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	<id>https://wiki.starlight.network/index.php?action=history&amp;feed=atom&amp;title=Thief</id>
	<title>Thief - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.starlight.network/index.php?action=history&amp;feed=atom&amp;title=Thief"/>
	<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=Thief&amp;action=history"/>
	<updated>2026-06-21T07:44:52Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.starlight.network/index.php?title=Thief&amp;diff=2420&amp;oldid=prev</id>
		<title>CommanderAlex365: Fixed hour requirements, added a link</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=Thief&amp;diff=2420&amp;oldid=prev"/>
		<updated>2026-06-12T04:45:42Z</updated>

		<summary type="html">&lt;p&gt;Fixed hour requirements, added a link&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 07:45, 12 June 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l9&quot;&gt;Line 9:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Roleplay Expectations:&amp;#039;&amp;#039;&amp;#039; {{{roleplayExpectactions|Average}}}&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Roleplay Expectations:&amp;#039;&amp;#039;&amp;#039; {{{roleplayExpectactions|Average}}}&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Required Game Knowledge:&amp;#039;&amp;#039;&amp;#039; {{{RequiredGameKnowledge|Above Average}}}&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Required Game Knowledge:&amp;#039;&amp;#039;&amp;#039; {{{RequiredGameKnowledge|Above Average}}}&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Hours Required:&#039;&#039;&#039; Overall: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;12h &lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Hours Required:&#039;&#039;&#039; Overall: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;5h &lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Access:&amp;#039;&amp;#039;&amp;#039; {{{access|Whatever your job normally has}}}&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Access:&amp;#039;&amp;#039;&amp;#039; {{{access|Whatever your job normally has}}}&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Supervisors:&amp;#039;&amp;#039;&amp;#039; {{{supervisors|None}}}&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Supervisors:&amp;#039;&amp;#039;&amp;#039; {{{supervisors|None}}}&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l22&quot;&gt;Line 22:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 22:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Thieving Beacon:&amp;#039;&amp;#039;&amp;#039; A piece of equipment that, depending on your objectives, will likely be &amp;#039;&amp;#039;&amp;#039;required&amp;#039;&amp;#039;&amp;#039; to succeed. Pick a secluded spot, set it on the floor, and unfold it. When the escape shuttle leaves at the end of the round, it will teleport anything around it to your secret vault, considering it successfully stolen. It can be folded back up and moved if you don&amp;#039;t want to leave it in one place for too long.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Thieving Beacon:&amp;#039;&amp;#039;&amp;#039; A piece of equipment that, depending on your objectives, will likely be &amp;#039;&amp;#039;&amp;#039;required&amp;#039;&amp;#039;&amp;#039; to succeed. Pick a secluded spot, set it on the floor, and unfold it. When the escape shuttle leaves at the end of the round, it will teleport anything around it to your secret vault, considering it successfully stolen. It can be folded back up and moved if you don&amp;#039;t want to leave it in one place for too long.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Undetermined Thieving Satchel:&#039;&#039;&#039; Everything you need to pull off your master plan... or at least most of it. When interacted with you&#039;ll get to choose &#039;&#039;&#039;two&#039;&#039;&#039; bundles of useful items out of a list of seven. It&#039;ll then transform into a Smuggler&#039;s Satchel with everything you chose inside, which has the ability to be hidden under floor panels.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Undetermined Thieving Satchel:&#039;&#039;&#039; Everything you need to pull off your master plan... or at least most of it. When interacted with you&#039;ll get to choose &#039;&#039;&#039;two&#039;&#039;&#039; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[#Tools of the Trade|&lt;/ins&gt;bundles&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/ins&gt;of useful items out of a list of seven. It&#039;ll then transform into a Smuggler&#039;s Satchel with everything you chose inside, which has the ability to be hidden under floor panels.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Pickpocketing:&amp;#039;&amp;#039;&amp;#039; The ability to swipe things off people without them even knowing. Click the button on your UI to toggle it on and off. When you go to strip items off people in close range, you&amp;#039;ll be able to take them completely silently. Be careful though, as if that Security Officer notices his ID just magically disappeared out of his pockets, he might put the pieces together...&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Pickpocketing:&amp;#039;&amp;#039;&amp;#039; The ability to swipe things off people without them even knowing. Click the button on your UI to toggle it on and off. When you go to strip items off people in close range, you&amp;#039;ll be able to take them completely silently. Be careful though, as if that Security Officer notices his ID just magically disappeared out of his pockets, he might put the pieces together...&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>CommanderAlex365</name></author>
	</entry>
	<entry>
		<id>https://wiki.starlight.network/index.php?title=Thief&amp;diff=2358&amp;oldid=prev</id>
		<title>Puroseki: Baseline Thief page. Could potentially benefit from a Tips/Tricks section, or a section on how Crew should &quot;fight back&quot; against Thieves, though I personally thinking encouraging Crew to get gungho and deny Thief gameplay could lead to uninteresting rounds for all involved.</title>
		<link rel="alternate" type="text/html" href="https://wiki.starlight.network/index.php?title=Thief&amp;diff=2358&amp;oldid=prev"/>
		<updated>2026-05-31T15:40:38Z</updated>

		<summary type="html">&lt;p&gt;Baseline Thief page. Could potentially benefit from a Tips/Tricks section, or a section on how Crew should &amp;quot;fight back&amp;quot; against Thieves, though I personally thinking encouraging Crew to get gungho and deny Thief gameplay could lead to uninteresting rounds for all involved.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{| class=wikitable width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;| Antagonist&lt;br /&gt;
|- style=&amp;quot;color:{{{jobTextColour|#ffffff}}};&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;| &amp;#039;&amp;#039;&amp;#039;{{{roleTitle|Thief}}}&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-  &lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot;| [[File:THIEF.png|alt=Image of a Thief|128px]]&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;{{{roleTitle|Thief}}}&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Roleplay Expectations:&amp;#039;&amp;#039;&amp;#039; {{{roleplayExpectactions|Average}}}&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Required Game Knowledge:&amp;#039;&amp;#039;&amp;#039; {{{RequiredGameKnowledge|Above Average}}}&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Hours Required:&amp;#039;&amp;#039;&amp;#039; Overall: 12h &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Access:&amp;#039;&amp;#039;&amp;#039; {{{access|Whatever your job normally has}}}&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Supervisors:&amp;#039;&amp;#039;&amp;#039; {{{supervisors|None}}}&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Subordinates:&amp;#039;&amp;#039;&amp;#039; {{{subordinates|None}}}&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Goals:&amp;#039;&amp;#039;&amp;#039; {{{goals|Steal what your heart desires&amp;#039;&amp;#039;&amp;#039;}}}&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Guides:&amp;#039;&amp;#039;&amp;#039; {{{guides|This is the guide.}}}&lt;br /&gt;
|}&lt;br /&gt;
Thieves are petty yet crafty criminals who can&amp;#039;t keep their hands to themselves. Forcefully injected with a &amp;#039;&amp;#039;&amp;#039;pacifism implant&amp;#039;&amp;#039;&amp;#039; after a previous arrest, they are incapable of combat but won&amp;#039;t give up until they steal everything they need to perfect their personal collection.&lt;br /&gt;
&lt;br /&gt;
= Overview =&lt;br /&gt;
As a Thief, there&amp;#039;s only one thing you&amp;#039;ll ever have to do, and it&amp;#039;s also the one thing you&amp;#039;re good at. Stealing things from people. You start with a couple perks to assist in accomplishing the heist of your dreams.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Thieving Beacon:&amp;#039;&amp;#039;&amp;#039; A piece of equipment that, depending on your objectives, will likely be &amp;#039;&amp;#039;&amp;#039;required&amp;#039;&amp;#039;&amp;#039; to succeed. Pick a secluded spot, set it on the floor, and unfold it. When the escape shuttle leaves at the end of the round, it will teleport anything around it to your secret vault, considering it successfully stolen. It can be folded back up and moved if you don&amp;#039;t want to leave it in one place for too long.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Undetermined Thieving Satchel:&amp;#039;&amp;#039;&amp;#039; Everything you need to pull off your master plan... or at least most of it. When interacted with you&amp;#039;ll get to choose &amp;#039;&amp;#039;&amp;#039;two&amp;#039;&amp;#039;&amp;#039; bundles of useful items out of a list of seven. It&amp;#039;ll then transform into a Smuggler&amp;#039;s Satchel with everything you chose inside, which has the ability to be hidden under floor panels.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Pickpocketing:&amp;#039;&amp;#039;&amp;#039; The ability to swipe things off people without them even knowing. Click the button on your UI to toggle it on and off. When you go to strip items off people in close range, you&amp;#039;ll be able to take them completely silently. Be careful though, as if that Security Officer notices his ID just magically disappeared out of his pockets, he might put the pieces together...&lt;br /&gt;
&lt;br /&gt;
Of course though, with all upsides come a downside. &amp;#039;&amp;#039;&amp;#039;Pacifism.&amp;#039;&amp;#039;&amp;#039; Part of being a Thief is the complete inability to harm anyone for any reason. No swinging things at people, no firing weapons at all, you can&amp;#039;t even throw a heavy object for fear it may hit someone. In a pinch you can still push people over or slip people, but if you&amp;#039;re being chased by all of Security for blasting open the wall to the Captain&amp;#039;s office, that won&amp;#039;t be enough. That&amp;#039;s why being stealthy and keeping your actions under wraps are vital to succeeding as a Thief.&lt;br /&gt;
&lt;br /&gt;
= Tools of the Trade =&lt;br /&gt;
A heist is nothing without planning it out beforehand, so think long and hard about your Thief Kit options before you choose. Remember, you only get two!&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!Contents&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MedTak beacon implanter.png|center|64px]]&lt;br /&gt;
|Anatomy Kit&lt;br /&gt;
|A kit based on modifying your body to help you get out of sticky situations.&lt;br /&gt;
|Storage Implanter x1&amp;lt;br&amp;gt;DNA Scrambler Implanter x1&amp;lt;br&amp;gt;Ephedrine Bottle x1&amp;lt;br&amp;gt;Syringe x1&amp;lt;br&amp;gt;Empty Shaker x1&amp;lt;br&amp;gt;Omega Soap x1&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Composition C-4.png|center|64px]]&lt;br /&gt;
|Breacher Kit&lt;br /&gt;
|Break into places you don&amp;#039;t belong, and if you can&amp;#039;t break in, blast your way in.&lt;br /&gt;
|C4 x2&amp;lt;br&amp;gt;Multitool x1&amp;lt;br&amp;gt;Remote Signaler x1&amp;lt;br&amp;gt;Jaw of Life x1&amp;lt;br&amp;gt;Advanced Welder x1&amp;lt;br&amp;gt;Engineering Goggles x1&amp;lt;br&amp;gt;Insulated Gloves x1&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chameleon projector.png|center|64px]]&lt;br /&gt;
|Chameleon Kit&lt;br /&gt;
|Disguise yourself as anyone or anything.&lt;br /&gt;
|Chameleon Clothing Set&amp;lt;br&amp;gt;Agent ID x1&amp;lt;br&amp;gt;Chameleon Projector x1&amp;lt;br&amp;gt;Fake Mindshield Implant x1&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Telecrystal.png|center|64px]]&lt;br /&gt;
|Syndie Kit&lt;br /&gt;
|A set of generally useful Syndicate items that should be helpful in most situations.&lt;br /&gt;
|Camera Bug x1&amp;lt;br&amp;gt;Access Breaker x1&amp;lt;br&amp;gt;Interdyne Cigarettes x1&amp;lt;br&amp;gt;Radio Jammer x1&amp;lt;br&amp;gt;Lighter x1&amp;lt;br&amp;gt;Stimulant Injector x1&amp;lt;br&amp;gt;A sheet of paper with one Syndicate codeword on it&amp;lt;br&amp;gt;Telecrystals x10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Nitrous oxide tank.png|center|64px]]&lt;br /&gt;
|Sleeper Kit&lt;br /&gt;
|Put anyone in your way to sleep, and keep them asleep until you&amp;#039;re long gone.&lt;br /&gt;
|Sleepy Nitrous Oxide Tank x1&amp;lt;br&amp;gt;Healium Tank x1&amp;lt;br&amp;gt;Nocturine Bottle x2&amp;lt;br&amp;gt;Tazinide Bottle x1&amp;lt;br&amp;gt;Hypopen x1&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Nuclear operative radio.png|center|64px]]&lt;br /&gt;
|Communicator Kit&lt;br /&gt;
|The three best tools to get you what you want. Lies, secrets, and money.&lt;br /&gt;
|Master Encryption Key x1&amp;lt;br&amp;gt;Binary Key x1&amp;lt;br&amp;gt;Cybersun Pen x1&amp;lt;br&amp;gt;Voice Mask Implanter x1&amp;lt;br&amp;gt;20k Spesos in a Briefcase&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fulton.png|center|64px]]&lt;br /&gt;
|Smuggler Kit&lt;br /&gt;
|Once you&amp;#039;ve got your hands on something, ensure it&amp;#039;s gone for good.&lt;br /&gt;
|Fulton Beacon x1&amp;lt;br&amp;gt;Fulton x10&amp;lt;br&amp;gt;SmokeGrenade x3&amp;lt;br&amp;gt;Invisible Crate x1&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Puroseki</name></author>
	</entry>
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