<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.starlight.network/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Xoan</id>
	<title>Starlight wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.starlight.network/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Xoan"/>
	<link rel="alternate" type="text/html" href="https://wiki.starlight.network/Special:Contributions/Xoan"/>
	<updated>2026-04-05T08:46:00Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://wiki.starlight.network/index.php?title=Revenant&amp;diff=1997</id>
		<title>Revenant</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=Revenant&amp;diff=1997"/>
		<updated>2026-02-16T00:11:19Z</updated>

		<summary type="html">&lt;p&gt;Xoan: Created page with &amp;quot;{| class=wikitable width=&amp;quot;100%&amp;quot; ! colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;| Antagonist |- style=&amp;quot;color:{{{jobTextColour|#ffffff}}};&amp;quot; | colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;| &amp;#039;&amp;#039;&amp;#039;{{{roleTitle|Revenant}}}&amp;#039;&amp;#039;&amp;#039; |-   | rowspan=&amp;quot;7&amp;quot; width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot;| 96x96px‎ Revenant | &amp;#039;&amp;#039;&amp;#039;Roleplay Expectations:&amp;#039;&amp;#039;&amp;#039; {{{roleplayExpectactions|Below Average}}}&amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Required Game Knowledge:&amp;#039;&amp;#039;&amp;#039; {{{RequiredGameKnowledge|Average}}}&amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Hours Required:&amp;#039;&amp;#039;&amp;#039; None &amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Acces...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=wikitable width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;| Antagonist&lt;br /&gt;
|- style=&amp;quot;color:{{{jobTextColour|#ffffff}}};&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;| &#039;&#039;&#039;{{{roleTitle|Revenant}}}&#039;&#039;&#039;&lt;br /&gt;
|-  &lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot;| [[File:REVENANT.png|link=Revenant|96x96px]]‎&lt;br /&gt;
[[Revenant]]&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Roleplay Expectations:&#039;&#039;&#039; {{{roleplayExpectactions|Below Average}}}&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Required Game Knowledge:&#039;&#039;&#039; {{{RequiredGameKnowledge|Average}}}&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hours Required:&#039;&#039;&#039; None &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Access:&#039;&#039;&#039; {{{access|None}}}&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Supervisors:&#039;&#039;&#039; {{{supervisors|None}}}&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Subordinates:&#039;&#039;&#039; {{{subordinates|None}}}&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Goals:&#039;&#039;&#039; {{{goals|Kidnap people, stuff them with organs of dubious origin&#039;&#039;&#039;}}}&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Guides:&#039;&#039;&#039; {{{guides|This is the guide.}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Revenants are ethereal beings made of ectoplasm that haunt the crew and steal &amp;lt;span style=&amp;quot;color:magenta&amp;quot;&amp;gt;life essence&amp;lt;/span&amp;gt; from them.&lt;br /&gt;
&lt;br /&gt;
Revenant is allowed to destroy burn chambers or space the station to obtain souls.&lt;br /&gt;
&lt;br /&gt;
- Your essence is your very own &#039;&#039;&#039;life force&#039;&#039;&#039;. Taking damage reduces your essence.&lt;br /&gt;
&lt;br /&gt;
- Essence is also spent to use &#039;&#039;&#039;abilities&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
- To gain essence you first &#039;&#039;&#039;inspect&#039;&#039;&#039; various souls for their worth. More worthy souls grant more essence. Then you must &#039;&#039;&#039;siphon&#039;&#039;&#039; it either when the victim is crit, dead or asleep. All of this is done with &amp;lt;span style=&amp;quot;color:yellow&amp;quot;&amp;gt;&#039;&#039;&#039;Mouse Left&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Stolen essence&#039;&#039;&#039; is used to purchase new abilities to incapacitate the crew easier.&lt;br /&gt;
&lt;br /&gt;
- You are &#039;&#039;&#039;vulnerable&#039;&#039;&#039; to attacks when you siphon a soul or use an ability. You can tell when you are vulnerable when you have a &amp;lt;span style=&amp;quot;color:magenta&amp;quot;&amp;gt;&#039;&#039;Corporeal&#039;&#039;&amp;lt;/span&amp;gt; status effect.&lt;/div&gt;</summary>
		<author><name>Xoan</name></author>
	</entry>
	<entry>
		<id>https://wiki.starlight.network/index.php?title=Roles&amp;diff=1996</id>
		<title>Roles</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=Roles&amp;diff=1996"/>
		<updated>2026-02-15T23:45:54Z</updated>

		<summary type="html">&lt;p&gt;Xoan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;MA list of all playable roles on the station! &lt;br /&gt;
&lt;br /&gt;
Your role is what determines your starting equipment, responsibilities, and access.&lt;br /&gt;
&lt;br /&gt;
Most roles require you to have played on the Starlight server for a minimum amount of time and/or spent a minimum amount of time in a certain department or role. This time accumulates in real time by being in an active game round and in the relevant department or role.&lt;br /&gt;
&lt;br /&gt;
Some roles (meant for beginners) become inaccessible when you have a certain amount of time in roles or departments. This is indicated in the tables with a negative time value. For example: the Technical Assistant role becomes inaccessible after spending 15 hours total in the Engineering department.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;small&amp;gt;Command&amp;lt;/small&amp;gt; ==&lt;br /&gt;
Command consists of every department head. It is responsible for keeping the station and its departments running efficiently.&lt;br /&gt;
&lt;br /&gt;
The heads of each department come together to form the Command department, a force to be reckoned with and the handlers of the station. They usually have access to special equipment and their own rooms. They are often wanted dead.&lt;br /&gt;
&lt;br /&gt;
Command members should always be relatively competent in their respective departments and attempt to delegate responsibility and direct work.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid;&amp;quot; |Command&lt;br /&gt;
!Job&lt;br /&gt;
!Job Description&lt;br /&gt;
!Roleplay Difficulty&lt;br /&gt;
!Gameplay Difficulty&lt;br /&gt;
!Playtime Requirements&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Captain.png|link=Captain|96x96px]]&lt;br /&gt;
[[Captain]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Keep the station running, delegate work to the other heads of staff, and exert your will.&lt;br /&gt;
|Hard&lt;br /&gt;
|Hard&lt;br /&gt;
|Command: 25h&lt;br /&gt;
Security: 20h&lt;br /&gt;
&lt;br /&gt;
Medical: 20h&lt;br /&gt;
&lt;br /&gt;
Engineering: 20h&lt;br /&gt;
&lt;br /&gt;
Cargo: 20h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:HOP.png|link=Head_of_Personnel|96x96px]]‎&lt;br /&gt;
[[Head of Personnel]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Handle&#039;s access reassignment fairly using your ID console, manage the service department, and keep Ian safe.&lt;br /&gt;
|Hard&lt;br /&gt;
|Average&lt;br /&gt;
|Service: 20h&lt;br /&gt;
Botanist: 3h&lt;br /&gt;
&lt;br /&gt;
Chef: 3h&lt;br /&gt;
&lt;br /&gt;
Janitor: 3h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:CE.png|link=Chief_Engineer|96x96px]]‎&lt;br /&gt;
[[Chief Engineer]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Manages the engineering department to ensure power, atmospherics, and the hull are in perfect shape.&lt;br /&gt;
|Hard&lt;br /&gt;
|Hard&lt;br /&gt;
|Engineering: 20h&lt;br /&gt;
Atmospheric Technician: 7h&lt;br /&gt;
&lt;br /&gt;
Station Engineer: 7h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:CMO.png|link=Chief_Medical_Officer|96x96px]]&lt;br /&gt;
[[Chief Medical Officer]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Manage the resources and personnel of the medical department to keep the crew alive.&lt;br /&gt;
|Hard&lt;br /&gt;
|Hard&lt;br /&gt;
|Medical: 20h&lt;br /&gt;
Medical Doctor: 7h&lt;br /&gt;
&lt;br /&gt;
Chemist: 7h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:HOS.png|link=Head_of_Security|96x96px]]&lt;br /&gt;
[[Head of Security]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Manage your security force and keep them efficient, quell dissent, and keep the other heads of staff safe.&lt;br /&gt;
|Hard&lt;br /&gt;
|Hard&lt;br /&gt;
|Warden: 8h&lt;br /&gt;
Security: 20h&lt;br /&gt;
&lt;br /&gt;
Security Officer: 20h&lt;br /&gt;
&lt;br /&gt;
Detective: 5h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:QM.png|link=Quartermaster|96x96px]]‎&lt;br /&gt;
[[Quartermaster]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Manage the supplies of the station &amp;amp; the cargo department, keep the salvage specialists working, make sure all orders are fulfilled, and keep the money flowing.&lt;br /&gt;
|Hard&lt;br /&gt;
|Average&lt;br /&gt;
|Cargo: 20h&lt;br /&gt;
Cargo Technician: 5h&lt;br /&gt;
&lt;br /&gt;
Salvage Specialist: 5h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:RD.png|link=Research_Director|96x96px]]&lt;br /&gt;
[[Research Director]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Manage the science department, unlocking technologies, acquiring &amp;amp; researching artifacts, and performing experiments.&lt;br /&gt;
|Hard&lt;br /&gt;
|Above Average&lt;br /&gt;
|Science: 20h&lt;br /&gt;
Scientist: 10h&lt;br /&gt;
&lt;br /&gt;
Robotcist: 5h&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Nanotrasen Representatives ==&lt;br /&gt;
[Nanotrasen Personnel duties summary]&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid;&amp;quot; |Nanotrasen Personnel&lt;br /&gt;
!Job&lt;br /&gt;
!Job Description&lt;br /&gt;
!Roleplay Difficulty&lt;br /&gt;
!Gameplay Difficulty&lt;br /&gt;
!Playtime Requirements&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:OBS.png|link=OBS|96x96px]]‎&lt;br /&gt;
[[Officer &amp;quot;Blue Shield&amp;quot;]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Protects NanoTrasen personnel and Command staff, &#039;&#039;&#039;at all costs.&#039;&#039;&#039;&lt;br /&gt;
|Hard&lt;br /&gt;
|Hard&lt;br /&gt;
|Command: 20h&lt;br /&gt;
Security: 20h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Magistrate.png|link=Magistrate|96x96px]]‎‎&lt;br /&gt;
[[Magistrate]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Appointed judge over the station, has the final say on corporate law.&lt;br /&gt;
Ensures that prisoners are sentenced and processed fairly.&lt;br /&gt;
Manages the Internal Affairs when not performing legal duties.&lt;br /&gt;
|Hard&lt;br /&gt;
|Average&lt;br /&gt;
|Command: 50h&lt;br /&gt;
Security: 10h&lt;br /&gt;
&lt;br /&gt;
Whitelist&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Ntrep.png|link=Nanotrasen_Representative|96x96px]]‎&lt;br /&gt;
[[Nanotrasen Representative]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Ensures that the station duties are carried out per SOP. Commands personal advisor.&lt;br /&gt;
When their complaints are ignored, they get Central Command involved.&lt;br /&gt;
|Hard&lt;br /&gt;
|Average&lt;br /&gt;
|Command: 20h&lt;br /&gt;
Whitelist&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;small&amp;gt;Security&amp;lt;/small&amp;gt; ==&lt;br /&gt;
Security consists of the security cadets, lawyers, detective, security officers, warden, and the head of security. As a department it is responsible for dealing with troublemakers and non-humanoid threats like giant rats and carp.&lt;br /&gt;
&lt;br /&gt;
As a result of this, and the need to walk a fine line, security sometimes is overwhelmed by angry crew (don&#039;t kill the clown), and it is important for its members to try and stay on their best behavior.&lt;br /&gt;
&lt;br /&gt;
Ensuring the safety of both station and crew is number one for Security. They are ready for any situation, and Security are on hand to maintain order and control crowds.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid;&amp;quot; |Security&lt;br /&gt;
!Job&lt;br /&gt;
!Job Description&lt;br /&gt;
!Roleplay Difficulty&lt;br /&gt;
!Gameplay Difficulty&lt;br /&gt;
!Playtime Requirements&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:HOS.png|link=Head_of_Security|96x96px]]&lt;br /&gt;
[[Head of Security]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Manage your security force and keep them efficient, quell dissent, and keep the other heads of staff safe.&lt;br /&gt;
|Hard&lt;br /&gt;
|Hard&lt;br /&gt;
|Security: 20h&lt;br /&gt;
Warden: 5h&lt;br /&gt;
&lt;br /&gt;
Security Officer: 5h&lt;br /&gt;
&lt;br /&gt;
Detective: 5h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:WARDEN.png|link=Warden|96x96px]]‎&lt;br /&gt;
[[Warden]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Patrol the security department, ensure that no one is stealing from the armory, and make sure that all prisoners are processed and let out when their time is up.&lt;br /&gt;
|Hard&lt;br /&gt;
|Hard&lt;br /&gt;
|Security Officer: 20h&lt;br /&gt;
Detective: 1h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:BRIGMEDIC.png|link=Brigmedic|96x96px]]&lt;br /&gt;
[[Brigmedic]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Fight in the rear of the security service, for the lives of your comrades! You are the first and last hope of your squad. Hippocrates bless you.&lt;br /&gt;
|Above Average&lt;br /&gt;
|Above Average&lt;br /&gt;
|Security Officer: 10h&lt;br /&gt;
Medical: 8h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:DEC.png|link=Detective|96x96px]]&lt;br /&gt;
[[Detective]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Investigate crime scenes using forensic tools, ensure that the guilty party is found, and have a couple smokes.&lt;br /&gt;
|Above Average&lt;br /&gt;
|Above Average&lt;br /&gt;
|Security Officer: 10h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:SECOFF.png|link=Security_Officer|96x96px]]‎&lt;br /&gt;
[[Security Officer]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Catch criminals and enemies of the station, enforce the law, and ensure that the station does not fall into disarray.&lt;br /&gt;
|Above Average&lt;br /&gt;
|Above Average&lt;br /&gt;
|Security: 10h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:SECCAD.png|link=Security_Cadet|96x96px]]&lt;br /&gt;
[[Security Cadet]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Learn the basics of arresting criminals and managing the brig. Listen to your supervisors and feel free to ask them for any help.&lt;br /&gt;
|Average&lt;br /&gt;
|Average&lt;br /&gt;
|Overall: 16h&lt;br /&gt;
Security: -20h&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;small&amp;gt;Cargo&amp;lt;/small&amp;gt; ==&lt;br /&gt;
Cargo consists of the cargo technicians, salvage specialists, and the quartermaster. As a department, it responsible resource distribution and trade, capable of buying and selling things on the galactic market.&lt;br /&gt;
&lt;br /&gt;
For the most part, this means they scrounge around the station and assorted wrecks to find materials to sell and redistribute, and purchase materials other departments request.&lt;br /&gt;
&lt;br /&gt;
The Supply department, also known as Cargo, supplies the station with necessary resources, such as fuel and raw materials, and comfort resources, such as lottery tickets and plushies.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid;&amp;quot; |Cargo&lt;br /&gt;
!Job&lt;br /&gt;
!Job Description&lt;br /&gt;
!Roleplay Difficulty&lt;br /&gt;
!Gameplay Difficulty&lt;br /&gt;
!Playtime Requirements&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:QM.png|link=Quartermaster|96x96px]]‎&lt;br /&gt;
[[Quartermaster]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Manage the supplies of the station &amp;amp; the cargo department, keep the salvage specialists working, make sure all orders are fulfilled, and keep the money flowing.&lt;br /&gt;
|Hard&lt;br /&gt;
|Average&lt;br /&gt;
|Cargo: 20h&lt;br /&gt;
Cargo Technician: 5h&lt;br /&gt;
&lt;br /&gt;
Salvage Specialist: 5h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:CARGOTEC.png|link=Cargo_Technician|96x96px]]‎&lt;br /&gt;
[[Cargo Technician]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Deal with requisitions and deliveries, pilot the cargo shuttle to the trade station and back, and work with others to make ludicrous amounts of cash and then waste it all gambling.&lt;br /&gt;
|Easy&lt;br /&gt;
|Below Average&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Mail Technician.png|alt=An image of a shadekin mail technician.|link=Mail_Technician|96x96px]]&lt;br /&gt;
&lt;br /&gt;
[[Mail Technician]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Deliver letters and packages to the crew of the station to make cargo money.&lt;br /&gt;
|Easy&lt;br /&gt;
|Below Average&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Salvage Lead.png|alt=Image of a foxlike vulpkanin Salvage Lead|center|96x96px]]&lt;br /&gt;
[[Salvage Lead]]&lt;br /&gt;
|Lead your salvage team and keep them safe. Remember, you are the Quartermaster&#039;s eyes and ears off station.&lt;br /&gt;
|Average&lt;br /&gt;
|Above Average&lt;br /&gt;
|Quartermaster: 5h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:SALVAGER.png|link=Salvage_Specialist|96x96px]]‎‎&lt;br /&gt;
[[Salvage Specialist]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Use the salvage shuttle to go on expeditions to collect resources for the station, while fighting off any space fauna along the way.&lt;br /&gt;
|Easy&lt;br /&gt;
|Average&lt;br /&gt;
|Cargo: 2.5h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Mining Specialist.png|alt=Image of a reptilian mining specialist|link=Mining_Specialist|96x96px]]&lt;br /&gt;
&lt;br /&gt;
[[Mining Specialist]]&lt;br /&gt;
&lt;br /&gt;
|Stay station side and enrich the station with materials using your salvage magnet and ore processors. &amp;lt;/div&amp;gt;&lt;br /&gt;
|Easy&lt;br /&gt;
|Average&lt;br /&gt;
|Overall: 10h&lt;br /&gt;
Cargo: 3h&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;small&amp;gt;Engineering&amp;lt;/small&amp;gt; ==&lt;br /&gt;
Engineering consists of technical assistants, station engineers, atmospheric technicians, and the chief engineer. As a department it is responsible for keeping the station powered, its structure intact and its air supply working.&lt;br /&gt;
&lt;br /&gt;
Engineering is readily equipped to go safely into space, and as such they should always attempt to repair uninhabitable parts of the station.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid;&amp;quot; |Engineering&lt;br /&gt;
!Job&lt;br /&gt;
!Job Description&lt;br /&gt;
!Roleplay Difficulty&lt;br /&gt;
!Gameplay Difficulty&lt;br /&gt;
!Playtime Requirements&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:CE.png|link=Chief_Engineer|96x96px]]‎&lt;br /&gt;
[[Chief Engineer]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Manage the engineering department to ensure power, atmospherics, and the hull are in perfect shape.&lt;br /&gt;
|Hard&lt;br /&gt;
|Hard&lt;br /&gt;
|Engineering: 20h&lt;br /&gt;
Atmospheric Technician: 7h&lt;br /&gt;
&lt;br /&gt;
Station Engineer: 7h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:ATMOSIAN.png|link=Atmospheric_Technician|96x96px]]‎‎&lt;br /&gt;
[[Atmospheric Technician]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Optimize the station&#039;s atmospherics setup, and synthesize rare gases to use or sell.&lt;br /&gt;
|Easy&lt;br /&gt;
|Above Average&lt;br /&gt;
|Engineering: 15h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:SE.png|link=Station_Engineer|96x96px]]‎‎‎&lt;br /&gt;
[[Station Engineer]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Keep the station&#039;s main engine &amp;amp; solars active, optimize the power network, and make emergency repairs using your hardsuit in spaced areas.&lt;br /&gt;
|Easy&lt;br /&gt;
|Above Average&lt;br /&gt;
|Engineering: 2.5h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:TA.png|link=Technical_Assistant|96x96px]]‎‎‎&lt;br /&gt;
[[Technical Assistant]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Learn the basics of managing the station&#039;s power, as well as repairing the station&#039;s hull.&lt;br /&gt;
|Easy&lt;br /&gt;
|Average&lt;br /&gt;
|Overall: 1h&lt;br /&gt;
Engineering: -5h&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;small&amp;gt;Medical&amp;lt;/small&amp;gt; ==&lt;br /&gt;
Medical consists of the medical interns, chemists, medical doctors, and the chief medical officer. As a department it is responsible for taking care of the crew, treat and/or clone the wounded and dead, treat disease, and prevent everyone from dying a horrible, bloody death in a closet somewhere.&lt;br /&gt;
&lt;br /&gt;
Medical is one of the more well-equipped departments, with the ability to locate injured crew using the crew monitor, a nigh infinite supply of chems should chemistry be on-par, and the ability to rapidly diagnose and vaccinate contagious diseases.&lt;br /&gt;
&lt;br /&gt;
This is the department where people go to when they&#039;re hurt, it&#039;s up to the folks working here to fix them.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid;&amp;quot; |Medical&lt;br /&gt;
!Job&lt;br /&gt;
!Job Description&lt;br /&gt;
!Roleplay Difficulty&lt;br /&gt;
!Gameplay Difficulty&lt;br /&gt;
!Playtime Requirements&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:CMO.png|link=Chief_Medical_Officer|96x96px]]&lt;br /&gt;
[[Chief Medical Officer]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Manage the resources and personnel of the medical department to keep the crew alive.&lt;br /&gt;
|Hard&lt;br /&gt;
|Hard&lt;br /&gt;
|Medical: 20h&lt;br /&gt;
Medical Doctor: 7h&lt;br /&gt;
&lt;br /&gt;
Chemist: 7h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:CHEMIST.png|link=Chemist|96x96px]]‎‎‎‎&lt;br /&gt;
[[Chemist]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Produce medicinal drugs for the doctors to use, research ethically dubious rare chemicals, and produce weapons of war when enemies of the station arrive.&lt;br /&gt;
|Easy&lt;br /&gt;
|Above Average&lt;br /&gt;
|Medical: 5h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:PARAMED.png|link=Paramedic|96x96px]]‎‎‎‎&lt;br /&gt;
[[Paramedic]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Rescue critically injured patients all over the station, sometimes outside too. Stablize them, give them a ride to medbay, and get back out there!&lt;br /&gt;
|Average&lt;br /&gt;
|Average&lt;br /&gt;
|Medical: 2.5h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Surgeon.png|alt=Image of cyclorite surgeon in basic uniform|link=Surgeon|96x96px]]&lt;br /&gt;
[[Surgeon]] &amp;lt;/div&amp;gt;&lt;br /&gt;
|Heal people, cripple enemies, and replace limbs and organs!&lt;br /&gt;
|Average&lt;br /&gt;
|Hard&lt;br /&gt;
|Medical: 16h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:MD.png|link=Medical_Doctor|96x96px]]‎‎‎‎&lt;br /&gt;
[[Medical Doctor]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Diagnose and heal crewmembers through medicinal chemicals, advanced medicine, and defibrillators. Make sure the dead don&#039;t rot, and that cadavers are in the morgue.&lt;br /&gt;
|Average&lt;br /&gt;
|Average&lt;br /&gt;
|Medical: 2.5h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Psychologist.png|alt=Image of a dwarf psychologist|link=Psychologist|96x96px]][[Psychologist]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Provide emotional support to traumatized crew.&lt;br /&gt;
|Hard&lt;br /&gt;
|Easy&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:MI.png|link=Medical_Intern|96x96px]]‎&lt;br /&gt;
[[Medical Intern]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Learn the basics of administering medicine, basic chemicals and using medical tools.&lt;br /&gt;
|Easy&lt;br /&gt;
|Below Average&lt;br /&gt;
|Medical: -5h&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;small&amp;gt;Science&amp;lt;/small&amp;gt; ==&lt;br /&gt;
Science consists of research assistants, scientists, and the research director. As a department it is responsible for researching technologies and artifacts, upgrading machines, and printing new and useful devices.&lt;br /&gt;
&lt;br /&gt;
Scientists should seek out new artifacts to study, as well as solicit departments to help upgrade their machines.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid;&amp;quot; |Science&lt;br /&gt;
!Job&lt;br /&gt;
!Job Description&lt;br /&gt;
!Roleplay Difficulty&lt;br /&gt;
!Gameplay Difficulty&lt;br /&gt;
!Playtime Requirements&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:RD.png|link=Research_Director|96x96px]]&lt;br /&gt;
[[Research Director]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Manage the science department, unlocking technologies, acquiring &amp;amp; researching artifacts, and performing experiments.&lt;br /&gt;
|Hard&lt;br /&gt;
|Above Average&lt;br /&gt;
|Science: 20h&lt;br /&gt;
Scientist: 10h&lt;br /&gt;
&lt;br /&gt;
Robotcist: 5h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:ROBOTICIST.png|link=Roboticist|96x96px]]‎&lt;br /&gt;
[[Roboticist]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|A scientist whose purpose is to repair and create mechanoids, cyborgs, and other mechanical creations&lt;br /&gt;
|Average&lt;br /&gt;
|Above Average&lt;br /&gt;
|Science: 4h&lt;br /&gt;
Engineering: 4h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:SCIENTIST.png|link=Scientist|96x96px]]‎‎&lt;br /&gt;
[[Scientist]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Research alien artifacts, unlock new technologies, build newer and better machines around the station, and make everything run more efficiently.&lt;br /&gt;
|Below Average&lt;br /&gt;
|Average&lt;br /&gt;
|Science: 2.5h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:RA.png|link=Research_Assistant|96x96px]]‎&lt;br /&gt;
[[Research Assistant]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Learn the basics of how to research various artifacts, anomalies and robotics.&lt;br /&gt;
|Easy&lt;br /&gt;
|Below Average&lt;br /&gt;
|Science: -5h&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;small&amp;gt;Silicon&amp;lt;/small&amp;gt; ==&lt;br /&gt;
The silicon members of the station are the cyborgs, borgis, and the Station AI, and they are all bound by their laws. They start off the shift with their laws binding them to assist and protect the crew, but often certain circumstances cause these laws to change, leading to the silicons causing untold chaos.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid;&amp;quot; |Silicon&lt;br /&gt;
!Job&lt;br /&gt;
!Job Description&lt;br /&gt;
!Roleplay&lt;br /&gt;
Difficulty&lt;br /&gt;
!Gameplay&lt;br /&gt;
Difficulty&lt;br /&gt;
!Playtime&lt;br /&gt;
Requirements&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:SAI.png|link=Station_AI|96x96px]]‎&lt;br /&gt;
[[Station AI]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Follow your laws, serve the crew.&lt;br /&gt;
|Hard&lt;br /&gt;
|Hard&lt;br /&gt;
|Cyborg: 5h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:CYBORG.png|link=Cyborg|96x96px]]‎&lt;br /&gt;
[[Cyborg]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Half-human, Half-machine. Follow your laws, serve the crew, and hound the science team for upgrades.&lt;br /&gt;
|Hard&lt;br /&gt;
|Above Average&lt;br /&gt;
|Overall: 10h&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;small&amp;gt;Law&amp;lt;/small&amp;gt; ==&lt;br /&gt;
The law department consists of a Magistrate operating with two Internal Affairs Agents as their underlings. They are responsible for making sure that the Space Law is correctly followed by the Security Department, as well as providing a way for criminals to legally defend themselves against the sometimes unfair sentences that are given to them.&lt;br /&gt;
&lt;br /&gt;
Their in-depth knowledge of Space Law allows them to have authority over legal matters, and only a handful of Security members can proudly affirm that they have spent more time studying Space Law.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid;&amp;quot; |Law&lt;br /&gt;
!Job&lt;br /&gt;
!Job Description&lt;br /&gt;
!Roleplay Difficulty&lt;br /&gt;
!Gameplay Difficulty&lt;br /&gt;
!Playtime&lt;br /&gt;
Requirements&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Magistrate.png|link=Magistrate|96x96px]]‎‎&lt;br /&gt;
[[Magistrate]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Appointed judge over the station, has the final say on corporate law.&lt;br /&gt;
Ensures that prisoners are sentenced and processed fairly.&lt;br /&gt;
Manages the Internal Affairs when not performing legal duties.&lt;br /&gt;
|Hard&lt;br /&gt;
|Average&lt;br /&gt;
|Command: 50h&lt;br /&gt;
Security: 10h &lt;br /&gt;
&lt;br /&gt;
Whitelist&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:IAA.png|link=Internal_Affairs_Agent|96x96px]]‎‎&lt;br /&gt;
[[Internal Affairs Agent]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|The duties of the internal affairs agent lies within auditing departments and ensuring that S.O.P is followed.&lt;br /&gt;
They report directly to the Magistrate or NanoTrasen Representative. &lt;br /&gt;
They have passed the corporate law and as such are licensed lawyers. &lt;br /&gt;
|Hard&lt;br /&gt;
|Average&lt;br /&gt;
|Command: 10h&lt;br /&gt;
Security: 10h&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;small&amp;gt;Service&amp;lt;/small&amp;gt; ==&lt;br /&gt;
Service is a diverse department that includes the head of personnel and other jobs who exist to serve the station.&lt;br /&gt;
&lt;br /&gt;
It primarily functions as folks who entertain, clean, and serve the rest of the crew, with the exception of passengers who have no particular job beyond getting lost in maintenance.&lt;br /&gt;
&lt;br /&gt;
Keeps the station clean, efficient and sane so that all other departments can do their jobs better and keep their staff happy. They also end up doing most of the paperwork on the station.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid;&amp;quot; |Service&lt;br /&gt;
!Job&lt;br /&gt;
!Job Description&lt;br /&gt;
!Roleplay Difficulty&lt;br /&gt;
!Gameplay Difficulty&lt;br /&gt;
!Playtime Requirements&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:HOP.png|link=Head_of_Personnel|96x96px]]‎&lt;br /&gt;
[[Head of Personnel]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Handle access reassignment fairly using your ID console, manage the service department, and keep Ian safe.&lt;br /&gt;
|Hard&lt;br /&gt;
|Average&lt;br /&gt;
|Civilian: 20h&lt;br /&gt;
Botanist: 3h&lt;br /&gt;
&lt;br /&gt;
Chef: 3h&lt;br /&gt;
&lt;br /&gt;
Janitor: 3h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:BARTENDER.png|link=Bartender|96x96px]]&lt;br /&gt;
[[Bartender]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Manage the bar and keep it lively, give out drinks, and listen to the crew&#039;s stories.&lt;br /&gt;
|Above Average&lt;br /&gt;
|Average&lt;br /&gt;
|Civilian: 30min&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:BOTANIST.png|link=Botanist|96x96px]]‎&lt;br /&gt;
[[Botanist]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grow food for the chef, drugs for medbay, and other plants to keep yourself entertained.&lt;br /&gt;
|Below Average&lt;br /&gt;
|Average&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:CHAPLAIN.png|link=Chaplain|96x96px]]&lt;br /&gt;
[[Chaplain]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Preach the good word of your deity and religion, and conduct spiritual healing and miracles with your bible.&lt;br /&gt;
|Above Average&lt;br /&gt;
|Easy&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:CHEF.png|link=Chef|96x96px]]&lt;br /&gt;
[[Chef]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Keep the station fed with a variety of food items, butcher dead animals to ensure ammonia doesn&#039;t leak, and help keep the bar lively.&lt;br /&gt;
|Below Average&lt;br /&gt;
|Average&lt;br /&gt;
|Service: 30min&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:CLOWN.png|link=Clown|96x96px]]&lt;br /&gt;
[[Clown]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Entertain the crew through elaborate slapstick routines or terrible jokes.&lt;br /&gt;
|Hard&lt;br /&gt;
|Below Average&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:JANI.png|link=Janitor|96x96px]]‎&lt;br /&gt;
[[Janitor]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Keep the station clean of any trash or slipping hazards, and help deal with rat infestations.&lt;br /&gt;
|Below Average&lt;br /&gt;
|Easy&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:LIBRARIAN.png|link=Librarian|96x96px]]&lt;br /&gt;
[[Librarian]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Manage the library, give out knowledge to any who seek it, and report on activities aboard the station.&lt;br /&gt;
|Above Average&lt;br /&gt;
|Easy&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:MIME.png|link=Mime|96x96px]]&lt;br /&gt;
[[Mime]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Entertain the crew through non-vocal means, and engage with light rivalry with the clown.&lt;br /&gt;
|Above Average&lt;br /&gt;
|Below Average&lt;br /&gt;
|Overall: 4h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:MUSICIAN.png|link=Musician|96x96px]]‎&lt;br /&gt;
[[Musician]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Entertain the crew with your unique musical talent, and acquire new instruments to mess around with.&lt;br /&gt;
|Above Average&lt;br /&gt;
|Easy&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:PASSENGER.png|link=Passenger|96x96px]]‎&lt;br /&gt;
[[Assistant]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Enjoy your stay aboard the station with no obligations!&lt;br /&gt;
|Easy&lt;br /&gt;
|Easy&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:SERVICEWORKER.png|link=Service_Worker|96x96px]]‎&lt;br /&gt;
[[Service Worker]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Learn the basics of bartending, cooking, and growing plants.&lt;br /&gt;
|Average&lt;br /&gt;
|Below Average&lt;br /&gt;
|Civilian: 30min&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:ZOOKEEPER.png|link=Zookeeper|96x96px]]&lt;br /&gt;
[[Zookeeper]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Put on a joyful display of cute animals and space carps for all the crew to see. Currently available on Cog and Oasis.&lt;br /&gt;
|Average&lt;br /&gt;
|Average&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:REPORTER.png|link=Reporter|96x96px]]&lt;br /&gt;
[[Reporter]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Entertain &amp;amp; inform the crew with your vibrant journalism through wireless cameras, the radio and the news. Currently available on Bagel Station, Cog, Core, Train and Oasis.&lt;br /&gt;
|Above Average&lt;br /&gt;
|Average&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:BOXER.png|link=Boxer|96x96px]]&lt;br /&gt;
[[Boxer]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Fight your way to the top! Challenge the head of personnel and get brigged when you win. Currently available on Core and Cog.&lt;br /&gt;
|Above Average&lt;br /&gt;
|Below Average&lt;br /&gt;
|None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;small&amp;gt;Antagonists&amp;lt;/small&amp;gt; ==&lt;br /&gt;
Antagonists are the driving force of every shift. They are the catalysts for chaos, conflict and mystery in Space Station 14 that also serve to provide a challenge to Nanotrasen and its Security force.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid;&amp;quot; |Antagonists&lt;br /&gt;
!Job&lt;br /&gt;
!Job Description&lt;br /&gt;
!Roleplay Difficulty&lt;br /&gt;
!Gameplay Difficulty&lt;br /&gt;
!Playtime Requirements&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:TRAITOR.png|link=Traitor|96x96px]]‎&lt;br /&gt;
[[Traitor]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|An elite agent sent by the Syndicate forces.&lt;br /&gt;
|Above Average&lt;br /&gt;
|Above Average&lt;br /&gt;
|Overall: 3h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:NUKEOPS.png|link=Nuclear_Operatives|96x96px]]‎&lt;br /&gt;
[[Nuclear Operatives]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Find the nuke disk and blow up the station.&lt;br /&gt;
|Hard&lt;br /&gt;
|Hard&lt;br /&gt;
|Overall: 24h&lt;br /&gt;
Security: 6h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Heavy xenoborg.png|alt=An image of the large and aggressively rectangular heavy xenoborg|center|96x96px]] &lt;br /&gt;
[[Xenoborgs]] &amp;lt;/div&amp;gt;&lt;br /&gt;
|Assimilate all members of the station into xenoborgs.&lt;br /&gt;
|Average&lt;br /&gt;
|Above Average&lt;br /&gt;
|Cyborg: 5h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:VAMPIRE.png|link=Vampire|96x96px]]&lt;br /&gt;
[[Vampire]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|[In-lore job description]&lt;br /&gt;
|Above Average&lt;br /&gt;
|Above Average&lt;br /&gt;
|Overall 3h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:CHANGELING.png|link=Changeling|96x96px]]‎&lt;br /&gt;
[[Changeling]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Use your shapeshifting abilities to complete your objectives.&lt;br /&gt;
|Above Average&lt;br /&gt;
|Above Average&lt;br /&gt;
|Overall: 3h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:THIEF.png|link=Thief|96x96px]]‎&lt;br /&gt;
[[Thief]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Add some NT property to your personal collection without using violence.&lt;br /&gt;
|Average&lt;br /&gt;
|Above Average&lt;br /&gt;
|Overall: 3h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:REV.png|link=Revolutionary|96x96px]]&lt;br /&gt;
[[Revolutionary]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|An infiltrator from the USSP deep in enemy territory, or a mind controlled victim of one. Liberate the station, turn Command and Security to your cause or eliminate them. VIVA!&lt;br /&gt;
|Hard&lt;br /&gt;
|Above Average&lt;br /&gt;
|(Head Revolutionary)&lt;br /&gt;
Overall: 24h&lt;br /&gt;
Security: 6h&lt;br /&gt;
Command: 6h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:INITIALINFECTED.png|link=Initial_Infected|96x96px]]&lt;br /&gt;
[[Initial Infected]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Once you turn, infect as many other crew members as possible.&lt;br /&gt;
|Above Average&lt;br /&gt;
|Hard&lt;br /&gt;
|3h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:ZOMBIE.png|link=Zombie|96x96px]]&lt;br /&gt;
[[Zombie]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Turn as many humans as possible into zombies.&lt;br /&gt;
|Below Average&lt;br /&gt;
|Below Average&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:NINJA.png|link=Ninja|96x96px]]&lt;br /&gt;
[[Ninja]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Use your stealth to sabotage the station, nom on electrical wires.&lt;br /&gt;
|Hard&lt;br /&gt;
|Hard&lt;br /&gt;
|Overall: 3h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Abductor.png|alt=Image of an Abductor Agent|96x96px]]&lt;br /&gt;
[[Abductors]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Kidnap people, stuff them with organs of dubious origin&lt;br /&gt;
|Average&lt;br /&gt;
|Above Average&lt;br /&gt;
|Security Officer: 3h&lt;br /&gt;
Surgeon: 3h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:DRAGON.gif|link=Space_Dragon|96x96px]]‎&lt;br /&gt;
[[Space Dragon]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Create a carp army to take over this quadrant.&lt;br /&gt;
|Average&lt;br /&gt;
|Average&lt;br /&gt;
|Salvage: 3h&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:REVENANT.png|link=Revenant|96x96px]]‎&lt;br /&gt;
[[Revenant]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|[In-lore job description]&lt;br /&gt;
|Below Average&lt;br /&gt;
|Average&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:SYNDIREINF.png|link=Syndicate_Reinforcements|96x96px]]‎&lt;br /&gt;
[[Syndicate Reinforcements]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|[In-lore job description]&lt;br /&gt;
|Above Average&lt;br /&gt;
|Above Average&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:LONEOP.png|link=Lone_Operative|96x96px]]‎‎&lt;br /&gt;
[[Lone Operative]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|[In-lore job description]&lt;br /&gt;
|Hard&lt;br /&gt;
|Hard&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:TerrorSpider.png|link=Lone Operative|96x96px]]‎‎&lt;br /&gt;
[[Terror Spider]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|[In-lore job description]&lt;br /&gt;
|Average&lt;br /&gt;
|Above Average&lt;br /&gt;
|None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;small&amp;gt;Other&amp;lt;/small&amp;gt; ==&lt;br /&gt;
[Other duties summary]&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid;&amp;quot; |Other&lt;br /&gt;
!Job&lt;br /&gt;
!Job Description&lt;br /&gt;
!Roleplay Difficulty&lt;br /&gt;
!Gameplay Difficulty&lt;br /&gt;
!Playtime Requirements&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Kobold.png|alt=An image of a kobold|96x96px]]&lt;br /&gt;
&lt;br /&gt;
[[Animals]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|You are a sentient animal, brought to life through space magic.&lt;br /&gt;
|Easy&lt;br /&gt;
|Easy&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:ShadyCigs Deluxe.png|alt=An image of a secretly sentient ShadyCigs Deluxe|96x96px]]&lt;br /&gt;
&lt;br /&gt;
[[Sentient machine]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|You are a sentient machine, brought to life through space magic.&lt;br /&gt;
|Average&lt;br /&gt;
|Easy&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:PAI.png|link=Personal_AI|96x96px]]‎&lt;br /&gt;
[[Personal AI]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Be someone&#039;s electronic pal!&lt;br /&gt;
|Above Average&lt;br /&gt;
|Easy&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|[photo needed]‎&lt;br /&gt;
[[Visitors]]&lt;br /&gt;
|Arriving on a shuttle from elsewhere. You may be a traveling merchant, a lost cargo technician, or a survivor of a disaster.&lt;br /&gt;
|Above Average&lt;br /&gt;
|Above Average&lt;br /&gt;
|None&lt;br /&gt;
|}&lt;br /&gt;
Roles in Starlight &lt;br /&gt;
&lt;br /&gt;
[template with links to all roles needed]&lt;/div&gt;</summary>
		<author><name>Xoan</name></author>
	</entry>
	<entry>
		<id>https://wiki.starlight.network/index.php?title=Space_Dragon&amp;diff=1995</id>
		<title>Space Dragon</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=Space_Dragon&amp;diff=1995"/>
		<updated>2026-02-15T23:43:36Z</updated>

		<summary type="html">&lt;p&gt;Xoan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=wikitable width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;| Antagonist&lt;br /&gt;
|- style=&amp;quot;color:{{{jobTextColour|#ffffff}}};&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;| &#039;&#039;&#039;{{{roleTitle|Space Dragon}}}&#039;&#039;&#039;&lt;br /&gt;
|-  &lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot;| [[File:DRAGON.gif|link=Space_Dragon|128px]]‎&lt;br /&gt;
[[Space Dragon]]&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Roleplay Expectations:&#039;&#039;&#039; {{{roleplayExpectactions|Average}}}&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Required Game Knowledge:&#039;&#039;&#039; {{{RequiredGameKnowledge|Average}}}&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hours Required:&#039;&#039;&#039; Salvage: 3h &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Access:&#039;&#039;&#039; {{{access|None}}}&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Supervisors:&#039;&#039;&#039; {{{supervisors|None}}}&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Subordinates:&#039;&#039;&#039; {{{subordinates|Space Carp}}}&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Goals:&#039;&#039;&#039; {{{goals|Create a carp army to take over this quadrant.&#039;&#039;&#039;}}}&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Guides:&#039;&#039;&#039; {{{guides|This is the guide.}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Space dragons are giant extradimensional fish that can &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;eat crew&amp;lt;/span&amp;gt; and create &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;carp rifts.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Space Dragons are considered a priority threat and command should not make deals with them.&lt;br /&gt;
&lt;br /&gt;
- Dragons have powerful jaws that allow them to &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;Devour&#039;&#039;&amp;lt;/span&amp;gt; infrastructure such as doors, windows, and walls.&lt;br /&gt;
&lt;br /&gt;
- They can also heal themselves by using [color=red]&#039;&#039;Devour&#039;&#039;[/color] on crew members that have gone unconscious or have died.&lt;br /&gt;
&lt;br /&gt;
- Your &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;Dragon&#039;s Breath&#039;&#039;&amp;lt;/span&amp;gt; is a &#039;&#039;&#039;flaming projectile&#039;&#039;&#039; which travels a straight flight path, exploding multiple times and igniting things along the way. Try not to hit your carps with this!&lt;br /&gt;
&lt;br /&gt;
- You have the ability to &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;Summon a Carp Rift&#039;&#039;&amp;lt;/span&amp;gt;. Rifts periodically spawn &#039;&#039;&#039;space carp&#039;&#039;&#039; and charge up energy over a period of 5 minutes, &#039;&#039;&#039;which is when it&#039;s vulnerable.&#039;&#039;&#039; After 5 minutes, it becomes invulnerable and will continue summoning carp as long as the dragon lives.&lt;br /&gt;
&lt;br /&gt;
- You&#039;ll suffer a &#039;&#039;&#039;temporary debilitating feedback effect&#039;&#039;&#039; if one of your rifts are destroyed before it&#039;s done charging.&lt;br /&gt;
&lt;br /&gt;
- If a period of five minutes passes since your spawn or since the last time a rift was charging, &#039;&#039;&#039;you&#039;ll disappear.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Dragons who have the maximum of 3 fully charged rifts will &#039;&#039;&#039;never disappear&#039;&#039;&#039;, but they are still mortal.&lt;/div&gt;</summary>
		<author><name>Xoan</name></author>
	</entry>
	<entry>
		<id>https://wiki.starlight.network/index.php?title=Space_Dragon&amp;diff=1994</id>
		<title>Space Dragon</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=Space_Dragon&amp;diff=1994"/>
		<updated>2026-02-15T23:41:44Z</updated>

		<summary type="html">&lt;p&gt;Xoan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=wikitable width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;| Antagonist&lt;br /&gt;
|- style=&amp;quot;color:{{{jobTextColour|#ffffff}}};&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;| &#039;&#039;&#039;{{{roleTitle|Space Dragon}}}&#039;&#039;&#039;&lt;br /&gt;
|-  &lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot;| [[File:DRAGON.gif|link=Space_Dragon|128px]]‎&lt;br /&gt;
[[Space Dragon]]&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Roleplay Expectations:&#039;&#039;&#039; {{{roleplayExpectactions|Average}}}&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Required Game Knowledge:&#039;&#039;&#039; {{{RequiredGameKnowledge|Average}}}&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hours Required:&#039;&#039;&#039; 3h Salvage &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Access:&#039;&#039;&#039; {{{access|None}}}&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Supervisors:&#039;&#039;&#039; {{{supervisors|None}}}&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Subordinates:&#039;&#039;&#039; {{{subordinates|Space Carp}}}&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Goals:&#039;&#039;&#039; {{{goals|Create a carp army to take over this quadrant.&#039;&#039;&#039;}}}&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Guides:&#039;&#039;&#039; {{{guides|This is the guide.}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Space dragons are giant extradimensional fish that can &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;eat crew&amp;lt;/span&amp;gt; and create &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;carp rifts.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Space Dragons are considered a priority threat and command should not make deals with them.&lt;br /&gt;
&lt;br /&gt;
- Dragons have powerful jaws that allow them to &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;Devour&#039;&#039;&amp;lt;/span&amp;gt; infrastructure such as doors, windows, and walls.&lt;br /&gt;
&lt;br /&gt;
- They can also heal themselves by using [color=red]&#039;&#039;Devour&#039;&#039;[/color] on crew members that have gone unconscious or have died.&lt;br /&gt;
&lt;br /&gt;
- Your &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;Dragon&#039;s Breath&#039;&#039;&amp;lt;/span&amp;gt; is a &#039;&#039;&#039;flaming projectile&#039;&#039;&#039; which travels a straight flight path, exploding multiple times and igniting things along the way. Try not to hit your carps with this!&lt;br /&gt;
&lt;br /&gt;
- You have the ability to &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;Summon a Carp Rift&#039;&#039;&amp;lt;/span&amp;gt;. Rifts periodically spawn &#039;&#039;&#039;space carp&#039;&#039;&#039; and charge up energy over a period of 5 minutes, &#039;&#039;&#039;which is when it&#039;s vulnerable.&#039;&#039;&#039; After 5 minutes, it becomes invulnerable and will continue summoning carp as long as the dragon lives.&lt;br /&gt;
&lt;br /&gt;
- You&#039;ll suffer a &#039;&#039;&#039;temporary debilitating feedback effect&#039;&#039;&#039; if one of your rifts are destroyed before it&#039;s done charging.&lt;br /&gt;
&lt;br /&gt;
- If a period of five minutes passes since your spawn or since the last time a rift was charging, &#039;&#039;&#039;you&#039;ll disappear.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Dragons who have the maximum of 3 fully charged rifts will &#039;&#039;&#039;never disappear&#039;&#039;&#039;, but they are still mortal.&lt;/div&gt;</summary>
		<author><name>Xoan</name></author>
	</entry>
	<entry>
		<id>https://wiki.starlight.network/index.php?title=Space_Dragon&amp;diff=1993</id>
		<title>Space Dragon</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=Space_Dragon&amp;diff=1993"/>
		<updated>2026-02-15T23:41:27Z</updated>

		<summary type="html">&lt;p&gt;Xoan: Created page with &amp;quot;{| class=wikitable width=&amp;quot;100%&amp;quot; ! colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;| Antagonist |- style=&amp;quot;color:{{{jobTextColour|#ffffff}}};&amp;quot; | colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;| &amp;#039;&amp;#039;&amp;#039;{{{roleTitle|Abductor}}}&amp;#039;&amp;#039;&amp;#039; |-   | rowspan=&amp;quot;7&amp;quot; width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot;| 128px‎ Space Dragon&amp;lt;br&amp;gt;   | &amp;#039;&amp;#039;&amp;#039;Roleplay Expectations:&amp;#039;&amp;#039;&amp;#039; {{{roleplayExpectactions|Average}}}&amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Required Game Knowledge:&amp;#039;&amp;#039;&amp;#039; {{{RequiredGameKnowledge|Average}}}&amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Hours Required:&amp;#039;&amp;#039;&amp;#039; 3h Salvage &amp;lt;br...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=wikitable width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;| Antagonist&lt;br /&gt;
|- style=&amp;quot;color:{{{jobTextColour|#ffffff}}};&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;| &#039;&#039;&#039;{{{roleTitle|Abductor}}}&#039;&#039;&#039;&lt;br /&gt;
|-  &lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot;| [[File:DRAGON.gif|link=Space_Dragon|128px]]‎&lt;br /&gt;
[[Space Dragon]]&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Roleplay Expectations:&#039;&#039;&#039; {{{roleplayExpectactions|Average}}}&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Required Game Knowledge:&#039;&#039;&#039; {{{RequiredGameKnowledge|Average}}}&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hours Required:&#039;&#039;&#039; 3h Salvage &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Access:&#039;&#039;&#039; {{{access|None}}}&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Supervisors:&#039;&#039;&#039; {{{supervisors|None}}}&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Subordinates:&#039;&#039;&#039; {{{subordinates|Space Carp}}}&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Goals:&#039;&#039;&#039; {{{goals|Create a carp army to take over this quadrant.&#039;&#039;&#039;}}}&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Guides:&#039;&#039;&#039; {{{guides|This is the guide.}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Space dragons are giant extradimensional fish that can &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;eat crew&amp;lt;/span&amp;gt; and create &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;carp rifts.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Space Dragons are considered a priority threat and command should not make deals with them.&lt;br /&gt;
&lt;br /&gt;
- Dragons have powerful jaws that allow them to &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;Devour&#039;&#039;&amp;lt;/span&amp;gt; infrastructure such as doors, windows, and walls.&lt;br /&gt;
&lt;br /&gt;
- They can also heal themselves by using [color=red]&#039;&#039;Devour&#039;&#039;[/color] on crew members that have gone unconscious or have died.&lt;br /&gt;
&lt;br /&gt;
- Your &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;Dragon&#039;s Breath&#039;&#039;&amp;lt;/span&amp;gt; is a &#039;&#039;&#039;flaming projectile&#039;&#039;&#039; which travels a straight flight path, exploding multiple times and igniting things along the way. Try not to hit your carps with this!&lt;br /&gt;
&lt;br /&gt;
- You have the ability to &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;Summon a Carp Rift&#039;&#039;&amp;lt;/span&amp;gt;. Rifts periodically spawn &#039;&#039;&#039;space carp&#039;&#039;&#039; and charge up energy over a period of 5 minutes, &#039;&#039;&#039;which is when it&#039;s vulnerable.&#039;&#039;&#039; After 5 minutes, it becomes invulnerable and will continue summoning carp as long as the dragon lives.&lt;br /&gt;
&lt;br /&gt;
- You&#039;ll suffer a &#039;&#039;&#039;temporary debilitating feedback effect&#039;&#039;&#039; if one of your rifts are destroyed before it&#039;s done charging.&lt;br /&gt;
&lt;br /&gt;
- If a period of five minutes passes since your spawn or since the last time a rift was charging, &#039;&#039;&#039;you&#039;ll disappear.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Dragons who have the maximum of 3 fully charged rifts will &#039;&#039;&#039;never disappear&#039;&#039;&#039;, but they are still mortal.&lt;/div&gt;</summary>
		<author><name>Xoan</name></author>
	</entry>
	<entry>
		<id>https://wiki.starlight.network/index.php?title=Initial_Infected&amp;diff=1991</id>
		<title>Initial Infected</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=Initial_Infected&amp;diff=1991"/>
		<updated>2026-02-15T19:50:23Z</updated>

		<summary type="html">&lt;p&gt;Xoan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{| class=wikitable width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;| Antagonist&lt;br /&gt;
|- style=&amp;quot;color:{{{jobTextColour|#ffffff}}};&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;| &#039;&#039;&#039;{{{roleTitle|Initial Infected}}}&#039;&#039;&#039;&lt;br /&gt;
|-  &lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot;| [[File:INITIALINFECTED.png|link=Initial_Infected|96x96px]]&lt;br /&gt;
[[Initial Infected]]&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Roleplay Expectations:&#039;&#039;&#039; {{{roleplayExpectactions|Above Average}}}&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Required Game Knowledge:&#039;&#039;&#039; {{{RequiredGameKnowledge|Hard}}}&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hours Required:&#039;&#039;&#039; 3 hours &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Access:&#039;&#039;&#039; {{{access|Whatever access your job grants}}}&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Supervisors:&#039;&#039;&#039; {{{supervisors|None}}}&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Subordinates:&#039;&#039;&#039; {{{subordinates|None}}}&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Goals:&#039;&#039;&#039; {{{goals|Work together sabotaging the station to make station crew as vulnerable as possible to a zombie outbreak&#039;&#039;&#039;}}}&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Guides:&#039;&#039;&#039; {{{guides|This is the guide.}}}&lt;br /&gt;
|}&lt;br /&gt;
==Initial Infected==&lt;br /&gt;
&lt;br /&gt;
You are patient zero. You have &amp;lt;span style=&amp;quot;color:#7e916e&amp;quot;&amp;gt;Romerol&amp;lt;/span&amp;gt; coursing through your veins and you have a grand desire to share it with every single flesh being you see.&lt;br /&gt;
&lt;br /&gt;
Upon learning of your infection, &#039;&#039;all bets are off&#039;&#039;. You have only so much time before you turn, and you want to &#039;&#039;&#039;maximize your chances of taking over the station.&#039;&#039;&#039;&lt;br /&gt;
Use this time to prepare weapons, gear, and traps. &#039;&#039;Space Law means nothing to you now.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When the time is right, or if you take too long, you will transform into a [[zombie]]&lt;/div&gt;</summary>
		<author><name>Xoan</name></author>
	</entry>
	<entry>
		<id>https://wiki.starlight.network/index.php?title=Zombie&amp;diff=1990</id>
		<title>Zombie</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=Zombie&amp;diff=1990"/>
		<updated>2026-02-15T19:40:18Z</updated>

		<summary type="html">&lt;p&gt;Xoan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=wikitable width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;| Antagonist&lt;br /&gt;
|- style=&amp;quot;color:{{{jobTextColour|#ffffff}}};&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;| &#039;&#039;&#039;{{{roleTitle|Zombie}}}&#039;&#039;&#039;&lt;br /&gt;
|-  &lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot;| [[File:ZOMBIE.png|link=Zombie|96x96px]]&lt;br /&gt;
[[Zombie]]&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Roleplay Expectations:&#039;&#039;&#039; {{{roleplayExpectactions|Below Average}}}&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Required Game Knowledge:&#039;&#039;&#039; {{{RequiredGameKnowledge|Below Average}}}&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hours Required:&#039;&#039;&#039; None &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Access:&#039;&#039;&#039; {{{access|Whatever access you have on your body currently}}}&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Supervisors:&#039;&#039;&#039; {{{supervisors|None}}}&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Subordinates:&#039;&#039;&#039; {{{subordinates|None}}}&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Goals:&#039;&#039;&#039; {{{goals|Turn all living creatures into zombies&#039;&#039;&#039;}}}&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Guides:&#039;&#039;&#039; {{{guides|This is the guide.}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
Zombies are conversion antagonists that infect all beings that they bite with &amp;lt;span style=&amp;quot;color:#7e916e&amp;quot;&amp;gt;Romerol&amp;lt;/span&amp;gt;, a deadly, contagious virus that can easily spread if not contained.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Transmission== &lt;br /&gt;
only know how to shamble, bite and throw themselves against barricades. Their bite &#039;&#039;&#039;may not always transmit &amp;lt;span style=&amp;quot;color:#7e916e&amp;quot;&amp;gt;Romerol&amp;lt;/span&amp;gt;&#039;&#039;&#039; through heavy layers of clothing, but it&#039;ll definitely hurt.&lt;br /&gt;
&lt;br /&gt;
The undead can also chomp on a crit or dead body to &#039;&#039;&#039;instantly convert&#039;&#039;&#039; it to a zombie.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Zombie Attributes==&lt;br /&gt;
A zombie can be identified by dark green skin, red eyes, slow movement, rotting smell, and lack of motor functions. They&#039;ll drop their headset and gloves upon turning, and cuffs don&#039;t work against their vicious bite.&lt;br /&gt;
&lt;br /&gt;
Zombies are known for their &#039;&#039;&#039;resilience to slashes, bruises, poison and cold.&#039;&#039;&#039; They can survive in a vacuum and do not require food, water, air, or sleep. The undead do, however, &#039;&#039;take increased burn and shock damage.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Survival==&lt;br /&gt;
When the infection sweeps and &amp;lt;span style=&amp;quot;color:Red&amp;quot;&amp;gt;Security&amp;lt;/span&amp;gt; falls, it&#039;s up to the &#039;&#039;&#039;survivors&#039;&#039;&#039; to try and make it to Central Command.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Constructing Barricades&#039;&#039;&#039; around departments or &#039;&#039;&#039;bolting doors&#039;&#039;&#039; can buy enough time to make weapons, save lives or make a plan.&lt;br /&gt;
&lt;br /&gt;
Remember that when it really hits the fan, &#039;&#039;you&#039;ve gotta do what you gotta do&#039;&#039;, as long as it&#039;s not at the expense of fellow survivors. Scavenge what you need from those who haven&#039;t made it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Cure==&lt;br /&gt;
Those who are already undead can only be cured by &amp;lt;span style=&amp;quot;color:Red&amp;quot;&amp;gt;death.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you&#039;re infected but not zombified yet, using &amp;lt;span style=&amp;quot;color:aqua&amp;quot;&amp;gt;Ambuzol&amp;lt;/span&amp;gt; will cure you but won&#039;t prevent re-infection. &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Ambuzol Plus&amp;lt;/span&amp;gt; will cure and prevent re-infection only while alive.&lt;br /&gt;
&lt;br /&gt;
Cloning is way to pseudo bring the person back to life from their undead state. While it is not technically the original creature, it is an exact copy of them.&lt;/div&gt;</summary>
		<author><name>Xoan</name></author>
	</entry>
	<entry>
		<id>https://wiki.starlight.network/index.php?title=Zombie&amp;diff=1952</id>
		<title>Zombie</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=Zombie&amp;diff=1952"/>
		<updated>2026-02-07T03:51:39Z</updated>

		<summary type="html">&lt;p&gt;Xoan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=wikitable width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;| Antagonist&lt;br /&gt;
|- style=&amp;quot;color:{{{jobTextColour|#ffffff}}};&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;| &#039;&#039;&#039;{{{roleTitle|Zombie}}}&#039;&#039;&#039;&lt;br /&gt;
|-  &lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot;| [[File:ZOMBIE.png|link=Zombie|96x96px]]&lt;br /&gt;
[[Zombie]]&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Roleplay Expectations:&#039;&#039;&#039; {{{roleplayExpectactions|Below Average}}}&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Required Game Knowledge:&#039;&#039;&#039; {{{RequiredGameKnowledge|Below Average}}}&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hours Required:&#039;&#039;&#039; None &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Access:&#039;&#039;&#039; {{{access|Whatever access you have on your body currently}}}&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Supervisors:&#039;&#039;&#039; {{{supervisors|None}}}&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Subordinates:&#039;&#039;&#039; {{{subordinates|None}}}&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Goals:&#039;&#039;&#039; {{{goals|Turn all living creatures into zombies&#039;&#039;&#039;}}}&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Guides:&#039;&#039;&#039; {{{guides|This is the guide.}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
Zombies are conversion antagonists that infect all beings that they bite with &amp;lt;span style=&amp;quot;color:#7e916e&amp;quot;&amp;gt;Romerol&amp;lt;/span&amp;gt;, a deadly, contagious virus that can easily spread if not contained.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:saddleBrown&amp;quot;&amp;gt;Transmission&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;only know how to shamble, bite and throw themselves against barricades. Their bite &#039;&#039;&#039;may not always transmit &amp;lt;span style=&amp;quot;color:#7e916e&amp;quot;&amp;gt;Romerol&amp;lt;/span&amp;gt;&#039;&#039;&#039; through heavy layers of clothing, but it&#039;ll definitely hurt.&lt;br /&gt;
&lt;br /&gt;
The undead can also chomp on a crit or dead body to &#039;&#039;&#039;instantly convert&#039;&#039;&#039; it to a zombie.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:saddleBrown&amp;quot;&amp;gt;Zombie Attributes&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;A zombie can be identified by dark green skin, red eyes, slow movement, rotting smell, and lack of motor functions. They&#039;ll drop their headset and gloves upon turning, and cuffs don&#039;t work against their vicious bite.&lt;br /&gt;
&lt;br /&gt;
Zombies are known for their &#039;&#039;&#039;resilience to slashes, bruises, poison and cold.&#039;&#039;&#039; They can survive in a vacuum and do not require food, water, air, or sleep. The undead do, however, &#039;&#039;take increased burn and shock damage.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:saddleBrown&amp;quot;&amp;gt;Survival&amp;lt;/span&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
When the infection sweeps and &amp;lt;span style=&amp;quot;color:Red&amp;quot;&amp;gt;Security&amp;lt;/span&amp;gt; falls, it&#039;s up to the &#039;&#039;&#039;survivors&#039;&#039;&#039; to try and make it to Central Command.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Constructing Barricades&#039;&#039;&#039; around departments or &#039;&#039;&#039;bolting doors&#039;&#039;&#039; can buy enough time to make weapons, save lives or make a plan.&lt;br /&gt;
&lt;br /&gt;
Remember that when it really hits the fan, &#039;&#039;you&#039;ve gotta do what you gotta do&#039;&#039;, as long as it&#039;s not at the expense of fellow survivors. Scavenge what you need from those who haven&#039;t made it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:saddleBrown&amp;quot;&amp;gt;Cure&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Those who are already undead can only be cured by &amp;lt;span style=&amp;quot;color:Red&amp;quot;&amp;gt;death.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you&#039;re infected but not zombified yet, using &amp;lt;span style=&amp;quot;color:aqua&amp;quot;&amp;gt;Ambuzol&amp;lt;/span&amp;gt; will cure you but won&#039;t prevent re-infection. &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Ambuzol Plus&amp;lt;/span&amp;gt; will cure and prevent re-infection only while alive.&lt;br /&gt;
&lt;br /&gt;
Cloning is way to pseudo bring the person back to life from their undead state. While it is not technically the original creature, it is an exact copy of them.&lt;/div&gt;</summary>
		<author><name>Xoan</name></author>
	</entry>
	<entry>
		<id>https://wiki.starlight.network/index.php?title=Zombie&amp;diff=1951</id>
		<title>Zombie</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=Zombie&amp;diff=1951"/>
		<updated>2026-02-07T03:49:39Z</updated>

		<summary type="html">&lt;p&gt;Xoan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=wikitable width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;| Antagonist&lt;br /&gt;
|- style=&amp;quot;color:{{{jobTextColour|#ffffff}}};&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;| &#039;&#039;&#039;{{{roleTitle|Zombie}}}&#039;&#039;&#039;&lt;br /&gt;
|-  &lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot;| [[File:ZOMBIE.png|link=Zombie|96x96px]]&lt;br /&gt;
[[Zombie]]&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Roleplay Expectations:&#039;&#039;&#039; {{{roleplayExpectactions|Below Average}}}&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Required Game Knowledge:&#039;&#039;&#039; {{{RequiredGameKnowledge|Below Average}}}&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hours Required:&#039;&#039;&#039; None &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Access:&#039;&#039;&#039; {{{access|Whatever access you have on your body currently}}}&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Supervisors:&#039;&#039;&#039; {{{supervisors|None}}}&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Subordinates:&#039;&#039;&#039; {{{subordinates|None}}}&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Goals:&#039;&#039;&#039; {{{goals|Turn all living creatures into zombies&#039;&#039;&#039;}}}&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Guides:&#039;&#039;&#039; {{{guides|This is the guide.}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
Zombies are conversion antagonists that infect all beings that they bite with &amp;lt;span style=&amp;quot;color:#7e916e&amp;quot;&amp;gt;Romerol&amp;lt;/span&amp;gt;, a deadly, contagious virus that can easily spread if not contained.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:saddleBrown&amp;quot;&amp;gt;Transmission&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;only know how to shamble, bite and throw themselves against barricades. Their bite &#039;&#039;&#039;may not always transmit &amp;lt;span style=&amp;quot;color:#7e916e&amp;quot;&amp;gt;Romerol&amp;lt;/span&amp;gt;&#039;&#039;&#039; through heavy layers of clothing, but it&#039;ll definitely hurt.&lt;br /&gt;
&lt;br /&gt;
The undead can also chomp on a crit or dead body to &#039;&#039;&#039;instantly convert&#039;&#039;&#039; it to a zombie.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:saddleBrown&amp;quot;&amp;gt;Zombie Attributes&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;A zombie can be identified by dark green skin, red eyes, slow movement, rotting smell, and lack of motor functions. They&#039;ll drop their headset and gloves upon turning, and cuffs don&#039;t work against their vicious bite.&lt;br /&gt;
&lt;br /&gt;
Zombies are known for their &#039;&#039;&#039;resilience to slashes, bruises, poison and cold.&#039;&#039;&#039; They can survive in a vacuum and do not require food, water, air, or sleep. The undead do, however, &#039;&#039;take increased burn and shock damage.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:saddleBrown&amp;quot;&amp;gt;Survival&amp;lt;/span&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
When the infection sweeps and &amp;lt;span style=&amp;quot;color:Red&amp;quot;&amp;gt;Security&amp;lt;/span&amp;gt; falls, it&#039;s up to the &#039;&#039;&#039;survivors&#039;&#039;&#039; to try and make it to Central Command.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:saddleBrown&amp;quot;&amp;gt;Constructing Barricades&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/big&amp;gt; around departments or &#039;&#039;&#039;bolting doors&#039;&#039;&#039; can buy enough time to make weapons, save lives or make a plan.&lt;br /&gt;
&lt;br /&gt;
Remember that when it really hits the fan, &#039;&#039;you&#039;ve gotta do what you gotta do&#039;&#039;, as long as it&#039;s not at the expense of fellow survivors. Scavenge what you need from those who haven&#039;t made it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:saddleBrown&amp;quot;&amp;gt;Cure&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Those who are already undead can only be cured by &amp;lt;span style=&amp;quot;color:Red&amp;quot;&amp;gt;death.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you&#039;re infected but not zombified yet, using &amp;lt;span style=&amp;quot;color:aqua&amp;quot;&amp;gt;Ambuzol&amp;lt;/span&amp;gt; will cure you but won&#039;t prevent re-infection. &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Ambuzol Plus&amp;lt;/span&amp;gt; will cure and prevent re-infection only while alive.&lt;br /&gt;
&lt;br /&gt;
Cloning is way to pseudo bring the person back to life from their undead state. While it is not technically the original creature, it is an exact copy of them.&lt;/div&gt;</summary>
		<author><name>Xoan</name></author>
	</entry>
	<entry>
		<id>https://wiki.starlight.network/index.php?title=Zombie&amp;diff=1950</id>
		<title>Zombie</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=Zombie&amp;diff=1950"/>
		<updated>2026-02-07T03:49:17Z</updated>

		<summary type="html">&lt;p&gt;Xoan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=wikitable width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;| Antagonist&lt;br /&gt;
|- style=&amp;quot;color:{{{jobTextColour|#ffffff}}};&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;| &#039;&#039;&#039;{{{roleTitle|Zombie}}}&#039;&#039;&#039;&lt;br /&gt;
|-  &lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot;| [[File:ZOMBIE.png|link=Zombie|96x96px]]&lt;br /&gt;
[[Zombie]]&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Roleplay Expectations:&#039;&#039;&#039; {{{roleplayExpectactions|Below Average}}}&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Required Game Knowledge:&#039;&#039;&#039; {{{RequiredGameKnowledge|Below Average}}}&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hours Required:&#039;&#039;&#039; None &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Access:&#039;&#039;&#039; {{{access|Whatever access you have on your body currently}}}&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Supervisors:&#039;&#039;&#039; {{{supervisors|None}}}&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Subordinates:&#039;&#039;&#039; {{{subordinates|None}}}&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Goals:&#039;&#039;&#039; {{{goals|Turn all living creatures into zombies&#039;&#039;&#039;}}}&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Guides:&#039;&#039;&#039; {{{guides|This is the guide.}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
Zombies are conversion antagonists that infect all beings that they bite with &amp;lt;span style=&amp;quot;color:#7e916e&amp;quot;&amp;gt;Romerol&amp;lt;/span&amp;gt;, a deadly, contagious virus that can easily spread if not contained.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:saddleBrown&amp;quot;&amp;gt;Transmission&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;only know how to shamble, bite and throw themselves against barricades. Their bite &#039;&#039;&#039;may not always transmit &amp;lt;span style=&amp;quot;color:#7e916e&amp;quot;&amp;gt;Romerol&amp;lt;/span&amp;gt;&#039;&#039;&#039; through heavy layers of clothing, but it&#039;ll definitely hurt.&lt;br /&gt;
&lt;br /&gt;
The undead can also chomp on a crit or dead body to &#039;&#039;&#039;instantly convert&#039;&#039;&#039; it to a zombie.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:saddleBrown&amp;quot;&amp;gt;Zombie Attributes&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;A zombie can be identified by dark green skin, red eyes, slow movement, rotting smell, and lack of motor functions. They&#039;ll drop their headset and gloves upon turning, and cuffs don&#039;t work against their vicious bite.&lt;br /&gt;
&lt;br /&gt;
Zombies are known for their &#039;&#039;&#039;resilience to slashes, bruises, poison and cold.&#039;&#039;&#039; They can survive in a vacuum and do not require food, water, air, or sleep. The undead do, however, &#039;&#039;take increased burn and shock damage.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:saddleBrown&amp;quot;&amp;gt;Survival&amp;lt;/span&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
When the infection sweeps and &amp;lt;span style=&amp;quot;color:Red&amp;quot;&amp;gt;Security&amp;lt;/span&amp;gt; falls, it&#039;s up to the &#039;&#039;&#039;survivors&#039;&#039;&#039; to try and make it to Central Command.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:saddleBrown&amp;quot;&amp;gt;Constructing Barricades&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/big&amp;gt; around departments or &#039;&#039;&#039;bolting doors&#039;&#039;&#039; can buy enough time to make weapons, save lives or make a plan.&lt;br /&gt;
&lt;br /&gt;
Remember that when it really hits the fan, &#039;&#039;you&#039;ve gotta do what you gotta do&#039;&#039;, as long as it&#039;s not at the expense of fellow survivors. Scavenge what you need from those who haven&#039;t made it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:saddleBrown&amp;quot;&amp;gt;Cure&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Those who are already undead can only be cured by &amp;lt;span style=&amp;quot;color:Red&amp;quot;&amp;gt;death.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you&#039;re infected but not zombified yet, using &amp;lt;span style=&amp;quot;color:aqua&amp;quot;&amp;gt;Ambuzol&amp;lt;/span&amp;gt; will cure you but won&#039;t prevent re-infection. &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Ambuzol Plus&amp;lt;/span&amp;gt; will cure and prevent re-infection only while alive.&lt;br /&gt;
&lt;br /&gt;
Cloning is way to pseudo bring the person back to life from their undead state. While it is not technically the original creature, it is an exact copy of them.&lt;/div&gt;</summary>
		<author><name>Xoan</name></author>
	</entry>
	<entry>
		<id>https://wiki.starlight.network/index.php?title=File:Biohazard.png&amp;diff=1948</id>
		<title>File:Biohazard.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=File:Biohazard.png&amp;diff=1948"/>
		<updated>2026-02-03T07:07:17Z</updated>

		<summary type="html">&lt;p&gt;Xoan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Biohazard&lt;/div&gt;</summary>
		<author><name>Xoan</name></author>
	</entry>
	<entry>
		<id>https://wiki.starlight.network/index.php?title=Initial_Infected&amp;diff=1947</id>
		<title>Initial Infected</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=Initial_Infected&amp;diff=1947"/>
		<updated>2026-02-03T05:44:53Z</updated>

		<summary type="html">&lt;p&gt;Xoan: Created page with &amp;quot; {| class=wikitable width=&amp;quot;100%&amp;quot; ! colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;| Antagonist |- style=&amp;quot;color:{{{jobTextColour|#ffffff}}};&amp;quot; | colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;| &amp;#039;&amp;#039;&amp;#039;{{{roleTitle|Initial Infected}}}&amp;#039;&amp;#039;&amp;#039; |-   | rowspan=&amp;quot;7&amp;quot; width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot;| 96x96px Initial Infected&amp;lt;br&amp;gt;   | &amp;#039;&amp;#039;&amp;#039;Roleplay Expectations:&amp;#039;&amp;#039;&amp;#039; {{{roleplayExpectactions|Above Average}}}&amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Required Game Knowledge:&amp;#039;&amp;#039;&amp;#039; {{{RequiredGameKnowledge|Hard}}}&amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Hours...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{| class=wikitable width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;| Antagonist&lt;br /&gt;
|- style=&amp;quot;color:{{{jobTextColour|#ffffff}}};&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;| &#039;&#039;&#039;{{{roleTitle|Initial Infected}}}&#039;&#039;&#039;&lt;br /&gt;
|-  &lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot;| [[File:INITIALINFECTED.png|link=Initial_Infected|96x96px]]&lt;br /&gt;
[[Initial Infected]]&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Roleplay Expectations:&#039;&#039;&#039; {{{roleplayExpectactions|Above Average}}}&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Required Game Knowledge:&#039;&#039;&#039; {{{RequiredGameKnowledge|Hard}}}&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hours Required:&#039;&#039;&#039; 3 hours &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Access:&#039;&#039;&#039; {{{access|Whatever access your job grants}}}&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Supervisors:&#039;&#039;&#039; {{{supervisors|None}}}&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Subordinates:&#039;&#039;&#039; {{{subordinates|None}}}&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Goals:&#039;&#039;&#039; {{{goals|Work together sabotaging the station to make station crew as vulnerable as possible to a zombie outbreak&#039;&#039;&#039;}}}&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Guides:&#039;&#039;&#039; {{{guides|This is the guide.}}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:saddleBrown&amp;quot;&amp;gt;Initial Infected&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You are patient zero. You have &amp;lt;span style=&amp;quot;color:#7e916e&amp;quot;&amp;gt;Romerol&amp;lt;/span&amp;gt; coursing through your veins and you have a grand desire to share it with every single flesh being you see.&lt;br /&gt;
&lt;br /&gt;
Upon learning of your infection, &#039;&#039;all bets are off&#039;&#039;. You have only so much time before you turn, and you want to &#039;&#039;&#039;maximize your chances of taking over the station.&#039;&#039;&#039;&lt;br /&gt;
Use this time to prepare weapons, gear, and traps. &#039;&#039;Space Law means nothing to you now.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When the time is right, or if you take too long, you will transform into a [[zombie]]&lt;/div&gt;</summary>
		<author><name>Xoan</name></author>
	</entry>
	<entry>
		<id>https://wiki.starlight.network/index.php?title=Zombie&amp;diff=1946</id>
		<title>Zombie</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=Zombie&amp;diff=1946"/>
		<updated>2026-02-03T05:32:41Z</updated>

		<summary type="html">&lt;p&gt;Xoan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=wikitable width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;| Antagonist&lt;br /&gt;
|- style=&amp;quot;color:{{{jobTextColour|#ffffff}}};&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;| &#039;&#039;&#039;{{{roleTitle|Zombie}}}&#039;&#039;&#039;&lt;br /&gt;
|-  &lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot;| [[File:ZOMBIE.png|link=Zombie|96x96px]]&lt;br /&gt;
[[Zombie]]&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Roleplay Expectations:&#039;&#039;&#039; {{{roleplayExpectactions|Below Average}}}&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Required Game Knowledge:&#039;&#039;&#039; {{{RequiredGameKnowledge|Below Average}}}&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hours Required:&#039;&#039;&#039; None &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Access:&#039;&#039;&#039; {{{access|Whatever access you have on your body currently}}}&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Supervisors:&#039;&#039;&#039; {{{supervisors|None}}}&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Subordinates:&#039;&#039;&#039; {{{subordinates|None}}}&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Goals:&#039;&#039;&#039; {{{goals|Turn all living creatures into zombies&#039;&#039;&#039;}}}&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Guides:&#039;&#039;&#039; {{{guides|This is the guide.}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
Zombies are conversion antagonists that infect all beings that they bite with &amp;lt;span style=&amp;quot;color:#7e916e&amp;quot;&amp;gt;Romerol&amp;lt;/span&amp;gt;, a deadly, contagious virus that can easily spread if not contained.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:saddleBrown&amp;quot;&amp;gt;Transmission&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;only know how to shamble, bite and throw themselves against barricades. Their bite &#039;&#039;&#039;may not always transmit &amp;lt;span style=&amp;quot;color:#7e916e&amp;quot;&amp;gt;Romerol&amp;lt;/span&amp;gt;&#039;&#039;&#039; through heavy layers of clothing, but it&#039;ll definitely hurt.&lt;br /&gt;
&lt;br /&gt;
The undead can also chomp on a crit or dead body to &#039;&#039;&#039;instantly convert&#039;&#039;&#039; it to a zombie.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:saddleBrown&amp;quot;&amp;gt;Zombie Attributes&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;A zombie can be identified by dark green skin, red eyes, slow movement, rotting smell, and lack of motor functions. They&#039;ll drop their headset and gloves upon turning, and cuffs don&#039;t work against their vicious bite.&lt;br /&gt;
&lt;br /&gt;
Zombies are known for their &#039;&#039;&#039;resilience to slashes, bruises, poison and cold.&#039;&#039;&#039; They can survive in a vacuum and do not require food, water, air, or sleep. The undead do, however, &#039;&#039;take increased burn and shock damage.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:saddleBrown&amp;quot;&amp;gt;Survival&amp;lt;/span&amp;gt;&lt;br /&gt;
When the infection sweeps and &amp;lt;span style=&amp;quot;color:Red&amp;quot;&amp;gt;Security&amp;lt;/span&amp;gt; falls, it&#039;s up to the &#039;&#039;&#039;survivors&#039;&#039;&#039; to try and make it to Central Command.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Constructing barricades&#039;&#039;&#039; around departments or [bold]bolting doors[/bold] can buy enough time to make weapons, save lives or make a plan.&lt;br /&gt;
&lt;br /&gt;
Remember that when it really hits the fan, &#039;&#039;you&#039;ve gotta do what you gotta do&#039;&#039;, as long as it&#039;s not at the expense of fellow survivors. Scavenge what you need from those who haven&#039;t made it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:saddleBrown&amp;quot;&amp;gt;Cure&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Those who are already undead can only be cured by &amp;lt;span style=&amp;quot;color:Red&amp;quot;&amp;gt;death.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you&#039;re infected but not zombified yet, using &amp;lt;span style=&amp;quot;color:aqua&amp;quot;&amp;gt;Ambuzol&amp;lt;/span&amp;gt; will cure you but won&#039;t prevent re-infection. &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Ambuzol Plus&amp;lt;/span&amp;gt; will cure and prevent re-infection only while alive.&lt;br /&gt;
&lt;br /&gt;
Cloning is way to pseudo bring the person back to life from their undead state. While it is not technically the original creature, it is an exact copy of them.&lt;/div&gt;</summary>
		<author><name>Xoan</name></author>
	</entry>
	<entry>
		<id>https://wiki.starlight.network/index.php?title=Zombie&amp;diff=1945</id>
		<title>Zombie</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=Zombie&amp;diff=1945"/>
		<updated>2026-02-03T01:50:52Z</updated>

		<summary type="html">&lt;p&gt;Xoan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=wikitable width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;| Antagonist&lt;br /&gt;
|- style=&amp;quot;color:{{{jobTextColour|#ffffff}}};&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;| &#039;&#039;&#039;{{{roleTitle|Zombie}}}&#039;&#039;&#039;&lt;br /&gt;
|-  &lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot;| [[File:ZOMBIE.png|link=Zombie|96x96px]]&lt;br /&gt;
[[Zombie]]&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Roleplay Expectations:&#039;&#039;&#039; {{{roleplayExpectactions|Below Average}}}&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Required Game Knowledge:&#039;&#039;&#039; {{{RequiredGameKnowledge|Below Average}}}&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hours Required:&#039;&#039;&#039; None &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Access:&#039;&#039;&#039; {{{access|Whatever access you have on your body currently}}}&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Supervisors:&#039;&#039;&#039; {{{supervisors|None}}}&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Subordinates:&#039;&#039;&#039; {{{subordinates|None}}}&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Goals:&#039;&#039;&#039; {{{goals|Turn all living creatures into zombies&#039;&#039;&#039;}}}&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Guides:&#039;&#039;&#039; {{{guides|This is the guide.}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
Zombies are conversion antagonists that infect all beings that they bite with &amp;lt;span style=&amp;quot;color:#7e916e&amp;quot;&amp;gt;Romerol&amp;lt;/span&amp;gt;, a deadly, contagious virus that can easily spread if not contained.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:saddleBrown&amp;quot;&amp;gt;Transmission&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;only know how to shamble, bite and throw themselves against barricades. Their bite &#039;&#039;&#039;may not always transmit &amp;lt;span style=&amp;quot;color:#7e916e&amp;quot;&amp;gt;Romerol&amp;lt;/span&amp;gt;&#039;&#039;&#039; through heavy layers of clothing, but it&#039;ll definitely hurt.&lt;br /&gt;
&lt;br /&gt;
The undead can also chomp on a crit or dead body to &#039;&#039;&#039;instantly convert&#039;&#039;&#039; it to a zombie.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:saddleBrown&amp;quot;&amp;gt;Zombie Attributes&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;A zombie can be identified by dark green skin, red eyes, slow movement, rotting smell, and lack of motor functions. They&#039;ll drop their headset and gloves upon turning, and cuffs don&#039;t work against their vicious bite.&lt;br /&gt;
&lt;br /&gt;
Zombies are known for their &#039;&#039;&#039;resilience to slashes, bruises, poison and cold.&#039;&#039;&#039; They can survive in a vacuum and do not require food, water, air, or sleep. The undead do, however, &#039;&#039;take increased burn and shock damage.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:saddleBrown&amp;quot;&amp;gt;Cure&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Those who are already undead can only be cured by &amp;lt;span style=&amp;quot;color:Red&amp;quot;&amp;gt;death.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you&#039;re infected but not zombified yet, using &amp;lt;span style=&amp;quot;color:aqua&amp;quot;&amp;gt;Ambuzol&amp;lt;/span&amp;gt; will cure you but won&#039;t prevent re-infection. &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Ambuzol Plus&amp;lt;/span&amp;gt; will cure and prevent re-infection only while alive.&lt;br /&gt;
&lt;br /&gt;
Cloning is way to pseudo bring the person back to life from their undead state. While it is not technically the original creature, it is an exact copy of them.&lt;/div&gt;</summary>
		<author><name>Xoan</name></author>
	</entry>
	<entry>
		<id>https://wiki.starlight.network/index.php?title=Zombie&amp;diff=1944</id>
		<title>Zombie</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=Zombie&amp;diff=1944"/>
		<updated>2026-02-03T01:48:51Z</updated>

		<summary type="html">&lt;p&gt;Xoan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=wikitable width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;| Antagonist&lt;br /&gt;
|- style=&amp;quot;color:{{{jobTextColour|#ffffff}}};&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;| &#039;&#039;&#039;{{{roleTitle|Zombie}}}&#039;&#039;&#039;&lt;br /&gt;
|-  &lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot;| [[File:ZOMBIE.png|link=Zombie|96x96px]]&lt;br /&gt;
[[Zombie]]&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Roleplay Expectations:&#039;&#039;&#039; {{{roleplayExpectactions|Below Average}}}&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Required Game Knowledge:&#039;&#039;&#039; {{{RequiredGameKnowledge|Below Average}}}&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hours Required:&#039;&#039;&#039; None &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Access:&#039;&#039;&#039; {{{access|Whatever access you have on your body currently}}}&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Supervisors:&#039;&#039;&#039; {{{supervisors|None}}}&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Subordinates:&#039;&#039;&#039; {{{subordinates|None}}}&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Goals:&#039;&#039;&#039; {{{goals|Turn all iving creatures into zombies&#039;&#039;&#039;}}}&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Guides:&#039;&#039;&#039; {{{guides|This is the guide.}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
Zombies are conversion antagonists that infect all beings that they bite with &amp;lt;span style=&amp;quot;color:#7e916e&amp;quot;&amp;gt;Romerol&amp;lt;/span&amp;gt;, a deadly, contagious virus that can easily spread if not contained.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:saddleBrown&amp;quot;&amp;gt;Transmission&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;only know how to shamble, bite and throw themselves against barricades. Their bite &#039;&#039;&#039;may not always transmit &amp;lt;span style=&amp;quot;color:#7e916e&amp;quot;&amp;gt;Romerol&amp;lt;/span&amp;gt;&#039;&#039;&#039; through heavy layers of clothing, but it&#039;ll definitely hurt.&lt;br /&gt;
&lt;br /&gt;
The undead can also chomp on a crit or dead body to &#039;&#039;&#039;instantly convert&#039;&#039;&#039; it to a zombie.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:saddleBrown&amp;quot;&amp;gt;Zombie Attributes&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;A zombie can be identified by dark green skin, red eyes, slow movement, rotting smell, and lack of motor functions. They&#039;ll drop their headset and gloves upon turning, and cuffs don&#039;t work against their vicious bite.&lt;br /&gt;
&lt;br /&gt;
Zombies are known for their &#039;&#039;&#039;resilience to slashes, bruises, poison and cold.&#039;&#039;&#039; They can survive in a vacuum and do not require food, water, air, or sleep. The undead do, however, &#039;&#039;take increased burn and shock damage.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:saddleBrown&amp;quot;&amp;gt;Cure&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Those who are already undead can only be cured by &amp;lt;span style=&amp;quot;color:Red&amp;quot;&amp;gt;death.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you&#039;re infected but not zombified yet, using &amp;lt;span style=&amp;quot;color:aqua&amp;quot;&amp;gt;Ambuzol&amp;lt;/span&amp;gt; will cure you but won&#039;t prevent re-infection. &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Ambuzol Plus&amp;lt;/span&amp;gt; will cure and prevent re-infection only while alive.&lt;br /&gt;
&lt;br /&gt;
Cloning is way to pseudo bring the person back to life from their undead state. While it is not technically the original creature, it is an exact copy of them.&lt;/div&gt;</summary>
		<author><name>Xoan</name></author>
	</entry>
	<entry>
		<id>https://wiki.starlight.network/index.php?title=Zombie&amp;diff=1943</id>
		<title>Zombie</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=Zombie&amp;diff=1943"/>
		<updated>2026-02-02T08:08:40Z</updated>

		<summary type="html">&lt;p&gt;Xoan: Added a dedicated page for Zombies&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=wikitable width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;| Antagonist&lt;br /&gt;
|- style=&amp;quot;color:{{{jobTextColour|#ffffff}}};&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;| &#039;&#039;&#039;{{{roleTitle|Zombie}}}&#039;&#039;&#039;&lt;br /&gt;
|-  &lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot;| [[File:ZOMBIE.png|link=Zombie|96x96px]]&lt;br /&gt;
[[Zombie]]&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Roleplay Expectations:&#039;&#039;&#039; {{{roleplayExpectactions|Below Average}}}&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Required Game Knowledge:&#039;&#039;&#039; {{{RequiredGameKnowledge|Below Average}}}&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hours Required:&#039;&#039;&#039; None &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Access:&#039;&#039;&#039; {{{access|Whatever access you have on your body currently}}}&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Supervisors:&#039;&#039;&#039; {{{supervisors|None}}}&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Subordinates:&#039;&#039;&#039; {{{subordinates|None}}}&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Goals:&#039;&#039;&#039; {{{goals|Turn all iving creatures into zombies&#039;&#039;&#039;}}}&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Guides:&#039;&#039;&#039; {{{guides|This is the guide.}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
Zombies are conversion antagonists that infect all beings that they bite with &amp;lt;span style=&amp;quot;color:#7e916e&amp;quot;&amp;gt;Romerol&amp;lt;/span&amp;gt;, a deadly, contagious virus that can easily spread if not contained.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:saddleBrown&amp;quot;&amp;gt;Transmission&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;only know how to shamble, bite and throw themselves against barricades. Their bite &#039;&#039;&#039;may not always transmit &amp;lt;span style=&amp;quot;color:#7e916e&amp;quot;&amp;gt;Romerol&amp;lt;/span&amp;gt;&#039;&#039;&#039; through heavy layers of clothing, but it&#039;ll definitely hurt.&lt;br /&gt;
&lt;br /&gt;
The undead can also chomp on a crit or dead body to &#039;&#039;&#039;instantly convert&#039;&#039;&#039; it to a zombie.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:saddleBrown&amp;quot;&amp;gt;Zombie Attributes&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;A zombie can be identified by dark green skin, red eyes, slow movement, rotting smell, and lack of motor functions. They&#039;ll drop their headset and gloves upon turning, and cuffs don&#039;t work against their vicious bite.&lt;br /&gt;
&lt;br /&gt;
Zombies are known for their &#039;&#039;&#039;resilience to slashes, bruises, poison and cold.&#039;&#039;&#039; They can survive in a vacuum and do not require food, water, air, or sleep. The undead do, however, &#039;&#039;take increased burn and shock damage.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:saddleBrown&amp;quot;&amp;gt;Cure&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Those who are already undead can only be cured by &amp;lt;span style=&amp;quot;color:Red&amp;quot;&amp;gt;death.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you&#039;re infected but not zombified yet, using &amp;lt;span style=&amp;quot;color:aqua&amp;quot;&amp;gt;Ambuzol&amp;lt;/span&amp;gt; will cure you but won&#039;t prevent re-infection. &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Ambuzol Plus&amp;lt;/span&amp;gt; will cure and prevent re-infection only while alive.&lt;/div&gt;</summary>
		<author><name>Xoan</name></author>
	</entry>
</feed>