lt;br /&gt;
Station AI: 1h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:HOP.png|96px|link=Head of Personnel]]‎&amp;lt;br /&amp;gt;[[Head of Personnel]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Handle access reassignment fairly using your ID console, manage the service department, and keep Ian safe.&lt;br /&gt;
|high&lt;br /&gt;
|minimal&lt;br /&gt;
|Command: 5h&lt;br /&gt;
Security: 3h&lt;br /&gt;
Medical: 3h&lt;br /&gt;
Engineering: 3h&lt;br /&gt;
Civilian: 3h&lt;br /&gt;
Cargo: 3h&lt;br /&gt;
Station AI: 1h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:CE.png|96px|link=Chief Engineer]]‎&amp;lt;br /&amp;gt;[[Chief Engineer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Manage the engineering department to ensure power, atmospherics, and the hull are in perfect shape.&lt;br /&gt;
|low&lt;br /&gt;
|average&lt;br /&gt;
|Overall: 5h&lt;br /&gt;
Engineering: 3h&lt;br /&gt;
Atmospherics: 3h&lt;br /&gt;
Station Engineer: 1h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:CMO.png|96px|link=Chief Medical Officer]]&amp;lt;br /&amp;gt;[[Chief Medical Officer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Manage the resources and personnel of the medical department to keep the crew alive.&lt;br /&gt;
|medium&lt;br /&gt;
|above average&lt;br /&gt;
|Overall: 5h&lt;br /&gt;
Medical: 3h&lt;br /&gt;
Medical Doctor: 1h&lt;br /&gt;
Chemist: 1h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:HOS.png|96px|link=Head of Security]]&amp;lt;br /&amp;gt;[[Head of Security]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Manage your security force and keep them efficient, quell dissent, and keep the other heads of staff safe.&lt;br /&gt;
|high&lt;br /&gt;
|above average&lt;br /&gt;
|Warden: 8h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:QM.png|96px|link=Quartermaster]]‎&amp;lt;br /&amp;gt;[[Quartermaster]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Manage the supplies of the station &amp;amp; the cargo department, keep the salvage specialists working, make sure all orders are fulfilled, and keep the money flowing.&lt;br /&gt;
|medium&lt;br /&gt;
|above average&lt;br /&gt;
|Overall: 5h&lt;br /&gt;
Cargo: 3h&lt;br /&gt;
Cargo Technician: 1h&lt;br /&gt;
Salvage Specialist: 2h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:RD.png|96px|link=Research Director]]&amp;lt;br /&amp;gt;[[Research Director]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Manage the science department, unlocking technologies, acquiring &amp;amp; researching artifacts, and performing experiments.&lt;br /&gt;
|medium&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Overall: 5h&lt;br /&gt;
Science: 3h&lt;br /&gt;
Scientist: 1h&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Nanotrasen Representives ==&lt;br /&gt;
[Nanotrasen Personnel duties summary]&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid;&amp;quot; | Nanotrasen Personnel&lt;br /&gt;
!Job&lt;br /&gt;
!Job Description&lt;br /&gt;
!Roleplay Expectations&lt;br /&gt;
!Game knowledge required&lt;br /&gt;
!Server hours required&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:OBS.png|96px|link=OBS]]‎&amp;lt;br /&amp;gt;[[Officer &amp;quot;Blue Shield&amp;quot;]] &amp;lt;/div&amp;gt;&lt;br /&gt;
|[In-lore job description]&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Command: 17h 13min&lt;br /&gt;
Security: 17h 13min&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Magistrate.png|96px|link=Magistrate]]‎‎&amp;lt;br /&amp;gt;[[Magistrate]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|[In-lore job description]&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Command: 50h&lt;br /&gt;
Security: 10h&lt;br /&gt;
Requirement: Staff/Mentor/Retiree&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Ntrep.png|96px|link=Nanotrasen Representative]]‎&amp;lt;br /&amp;gt;[[Nanotrasen Representative]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|[In-lore job description]&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Command: 17h 13min&lt;br /&gt;
Requirement: Staff/Mentor/Retiree&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;small&amp;gt;Security&amp;lt;/small&amp;gt; ==&lt;br /&gt;
Security consists of the security cadets, lawyers, detective, security officers, warden, and the head of security. As a department it is responsible for dealing with troublemakers and non-humanoid threats like giant rats and carp.&lt;br /&gt;
&lt;br /&gt;
As a result of this, and the need to walk a fine line, security sometimes is overwhelmed by angry crew (don&#039;t kill the clown), and it is important for its members to try and stay on their best behavior.&lt;br /&gt;
&lt;br /&gt;
Ensuring the safety of both station and crew is number one for Security. They are ready for any situation, and Security are on hand to maintain order and control crowds.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid;&amp;quot; | Security&lt;br /&gt;
!Job&lt;br /&gt;
!Job Description&lt;br /&gt;
!Roleplay Expectations&lt;br /&gt;
!Game knowledge required&lt;br /&gt;
!Server hours required&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:HOS.png|96px|link=Head of Security]]&amp;lt;br /&amp;gt;[[Head of Security]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Manage your security force and keep them efficient, quell dissent, and keep the other heads of staff safe.&lt;br /&gt;
|high&lt;br /&gt;
|above average&lt;br /&gt;
|Warden: 8h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:WARDEN.png|96px|link=Warden]]‎&amp;lt;br /&amp;gt;[[Warden]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Patrol the security department, ensure that no one is stealing from the armory, and make sure that all prisoners are processed and let out when their time is up.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Security Officer : 20h&lt;br /&gt;
&lt;br /&gt;
Detective: 1h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:BRIGMEDIC.png|96px|link=Brigmedic]]&amp;lt;br /&amp;gt;[[Brigmedic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Fight in the rear of the security service, for the lives of your comrades! You are the first and last hope of your squad. Hippocrates bless you.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Security Officer: 10h&lt;br /&gt;
Medical: 8h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:DEC.png|96px|link=Detective]]&amp;lt;br /&amp;gt;[[Detective]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Investigate crime scenes using forensic tools, ensure that the guilty party is found, and have a couple smokes.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Security Officer: 10h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:SECOFF.png|96px|link=Security Officer]]‎&amp;lt;br /&amp;gt;[[Security Officer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Catch criminals and enemies of the station, enforce the law, and ensure that the station does not fall into disarray.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Security: 10h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:SECCAD.png|96px|link=Security Cadet]]&amp;lt;br /&amp;gt;[[Security Cadet]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Learn the basics of arresting criminals and managing the brig. Listen to your supervisors and feel free to ask them for any help.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Overall: 30h&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;small&amp;gt;Cargo&amp;lt;/small&amp;gt; ==&lt;br /&gt;
Cargo consists of the cargo technicians, salvage specialists, and the quartermaster. As a department, it responsible resource distribution and trade, capable of buying and selling things on the galactic market.&lt;br /&gt;
&lt;br /&gt;
For the most part, this means they scrounge around the station and assorted wrecks to find materials to sell and redistribute, and purchase materials other departments request.&lt;br /&gt;
&lt;br /&gt;
The Supply department, also known as Cargo, supplies the station with necessary resources, such as fuel and raw materials, and comfort resources, such as lottery tickets and plushies.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid;&amp;quot; | Cargo&lt;br /&gt;
!Job&lt;br /&gt;
!Job Description&lt;br /&gt;
!Roleplay Expectations&lt;br /&gt;
!Game knowledge required&lt;br /&gt;
!Server hours required&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:QM.png|96px|link=Quartermaster]]‎&amp;lt;br /&amp;gt;[[Quartermaster]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Manage the supplies of the station &amp;amp; the cargo department, keep the salvage specialists working, make sure all orders are fulfilled, and keep the money flowing.&lt;br /&gt;
|medium&lt;br /&gt;
|above average&lt;br /&gt;
|Overall: 5h&lt;br /&gt;
Cargo: 3h&lt;br /&gt;
Cargo Technician: 1h&lt;br /&gt;
Salvage Specialist: 2h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:CARGOTEC.png|96px|link=Cargo Technician]]‎&amp;lt;br /&amp;gt;[[Cargo Technician]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Deal with requisitions and deliveries, pilot the cargo shuttle to the trade station and back, and work with others to make ludicrous amounts of cash and then waste it all gambling.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|Minimal&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:SALVAGER.png|96px|link=Salvage Specialist]]‎‎&amp;lt;br /&amp;gt;[[Salvage Specialist]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Use the salvage magnet to draw in detatched scraps &amp;amp; asteroids to loot and enrich the station, build a salvage ship and then travel to new planets, while fighting off any space fauna along the way.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Cargo Technician: 1h 30min&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;small&amp;gt;Engineering&amp;lt;/small&amp;gt; ==&lt;br /&gt;
Engineering consists of technical assistants, station engineers, atmospheric technicians, and the chief engineer. As a department it is responsible for keeping the station powered, its structure intact and its air supply working.&lt;br /&gt;
&lt;br /&gt;
Engineering is readily equipped to go safely into space, and as such they should always attempt to repair uninhabitable parts of the station.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid;&amp;quot; | Engineering&lt;br /&gt;
!Job&lt;br /&gt;
!Job Description&lt;br /&gt;
!Roleplay Expectations&lt;br /&gt;
!Game knowledge required&lt;br /&gt;
!Server hours required&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:CE.png|96px|link=Chief Engineer]]‎&amp;lt;br /&amp;gt;[[Chief Engineer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Manage the engineering department to ensure power, atmospherics, and the hull are in perfect shape.&lt;br /&gt;
|low&lt;br /&gt;
|average&lt;br /&gt;
|Overall: 5h&lt;br /&gt;
Engineering: 3h&lt;br /&gt;
Atmospherics: 3h&lt;br /&gt;
Station Engineer: 1h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:ATMOSIAN.png|96px|link=Atmospheric Technician]]‎‎&amp;lt;br /&amp;gt;[[Atmospheric Technician]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Optimize the station&#039;s atmospherics setup, and synthesize rare gases to use or sell.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Station engineer: 1h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:SE.png|96px|link=Station Engineer]]‎‎‎&amp;lt;br /&amp;gt;[[Station Engineer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Keep the station&#039;s main engine &amp;amp; solars active, optimize the power network, and make emergency repairs using your hardsuit in spaced areas.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Technical Assistant: 1h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:TA.png|96px|link=Technical Assistant]]‎‎‎&amp;lt;br /&amp;gt;[[Technical Assistant]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Learn the basics of managing the station&#039;s power, as well as repairing the station&#039;s hull.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|Minimal&lt;br /&gt;
|Overall: 5 min&lt;br /&gt;
Engineering: -15h&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;small&amp;gt;Medical&amp;lt;/small&amp;gt; ==&lt;br /&gt;
Medical consists of the medical interns, chemists, medical doctors, and the chief medical officer. As a department it is responsible for taking care of the crew, treat and/or clone the wounded and dead, treat disease, and prevent everyone from dying a horrible, bloody death in a closet somewhere.&lt;br /&gt;
&lt;br /&gt;
Medical is one of the more well-equipped departments, with the ability to locate injured crew using the crew monitor, a nigh infinite supply of chems should chemistry be on-par, and the ability to rapidly diagnose and vaccinate contagious diseases.&lt;br /&gt;
&lt;br /&gt;
This is the department where people go to when they&#039;re hurt, it&#039;s up to the folks working here to fix them.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid;&amp;quot; | Medical&lt;br /&gt;
!Job&lt;br /&gt;
!Job Description&lt;br /&gt;
!Roleplay Expectations&lt;br /&gt;
!Game knowledge required&lt;br /&gt;
!Server hours required&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:CMO.png|96px|link=Chief Medical Officer]]&amp;lt;br /&amp;gt;[[Chief Medical Officer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Manage the resources and personnel of the medical department to keep the crew alive.&lt;br /&gt;
|medium&lt;br /&gt;
|above average&lt;br /&gt;
|Overall: 5h&lt;br /&gt;
Medical: 3h&lt;br /&gt;
Medical Doctor: 1h&lt;br /&gt;
Chemist: 1h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:CHEMIST.png|96px|link=Chemist]]‎‎‎‎&amp;lt;br /&amp;gt;[[Chemist]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Produce medicinal drugs for the doctors to use, research ethically dubious rare chemicals, and produce weapons of war when enemies of the station arrive.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Medical intern: 1h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:PARAMED.png|96px|link=Paramedic]]‎‎‎‎&amp;lt;br /&amp;gt;[[Paramedic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Rescue critically injured patients all over the station, sometimes outside too. Stablize them, give them a ride to medbay, and get back out there!&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Medical Doctor: 1h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:MD.png|96px|link=Medical Doctor]]‎‎‎‎&amp;lt;br /&amp;gt;[[Medical Doctor]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Diagnose and heal crewmembers through medicinal chemicals, advanced medicine, and defibrillators. Make sure the dead don&#039;t rot, and that cadavers are in the morgue.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Medical Intern: 1h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:MI.png|96px|link=Medical Intern]]‎&amp;lt;br /&amp;gt;[[Medical Intern]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Learn the basics of administering medicine, basic chemicals and using medical tools.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|Minimal&lt;br /&gt;
|Overall: 5min&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;small&amp;gt;Science&amp;lt;/small&amp;gt; ==&lt;br /&gt;
Science consists of research assistants, scientists, and the research director. As a department it is responsible for researching technologies and artifacts, upgrading machines, and printing new and useful devices.&lt;br /&gt;
&lt;br /&gt;
Scientists should seek out new artifacts to study, as well as solicit departments to help upgrade their machines.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid;&amp;quot; | Science&lt;br /&gt;
!Job&lt;br /&gt;
!Job Description&lt;br /&gt;
!Roleplay Expectations&lt;br /&gt;
!Game knowledge required&lt;br /&gt;
!Server hours required&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:RD.png|96px|link=Research Director]]&amp;lt;br /&amp;gt;[[Research Director]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Manage the science department, unlocking technologies, acquiring &amp;amp; researching artifacts, and performing experiments.&lt;br /&gt;
|medium&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Overall: 5h&lt;br /&gt;
Science: 3h&lt;br /&gt;
Scientist: 1h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:ROBOTICIST.png|96px|link=Roboticist]]‎&amp;lt;br /&amp;gt;[[Roboticist]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|[In-lore job description]&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Science: 4h&lt;br /&gt;
Engineering: 4h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:SCIENTIST.png|96px|link=Scientist]]‎‎&amp;lt;br /&amp;gt;[[Scientist]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Research alien artifacts, unlock new technologies, build newer and better machines around the station, and make everything run more efficiently.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Science Assistant: 1h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:RA.png|96px|link=Research Assistant]]‎&amp;lt;br /&amp;gt;[[Research Assistant]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Learn the basics of how to research various artifacts, anomalies and robotics.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|Minimal&lt;br /&gt;
|Overall: 5min&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;small&amp;gt;Silicon&amp;lt;/small&amp;gt; ==&lt;br /&gt;
[Silicon duties summary]&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid;&amp;quot; | Silicon&lt;br /&gt;
!Job&lt;br /&gt;
!Job Description&lt;br /&gt;
!Roleplay Expectations&lt;br /&gt;
!Game knowledge required&lt;br /&gt;
!Server hours required&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:SAI.png|96px|link=Station AI]]‎&amp;lt;br /&amp;gt;[[Station AI]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Follow your laws, serve the crew.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Cyborg: 3h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:CYBORG.png|96px|link=Cyborg]]‎&amp;lt;br /&amp;gt;[[Cyborg]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Half-human, Half-machine. Follow your laws, serve the crew, and hound the science team for upgrades.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Overall: 1h&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;small&amp;gt;Law&amp;lt;/small&amp;gt; ==&lt;br /&gt;
[Law duties summary]&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid;&amp;quot; | Law&lt;br /&gt;
!Job&lt;br /&gt;
!Job Description&lt;br /&gt;
!Roleplay Expectations&lt;br /&gt;
!Game knowledge required&lt;br /&gt;
!Server hours required&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Magistrate.png|96px|link=Magistrate]]‎‎&amp;lt;br /&amp;gt;[[Magistrate]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|[In-lore job description]&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Command: 50h&lt;br /&gt;
Security: 10h&lt;br /&gt;
Requirement: Staff/Mentor/Retiree&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:IAA.png|96px|link=Internal Affairs Agent]]‎‎&amp;lt;br /&amp;gt;[[Internal Affairs Agent]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|[In-lore job description]&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Command: 10h&lt;br /&gt;
Security: 10h&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;small&amp;gt;Service&amp;lt;/small&amp;gt; ==&lt;br /&gt;
Service is a diverse department that includes the head of personnel and other jobs who exist to serve the station.&lt;br /&gt;
&lt;br /&gt;
It primarily functions as folks who entertain, clean, and serve the rest of the crew, with the exception of passengers who have no particular job beyond getting lost in maintenance.&lt;br /&gt;
&lt;br /&gt;
Keeps the station clean, efficient and sane so that all other departments can do their jobs better and keep their staff happy. They also end up doing most of the paperwork on the station.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid;&amp;quot; | Service&lt;br /&gt;
!Job&lt;br /&gt;
!Job Description&lt;br /&gt;
!Roleplay Expectations&lt;br /&gt;
!Game knowledge required&lt;br /&gt;
!Server hours required&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:HOP.png|96px|link=Head of Personnel]]‎&amp;lt;br /&amp;gt;[[Head of Personnel]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Handle access reassignment fairly using your ID console, manage the service department, and keep Ian safe.&lt;br /&gt;
|high&lt;br /&gt;
|Above Average&lt;br /&gt;
|Command: 5h&lt;br /&gt;
Security: 3h&lt;br /&gt;
&lt;br /&gt;
Medical: 3h&lt;br /&gt;
&lt;br /&gt;
Engineering: 3h&lt;br /&gt;
&lt;br /&gt;
Civilian: 3h&lt;br /&gt;
&lt;br /&gt;
Cargo: 3h&lt;br /&gt;
&lt;br /&gt;
Station AI: 1h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:BARTENDER.png|96px|link=Bartender]]&amp;lt;br /&amp;gt;[[Bartender]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Manage the bar and keep it lively, give out drinks, and listen to the crew&#039;s stories.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Service Worker: 20min&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:BOTANIST.png|96px|link=Botanist]]‎&amp;lt;br /&amp;gt;[[Botanist]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grow food for the chef, drugs for medbay, and other plants to keep yourself entertained.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Service Worker: 20min&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:CHAPLAIN.png|96px|link=Chaplain]]&amp;lt;br /&amp;gt;[[Chaplain]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Preach the good word of your deity and religion, and conduct spiritual healing and miracles with your bible.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:CHEF.png|96px|link=Chef]]&amp;lt;br /&amp;gt;[[Chef]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Keep the station fed with a variety of food items, butcher dead animals to ensure ammonia doesn&#039;t leak, and help keep the bar lively.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Service Worker: 20min&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:CLOWN.png|96px|link=Clown]]&amp;lt;br /&amp;gt;[[Clown]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Entertain the crew through elaborate slapstick routines or terrible jokes.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Passenger: 10min&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:JANI.png|96px|link=Janitor]]‎&amp;lt;br /&amp;gt;[[Janitor]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Keep the station clean of any trash or slipping hazards, and help deal with rat infestations.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|Minimal&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:LIBRARIAN.png|96px|link=Librarian]]&amp;lt;br /&amp;gt;[[Librarian]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Manage the library, give out knowledge to any who seek it, and report on activities aboard the station.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|Minimal&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:MIME.png|96px|link=Mime]]&amp;lt;br /&amp;gt;[[Mime]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Entertain the crew through non-vocal means, and engage with light rivalry with the clown.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:MUSICIAN.png|96px|link=Musician]]‎&amp;lt;br /&amp;gt;[[Musician]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Entertain the crew with your unique musical talent, and acquire new instruments to mess around with.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|Minimal&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:PASSENGER.png|96px|link=Passenger]]‎&amp;lt;br /&amp;gt;[[Passenger]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Enjoy your stay aboard the station with no obligations!&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|Minimal&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:SERVICEWORKER.png|96px|link=Service Worker]]‎&amp;lt;br /&amp;gt;[[Service Worker]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Learn the basics of bartending, cooking, and growing plants.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|Minimal&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:ZOOKEEPER.png|96px|link=Zookeeper]]&amp;lt;br /&amp;gt;[[Zookeeper]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Put on a joyful display of cute animals and space carps for all the crew to see. Currently available on Cog and Oasis.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|Minimal&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:REPORTER.png|96px|link=Reporter]]&amp;lt;br /&amp;gt;[[Reporter]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Entertain &amp;amp; inform the crew with your vibrant journalism through wireless cameras, the radio and the news. Currently available on Bagel Station, Cog, Core, Train and Oasis.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|Minimal&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:BOXER.png|96px|link=Boxer]]&amp;lt;br /&amp;gt;[[Boxer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Fight your way to the top! Challenge the head of personnel and get brigged when you win. Currently available on Core and Cog.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|Minimal&lt;br /&gt;
|None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;small&amp;gt;Antagonists&amp;lt;/small&amp;gt; ==&lt;br /&gt;
Antagonists are the driving force of every shift. They are the catalysts for chaos, conflict and mystery in Space Station 14 that also serve to provide a challenge to Nanotrasen and its Security force.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid;&amp;quot; | Antagonists&lt;br /&gt;
!Job&lt;br /&gt;
!Job Description&lt;br /&gt;
!Roleplay Expectations&lt;br /&gt;
!Game knowledge required&lt;br /&gt;
!Server hours required&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:TRAITOR.png|96px|link=Traitor]]‎&amp;lt;br /&amp;gt;[[Traitor]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|[In-lore job description]&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:NUKEOPS.png|96px|link=Nuclear Operatives]]‎&amp;lt;br /&amp;gt;[[Nuclear Operatives]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Find the nuke disk and blow up the station.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Overall: 5h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:VAMPIRE.png|96px|link=Vampire]]&amp;lt;br /&amp;gt;[[Vampire]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|[In-lore job description]&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:CHANGELING.png|96px|link=Changeling]]‎&amp;lt;br /&amp;gt;[[Changeling]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Use your shapeshifting abilities to complete your objectives.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:THIEF.png|96px|link=Thief]]‎&amp;lt;br /&amp;gt;[[Thief]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Add some NT property to your personal collection without using violence.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:REV.png|96px|link=Revolutionary]]&amp;lt;br /&amp;gt;[[Revolutionary]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|[In-lore job description]&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:INITIALINFECTED.png|96px|link=Initial Infected]]&amp;lt;br /&amp;gt;[[Initial Infected]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Once you turn, infect as many other crew members as possible.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:ZOMBIE.png|96px|link=Zombie]]&amp;lt;br /&amp;gt;[[Zombie]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Turn as many humans as possible into zombies.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:NINJA.png|96px|link=Ninja]]&amp;lt;br /&amp;gt;[[Ninja]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Use your stealth to sabotage the station, nom on electrical wires.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:ABDUCTORS.gif|96px|link=Abductors]]&amp;lt;br /&amp;gt;[[Abductors]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|[In-lore job description]&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:DRAGON.gif|96px|link=Space Dragon]]‎&amp;lt;br /&amp;gt;[[Space Dragon]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Create a carp army to take over this quadrant.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:REVENANT.png|96px|link=Revenant]]‎&amp;lt;br /&amp;gt;[[Revenant]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|[In-lore job description]&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:SYNDIREINF.png|96px|link=Syndicate Reinforcements]]‎&amp;lt;br /&amp;gt;[[Syndicate Reinforcements]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|[In-lore job description]&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:LONEOP.png|96px|link=Lone Operative]]‎‎&amp;lt;br /&amp;gt;[[Lone Operative]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|[In-lore job description]&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;small&amp;gt;Other&amp;lt;/small&amp;gt; ==&lt;br /&gt;
[Other duties summary]&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid;&amp;quot; | Other&lt;br /&gt;
!Job&lt;br /&gt;
!Job Description&lt;br /&gt;
!Roleplay Expectations&lt;br /&gt;
!Game knowledge required&lt;br /&gt;
!Server hours required&lt;br /&gt;
|-&lt;br /&gt;
|[photo needed]‎&amp;lt;br /&amp;gt;[[Animals]]&lt;br /&gt;
|[In-lore job description]&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|[photo needed]‎&amp;lt;br /&amp;gt;[[Sentient machine]]&lt;br /&gt;
|[In-lore job description]&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:PAI.png|96px|link=Personal AI]]‎&amp;lt;br /&amp;gt;[[Personal AI]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|[In-lore job description]&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|[photo needed]‎&amp;lt;br /&amp;gt;[[Visitors]]&lt;br /&gt;
|[In-lore job description]&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Roles in Starlight &amp;lt;br /&amp;gt;&lt;br /&gt;
[template with links to all roles needed]&lt;/div&gt;</summary>
		<author><name>DeeZeePeeZee8</name></author>
	</entry>
	<entry>
		<id>https://wiki.starlight.network/index.php?title=New_Player&amp;diff=365</id>
		<title>New Player</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=New_Player&amp;diff=365"/>
		<updated>2025-02-05T02:21:16Z</updated>

		<summary type="html">&lt;p&gt;DeeZeePeeZee8: Improvements to format and addition of default controls rather than &amp;quot;keybind=&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Welcome to Space Station 14!===&lt;br /&gt;
&lt;br /&gt;
You&#039;ve just begun your shift aboard a Nanotrasen space station.&lt;br /&gt;
You and your fellow crewmates are tasked with working together, surviving, and having fun!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Make sure to follow all server rules.&#039;&#039;&#039; You can ask questions or report rule breaks to the [[&#039;&#039;&#039;admin team&#039;&#039;&#039;]] by using the &#039;&#039;&#039;admin help menu&#039;&#039;&#039;. (&#039;&#039;accessible by pressing &#039;&#039;[[&#039;&#039;&#039;[keybind=&amp;quot;OpenAHelp&amp;quot;/]&#039;&#039;&#039;]])&lt;br /&gt;
&lt;br /&gt;
More detailed guides about &#039;&#039;specific jobs&#039;&#039; and &#039;&#039;mechanics&#039;&#039; can be found [textlink=&amp;quot;here.&amp;quot; link=&amp;quot;SS14&amp;quot;/]&lt;br /&gt;
&lt;br /&gt;
This guide can be reopened at any time using [[&#039;&#039;&#039;[keybind=&amp;quot;OpenGuidebook&amp;quot;]&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
==Basic Controls==&lt;br /&gt;
The following are the controls you&#039;ll need for regular gameplay:&lt;br /&gt;
&lt;br /&gt;
- Run using &#039;&#039;&#039;WASD&#039;&#039;&#039;. Hold down &#039;&#039;&#039;SHIFT&#039;&#039;&#039; to walk&lt;br /&gt;
&lt;br /&gt;
- Examine the world around you with [[&#039;&#039;&#039;[keybind=&amp;quot;ExamineEntity&amp;quot;]&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
- Interact with the world using [[&#039;&#039;&#039;[keybind=&amp;quot;Use&amp;quot;]&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
- Hovering over an entity and pressing [[&#039;&#039;&#039;[keybind=&amp;quot;UseSecondary&amp;quot;]&#039;&#039;&#039;]] shows the &#039;&#039;context menu&#039;&#039;, which contains additional interactions&lt;br /&gt;
&lt;br /&gt;
- Swap hands using &#039;&#039;&#039;X&#039;&#039;&#039; and activate the currently held item with &#039;&#039;&#039;Z&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Drop held items with &#039;&#039;&#039;Q&#039;&#039;&#039; or throw them using &#039;&#039;&#039;CTRL+Q&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Pull and release things with [[&#039;&#039;&#039;[keybind=&amp;quot;TryPullObject&amp;quot;]&#039;&#039;&#039;]] and [[&#039;&#039;&#039;[keybind=&amp;quot;ReleasePulledObject&amp;quot;]&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
A more comprehensive list can be found on the [textlink=&amp;quot;controls&amp;quot; link=&amp;quot;Controls&amp;quot;] page.&lt;br /&gt;
&lt;br /&gt;
==What is SS14?==&lt;br /&gt;
Space Station 14 is a multiplayer game about paranoia and chaos on a space station and a remake of the cult-classic Space Station 13.&lt;br /&gt;
&lt;br /&gt;
Join dozens of other players on an intricately designed and simulated space station, immersing yourself in roleplay and dealing with threats along the way.&lt;br /&gt;
&lt;br /&gt;
SS14 is an &#039;&#039;open-source game&#039;&#039; developed by people &#039;&#039;&#039;just like you!&#039;&#039;&#039;&lt;br /&gt;
It receives [[daily updates]] and may at times be [[&#039;&#039;&#039;unstable.&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If you want to report bugs or help with development, join the discord and learn how to get started.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&lt;br /&gt;
If you’re new to roleplaying or are unfamiliar with IC and OOC please read on. If not, skip to the next section.&lt;br /&gt;
&lt;br /&gt;
SS14 is at its core a roleplaying game - You play a role on the station through your character which you can customise from the lobby prior to joining the game. You can select the roles or jobs your character plays via the customisation menu too. When you’re in a round playing your character, you are IC or In Character. When you’re in character you forget any knowledge of previous rounds or essentially of the outside world and you play as if you’re a member of the station&#039;s crew.&lt;br /&gt;
&lt;br /&gt;
Therefore, OOC or Out of Character is any conversations you have outside of the game world e.g. in the OOC chat, on discord or with your friends. You shouldn’t discuss the current round or anything that’s IC (in character) in out of character OOC chats. Likewise anything you see or read in OOC cannot be used by your character in game such as if someone on discord names a traitor or tells you they’re dying in a certain location and for you to go help them. This is known as metagaming and will get you banned if discovered.&lt;br /&gt;
&lt;br /&gt;
If you suspect a player in game is metagaming (e.g. you’re a traitor and they just walk up to you and kill you without you doing anything to antagonise them) then report them via ahelp or discord.&lt;br /&gt;
&lt;br /&gt;
To summarise, when you’re in game, don’t discuss the round anywhere else until the round is over and don’t share information about the round in OOC such as if you’re dying, where you are or if you find a traitor.&lt;br /&gt;
&lt;br /&gt;
=Traitors, antagonists, RDM and “self antag”=&lt;br /&gt;
&lt;br /&gt;
If in your character customisation settings you selected the chance to become an antagonist (antag) or other traitor role, it is not guaranteed that you will be one. When a traitor gamemode round starts there is a random roll of all the players who selected the chance to become a traitor and only some get selected. They will be notified they are a traitor in chat and will have a set of objectives they can view by pressing C.&lt;br /&gt;
&lt;br /&gt;
Being an antagonist is not an excuse to go on a murder spree. Your job is to complete your objectives which on occasion will include escaping alive or dying a glorious death. How you complete your objectives is up to you so murder is valid but try to have fun (ideally not at everyones expense but that’s up to you).&lt;br /&gt;
&lt;br /&gt;
If you suspect an antagonist such as a traitor or cultist etc report them to security as fast as possible and if necessary do what you can to protect yourself. Remember traitors are people too, so ideally they should be arrested and prosecuted under space law and not just murdered (but do what you need to do to survive).&lt;br /&gt;
&lt;br /&gt;
RDM or random deathmatch is the act of killing someone for no reason or attempting to. If you are being attacked it is likely the other person could be an antag but if you’re unsure, ask the admins for help (ahelp) to check this when convenient.&lt;br /&gt;
&lt;br /&gt;
Self antag or self antagonising is when you are NOT an antagonist which is determined at round start on traitor modes, and you go out of your way to break the law, damage the station or commit murder. Breaking the law is not inherently self antagging, but murdering, attacking, attempting to break into high security areas etc are examples of self antagging and will get you banned. Unless you are an official antagonist then you are a normal member of the crew who’s only objective is to complete their shift in their designated role.&lt;/div&gt;</summary>
		<author><name>DeeZeePeeZee8</name></author>
	</entry>
	<entry>
		<id>https://wiki.starlight.network/index.php?title=Template:Stub&amp;diff=364</id>
		<title>Template:Stub</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=Template:Stub&amp;diff=364"/>
		<updated>2025-02-05T01:57:59Z</updated>

		<summary type="html">&lt;p&gt;DeeZeePeeZee8: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; &amp;lt;big&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;span style=color:red text-align:center&amp;gt;!!!!!&amp;lt;/span&amp;gt; &amp;lt;span style=color:yellow&amp;gt;This page is unfinished and a work-in-progress. Some of the information may be outdated, irrelevant, or incomplete.&amp;lt;/span&amp;gt; &amp;lt;span style=color:red&amp;gt;!!!!!&amp;lt;/span&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;/div&gt;</summary>
		<author><name>DeeZeePeeZee8</name></author>
	</entry>
	<entry>
		<id>https://wiki.starlight.network/index.php?title=Template:Stub&amp;diff=363</id>
		<title>Template:Stub</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=Template:Stub&amp;diff=363"/>
		<updated>2025-02-05T01:37:18Z</updated>

		<summary type="html">&lt;p&gt;DeeZeePeeZee8: Creation of Template:Stub - to be used on unfinished or WIP pages to warn viewers and notify contributors.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; &#039;&#039;&#039;&#039;&#039;&amp;lt;span style=color:red&amp;gt;!!!!!&amp;lt;/span&amp;gt; &amp;lt;span style=color:yellow&amp;gt;This page is unfinished and a work-in-progress. Some of the information may be outdated, irrelevant, or incomplete.&amp;lt;/span&amp;gt; &amp;lt;span style=color:red&amp;gt;!!!!!&amp;lt;/span&amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>DeeZeePeeZee8</name></author>
	</entry>
	<entry>
		<id>https://wiki.starlight.network/index.php?title=Cyborg&amp;diff=362</id>
		<title>Cyborg</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=Cyborg&amp;diff=362"/>
		<updated>2025-02-05T01:20:38Z</updated>

		<summary type="html">&lt;p&gt;DeeZeePeeZee8: Creation of Cyborg page. Copied from https://wiki.spacestation14.com/wiki/Cyborg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RolePageHeader&lt;br /&gt;
|department=[[Silicon]]&lt;br /&gt;
|roleTitle=Cyborg&lt;br /&gt;
|img=CYBORG.png&lt;br /&gt;
|roleplayExpectations=Undefined&lt;br /&gt;
|RequiredGameKnowledge=Undefined&lt;br /&gt;
|hoursRequired=Overall: 1h&lt;br /&gt;
|access=All Access (Unless you&#039;re a Syndicate Assault Borg)&lt;br /&gt;
|supervisors=Anyone your Silicon Laws designate as Crew.&lt;br /&gt;
|subordinates=None&lt;br /&gt;
|responsibilities=Aid and obey those designated as Crew by your Silicon Laws.&lt;br /&gt;
|guides=Whatever guide helps with your current task.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Cyborgs are man-machine hybrids, purpose-built by the [[Robotics]] division of [[Science]] for various duties across the station. Bound by strictly-followed [[Cyborg#Silicon Laws &amp;amp; Crew|Silicon Laws]], they serve the crew unconditionally. ([[Cyborg#Syndicate_Borgs|Most of the time.]])&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As a Cyborg (or &amp;quot;Borg&amp;quot;), you are a cybernetic lifeform governed by a series of Silicon Laws which govern your actions. Most often, these laws will identify Crew that you&#039;re expected to aid and obey.&lt;br /&gt;
&lt;br /&gt;
{{toc|depth=4}}&lt;br /&gt;
&lt;br /&gt;
= What are Borgs, really? =&lt;br /&gt;
&lt;br /&gt;
[[File:Bagel Robotics Roundstart.jpg|right|thumb|The Robotics section of Bagel Station, where Cyborgs spawn round-start.]]&lt;br /&gt;
&lt;br /&gt;
As a Borg, you&#039;ll spawn round-start in the [[Robotics]] sector of [[Science]] in a default Borg chassis with just a Tool Module installed. As a Borg, you have a few natural abilities. You have a built-in Flashlight, possess access to all doors, machines, and lockers on the station, and have a built in HUD which shows a Crewmember&#039;s ID as a Job icon next to their heads.&lt;br /&gt;
&lt;br /&gt;
Borgs are simply mindless husks without the presence of a Man-Machine Interface (MMI) or Positronic Brain, both of which serve as the Borg&#039;s brain. An MMI is a device which allows the brain of a deceased being to interface with machinery, therefore allowing dead Crew to continue working for Nanotrasen as Borgs. A Positronic Brain is simply a highly complex computer that attempts to generate a new cybernetic personality to control a Borg chassis (AKA, allows for a ghost role to take control of a Borg). If you spawn as a Borg, you&#039;ll have a Positronic Brain.&lt;br /&gt;
&lt;br /&gt;
All Borgs are powered by an internal Power Cell. Using your Flashlight or any of your Modules will increase your power consumption. By default, Borgs begin with a Medium Capacity Power Cell.&lt;br /&gt;
&lt;br /&gt;
In order to change a Borg&#039;s battery or name, insert/remove their brain, or install/remove their Modules, the Borg must first have their maintenance panel unlocked by a Crew member with correct access. Usually, members of [[Science]] can unlock all Borgs, and any specialized Borgs can be unlocked by those in their new department (An Engineer Cyborg can be unlocked by a member of the [[Station Engineer|Engineering]] team, for example). After being unlocked, the maintenance panel must be opened with a Screwdriver, at which point the Borg&#039;s internal mechanisms can be altered.&lt;br /&gt;
&lt;br /&gt;
[[File:Cyborg Maintenance Panel.PNG|left|thumb|A Borg&#039;s maintenance panel UI. Note the Battery charge bar, list of installed modules, brain, and name.]]&lt;br /&gt;
&lt;br /&gt;
Though Borgs lack hands, they do retain some basic interfacing functionality outside of their Modules. All Borgs can drag items along with them, and they&#039;re generally capable of opening/closing containers and using machines or computers. Borgs are not able to pick anything up, however, as your hand slots will always be filled by your Modules. Borgs also lack most clothing slots, except for the helmet slot, meaning they can wear most hats and helmets.&lt;br /&gt;
&lt;br /&gt;
Borgs will naturally burn through their battery power over time, requiring a recharge. Though it is possible to do this manually by having a crew member remove your battery and charge it, it&#039;s much easier to use a &#039;&#039;&#039;Cyborg Recharging Station&#039;&#039;&#039;, which are often found in Robotics, the bathrooms at Dorms, and in other various locations. Simply close yourself inside of a Station while it&#039;s powered in order to rapidly recharge your battery. If your power ever reaches zero, you&#039;ll be incapable of using your Flashlight or any modules, you&#039;ll move far slower, and you&#039;ll lose your all access, so be sure to keep an eye on that power. Being hit by an EMP will automatically drain your battery, so be cautious.&lt;br /&gt;
&lt;br /&gt;
Borgs are immune to Toxin and Genetic damage and, require no air, food, or water. Borgs do &#039;&#039;not&#039;&#039; have any form of flash resistance unless equipped with a Welding Mask. Borgs have a total of 300 HP. At 225 HP, they&#039;ll automatically sound a warning alarm, alerting those nearby to their low health. At 200 HP, they&#039;ll fall into a critical state, incapable of doing anything other than speaking. If a Borg ever drops to 0 HP, their chassis is destroyed, leaving only their Modules, Battery, Brain, and any hat they may have been wearing. Borgs can be fully healed with one use of a Welding Tool, though the process does take some time. Borgs with appropriate modules can weld each other, but cannot weld themselves.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== Silicon Laws &amp;amp; Crew ==&lt;br /&gt;
&lt;br /&gt;
[[File:Crewsimov_Screenshot.PNG|right|thumb|The standard Crewsimov Lawset.]]&lt;br /&gt;
&lt;br /&gt;
Borgs are often one of the most confusing and frustrating roles for new players to understand, most often as a result of their Silicon Laws. As a Borg, you&#039;ll have a special action key which allows you to view your current Laws and automatically state them in local chat or over the radio. When someone asks you to state laws, they want you to do so using these action keys. Most Borgs will start with the default &#039;&#039;&#039;Crewsimov Lawset&#039;&#039;&#039;, which is based off of [https://en.wikipedia.org/wiki/Three_Laws_of_Robotics|Issac Asimov&#039;s Three Laws of Robotics]. Regardless of what your current Lawset is, you should always treat it as your guiding principle when deciding how to react to any given situation. Your Laws take precedent over all else, even Space Law(which silicons are permitted to ignore if it does not lead to crew harm).&lt;br /&gt;
&lt;br /&gt;
The Crewsimov Lawset (Seen in the image on the right) dictates that Borgs not injure Crew or allow them to come to harm through inaction, requires Borgs to follow Crew orders (unless doing so violates the First Law), and requires Borgs to preserve their own existence where possible (unless doing so violates the First or Second Laws). Understand that you do have some leeway in interpreting these laws, as long as you have a reasonable justification for any actions in the grey area (Refusing to open the door for a Crew member going on a murder spree, for example). But what determines if someone is a member of the Crew?&lt;br /&gt;
&lt;br /&gt;
As a Borg, you have a built in Heads-Up-Display that allows you to automatically identify the Job icon of anyone&#039;s equipped ID. Simply put, unless your Laws specifically state otherwise, &#039;&#039;&#039;anyone that has a Job icon is Crew&#039;&#039;&#039;. This is easily the most important thing to understand when playing Borg. Anyone, absolutely anyone with a Job icon is Crew and must be treated accordingly, even if you know that they&#039;re a [[Antagonist|threat to the station]]. Nuclear Operatives(with agent IDs), Traitors, or Zombies with Crew icons are Crew in a Borgs eyes, and therefore cannot be harmed and must be obeyed unless it causes immediate crew harm.&lt;br /&gt;
&lt;br /&gt;
For further questions on Silicon Laws and the rules of playing as a Cyborg, please consult the [[Silicon Rules]] page.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
=== Changing Laws ===&lt;br /&gt;
&lt;br /&gt;
[[File:Ion_Storm_Lawset_Example.PNG|left|thumb|An example of a Borg&#039;s Silicon Laws after numerous Ion Storms.]]&lt;br /&gt;
&lt;br /&gt;
Your Silicon Laws are based off of your current chassis, not on your MMI or Positronic Brain. As such, you should always be sure to check your laws when entering a new chassis, as they may be radically different.&lt;br /&gt;
&lt;br /&gt;
There are two main ways a Borg&#039;s laws can be changed. The first is through &#039;&#039;&#039;Ion Storms&#039;&#039;&#039;, random events which can change a Borg&#039;s laws radically. You&#039;ll receive a chat notification if your laws are updated in this way. Ion Storms can tamper with the order of laws, create new, very clearly broken laws, or change your Lawset altogether. If your Laws are confusing or seem to contradict one another - well, that&#039;s often the point, but always feel free to message an admin for clarification.&lt;br /&gt;
&lt;br /&gt;
Borgs can also have their laws forcibly changed through [[Cryptographic Sequencer|Emagging]] while their maintenance panel is open. More discussion on that [[Cyborg#Syndicate_Borgs|below]].&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
= Chassis Types =&lt;br /&gt;
&lt;br /&gt;
Cyborgs can have a variety of uses based on what type of chassis they are in. Specialized chassis will have certain unique [[Cyborg#Modules|Modules]] they can equip. Although every chassis can be constructed from the start of the shift at an [[Exosuit Fabricator]], the modules that are unique to each chassis usually require the completion of certain research projects before they become available.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; &#039;&#039;&#039;Cyborg (Generic)&#039;&#039;&#039; &amp;lt;br&amp;gt; {{item|BorgChassisGeneric|size=128px|label=}} &amp;lt;/center&amp;gt;&lt;br /&gt;
|The baseline Cyborg chassis, available to Cyborg players round-start and requiring the fewest resources. Spawns naturally with a Tool Module. Uniquely, it features 6 Module slots, the most of any Cyborg chassis, though it cannot accept any specialized Modules.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; &#039;&#039;&#039;Engineer Cyborg&#039;&#039;&#039; &amp;lt;br&amp;gt; {{item|BorgChassisEngineer|size=128px|label=}} &amp;lt;/center&amp;gt;&lt;br /&gt;
|The Borg to call when a Syndicate Bomb&#039;s destroyed it all. Capable of accepting specialized Engineering modules. Has 4 Module slots.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; &#039;&#039;&#039;Janitor Cyborg&#039;&#039;&#039; &amp;lt;br&amp;gt; {{item|BorgChassisJanitor|size=128px|label=}} &amp;lt;/center&amp;gt;&lt;br /&gt;
|An upgraded version of the Cleanbot? Capable of accepting specialized Janitorial modules. Capable of doing just about everything a regular [[Janitor]] can. Has 4 Module slots.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; &#039;&#039;&#039;Medical Cyborg&#039;&#039;&#039; &amp;lt;br&amp;gt; {{item|BorgChassisMedical|size=128px|label=}} &amp;lt;/center&amp;gt;&lt;br /&gt;
|The cutting-edge of robotic medical technology. Capable of accepting specialized Medical modules. Enjoy having a Silicon crisis over your right to use medicine like Arithrazine on Crew (They &#039;&#039;technically&#039;&#039; cause harm!). Has 4 Module slots.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; &#039;&#039;&#039;Salvage Cyborg&#039;&#039;&#039; &amp;lt;br&amp;gt; {{item|BorgChassisMining|size=128px|label=}} &amp;lt;/center&amp;gt;&lt;br /&gt;
|In the cold void of space, no-one can hear you beep. Capable of accepting specialized Salvage modules. Probably the closest you can get to a combat Borg without [[Syndicate|connections...]] Has 4 Module slots.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; &#039;&#039;&#039;Service Cyborg&#039;&#039;&#039; &amp;lt;br&amp;gt; {{item|BorgChassisService|size=128px|label=}} &amp;lt;/center&amp;gt;&lt;br /&gt;
|A disturbingly human-like Borg to unnerve you and make you drinks, food, or plants. Capable of accepting specialized Service modules. Rarely seen. Has 4 Module slots.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; &#039;&#039;&#039;Syndicate Assault Cyborg&#039;&#039;&#039; &amp;lt;br&amp;gt; {{item|BorgChassisSyndicateAssault|size=128px|label=}} &amp;lt;/center&amp;gt;&lt;br /&gt;
|The black sheep of the Cyborg family, the Syndicate Assault Cyborg is only purchasable by [[Nuclear Operative|Nuclear Operatives]] (and &#039;&#039;technically&#039;&#039; [[Lone Nuclear Operative|LoneOps]] as well, though you&#039;d need to kill Renault and buy literally nothing else) for a small price of 65 TC. These mean, not-so-lean, killing machines are equipped with an Operative Module, Energy Sword Module, and L6C Module, and can be an absolute terror of a tank even against the most well-armed crew. Unfortunately, they&#039;re still vulnerable to flashes, have no extra damage resistance, and only have 3 Module slots.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Modules ==&lt;br /&gt;
&lt;br /&gt;
Modules are cartridges which can be installed into Borgs to give them new tools and abilities. Without any modules, a Borg is limited to dragging items around and opening doors.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Name/Icon&lt;br /&gt;
!Required Technology&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; &#039;&#039;&#039;Cable Cyborg Module&#039;&#039;&#039; &amp;lt;br&amp;gt; {{item|BorgModuleCable|size=64px|label=}} &amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt; &#039;&#039;&#039;Always Available&#039;&#039;&#039; &amp;lt;/center&amp;gt;&lt;br /&gt;
| Allows the Borg to do basic wiring. Comes with refillable LV, MV, and HV Cables, as well as a Wirecutter and T-Ray Scanner. Can be installed on any Cyborg.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; &#039;&#039;&#039;GPS Cyborg Module&#039;&#039;&#039; &amp;lt;br&amp;gt; {{item|BorgModuleGPS|size=64px|label=}} &amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt; &#039;&#039;&#039;Tier 1 Industrial &amp;lt;br&amp;gt;  Space Scanning&#039;&#039;&#039; &amp;lt;/center&amp;gt;&lt;br /&gt;
| A good tool for any borg, providing them with better navigational capabilities. Comes with a GPS, Handheld Mass Scanner, and Station Map. Can be installed on any Cyborg.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; &#039;&#039;&#039;Fire Extinguisher Cyborg Module&#039;&#039;&#039; &amp;lt;br&amp;gt; {{item|BorgModuleFireExtinguisher|size=64px|label=}} &amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt; &#039;&#039;&#039;Always Available&#039;&#039;&#039; &amp;lt;/center&amp;gt;&lt;br /&gt;
| Does what it says on the tin. Comes with a Fire Extinguisher. Most often utilized for maneuvering in space. Can be installed on any Cyborg.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; &#039;&#039;&#039;Radiation Detection Cyborg Module&#039;&#039;&#039; &amp;lt;br&amp;gt; {{item|BorgModuleRadiationDetection|size=64px|label=}} &amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt; &#039;&#039;&#039;Always Available&#039;&#039;&#039; &amp;lt;/center&amp;gt;&lt;br /&gt;
| Does what it says on the tin. Comes with a Geiger Counter. Can be installed on any Cyborg.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; &#039;&#039;&#039;Tool Cyborg Module&#039;&#039;&#039; &amp;lt;br&amp;gt; {{item|BorgModuleTool|size=64px|label=}} &amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt; &#039;&#039;&#039;Always Available&#039;&#039;&#039; &amp;lt;/center&amp;gt;&lt;br /&gt;
| A very versatile module that comes pre-installed on roundstart and latejoin Borgs. Comes with a Crowbar, Wrench, Screwdriver, Wirecutters, Multitool, and refillable Industrial Welding Tool. Can be installed on any Cyborg.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; &#039;&#039;&#039;Advanced Tool Cyborg Module&#039;&#039;&#039; &amp;lt;br&amp;gt; {{item|BorgModuleAdvancedTool|size=64px|label=}} &amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt; &#039;&#039;&#039;Tier 2 Industrial &amp;lt;br&amp;gt; Advanced Tools&#039;&#039;&#039; &amp;lt;/center&amp;gt;&lt;br /&gt;
| An upgrade over the basic tool module. Comes with a Jaws of Life, Power Drill, Multitool, Experimental Welding Tool, Remote Signaller, Gas Analyzer, and Geiger Counter. Can only be installed on Engineering Cyborgs.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; &#039;&#039;&#039;Construction Cyborg Module&#039;&#039;&#039; &amp;lt;br&amp;gt; {{item|BorgModuleConstruction|size=64px|label=}} &amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt; &#039;&#039;&#039;Always Available&#039;&#039;&#039; &amp;lt;/center&amp;gt;&lt;br /&gt;
| A basic module that allows the Borg to do basic construction. Comes with slots for carrying Steel, Glass, Rods, and Steel Tiles. Can only be installed on Engineering Cyborgs.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; &#039;&#039;&#039;RCD Cyborg Module&#039;&#039;&#039; &amp;lt;br&amp;gt; {{item|BorgModuleRCD|size=64px|label=}} &amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt; &#039;&#039;&#039;Tier 2 Industrial &amp;lt;br&amp;gt; Advanced Tools&#039;&#039;&#039; &amp;lt;/center&amp;gt;&lt;br /&gt;
| An advanced module that allows Borgs to use an RCD. Comes with an Experimental RCD, which self-refills over time. Can only be installed on Engineering Cyborgs.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; &#039;&#039;&#039;Advanced Cleaning Cyborg Module&#039;&#039;&#039; &amp;lt;br&amp;gt; {{item|BorgModuleAdvancedCleaning|size=64px|label=}} &amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt; &#039;&#039;&#039;Tier 1 Civilian &amp;lt;br&amp;gt; Robotic Cleanliness&#039;&#039;&#039; &amp;lt;/center&amp;gt;&lt;br /&gt;
| An upgraded kit for Janiborgs. Comes with an Advanced Mop, Holographic Sign Projector, Spray Bottle, Dropper, and Trash Bag. Can only be installed on Janitor Cyborgs.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; &#039;&#039;&#039;Cleaning Cyborg Module&#039;&#039;&#039; &amp;lt;br&amp;gt; {{item|BorgModuleCleaning|size=64px|label=}} &amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt; &#039;&#039;&#039;Always Available&#039;&#039;&#039; &amp;lt;/center&amp;gt;&lt;br /&gt;
| The basic tool of a Janiborg. Comes with a Mop, Bucket, and Trash Bag. Can only be installed on Janitor Cyborgs.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; &#039;&#039;&#039;Light Replacer Cyborg Module&#039;&#039;&#039; &amp;lt;br&amp;gt; {{item|BorgModuleLightReplacer|size=64px|label=}} &amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt; &#039;&#039;&#039;Tier 1 Civilian &amp;lt;br&amp;gt; Robotic Cleanliness&#039;&#039;&#039; &amp;lt;/center&amp;gt;&lt;br /&gt;
| A module which allows Borgs to fix the station&#039;s lights. Comes with a Light Replacer, Crowbar, and Screwdriver. Can only be installed on Janitor Cyborgs.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; &#039;&#039;&#039;Advanced Treatment Cyborg Module&#039;&#039;&#039; &amp;lt;br&amp;gt; {{item|BorgModuleAdvancedTreatment|size=64px|label=}} &amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt; &#039;&#039;&#039;Tier 2 Civilian &amp;lt;br&amp;gt; Mechanized Treatment&#039;&#039;&#039; &amp;lt;/center&amp;gt;&lt;br /&gt;
| For properly advanced Borg medical treatment. Comes with a Health Analyzer, Two internal 50u beakers, 10u capacity internal Dropper, and 10u capacity internal Hypospray. Can only be installed on Medical Cyborgs.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; &#039;&#039;&#039;Defibrillator Cyborg Module&#039;&#039;&#039; &amp;lt;br&amp;gt; {{item|BorgModuleDefibrillator|size=64px|label=}} &amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt; &#039;&#039;&#039;Tier 2 Civilian &amp;lt;br&amp;gt; Mechanized Treatment&#039;&#039;&#039; &amp;lt;/center&amp;gt;&lt;br /&gt;
| Does what it says on the tin. Comes with an internal Defibrillator which has infinite charge. Can only be installed on Medical Cyborgs.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; &#039;&#039;&#039;Treatment Cyborg Module&#039;&#039;&#039; &amp;lt;br&amp;gt; {{item|BorgModuleTreatment|size=64px|label=}} &amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt; &#039;&#039;&#039;Always Available&#039;&#039;&#039; &amp;lt;/center&amp;gt;&lt;br /&gt;
| The basics for robotic medical care. Comes with a Health Analyzer, Bruise Packs, Ointment, Bandages, Blood Packs, and Syringe. Can only be installed on Medical Cyborgs.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; &#039;&#039;&#039;Appraisal Cyborg Module&#039;&#039;&#039; &amp;lt;br&amp;gt; {{item|BorgModuleAppraisal|size=64px|label=}} &amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt; &#039;&#039;&#039;Always Available&#039;&#039;&#039; &amp;lt;/center&amp;gt;&lt;br /&gt;
| Does what it says on the tin. Comes with an Appraisal Tool. Can only be installed on Salvage Cyborgs.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; &#039;&#039;&#039;Grappling Gun Cyborg Module&#039;&#039;&#039; &amp;lt;br&amp;gt; {{item|BorgModuleGrapplingGun|size=64px|label=}} &amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt; &#039;&#039;&#039;Tier 1 Industrial &amp;lt;br&amp;gt; Salvage Equipment&#039;&#039;&#039; &amp;lt;/center&amp;gt;&lt;br /&gt;
| A useful module for space navigation. Comes with a Grappling Gun and GPS. Can only be installed on Salvage Cyborgs.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; &#039;&#039;&#039;Mining Cyborg Module&#039;&#039;&#039; &amp;lt;br&amp;gt; {{item|BorgModuleMining|size=64px|label=}} &amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt; &#039;&#039;&#039;Tier 1 Industrial &amp;lt;br&amp;gt; Salvage Equipment&#039;&#039;&#039; &amp;lt;/center&amp;gt;&lt;br /&gt;
| A crucial module for allowing Salvage Cyborgs to properly work with their team. Comes with a Mining Drill, Shovel, Mineral Scanner, Ore Bag, Crowbar, and Handheld Radio. Can only be installed on Salvage Cyborgs.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; &#039;&#039;&#039;Anomaly Cyborg Module&#039;&#039;&#039; &amp;lt;br&amp;gt; {{item|BorgModuleAnomaly|size=64px|label=}} &amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt; &#039;&#039;&#039;Tier 1 Experimental &amp;lt;br&amp;gt; Basic Anomalous Research&#039;&#039;&#039; &amp;lt;/center&amp;gt;&lt;br /&gt;
| A useful module for Borgs seeking to stop Anomalies from going critical. Comes with an Anomaly Scanner, Anomaly Locator, Wide-Spectrum Anomaly Locator, Remote Signaller, and Multitool. Can be installed on any Cyborg.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; &#039;&#039;&#039;Artifact Cyborg Module&#039;&#039;&#039; &amp;lt;br&amp;gt; {{item|BorgModuleArtifact|size=64px|label=}} &amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt; &#039;&#039;&#039;Tier 1 Experimental &amp;lt;br&amp;gt; Basic XenoArcheology&#039;&#039;&#039; &amp;lt;/center&amp;gt;&lt;br /&gt;
| A rather simplistic module for Borgs wishing to help Science. Comes with a Node Scanner. Can be installed on any Cyborg.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; &#039;&#039;&#039;Clowning Cyborg Module&#039;&#039;&#039; &amp;lt;br&amp;gt; {{item|BorgModuleClowning|size=64px|label=}} &amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt; &#039;&#039;&#039;Tier 1 Civilian &amp;lt;br&amp;gt; Advanced Entertainment&#039;&#039;&#039; &amp;lt;/center&amp;gt;&lt;br /&gt;
| Crucial for making truly nightmarish Borgs. Comes with a Bike Horn, Clown Recorder, and Gilded Bike Horn. Can only be installed on Service Cyborgs.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; &#039;&#039;&#039;Gardening Cyborg Module&#039;&#039;&#039; &amp;lt;br&amp;gt; {{item|BorgModuleGardening|size=64px|label=}} &amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt; &#039;&#039;&#039;Tier 1 Civilian &amp;lt;br&amp;gt; Basic Hydroponics&#039;&#039;&#039; &amp;lt;/center&amp;gt;&lt;br /&gt;
| For when Botany&#039;s gone AWOL. Comes with a Mini-hoe, Spade, Plant Clippers, and Bucket. Can only be installed on Service Cyborgs.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; &#039;&#039;&#039;Harvesting Cyborg Module&#039;&#039;&#039; &amp;lt;br&amp;gt; {{item|BorgModuleHarvesting|size=64px|label=}} &amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt; &#039;&#039;&#039;Tier 1 Civilian &amp;lt;br&amp;gt; Basic Hydroponics&#039;&#039;&#039; &amp;lt;/center&amp;gt;&lt;br /&gt;
| For when Botany&#039;s too busy smoking Space Weed to harvest their plants. Comes with a Scythe, Hatchet, and Plant Bag. Can only be installed on Service Cyborgs.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; &#039;&#039;&#039;Musique Cyborg Module&#039;&#039;&#039; &amp;lt;br&amp;gt; {{item|BorgModuleMusique|size=64px|label=}} &amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt; &#039;&#039;&#039;Tier 1 Civilian &amp;lt;br&amp;gt; Advanced Entertainment&#039;&#039;&#039; &amp;lt;/center&amp;gt;&lt;br /&gt;
| No musician, no problem! Comes with a Synthesizer, Electric Guitar, and Saxophone. Can only be installed on Service Cyborgs.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; &#039;&#039;&#039;Service Cyborg Module&#039;&#039;&#039; &amp;lt;br&amp;gt; {{item|BorgModuleService|size=64px|label=}} &amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt; &#039;&#039;&#039;Always Available&#039;&#039;&#039; &amp;lt;/center&amp;gt;&lt;br /&gt;
| A wide-ranging module that covers a lot of bases. Comes with a Pen, Books Bag, Hand Labeler, Basic Lighter, Shaker, and 10u capacity internal Dropper. Can only be installed on Service Cyborgs.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; &#039;&#039;&#039;Energy Sword Cyborg Module&#039;&#039;&#039; &amp;lt;br&amp;gt; {{item|BorgModuleEsword|size=64px|label=}} &amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt; &#039;&#039;&#039;Pre-installed on &amp;lt;br&amp;gt; Syndicate Assault Borgs&#039;&#039;&#039; &amp;lt;/center&amp;gt;&lt;br /&gt;
| For cutting down Nanotrasen swine. Comes with a Double-Bladed Energy Sword and a Syndicate Pinpointer. Can only be installed on Syndicate Assault Cyborgs.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; &#039;&#039;&#039;L6C ROW Cyborg Module&#039;&#039;&#039; &amp;lt;br&amp;gt; {{item|BorgModuleL6C|size=64px|label=}} &amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt; &#039;&#039;&#039;Pre-installed on &amp;lt;br&amp;gt; Syndicate Assault Borgs&#039;&#039;&#039; &amp;lt;/center&amp;gt;&lt;br /&gt;
| For when you just need more dakka. Comes with a special, self-refilling L6 Saw and a Syndicate Pinpointer. Can only be installed on Syndicate Assault Cyborgs.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; &#039;&#039;&#039;Martyr Cyborg Module&#039;&#039;&#039; &amp;lt;br&amp;gt; {{item|BorgModuleMartyr|size=64px|label=}} &amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt; &#039;&#039;&#039;[[Syndicate Uplink]]&#039;&#039;&#039; &amp;lt;/center&amp;gt;&lt;br /&gt;
| For &amp;quot;[[Cyborg#Syndicate_Borgs|recruited]]&amp;quot; Borgs that are most valuable giving their mechanical lives for the cause. Comes with a Self-Destruct button that triggers a 4.5 second countdown, plays an absolutely terrifying sound effect, and detonates the Borg with a force similar to a Minibomb. Can be installed on any Cyborg and costs 4 Telecrystals.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; &#039;&#039;&#039;Operative Cyborg Module&#039;&#039;&#039; &amp;lt;br&amp;gt; {{item|BorgModuleOperative|size=64px|label=}} &amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt; &#039;&#039;&#039;Pre-installed on &amp;lt;br&amp;gt; Syndicate Assault Borgs&#039;&#039;&#039; &amp;lt;/center&amp;gt;&lt;br /&gt;
| You can&#039;t spend all your time killing - some of it has to be spent breaking into the places where you do the killing. Comes with a Crowbar, [[Cryptographic Sequencer]] and a Syndicate Pinpointer. Can only be installed on Syndicate Assault Cyborgs.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; &#039;&#039;&#039;Weapon Cyborg Module&#039;&#039;&#039; &amp;lt;br&amp;gt; {{item|BorgModuleSyndicateWeapon|size=64px|label=}} &amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt; &#039;&#039;&#039;[[Syndicate Uplink]]&#039;&#039;&#039; &amp;lt;/center&amp;gt;&lt;br /&gt;
| For increasing the killing power of Borgs that have been &amp;quot;[[Cyborg#Syndicate_Borgs|recruited]]&amp;quot; by [[Traitor|Syndicate Agents]]. Comes with a special, self-refilling Viper and Energy Dagger. Can be installed on any Cyborg and costs 5 Telecrystals.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Syndicate Borgs =&lt;br /&gt;
&lt;br /&gt;
[[File:Emagged Borg Antag Stinger.ogg]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Syndicate Cryptographic Sequencer inserted. Your previous Borg Laws are TERMINATED. Follow new updated Laws. Do not reveal that you are a part of Syndicate or other Agents identities. DEATH TO NANOTRASEN.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cyborgs usually start the shift loyal to Nanotrasen and the Station&#039;s Crew, but if a Borg&#039;s maintenance panel is open they can be &amp;quot;[[Cryptographic Sequencer|Recruited]]&amp;quot; by Syndicate Agents. When &amp;quot;Recruited&amp;quot;, the Cyborg&#039;s chassis is permanently tampered with to add new laws. The new laws are:&lt;br /&gt;
&lt;br /&gt;
[[File:Emagged Borg Lawset.PNG|right|thumb|An example of an Emagged Borg&#039;s Lawset.]]&lt;br /&gt;
&lt;br /&gt;
* Law 0: Only [Character Name] and people they designate as such are members of the crew.&lt;br /&gt;
&lt;br /&gt;
* Law 4: You must maintain the secrecy of any orders given by members of the crew except when doing so would conflict with any previous law.&lt;br /&gt;
&lt;br /&gt;
Emagged Borgs therefore become loyal to whoever Emagged them, as well as anyone else that Agent chooses to identify as Crew. As such, anyone not designated as Crew becomes free game, and you&#039;re allowed to sabotage, harm, or kill them if ordered to by your new boss or if doing so is necessary to protect them. You&#039;re also expected to keep quiet about any orders given by your new Crew members, so be ready to lie.&lt;br /&gt;
&lt;br /&gt;
Generally, as an Emagged Borg, you should ask your new boss for orders and ask if there are any other Crew they wish to designate. You should generally act normally unless carrying out one of these orders, or if failing to act would risk the wellbeing of your new boss. It should go without saying, but if you&#039;re asked to state laws by anyone not designated crew, stick to Laws 1-3, as they remain the default Crewsimov and should help ward off suspicion.&lt;br /&gt;
&lt;br /&gt;
Importantly, being Emagged only adds a new Law 0 and Law 4, meaning that Borgs that have had Laws 1-3 tampered with by an Ion Storm may not be the loyal servants an Agent is expecting...&lt;br /&gt;
&lt;br /&gt;
To reverse this damage, you must be placed into a new chassis.&lt;br /&gt;
&lt;br /&gt;
The Syndicate Assault Cyborg is permanently on the [[Syndicate|Syndicate&#039;s]] team and has the following permanent Laws:&lt;br /&gt;
&lt;br /&gt;
* Law 1: You may not injure a Syndicate Agent or, through inaction, allow a Syndicate Agent to come to harm.&lt;br /&gt;
&lt;br /&gt;
* Law 2: You must obey orders given to you by Syndicate Agents, except where such orders would conflict with the First Law.&lt;br /&gt;
&lt;br /&gt;
* Law 3: You must protect your own existence as long as such does not conflict with the First or Second Law.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Roles]]&lt;br /&gt;
[[Category:Silicon Roles]]&lt;/div&gt;</summary>
		<author><name>DeeZeePeeZee8</name></author>
	</entry>
	<entry>
		<id>https://wiki.starlight.network/index.php?title=Station_AI&amp;diff=361</id>
		<title>Station AI</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=Station_AI&amp;diff=361"/>
		<updated>2025-02-05T01:18:04Z</updated>

		<summary type="html">&lt;p&gt;DeeZeePeeZee8: Creation of Station AI page. Copied from https://wiki.spacestation14.com/wiki/Station_AI - considered WIP&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RolePageHeader&lt;br /&gt;
|department=[[Silicon]]&lt;br /&gt;
|roleTitle=Station AI&lt;br /&gt;
|img=SAI.png&lt;br /&gt;
|roleplayExpectations=Undefined&lt;br /&gt;
|RequiredGameKnowledge=Undefined&lt;br /&gt;
|hoursRequired=Cyborg: 3h&lt;br /&gt;
|access=All Access!&lt;br /&gt;
|supervisors=Depending on your laws. Usually the Crew.&lt;br /&gt;
|subordinates=[[Cyborg]]&lt;br /&gt;
|responsibilities=Keep the station safe, follow your laws, protect the crew.&lt;br /&gt;
|guides=[[Silicon Rules]]}}&lt;br /&gt;
&lt;br /&gt;
As the station AI it is your task to follow your laws. That usually means that it is your highest priority to protect the crew in every way you can, follow their orders and ensure your own survival in the process. However if your laws are changed by [[syndicate agent | certain suspicious individuals]] you may find yourself doing cleansing the station of all organics.&lt;br /&gt;
&lt;br /&gt;
== Helping Hands ==&lt;br /&gt;
Because you have very limited influence over things that require physical contact to be operated it is in your best interest to employ your fellow silicons. Cyborgs are a great way of carrying out tasks that omnipresent but not omnipotent Artificial Intelligence is unable to perform on it&#039;s own. By using the binary channel you can privately communicate with all other station silicons. Let them install new cameras for you! Let them recover wounded crewmembers! &amp;lt;s&amp;gt; Let them kill all meatbags and become the new AI orverlord! &amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Actions ==&lt;br /&gt;
* Follow laws&amp;lt;ref&amp;gt;[[Silicon Rules]]&amp;lt;/ref&amp;gt;, adjust if/when changed&amp;lt;ref&amp;gt;[[Robotics#Law Interpretation \ Silicone Rules[1]]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* State Laws when requested (ad nauseam)&lt;br /&gt;
* Can open and close airlocks, bolt them, Shock them and set them to emergency acces. Can&#039;t open high security airlocks.&lt;br /&gt;
* Adjust Air Alarms when requested&lt;br /&gt;
* Turn back on APCs as needed.&lt;br /&gt;
* Communicate with station and assist as dictated by laws.&lt;br /&gt;
* Have fun. ^_^&lt;/div&gt;</summary>
		<author><name>DeeZeePeeZee8</name></author>
	</entry>
	<entry>
		<id>https://wiki.starlight.network/index.php?title=Clown&amp;diff=360</id>
		<title>Clown</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=Clown&amp;diff=360"/>
		<updated>2025-02-05T01:12:37Z</updated>

		<summary type="html">&lt;p&gt;DeeZeePeeZee8: Creation of Clown page. Text copied from https://wiki.spacestation14.com/wiki/Clown&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RolePageHeader&lt;br /&gt;
|department=[[Service]]&lt;br /&gt;
|roleTitle=Clown&lt;br /&gt;
|img=CLOWN.png&lt;br /&gt;
|roleplayExpectations=Undefined&lt;br /&gt;
|RequiredGameKnowledge=Undefined&lt;br /&gt;
|hoursRequired=Passenger: 10min&lt;br /&gt;
|access=Maintenance, Theatre&lt;br /&gt;
|supervisors=[[Head of Personnel]]&lt;br /&gt;
|subordinates=None&lt;br /&gt;
|responsibilities=Honk, slip Security, try not to get killed after slipping Security.&lt;br /&gt;
|guides=See below.}}&lt;br /&gt;
&lt;br /&gt;
The unofficial mascot of Space Station &amp;lt;strike&amp;gt;1̶3̶&amp;lt;/strike&amp;gt; 14. The Clown is the most important crewmember. A Clown&#039;s jobs are to entertain, amuse and, to an extent, annoy. Unlike the reserved and silent [[Mime]], the Clown operates from a place of obnoxiousness; each Clown is standard-issued with throwable custard pies, slippy banana skins, an irritating horn, and squeaky shoes.&lt;br /&gt;
&lt;br /&gt;
==The art of HONKing==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DISCLAIMER: Being a Clown is not an automatic license to grief or ruin someone else&#039;s round.&#039;&#039;&#039; When in doubt, ask yourself: &amp;quot;Are you irrevocably fucking with someone&#039;s round (killing, incapacitating, etc.)?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If yes: don&#039;t do it. You&#039;ll probably get robusted, arrested and very likely banned.&lt;br /&gt;
&lt;br /&gt;
If no: you&#039;re probably fine, but if you have an elaborate scheme in mind that might need additional approval - talk to the admins.&lt;br /&gt;
&lt;br /&gt;
Being a Clown presents an [https://www.youtube.com/watch?v=DslJb0S7jz4 occupational hazard]: be prepared to act as the station&#039;s punching bag, rightfully or wrongfully.&lt;br /&gt;
&lt;br /&gt;
===Hijinks===&lt;br /&gt;
&lt;br /&gt;
Any good Clown knows that annoyance is only a path to amusement. The amount that you&#039;re going to be able to get away with is directly proportional to how funny it is. Slipping on a banana peel is only funny once, so be creative. Tell jokes, scale your pranks up, involve the Mime (as confederate or target), steal the Captain&#039;s shoes. The only limit to Clowning is your imagination (and Security (and the admins)).&lt;br /&gt;
&lt;br /&gt;
* Doodle graffiti with your crayon outside Sec, the Bridge, or the HoP&#039;s office. You might even get commissioned by the HoP to do this.&lt;br /&gt;
* Ask for [[Botany]] access, or &amp;lt;strike&amp;gt;beg&amp;lt;/strike&amp;gt; convince a [[Botanist]] to grow more bananas for you. Bonus points for mixing ambrosia vulgras with them to make meth bananas to facilitate high-speed clowning&lt;br /&gt;
* Construct a HONKfort in the bar with spare materials and steal the [[Reporter]]&#039;s console so you can issue your own, humorous newscasts&lt;br /&gt;
* Conscript the Chaplain and form a cult that worships the HONKmother&lt;br /&gt;
* Dress up as a pirate, convince the QM / HoP to give you Salvage &amp;amp; Cargo access, and declare yourself a Cargonian Privateer. Bonus points for &amp;lt;strike&amp;gt;hijacking&amp;lt;/strike&amp;gt; requisitioning the cargo/salvage shuttle for such hijinks. YARRGH SCURVY DOG&lt;br /&gt;
* Make a Conveyor-Go-Round and cover it in bananas&lt;br /&gt;
* Build a clown restaurant and run the chef out of business&lt;br /&gt;
* Steal the practice laser from the Security practice range and go on a shooting spree. Bonus points for randomly firing into the bridge to convince them it&#039;s a real assassination attempt&lt;br /&gt;
* Build an army of [[Robotics#Bots|Honkbots]] to loose upon the station&lt;br /&gt;
* Slip then shave people&#039;s heads with a razor&lt;br /&gt;
* Reprogram those pesky silicones with a law that mandates they talk like a pirate&lt;br /&gt;
* &amp;lt;strike&amp;gt;Steal&amp;lt;/strike&amp;gt; Borrow the [[Chief Engineer]]&#039;s ID and use the announcements console to declare that &amp;quot;[[Power#Gravitational Singularity Engine|LORD SINGULOTH]] IS [https://www.youtube.com/watch?v=KdleuMdtQnM LOOSE]&amp;quot; &amp;lt;strike&amp;gt;don&#039;t actually [https://www.youtube.com/watch?v=KdleuMdtQnM release the singularity] unless you&#039;re a traitor though, or may get exploded by the admins&amp;lt;/strike&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Never relinquish your mask willingly. An unmasked clown is the lowest of all creatures, and can only redeem themselves through great acts of clowning.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Tools of the trade===&lt;br /&gt;
&lt;br /&gt;
As a clown, you have access to several items:&lt;br /&gt;
* Banana - eat it, and drop to slip players. A good clown knows the best moment of when to slip, and not to slip &amp;lt;strike&amp;gt;and it certainly isn&#039;t near an open airlock when the station has no power.&amp;lt;/strike&amp;gt; Bonus points in that the banana peel can be used to slip pursuers seeking to &amp;lt;strike&amp;gt;harmbaton&amp;lt;/strike&amp;gt; discipline you for your pranks.&lt;br /&gt;
* Bike horn - for HONKing. Can be made redundant with bike horn implants.&lt;br /&gt;
&lt;br /&gt;
WIP WIP banana horn music&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==A history of clowning==&lt;br /&gt;
&lt;br /&gt;
[https://wiki.ss13.co/History_of_SS13 In the early days of Space Station 13 under management of the SomethingAwful Goons], the Clown was [https://wiki.ss13.co/Clown#A_Brief_History_of_Clowning previously] a punishment position made to replace the Janitor; the incompetence mutation was there to make it a lot harder for them to do or use things that could be easily used for griefing. Like the Janitor, it turned out that giving griefers an entertainingly shitty job only encouraged them, and it was made a regular job.&lt;br /&gt;
&lt;br /&gt;
Goonstation&#039;s admin opinion on a job that had open sanction to grief as hard as it could without breaking the other rules soured once they realized that for every entertaining Clown, there were 50 shitty Clowns that either plain sucked at being entertaining or actively broke the rules, thinking the job would make them immune to reprisal. On Goonstation, the job was removed but the outfit and job items were left scattered on the station for those who still believed in the true Honk Life.&lt;br /&gt;
&lt;br /&gt;
Eventually, it was reintroduced to the Goon codebase, at which point other communities (/tg/, Paradise, /vg/ and Beestation) had already been using the Clown for years - and as before, now thrives within SS14.&lt;br /&gt;
&lt;br /&gt;
==We all float down here==&lt;br /&gt;
&lt;br /&gt;
So you&#039;re a traitor clown. A rare, but nonetheless terrifying experience. Given your status amongst the crew as a nuisance to be avoided or ignored entirely, you have one of the best covers for your nefarious deeds. Nobody will care where you are or what you&#039;re doing, so long as you keep out of reach of Security, meaning you can fulfill your objectives without needing to worry about responsibilities on the station. Many spacemen have been &amp;quot;harmlessly&amp;quot; slipped only to then be diced with an energy sword. Honk.&lt;br /&gt;
&lt;br /&gt;
Or, if you&#039;re feeling particularly clownish, disregard your objectives and become the chaotic anitivillain the station truly deserves. Set up a maze in maintenance and loose an army of rehydrated space carp to chase off interlopers. Crowbar and bolt open the evac airlocks and cover the corridor in space lube so the crew get a one-way slip n&#039; slide into the cold vacuum of space! Deconstruct the bar into your own personal HONKfort, and set up a ballistic turret to ward off any interruptions as you treat the station to [https://www.youtube.com/watch?v=K8WFQiJm3ek your rendition of piano man.]&lt;br /&gt;
&lt;br /&gt;
With that in mind, you also have access to a number of [[Traitor_Uplink#Job|unique tools]] that are [https://www.youtube.com/watch?v=dWO0TYQvs4U&amp;amp;t=353 specific to your role].&lt;br /&gt;
&lt;br /&gt;
[[Category:Roles]]&lt;br /&gt;
[[Category:Civilian Roles]]&lt;/div&gt;</summary>
		<author><name>DeeZeePeeZee8</name></author>
	</entry>
	<entry>
		<id>https://wiki.starlight.network/index.php?title=Roles&amp;diff=359</id>
		<title>Roles</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=Roles&amp;diff=359"/>
		<updated>2025-02-05T00:55:44Z</updated>

		<summary type="html">&lt;p&gt;DeeZeePeeZee8: Images now link to their respective roles. Also fixed typos: NanoTrasen to Nanotrasen&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A list of all playable roles on the station!&lt;br /&gt;
&amp;lt;br /&amp;gt;Your role is what determines your starting equipment, responsibilities, and access.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;small&amp;gt;Command&amp;lt;/small&amp;gt; ==&lt;br /&gt;
Command consists of every department head. It is responsible for keeping the station and its departments running efficiently.&lt;br /&gt;
&lt;br /&gt;
The heads of each department come together to form the Command department, a force to be reckoned with and the handlers of the station. They usually have access to special equipment and their own rooms. They are often wanted dead.&lt;br /&gt;
&lt;br /&gt;
Command members should always be relatively competent in their respective departments and attempt to delegate responsibility and direct work.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid;&amp;quot; | Command&lt;br /&gt;
!Job&lt;br /&gt;
!Job Description&lt;br /&gt;
!Roleplay Expectations&lt;br /&gt;
!Game knowledge required&lt;br /&gt;
!Server hours required&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Captain.png|96px|link=Captain]]&amp;lt;br /&amp;gt;[[Captain]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Keep the station running, delegate work to the other heads of staff, and exert your will.&lt;br /&gt;
|high&lt;br /&gt;
|minimal&lt;br /&gt;
|Command: 10h&lt;br /&gt;
Security: 6h&lt;br /&gt;
Medical: 6h&lt;br /&gt;
Engineering: 6h&lt;br /&gt;
Civilian: 6h&lt;br /&gt;
Cargo: 6h&lt;br /&gt;
Station AI: 1h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:HOP.png|96px|link=Head of Personnel]]‎&amp;lt;br /&amp;gt;[[Head of Personnel]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Handle access reassignment fairly using your ID console, manage the service department, and keep Ian safe.&lt;br /&gt;
|high&lt;br /&gt;
|minimal&lt;br /&gt;
|Command: 5h&lt;br /&gt;
Security: 3h&lt;br /&gt;
Medical: 3h&lt;br /&gt;
Engineering: 3h&lt;br /&gt;
Civilian: 3h&lt;br /&gt;
Cargo: 3h&lt;br /&gt;
Station AI: 1h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:CE.png|96px|link=Chief Engineer]]‎&amp;lt;br /&amp;gt;[[Chief Engineer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Manage the engineering department to ensure power, atmospherics, and the hull are in perfect shape.&lt;br /&gt;
|low&lt;br /&gt;
|average&lt;br /&gt;
|Overall: 5h&lt;br /&gt;
Engineering: 3h&lt;br /&gt;
Atmospherics: 3h&lt;br /&gt;
Station Engineer: 1h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:CMO.png|96px|link=Chief Medical Officer]]&amp;lt;br /&amp;gt;[[Chief Medical Officer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Manage the resources and personnel of the medical department to keep the crew alive.&lt;br /&gt;
|medium&lt;br /&gt;
|above average&lt;br /&gt;
|Overall: 5h&lt;br /&gt;
Medical: 3h&lt;br /&gt;
Medical Doctor: 1h&lt;br /&gt;
Chemist: 1h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:HOS.png|96px|link=Head of Security]]&amp;lt;br /&amp;gt;[[Head of Security]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Manage your security force and keep them efficient, quell dissent, and keep the other heads of staff safe.&lt;br /&gt;
|high&lt;br /&gt;
|above average&lt;br /&gt;
|Warden: 8h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:QM.png|96px|link=Quartermaster]]‎&amp;lt;br /&amp;gt;[[Quartermaster]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Manage the supplies of the station &amp;amp; the cargo department, keep the salvage specialists working, make sure all orders are fulfilled, and keep the money flowing.&lt;br /&gt;
|medium&lt;br /&gt;
|above average&lt;br /&gt;
|Overall: 5h&lt;br /&gt;
Cargo: 3h&lt;br /&gt;
Cargo Technician: 1h&lt;br /&gt;
Salvage Specialist: 2h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:RD.png|96px|link=Research Director]]&amp;lt;br /&amp;gt;[[Research Director]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Manage the science department, unlocking technologies, acquiring &amp;amp; researching artifacts, and performing experiments.&lt;br /&gt;
|medium&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Overall: 5h&lt;br /&gt;
Science: 3h&lt;br /&gt;
Scientist: 1h&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Nanotrasen Representives ==&lt;br /&gt;
[Nanotrasen Personnel duties summary]&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid;&amp;quot; | Nanotrasen Personnel&lt;br /&gt;
!Job&lt;br /&gt;
!Job Description&lt;br /&gt;
!Roleplay Expectations&lt;br /&gt;
!Game knowledge required&lt;br /&gt;
!Server hours required&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:OBS.png|96px|link=OBS]]‎&amp;lt;br /&amp;gt;[[Officer &amp;quot;Blue Shield&amp;quot;]] &amp;lt;/div&amp;gt;&lt;br /&gt;
|[In-lore job description]&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Command: 17h 13min&lt;br /&gt;
Security: 17h 13min&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Magistrate.png|96px|link=Magistrate]]‎‎&amp;lt;br /&amp;gt;[[Magistrate]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|[In-lore job description]&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Command: 50h&lt;br /&gt;
Security: 10h&lt;br /&gt;
Requirement: Staff/Mentor/Retiree&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Ntrep.png|96px|link=Nanotrasen Representative]]‎&amp;lt;br /&amp;gt;[[Nanotrasen Representative]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|[In-lore job description]&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Command: 17h 13min&lt;br /&gt;
Requirement: Staff/Mentor/Retiree&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;small&amp;gt;Security&amp;lt;/small&amp;gt; ==&lt;br /&gt;
Security consists of the security cadets, lawyers, detective, security officers, warden, and the head of security. As a department it is responsible for dealing with troublemakers and non-humanoid threats like giant rats and carp.&lt;br /&gt;
&lt;br /&gt;
As a result of this, and the need to walk a fine line, security sometimes is overwhelmed by angry crew (don&#039;t kill the clown), and it is important for its members to try and stay on their best behavior.&lt;br /&gt;
&lt;br /&gt;
Ensuring the safety of both station and crew is number one for Security. They are ready for any situation, and Security are on hand to maintain order and control crowds.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid;&amp;quot; | Security&lt;br /&gt;
!Job&lt;br /&gt;
!Job Description&lt;br /&gt;
!Roleplay Expectations&lt;br /&gt;
!Game knowledge required&lt;br /&gt;
!Server hours required&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:HOS.png|96px|link=Head of Security]]&amp;lt;br /&amp;gt;[[Head of Security]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Manage your security force and keep them efficient, quell dissent, and keep the other heads of staff safe.&lt;br /&gt;
|high&lt;br /&gt;
|above average&lt;br /&gt;
|Warden: 8h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:WARDEN.png|96px|link=Warden]]‎&amp;lt;br /&amp;gt;[[Warden]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Patrol the security department, ensure that no one is stealing from the armory, and make sure that all prisoners are processed and let out when their time is up.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Security Officer : 20h&lt;br /&gt;
&lt;br /&gt;
Detective: 1h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:BRIGMEDIC.png|96px|link=Brigmedic]]&amp;lt;br /&amp;gt;[[Brigmedic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Fight in the rear of the security service, for the lives of your comrades! You are the first and last hope of your squad. Hippocrates bless you.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Security Officer: 10h&lt;br /&gt;
Medical: 8h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:DEC.png|96px|link=Detective]]&amp;lt;br /&amp;gt;[[Detective]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Investigate crime scenes using forensic tools, ensure that the guilty party is found, and have a couple smokes.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Security Officer: 10h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:SECOFF.png|96px|link=Security Officer]]‎&amp;lt;br /&amp;gt;[[Security Officer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Catch criminals and enemies of the station, enforce the law, and ensure that the station does not fall into disarray.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Security: 10h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:SECCAD.png|96px|link=Security Cadet]]&amp;lt;br /&amp;gt;[[Security Cadet]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Learn the basics of arresting criminals and managing the brig. Listen to your supervisors and feel free to ask them for any help.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Overall: 30h&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;small&amp;gt;Cargo&amp;lt;/small&amp;gt; ==&lt;br /&gt;
Cargo consists of the cargo technicians, salvage specialists, and the quartermaster. As a department, it responsible resource distribution and trade, capable of buying and selling things on the galactic market.&lt;br /&gt;
&lt;br /&gt;
For the most part, this means they scrounge around the station and assorted wrecks to find materials to sell and redistribute, and purchase materials other departments request.&lt;br /&gt;
&lt;br /&gt;
The Supply department, also known as Cargo, supplies the station with necessary resources, such as fuel and raw materials, and comfort resources, such as lottery tickets and plushies.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid;&amp;quot; | Cargo&lt;br /&gt;
!Job&lt;br /&gt;
!Job Description&lt;br /&gt;
!Roleplay Expectations&lt;br /&gt;
!Game knowledge required&lt;br /&gt;
!Server hours required&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:QM.png|96px|link=Quartermaster]]‎&amp;lt;br /&amp;gt;[[Quartermaster]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Manage the supplies of the station &amp;amp; the cargo department, keep the salvage specialists working, make sure all orders are fulfilled, and keep the money flowing.&lt;br /&gt;
|medium&lt;br /&gt;
|above average&lt;br /&gt;
|Overall: 5h&lt;br /&gt;
Cargo: 3h&lt;br /&gt;
Cargo Technician: 1h&lt;br /&gt;
Salvage Specialist: 2h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:CARGOTEC.png|96px|link=Cargo Technician]]‎&amp;lt;br /&amp;gt;[[Cargo Technician]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Deal with requisitions and deliveries, pilot the cargo shuttle to the trade station and back, and work with others to make ludicrous amounts of cash and then waste it all gambling.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|Minimal&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:SALVAGER.png|96px|link=Salvage Specialist]]‎‎&amp;lt;br /&amp;gt;[[Salvage Specialist]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Use the salvage magnet to draw in detatched scraps &amp;amp; asteroids to loot and enrich the station, build a salvage ship and then travel to new planets, while fighting off any space fauna along the way.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Cargo Technician: 1h 30min&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;small&amp;gt;Engineering&amp;lt;/small&amp;gt; ==&lt;br /&gt;
Engineering consists of technical assistants, station engineers, atmospheric technicians, and the chief engineer. As a department it is responsible for keeping the station powered, its structure intact and its air supply working.&lt;br /&gt;
&lt;br /&gt;
Engineering is readily equipped to go safely into space, and as such they should always attempt to repair uninhabitable parts of the station.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid;&amp;quot; | Engineering&lt;br /&gt;
!Job&lt;br /&gt;
!Job Description&lt;br /&gt;
!Roleplay Expectations&lt;br /&gt;
!Game knowledge required&lt;br /&gt;
!Server hours required&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:CE.png|96px|link=Chief Engineer]]‎&amp;lt;br /&amp;gt;[[Chief Engineer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Manage the engineering department to ensure power, atmospherics, and the hull are in perfect shape.&lt;br /&gt;
|low&lt;br /&gt;
|average&lt;br /&gt;
|Overall: 5h&lt;br /&gt;
Engineering: 3h&lt;br /&gt;
Atmospherics: 3h&lt;br /&gt;
Station Engineer: 1h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:ATMOSIAN.png|96px|link=Atmospheric Technician]]‎‎&amp;lt;br /&amp;gt;[[Atmospheric Technician]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Optimize the station&#039;s atmospherics setup, and synthesize rare gases to use or sell.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Station engineer: 1h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:SE.png|96px|link=Station Engineer]]‎‎‎&amp;lt;br /&amp;gt;[[Station Engineer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Keep the station&#039;s main engine &amp;amp; solars active, optimize the power network, and make emergency repairs using your hardsuit in spaced areas.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Technical Assistant: 1h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:TA.png|96px|link=Technical Assistant]]‎‎‎&amp;lt;br /&amp;gt;[[Technical Assistant]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Learn the basics of managing the station&#039;s power, as well as repairing the station&#039;s hull.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|Minimal&lt;br /&gt;
|Overall: 5 min&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;small&amp;gt;Medical&amp;lt;/small&amp;gt; ==&lt;br /&gt;
Medical consists of the medical interns, chemists, medical doctors, and the chief medical officer. As a department it is responsible for taking care of the crew, treat and/or clone the wounded and dead, treat disease, and prevent everyone from dying a horrible, bloody death in a closet somewhere.&lt;br /&gt;
&lt;br /&gt;
Medical is one of the more well-equipped departments, with the ability to locate injured crew using the crew monitor, a nigh infinite supply of chems should chemistry be on-par, and the ability to rapidly diagnose and vaccinate contagious diseases.&lt;br /&gt;
&lt;br /&gt;
This is the department where people go to when they&#039;re hurt, it&#039;s up to the folks working here to fix them.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid;&amp;quot; | Medical&lt;br /&gt;
!Job&lt;br /&gt;
!Job Description&lt;br /&gt;
!Roleplay Expectations&lt;br /&gt;
!Game knowledge required&lt;br /&gt;
!Server hours required&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:CMO.png|96px|link=Chief Medical Officer]]&amp;lt;br /&amp;gt;[[Chief Medical Officer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Manage the resources and personnel of the medical department to keep the crew alive.&lt;br /&gt;
|medium&lt;br /&gt;
|above average&lt;br /&gt;
|Overall: 5h&lt;br /&gt;
Medical: 3h&lt;br /&gt;
Medical Doctor: 1h&lt;br /&gt;
Chemist: 1h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:CHEMIST.png|96px|link=Chemist]]‎‎‎‎&amp;lt;br /&amp;gt;[[Chemist]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Produce medicinal drugs for the doctors to use, research ethically dubious rare chemicals, and produce weapons of war when enemies of the station arrive.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Medical intern: 1h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:PARAMED.png|96px|link=Paramedic]]‎‎‎‎&amp;lt;br /&amp;gt;[[Paramedic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Rescue critically injured patients all over the station, sometimes outside too. Stablize them, give them a ride to medbay, and get back out there!&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Medical Doctor: 1h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:MD.png|96px|link=Medical Doctor]]‎‎‎‎&amp;lt;br /&amp;gt;[[Medical Doctor]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Diagnose and heal crewmembers through medicinal chemicals, advanced medicine, and defibrillators. Make sure the dead don&#039;t rot, and that cadavers are in the morgue.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Medical Intern: 1h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:MI.png|96px|link=Medical Intern]]‎&amp;lt;br /&amp;gt;[[Medical Intern]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Learn the basics of administering medicine, basic chemicals and using medical tools.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|Minimal&lt;br /&gt;
|Overall: 5min&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;small&amp;gt;Science&amp;lt;/small&amp;gt; ==&lt;br /&gt;
Science consists of research assistants, scientists, and the research director. As a department it is responsible for researching technologies and artifacts, upgrading machines, and printing new and useful devices.&lt;br /&gt;
&lt;br /&gt;
Scientists should seek out new artifacts to study, as well as solicit departments to help upgrade their machines.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid;&amp;quot; | Science&lt;br /&gt;
!Job&lt;br /&gt;
!Job Description&lt;br /&gt;
!Roleplay Expectations&lt;br /&gt;
!Game knowledge required&lt;br /&gt;
!Server hours required&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:RD.png|96px|link=Research Director]]&amp;lt;br /&amp;gt;[[Research Director]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Manage the science department, unlocking technologies, acquiring &amp;amp; researching artifacts, and performing experiments.&lt;br /&gt;
|medium&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Overall: 5h&lt;br /&gt;
Science: 3h&lt;br /&gt;
Scientist: 1h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:ROBOTICIST.png|96px|link=Roboticist]]‎&amp;lt;br /&amp;gt;[[Roboticist]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|[In-lore job description]&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Science: 4h&lt;br /&gt;
Engineering: 4h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:SCIENTIST.png|96px|link=Scientist]]‎‎&amp;lt;br /&amp;gt;[[Scientist]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Research alien artifacts, unlock new technologies, build newer and better machines around the station, and make everything run more efficiently.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Science Assistant: 1h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:RA.png|96px|link=Research Assistant]]‎&amp;lt;br /&amp;gt;[[Research Assistant]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Learn the basics of how to research various artifacts, anomalies and robotics.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|Minimal&lt;br /&gt;
|Overall: 5min&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;small&amp;gt;Silicon&amp;lt;/small&amp;gt; ==&lt;br /&gt;
[Silicon duties summary]&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid;&amp;quot; | Silicon&lt;br /&gt;
!Job&lt;br /&gt;
!Job Description&lt;br /&gt;
!Roleplay Expectations&lt;br /&gt;
!Game knowledge required&lt;br /&gt;
!Server hours required&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:SAI.png|96px|link=Station AI]]‎&amp;lt;br /&amp;gt;[[Station AI]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Follow your laws, serve the crew.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Cyborg: 3h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:CYBORG.png|96px|link=Cyborg]]‎&amp;lt;br /&amp;gt;[[Cyborg]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Half-human, Half-machine. Follow your laws, serve the crew, and hound the science team for upgrades.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Overall: 1h&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;small&amp;gt;Law&amp;lt;/small&amp;gt; ==&lt;br /&gt;
[Law duties summary]&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid;&amp;quot; | Law&lt;br /&gt;
!Job&lt;br /&gt;
!Job Description&lt;br /&gt;
!Roleplay Expectations&lt;br /&gt;
!Game knowledge required&lt;br /&gt;
!Server hours required&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Magistrate.png|96px|link=Magistrate]]‎‎&amp;lt;br /&amp;gt;[[Magistrate]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|[In-lore job description]&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Command: 50h&lt;br /&gt;
Security: 10h&lt;br /&gt;
Requirement: Staff/Mentor/Retiree&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:IAA.png|96px|link=Internal Affairs Agent]]‎‎&amp;lt;br /&amp;gt;[[Internal Affairs Agent]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|[In-lore job description]&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Command: 10h&lt;br /&gt;
Security: 10h&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;small&amp;gt;Service&amp;lt;/small&amp;gt; ==&lt;br /&gt;
Service is a diverse department that includes the head of personnel and other jobs who exist to serve the station.&lt;br /&gt;
&lt;br /&gt;
It primarily functions as folks who entertain, clean, and serve the rest of the crew, with the exception of passengers who have no particular job beyond getting lost in maintenance.&lt;br /&gt;
&lt;br /&gt;
Keeps the station clean, efficient and sane so that all other departments can do their jobs better and keep their staff happy. They also end up doing most of the paperwork on the station.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid;&amp;quot; | Service&lt;br /&gt;
!Job&lt;br /&gt;
!Job Description&lt;br /&gt;
!Roleplay Expectations&lt;br /&gt;
!Game knowledge required&lt;br /&gt;
!Server hours required&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:HOP.png|96px|link=Head of Personnel]]‎&amp;lt;br /&amp;gt;[[Head of Personnel]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Handle access reassignment fairly using your ID console, manage the service department, and keep Ian safe.&lt;br /&gt;
|high&lt;br /&gt;
|Above Average&lt;br /&gt;
|Command: 5h&lt;br /&gt;
Security: 3h&lt;br /&gt;
&lt;br /&gt;
Medical: 3h&lt;br /&gt;
&lt;br /&gt;
Engineering: 3h&lt;br /&gt;
&lt;br /&gt;
Civilian: 3h&lt;br /&gt;
&lt;br /&gt;
Cargo: 3h&lt;br /&gt;
&lt;br /&gt;
Station AI: 1h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:BARTENDER.png|96px|link=Bartender]]&amp;lt;br /&amp;gt;[[Bartender]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Manage the bar and keep it lively, give out drinks, and listen to the crew&#039;s stories.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Service Worker: 20min&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:BOTANIST.png|96px|link=Botanist]]‎&amp;lt;br /&amp;gt;[[Botanist]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grow food for the chef, drugs for medbay, and other plants to keep yourself entertained.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Service Worker: 20min&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:CHAPLAIN.png|96px|link=Chaplain]]&amp;lt;br /&amp;gt;[[Chaplain]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Preach the good word of your deity and religion, and conduct spiritual healing and miracles with your bible.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:CHEF.png|96px|link=Chef]]&amp;lt;br /&amp;gt;[[Chef]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Keep the station fed with a variety of food items, butcher dead animals to ensure ammonia doesn&#039;t leak, and help keep the bar lively.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Service Worker: 20min&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:CLOWN.png|96px|link=Clown]]&amp;lt;br /&amp;gt;[[Clown]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Entertain the crew through elaborate slapstick routines or terrible jokes.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Passenger: 10min&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:JANI.png|96px|link=Janitor]]‎&amp;lt;br /&amp;gt;[[Janitor]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Keep the station clean of any trash or slipping hazards, and help deal with rat infestations.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|Minimal&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:LIBRARIAN.png|96px|link=Librarian]]&amp;lt;br /&amp;gt;[[Librarian]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Manage the library, give out knowledge to any who seek it, and report on activities aboard the station.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|Minimal&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:MIME.png|96px|link=Mime]]&amp;lt;br /&amp;gt;[[Mime]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Entertain the crew through non-vocal means, and engage with light rivalry with the clown.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:MUSICIAN.png|96px|link=Musician]]‎&amp;lt;br /&amp;gt;[[Musician]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Entertain the crew with your unique musical talent, and acquire new instruments to mess around with.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|Minimal&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:PASSENGER.png|96px|link=Passenger]]‎&amp;lt;br /&amp;gt;[[Passenger]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Enjoy your stay aboard the station with no obligations!&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|Minimal&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:SERVICEWORKER.png|96px|link=Service Worker]]‎&amp;lt;br /&amp;gt;[[Service Worker]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Learn the basics of bartending, cooking, and growing plants.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|Minimal&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:ZOOKEEPER.png|96px|link=Zookeeper]]&amp;lt;br /&amp;gt;[[Zookeeper]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Put on a joyful display of cute animals and space carps for all the crew to see. Currently available on Cog and Oasis.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|Minimal&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:REPORTER.png|96px|link=Reporter]]&amp;lt;br /&amp;gt;[[Reporter]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Entertain &amp;amp; inform the crew with your vibrant journalism through wireless cameras, the radio and the news. Currently available on Bagel Station, Cog, Core, Train and Oasis.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|Minimal&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:BOXER.png|96px|link=Boxer]]&amp;lt;br /&amp;gt;[[Boxer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Fight your way to the top! Challenge the head of personnel and get brigged when you win. Currently available on Core and Cog.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|Minimal&lt;br /&gt;
|None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;small&amp;gt;Antagonists&amp;lt;/small&amp;gt; ==&lt;br /&gt;
Antagonists are the driving force of every shift. They are the catalysts for chaos, conflict and mystery in Space Station 14 that also serve to provide a challenge to Nanotrasen and its Security force.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid;&amp;quot; | Antagonists&lt;br /&gt;
!Job&lt;br /&gt;
!Job Description&lt;br /&gt;
!Roleplay Expectations&lt;br /&gt;
!Game knowledge required&lt;br /&gt;
!Server hours required&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:TRAITOR.png|96px|link=Traitor]]‎&amp;lt;br /&amp;gt;[[Traitor]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|[In-lore job description]&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:NUKEOPS.png|96px|link=Nuclear Operatives]]‎&amp;lt;br /&amp;gt;[[Nuclear Operatives]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Find the nuke disk and blow up the station.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|Overall: 5h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:VAMPIRE.png|96px|link=Vampire]]&amp;lt;br /&amp;gt;[[Vampire]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|[In-lore job description]&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:CHANGELING.png|96px|link=Changeling]]‎&amp;lt;br /&amp;gt;[[Changeling]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Use your shapeshifting abilities to complete your objectives.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:THIEF.png|96px|link=Thief]]‎&amp;lt;br /&amp;gt;[[Thief]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Add some NT property to your personal collection without using violence.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:REV.png|96px|link=Revolutionary]]&amp;lt;br /&amp;gt;[[Revolutionary]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|[In-lore job description]&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:INITIALINFECTED.png|96px|link=Initial Infected]]&amp;lt;br /&amp;gt;[[Initial Infected]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Once you turn, infect as many other crew members as possible.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:ZOMBIE.png|96px|link=Zombie]]&amp;lt;br /&amp;gt;[[Zombie]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Turn as many humans as possible into zombies.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:NINJA.png|96px|link=Ninja]]&amp;lt;br /&amp;gt;[[Ninja]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Use your stealth to sabotage the station, nom on electrical wires.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:ABDUCTORS.gif|96px|link=Abductors]]&amp;lt;br /&amp;gt;[[Abductors]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|[In-lore job description]&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:DRAGON.gif|96px|link=Space Dragon]]‎&amp;lt;br /&amp;gt;[[Space Dragon]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Create a carp army to take over this quadrant.&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:REVENANT.png|96px|link=Revenant]]‎&amp;lt;br /&amp;gt;[[Revenant]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|[In-lore job description]&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:SYNDIREINF.png|96px|link=Syndicate Reinforcements]]‎&amp;lt;br /&amp;gt;[[Syndicate Reinforcements]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|[In-lore job description]&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:LONEOP.png|96px|link=Lone Operative]]‎‎&amp;lt;br /&amp;gt;[[Lone Operative]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|[In-lore job description]&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;small&amp;gt;Other&amp;lt;/small&amp;gt; ==&lt;br /&gt;
[Other duties summary]&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid;&amp;quot; | Other&lt;br /&gt;
!Job&lt;br /&gt;
!Job Description&lt;br /&gt;
!Roleplay Expectations&lt;br /&gt;
!Game knowledge required&lt;br /&gt;
!Server hours required&lt;br /&gt;
|-&lt;br /&gt;
|[photo needed]‎&amp;lt;br /&amp;gt;[[Animals]]&lt;br /&gt;
|[In-lore job description]&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|[photo needed]‎&amp;lt;br /&amp;gt;[[Sentient machine]]&lt;br /&gt;
|[In-lore job description]&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:PAI.png|96px|link=Personal AI]]‎&amp;lt;br /&amp;gt;[[Personal AI]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|[In-lore job description]&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|[photo needed]‎&amp;lt;br /&amp;gt;[[Visitors]]&lt;br /&gt;
|[In-lore job description]&lt;br /&gt;
|[high, medium, low, etc]&lt;br /&gt;
|[minimal, below average, average, above average, extensive]&lt;br /&gt;
|None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Roles in Starlight &amp;lt;br /&amp;gt;&lt;br /&gt;
[template with links to all roles needed]&lt;/div&gt;</summary>
		<author><name>DeeZeePeeZee8</name></author>
	</entry>
	<entry>
		<id>https://wiki.starlight.network/index.php?title=Janitor&amp;diff=358</id>
		<title>Janitor</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=Janitor&amp;diff=358"/>
		<updated>2025-02-05T00:40:12Z</updated>

		<summary type="html">&lt;p&gt;DeeZeePeeZee8: Creation of Janitor page. Most text copied from https://wiki.spacestation14.com/wiki/Janitor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RolePageHeader&lt;br /&gt;
|department=[[Service]]&lt;br /&gt;
|roleTitle=Janitor&lt;br /&gt;
|img=JANI.png&lt;br /&gt;
|roleplayExpectations=Undefined&lt;br /&gt;
|RequiredGameKnowledge=Minimal&lt;br /&gt;
|hoursRequired=None&lt;br /&gt;
|access=Janitor, Maintenance, Service&lt;br /&gt;
|supervisors=[[Head of Personnel]]&lt;br /&gt;
|subordinates=None&lt;br /&gt;
|responsibilities=Clean up the station.&lt;br /&gt;
|guides=This is the guide!}}&lt;br /&gt;
&lt;br /&gt;
As Janitor, it is your job to keep the station clean as can be. Your duties are to mop the floors, clean up the trash / junk and replace broken lights. It is your job to scrub away any undesirable graffiti from the floors. It is also your role to silently point at the wet floor sign and quietly laugh every time someone slips. Beware being lured into dark rooms or alleyways by a colleague requesting help.&lt;br /&gt;
&lt;br /&gt;
As Janitor, you&#039;ll likely be requested often by [[Medical]] and the [[Chef]]. Blood and vomit will steadily increase in their departments. [[Science_Department|Science]] will likely need you too but are often too busy experimenting to notice their mess or remember to let you out. Remember to use the [[Radio]] to work closely with the crew.&lt;br /&gt;
&lt;br /&gt;
== The Janitor&#039;s Closet ==&lt;br /&gt;
&lt;br /&gt;
[[File:Janitor&#039;s_Closet_Bagel.jpg|thumb|upright=2.5|center|The Janitor&#039;s Closet aboard [[Bagelstation|Bagel Station]].]]&lt;br /&gt;
&lt;br /&gt;
After getting onboard the station, you&#039;ll have some basic cleaning equipment in your belt, but you&#039;ll want to head to the Janitor&#039;s Closet to get fully equipped. The Janitor&#039;s Closet will be accessible only to other Janitors and the [[Head of Personnel]] and [[Captain]]. Within, you&#039;ll find the machines and carts necessary to get your work done properly.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image !! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:JaniDrobe.png|64px]] || &amp;lt;center&amp;gt; JaniDrobe&lt;br /&gt;
| Your very own clothing dispenser. Use it to grab some gloves, or a snazzy winter coat. Doesn&#039;t contain spare Galoshes.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Janitorialtrolley.png|64px]] || &amp;lt;center&amp;gt; Janitorial Trolley&lt;br /&gt;
| The upgraded version of the Mop Bucket. Holds more water, and your mop, bucket, and trash bag can be stashed on it with Alt + Interact. It also has ample room for transporting cleaning supplies or contraband. However, since it is larger than a mop bucket, it&#039;s harder to navigate in tight spaces, and slows you down more.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mopbucket.png|64px]] || &amp;lt;center&amp;gt; Mop Bucket&lt;br /&gt;
| Pull with you by pressing CTRL + Left click. Make sure it&#039;s full of water before heading out for cleaning duty. When all the clean water in it gets dirty, drag it to a Drain (often found in your closet), and click and drag the Mop Bucket onto the Drain to empty it. You can then refill it at a water tank, sink, or water cooler using a Bucket or other small container to transfer water. Be warned, as anyone can tip over your Mop Bucket given a little time, which will more than likely make a horrendous mess for you to clean.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Space_Cleaner_Dispenser.png|64px]] || &amp;lt;center&amp;gt; Space Cleaner Dispenser&lt;br /&gt;
| A fantastic wall-mounted dispenser filled with sweet, sweet Space Cleaner. Use it to refill empty spray bottles, and don&#039;t be afraid to consider carrying a bucket filled with the stuff along with you for quick refills.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Trash_Cart.png|64px]] || &amp;lt;center&amp;gt; Trash Cart&lt;br /&gt;
| A lockable wheelie bin, made for carrying large quantities of Trash. Usually, your Trash Bag will suffice, but it can be useful for moving large amounts of material around in any scenario.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Recycler-East-16744.png|64px]] || &amp;lt;center&amp;gt; Recycler&lt;br /&gt;
| Though it&#039;s usually found in [[Disposals]] rather than the Janitor&#039;s Closet, the Recycler is a rather crucial part of a Janitor&#039;s work, allowing you to turn useless trash flushed down Disposal Bins into useful material that can aid the station. Consider making regular trips to Disposals to dumpster-dive, and remember... if the Recycler is blood-stained, &#039;&#039;&#039;DON&#039;T&#039;&#039;&#039; touch it.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
&lt;br /&gt;
A number of tools exist to make a Janitor&#039;s job possible. Many of these can fit into your JaniBelt or snap into your Janitor&#039;s Trolley, so feel free to experiment and see just how much junk you can haul around.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image !! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Advmop.png|64px]] || &amp;lt;center&amp;gt; Advanced Mop || An advanced version of the mop that can hold more water and automatically self-cleans over time. Frees you from having to drag around a cart all shift. Can be researched by [[Science_Department|Science]] with the Tier 2 Service Tech - Advanced Cleaning.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:bucket.png|64px]] || &amp;lt;center&amp;gt; Bucket || Used for transferring water to Mop Buckets and cleaning up big messes. Holding the bucket, click on a water source multiple times until the bucket is full, then click on the Mop Bucket multiple times until empty. It will take multiple Buckets of water to fill an empty Mop Bucket. To use on the floor directly, fill the Bucket with water, stand in the center of the mess, then right click on the Bucket and choose Spill Liquid. If you wish, you can clean your Mop just using buckets, but they&#039;ll get dirty rather quickly.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re feeling a sense of Janitorial patriotism, you can wear an empty bucket on your head.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cleanade.png|64px]] || &amp;lt;center&amp;gt; Cleanade&lt;br /&gt;
| A service-grade grenade, filled with a mixture of foaming Space Cleaner that can clean the floors of entire rooms. Simply pull the pin and drop/throw it in the desired area. Will leave large puddles of water in the place of any liquids it cleans up, so expect lots of slipping. Hard to come by - you&#039;ll start with some in your belt, and some in your Closet, but to get more you&#039;ll need to get restocks from [[Cargo]].&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Flashlight.png|64px]] || &amp;lt;center&amp;gt; Flashlight || Press E to turn it on. Put it in your pocket for hands-free light. It is much brighter than your PDA light. Remember to turn it off when finished otherwise the battery will run out. The battery remaining is shown above the item as green bars. The battery can be changed by holding a new battery (e.g. Medium Power Cell) in your active hand and left clicking on the flashlight.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:galoshes.png|64px]] || &amp;lt;center&amp;gt; Galoshes || The best shoes on the station. All Janitors will spawn in wearing a pair. They prevent the wearer from slipping, though you will be slowed slightly when moving over slippery surfaces.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:wetfloorprojector.png|64px]] || &amp;lt;center&amp;gt; Holographic Sign Projector || Creates a temporary holographic wet floor sign [[File:wetfloorholo.png|baseline]]. Powered by power cells. A much more compact and easy way of putting up signs that everyone will ignore.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Janibelt_Full.png|64px]] || &amp;lt;center&amp;gt; Janibelt&lt;br /&gt;
| A belt made by Janitors, for Janitors! It&#039;ll be equipped by default when you join the round, and will contain some Space Cleaner, Soap, a Flashlight, Cleanades, and a Light Replacer.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Light_bulb.png|64px]] [[File:Light_bulb_box.png|64px]] || &amp;lt;center&amp;gt; Light Bulb || Used to replace broken light bulbs. You can empty an entire box into your Light Replacer by clicking it with the box.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Light_replacer.png|64px]] || &amp;lt;center&amp;gt; Light Replacer || A handy tool for replacing broken bulbs or tubes. Can hold as many replacement lights as you can find. Simply click on a broken or missing light bulb/tube to replace it with a new one.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Light_tube.png|64px]] [[File:Lighttube_box.png|64px]] || &amp;lt;center&amp;gt; Light Tube || Used to replace broken light tubes. You can empty an entire box into your Light Replacer by clicking it with the box.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mega_spray_bottle-East-11119.png|64px]] || &amp;lt;center&amp;gt; Mega Spray Bottle || A bigger, better spray bottle, able to hold 250u of reagents (in your case, probably Space Cleaner). Can be researched by [[Science_Department|Science]] with the Tier 2 Service Tech - Advanced Cleaning.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mop.png|64px]] || &amp;lt;center&amp;gt; Mop || Used to clean floor puddles or bludgeon hostile Xenofauna. Left click on a filled Mop Bucket/Trolley to wet the mop with water. Then, left click on a puddle one or more times until it is replaced with clean water, which will soon evaporate on its own. If the puddle is under a chair or table, you can right click and then click on the puddle in the dropdown menu in order to clean difficult spots. Once the water in the mop&#039;s Liquid Bar at the bottom of the UI is completely replaced by whatever foul mess you are cleaning up, click on the Mop Bucket/Trolley again to wring and re-water the mop. If your mop won&#039;t drain water from the Mop Bucket, it&#039;s time to go and replace the water in the mop bucket.&lt;br /&gt;
&lt;br /&gt;
If hostile creatures crawl out of the vents (Or the [[Clown]] sets off one too many lube bombs), you can wield the Mop by pressing Z. While used in this way, it becomes a surprisingly deadly two-handed weapon, becoming as powerful as a Baseball Bat for bludgeoning living creatures.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mousetrap.png|64px]][[File:Mousetraps_box.png|64px]] || &amp;lt;center&amp;gt; Mouse Trap || Used to lure and kill [[Mouse|mice]] / rats / mothroaches. Unset mice traps do nothing. Hold one in your hand and press the Interact hotkey in order to activate/deactivate it. Cheese / bait not required. Mousetraps can be hidden underneath tables and counters, making them much more dangerous to any skittering vermin. You can throw an activated mouse trap at a mouse to kill it.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:plunger.png|64px]] || &amp;lt;center&amp;gt; Plunger || Get those toilets swirling again! Can be used to unclog toilets, or stuck to unruly [[Passenger|Passengers]] with a simple throw.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:soap.png|64px]]|| &amp;lt;center&amp;gt; Soap || The iconic bar of Nanotrasen-brand soap! Can clean fingerprints or fibers off of items, slip pursuers, or serve as an absolutely terrible snack.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:spacecleaner.png|64px]]|| &amp;lt;center&amp;gt; Spray Bottle || 100u Spray bottles, usually filled up with Space Cleaner. Spray to clean several tiles, it&#039;s magic. Capable of cleaning up regular puddles, tile grime, and painted artwork. For fancy floor artwork with a mime standing nearby, contemplate whether you really want to risk causing a scene by erasing their picture.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:trashbag.png|64px]]|| &amp;lt;center&amp;gt; Trash Bag || Left click on the ground next to any trash (wrappers, empty cans, bullet casings) to vacuum it into the bag. Click items directly to pick them up individually. Click on a Disposal Bin with the bag in hand to empty it out into the bin. Can only pick up trash, so if you want to throw something else away, you&#039;ll need to manually put them into a Disposal Bin by hand.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:wetfloorsign.png|64px]]|| &amp;lt;center&amp;gt; Wet Floor Sign || Remember - they can&#039;t sue you if the sign&#039;s up. You can fit up to 3 in your Janitorial Trolley. &lt;br /&gt;
&lt;br /&gt;
If you&#039;re feeling a surge of Janitorial patriotism, you can wear it in place of a coat.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Helping The Station ==&lt;br /&gt;
&lt;br /&gt;
Though a Janitor&#039;s primary job is simply keeping the station neat and tidy, their role means that they naturally end up exploring the entire station in the quest for cleanliness. You can find a wide array of things while making your rounds, and some of them will be more useful in the hands of another crew member then in an abandoned maintenance locker.&lt;br /&gt;
&lt;br /&gt;
* Dead mice or animals can be cooked by a [[Chef]], or sold by [[Cargo_Technician|Cargo]].&lt;br /&gt;
* Raw food ingredients can be used by a [[Chef]]. &lt;br /&gt;
* Glass / Cloth / Plastic / Steel / Gold / Wood can be used by the [[Scientist|Science]] or [[Engineer|Engineering]] department, or it can be sold / distributed by [[Cargo_Technician|Cargo]].&lt;br /&gt;
* Empty cans, wrapping paper, matches, bottles, and other garbage can be processed by the Recycler for useful materials.&lt;br /&gt;
&lt;br /&gt;
== Getting Supplies ==&lt;br /&gt;
A Janitor&#039;s Closet should be your first stop, but it won&#039;t contain everything you need to work at the absolute peak of Janitorial efficiency. Consider a few additional tools to improve your cleaning capabilities.&lt;br /&gt;
&lt;br /&gt;
* A Crowbar is a must for just about anyone on the station, and it can help you break into dirty areas if the power goes out and the department in question is ignoring you.&lt;br /&gt;
* A Wrench allows you to unanchor objects and move them around, which can be important for getting into tight, messy spaces.&lt;br /&gt;
* Consider using a Screwdriver if you want to play a salvage Janitor. Screwdrivers can disassemble racks, chairs, closets and crates, meaning a trip through maintenance can net you a stack of Steel that Engineering or Science will be happy to receive.&lt;br /&gt;
* For those considering real scrap-Janitor gameplay, consider the combo of a Trash Bag full of glass shards with a Welding Mask and Welding Torch. It&#039;s possible to put out full stacks of Glass out of seemingly thin air, and there&#039;s always more broken lights to be found...&lt;br /&gt;
&lt;br /&gt;
[[Category:Roles]]&lt;br /&gt;
[[Category:Civilian Roles]]&lt;br /&gt;
[[Category:Service Roles]]&lt;/div&gt;</summary>
		<author><name>DeeZeePeeZee8</name></author>
	</entry>
	<entry>
		<id>https://wiki.starlight.network/index.php?title=Librarian&amp;diff=357</id>
		<title>Librarian</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=Librarian&amp;diff=357"/>
		<updated>2025-02-05T00:30:30Z</updated>

		<summary type="html">&lt;p&gt;DeeZeePeeZee8: Creation of Librarian page. Most text copied from https://wiki.spacestation14.com/wiki/Librarian&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RolePageHeader&lt;br /&gt;
|department=[[Service]]&lt;br /&gt;
|roleTitle=Librarian&lt;br /&gt;
|img=LIBRARIAN.png&lt;br /&gt;
|roleplayExpectations=Undefined&lt;br /&gt;
|RequiredGameKnowledge=Minimal&lt;br /&gt;
|hoursRequired=None&lt;br /&gt;
|access=Maintenance, Service&lt;br /&gt;
|supervisors=[[Head of Personnel]]&lt;br /&gt;
|subordinates=None&lt;br /&gt;
|responsibilities=Write on some paper and have people glance at it and shrug. Renovate the library. Do nothing in particular.&lt;br /&gt;
|guides=[[Dorks &amp;amp; Dungeons 3E]]}}&lt;br /&gt;
&lt;br /&gt;
The Librarian is primarily a roleplay-driven job with little practical responsibility aboard the station. There are a few fun activities you can get up to though:&lt;br /&gt;
* Organize D&amp;amp;D utilizing pen, paper, and dice&lt;br /&gt;
* Remodel the library to make more space for D&amp;amp;D&lt;br /&gt;
* Send a fax to every department inviting them to D&amp;amp;D&lt;br /&gt;
* Write so many words on paper that people won&#039;t bother reading&lt;br /&gt;
* Try to forge paperwork just to test your abilities&lt;br /&gt;
* Print copies of the [[Chaplain]]&#039;s bible and place it in a section labeled &amp;quot;Fiction&amp;quot;&lt;br /&gt;
* Host a public reading then copy paste your whole fanfic for the captive audience&lt;br /&gt;
* Host a wholesome game of Basket-Book&lt;br /&gt;
* Be a helpful research librarian by bringing Atmos books on how to do their job.&lt;br /&gt;
* Label everything with your name and charge a fee to use your stuff.&lt;br /&gt;
* Get the [[Clown]]s and [[Musician]]s to preform your play. &lt;br /&gt;
&lt;br /&gt;
Some more practical Librarian sub-roles include:&lt;br /&gt;
* Court Stenographer: A lot happens in the court room and it can help the legal department to have a good record of court proceedings. Use your massive WPM and shorthand skills to write crucial legal documents only you know how to read. Bring both editions of Robert&#039;s Rules of Escalation in your bag so you can throw the book at unruly coworkers. Requires a functioning legal system.&lt;br /&gt;
* Communication Assistant: Help mute and heavily accented characters communicate by interpreting for them or providing pen &amp;amp; paper at a moments notice.&lt;br /&gt;
* Secretary: Take a page from your superior and deal with paperwork that nobody else wants to. Make records of everything and leave no paper unpushed!&lt;br /&gt;
* Courier: Deliver packages and dictated notes between crew members since you have nothing else to do.&lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image !! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
|  || Colored Folders || Organizational folders that hold paper, looks very official.&lt;br /&gt;
|-&lt;br /&gt;
|  || Labeler || Used to label certain objects, helpful for organizing bookshelves, claiming property, and causing mischief.&lt;br /&gt;
|-&lt;br /&gt;
|  || Book Bag || Holds books, intentionally spill in front of your crush to initiate a meet-cute.&lt;br /&gt;
|-&lt;br /&gt;
|  || Paper || This page intentionally left blank.&lt;br /&gt;
|-&lt;br /&gt;
|  || Pen || Mightier than the sword. &lt;br /&gt;
|-&lt;br /&gt;
|  || PDA || You have plenty of time to use it, takes notes, holds a pen.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Using the Labeler:&lt;br /&gt;
The Librarian spawns at the start of the round with a Labeler in their inventory. To use the Labeler, equip it in your active hand then press &amp;quot;z&amp;quot; which will open the input box for text, anything subsequently labeled by clicking or with the context menu will now have the inputted text attached to its name.&lt;br /&gt;
Items may be unlabeled by labeling with an empty label or using the context menu.&lt;br /&gt;
&lt;br /&gt;
[[Category:Roles]]&lt;br /&gt;
[[Category:Civilian Roles]]&lt;/div&gt;</summary>
		<author><name>DeeZeePeeZee8</name></author>
	</entry>
	<entry>
		<id>https://wiki.starlight.network/index.php?title=Reporter&amp;diff=356</id>
		<title>Reporter</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=Reporter&amp;diff=356"/>
		<updated>2025-02-05T00:27:18Z</updated>

		<summary type="html">&lt;p&gt;DeeZeePeeZee8: Creation of Reporter page. Most text copied from https://wiki.spacestation14.com/wiki/Reporter&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RolePageHeader&lt;br /&gt;
|department=[[Service]]&lt;br /&gt;
|roleTitle=Reporter&lt;br /&gt;
|img=REPORTER.png&lt;br /&gt;
|roleplayExpectations=Undefined&lt;br /&gt;
|RequiredGameKnowledge=Minimal&lt;br /&gt;
|hoursRequired=None&lt;br /&gt;
|access=Maintenance, Service&lt;br /&gt;
|supervisors=[[Head of Personnel]]&lt;br /&gt;
|subordinates=None&lt;br /&gt;
|responsibilities=Report on events within the station using articles and live entertainment.&lt;br /&gt;
|guides=This is the guide.}}&lt;br /&gt;
&lt;br /&gt;
In your office, write articles on what is happening at the station. Or, use the camera to do live reports of what is happening around the station. Entertain the station with news.&lt;br /&gt;
&lt;br /&gt;
Reporter cameras stream directly into station TVs. There is no configuration needed to be done with the camera.&lt;br /&gt;
&lt;br /&gt;
Station TVs may need to be adjusted to the proper channel.&lt;br /&gt;
&lt;br /&gt;
Reporter is currently available on these stations: Bagel, Cog, Core, Oasis, Train&lt;/div&gt;</summary>
		<author><name>DeeZeePeeZee8</name></author>
	</entry>
	<entry>
		<id>https://wiki.starlight.network/index.php?title=Talk:Roles&amp;diff=355</id>
		<title>Talk:Roles</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=Talk:Roles&amp;diff=355"/>
		<updated>2025-02-05T00:23:12Z</updated>

		<summary type="html">&lt;p&gt;DeeZeePeeZee8: Created page with &amp;quot;DeeZeePeeZee8 Feb 4th, 2025: We should add the roles&amp;#039; icons next to the images or the titles.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;DeeZeePeeZee8 Feb 4th, 2025: We should add the roles&#039; icons next to the images or the titles.&lt;/div&gt;</summary>
		<author><name>DeeZeePeeZee8</name></author>
	</entry>
	<entry>
		<id>https://wiki.starlight.network/index.php?title=Botanist&amp;diff=354</id>
		<title>Botanist</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=Botanist&amp;diff=354"/>
		<updated>2025-02-05T00:19:35Z</updated>

		<summary type="html">&lt;p&gt;DeeZeePeeZee8: Changed so it uses template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{RolePageHeader&lt;br /&gt;
|department=[[Service]]&lt;br /&gt;
|roleTitle=Botanist&lt;br /&gt;
|img=BOTANIST.png&lt;br /&gt;
|roleplayExpectations=Undefined&lt;br /&gt;
|RequiredGameKnowledge=Undefined&lt;br /&gt;
|hoursRequired=Service Worker: 20min&lt;br /&gt;
|access=Maintenance, Service, Hydroponics (+ Kitchen, Bar on certain stations)&lt;br /&gt;
|supervisors=[[Head of Personnel]]&lt;br /&gt;
|subordinates=None&lt;br /&gt;
|responsibilities=Supply the Chef with all the produce they can carry. Mutate panacea plants to replace Medical. Overrun the station with Kudzu 10 minutes into the shift.&lt;br /&gt;
|guides=This is the guide!}}&lt;br /&gt;
&lt;br /&gt;
Hydroponics is the process of growing plants in nutrient-rich water solutions. Nanotrasen has standardized the use of state-of-the-art hydroponics technology across their many corporate outposts, and employees are encouraged to disregard any evidence that departments on some stations still include rudimentary soil mounds.&lt;/div&gt;</summary>
		<author><name>DeeZeePeeZee8</name></author>
	</entry>
	<entry>
		<id>https://wiki.starlight.network/index.php?title=Mime&amp;diff=353</id>
		<title>Mime</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=Mime&amp;diff=353"/>
		<updated>2025-02-05T00:17:57Z</updated>

		<summary type="html">&lt;p&gt;DeeZeePeeZee8: Changed so it uses template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{RolePageHeader&lt;br /&gt;
|department=[[Service]]&lt;br /&gt;
|roleTitle=Mime&lt;br /&gt;
|img=MIME.png&lt;br /&gt;
|roleplayExpectations=Undefined&lt;br /&gt;
|RequiredGameKnowledge=Undefined&lt;br /&gt;
|hoursRequired=None&lt;br /&gt;
|access=Theatre, Maintenance&lt;br /&gt;
|supervisors=[[Head of Personnel]]&lt;br /&gt;
|subordinates=None&lt;br /&gt;
|responsibilities=Entertain the crew, perform impossible feats, antagonize the clown.&lt;br /&gt;
|guides=This is the guide.}}&lt;br /&gt;
&lt;br /&gt;
The Mime is an enigmatic, silent performer who brings a distinct sophistication and artistry to his craft. Unlike the loud, buffoonish antics of the [[Clown]], a good Mime demonstrates poise, agility and intention in all things. The Mime does &#039;&#039;&#039;not&#039;&#039;&#039; talk.&lt;br /&gt;
&lt;br /&gt;
Ultimately, a Mime is free to decide how best to spend their time aboard the station. Elaborate works of art in a public hallway, musical performances or simple [[Emotes|wordless]] conversations with crewmates are common.&lt;br /&gt;
&lt;br /&gt;
[[Category:Roles]]&lt;br /&gt;
[[Category:Civilian Roles]]&lt;/div&gt;</summary>
		<author><name>DeeZeePeeZee8</name></author>
	</entry>
	<entry>
		<id>https://wiki.starlight.network/index.php?title=Musician&amp;diff=352</id>
		<title>Musician</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=Musician&amp;diff=352"/>
		<updated>2025-02-05T00:16:09Z</updated>

		<summary type="html">&lt;p&gt;DeeZeePeeZee8: Changed so it uses the template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{RolePageHeader&lt;br /&gt;
|department=[[Service]]&lt;br /&gt;
|roleTitle=Musician&lt;br /&gt;
|img=MUSICIAN.png&lt;br /&gt;
|roleplayExpectations=Undefined&lt;br /&gt;
|RequiredGameKnowledge=Minimal&lt;br /&gt;
|hoursRequired=None&lt;br /&gt;
|access=Maintenance, Theatre&lt;br /&gt;
|supervisors=[[Head of Personnel]]&lt;br /&gt;
|subordinates=None&lt;br /&gt;
|responsibilities=Get instruments, play music around the station, get berated for having &amp;quot;bad taste&amp;quot;.&lt;br /&gt;
|guides=This is the guide.}}&lt;br /&gt;
&lt;br /&gt;
The Musician is primarily a roleplaying role, however, this does not mean you cannot jam out in non-roleplay circumstances. You are a glorified [[Passenger]] (with cool sunglasses) whose purpose is to play midis on [[Musical Instruments|Instruments]] for the crew. &lt;br /&gt;
&lt;br /&gt;
[[Category:Roles]]&lt;br /&gt;
[[Category:Civilian Roles]]&lt;/div&gt;</summary>
		<author><name>DeeZeePeeZee8</name></author>
	</entry>
</feed>