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	<id>https://wiki.starlight.network/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=MisterBrick42</id>
	<title>Starlight wiki - User contributions [en]</title>
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	<updated>2026-04-05T08:34:20Z</updated>
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		<id>https://wiki.starlight.network/index.php?title=Thaven&amp;diff=2005</id>
		<title>Thaven</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=Thaven&amp;diff=2005"/>
		<updated>2026-02-21T01:27:45Z</updated>

		<summary type="html">&lt;p&gt;MisterBrick42: Grammar checks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Thaven History ==&lt;br /&gt;
(The following information was sourced from first-generation NT Thaven, and parts of it may be speculation or otherwise unverifiable.)&lt;br /&gt;
&lt;br /&gt;
=== The First Planet Era ===&lt;br /&gt;
To understand the history of Thavenkind, you must first know the history of Yahvenkind.&lt;br /&gt;
&lt;br /&gt;
The Yahven people began as humble Yahven Carp. A not-too-distant biological cousin to the Space Carp, but bound to water and ultimately harmless creatures.&lt;br /&gt;
&lt;br /&gt;
Upon a planet far outside of any corporation’s operational zone, known today as ?-Y1, Yahven Carp lived. This planet was mostly ocean with one large land mass. Eventually, like most species, the Yahven Carp evolved to live on land. The natural cycle of evolution followed. Language is developed, then society, then science.&lt;br /&gt;
&lt;br /&gt;
Eventually, the Yahven began making expeditions into nearby space. And within their solar system, they discover another planet. This planet, known today as ?-Y2 was mostly ocean with one large land mass, just like their own. And that planet was inhabited with Yahven Carp.&lt;br /&gt;
&lt;br /&gt;
Having been aware that they too were once Yahven Carp, the idea of them evolving into Yahven as well was a common trend. Eventually, a team of scientists is formed to make this idea a reality.&lt;br /&gt;
&lt;br /&gt;
Yahven Carp are collected and brought back to ?-Y1 and experiments are performed. After countless trials, the scientists create the Idealized Brain.&lt;br /&gt;
&lt;br /&gt;
The Idealized Brain is a synthetic brain capable of being surgically transplanted into living creatures, and then replicated through that being’s offspring. And for the Yahven Carp, it increased their intelligence, and carefully selected which of their genes would pass down to their offspring to ensure the resulting species would be Yahven-like.&lt;br /&gt;
&lt;br /&gt;
=== The Second Planet Era ===&lt;br /&gt;
Ten generations of Yahven Carp, or two generations of Yahven, later, the carp are showing signs of approaching the early stages of evolution.&lt;br /&gt;
&lt;br /&gt;
But then disaster strikes. A strong typhoon unlike anything seen before ravages ?-Y1. There are no survivors. (It is speculated that a single ship, that was offplanet at the time, may have survived, as when the planet was later discovered there was one less ship than total landing pads, but there have been no verifiable sightings of such a supposed ship.)&lt;br /&gt;
&lt;br /&gt;
The ?-Y2 Yahven Carp evolve to live on land, and go through the same evolutionary cycle the ?-Y1 did, but at twice the rate. Eventually, they become an intelligent species, now of the name Thaven.&lt;br /&gt;
&lt;br /&gt;
Eventually, in yet another parallel to their predecessors, the Thaven began making expeditions into nearby space. And within their solar system, they discover another planet. This planet, being ?-Y1, shows clear signs of ancient life.&lt;br /&gt;
&lt;br /&gt;
More expeditions are sent to the planet. Amongst what is found are physical records, miraculously intact. After months of research, the language is decoded, giving the Thaven insight into what happened to this planet, and the nature of their own upbringing.&lt;br /&gt;
They also learn the Yahven worshipped a deity called Yethna, a shapeshifter who changed forms and demands on a whim. Thaven would go on to worship and bring offerings to beings they believed to be Yethna, a practice that may still be seen subconsciously in some modern-day Thaven.&lt;br /&gt;
&lt;br /&gt;
=== The Contact Era ===&lt;br /&gt;
At the same time, other Thaven ships are exploring further into the galaxy. One of these ships makes contact with a NanoTrasen station. Realizing they’ve missed out on a brand new workforce, NT is quick to make offers. Mass migrations to NT stations soon follow, though some are intercepted by other companies, who make their own counter-offers. However, after this initial wave, there would be very few Thaven to migrate off ?-Y2. To this day, NanoTrasen still cannot locate the planet. (Hence it only being identified as ?-Y2.)&lt;br /&gt;
&lt;br /&gt;
Up until now, the effects of space-life had been unnoticed by Thaven, who were only around other Thaven who saw it as normal. But now, their new non-Thaven coworkers were quick to notice all their abnormalities. This led to common ostracization of Thaven aboard NT stations. Relations and working experience soured for Thaven until mass protests were held. Records are hazy of this event, with some describing it as a series of riots and others describing it as a full-on war lasting into the next century.&lt;br /&gt;
&lt;br /&gt;
=== Modern Day ===&lt;br /&gt;
Today, nearly all Thaven who work for NT are second or third generation NT workers, and no real memory of their home planet remains. Despite their best efforts, NT was unable to locate ?-Y2, and gave up. There are still rumors of a Yahven ship somewhere in the galaxy, but seeing as how ?-Y1 was destroyed several centuries ago, that’d be impossible, right…?&lt;br /&gt;
&lt;br /&gt;
== Culture ==&lt;br /&gt;
&lt;br /&gt;
=== Ideals ===&lt;br /&gt;
All Thaven care deeply about Ideals. These Ideals range from anything to accomplishments, ways to live life by, morals, values, etc. These Ideals are also typically the source of the Thaven&#039;s distinct names.&lt;br /&gt;
&lt;br /&gt;
(There is some speculation that Ideals are a side-effect of the Idealized brain Thaven were made with, but there is no concrete evidence, especially consdering the &amp;quot;Idealized Brain&amp;quot; name is just a translation of Yahveyan into Thaveyan and cannot be verified.)&lt;br /&gt;
&lt;br /&gt;
While some could describe Ideals as a religous practice, they are so ingrained into the minds of Thaven that they consider them fundamental aspects of life, and as such have no reason to ascribe religion to the concept.&lt;br /&gt;
&lt;br /&gt;
Ideals are also speculated to be part of the reason Moods have such a strong impact on Thaven, making random, otherwise nonsensical concepts, become fundamental and undeniable aspects of a Thaven&#039;s life. No wonder it&#039;d be so distressing to not go along with them.&lt;br /&gt;
&lt;br /&gt;
=== Thaven Naming ===&lt;br /&gt;
Thaven are named after their most cherished Ideal, or in the event that it is simply too long, a shortened version of it. (These shortened versions also tend to be pretty long.)&lt;br /&gt;
&lt;br /&gt;
When Thaven are born, they inherit the names of their parents, with specific sounds addended to the end of the name. Essentially, imagine if you were named Jonathan and you named your children Jonathan Alpha and Jonathan Bravo. When a Thaven comes of age, they are expected to choose their own name, of a specific Ideal most sacred to them. Name changes are common (nearly every single Thaven who migrated to work for NanoTrasen had their name changed at least once), and generally well accepted, depending on what the name is to. After all, you are supposed to take the name of your most cherished Ideal. If your former name was something like &amp;quot;Don&#039;t Be Evil,&amp;quot; and you change your name to &amp;quot;Be The Best,&amp;quot; that doesn&#039;t reflect well on your character.&lt;br /&gt;
&lt;br /&gt;
In the event of two Thaven sharing a name, similar differentiators to naming offspring are used.&lt;/div&gt;</summary>
		<author><name>MisterBrick42</name></author>
	</entry>
	<entry>
		<id>https://wiki.starlight.network/index.php?title=Thaven&amp;diff=1908</id>
		<title>Thaven</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=Thaven&amp;diff=1908"/>
		<updated>2026-01-19T20:38:58Z</updated>

		<summary type="html">&lt;p&gt;MisterBrick42: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Thaven History ==&lt;br /&gt;
(The following information was sourced from first-generation NT Thaven, and parts of it may be speculation or otherwise unverifiable.)&lt;br /&gt;
&lt;br /&gt;
=== The First Planet Era ===&lt;br /&gt;
To understand the history of Thavenkind, you must first know the history of Yahven kind.&lt;br /&gt;
&lt;br /&gt;
The Yahven people began as humble Yahven Carp. A not-too-distant biological cousin to the Space Carp, but bound to water and ultimately harmless creatures.&lt;br /&gt;
&lt;br /&gt;
Upon a planet far outside of any corporation’s operational zone, known today as ?-Y1, Yahven Carp lived. This planet was mostly ocean with one large land mass. Eventually, like most species, the Yahven Carp evolved to live on land. The natural cycle of evolution followed. Language is developed, then society, then science.&lt;br /&gt;
&lt;br /&gt;
Eventually, the Yahven began making expeditions into nearby space. And within their solar system, they discover another planet. This planet, known today as ?-Y2 was mostly ocean with one large land mass, just like their own. And that planet was inhabited with Yahven Carp.&lt;br /&gt;
&lt;br /&gt;
Having been aware that they too were once Yahven Carp, the idea of them evolving into Yahven as well was a common trend. Eventually, a team of scientists is formed to make this idea a reality.&lt;br /&gt;
&lt;br /&gt;
Yahven Carp are collected and brought back to ?-Y1 and experiments are performed. After countless trials, the scientists create the Idealized Brain.&lt;br /&gt;
&lt;br /&gt;
The Idealized Brain is a synthetic brain capable of being surgically transplanted into living creatures, and then replicated through that being’s offspring. And for the Yahven Carp, it increased their intelligence, and carefully selected which of their genes would pass down to their offspring to ensure the resulting species would be Yahven-like.&lt;br /&gt;
&lt;br /&gt;
=== The Second Planet Era ===&lt;br /&gt;
Ten generations of Yahven Carp, or two generations of Yahven, later, are showing signs of approaching the early stages of evolution.&lt;br /&gt;
&lt;br /&gt;
But then disaster strikes. A strong typhoon unlike anything seen before ravages ?-Y1. There are no survivors. (It is speculated that a single ship, that was offplanet at the time, may have survived, as when the planet was later discovered there was one less ship than total landing pads, but there have been no verifiable sightings of such a supposed ship.)&lt;br /&gt;
&lt;br /&gt;
The ?-Y2 Yahven Carp evolve to live on land, and go through the same evolutionary cycle the ?-Y1 did, but at twice the rate. Eventually, they become an intelligent species, now of the name Thaven.&lt;br /&gt;
&lt;br /&gt;
Eventually, in yet another parallel to their predecessors, the Thaven began making expeditions into nearby space. And within their solar system, they discover another planet. This planet, of course being ?-Y1, shows clear signs of ancient life.&lt;br /&gt;
&lt;br /&gt;
More expeditions are sent to the planet. Amongst what is found are physical records, miraculously intact, that give the Thaven insight into what happened to this planet. (Of course, they weren’t written in a language the Thaven could recognize, but with enough studying of the language they were able to decode it.)&lt;br /&gt;
They also learn the Yahven worshipped a deity called Yethna, a shapeshifter who changed forms and demands on a whim. Thaven would go on to worship and bring offerings to beings they believed to be Yethna, a practice that may still be seen subconsciously in some modern-day Thaven.&lt;br /&gt;
&lt;br /&gt;
=== The Contact Era ===&lt;br /&gt;
At the same time, other Thaven ships are exploring further into the galaxy. One of these ships makes contact with a NanoTrasen station. Realizing they’ve missed out on a brand new work force, NT is quick to make offers. Mass emigrations to NT stations soon follow, (though some are intercepted by other companies, who make their own counter-offers) though after this initial wave, there would be very few Thaven to migrate off ?-Y2. To this day, NanoTrasen still cannot locate the planet. (Hence it only being identified as ?-Y2.)&lt;br /&gt;
&lt;br /&gt;
Up until now, the effects of space had been unnoticed by Thaven, who were only around other Thaven who saw it as normal. But now, their new non-Thaven coworkers were quick to notice all their abnormalities. This led to common ostrachization of Thaven aboard NT stations. Relations and working experience soured for Thaven until mass protests were held. Records are hazy of this event, some describing it as a series of riots and others describing it as a full-on war lasting into the next century.&lt;br /&gt;
&lt;br /&gt;
=== Modern Day ===&lt;br /&gt;
Nearly all Thaven who work for NT are second or third generation NT workers, and no real memory of their home planet remains. Despite their best efforts, NT was unable to locate ?-Y2, and gave up. There are still rumors of a Yahven ship somewhere in the galaxy, but seeing as how ?-Y1 was destroyed several centuries ago, that’d be impossible, right…?&lt;br /&gt;
&lt;br /&gt;
== Culture ==&lt;br /&gt;
&lt;br /&gt;
=== Ideals ===&lt;br /&gt;
All Thaven care deeply about Ideals. These Ideals range from anything to accomplishments, ways to live life by, morals, values, etc. These Ideals are also typically the source of the Thaven&#039;s distinct names.&lt;br /&gt;
&lt;br /&gt;
(There is some speculation that Ideals are a side-effect of the Idealized brain Thaven were made with, but there is no concrete evidence, especially consdering the &amp;quot;Idealized Brain&amp;quot; name is just a translation of Yahveyan into Thaven and cannot be verified.)&lt;br /&gt;
&lt;br /&gt;
While some could describe Ideals as a religous practice, they are so ingrained into the minds of Thaven that they consider them fundamental aspects of life, and as such have no reason to ascribe religion to the concept.&lt;br /&gt;
&lt;br /&gt;
Ideals are also speculated to be part of the reason Moods have such a strong impact on Thaven, making random, otherwise nonsensical concepts, become fundamental and undeniable aspects of a Thaven&#039;s life. No wonder it&#039;d be so distressing to not go along with them.&lt;br /&gt;
&lt;br /&gt;
=== Thaven Naming ===&lt;br /&gt;
Thaven are named after their most cherished Ideal, or in the event that it is simply too long, a shortened version of it. (These shortened versions also tend to be pretty long.)&lt;br /&gt;
&lt;br /&gt;
When Thaven are born, they inherit the names of their parents, with specific sounds addended to the end of the name. Essentially, imagine if you were named Jonathan and you named your children Jonathan Alpha and Jonathan Bravo.When a Thaven comes of age, they are expected to choose their own name, of a specific Ideal most sacred to them. Name changes are common (nearly every single Thaven who migrated to work for NanoTrasen had their name changed at least once), and generally well accepted, depending on what the name is to. After all, you are supposed to take the name of your most cherished Ideal. If your former name was something like &amp;quot;Don&#039;t Be Evil,&amp;quot; and you change your name to &amp;quot;Be The Best,&amp;quot; that doesn&#039;t reflect well on your character.&lt;br /&gt;
&lt;br /&gt;
In the event of two Thaven sharing a name, similar differentiators to naming offspring are used.&lt;/div&gt;</summary>
		<author><name>MisterBrick42</name></author>
	</entry>
	<entry>
		<id>https://wiki.starlight.network/index.php?title=Thaven&amp;diff=1907</id>
		<title>Thaven</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=Thaven&amp;diff=1907"/>
		<updated>2026-01-19T20:37:54Z</updated>

		<summary type="html">&lt;p&gt;MisterBrick42: some alterations based on feedback&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Thaven History ==&lt;br /&gt;
(The following information was sourced from first-generation NT Thaven, and parts of it may be speculation or otherwise unverifiable.)&lt;br /&gt;
&lt;br /&gt;
=== The First Planet Era ===&lt;br /&gt;
To understand the history of Thavenkind, you must first know the history of Yahven kind.&lt;br /&gt;
&lt;br /&gt;
The Yahven people began as humble Yahven Carp. A not-too-distant biological cousin to the Space Carp, but bound to water and ultimately harmless creatures.&lt;br /&gt;
&lt;br /&gt;
Upon a planet far outside of any corporation’s operational zone, known today as ?-Y1, Yahven Carp lived. This planet was mostly ocean with one large land mass. Eventually, like most species, the Yahven Carp evolved to live on land. The natural cycle of evolution followed. Language is developed, then society, then science.&lt;br /&gt;
&lt;br /&gt;
Eventually, the Yahven began making expeditions into nearby space. And within their solar system, they discover another planet. This planet, known today as ?-Y2 was mostly ocean with one large land mass, just like their own. And that planet was inhabited with Yahven Carp.&lt;br /&gt;
&lt;br /&gt;
Having been aware that they too were once Yahven Carp, the idea of them evolving into Yahven as well was a common trend. Eventually, a team of scientists is formed to make this idea a reality.&lt;br /&gt;
&lt;br /&gt;
Yahven Carp are collected and brought back to ?-Y1 and experiments are performed. After countless trials, the scientists create the Idealized Brain.&lt;br /&gt;
&lt;br /&gt;
The Idealized Brain is a synthetic brain capable of being surgically transplanted into living creatures, and then replicated through that being’s offspring. And for the Yahven Carp, it increased their intelligence, and carefully selected which of their genes would pass down to their offspring to ensure the resulting species would be Yahven-like.&lt;br /&gt;
&lt;br /&gt;
=== The Second Planet Era ===&lt;br /&gt;
Ten generations of Yahven Carp, or two generations of Yahven, later, are showing signs of approaching the early stages of evolution.&lt;br /&gt;
&lt;br /&gt;
But then disaster strikes. A strong typhoon unlike anything seen before ravages ?-Y1. There are no survivors. (It is speculated that a single ship, that was offplanet at the time, may have survived, as when the planet was later discovered there was one less ship than total landing pads, but there have been no verifiable sightings of such a supposed ship.)&lt;br /&gt;
&lt;br /&gt;
The ?-Y2 Yahven Carp evolve to live on land, and go through the same evolutionary cycle the ?-Y1 did, but at twice the rate. Eventually, they become an intelligent species, now of the name Thaven.&lt;br /&gt;
&lt;br /&gt;
Eventually, in yet another parallel to their predecessors, the Thaven began making expeditions into nearby space. And within their solar system, they discover another planet. This planet, of course being ?-Y1, shows clear signs of ancient life.&lt;br /&gt;
&lt;br /&gt;
More expeditions are sent to the planet. Amongst what is found are physical records, miraculously intact, that give the Thaven insight into what happened to this planet. (Of course, they weren’t written in a language the Thaven could recognize, but with enough studying of the language they were able to decode it.)&lt;br /&gt;
They also learn the Yahven worshipped a deity called Yethna, a shapeshifter who changed forms and demands on a whim. Thaven would go on to worship and bring offerings to beings they believed to be Yethna, a practice that may still be seen subconsciously in some modern-day Thaven.&lt;br /&gt;
&lt;br /&gt;
=== The Contact Era ===&lt;br /&gt;
At the same time, other Thaven ships are exploring further into the galaxy. One of these ships makes contact with a NanoTrasen station. Realizing they’ve missed out on a brand new work force, NT is quick to make offers. Mass emigrations to NT stations soon follow, (though some are intercepted by other companies, who make their own counter-offers) though after this initial wave, there would be very few Thaven to migrate off ?-Y2. To this day, NanoTrasen still cannot locate the planet. (Hence it only being identified as ?-Y2.)&lt;br /&gt;
&lt;br /&gt;
Up until now, the effects of space had been unnoticed by Thaven, who were only around other Thaven who saw it as normal. But now, their new non-Thaven coworkers were quick to notice all their abnormalities. This led to common ostrachization of Thaven aboard NT stations. Relations and working experience soured for Thaven until mass protests were held. Records are hazy of this event, some describing it as a series of riots and others describing it as a full-on war lasting into the next century.&lt;br /&gt;
&lt;br /&gt;
=== Modern Day ===&lt;br /&gt;
Nearly all Thaven who work for NT are second or third generation NT workers, and no real memory of their home planet remains. Despite their best efforts, NT was unable to locate ?-Y2, and gave up. There are still rumors of a Yahven ship somewhere in the galaxy, but seeing as how ?-Y1 was destroyed several centuries ago, that’d be impossible, right…?&lt;br /&gt;
&lt;br /&gt;
== Culture ==&lt;br /&gt;
&lt;br /&gt;
=== Ideals ===&lt;br /&gt;
All Thaven care deeply about Ideals. These Ideals range from anything to accomplishments, ways to live life by, morals, values, etc. These Ideals are also typically the source of the Thaven&#039;s distinct names.&lt;br /&gt;
&lt;br /&gt;
(There is some speculation that Ideals are a side-effect of the Idealized brain Thaven were made with, but there is no concrete evidence, especially consdering the &amp;quot;Idealized Brain&amp;quot; name is just a translation of Yahveyan into Thaven and cannot be verified.)&lt;br /&gt;
&lt;br /&gt;
While some could describe Ideals as a religous practice, they are so ingrained into the minds of Thaven that they consider them fundamental aspects of life, and as such have no reason to ascribe religion to the concept.&lt;br /&gt;
&lt;br /&gt;
Ideals are also speculated to be part of the reason Moods have such a strong impact on Thaven, making random, otherwise nonsensical concepts, become fundamental and undeniable aspects of a Thaven&#039;s life. No wonder it&#039;d be so distressing to not go along with them.&lt;br /&gt;
&lt;br /&gt;
=== Thaven Naming ===&lt;br /&gt;
Thaven are named after their most cherished Ideal, or in the event that it is simply too long, a shortened version of it. (These shortened versions also tend to be pretty long.)&lt;br /&gt;
&lt;br /&gt;
When Thaven are born, they inherit the names of their parents, with specific sounds addended to the end of the name. Essentially, imagine if you were named Jonathan and you named your children Jonathan Alpha and Jonathan Bravo.&lt;br /&gt;
&lt;br /&gt;
When a Thaven comes of age, they are expected to choose their own name, of a specific Ideal most sacred to them. Name changes are common (nearly every single Thaven who migrated to work for NanoTrasen had their name changed at least once), and generally well accepted, depending on what the name is to. After all, you are supposed to take the name of your most cherished Ideal. If your former name was something like &amp;quot;Don&#039;t Be Evil,&amp;quot; and you change your name to &amp;quot;Be The Best,&amp;quot; that doesn&#039;t reflect well on your character.&lt;/div&gt;</summary>
		<author><name>MisterBrick42</name></author>
	</entry>
	<entry>
		<id>https://wiki.starlight.network/index.php?title=Thaven&amp;diff=1883</id>
		<title>Thaven</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=Thaven&amp;diff=1883"/>
		<updated>2026-01-14T03:09:33Z</updated>

		<summary type="html">&lt;p&gt;MisterBrick42: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Thaven History ==&lt;br /&gt;
(The following information was sourced from first-generation NT Thaven, and parts of it may be speculation or otherwise unverifiable.)&lt;br /&gt;
&lt;br /&gt;
=== The First Planet Era ===&lt;br /&gt;
To understand the history of Thavenkind, you must first know the history of Yahven kind.&lt;br /&gt;
&lt;br /&gt;
The Yahven people began as humble Yahven Carp. A not-too-distant biological cousin to the Space Carp, but bound to water and ultimately harmless creatures.&lt;br /&gt;
&lt;br /&gt;
Upon a planet far outside of any corporation’s operational zone, known today as ?-Y1, Yahven Carp lived. This planet was mostly ocean with one large land mass. Eventually, like most species, the Yahven Carp evolved to live on land. The natural cycle of evolution followed. Language is developed, then society, then science.&lt;br /&gt;
&lt;br /&gt;
Eventually, the Yahven began making expeditions into nearby space. And within their solar system, they discover another planet. This planet, known today as ?-Y2 was mostly ocean with one large land mass, just like their own. And that planet was inhabited with Yahven Carp.&lt;br /&gt;
&lt;br /&gt;
Having been aware that they too were once Yahven Carp, the idea of them evolving into Yahven as well was a common trend. Eventually, a team of scientists is formed to make this idea a reality.&lt;br /&gt;
&lt;br /&gt;
Yahven Carp are collected and brought back to ?-Y1 and experiments are performed. After countless trials, the scientists create the Idealized Brain.&lt;br /&gt;
&lt;br /&gt;
The Idealized Brain is a synthetic brain capable of being surgically transplanted into living creatures, and then replicated through that being’s offspring. And for the Yahven Carp, it increased their intelligence, and carefully selected which of their genes would pass down to their offspring to ensure the resulting species would be Yahven-like.&lt;br /&gt;
&lt;br /&gt;
=== The Second Planet Era ===&lt;br /&gt;
Ten generations of Yahven Carp, or two generations of Yahven, later, are showing signs of approaching the early stages of evolution.&lt;br /&gt;
&lt;br /&gt;
But then disaster strikes. A meteor directly strikes the central landmass of ?-Y1. There are no survivors. (It is speculated that a single ship, that was offplanet at the time, may have survived, as when the planet was later discovered there was one less ship than total landing pads, but there have been no verifiable sightings of such a supposed ship.)&lt;br /&gt;
&lt;br /&gt;
The ?-Y2 Yahven Carp evolve to live on land, and go through the same evolutionary cycle the ?-Y1 did, but at twice the rate. Eventually, they become an intelligent species, now of the name Thaven.&lt;br /&gt;
&lt;br /&gt;
Eventually, in yet another parallel to their predecessors, the Thaven began making expeditions into nearby space. And within their solar system, they discover another planet. This planet, of course being ?-Y1, shows clear signs of ancient life.&lt;br /&gt;
&lt;br /&gt;
More expeditions are sent to the planet. Amongst what is found are physical records, miraculously intact, that give the Thaven insight into what happened to this planet. (Of course, they weren’t written in a language the Thaven could recognize, but with enough studying of the language they were able to decode it.)&lt;br /&gt;
They also learn the Yahven worshipped a deity called Yethna, a shapeshifter who changed forms and demands on a whim. Thaven would go on to worship and bring offerings to beings they believed to be Yethna, a practice that may still be seen subconsciously in some modern-day Thaven.&lt;br /&gt;
&lt;br /&gt;
=== The NT Era ===&lt;br /&gt;
At the same time, other Thaven ships are exploring further into the galaxy. One of these ships makes contact with a NanoTrasen station. Realizing they’ve missed out on a brand new work force, NT is quick to make offers. Mass emigrations to NT stations soon follow, though after this initial wave, there would be very few Thaven to migrate off ?-Y2. To this day, NanoTrasen still cannot locate the planet. (Hence it only being identified as ?-Y2.)&lt;br /&gt;
&lt;br /&gt;
Up until now, the effects of space had been unnoticed by Thaven, who were only around other Thaven who saw it as normal. But now, their new non-Thaven coworkers were quick to notice all their abnormalities. This led to common ostrachization of Thaven aboard NT stations. Relations and working experience soured for Thaven until mass protests were held. Records are hazy of this event, some describing it as a series of riots and others describing it as a full-on war lasting into the next century.&lt;br /&gt;
&lt;br /&gt;
=== Modern Day ===&lt;br /&gt;
Nearly all Thaven who work for NT are second or third generation NT workers, and no real memory of their home planet remains. Despite their best efforts, NT was unable to locate ?-Y2, and gave up. There are still rumors of a Yahven ship somewhere in the galaxy, but seeing as how ?-Y1 was destroyed several centuries ago, that’d be impossible, right…?&lt;br /&gt;
&lt;br /&gt;
== Culture ==&lt;br /&gt;
&lt;br /&gt;
=== Ideals ===&lt;br /&gt;
All Thaven care deeply about Ideals. These Ideals range from anything to accomplishments, ways to live life by, morals, values, etc. These Ideals are also typically the source of the Thaven&#039;s distinct names.&lt;br /&gt;
&lt;br /&gt;
(There is some speculation that Ideals are a side-effect of the Idealized brain Thaven were made with, but there is no concrete evidence, especially consdering the &amp;quot;Idealized Brain&amp;quot; name is just a translation of Yahveyan into Thaven and cannot be verified.)&lt;br /&gt;
&lt;br /&gt;
While some could describe Ideals as a religous practice, they are so ingrained into the minds of Thaven that they consider them fundamental aspects of life, and as such have no reason to ascribe religion to the concept.&lt;br /&gt;
&lt;br /&gt;
Ideals are also speculated to be part of the reason Moods have such a strong impact on Thaven, making random, otherwise nonsensical concepts, become fundamental and undeniable aspects of a Thaven&#039;s life. No wonder it&#039;d be so distressing to not go along with them.&lt;br /&gt;
&lt;br /&gt;
=== Thaven Naming ===&lt;br /&gt;
Thaven are named after their most cherished Ideal, or in the event that it is simply too long, a shortened version of it. (These shortened versions also tend to be pretty long.)&lt;br /&gt;
&lt;br /&gt;
When Thaven are born, they inherit the names of their parents, with specific sounds addended to the end of the name. Essentially, imagine if you were named Jonathan and you named your children Jonathan Alpha and Jonathan Bravo.&lt;br /&gt;
&lt;br /&gt;
When a Thaven comes of age, they are expected to choose their own name, of a specific Ideal most sacred to them. Name changes are common (nearly every single Thaven who migrated to work for NanoTrasen had their name changed at least once), and generally well accepted, depending on what the name is to. After all, you are supposed to take the name of your most cherished Ideal. If your former name was something like &amp;quot;Don&#039;t Be Evil,&amp;quot; and you change your name to &amp;quot;Be The Best,&amp;quot; that doesn&#039;t reflect well on your character.&lt;/div&gt;</summary>
		<author><name>MisterBrick42</name></author>
	</entry>
	<entry>
		<id>https://wiki.starlight.network/index.php?title=Thaven&amp;diff=1882</id>
		<title>Thaven</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=Thaven&amp;diff=1882"/>
		<updated>2026-01-14T03:02:52Z</updated>

		<summary type="html">&lt;p&gt;MisterBrick42: My original Thaven Lore.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Thaven History ==&lt;br /&gt;
(The following information was sourced from first-generation NT Thaven, and parts of it may be speculation or otherwise unverifiable.)&lt;br /&gt;
&lt;br /&gt;
=== The First Planet Era ===&lt;br /&gt;
To understand the history of Thavenkind, you must first know the history of Yahven kind.&lt;br /&gt;
&lt;br /&gt;
The Yahven people began as humble Yahven Carp. A not-too-distant biological cousin to the Space Carp, but bound to water and ultimately harmless creatures.&lt;br /&gt;
&lt;br /&gt;
Upon a planet far outside of any corporation’s operational zone, known today as ?-Y1, Yahven Carp lived. This planet was mostly ocean with one large land mass. Eventually, like most species, the Yahven Carp evolved to live on land. The natural cycle of evolution followed. Language is developed, then society, then science.&lt;br /&gt;
&lt;br /&gt;
Eventually, the Yahven began making expeditions into nearby space. And within their solar system, they discover another planet. This planet, known today as ?-Y2 was mostly ocean with one large land mass, just like their own. And that planet was inhabited with Yahven Carp.&lt;br /&gt;
&lt;br /&gt;
Having been aware that they too were once Yahven Carp, the idea of them evolving into Yahven as well was a common trend. Eventually, a team of scientists is formed to make this idea a reality.&lt;br /&gt;
&lt;br /&gt;
Yahven Carp are collected and brought back to ?-Y1 and experiments are performed. After countless trials, the scientists create the Idealized Brain.&lt;br /&gt;
&lt;br /&gt;
The Idealized Brain is a synthetic brain capable of being surgically transplanted into living creatures, and then replicated through that being’s offspring. And for the Yahven Carp, it increased their intelligence, and carefully selected which of their genes would pass down to their offspring to ensure the resulting species would be Yahven-like.&lt;br /&gt;
&lt;br /&gt;
=== The Second Planet Era ===&lt;br /&gt;
Ten generations of Yahven Carp, or two generations of Yahven, later, are showing signs of approaching the early stages of evolution.&lt;br /&gt;
&lt;br /&gt;
But then disaster strikes. A meteor directly strikes the central landmass of ?-Y1. There are no survivors. (It is speculated that a single ship, that was offplanet at the time, may have survived, as when the planet was later discovered there was one less ship than total landing pads, but there have been no verifiable sightings of such a supposed ship.)&lt;br /&gt;
&lt;br /&gt;
The ?-Y2 Yahven Carp evolve to live on land, and go through the same evolutionary cycle the ?-Y1 did, but at twice the rate. Eventually, they become an intelligent species, now of the name Thaven.&lt;br /&gt;
&lt;br /&gt;
Eventually, in yet another parallel to their predecessors, the Thaven began making expeditions into nearby space. And within their solar system, they discover another planet. This planet, of course being ?-Y1, shows clear signs of ancient life.&lt;br /&gt;
&lt;br /&gt;
More expeditions are sent to the planet. Amongst what is found are physical records, miraculously intact, that give the Thaven insight into what happened to this planet. (Of course, they weren’t written in a language the Thaven could recognize, but with enough studying of the language they were able to decode it.)&lt;br /&gt;
They also learn the Yahven worshipped a deity called Yethna, a shapeshifter who changed forms and demands on a whim. Thaven would go on to worship and bring offerings to beings they believed to be Yethna, a practice that may still be seen subconsciously in some modern-day Thaven.&lt;br /&gt;
&lt;br /&gt;
==== The NT Era ====&lt;br /&gt;
At the same time, other Thaven ships are exploring further into the galaxy. One of these ships makes contact with a NanoTrasen station. Realizing they’ve missed out on a brand new work force, NT is quick to make offers. Mass emigrations to NT stations soon follow, though after this initial wave, there would be very few Thaven to migrate off ?-Y2. To this day, NanoTrasen still cannot locate the planet. (Hence it only being identified as ?-Y2.)&lt;br /&gt;
&lt;br /&gt;
Up until now, the effects of space had been unnoticed by Thaven, who were only around other Thaven who saw it as normal. But now, their new non-Thaven coworkers were quick to notice all their abnormalities. This led to common ostrachization of Thaven aboard NT stations. Relations and working experience soured for Thaven until mass protests were held. Records are hazy of this event, some describing it as a series of riots and others describing it as a full-on war lasting into the next century.&lt;br /&gt;
&lt;br /&gt;
==== Modern Day ====&lt;br /&gt;
Nearly all Thaven who work for NT are second or third generation NT workers, and no real memory of their home planet remains. Despite their best efforts, NT was unable to locate ?-Y2, and gave up. There are still rumors of a Yahven ship somewhere in the galaxy, but seeing as how ?-Y1 was destroyed several centuries ago, that’d be impossible, right…?&lt;br /&gt;
&lt;br /&gt;
== Culture ==&lt;br /&gt;
&lt;br /&gt;
=== Ideals ===&lt;br /&gt;
All Thaven care deeply about Ideals. These Ideals range from anything to accomplishments, ways to live life by, morals, values, etc. These Ideals are also typically the source of the Thaven&#039;s distinct names.&lt;br /&gt;
&lt;br /&gt;
(There is some speculation that Ideals are a side-effect of the Idealized brain Thaven were made with, but there is no concrete evidence, especially consdering the &amp;quot;Idealized Brain&amp;quot; name is just a translation of Yahveyan into Thaven and cannot be verified.)&lt;br /&gt;
&lt;br /&gt;
While some could describe Ideals as a religous practice, they are so ingrained into the minds of Thaven that they consider them fundamental aspects of life, and as such have no reason to ascribe religion to the concept.&lt;br /&gt;
&lt;br /&gt;
Ideals are also speculated to be part of the reason Moods have such a strong impact on Thaven, making random, otherwise nonsensical concepts, become fundamental and undeniable aspects of a Thaven&#039;s life. No wonder it&#039;d be so distressing to not go along with them.&lt;br /&gt;
&lt;br /&gt;
=== Thaven Naming ===&lt;br /&gt;
Thaven are named after their most cherished Ideal, or in the event that it is simply too long, a shortened version of it. (These shortened versions also tend to be pretty long.)&lt;br /&gt;
&lt;br /&gt;
When Thaven are born, they inherit the names of their parents, with specific sounds addended to the end of the name. Essentially, imagine if you were named Jonathan and you named your children Jonathan Alpha and Jonathan Bravo.&lt;br /&gt;
&lt;br /&gt;
When a Thaven comes of age, they are expected to choose their own name, of a specific Ideal most sacred to them. Name changes are common (nearly every single Thaven who migrated to work for NanoTrasen had their name changed at least once), and generally well accepted, depending on what the name is to. After all, you are supposed to take the name of your most cherished Ideal. If your former name was something like &amp;quot;Don&#039;t Be Evil,&amp;quot; and you change your name to &amp;quot;Be The Best,&amp;quot; that doesn&#039;t reflect well on your character.&lt;/div&gt;</summary>
		<author><name>MisterBrick42</name></author>
	</entry>
	<entry>
		<id>https://wiki.starlight.network/index.php?title=Species&amp;diff=1599</id>
		<title>Species</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=Species&amp;diff=1599"/>
		<updated>2025-11-09T01:21:46Z</updated>

		<summary type="html">&lt;p&gt;MisterBrick42: added information on Thaven&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Lore]]&lt;br /&gt;
Nanotrasen employs a variety of sapient species.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=[[Arachnids]]=&lt;br /&gt;
&lt;br /&gt;
[[File:Arachnid.png|96x96px|center|alt=An image of a basic Arachnid]]&lt;br /&gt;
&lt;br /&gt;
They have two additional Pocket slots in their inventory. They can eat raw meat without any ill effects, but some foods like chocolate and onion poisons them. They suffocate 50% faster, and their Blue Blood can&#039;t be metabolised from Iron, being based on Copper instead.&lt;br /&gt;
&lt;br /&gt;
Their unarmed attacks deal Piercing damage instead of Blunt.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:60%; margin: auto;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| &lt;br /&gt;
==== Sericulture ====&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |Arachnids can create Websilk at the cost of getting more hungry. They (and only they) can craft bundles of websilk into various items from clothing and shields to entire walls.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Silk.png|alt=Image of the silk Arachnids can create|center|64x64px]]&lt;br /&gt;
| [[File:Web Wall.png|alt=Image of the web wall Arachnids can craft|center|64x64px]]&lt;br /&gt;
| [[File:Web Jumpskirt.png|alt=Image of the web jumpskirt Arachnids can craft|center|64x64px]]&lt;br /&gt;
| [[File:Web Shield.png|alt=Image of the web shield Arachnids can craft|center|64x64px]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- I accomplished something close to what I wanted for Sericulture, but had to use a table and it&#039;s all really janky. If you know a better way to get all the images in a line, PLEASE FIX THIS --&amp;gt;&lt;br /&gt;
=[[Avali]]=&lt;br /&gt;
&lt;br /&gt;
[[File:Avali.png|96x96px|center|alt=An image of a basic avali]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffa500&amp;quot;&amp;gt;Warning! This species is not recommended for new players due to major gameplay changes!&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Avali are a species of ammonia-based intelligent bird/raptor people and due to this odd combination many refer to them as &amp;quot;Space Raptors&amp;quot; and, as you might expect, are carnivores. Their unique biology allows them to deal exceedingly well with the cold, and is capable of basic flight in no to low gravity environments. &lt;br /&gt;
&lt;br /&gt;
They have the same naming pattern as [[#Resomi|Resomi]].&lt;br /&gt;
&lt;br /&gt;
* Receive &amp;lt;span style=&amp;quot;color:#ffa500&amp;quot;&amp;gt;40% more fire damage&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:#1e90ff&amp;quot;&amp;gt;40% less cold damage&amp;lt;/span&amp;gt;.&lt;br /&gt;
* Can stand in temperatures of up to &amp;lt;span style=&amp;quot;color:#1e90ff&amp;quot;&amp;gt;-50c before taking cold damage&amp;lt;/span&amp;gt;.&lt;br /&gt;
* Deal &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;6.25&amp;lt;/span&amp;gt; slashing damage with claws.&lt;br /&gt;
* Can fly in Zero-G.&lt;br /&gt;
* Slightly faster.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ffbc48&amp;quot;&amp;gt;Nanite Technology!&amp;lt;/span&amp;gt; Can encase themselves in a &amp;lt;span style=&amp;quot;color:#ffbc48&amp;quot;&amp;gt;Nanite Shell&amp;lt;/span&amp;gt; to heal most common types of damage.&lt;br /&gt;
* Can talk over [[#Nexus Technological Hivemind|The Nexus]] with &amp;lt;span style=&amp;quot;color:#ffbc48&amp;quot;&amp;gt;+n.&amp;lt;/span&amp;gt;&lt;br /&gt;
* 2x Hunger rate, stay fed!&lt;br /&gt;
* Can only eat meat-related food items (including organs) and pills.&lt;br /&gt;
* Heal airloss from Ammonia and Amoxla but...&lt;br /&gt;
* ...Saline, Dex and Dex+ is lethal to you. Remember to remind doctors about it!&lt;br /&gt;
* Fall into crit at 90 and dead at 180.&lt;br /&gt;
* Effected by [[#Weapon Knockback|weapon knockback]], though to a lesser degree than Resomi and Felionoids&lt;br /&gt;
* Can be picked up and fit inside bags&lt;br /&gt;
&lt;br /&gt;
=[[Cyclorites]]=&lt;br /&gt;
&lt;br /&gt;
[[File:Urist Cyclorite.png|96x96px|center|alt=An image of a basic Cyclorite]]&lt;br /&gt;
&lt;br /&gt;
These intelligent inhabitants of the Abyss are emotionally reserved and have a single large eye instead of a face. They are strong but slow.&lt;br /&gt;
&lt;br /&gt;
* Their punches deal &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;13&amp;lt;/span&amp;gt; blunt and &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt; structural, however they can only swing half as fast as humans.&lt;br /&gt;
* They &amp;lt;span style=&amp;quot;color:#ffa500&amp;quot;&amp;gt;move 15% slower&amp;lt;/span&amp;gt; than humans.&lt;br /&gt;
* They fall into a critical state at 120 damage.&lt;br /&gt;
* They die at 240 damage.&lt;br /&gt;
* They breathe nitrogen.&lt;br /&gt;
* They take &amp;lt;span style=&amp;quot;color:#ffa500&amp;quot;&amp;gt;50% more poison damage&amp;lt;/span&amp;gt; than a comparable human.&lt;br /&gt;
* They take &amp;lt;span style=&amp;quot;color:#1e90ff&amp;quot;&amp;gt;15% less blunt damage&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:#1e90ff&amp;quot;&amp;gt;25% less slash damage&amp;lt;/span&amp;gt; than a comparable human.&lt;br /&gt;
* Due to their size, they stretch external clothing to such an extent that they can fit two tanks on their back.&lt;br /&gt;
* Their eyes are less sensitive to red colors but provide better vision in the dark&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=[[Dionae]]=&lt;br /&gt;
&lt;br /&gt;
[[File:Diona.png|96x96px|center|alt=An image of a basic Diona]]&lt;br /&gt;
&lt;br /&gt;
They can&#039;t wear shoes, but are not slowed by Kudzu.&lt;br /&gt;
They get hungry and thirsty slower. Their &amp;quot;blood&amp;quot; is tree sap and can&#039;t be metabolised from Iron. Being plants, Weed Killer poisons them, while Robust Harvest heals them (but not without risk when overused!)&lt;br /&gt;
&lt;br /&gt;
They take &amp;lt;span style=&amp;quot;color:#1e90ff&amp;quot;&amp;gt;30% less Blunt damage and 20% less Slash damage&amp;lt;/span&amp;gt;;&lt;br /&gt;
but &amp;lt;span style=&amp;quot;color:#ffa500&amp;quot;&amp;gt;50% more Heat damage, 20% more Shock damage, and they can easily&lt;br /&gt;
catch on fire when receiving enough Heat damage from *any* source.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Make Like A Tree And Leave==&lt;br /&gt;
[[File:Tree.png|alt=Image of a tree|center|128x128px]]&lt;br /&gt;
&lt;br /&gt;
Being exposed to too much Robust Harvest will cause a Diona to grow out of control, turning into an immobile tree (dropping all their equipment). Cutting down the tree will &amp;quot;restore&amp;quot; the Diona to their mobile state.&lt;br /&gt;
&lt;br /&gt;
==Diona Nymphs==&lt;br /&gt;
[[File:Diona Nymph.png|alt=Image of a Diona nymph|center|96x96px]]&lt;br /&gt;
After death, a Diona can voluntarily destroy their own body, releasing their &amp;quot;internal organs&amp;quot; as three Nymphs,&lt;br /&gt;
with the player taking control of the Brain Nymph.&lt;br /&gt;
It can talk but has no hands or inventory, and can&#039;t do much.&lt;br /&gt;
&lt;br /&gt;
After 10 minutes, a Nymph can reform into a whole Diona. This will be a new randomised body with a random name,&lt;br /&gt;
and there will be little to no evidence beyond their word about who they were before.&lt;br /&gt;
&lt;br /&gt;
=[[Dwarves]]=&lt;br /&gt;
&lt;br /&gt;
[[File:Dwarf.png|96x96px|center|MobDwarf&amp;quot; Caption=&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
Dwarves are similar to humans in most respects, but tolerate alcohol better and are healed by it.&lt;br /&gt;
&lt;br /&gt;
=[[Felionoids]]=&lt;br /&gt;
&lt;br /&gt;
[[File:Urist McFelionoid.png|alt=An image of a basic Felionoid|center|96x96px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffa500&amp;quot;&amp;gt;Caution! This species has a severely limiting game mechanic and is not recommended for new players. &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
They have an accent, replacing &amp;quot;l&amp;quot; and &amp;quot;r&amp;quot; with &amp;quot;w&amp;quot;.&lt;br /&gt;
* They can &amp;lt;span style=&amp;quot;color:#1e90ff&amp;quot;&amp;gt;run 30% faster&amp;lt;/span&amp;gt; than humans but are more vulnerable&lt;br /&gt;
* Their unarmed claw attacks deal &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt; points of Slash damage but &amp;lt;span style=&amp;quot;color:#1e90ff&amp;quot;&amp;gt;hit 2 times faster&amp;lt;/span&amp;gt; than humans.&lt;br /&gt;
* They fall into a critical state at 75 points of damage.&lt;br /&gt;
* They die at 150 points of damage.&lt;br /&gt;
* Effected by [[#Weapon Knockback|weapon knockback]], though to a lesser degree than Resomi.&lt;br /&gt;
* Can be picked up and fit inside bags&lt;br /&gt;
=[[Humans]]=&lt;br /&gt;
&lt;br /&gt;
[[File:Human.png|96x96px|center|MobHumanDummy&amp;quot; Caption=&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
Depending on who you ask, humans are either unremarkable or the universal standard to which everything else is compared.&lt;br /&gt;
They have no special mechanics or notable attributes.&lt;br /&gt;
&lt;br /&gt;
=[[Laspi]]=&lt;br /&gt;
&lt;br /&gt;
[[File:Slime.png|96x96px|center|]]&lt;br /&gt;
&lt;br /&gt;
They breathe nitrogen instead of oxygen, which is abundant in the station air, but harder to find compressed into gas tanks. They take significant damage if they are sprayed or splashed with water, but can&lt;br /&gt;
(and like other species, need to) drink it safely to stay hydrated. They exhale nitrous oxide and are unaffected by it. Their body can process 6 reagents at the same time instead of just 2.&lt;br /&gt;
&lt;br /&gt;
Laspi have an &#039;&#039;&#039;internal 2x3 storage inventory&#039;&#039;&#039; inside of their slime membrane. Anyone can see what&#039;s inside and take it out of you without asking, so be careful.&lt;br /&gt;
&lt;br /&gt;
Laspi have slight accelerated regeneration compared to other humanoids. They&#039;re also capable of hardening their fists, and as such have stronger punches, although they punch a little slower.&lt;br /&gt;
&lt;br /&gt;
Their slime &amp;quot;blood&amp;quot; can not be regenerated from Iron. Slime Blood is technically a source of moderately filling food for other species, although drinking the blood of your coworkers is usually frowned upon. They suffocate 80% slower, but take pressure damage 9% faster. This makes them by far the species most capable to survive in hard vacuum. For a while.&lt;br /&gt;
&lt;br /&gt;
They take &amp;lt;span style=&amp;quot;color:#1e90ff&amp;quot;&amp;gt;80% less Cellular damage, 40% less Blunt damage and 20% less Poison damage&amp;lt;/span&amp;gt;, but &amp;lt;span style=&amp;quot;color:#ffa500&amp;quot;&amp;gt;50% more Cold damage, 20% more Slash damage and 20% more Piercing damage&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= [[Noctiliae]] =&lt;br /&gt;
&lt;br /&gt;
[[File:Moth.png|96x96px|center|MobMoth&amp;quot; Caption=&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
They can eat cotton, fabrics and clothing, but virtually none of the food that others would consider &amp;quot;edible&amp;quot;. They prefer a somewhat lower temperature range than humans.&lt;br /&gt;
Their Insect Blood can&#039;t be metabolised from Iron like normal blood.&lt;br /&gt;
&lt;br /&gt;
Their wings give them better acceleration if there is no gravity on the station, but they still can&#039;t move without equipment when floating out in space. They can also jump a short distance, with a 30 second cooldown. This jump has 3 charges.&lt;br /&gt;
&lt;br /&gt;
They have an accent, extending &amp;quot;z&amp;quot; in their speech.&lt;br /&gt;
&lt;br /&gt;
They take &amp;lt;span style=&amp;quot;color:#1e90ff&amp;quot;&amp;gt;30% less Cold damage&amp;lt;/span&amp;gt; but &amp;lt;span style=&amp;quot;color:#ffa500&amp;quot;&amp;gt;30% more Heat damage, and catch on fire more easily&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=[[Reptilians]]=&lt;br /&gt;
&lt;br /&gt;
[[File:Reptilian.png|96x96px|center|MobReptilian&amp;quot; Caption=&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
They can ONLY eat fruits and meat, but can eat raw meat and drink blood without any ill effects.&lt;br /&gt;
They prefer a somewhat higher temperature range than humans.&lt;br /&gt;
They can drag objects with their tail, keeping both their hands free.&lt;br /&gt;
&lt;br /&gt;
Their unarmed claw attacks deal Slash damage instead of Blunt.&lt;br /&gt;
&lt;br /&gt;
They have an accent, extending &amp;quot;s&amp;quot; in their speech.&lt;br /&gt;
&lt;br /&gt;
They take &amp;lt;span style=&amp;quot;color:#ffa500&amp;quot;&amp;gt;30% more Cold damage.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=[[Resomi]]=&lt;br /&gt;
[[File:Urist McRaptor.png|alt=Image of a basic Resomi character|96x96px|center]]&lt;br /&gt;
&lt;br /&gt;
Small, upright, raptor-like creatures with four ears. Their thin tail is still strong enough to pull things without needing their hands for assistance. Resomi make sounds akin to common bird noises found on Earth, such as chirping and squawking.&lt;br /&gt;
&lt;br /&gt;
* They have lower health due to their small stature, falling into a critical state at &amp;lt;span style=&amp;quot;color:#ffa500&amp;quot;&amp;gt;85&amp;lt;/span&amp;gt; points of damage and dying at &amp;lt;span style=&amp;quot;color:#ffa500&amp;quot;&amp;gt;170&amp;lt;/span&amp;gt; points of damage.&lt;br /&gt;
* They also prefer colder temperatures compared to humans, being roughly akin to Moths.&lt;br /&gt;
* They are able to slash at others with their claws. These attacks deal &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt; points of Slash damage with a hit rate that is the same as humans fists attack.&lt;br /&gt;
* Can be picked up and fit inside bags&lt;br /&gt;
&lt;br /&gt;
==Nexus Technological Hivemind==&lt;br /&gt;
Due to a implant that all Resomi are given at birth, they have a neural connection to the Nexus. This allows them to communicate with others of their species over a technological network.&lt;br /&gt;
Use the &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+n&amp;lt;/span&amp;gt; prefix in chat to send a message to all Resomi anonymously.&lt;br /&gt;
&lt;br /&gt;
==Age and names==&lt;br /&gt;
Resomi are hatched from eggs, and enter eligibility for CC and NT employment at the age of &amp;lt;span style=&amp;quot;color:yellow&amp;quot;&amp;gt;23&amp;lt;/span&amp;gt; standard galactic years.&lt;br /&gt;
Resomi can live up to &amp;lt;span style=&amp;quot;color:yellow&amp;quot;&amp;gt;430&amp;lt;/span&amp;gt; years old. Their names are usually nicknames as most other species have trouble pronouncing their native names.&lt;br /&gt;
Resomi station identities will list their nickname first, followed by their pack name. For example, &amp;lt;span style=&amp;quot;color:yellow&amp;quot;&amp;gt;Tashira, Darkfeathers Pack&amp;lt;/span&amp;gt;. Some Resomi forego this system and go by other nicknames or names.&lt;br /&gt;
&lt;br /&gt;
==Nightvision==&lt;br /&gt;
Resomi have a innate nightvision given to them by their eyes. This allows them to see in pure darkness farther than any normal handheld lightsource would provide. They will have normal vision when wearing any equipment that provides flash immunity. Using HUD variants allows you to keep your innate vision, at the cost of losing flash immunity. You can configure if you start with glasses or HUD in the loadouts for all relevant roles.&lt;br /&gt;
&lt;br /&gt;
Due to their eyes being more sensitive to light, Resomi will be stunned for a longer duration when flashed. Flashes will take &amp;lt;span style=&amp;quot;color:yellow&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt; times as long as normal for other species, lasting up to &amp;lt;span style=&amp;quot;color:#ffa500&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt; seconds in the case of a localized flash.&lt;br /&gt;
&lt;br /&gt;
==Weapon Knockback==&lt;br /&gt;
Resomi are very lightweight, and as such take so much knockback from large caliber weapons that they get pushed around. Resomi also will receive &amp;lt;span style=&amp;quot;color:yellow&amp;quot;&amp;gt;Stun Damage&amp;lt;/span&amp;gt; from large caliber weapons for each shot. In general, the weapons that will give you knockback are &amp;lt;span style=&amp;quot;color:yellow&amp;quot;&amp;gt;Rifles, Sniper Rifles, Shotguns, LMGs, HMGs, and Grenade Launchers.&amp;lt;/span&amp;gt; Look out especially on Rocket launchers, as since they are recoil-less, you will actually get &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;pulled forward with the rocket&amp;lt;/span&amp;gt; for a short distance. The safest weapons to use that will give you no knockback are &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Pistols and SMGs&amp;lt;/span&amp;gt;. No slips can help mitigate some of the knockback from firing weapons, but not all of it!&lt;br /&gt;
Also keep in mind that any stamina resistance you have DOES work to reduce the stamina damage from these weapons.&lt;br /&gt;
&lt;br /&gt;
==Jumping==&lt;br /&gt;
Resomi are able to jump, allowing them to move around station hallways quickly, and to jump ahead of others in a chase. This ability has a cooldown of &amp;lt;span style=&amp;quot;color:yellow&amp;quot;&amp;gt;30&amp;lt;/span&amp;gt; seconds between uses.&lt;br /&gt;
If the Resomi is dragging anything and trys to jump, the object will hold them back accordingly, leading to most of the time the Resomi jumping in place.&lt;br /&gt;
&lt;br /&gt;
=[[Shadekin]]=&lt;br /&gt;
[[File:Shadekin.png|alt=Image of the base Shadekin character|center|96x96px]]&lt;br /&gt;
Forced to live in realspace due to their condition, Shadekins are curious creatures of a realm called the Dark, Sadly due to their BlackEye condition they are forced to live and adapt with us.&lt;br /&gt;
&lt;br /&gt;
* Receive &amp;lt;span style=&amp;quot;color:#ffa500&amp;quot;&amp;gt;20% more heat damage&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:#1e90ff&amp;quot;&amp;gt;25% less cold damage&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:#1e90ff&amp;quot;&amp;gt;85% less cellular damage&amp;lt;/span&amp;gt;.&lt;br /&gt;
* Receive &amp;lt;span style=&amp;quot;color:#ffa500&amp;quot;&amp;gt;25% more bloodloss damage&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:#ffa500&amp;quot;&amp;gt;30% more radiation damage&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:#ffa500&amp;quot;&amp;gt;25% more shock damage&amp;lt;/span&amp;gt;.&lt;br /&gt;
* They do not breathe and thus require no air.&lt;br /&gt;
* Flashes stun time are doubled.&lt;br /&gt;
* Deal &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt; slashing damage with claws.&lt;br /&gt;
&lt;br /&gt;
==Empathy / Marish==&lt;br /&gt;
Shadekins language is only one word... &amp;quot;Mar&amp;quot; yet that word carry toughts and emotions, can be felt by those far away.&lt;br /&gt;
&lt;br /&gt;
==Light Sensitivity==&lt;br /&gt;
Shadekin thrive in the dark, but are also sensitive to high levels of light exposure.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:yellow&amp;quot;&amp;gt;Light Exposure: Dark&amp;lt;/span&amp;gt;&lt;br /&gt;
* Passive Regeneration is buffed.&lt;br /&gt;
* Nightvision.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:yellow&amp;quot;&amp;gt;Light Exposure: Low&amp;lt;/span&amp;gt;&lt;br /&gt;
* No Buffs/Nerfs.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:yellow&amp;quot;&amp;gt;Light Exposure: Annoying&amp;lt;/span&amp;gt;&lt;br /&gt;
* Passive Regeneration is disabled.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:yellow&amp;quot;&amp;gt;Light Exposure: High&amp;lt;/span&amp;gt;&lt;br /&gt;
* Heavy Slowdown.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:yellow&amp;quot;&amp;gt;Light Exposure:&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;EXTREME&amp;lt;/span&amp;gt;&lt;br /&gt;
* Get burned &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt; heat damage per second.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=[[Vox]]=&lt;br /&gt;
&lt;br /&gt;
[[File:Vox.png|96x96px|center|MobVox&amp;quot; Caption=&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffa500&amp;quot;&amp;gt;Warning! This species is not recommended for new players due to their fatal allergy to oxygen!&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Vox breathe nitrogen, and &amp;lt;span style=&amp;quot;color:#ffa500&amp;quot;&amp;gt; oxygen is toxic to them.&amp;lt;/span&amp;gt; Unfortunately, space stations tend to be full of oxygen, so Vox must use an internal nitrogen supply at almost all times to avoid fatal exposure.&lt;br /&gt;
&lt;br /&gt;
Vox always spawn wearing working nitrogen internals equipment. A spare breathing mask and an emergency nitrogen canister is provided in their survival box.&lt;br /&gt;
&lt;br /&gt;
Vox &amp;lt;span style=&amp;quot;color:#1e90ff&amp;quot;&amp;gt;slowly recover from low levels of poison damage&amp;lt;/span&amp;gt; on their own,&lt;br /&gt;
so long as they are careful not to exceed 20 poison damage. This allows them to endure breathing station air for up to thirty seconds at a time without lasting damage, letting them quickly eat, drink, take oral medication, and so on.&lt;br /&gt;
A thirty second oxygen exposure takes them two minutes to recover from. If their health does not seem to improve within a minute of oxygen exposure, they should seek medical attention.&lt;br /&gt;
&lt;br /&gt;
Vox are capable of eating trash items such as candy wrappers without ill effects.&lt;br /&gt;
&lt;br /&gt;
Vox deal Slash damage with their unarmed attack.&lt;br /&gt;
&lt;br /&gt;
=[[Vulpkanin]]=&lt;br /&gt;
&lt;br /&gt;
[[File:Vulpkanin.png|96x96px|center|MobVulpkanin&amp;quot; Caption=&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
Vulpkanin (Vulp-ka-nin) — a species of anthropomorphic intelligent beings vaguely resembling Earth foxes from the canine family. They have a unique leg structure and sharper vision.&lt;br /&gt;
&lt;br /&gt;
* Receive &amp;lt;span style=&amp;quot;color:#ffa500&amp;quot;&amp;gt;15% more fire damage&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:#1e90ff&amp;quot;&amp;gt;15% less cold damage&amp;lt;/span&amp;gt;.&lt;br /&gt;
* Need to eat and drink 1.5 times more.&lt;br /&gt;
* Easily intoxicated.&lt;br /&gt;
* Animal stomach, takes poison damage from chocolate and allows consuming other creatures&#039; organs.&lt;br /&gt;
* Deal &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt; slashing damage with claws.&lt;br /&gt;
* Have their own accent, sometimes rolling the &amp;quot;R&amp;quot;.&lt;br /&gt;
* Have a vision range one tile further.&lt;br /&gt;
&lt;br /&gt;
= Thaven&amp;lt;!-- i&#039;m not exactly *good* at writing wikis, so this is all just the guidebook information repeated. moreso just for the sake of having something about Thaven here at all. --&amp;gt; =&lt;br /&gt;
The most distinct feature of the Thaven is their unique brain structure, similar to a positronic brain. So similar, in fact, they can be directly inserted into borgs without the need for an MMI. This brains also give them Moods, which affect them similarly to a borg&#039;s Laws.&lt;br /&gt;
&lt;br /&gt;
* Moods are compulsions that Thaven should try to follow. If your mood explicitly requires you to break sever rules, you may.&lt;br /&gt;
** Absence of a relevant mood is not an excuse to break server rules. If you do not have a relevant mood, the server rules still aply.&lt;br /&gt;
** A vague mood does not normally let you break server rules. Ahelp first if you are confused, or believe your mood gives you reason to break server rules.&lt;br /&gt;
* If a mood can not be satisfied, it causes distress to Thaven. This distress is not extreme, and does not inheriently justify rule breaking, but may allow gradual escalation that, believe it or not, does not cross into murder or mass sabotage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;(essentially, playing this species is like playing as a derelict borg.)&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Damage ==&lt;br /&gt;
Due to their relatively fragile bone structure and unique nervous system, they take 10% more damage from blunt, slash, pierce, and genetic, and 20% more from radiation, but their aquatic ancestry allows them to take 10% less damage from heat, cold, and poison.&lt;br /&gt;
&lt;br /&gt;
== Thaven Nerve Pinch ==&lt;br /&gt;
Thaven hand-to-hand martial arts have a focus on inflicting non-permanent damage, as a result, their unarmed attacks are slow, and deal &#039;&#039;no damage&#039;&#039;, but cause a fair amount of stun buildup.&lt;br /&gt;
&lt;br /&gt;
== Thaven Naming Conventions ==&lt;br /&gt;
The second most distinct feature of the Thaven, Thaven typically name themselves after a single virtue or principle they hold dear. These names can range from single values or entire phrases, which can get long and unwieldy.&lt;/div&gt;</summary>
		<author><name>MisterBrick42</name></author>
	</entry>
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