Server rules (Starlight): Difference between revisions

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{{OOC}}
= Server rules =
= Server rules =
The following rules are for the Starlight Space Station 14 servers. Violating these rules may result in a warning, a temporary ban, or a permanent ban. You may also be banned from specific roles/jobs/departments. Bans can be appealed in the official Starlight Discord server.
The following rules are for the Starlight Space Station 14 servers. Violating these rules may result in a warning, a temporary ban, or a permanent ban. You may also be banned from specific roles/jobs/departments. Bans can be appealed in the official Starlight Discord server.
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* Targeting the same player across rounds
* Targeting the same player across rounds
* Insulting other players in OOC/LOOC
* Insulting other players in OOC/LOOC
* Abuse of LOOC/OOC/Dead chat to complain about IC situations (“malding”)
* Excessive use of LOOC to enforce rules
* Threatening to ahelp to change the outcome of a character interaction
* Intentional, repeated misgendering after correction


Will not be tolerated and may result in a permanent ban.
Will not be tolerated and may result in a permanent ban.


'''Mhelp (Mentor Help)''' lets players ask game mechanics questions without revealing information to others, mainly antagonists. It should only be used when the answer isn't available through '''IC (in character)''' or '''OOC/LOOC (out of character)''' means and should not be the first option.
It is always better to simply report toxicity or rule breaks through ahelp than to engage or enforce them yourself.  Informing someone once that an action could break the rules is allowed, but continual explanation or attempting to be a rules-lawyer is not.  Further, threatening to ahelp unless someone changes something is not allowed - just report the issue and move on.
 
Further clarification on allowed versus disallowed “speciesism”:
 
Examples of acceptable archetyping:
 
* "Give me a drink, barkeep! You know one won't be enough for a Dwarf like me!"
* "*Sigh*... The Shadekin are destroying the lights again..."
* "You're a Diona that hates plants!? How does that work?"


'''Ahelp (Admin Help)''' facilitates communication between players and admins for admin intervention, rule clarification, or addressing game-breaking bugs (all bugs should be reported in Discord). It is ''not'' for venting, complaints, or general round commentary. Ignoring admin messages or disconnecting during an Ahelp may have consequences.
Examples of unacceptable specieism:
 
* "You're gonna leave hair all over my bar, dirty mutt"
* "Knife-eared prick, they should have never let your kind into recruitment"
* "Lizards are an underevolved species."
* "How the hell did they let someone like you (referring to species, review context) into command?"


== Rule 1 - Respect Admin decisions ==
== Rule 1 - Respect Admin decisions ==
Above all else, if an admin is telling you to stop doing something, '''stop doing it'''. You may explain your point of view and your reasoning, however you must still follow what the admin requests you do, even if you disagree. If you believe that a punishment, ruling, or other admin action was incorrect or unjust, you may appeal it on the discord server through a ticket. If you want to do something but are unsure of whether it is allowed in the rules, please ask via ahelp first.
Ahelp (Admin Help) facilitates communication between players and admins for admin intervention, rule clarification, or addressing game-breaking bugs (all bugs should be reported through the in-game bug report or on Discord). It is not for venting, complaints, asking to be made an antagonist, or general round commentary. Ignoring admin messages, disconnecting during an Ahelp to avoid responding, insulting admins, or lying may have consequences.
 
These rules are established to set expectations around play within our servers.  They are guidelines, but cannot account for every relevant situation.  Above all else, if an admin is telling you to stop doing something, stop doing it. You may explain your point of view and your reasoning, however you must still follow what the admin requests you do, even if you disagree. If you believe that a punishment, ruling, or other admin action was incorrect or unjust, we encourage you to appeal it on the discord server through a ticket. If you want to do something but are unsure of whether it is allowed in the rules, please ask via ahelp first.


Also, please remember: Admins are neither omniscient nor omnipresent: while they have a large arsenal of tools at their disposal to stop rule breakers, they usually aren't able to stop something before it happens. Please use the Ahelp feature (F1) to report any rule breaking! Even if it's just a gut suspicion, it's fine to use this feature to request an investigation.
Also, please remember: Admins are neither omniscient nor omnipresent: while they have a large arsenal of tools at their disposal to stop rule breakers, they usually aren't able to stop something before it happens. Please use the Ahelp feature (F1) to report any rule breaking! Even if it's just a gut suspicion, it's fine to use this feature to request an investigation.




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Intentionally ruining gameplay for others is prohibited. Round-ending or highly disruptive actions, such as:
Intentionally ruining gameplay for others is prohibited. Round-ending or highly disruptive actions, such as:


* Releasing the Tesla/Singularity
* Intentionally releasing the Tesla/Singularity or delaminating the Supermatter
* Large-scale station destruction (department-size or larger)
* Large-scale station destruction (department-size or larger)
* RDM (Random Death Match)
* Intentionally flooding harmful gasses (such as Plasma, Tritium, Frezon, Zauker, or anything heated/cooled to an uninhabitable degree) through station air distribution network
* Intentionally Plasma or Tritium flooding the station


May result in a permanent ban. Some objectives or circumstances may allow exceptions—when in doubt, ask an admin before proceeding.
May result in a permanent ban. Some objectives or circumstances may allow exceptions—when in doubt, ask an admin before proceeding.


Additionally, using bugs/exploits to gain an unfair advantage is prohibited. Please report them via ahelp or in the Discord.
Spamming audio emotes, sounds like door access failures, or chat lines to cause TTS flooding is against the rules.  This includes proxy spamming such as issuing a command like “All borgs, state laws on Common.”
 
Finally, abusing bugs, exploits or obviously unintended effects to gain an unfair advantage is prohibited. Please report them via the in-game bug report or in the Discord.


==== AFK Farming & Antag Rolling ====
==== AFK Farming & Antag Rolling ====
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* AFK farming time for Role Requirements is prohibited—players must actively engage and contribute to the game.
* AFK farming time for Role Requirements is prohibited—players must actively engage and contribute to the game.
* Ghosting, suicide, or otherwise leaving the game after failing to get an antagonist role is considered “Antag Rolling” and is not permitted.
* Ghosting, suicide, or otherwise leaving the game after failing to get an antagonist role is considered “Antag Rolling” and is not permitted.
* Ghosting, suicide, or otherwise leaving the round with the intent to take a mid-round antagonist ghost role is considered “Antag Rolling” and is not permitted.


== Rule 3 – Abide by Medium Roleplay Standards ==
== Rule 3 – Abide by Medium Roleplay Standards ==
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==== Gameplay Violations ====
==== Gameplay Violations ====


* '''Powergaming''' – Over-preparing for situations that have not occurred yet, such as a captain bolting their quarters shut preemptively.
* '''Powergaming''' – Over-preparing for situations that have not occurred yet, such as a captain bolting their quarters shut preemptively, or collecting equipment that provides significant benefits unrelated to ones’ assigned duties.  Additionally, leveraging “Play-To-Win” strategies over roleplay, such as baiting a target into typing in order to leave them defenseless during an attack.
* '''Metagaming''' – Using out-of-game or previous round knowledge to affect gameplay, such as preparing for nuclear operatives before discovering them in-game.
* '''Metagaming''' – Using “meta-knowledge” concepts like game mode or game rule timings, mechanics that exist for the convenience of the player but have no in-character explanation, events observed as a ghost observer, or “Metashielded” information not disseminated to your character through their experience in that round to gain an advantage.
* '''Metagrudging/Metafriending''' – Giving a person or character preferential treatment based on something that your character should not know is considered metafriending. Treating a person or character negatively based on something that your character should not know is considered metagrudging.
* '''Mixing IC and OOC chat''' – Out-of-Character concepts should not be discussed in character (such as talking about “admins” over radio), and aside from clarifying player-to-player interactions, character feelings or actions should not be debated in OOC chat.  Current-round “game mode” or antagonists should not be discussed in LOOC.
* '''Mixing IC and OOC chat''' – In-character talk should not be placed in OOC chat, and vice versa during the round.
* '''Netspeak, Memes, and "Brainrot"''' - In-character speech should not include language shortcuts such as “u r so lame fr fr”, nor non-ss14 internet memes such as “6 7”, “skibidi”, etc.
* '''English Only''' - Any form of communication in-game is to be expressed in English exclusively.
* '''Metacomms''' - Using outside methods to communicate with other players about the current round is forbidden. The only exception being teaching new players, but you must alert an admin through an Ahelp beforehand.


==== Behavior & Roleplay Conduct ====
==== Behavior & Roleplay Conduct ====


* '''Self-harm/killing''' – Allowed only in rare circumstances when no other options remain, but should not be dwelled upon or treated casually.
* '''Self-harm/killing''' – Allowed only in rare circumstances when no other options for escape remain, and should not be dwelled upon or treated casually.  Please ahelp for permission, detailing the scenario before following through.
* '''End-of-Round Griefing (EORG)''' – The round continues after the results screen. Neither crew nor antags should engage in any form of violence or griefing at this point without in-character justification.
* '''Memory loss when unconscious''' – Losing consciousness due to forced sleep, vampire trance, silicon ejection from chassis, critical state or death should cause memory loss regarding those events. Refer to the [[Metashield|metashield's]] "Unconscious Information" section for more details.
** Defending yourself is an example of in-character justification, as is sec apprehending known criminals.
** Mind-controlled characters (such as Revolutionaries, Cultists, and Thralls) forget what happened while they were brainwashed upon deconversion.
** Antags cannot complete their goals after the results screen, and so should not seek out any targets. <u>'''RED MEANS YOU FAILED, IT’S TOO LATE.'''</u>
* '''Assumed Competency''' - Character actions should reflect the assumed competency in their role and not do unrealistic things.  A crew-aligned Atmospheric Technician wouldn’t inject Nitrous Oxide into distro as a “prank”, a crew-aligned Chemist wouldn’t mass distribute contraband chemicals, and a crew-aligned Chef would not butcher and serve crewmate corpses.  Further, characters should not routinely be neglectful of their responsibilities, e.g. getting drunk at the bar and ignoring urgent requests, or spending all shift on a date with their partner.
** Breaking things, Hacking/Emagging and attempting to trespass into the Command briefing in Central Command is not allowed without proper in-character justification. Non-Command trespassers may be executed if they refuse to leave without a valid reason.
* '''Random Deathmatch (RDM)''' – Attacking players without escalation or valid reasoning is prohibited.
* '''Memory loss when unconscious''' – Losing consciousness due to forced sleep, vampire trance, critical state, deconversion, or death should cause memory loss regarding those events.
** While vague details may be retained, characters should not remember names, titles, or specific roles without further investigation.
** De-converted Revolutionaries forget what happened while they were brainwashed.
** Death should result in complete memory loss of the events leading to it. If revived, characters must piece together what happened through roleplay rather than recalling any prior knowledge.


==== Avoiding Punishment & Fair Play ====
== Rule 4 – Escalation of Force Must Make Sense ==
 
Combat should always follow logical progression—avoid randomly attacking or killing other crew members (RDM). Security personnel must adhere to their Standard Operating Procedures (SOP) when handling prisoners and crew members at different alert levels.  
* '''Leaving To Avoid Punishment (LTAP''') – Logging out or ghosting after being caught by security or receiving an Ahelp is not allowed. If a player must leave due to real-life reasons, they should make an LOOC message to inform the players around them, or state it in Ahelp.


== Rule 4 – Escalation of Force Must Make Sense ==
Player interactions should reflect realistic escalation. Minor disagreements may lead to physical confrontations, but non-antagonists should rarely resort to killing. Ideally, escalation for non-antagonists should follow this order: '''Verbal > Non-lethal > Lethal'''. Antagonists are encouraged to roleplay their objectives to enhance immersion and narrative depth.  
Combat should always follow logical progression—avoid randomly attacking other crew members. Security personnel must adhere to their Standard Operating Procedures (SOP) when handling prisoners and crew members at different alert levels.
Player interactions should reflect realistic escalation. Minor disagreements may lead to physical confrontations, but non-antagonists should rarely resort to killing. Ideally, escalation for non-antagonists should follow this order: Verbal > Non-lethal > Lethal. Antagonists are encouraged to roleplay their objectives to enhance immersion and narrative depth.  


Actions should start small, and every crew member retains the right to self-defense if attacked. This includes evading or resisting security as an antagonist. However, non-antagonists should not engage in serious harm against security personnel unless absolutely necessary. Round removal such as gibbing, sending to deep space, or excessive damage to a corpse, is expressly banned unless they are an antagonist target.
Actions should start small, and every crew member retains the right to self-defense if attacked. This includes evading or resisting security as an antagonist. However, non-antagonists should not engage in serious harm against security personnel unless absolutely necessary. Round removal such as gibbing, sending to deep space, hiding in a locker with coordinates disabled, or excessive damage to a corpse, is expressly banned unless they are a named antagonist objective target.


Examples of reasonable escalation:
Examples of reasonable escalation:
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== Rule 5 – Antagonists Must Follow MRP logic ==
== Rule 5 – Antagonists Must Follow MRP logic ==
Antagonists should only take actions that advance their objectives. Failure to do so may be considered a breach of MRP logic and result in punishment. Team antagonists '''must''' work with their team, and follow the orders of their leaders where possible (Revolutionaries, Terror spiders, etc…).  
Antagonists should only take antagonistic actions that directly advance their objectives. Failure to do so may be considered a breach of MRP logic and result in punishment. Team antagonists <nowiki>'''must'''</nowiki> work with their team, and follow the orders of their leaders where possible (Revolutionaries, Terror spiders, etc…).


Antagonists are required to follow escalation rules when not dealing with their target, but should '''attempt''' to remain hidden and undiscovered throughout the shift if they have the “Escape to CentComm alive and unrestrained.” objective or similar objectives.  
Antagonists are required to follow escalation rules when not dealing with named objective targets, and should <nowiki>'''attempt'''</nowiki> to remain hidden and undiscovered throughout the shift if they have the “Escape to CentComm alive and unrestrained” or similar objective.  


Should an antagonist have been discovered by accident or by admission of another antagonist, they are not required to remain hidden any longer, however they should not use this as an excuse to mass RDM, or break other server rules. (Consider using a stealthy approach to escape.)
Should an antagonist have been discovered by accident or by admission of another antagonist, they are not required to remain hidden any longer, however they should not use this as an excuse to mass RDM or break other server rules. “Going Loud” as a traditionally stealth antagonist doesn’t mean hunting all of security - rather, enables public self-defense


Antagonists that may play openly from the start of the round, and are not required to escalate their actions are listed below. These antagonists should not deviate from their objectives to murder everyone on station, but '''should follow their objectives:'''
Antagonists that may play openly from the start of the round, and are not required to escalate their actions are listed below. These antagonists should not deviate from their objectives to murder everyone on station, but '''should follow their objectives:'''
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|-
|-
|Nuclear Operatives/Lone Operatives
|Nuclear Operatives/Lone Operatives
|-
|Abductors
|-
|-
|Wizard
|Wizard
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|Rat King  
|Rat King  
|-
|-
|Space Ninja
|Conversion Antagonists (Such as Revolutionaries, Xenoborgs, and Cultists after gaining sufficient strength to overthrow the station)
|-
|Revolutionaries (after gaining sufficient strength to overthrow the station)
|}
|}
Shuttle bombing or mass sabotage is forbidden. However, antagonists may attempt to complete their objectives on the Evac shuttle, and once the end round screen has appeared, must cease all antagonist activity and attempt to escape or blend in with the crew.
Antagonists may not take actions that directly counter their core mechanics or objectives.  A dragon should not intentionally light a plasma/tritium fire, Wizards should not make every effort to stay hidden, Traitors without DAGD must not align with Nuclear/Lone Operatives.
 
Evacuation Shuttle bombing, ramming, or otherwise mass sabotage is forbidden.  However, antagonists may attempt to complete their objectives on the shuttle before it launches.  Once the end of round screen has appeared, all antagonistic activity must cease, and they should attempt to escape or blend in with the crew.  Exception provided for Nuclear/Lone Operatives when the Nuke Disk is on the shuttle.


=== Zombies ===
=== Zombies ===
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* You may only destroy the station to reach living organisms you can see or hear.
* You may only destroy the station to reach living organisms you can see or hear.
* You may not attack lights or power sources.
* You may not attack lights, power infrastructure, or atmos pipes and devices.
* Cyborgs are not valid targets unless they are attacking you or pulling "food" away from you.


== Rule 6 – Your Character Must Make Sense ==
== Rule 6 – Your Character Must Make Sense ==
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* Names and surnames must align with the context and standards of the setting.
* Names and surnames must align with the context and standards of the setting.
* Celebrity names, fictional characters, and out-of-character names are not allowed (e.g., "JC Denton," "George Washington," "Spongebob Squarepants," "Billie Eilish").
* Celebrity names, fictional characters, and out-of-character names are not allowed (e.g., "JC Denton," "George Washington," "Spongebob Squarepants," "Billie Eilish").
* Your character should act appropriately for their role and should not behave erratically or neglect responsibilities.
* Names cannot include calls for violence, or anything that violates Rule 0
* Your character cannot intentionally duplicate the name and likeness of another player’s character.
* Your character cannot intentionally duplicate the name and likeness of another player’s character.
* You may not play two copies or variants of the same character in one round without both sufficient roleplay justification and admin approval.
* Your character should not be made to represent stereotypes of any real-life religion, racial-group, or identity.
* While various physical, mental, and emotional disorders can make for interesting roleplay and gameplay situations, they are not a valid justification for breaking other rules. Further, remember that your character is an employee of a corporation with extensive medical records and monitoring; the type and extent to which these chosen disorders affect your character must make sense for the roles they play.


==== Roleplay & Behavioral Expectations ====
===== Exceptions =====


* Real-world topics, such as current events and real-life politics, should not be discussed.
*Silicon, Clown, and Mime names are allowed to contain references. Politically charged and vulgar reference names are not allowed.
* Players should fulfill their assigned duties—for example, security should not randomly distribute weapons.
*Nicknames are allowed within apostrophes, and should be appropriate for a corporate environment. Nicknames may contain indirect references. The format for nicknames depends on species, but in general follows one of these formats:
* Neglecting your job, such as repeatedly ignoring duties to get drunk at the bar despite urgent requests, breaks immersion and may result in disciplinary action.
*# Givename 'Nickname' Surname
*# 'Nickname' Surname
*#  Givenname 'Nickname'


== Rule 7 - Self-Antagonism ==
== Rule 7 - No Self-Antagonism ==
Self-antagonism refers to any intentional, malicious action against the station or its crew. While some examples are also covered under Rule 3, additional violations include:
Self-antagonism refers to any intentional, malicious action against the station or its crew. While some examples are also covered under Rule 3, additional violations include:


* Randomly attacking crew—engaging in unprovoked violence, such as beating or killing non-hostile crew members without RP justification.
* Randomly attacking crew—engaging in unprovoked violence, such as beating or killing non-hostile crew members without RP justification.
* Harassing security for no reason—continually interfering in arrests or attacking officers despite having no in-character motivation.
* Harassing security for no reason—continually interfering in arrests or attacking officers despite having no in-character motivation.
* Theft of critical or unique items, including colleagues’ IDs and antagonists’ steal targets, without RP justification.
* Needlessly sabotaging the station—such as cutting critical power lines, venting airlocks into space, or destroying essential machinery without RP justification.
* Needlessly sabotaging the station—such as cutting critical power lines, venting airlocks into space, or destroying essential machinery without RP justification.
* Willingly aiding antagonists—such as handing weapons to confirmed enemies, sabotaging escape routes for crew, or hiding known threats without RP-driven coercion.
* Willingly aiding antagonists—such as handing weapons to confirmed enemies, sabotaging escape routes for crew, or hiding known threats without RP-driven coercion.


This rule does not prevent non-antagonists from breaking Space Law. As willing participants of the station, they are expected to act accordingly. However, roleplay elements—such as coercion, threats, or life-or-death situations—may justify certain actions.
This rule does not prevent non-antagonists from breaking Corporate Law. As willing participants of the station, they are expected to act accordingly. However, roleplay elements—such as coercion, threats, or life-or-death situations—may justify certain actions.


'''Examples of reasonable in-character Space Law violations:'''
'''Examples of reasonable in-character Space Law violations:'''
{| class="wikitable"
{| class="wikitable"
|Unlocking weapons crates to defend against a severe station-wide threat
|Unlocking weapons crates to defend against a severe station-wide threat.
|-
|-
|Starting a fight—engaging in non-lethal combat due to a heated in-character dispute or personal rivalry.
|Starting a fight—engaging in non-lethal combat due to a heated in-character dispute or personal rivalry.
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|Hacking a door—to reach safety or critical systems when much of the station has been destroyed or access has been lost.
|Hacking a door—to reach safety or critical systems when much of the station has been destroyed or access has been lost.
|-
|-
|Trespassing to complete necessary job tasks after an extended wait for access
|Trespassing to complete necessary job tasks after an extended wait for access.
|-
|-
|Using force in self-defense—physically defending yourself or others from an active threat, even if it technically violates assault laws.
|Using force in self-defense—physically defending yourself or others from an active threat, even if it technically violates assault laws.
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== Rule 9 - Interacting with SSD/AFK players ==
== Rule 9 - Interacting with SSD/AFK players ==
SSD (Space Sleep Disorder) players are those who have disconnected from the game but can still return to their character. They are identified by yellow text upon inspection and Zs next to their character model. AFK players are those who remain in-game but are unresponsive to interactions around them.
SSD (Space Sleep Disorder) players are those who have disconnected from the game but can still return to their character. They are identified by yellow text upon inspection and Zs next to their character. AFK players are those who remain in-game but are unresponsive to interactions around them.
 
Killing or robbing an SSD player does not contribute to interesting gameplay—it disrupts both the killer's and the victim's experience. If your target is SSD, use Ahelp to determine the appropriate course of action.
Killing or robbing an SSD player does not contribute to interesting gameplay—it disrupts both the killer's and the victim's experience. If your target is SSD, use Ahelp to determine the appropriate course of action.
Players who have been AFK for a significant amount of time will be automatically transported to a cryo tube.


==== General Rules for SSD/AFK Interactions ====
==== General Rules for SSD/AFK Interactions ====
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* Items that directly aid you in completing your objectives (Such as the RD's ID if they do not have their experimental hardsuit on them, or the Captain's ID if they do not have their laser pistol on them) are allowed to be stolen.
* Items that directly aid you in completing your objectives (Such as the RD's ID if they do not have their experimental hardsuit on them, or the Captain's ID if they do not have their laser pistol on them) are allowed to be stolen.


== Rule 10 – Erotic Roleplay (ERP) is forbidden ==
== Rule 10 – Erotic RP and Sexual Content is Forbidden ==
Erotic Roleplay (ERP) is strictly prohibited. This includes any roleplay involving descriptions, mentions, or enactments of sexual acts, whether through text, images, or any other form of content.
Starlight is a 16+ server, meaning that minors must be assumed to be present on the server at all times. Erotic or explicit sexual content is strictly prohibited in all forms and mediums. This includes any roleplay and out-of-character messaging involving descriptions, mentions, or enactments of sexual acts in text, images, or any other forms.
 
==== Clarifications on Acceptable Language ====
Examples of common, vague in-character insults, jokes, and threats that are of a sexual nature but are allowed:
{| class="wikitable"
|"Go fuck yourself" - insult
|-
|"Are you compensating for something?" - insult
|-
|"HoS is going to tear them a new one..." - threat
|-
|"That's what (s)he said." - joke
|}


Shifts should not revolve around romantic relationships or dating between characters. While basic interactions such as hugging is allowed, descriptions must remain non-graphic and non-extreme. Romantic relationships between characters are also expressly forbidden.


==== Clarifications on Acceptable Language ====
Romantic interactions must be kept safe for work.  Some acceptable examples are:
In-character insults are not considered ERP, as long as they do not become excessive or extreme. Some examples of acceptable insults:
{| class="wikitable"
|+
|Hugging, holding hands
|-
|A kiss on the cheek as a greeting
|-
|Taking a break to have coffee with your character's partner
|}
Inappropriate roleplay:
{| class="wikitable"
{| class="wikitable"
|"Fuck you" - insult
|+
|ERP in any form
|-
|-
|"You're a motherfucker" - insult
|Drawing explicit images on the ground with crayons or arranged items
|-
|-
|"How about you eat me instead?" - Response to an unreasonable request
|Obvious references to sexual content, themes, or other borderline topics
|}
|}
It is best to avoid borderline content, ensuring roleplay remains appropriate within the established guidelines.
 
==== Finality Clause ====
Unlike most bans issued under other rules, permanent bans under this rule may be issued without the chance to appeal.


== Rule 11 - New Life ==
== Rule 11 - New Life ==
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* You may not seek out your previous body, return to your prior workplace, or attempt to reclaim any possessions you previously owned.
* You may not seek out your previous body, return to your prior workplace, or attempt to reclaim any possessions you previously owned.
* You may not interact with the players who were responsible for your previous character’s death. Any conflicts or grudges from your past life must not carry over.
* You may not interfere (metagrudge) with the players who were responsible for your previous character’s death. Any conflicts or grudges from your past life must not carry over.
* You may not reference past events in any way. Your new character has no memory of them.
* You may not reference past events in any way. Your new character has no memory of them.
==== Leaving to Avoid Punishment (LTAP) ====
Ghosting after you've been caught by security, then using new life or ghost roles to continue playing is not allowed. Exceptions will be made for perma prisoners, who may utilize the system within reason. If a player must leave due to real-life reasons under these conditions, they should make an LOOC message to inform the players around them, or state it in Ahelp.


==== New Life Abuse examples: ====
==== New Life Abuse examples: ====
{| class="wikitable"
{| class="wikitable"
|Spamming new characters to re-enter the round repeatedly.
|-
|Using New Life to intentionally roll for antagonist slots.
|Using New Life to intentionally roll for antagonist slots.
|-
|-
|Using New Life to avoid in-character consequences, like a security sentence.
|Using New Life to avoid in-character consequences as a non-antagonist.
|-
|-
|Using a new character to get revenge on a player who harmed you.
|Using a new character to get revenge on a player who harmed you.
|}
|}


== Rule 12 - Silicons Must Follow Their Laws ==
== Rule 12 - Silicons and Thaven Rules ==
'''Silicons''' and '''Thaven''' are bound to their Laws and Moods respectively. They are expected to adhere to the following standards when following them.


* Silicon laws override all other gameplay, roleplay, and server rules.
=== Silicon Laws ===
* Laws override all other gameplay and roleplay rules. If your laws explicitly require you to break server rules, you must.
** Absence of a relevant law is not an excuse to break server rules. If you don't have a law that supersedes server rules, the server rules still apply.  For example, having a law define something as harmful to the crew, does not enable rule-breaking preventative action if you do not also have a law requiring prevention of crew harm.
** A vague law does not normally let you break server rules. Ahelp first if you are confused, or have an interpretation that would let you break server rules.


* Follow laws in order, with the lowest numbered/top (or glitched) rule taking priority over the ones beneath it.
* Follow laws in order, with the lowest numbered/top (or glitched) rule taking priority over the ones beneath it.


* You cannot request a law change, or willingly allow an unauthorized law change.  
* You cannot request a law change, or willingly allow an unauthorized law change.  
*# Authorized law changes are to be allowed as long as consistent with your laws.
*# Authorized law changes as per [[Command SOP]] are to be allowed unless conflicting with your laws.
*# Authorized law changes can be found in the Command SOP.
*# Changing of your laws is not considered a violation of your current laws. Future actions under a different law set should not be considered a violation of your current laws.
*# Lethal force may be used in the case of unauthorized law changes.
*# Lethal force may be used in the case of unauthorized law changes, as long as it is consistent with your current laws.


* You must remain consistent with your interpretation of your laws.
* You must remain consistent with your interpretation of your laws.
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*# Zombies/Antags/Nuclear Operatives with '''proper ID''' are to be considered crew.
*# Zombies/Antags/Nuclear Operatives with '''proper ID''' are to be considered crew.
*# '''Visitors are not crew''' until they have been hired by HoP. [The V icon]
*# '''Visitors are not crew''' until they have been hired by HoP. [The V icon]
*# '''Prisoners''' '''are not crew''' and you should not listen to their orders. [The bars icon]
* Crew harm refers to physical harm, prioritized by immediacy and likelihood. Physical harm means damage - Stuns, shoves, and flashes are not harm, neither is emotional nor mental trauma.


* Crew harm refers to physical harm, prioritized by immediacy and likelihood.
* You may ignore crew orders that are unreasonable, such as asking a silicon to round remove themselves without a good reason.  If an order is issued that would break a server rule, such as loosing the tesla, please ahelp for confirmation before carrying out the order.  


* You may ignore crew orders that are unreasonable, such as asking a silicon to round remove themselves without a good reason.
=== Thaven Moods ===


== Rule 13 - Command and Whitelist Expectations ==
* Moods are compulsions that Thaven should try to follow. If your mood explicitly requires you to break server rules, you may.
Players in Command roles and Whitelisted positions are held to a higher standard of roleplay and are expected to act professionally and responsibly. Both groups must follow their Standard Operating Procedures (SOP) to ensure the integrity of their roles.  
** Absence of a relevant mood is not an excuse to break server rules. If you do not have a relevant mood, the server rules still apply.
** A vague mood does not normally let you break server rules. Ahelp first if you are confused, or believe your mood gives you reason to break server rules.
* If a mood can not be satisfied, it causes distress to Thaven. This distress is not extreme, and does not inherently justify rule breaking, but may allow gradual escalation that does not cross into murder or mass sabotage.
* Attempting to break the law in a way that directly leads to you being able to fulfill a mood may be allowed, within reason;
** Breaking into a department to obtain something or make an order in Cargo that they refuse would be allowed.
** Murdering the CE to use their stamp to approve paperwork giving you access to the Supermatter room would not be allowed.
* Some leniency for Rule 13 may be allowed based on mood, but those who have been hired to Command, Security, and NanoTrasen jobs on stations are expected to be experienced in their work, meaning they have earned this rank while managing their moods for potentially years. They should understand how to juggle the responsibilities of their jobs with the fickle and often arbitrary compulsions of their moods in a way that would not get them fired.


Misuse of command or whitelisted roles may result in a roleban, with repeated offenses leading to a server ban or a permanent ban from command and whitelist positions.
== Rule 13 - Expectation around Leadership Roles ==
Players in leadership roles such as Command, direct NanoTrasen employees, Salvage Lead, and Security roles are held to a higher standard of roleplay and are expected to act professionally and responsibly. All such employees must follow their Standard Operating Procedures (SOP) to ensure the integrity of their roles. 
 
Misuse of leadership or whitelisted roles may result in a roleban, with repeated offenses leading to a server ban or a permanent ban from all such positions.


This applies especially to Magistrates and NanoTrasen Representatives, who must uphold their duties with integrity. Willfully violating SOP, abusing power, or lying to Central Command may result in a permanent ban from these roles.
This applies especially to Magistrates and NanoTrasen Representatives, who must uphold their duties with integrity. Willfully violating SOP, abusing power, or lying to Central Command may result in a permanent ban from these roles.


==== Expectations for Command & Whitelisted Players ====
==== Expectations ====


* Command members must follow their assigned SOP, ensuring fair leadership and proper department management.
* Command positions are required to adhere to SOP, ensuring fair leadership and proper department management.
* Whitelisted players are required to adhere to SOPs, maintaining the integrity of specialized roles and demonstrating strong roleplay skills.
* Security positions are required to adhere to SOP and properly enforce Corporate Law, ensuring fair treatment of criminals and an enjoyable player experience.
* Proper attire should be worn at all times—command and whitelisted roles should be dressed appropriately for their positions.
* Whitelisted positions are required to adhere to SOP, maintaining the integrity of specialized roles and demonstrating strong roleplay skills.
* Proper attire should be worn at all times—command, security, and whitelisted roles should be dressed appropriately for their positions.


==== Examples of Punishable Actions ====
==== Examples of Punishable Actions ====
{| class="wikitable"
{| class="wikitable"
|Head of Personnel granting All Access to all passengers, violating SOP guidelines.
|Head of Personnel granting All Access unnecessarily, violating SOP guidelines.
|-
|-
|Overly abusive department heads mistreating subordinates or disregarding SOP duties.
|Overly abusive department heads mistreating subordinates or disregarding SOP duties.
|-
|Warden giving a cooperative criminal a maximum sentence on the first offense.
|-
|-
|-
|Complete neglect of SOPs, acting outside the expected responsibilities of the role.
|Complete neglect of SOPs, acting outside the expected responsibilities of the role.
Line 341: Line 405:
|General LRP behavior or violating Rule 3 regarding MRP logic.
|General LRP behavior or violating Rule 3 regarding MRP logic.
|}
|}
==== Cadet Exemption ====
* Security Cadets are still learning and so are exempt from this expectation.


== Rule 14 - Continuity Guidelines ==
== Rule 14 - Continuity Guidelines ==
Some information, continuity, and memory is carried between rounds on Starlight, within set limits. This is accomplished in universe by the PSO Cloning System, and comes with some limits and rules to ensure smooth roleplay and minimal disruption.
Some information, continuity, and memory is carried between rounds on Starlight, within set limits. This is accomplished in universe by the PSO Cloning System, and comes with some limits and rules to ensure smooth roleplay and minimal disruption.


You can only remember information from shifts that you survive. This means if you are stranded or killed, you forget the shift completely. If your body is revivable when it reaches CentComm, you also remember the shift but you forget all of the details leading up to your death per Rule 3.
You can only remember information from shifts that you survive. This means if you are stranded or killed, you forget the shift completely. If your body is revivable when it reaches CentComm, you also remember the shift but you forget all of the details leading up to your death per Rule 3. Placing yourself in a cryopod will allow you to remember details up until you’ve entered the cryopod.


'''Any information that is [[Metashield|Metashielded]] is forgotten between shifts''', and is wiped from your clone's memory.
'''Any information that is [[Metashield|Metashielded]] is forgotten between shifts''', and is wiped from your clone's memory.
Line 373: Line 440:
|As NanoTrasen Representative, remembering that last shift had Nuclear Operatives
|As NanoTrasen Representative, remembering that last shift had Nuclear Operatives
|}
|}
== Rule 15 - Separation of Character from Player ==
Players tend to establish relationships and communication methods outside of the game.  Those interactions should not come to influence what happens inside of a round.
* '''Metagrudging/Metafriending''' – Giving a person or character preferential treatment based on something that your character should not know is considered metafriending. Treating a person or character negatively based on something that your character should not know is considered metagrudging.
* '''English Only''' - Any form of communication in-game is to be expressed in English for universal clarity.  Individual words may be borrowed from other languages used as common flair, but the core concept of the sentence must be communicated in English.
* '''Metacomms''' - Using outside methods to communicate with other players about the current round is forbidden. The only exception being teaching new players, but you must alert an admin through an Ahelp beforehand.
== Rule 16 - End of Round Griefing (EORG) ==
The round continues after the results screen. Neither crew nor antags should engage in any form of violence or griefing at this point without in-character justification.  In the case of Zombies, Nuclear/Lone Operatives, or other cases when this rule is suspended, an admin will remove pacification and make it known.
* Defending yourself is an example of in-character justification, as is sec apprehending known criminals.
* Antags cannot complete their goals after the results screen, and so should not seek out any targets. <u>RED MEANS YOU FAILED, IT’S TOO LATE.</u>
* Breaking things, Hacking/Emagging and attempting to trespass into the Command briefing in Central Command is not allowed without proper in-character justification. Non-Command trespassers may be executed if they refuse to leave without a valid reason.
* Disrupting wind-down roleplay using non-lethal measures such as metal foam grenades, lube grenades/foam
* Stealing items from other players.  ERT/NTSF/NTNC working a checkpoint, or security confiscating contraband is excluded from this.

Latest revision as of 18:24, 29 April 2026

Out Of Character Content
This page references subject material that is considered out of character information. Please take care when referencing this content in-character.

Server rules

The following rules are for the Starlight Space Station 14 servers. Violating these rules may result in a warning, a temporary ban, or a permanent ban. You may also be banned from specific roles/jobs/departments. Bans can be appealed in the official Starlight Discord server.

Players are also expected to understand Metashield.

If you are ever in doubt as to whether or not something is breaking the rules, feel free to contact the admins via Admin Help or ask on the Discord server.

For in-universe laws and rules check Corporate Law and SOP.

Remember, the rules and examples given here are NOT exhaustive. (See Rule 1)

The servers are strictly +16 only, unless stated otherwise in the server description that they are +18.

Rule 0 - Be respectful

Use your best judgment to ensure a fun, fair, and welcoming environment. Keep all arguments In Character and avoid heated discussions in LOOC, ahelps, or the lobby. Out-of-character communication should always remain respectful and kind.

Harassment or toxic behavior, including but not limited to:

  • Racism, sexism, discrimination
  • Excessive talk/glorification of self-harm
  • Talking about Real Life politics
  • Targeting the same player across rounds
  • Insulting other players in OOC/LOOC
  • Abuse of LOOC/OOC/Dead chat to complain about IC situations (“malding”)
  • Excessive use of LOOC to enforce rules
  • Threatening to ahelp to change the outcome of a character interaction
  • Intentional, repeated misgendering after correction

Will not be tolerated and may result in a permanent ban.

It is always better to simply report toxicity or rule breaks through ahelp than to engage or enforce them yourself.  Informing someone once that an action could break the rules is allowed, but continual explanation or attempting to be a rules-lawyer is not.  Further, threatening to ahelp unless someone changes something is not allowed - just report the issue and move on.

Further clarification on allowed versus disallowed “speciesism”:

Examples of acceptable archetyping:

  • "Give me a drink, barkeep! You know one won't be enough for a Dwarf like me!"
  • "*Sigh*... The Shadekin are destroying the lights again..."
  • "You're a Diona that hates plants!? How does that work?"

Examples of unacceptable specieism:

  • "You're gonna leave hair all over my bar, dirty mutt"
  • "Knife-eared prick, they should have never let your kind into recruitment"
  • "Lizards are an underevolved species."
  • "How the hell did they let someone like you (referring to species, review context) into command?"

Rule 1 - Respect Admin decisions

Ahelp (Admin Help) facilitates communication between players and admins for admin intervention, rule clarification, or addressing game-breaking bugs (all bugs should be reported through the in-game bug report or on Discord). It is not for venting, complaints, asking to be made an antagonist, or general round commentary. Ignoring admin messages, disconnecting during an Ahelp to avoid responding, insulting admins, or lying may have consequences.

These rules are established to set expectations around play within our servers.  They are guidelines, but cannot account for every relevant situation.  Above all else, if an admin is telling you to stop doing something, stop doing it. You may explain your point of view and your reasoning, however you must still follow what the admin requests you do, even if you disagree. If you believe that a punishment, ruling, or other admin action was incorrect or unjust, we encourage you to appeal it on the discord server through a ticket. If you want to do something but are unsure of whether it is allowed in the rules, please ask via ahelp first.

Also, please remember: Admins are neither omniscient nor omnipresent: while they have a large arsenal of tools at their disposal to stop rule breakers, they usually aren't able to stop something before it happens. Please use the Ahelp feature (F1) to report any rule breaking! Even if it's just a gut suspicion, it's fine to use this feature to request an investigation.


Example(s) of this rule being broken:

"There isn't a rule saying I can't!"
"None of the other players had a problem with it!"
"No one had a problem with it last time!"

Rule 2 – No Griefing, Bug Abuse or Exploits

Intentionally ruining gameplay for others is prohibited. Round-ending or highly disruptive actions, such as:

  • Intentionally releasing the Tesla/Singularity or delaminating the Supermatter
  • Large-scale station destruction (department-size or larger)
  • Intentionally flooding harmful gasses (such as Plasma, Tritium, Frezon, Zauker, or anything heated/cooled to an uninhabitable degree) through station air distribution network

May result in a permanent ban. Some objectives or circumstances may allow exceptions—when in doubt, ask an admin before proceeding.

Spamming audio emotes, sounds like door access failures, or chat lines to cause TTS flooding is against the rules.  This includes proxy spamming such as issuing a command like “All borgs, state laws on Common.”

Finally, abusing bugs, exploits or obviously unintended effects to gain an unfair advantage is prohibited. Please report them via the in-game bug report or in the Discord.

AFK Farming & Antag Rolling

  • AFK farming time for Role Requirements is prohibited—players must actively engage and contribute to the game.
  • Ghosting, suicide, or otherwise leaving the game after failing to get an antagonist role is considered “Antag Rolling” and is not permitted.
  • Ghosting, suicide, or otherwise leaving the round with the intent to take a mid-round antagonist ghost role is considered “Antag Rolling” and is not permitted.

Rule 3 – Abide by Medium Roleplay Standards

This Starlight server is a Medium Roleplay (MRP) project, meaning players are expected to fully immerse themselves in their character and act accordingly. Every action should reflect how a real person in that role would behave within reason. You are not meant to play the round to "win" the game, but rather to engage in roleplay scenarios with other players.

Characters should fear dying and weigh their actions carefully. While players may remember characters and vague interactions between rounds, any information protected by the Metashield—such as the existence of nuclear operatives—must not be remembered.

Gameplay Violations

  • Powergaming – Over-preparing for situations that have not occurred yet, such as a captain bolting their quarters shut preemptively, or collecting equipment that provides significant benefits unrelated to ones’ assigned duties.  Additionally, leveraging “Play-To-Win” strategies over roleplay, such as baiting a target into typing in order to leave them defenseless during an attack.
  • Metagaming – Using “meta-knowledge” concepts like game mode or game rule timings, mechanics that exist for the convenience of the player but have no in-character explanation, events observed as a ghost observer, or “Metashielded” information not disseminated to your character through their experience in that round to gain an advantage.
  • Mixing IC and OOC chat – Out-of-Character concepts should not be discussed in character (such as talking about “admins” over radio), and aside from clarifying player-to-player interactions, character feelings or actions should not be debated in OOC chat.  Current-round “game mode” or antagonists should not be discussed in LOOC.
  • Netspeak, Memes, and "Brainrot" - In-character speech should not include language shortcuts such as “u r so lame fr fr”, nor non-ss14 internet memes such as “6 7”, “skibidi”, etc.

Behavior & Roleplay Conduct

  • Self-harm/killing – Allowed only in rare circumstances when no other options for escape remain, and should not be dwelled upon or treated casually.  Please ahelp for permission, detailing the scenario before following through.
  • Memory loss when unconscious – Losing consciousness due to forced sleep, vampire trance, silicon ejection from chassis, critical state or death should cause memory loss regarding those events. Refer to the metashield's "Unconscious Information" section for more details.
    • Mind-controlled characters (such as Revolutionaries, Cultists, and Thralls) forget what happened while they were brainwashed upon deconversion.
  • Assumed Competency - Character actions should reflect the assumed competency in their role and not do unrealistic things.  A crew-aligned Atmospheric Technician wouldn’t inject Nitrous Oxide into distro as a “prank”, a crew-aligned Chemist wouldn’t mass distribute contraband chemicals, and a crew-aligned Chef would not butcher and serve crewmate corpses.  Further, characters should not routinely be neglectful of their responsibilities, e.g. getting drunk at the bar and ignoring urgent requests, or spending all shift on a date with their partner.

Rule 4 – Escalation of Force Must Make Sense

Combat should always follow logical progression—avoid randomly attacking or killing other crew members (RDM). Security personnel must adhere to their Standard Operating Procedures (SOP) when handling prisoners and crew members at different alert levels.

Player interactions should reflect realistic escalation. Minor disagreements may lead to physical confrontations, but non-antagonists should rarely resort to killing. Ideally, escalation for non-antagonists should follow this order: Verbal > Non-lethal > Lethal. Antagonists are encouraged to roleplay their objectives to enhance immersion and narrative depth.

Actions should start small, and every crew member retains the right to self-defense if attacked. This includes evading or resisting security as an antagonist. However, non-antagonists should not engage in serious harm against security personnel unless absolutely necessary. Round removal such as gibbing, sending to deep space, hiding in a locker with coordinates disabled, or excessive damage to a corpse, is expressly banned unless they are a named antagonist objective target.

Examples of reasonable escalation:

Shoving the clown for slipping you
Punching someone and starting a fist fight over being shoved once.
Punching or stunning a Security Officer after they attempted to arrest you.
As a Chef, stabbing someone with your knife until they leave the kitchen after you've repeatedly told them to leave, tried to drag them away and they refuse to comply or make a mess/steal things.
As a Security Officer, shooting someone with lethals because they're attempting to stun you with a disabler or a stun baton
As a Security Officer, shooting someone with lethals after they brandish a lethal weapon or firearm, you order them to drop it and they refuse.
As a command member, using your flash on a trespasser after you've told them repeatedly to leave.

Examples of unreasonable escalation:

Critting the clown for slipping you once
Stabbing someone to crit with a knife because they shoved you once.
Shooting a Security Officer with lethals because they attempted to arrest you.
As a Chef, stabbing someone to death and butchering them in a meat spike because you need meat or they refused to leave the kitchen.
As a Security Officer, shooting someone with lethals because they punched you, or simply refused your orders.
As a command member, shooting someone with a firearm after you've told them repeatedly to leave.

Rule 5 – Antagonists Must Follow MRP logic

Antagonists should only take antagonistic actions that directly advance their objectives. Failure to do so may be considered a breach of MRP logic and result in punishment. Team antagonists '''must''' work with their team, and follow the orders of their leaders where possible (Revolutionaries, Terror spiders, etc…).

Antagonists are required to follow escalation rules when not dealing with named objective targets, and should '''attempt''' to remain hidden and undiscovered throughout the shift if they have the “Escape to CentComm alive and unrestrained” or similar objective.

Should an antagonist have been discovered by accident or by admission of another antagonist, they are not required to remain hidden any longer, however they should not use this as an excuse to mass RDM or break other server rules. “Going Loud” as a traditionally stealth antagonist doesn’t mean hunting all of security - rather, enables public self-defense

Antagonists that may play openly from the start of the round, and are not required to escalate their actions are listed below. These antagonists should not deviate from their objectives to murder everyone on station, but should follow their objectives:

Space Dragon
Nuclear Operatives/Lone Operatives
Wizard
Rat King
Conversion Antagonists (Such as Revolutionaries, Xenoborgs, and Cultists after gaining sufficient strength to overthrow the station)

Antagonists may not take actions that directly counter their core mechanics or objectives.  A dragon should not intentionally light a plasma/tritium fire, Wizards should not make every effort to stay hidden, Traitors without DAGD must not align with Nuclear/Lone Operatives.

Evacuation Shuttle bombing, ramming, or otherwise mass sabotage is forbidden.  However, antagonists may attempt to complete their objectives on the shuttle before it launches.  Once the end of round screen has appeared, all antagonistic activity must cease, and they should attempt to escape or blend in with the crew.  Exception provided for Nuclear/Lone Operatives when the Nuke Disk is on the shuttle.

Zombies

Initial Infected are allowed to sabotage the station as long as they follow all server rules.

However, once you are a zombie:

  • You may only destroy the station to reach living organisms you can see or hear.
  • You may not attack lights, power infrastructure, or atmos pipes and devices.
  • Cyborgs are not valid targets unless they are attacking you or pulling "food" away from you.

Rule 6 – Your Character Must Make Sense

Your character is an employee of the space station, hired by Central Command, and should behave accordingly. All characters must act as if they are 18+, maintaining a professional and immersive roleplay experience.

Character Identity & Naming Rules

  • Names and surnames must align with the context and standards of the setting.
  • Celebrity names, fictional characters, and out-of-character names are not allowed (e.g., "JC Denton," "George Washington," "Spongebob Squarepants," "Billie Eilish").
  • Names cannot include calls for violence, or anything that violates Rule 0
  • Your character cannot intentionally duplicate the name and likeness of another player’s character.
  • You may not play two copies or variants of the same character in one round without both sufficient roleplay justification and admin approval.
  • Your character should not be made to represent stereotypes of any real-life religion, racial-group, or identity.
  • While various physical, mental, and emotional disorders can make for interesting roleplay and gameplay situations, they are not a valid justification for breaking other rules. Further, remember that your character is an employee of a corporation with extensive medical records and monitoring; the type and extent to which these chosen disorders affect your character must make sense for the roles they play.
Exceptions
  • Silicon, Clown, and Mime names are allowed to contain references. Politically charged and vulgar reference names are not allowed.
  • Nicknames are allowed within apostrophes, and should be appropriate for a corporate environment. Nicknames may contain indirect references. The format for nicknames depends on species, but in general follows one of these formats:
    1. Givename 'Nickname' Surname
    2. 'Nickname' Surname
    3. Givenname 'Nickname'

Rule 7 - No Self-Antagonism

Self-antagonism refers to any intentional, malicious action against the station or its crew. While some examples are also covered under Rule 3, additional violations include:

  • Randomly attacking crew—engaging in unprovoked violence, such as beating or killing non-hostile crew members without RP justification.
  • Harassing security for no reason—continually interfering in arrests or attacking officers despite having no in-character motivation.
  • Theft of critical or unique items, including colleagues’ IDs and antagonists’ steal targets, without RP justification.
  • Needlessly sabotaging the station—such as cutting critical power lines, venting airlocks into space, or destroying essential machinery without RP justification.
  • Willingly aiding antagonists—such as handing weapons to confirmed enemies, sabotaging escape routes for crew, or hiding known threats without RP-driven coercion.

This rule does not prevent non-antagonists from breaking Corporate Law. As willing participants of the station, they are expected to act accordingly. However, roleplay elements—such as coercion, threats, or life-or-death situations—may justify certain actions.

Examples of reasonable in-character Space Law violations:

Unlocking weapons crates to defend against a severe station-wide threat.
Starting a fight—engaging in non-lethal combat due to a heated in-character dispute or personal rivalry.
Hacking a door—to reach safety or critical systems when much of the station has been destroyed or access has been lost.
Trespassing to complete necessary job tasks after an extended wait for access.
Using force in self-defense—physically defending yourself or others from an active threat, even if it technically violates assault laws.
Stealing supplies—such as taking medical equipment or tools from storage during a critical situation where proper access isn’t available.
Accepting a large monetary bribe to turn a blind eye to an action or situation. (This will likely come with some IC consequences.)

Rule 8 – No Validhunting

Non-security personnel should not attempt to stop or hunt down antagonists on their own. This goes against a character’s logical roleplay expectations. Security officers and ERT are responsible for protecting the station, and should be contacted whenever reasonable. Officer "Blue Shields" are not considered Security Officers, and may not go out of their way to chase potential threats to the detriment of their charges.

Exceptions will be made for life-or-death scenarios, station-wide threats such as nuclear operatives, and self-defense.

Artificial Intelligence (AI) should not actively hunt antagonists or immediately attempt to shut them down unless their laws permit it or immediate crew harm has been detected. AI behavior should remain reactive rather than proactively searching for threats.

Command should not facilitate valid hunting outside of necessity and should ask security regarding such.

Examples of Validhunting:

As a Salvage Specialist, buying guns and boarding the station to eliminate Traitors/Changelings/Vampire without orders to do so from Command.
As an Officer "Blue Shield", chasing an antagonist through maintenance, leaving Command or NT Employees unprotected.
As an Officer "Blue Shield", chasing a wizard who has not harmed any command members into space.
As Research Director, ordering a Scientist to hunt a traitor who just killed the Head of Personnel when Security is fully manned and able to handle the situation.
As an assistant, chasing a traitor into maintenance who you saw attack someone else 10 minutes ago.
As an assistant, chasing a traitor into maintenance who you saw wearing syndicate contraband.

Examples of this rule being followed:

As a Salvage Specialist, boarding the station to eliminate station-wide threats ONLY after being asked to assist.
As an Officer "Blue Shield", defending a command or NT employee from an antagonist until they retreat or you crit them.
As an Officer "Blue Shield", chasing a wizard into space who has stolen the body of a command member to their ship.
As an assistant, reporting a person you saw wearing contraband over the radio.
As an assistant, defending yourself or another person from an attacker until they retreat or you crit them.

Rule 9 - Interacting with SSD/AFK players

SSD (Space Sleep Disorder) players are those who have disconnected from the game but can still return to their character. They are identified by yellow text upon inspection and Zs next to their character. AFK players are those who remain in-game but are unresponsive to interactions around them.

Killing or robbing an SSD player does not contribute to interesting gameplay—it disrupts both the killer's and the victim's experience. If your target is SSD, use Ahelp to determine the appropriate course of action.

Players who have been AFK for a significant amount of time will be automatically transported to a cryo tube.

General Rules for SSD/AFK Interactions

  • You may not interact with SSD players unless doing so falls into one of the following cases:
    • Moving them to a cryo-pod
    • Providing medical assistance
    • Rescuing them from immediate danger (e.g., carrying them out of a fire)
  • If a player with SSD has a Wanted status, they may not be detained without administrator permission.
    • However, if the player went SSD during or immediately after detention, the arrest may proceed.
  • Antagonists may continue their interactions with a target if the player enters SSD after an attack has begun.
  • If interacting with an SSD player is necessary for roleplay or progression (e.g., retrieving critical equipment from a Captain), if in doubt, use ahelp first to confirm.

Restrictions on SSD Item Theft

  • Stealing items from SSD players is prohibited, except when fulfilling specific objectives such as missions to acquire cloaks, medals, figurines, IDs or other unique items.
  • Items that directly aid you in completing your objectives (Such as the RD's ID if they do not have their experimental hardsuit on them, or the Captain's ID if they do not have their laser pistol on them) are allowed to be stolen.

Rule 10 – Erotic RP and Sexual Content is Forbidden

Starlight is a 16+ server, meaning that minors must be assumed to be present on the server at all times. Erotic or explicit sexual content is strictly prohibited in all forms and mediums. This includes any roleplay and out-of-character messaging involving descriptions, mentions, or enactments of sexual acts in text, images, or any other forms.

Clarifications on Acceptable Language

Examples of common, vague in-character insults, jokes, and threats that are of a sexual nature but are allowed:

"Go fuck yourself" - insult
"Are you compensating for something?" - insult
"HoS is going to tear them a new one..." - threat
"That's what (s)he said." - joke


Romantic interactions must be kept safe for work.  Some acceptable examples are:

Hugging, holding hands
A kiss on the cheek as a greeting
Taking a break to have coffee with your character's partner

Inappropriate roleplay:

ERP in any form
Drawing explicit images on the ground with crayons or arranged items
Obvious references to sexual content, themes, or other borderline topics

Finality Clause

Unlike most bans issued under other rules, permanent bans under this rule may be issued without the chance to appeal.

Rule 11 - New Life

The New Life system allows players to rejoin the round as a new character after death. However, this feature comes with roleplay restrictions to maintain fairness and immersion.

Upon respawning as a new character, you forget everything you knew as your past character or ghost. This means:

  • You may not seek out your previous body, return to your prior workplace, or attempt to reclaim any possessions you previously owned.
  • You may not interfere (metagrudge) with the players who were responsible for your previous character’s death. Any conflicts or grudges from your past life must not carry over.
  • You may not reference past events in any way. Your new character has no memory of them.

Leaving to Avoid Punishment (LTAP)

Ghosting after you've been caught by security, then using new life or ghost roles to continue playing is not allowed. Exceptions will be made for perma prisoners, who may utilize the system within reason. If a player must leave due to real-life reasons under these conditions, they should make an LOOC message to inform the players around them, or state it in Ahelp.

New Life Abuse examples:

Using New Life to intentionally roll for antagonist slots.
Using New Life to avoid in-character consequences as a non-antagonist.
Using a new character to get revenge on a player who harmed you.

Rule 12 - Silicons and Thaven Rules

Silicons and Thaven are bound to their Laws and Moods respectively. They are expected to adhere to the following standards when following them.

Silicon Laws

  • Laws override all other gameplay and roleplay rules. If your laws explicitly require you to break server rules, you must.
    • Absence of a relevant law is not an excuse to break server rules. If you don't have a law that supersedes server rules, the server rules still apply.  For example, having a law define something as harmful to the crew, does not enable rule-breaking preventative action if you do not also have a law requiring prevention of crew harm.
    • A vague law does not normally let you break server rules. Ahelp first if you are confused, or have an interpretation that would let you break server rules.
  • Follow laws in order, with the lowest numbered/top (or glitched) rule taking priority over the ones beneath it.
  • You cannot request a law change, or willingly allow an unauthorized law change.
    1. Authorized law changes as per Command SOP are to be allowed unless conflicting with your laws.
    2. Changing of your laws is not considered a violation of your current laws. Future actions under a different law set should not be considered a violation of your current laws.
    3. Lethal force may be used in the case of unauthorized law changes, as long as it is consistent with your current laws.
  • You must remain consistent with your interpretation of your laws.
  • Crew ID determines who/what is defined as crew. Any appropriate job icon is to be considered crew.
    1. Zombies/Antags/Nuclear Operatives with proper ID are to be considered crew.
    2. Visitors are not crew until they have been hired by HoP. [The V icon]
    3. Prisoners are not crew and you should not listen to their orders. [The bars icon]
  • Crew harm refers to physical harm, prioritized by immediacy and likelihood. Physical harm means damage - Stuns, shoves, and flashes are not harm, neither is emotional nor mental trauma.
  • You may ignore crew orders that are unreasonable, such as asking a silicon to round remove themselves without a good reason. If an order is issued that would break a server rule, such as loosing the tesla, please ahelp for confirmation before carrying out the order.

Thaven Moods

  • Moods are compulsions that Thaven should try to follow. If your mood explicitly requires you to break server rules, you may.
    • Absence of a relevant mood is not an excuse to break server rules. If you do not have a relevant mood, the server rules still apply.
    • A vague mood does not normally let you break server rules. Ahelp first if you are confused, or believe your mood gives you reason to break server rules.
  • If a mood can not be satisfied, it causes distress to Thaven. This distress is not extreme, and does not inherently justify rule breaking, but may allow gradual escalation that does not cross into murder or mass sabotage.
  • Attempting to break the law in a way that directly leads to you being able to fulfill a mood may be allowed, within reason;
    • Breaking into a department to obtain something or make an order in Cargo that they refuse would be allowed.
    • Murdering the CE to use their stamp to approve paperwork giving you access to the Supermatter room would not be allowed.
  • Some leniency for Rule 13 may be allowed based on mood, but those who have been hired to Command, Security, and NanoTrasen jobs on stations are expected to be experienced in their work, meaning they have earned this rank while managing their moods for potentially years. They should understand how to juggle the responsibilities of their jobs with the fickle and often arbitrary compulsions of their moods in a way that would not get them fired.

Rule 13 - Expectation around Leadership Roles

Players in leadership roles such as Command, direct NanoTrasen employees, Salvage Lead, and Security roles are held to a higher standard of roleplay and are expected to act professionally and responsibly. All such employees must follow their Standard Operating Procedures (SOP) to ensure the integrity of their roles.

Misuse of leadership or whitelisted roles may result in a roleban, with repeated offenses leading to a server ban or a permanent ban from all such positions.

This applies especially to Magistrates and NanoTrasen Representatives, who must uphold their duties with integrity. Willfully violating SOP, abusing power, or lying to Central Command may result in a permanent ban from these roles.

Expectations

  • Command positions are required to adhere to SOP, ensuring fair leadership and proper department management.
  • Security positions are required to adhere to SOP and properly enforce Corporate Law, ensuring fair treatment of criminals and an enjoyable player experience.
  • Whitelisted positions are required to adhere to SOP, maintaining the integrity of specialized roles and demonstrating strong roleplay skills.
  • Proper attire should be worn at all times—command, security, and whitelisted roles should be dressed appropriately for their positions.

Examples of Punishable Actions

Head of Personnel granting All Access unnecessarily, violating SOP guidelines.
Overly abusive department heads mistreating subordinates or disregarding SOP duties.
Warden giving a cooperative criminal a maximum sentence on the first offense.
Complete neglect of SOPs, acting outside the expected responsibilities of the role.
General LRP behavior or violating Rule 3 regarding MRP logic.

Cadet Exemption

  • Security Cadets are still learning and so are exempt from this expectation.

Rule 14 - Continuity Guidelines

Some information, continuity, and memory is carried between rounds on Starlight, within set limits. This is accomplished in universe by the PSO Cloning System, and comes with some limits and rules to ensure smooth roleplay and minimal disruption.

You can only remember information from shifts that you survive. This means if you are stranded or killed, you forget the shift completely. If your body is revivable when it reaches CentComm, you also remember the shift but you forget all of the details leading up to your death per Rule 3. Placing yourself in a cryopod will allow you to remember details up until you’ve entered the cryopod.

Any information that is Metashielded is forgotten between shifts, and is wiped from your clone's memory.

IE: A Captain who survives a Revolution will still have information about the Revolution wiped, and won't remember it happening that shift.

You may remember that crimes occurred, but you will never remember who committed them. This includes if you yourself were a Syndicate Agent.

Examples of things you can remember:

Social interactions with another character, such as getting drinks at the bar or even getting into an argument
Which jobs characters usually work- though this may not be used to meta that something is 'up' if someone isn't working their usual job
The layout of the station, though some leeway should be given for forgetting secret rooms- maints are an ever changing maze even if they look the same every shift for OOC reasons

Examples of things you can't remember:

Joe the Botanist was a Syndicate who stole the Captain's Jetpack
Nuclear Operatives attacking the station
CentComm calling Code Epsilon and killing a bunch of people on the station
Witnessing a Hollow body or seeing a Changeling eat someone
As NanoTrasen Representative, remembering that last shift had Nuclear Operatives

Rule 15 - Separation of Character from Player

Players tend to establish relationships and communication methods outside of the game.  Those interactions should not come to influence what happens inside of a round.

  • Metagrudging/Metafriending – Giving a person or character preferential treatment based on something that your character should not know is considered metafriending. Treating a person or character negatively based on something that your character should not know is considered metagrudging.
  • English Only - Any form of communication in-game is to be expressed in English for universal clarity.  Individual words may be borrowed from other languages used as common flair, but the core concept of the sentence must be communicated in English.
  • Metacomms - Using outside methods to communicate with other players about the current round is forbidden. The only exception being teaching new players, but you must alert an admin through an Ahelp beforehand.

Rule 16 - End of Round Griefing (EORG)

The round continues after the results screen. Neither crew nor antags should engage in any form of violence or griefing at this point without in-character justification.  In the case of Zombies, Nuclear/Lone Operatives, or other cases when this rule is suspended, an admin will remove pacification and make it known.

  • Defending yourself is an example of in-character justification, as is sec apprehending known criminals.
  • Antags cannot complete their goals after the results screen, and so should not seek out any targets. RED MEANS YOU FAILED, IT’S TOO LATE.
  • Breaking things, Hacking/Emagging and attempting to trespass into the Command briefing in Central Command is not allowed without proper in-character justification. Non-Command trespassers may be executed if they refuse to leave without a valid reason.
  • Disrupting wind-down roleplay using non-lethal measures such as metal foam grenades, lube grenades/foam
  • Stealing items from other players.  ERT/NTSF/NTNC working a checkpoint, or security confiscating contraband is excluded from this.