Garanir: Difference between revisions
Created page with "thumb|Garanir, as seen from 'Space Mall' station. == Introduction to Garanir == Garanir is a colony world on the fringe of the Starlight Sector, closer to Sol than it is to the Nullscar. With a population of less than 20 million, it is small for a corporate colony, but more populous than most mining colonies. Garanir serves a vital role in the economy of the region, being a breadbasket colony. The capital city of the planet, Canter, is hal..." |
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Garanir is middle-aged relative to other colony worlds. It was founded in 2441 shortly after the Pod Wars as part of an effort by NanoTrasen to extend their influence deeper into the Nullscar. In order to stabilize the Starlight Sector, and give their mission a better chance, they collaborated with several other corporations that specialize in urban development and agriculture to set up basic infrastructure on the world and man the first farms with second-hand farming cyborgs. | Garanir is middle-aged relative to other colony worlds. It was founded in 2441 shortly after the Pod Wars as part of an effort by NanoTrasen to extend their influence deeper into the Nullscar. In order to stabilize the Starlight Sector, and give their mission a better chance, they collaborated with several other corporations that specialize in urban development and agriculture to set up basic infrastructure on the world and man the first farms with second-hand farming cyborgs. | ||
When NanoTrasen was pulled Coreward by the Trans-Solar Federation in 2480 and Central Command was contracted to man their research stations, the colony was inducted formally into the TSF and integrated into it's governance so NanoTrasen wouldn't have to juggle managing it while on the other side of the galaxy- the same reason CentComm was handed their stations in the Starlight Sector as well. Following this | When NanoTrasen was pulled Coreward by the Trans-Solar Federation in 2480 and Central Command was contracted to man their research stations, the colony was inducted formally into the TSF and integrated into it's governance so NanoTrasen wouldn't have to juggle managing it while on the other side of the galaxy- the same reason CentComm was handed their stations in the Starlight Sector as well. Following this Corporate Enforcement stepped up their presence to combat the rising issues of piracy caused by the power vacuum created when the NTNC pulled out of the region. | ||
In this time | In this time the mostly abandoned 'Space Mall' became a bit of a focal point of urban legend and fascination. Central Command had little interest in manning the station, it was previously mostly just a foothold for NanoTrasen to govern from and held little industrial or research value. As the years passed and Central Command realized they may be operating outside of NanoTrasen's oversight for a significant span of decades, potentially even multiple centuries, their ambitions towards and interest in the colony grew. Brokered deals with Corporate Enforcement, bribes for the local government, and some gentle propaganda for the populace began opening new avenues for them, and in 2525 they officially began work to renovate the old 'Space Mall'. Modern research equipment and power engines were moved onboard, and once the station passed minimum health and safety inspections- with the assistance of a few bribes- the Mall was once again open to the public of Garanir. | ||
Latest revision as of 07:09, 15 January 2026

Introduction to Garanir
Garanir is a colony world on the fringe of the Starlight Sector, closer to Sol than it is to the Nullscar. With a population of less than 20 million, it is small for a corporate colony, but more populous than most mining colonies. Garanir serves a vital role in the economy of the region, being a breadbasket colony. The capital city of the planet, Canter, is half industrial shipyard, half corporate leisure city. Large spacedocks ship food off world daily, accounting for most of the grain consumed from the Starlight Sector to Pheoda.
Garanir is the colony world that the station 'Space Mall' orbits, with residents of the colony often making visits up to the old NanoTrasen Station for novelty sake, as a slightly fancy outing to pick up souvenirs and to say that they've been to space.
Economy and Demographics
The soil of Garanir is rich, and the climate moderate, making it an ideal farm world. Much of the inland region of the primary continent of Enli is covered in vast grain fields, with harvesting and maintenance assisted by large Cyborgs that resemble vehicles more than they do humanoids. This automation means that only a fraction of the planet's population actually lives and works on the farms, serving mostly an oversight role in the process. Closer to the coasts the landscape becomes more urban, with the capital of the planet, Canter, accounting for most of the planet's population. The industrial sector is the worse side of the city, though pollution is hardly a factor thanks to innovations in clean energy pioneered before the Kidan War.
The nicer half of the city is closer to the white beaches, where glass penthouses and office blocks sprawl over the land. Garanir, and by extension Canter, is about as close to the Starlight Sector and the Nullscar as you can get before everything becomes a true 'backwater shithole', that's the corporate definition. Because of this, and the pleasant climate of the planet, it is the last foothold of elegant, spoilt, and rich corporate presence in the region. Businesses looking to be close to the Nullscar to exploit and profit from new scientific or resource discoveries all eventually settled on Canter as their headquarters.
Because of this proximity, Garanir is one of the few colony worlds to have a sizable population of Shadekin or Cyclorites, as only a small amount of either species have bothered migrating much closer to Sol. Both species affinity for dimmer lighting has unfortunately led to some stereotyped association with night time activity, such as bar crawls and crime, but the discrimination is very minor. Because of the planet's significance and heightened Corporate presence, Corporate Enforcement Officers have some presence on the world, as do Corporate Liaisons, handling coordination between the CEOs and the Trans-Solar Police Department.
History
Garanir is middle-aged relative to other colony worlds. It was founded in 2441 shortly after the Pod Wars as part of an effort by NanoTrasen to extend their influence deeper into the Nullscar. In order to stabilize the Starlight Sector, and give their mission a better chance, they collaborated with several other corporations that specialize in urban development and agriculture to set up basic infrastructure on the world and man the first farms with second-hand farming cyborgs.
When NanoTrasen was pulled Coreward by the Trans-Solar Federation in 2480 and Central Command was contracted to man their research stations, the colony was inducted formally into the TSF and integrated into it's governance so NanoTrasen wouldn't have to juggle managing it while on the other side of the galaxy- the same reason CentComm was handed their stations in the Starlight Sector as well. Following this Corporate Enforcement stepped up their presence to combat the rising issues of piracy caused by the power vacuum created when the NTNC pulled out of the region.
In this time the mostly abandoned 'Space Mall' became a bit of a focal point of urban legend and fascination. Central Command had little interest in manning the station, it was previously mostly just a foothold for NanoTrasen to govern from and held little industrial or research value. As the years passed and Central Command realized they may be operating outside of NanoTrasen's oversight for a significant span of decades, potentially even multiple centuries, their ambitions towards and interest in the colony grew. Brokered deals with Corporate Enforcement, bribes for the local government, and some gentle propaganda for the populace began opening new avenues for them, and in 2525 they officially began work to renovate the old 'Space Mall'. Modern research equipment and power engines were moved onboard, and once the station passed minimum health and safety inspections- with the assistance of a few bribes- the Mall was once again open to the public of Garanir.
