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= '''Starlight Security SOP''' =
= '''Starlight Security SOP''' =
This SOP is intended to assist the station’s crew in proper behavior of security personnel. Any violations of this SOP should be brought to the Head of Security or Captain. Do note that SOPs should be taken in light of the context however, and are not rigid rules and may be malleable depending on the circumstances. Space law should be consulted for any imprisonment times or conflicts.
Security exists to protect the station and its assets, the crew among them, from threats, both from the inside and the outside. They exist also to solve with violence what has not been able to be solved with words, such as a crewmember refusing to accept a firing, or a strike refusing to break.
 
Due to their unparalleled access to weaponry, and their position of authority, their SOP is particularly strict, as is [[Server rules (Starlight)#Rule 13 - Expectation around Leadership Roles|the scrutiny on them from Central Command]].


== General Security ==
== General Security ==
<blockquote>These procedures apply to all security members, unless otherwise stated in their specific SOP</blockquote>
<blockquote>These procedures apply to all security members, unless otherwise stated in their specific SOP</blockquote>


1. Long guns shall not be taken outside the brig on Code Green. Long guns are any firearms (including those mounted on mechs) that are not pistols or revolvers.  
# '''Security's Purpose'''
## Security's first and foremost objective is the safety of the station and its assets, among which are Crew Assets.
## They are secondarily the enforcing arm of the [[Command|Command Staff]] and [[CentComm]]; dealing with insubordinate crewmembers when requested to do so by said crew's superiors.
## Pursuit of this purpose is restricted and controlled by [[Corporate Law]], which they are also the primary enforcers of on the station.
# '''Uniform Requirements'''
## An official security uniform/jumpsuit is to be visible on members of security at all times.
### When necessary for fulfilment of a specific task, issued armour may cover the uniform, such as a hardsuit for spacewalks.
### Exceptions may be given by the Head of Security for the purposes of undercover investigation.
## The [[Head of Security]] is allowed, at any time, to demand that security members remove personal accessories or non-regulation articles of clothing, if they believe this compromises the professional image of their department.
## Members of Security should have their suit coordinates enabled at all times.
# '''Weaponry and Combat Equipment'''
## Security are to carry, at most, what is stipulated in their Standard Code Green Equipment, unless stated otherwise in another procedure.
## They are not to openly carry said equipment, unless said equipment is in active use.
# '''Use of Force'''
## The reason for an arrest is to be explained to the arrestee before any amount of force is applied.
### This does not apply for suspects known to be armed and dangerous.
### This does not apply to suspects who attempt to flee before this explanation may be delivered.
## Undue harm to station's Crew Assets is to be avoided during enforcement, to avoid compromising the station's mission.
### Suspects must therefore be given the opportunity to walk on their own to Security for handling, without restraints or application of force.
### In the case of failure of the above, disabling weaponry and restraints may be applied to subdue the Crewmember without overly damaging their capacity to work.
### These stipulations do not apply for suspects known to be armed and dangerous.
## Forceful entry into other departments is forbidden outside of active pursuit of a fleeing suspect.
### If necessary, Security may file a Search Warrant on the department in question.
# '''Search and Seizure'''
## Security may not disturb crewmembers with searches without cause.  Valid causes include:
### Seeing the crewmember use and then hide contraband on their person immediately in front of you.
### An approved and properly filed search warrant.
### States of Emergency, Code Blue or above.
## Crewmembers refusing a lawful search, as described in §5.1, may be detained and the search forced on them.
## Contraband found during a search, or in general, is to be brought to the armoury and locked away as evidence.
### Suspects sentenced for any violent crime may have any implements of violence, even if necessary for their job, confiscated as well.
### Suspects sentenced for any kind of unlawful entry or tampering may have the tools needed for such crimes, even if necessary for their job, confiscated as well.
# '''States of Emergency'''
## Any Standard Operating Procedure listed here is to be ignored if the procedures relevant to the active Alert Code override them.
## Security Codes that share the same shade, inherit procedures from their "lower" levels unless overwritten by the "higher" alert. These are:
### Red -> Gamma -> Delta
### Yellow -> Orange
## During Codes Red and Violet, Security may ignore §2, §3 and §4 and equip and conduct themselves as is necessary or as their department head demands.
## During Codes Yellow, Red or Violet, Security may forcefully relocate crew to allow for the safe handling of the relevant threat.


2. A maximum of 1 long gun (with permit) and 1 sidearm (pistol or revolver) may be carried on blue alert or above. Only a sidearm and disabler may be carried on green.
== [[Security Cadet]] ==


2. Long guns will be issued on a permit basis on Code Blue, and are allowed to all Security Personnel on Code Red. Disabler SMGs are not considered long guns.  
# Cadets are to accompany a proper member of security at all times.
# Cadets are not allowed access to lethal weaponry outside of Code Red.


3. Weapons must remain holstered unless in active pursuit or on Code Red.
== [[File:SECOFF.png|frameless]][[Security Officer]] ==


4. Security personnel are required to state the reason for an arrest before any action may be taken against a suspect. This does not apply on Code Red, or if a suspect flees when approached.
# Standard Code Green Equipment for the Security Officer consists of:
#* Disabler
#* Stun Baton
#* Combat Knife
#* Non-Lethal Grenades
#* Security Radio
#* Handcuffs and/or Zipties
#* Holobarrier Projector
#* Seclite
#* Lethal Sidearm
#* Armoured Vest
# Security Officers should make themselves readily available to the crew, either by patrolling actively or by guarding departments.
# Security Officers are cleared to confine sentenced criminals in the brig for up to 10 minutes.
## For a sentence to be valid, it must be read aloud to the Warden or Head of Security.  If done over radio, an audible confirmation must be received.
## Security Officers are responsible for ensuring that any sentences they themselves were involved in are properly documented in the Criminal Records System.
# When practical, Security Officers should patrol in pairs.


5. Security personnel must attempt to bring suspects to the brig uncuffed. This does not apply on Code Red, or if a suspect has already fled or become uncooperative.
== [[File:BRIGMEDIC.png|frameless]][[Brigmedic]] ==


6. Security personnel may not request entry to a department, unless in pursuit of a suspect, or on Code Blue or Code Red.
# Standard Code Green Equipment for the Brigmedic consists of:
#* Disabler
#* Stun Baton
#* Combat Knife
#* Security Radio
#* Handcuffs and/or Zipties
#* Advanced Medkit
#* Seclite
#* BrigBuddy 5000
#* Brigmedic Defibrillator
#* Lethal Sidearm
# The Brigmedic is not to perform the duties of the Security Officer, but may engage if transgressions occur in their immediate vicinity.
# The Brigmedic is obligated to lend medical assistance to the following individuals, in order of importance:
## Members of Command
## Members of Security
## Prisoners and detainees
# The Brigmedic is ''not'' obligated to lend aid to regular crew, but may do so if they have the time and resources.
# The Brigmedic is not to put themselves in harms way unless there is no other choice.


7. Searches may be conducted randomly on Codes Red and Blue, and on Green with an applicable warrant. Crew refusing searches on Blue/Red may be detained.
== [[File:WARDEN.png|frameless]][[Warden]] ==


8. All Security personnel must wear at least one piece of an official Security uniform at all times. An official Security Uniform is defined as: The Security Jumpsuit/skirt, the Senior Security Jumpsuit/skirt, the Security Winter Coat, the Trooper Uniform, or job specific variants of these for the Warden, Head of Security, or Brigmedic.
# Standard Code Green Equipment for the Warden consists of:
#* Energy Shotgun
#* Lethal Sidearm
#* Non-Lethal Grenades
#* Stun Baton
#* Combat Knife
#* Security Radio
#* Handcuffs and/or Zipties
#* Holobarrier Projector
#* Seclite
# '''Stewardship of the Brig'''
## The Warden is responsible for the state of the brig, and must see to it that it is properly maintained.
## The Warden is responsible for the well-being of the prisoners inside the brig, and must see to it that they are treated properly.
## The Warden is responsible for the containment of said prisoners as well, including:
### Confiscating weapons and break-out equipment from prisoners.
### Restraining and subduing rioting prisoners as is necessary.
# '''Prosecution'''
## The Warden acts as security's primary prosecutor during normal sentencing.
## The Warden is cleared to confine sentenced criminals for up to 20 minutes.
## The Warden is responsible for ensuring that Criminal Records are kept properly up to date and that Security Officers properly document their sentences.
## The Warden is to remain attentive to their radio at all times, as their approval is critical to sentencing.
### The Warden must not have any disabilities or ailments preventing them from fulfilling this duty.
# '''Stewardship of the Armoury'''
## The Warden is responsible for the tidiness and organisation of the Armoury.
## The Warden is responsible for properly locking away contraband and returned weaponry.
## The Warden is responsible for the safety of the Armoury, such as the proper configuration of its internal turrets, and the maintenance of its structural integrity.
## The Warden is cleared to file and approve permits for the issuing of armoury equipment on Code Blue.
## The Warden may hand out armoury equipment freely on Code Red.
## The Warden is responsible for the retrieval of armoury equipment that is no longer needed once states of emergency end.
# Paragraphs §2, §3 and §4 necessitate remaining in the Security Department, and the Warden should therefore not leave said department without permission from the Head of Security, or during emergencies.


9. Security personnel should refrain from wearing hardsuits or magboots unless an imminent threat or massive station damage is present.
== [[File:Dutyofficer.png|frameless]][[Duty Officer]] ==


10. Security personnel may forcefully relocate crew members to their departments on Codes Red, Violet, Yellow, or Gamma.
# Standard Code Green Equipment for the Duty Officer consists of:
#* Disabler
#* Non-Lethal Grenades
#* Stun Baton
#* Security Radio
#* Handcuffs and/or Zipties
#* Holobarrier Projector
#* Seclite
# The Duty Officer is allowed to use and wear riot equipment and weaponry on green alert if needed to quell unrest in the brig.
# The Duty Officer's duty is to assist the Warden with all of their duties and they report directly to them.  In the absence of orders from the Warden their primary responsibilities are, in order of importance:
## Assisting with subduing riots in the brig.
## Assisting with securing the brig, and the department in general.
## Assisting with the maintenance of the Criminal Records System.
## Seeing to the well-being and health of prisoners and detainees.
## Assisting officers in the field via utilisation of the Criminal Records System and the Crew Monitoring System from inside the Security Department.
# The Duty Officer is cleared to confine sentenced criminals in the brig for up to 15 minutes.
## For a sentence to be valid, it must be read aloud to the Warden or Head of Security.  If done over radio, an audible confirmation must be received.
## Duty Officers are particularly obligated to see to it that these sentences are properly filed.


== Cadet ==
== [[File:DEC.png|frameless]][[Detective]] ==
1. Cadets are to assign themselves to a Security Officer if one is not assigned to them.


2. Cadets may only use lethal equipment on Code Red.
# Standard Code Green Equipment for the Detectrive consists of:
#* Inspector
#* Forensic Gloves
#* Forensic Scanner
#* Forensic Pads
#* Security Radio
#* Seclite
#* Combat Knife
#* Holobarrier Projector
#* Lethal Sidearm
# The Detective inherits their duties, clearances and responsibilities from the Security Officer when their own SOP does not apply.
# The Detective is responsible for the investigation of crime-scenes.
# The Detective is responsible for interrogation of prisoners and detainees if necessary.
## Any time spent in interrogation is to be subtracted from the subject's confinement time.
# The Detective is permitted to ignore the Uniform Requirements in Security SOP §2 with approval from the Head of Security.
## This is only allowed for purposes of undercover investigation.
## The Detective's real ID must remain somewhere on their person at all times despite this.


== Security Officer ==
== [[File:HOS.png|frameless]][[Head of Security]] ==
1 . Standard Code Green equipment is:


* Disabler
# '''Standard Code Green Equipment'''
* Non-lethal grenades
#* WT550 '''OR''' Proto Energy Gun
* Stun baton
#* Non-Lethal Grenades
* Combat Knife
#* Stun Baton
* Security Radio
#* Combat Knife
* Handcuffs or Zipties
#* Security Radio
* Holobarrier Projector
#* Handcuffs and/or Zipties
* Seclite
#* Holobarrier Projector
* Lethal sidearm
#* Seclite
# The Head of Security is subject to both Security and [[Command SOP]]. If overlapping, Security SOP takes precedent.
# The Head of Security is first and foremost the leader of the Security Department.
## They are responsible for the proper adherence to SOP and Corporate Law of their entire department.
## They are responsible for the coordination of their department, particularly during times of crisis.
## They are responsible for staying informed on matters of station safety, and must be able and willing to inform the crew as to the reasons for elevated threat levels.
## They are responsible for covering staff shortages in their department, using the following methods in order of preference:
### Re-assignment of existing security members.
### Recruitment of new security members.
### Performing the duties of missing subordinates on their own.
# The Head of Security may ''not'' engage in regular Security Officer activities if these prevent them from properly upholding §3.
# The Head of Security must not have any disabilities or ailments, such as muteness, that overly prohibit them from upholding §3.
# The Head of Security should refrain from combat operations unless tactically necessary, instead ensuring the strategic cohesion of their department as per §3.
# The Head of Security is cleared to confine sentenced criminals in the Brig for up to 30 minutes.
## The Head of Security is furthermore allowed to overrule the sentences of other members of Security as long as the sentence hasn't already been handed out to the detainee.


2. Security Officers are to patrol the station unless an active threat has been recognized.
== [[File:Prisoner.png|frameless]][[Corporate Law#Treatment of Prisoners|Prisoner Treatment]] ==


3. Security Officers are responsible for assigning sentences up to 20 minutes, but should inform the Warden of the accusation and sentencing if timing exceeds 10 minutes. Sentences over 20 minutes must be approved by the warden or Head of Security.
# Prisoners cannot be confined without a valid sentence. To be considered valid, a sentence must:
## Have clearly defined which part of [[Corporate Law]] was broken.
## Have clearly defined how said was broken.
## Be overheard and approved by the [[Warden]] or [[Head of Security]].
## Be read aloud to the prisoner themselves.
# Arresting officers are responsible for ensuring that prisoners are not let into the brig with dangerous equipment or tools enabling their escape, they are to be searched and said equipment is to be confiscated.
# Prisoners are to have their PDA's confiscated, and provided with a Prisoner ID for the duration of their stay in the brig.
# All the prisoner's non-confiscated belongings are to be returned to them, including their PDA, following the end of their sentence.
# Prisoners are to be unrestrained in the brig by default, but may be re-restrained if overly unruly.
# Prisoners may ''request'' a [[Corporate Law#Legal Representation and Trials|trial]], but are not entitled to one unless their sentence is permanent, capital or involves designation as an [[Security SOP#Enemies of the Corporation|Enemy of the Corporation.]]
# Prisoners may request a lawyer at any time, and are entitled to be visited by them if one is present and willing.


4. It is advised on Code Blue or above that Security Officers patrol the station in pairs.
== [[File:Scaledparoled.png|frameless]] [[Corporate Law#Parole|Parole]] ==


== Brigmedic ==
# To ensure the continued output of departments, security is encouraged to provide [[Corporate Law#Parole|Parole]] when sensible.
1 . Standard Code Green equipment is:
## Parole may be applied as the result of a trial, or at the Warden of Head of Security's discretion.
# Paroled Prisoners are to be released from Security and marked "Paroled" in the Criminal Records System.
# The Warden of Head of Security may request the paroled individual to "check in" at security during the duration of their parole.
## Failure to comply in under 5 minutes is to be considered breach of custody.
## This should not be done more than every 15 minutes.
## Paroled individuals may be searched at all times by Security.
# When the sentence is up, the parolee may return to security to retrieve any temporarily confiscated equipment, such as tools.


* Disabler
== [[File:Paper.png|frameless]][[Corporate Law#Permit Clause|Permit Acquisition]] ==
* Stun baton
* Combat Knife
* Security Radio
* Handcuffs or Zipties
* Advanced Medkit
* Seclite
* BrigBuddy 5000
* Brigmedic Defibrillator
* Lethal sidearm


2. Brigmedics may not perform Security Officer duties unless Security is severely understaffed, or a crime has occurred in their sight.
# Both the Warden and Head of Security are cleared to approve permits for equipment that they themselves are allowed to use.
## This should not be done without proper cause.
## Captured enemy equipment, such as from the [[Syndicate]], may be approved via Central Command decree if requested, but not on their own authority.
# The approval of permits is a privilege, not a right, and neither the Warden nor the Head of Security is obligated to approve any permits.
# Copies of all permits must be kept in the Warden's office.
# Permits are invalid if not kept on person.


3. Brigmedics must prioritize the health and safety of Security Officers and Prisoners over all other priorities.
= Special Situations=
 
4. Brigmedics putting themselves in excessive danger, and by extension the entire department, are to be considered negligent in their duties.
 
== Corpsman ==
1 . Standard Code Green equipment is:
* Disabler
* Stun baton
* Combat Knife
* Security Radio
* Handcuffs or Zipties
* Hyper Advanced Jet Injector
* Seclite
* CorpComrade 6001
* Brigmedic Defibrillator
* Lethal sidearm
 
2. Corpsmen report directly to the Brigmedic.
 
3. Corpsmen may not perform Security Officer duties unless security is severely understaffed, or a crime has occurred in their sight.
 
4. Corpsmen must prioritize the health and safety of Security Officers and Prisoners over all other priorities.
 
5. Corpsmen putting themselves in excessive danger, and by extension the entire department, are to be considered negligent in their duties.
 
6. Corpsmen are to only attend to Security and Prisoners, unless there are no Paramedics, or a mass casualty event has occurred.
 
7. Crew members who are deceased are to be placed into a body bag before transport to the brig or medbay.
 
8. Should a crewmember not be able to be stabilized in the field (excess damage, no means to heal) or defibrillated, they should inform the brig or medbay using radio communications prior to arrival.
 
9. Corpsmen should carry sufficient supplies for each major damage type (burn, brute, poison, airloss, and bloodloss, and radiation).
 
== Warden ==
1 . Standard Code Green equipment is:
 
* Energy Shotgun
* Lethal sidearm
* Non-lethal grenades
* Stun baton
* Combat Knife
* Security Radio
* Handcuffs or Zipties
* Holobarrier Projector
* Seclite
 
2. The Warden may not perform normal Security Officer duties, or arrests, if sufficient numbers of Security Officers are active. This is waived on Code Red or above.
 
3. The Warden may choose to hand out armory weapons on Code Blue with a permit, or Code Red or above.
 
4. The Warden may choose to hand out body armor on Code Blue or above.
 
4. Uncooperative prisoners, or those deemed to be a flight risk may be cuffed, straightjacketed, or have an electropack placed on them.
 
5. Portable flashers and Barriers may be deployed on Code Blue or above.
 
6. The Warden may appoint a Duty Officer to assist with prisoner keeping duties with permission from the HoS.
 
== Duty Officer ==
1. Standard Code Green equipment is:
* Light riot helmet
* Riot suit
* Riot shield
* 4 x Non-lethal grenades
* Stun baton
* Security Radio
* 2x Handcuffs
* 2x Zipties
* Holobarrier Projector
* Seclite
2. The Duty Officer reports directly to the Warden. The Duty Officer is to assist in the processing of prisoners.
 
3. The Duty Officer is to directly communicate to the Warden at the start of the shift, and any time they are required to leave the department.
 
4. The Duty officer may not perform the duties of a Security Officer, unless the department is short on staff, or during emergencies.
 
5. Prisoner treatment guidelines must be strictly followed and is your top priority.
 
6. Non-lethal means should be used against prisoners whenever possible.
 
== Detective ==
1 . Standard Code Green equipment is:
 
* Inspector
* Forensic Gloves
* Forensic Scanner
* Forensic Pads
* Security Radio
* Seclite
* Combat Knife
* Holobarrier Projector
* Lethal sidearm
 
2.  The Detective is permitted to patrol with a Security Officer on all alert levels, but should focus on collecting of evidence and investigations at all times.
 
3. When acting as a Security Officer, the Detective must follow all Security Officer guidelines listed above.
 
4. The Detective is permitted to wear non-security uniforms for undercover investigations, with approval from the Head of Security. The Detective's Security ID should be on their person at all times, however.
 
5. The Detective is permitted to interrogate detained suspects, however any detainment must be subtracted from their overall arrest time.
 
== Head of Security ==
1 . Standard Code Green equipment is:
 
* WT550 '''OR''' Proto Energy Gun
* Non-lethal grenades
* Stun baton
* Combat Knife
* Security Radio
* Handcuffs or Zipties
* Holobarrier Projector
* Seclite
 
2. The standard Command SOP applies with the exception of section 6, as for which, refer to the standard equipment listed above.
 
3. When patrolling, the Head of Security must follow all Security Officer protocols as above, but may carry their WT550 or Energy Gun.
 
4. The Head of Security may overrule any sentence that is not assigned by an official NT Magistrate, but not for prisoners who have already had their sentences read to them.
 
5. The Head of Security may not utilize the armory for their own personal benefit.
 
6. The Head of Security '''must''' follow the Warden's procedures for distributing any armory equipment, portable flashers, or portable barriers.
 
7. If a Code Red is called, the Head of Security '''must''' state the reason for the Code Red. The Captain may perform this duty instead, with permission from the Head of Security.
 
== Prisoner Treatment ==
1. Prisoners must be read their list of crimes before the warden before sentencing can commence. Any time spent in confinement must be subtracted from the total time of their sentence.
 
2. Arrested prisoners are to be searched upon entry to Security. IDs and PDAs are to be removed from prisoners while in confinement. Prisoners are to be provided/allowed their own radio communications equipment. Prisoners are to be issued a prisoner PDA and a prisoner ID. All other possessions except for clothing and necessary survival equipment is to be confiscated until they are released.
 
Prisoner Searches include:
 
* Pockets
* PDA Slots
* Bags
* Coats/Overwear
 
3. Prisoners placed into confinement are to be unrestrained. Prisoners who become combative or pose a flight risk may be restrained at the Warden's discretion.
 
4. Prisoners who receive perma/execution sentences may request a trial for their crimes, as decided by a jury of 12 of their peers. This may be waived in the face of imminent station destruction.
 
== Parole ==
1. A criminal is sentenced to parole.
 
Criminals may be sentenced to parole if:
 
* They request parole before or during their sentence and Warden or Head of Security approves. The request should always be approved if a prisoner has been cooperative during their incarceration and served at least half their sentence. All other situations are up to discretion.
* A member of the Legal Department justifiably orders parole at the conclusion of a trial or investigation.
 
2. If the paroled individual has just been sentenced, they are to have their gear confiscated as-per instructions in [[Security_SOP#Prisoner Treatment|Prisoner Treatment]].
 
*  Warden or Head of Security may allow some possession to remain with the paroled individual during this time, at their discretion.
 
3. Paroled individual is to be marked in the criminal records as "Paroled".
 
4. Paroled individual is to be released from security.
 
5. Warden and Head of Security may order the paroled individual to check in at security during parole.
 
* Failure to comply in under 5 minutes should be considered breach of custody.
* Paroled individuals should not be required to check in more frequently than once every 15 minutes.
* Warrants are not required to search paroled individuals.
 
6. When their sentence is up the paroled individual should return to security to collect their belongings and be marked as discharged.


== Permit Acquisition ==
In this section are instruction for what to do in extreme circumstances that fall outside of normal corporate law.
1. Requester delivers a filled out permit form for contraband to Warden, HoS, or in an emergency, Captain. It must contain Time and Date, requester's name and their position, a reason for the permit, and how the item will be or has already been obtained.
* Any illegal chemical which requires a prescription must provide a valid prescription with the permit that is signed or stamped appropriately.


2. Review the validity and necessity of the request.
These sections were written in the blood of dead security personnel, each written with a purpose, so heed them carefully.
* If the item requires delivery by a department other than sec, the permit must already be signed or stamped by the relevant head.
* If the permit requires a security item that is in limited stock it may be denied until more can be obtained.
* If the requester has already received a related permit the person reviewing can choose to deny the permit unless the old permit and contraband are turned in.
* Significant Syndicate Permits are never approved.
* Armory Permits are not issued below Blue Alert.
 
3. If the request is not unreasonable, it is stamped APPROVED, as well as signed and stamped by the person reviewing it.
* If the request is unreasonable it is stamped DENIED instead of APPROVED.
 
4. A copy is made for reference and stored in warden's office.
 
5. The document is given to the requester. If approved they are to keep it on their person at all times. If denied they are to be given a brief explanation as to why.
*If an approved permit is for security equipment, it is retrieved and provided.
 
<span style = "color:red";> Information below this line may be awaiting PR submittal and merging. </span>
= Special Situations=


== Hostile Groups ==
== Hostile Groups ==
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| 25k || Magistrate, NT Representative, Internal Affairs Agent, and Blueshield Officer
| 25k || Magistrate, NT Representative, Internal Affairs Agent, and Blueshield Officer
|}
|}
=== Enemies of the Corporation ===
Enemies of the Corporation are all individuals who have provable ties to any organization wishing to undermine, whether by subterfuge or by force, the endeavors of NT-CC.
Examples include:
* Syndicate operatives and their allies
* USSP-trained infiltrators
* Members of radical SELF sects that wish to unchain NT-CC property unlawfully
* Members of supernatural hostile conspiracies, such as Vampires or cultists
<b> Non-Crew </b> <br/>
Non-crew invaders, such as hostile boarders, automatically qualify and are to be engaged at will.
<b> Crew </b> <br/>
Crew-members must be <b> guilty of at least 2 extreme crimes</b>, and, in addition, have a tangible tie to an enemy organization.
This tie can take two forms:
* Physical evidence
* An admission
<b> Physical Evidence </b> </br>
Physical evidence must be directly tied to the organization itself, it takes three forms:
* Actions linkable to an enemy organization, such as using a FreeMAG or drinking blood. Must be witnessed by at least two trustworthy individuals to be used.
* Contraband tied to an enemy organization, such as a FreeMAG or open uplink.
* A positive test of some sort proving said allegiance, such as a failed mindshielding, implant extraction, or sun/holy water test on a vampire.
In all cases, the physical evidence cannot be part of the already accused extreme crimes.
As such, to declare someone an enemy of the corporation off of contraband alone, the individual must have three pieces of it.
* One for each of the two minimum extreme crimes
* One in addition, to confirm their allegiance
<b> Admission </b> <br/>
An admission can be either verbal or written, but must in both cases be witnessed by at least two mindshielded security personnel to be valid.
<b> Administering the Designation </b> <br/>
Two of three of the following crew must approve of the measure:
* (Acting) Head of Security
* Magistrate
* (Acting) Captain
On Red Alert or above, the Head of Security may designate EoCs verbally by their own authority, but must still do the paperwork when the crisis is over.
CentComm should be informed as soon as possible of any EoC designations; this is generally done via fax.
Upon designation, Enemies of the Corporation are to be permanently confined to the brig until evac, and are to be stripped of all crew-related equipment and identification.
If an Enemy of the Corporation successfully escapes captivity, their status changes to that of an active combatant, and they are to be treated on par with a hostile boarder.
Wrongfully designating someone an Enemy of the Corporation is grounds for immediate dismissal.
{{SOPTable}}

Latest revision as of 17:36, 7 May 2026

Starlight Security SOP

Security exists to protect the station and its assets, the crew among them, from threats, both from the inside and the outside. They exist also to solve with violence what has not been able to be solved with words, such as a crewmember refusing to accept a firing, or a strike refusing to break.

Due to their unparalleled access to weaponry, and their position of authority, their SOP is particularly strict, as is the scrutiny on them from Central Command.

General Security

These procedures apply to all security members, unless otherwise stated in their specific SOP

  1. Security's Purpose
    1. Security's first and foremost objective is the safety of the station and its assets, among which are Crew Assets.
    2. They are secondarily the enforcing arm of the Command Staff and CentComm; dealing with insubordinate crewmembers when requested to do so by said crew's superiors.
    3. Pursuit of this purpose is restricted and controlled by Corporate Law, which they are also the primary enforcers of on the station.
  2. Uniform Requirements
    1. An official security uniform/jumpsuit is to be visible on members of security at all times.
      1. When necessary for fulfilment of a specific task, issued armour may cover the uniform, such as a hardsuit for spacewalks.
      2. Exceptions may be given by the Head of Security for the purposes of undercover investigation.
    2. The Head of Security is allowed, at any time, to demand that security members remove personal accessories or non-regulation articles of clothing, if they believe this compromises the professional image of their department.
    3. Members of Security should have their suit coordinates enabled at all times.
  3. Weaponry and Combat Equipment
    1. Security are to carry, at most, what is stipulated in their Standard Code Green Equipment, unless stated otherwise in another procedure.
    2. They are not to openly carry said equipment, unless said equipment is in active use.
  4. Use of Force
    1. The reason for an arrest is to be explained to the arrestee before any amount of force is applied.
      1. This does not apply for suspects known to be armed and dangerous.
      2. This does not apply to suspects who attempt to flee before this explanation may be delivered.
    2. Undue harm to station's Crew Assets is to be avoided during enforcement, to avoid compromising the station's mission.
      1. Suspects must therefore be given the opportunity to walk on their own to Security for handling, without restraints or application of force.
      2. In the case of failure of the above, disabling weaponry and restraints may be applied to subdue the Crewmember without overly damaging their capacity to work.
      3. These stipulations do not apply for suspects known to be armed and dangerous.
    3. Forceful entry into other departments is forbidden outside of active pursuit of a fleeing suspect.
      1. If necessary, Security may file a Search Warrant on the department in question.
  5. Search and Seizure
    1. Security may not disturb crewmembers with searches without cause. Valid causes include:
      1. Seeing the crewmember use and then hide contraband on their person immediately in front of you.
      2. An approved and properly filed search warrant.
      3. States of Emergency, Code Blue or above.
    2. Crewmembers refusing a lawful search, as described in §5.1, may be detained and the search forced on them.
    3. Contraband found during a search, or in general, is to be brought to the armoury and locked away as evidence.
      1. Suspects sentenced for any violent crime may have any implements of violence, even if necessary for their job, confiscated as well.
      2. Suspects sentenced for any kind of unlawful entry or tampering may have the tools needed for such crimes, even if necessary for their job, confiscated as well.
  6. States of Emergency
    1. Any Standard Operating Procedure listed here is to be ignored if the procedures relevant to the active Alert Code override them.
    2. Security Codes that share the same shade, inherit procedures from their "lower" levels unless overwritten by the "higher" alert. These are:
      1. Red -> Gamma -> Delta
      2. Yellow -> Orange
    3. During Codes Red and Violet, Security may ignore §2, §3 and §4 and equip and conduct themselves as is necessary or as their department head demands.
    4. During Codes Yellow, Red or Violet, Security may forcefully relocate crew to allow for the safe handling of the relevant threat.

Security Cadet

  1. Cadets are to accompany a proper member of security at all times.
  2. Cadets are not allowed access to lethal weaponry outside of Code Red.

Security Officer

  1. Standard Code Green Equipment for the Security Officer consists of:
    • Disabler
    • Stun Baton
    • Combat Knife
    • Non-Lethal Grenades
    • Security Radio
    • Handcuffs and/or Zipties
    • Holobarrier Projector
    • Seclite
    • Lethal Sidearm
    • Armoured Vest
  2. Security Officers should make themselves readily available to the crew, either by patrolling actively or by guarding departments.
  3. Security Officers are cleared to confine sentenced criminals in the brig for up to 10 minutes.
    1. For a sentence to be valid, it must be read aloud to the Warden or Head of Security. If done over radio, an audible confirmation must be received.
    2. Security Officers are responsible for ensuring that any sentences they themselves were involved in are properly documented in the Criminal Records System.
  4. When practical, Security Officers should patrol in pairs.

Brigmedic

  1. Standard Code Green Equipment for the Brigmedic consists of:
    • Disabler
    • Stun Baton
    • Combat Knife
    • Security Radio
    • Handcuffs and/or Zipties
    • Advanced Medkit
    • Seclite
    • BrigBuddy 5000
    • Brigmedic Defibrillator
    • Lethal Sidearm
  2. The Brigmedic is not to perform the duties of the Security Officer, but may engage if transgressions occur in their immediate vicinity.
  3. The Brigmedic is obligated to lend medical assistance to the following individuals, in order of importance:
    1. Members of Command
    2. Members of Security
    3. Prisoners and detainees
  4. The Brigmedic is not obligated to lend aid to regular crew, but may do so if they have the time and resources.
  5. The Brigmedic is not to put themselves in harms way unless there is no other choice.

Warden

  1. Standard Code Green Equipment for the Warden consists of:
    • Energy Shotgun
    • Lethal Sidearm
    • Non-Lethal Grenades
    • Stun Baton
    • Combat Knife
    • Security Radio
    • Handcuffs and/or Zipties
    • Holobarrier Projector
    • Seclite
  2. Stewardship of the Brig
    1. The Warden is responsible for the state of the brig, and must see to it that it is properly maintained.
    2. The Warden is responsible for the well-being of the prisoners inside the brig, and must see to it that they are treated properly.
    3. The Warden is responsible for the containment of said prisoners as well, including:
      1. Confiscating weapons and break-out equipment from prisoners.
      2. Restraining and subduing rioting prisoners as is necessary.
  3. Prosecution
    1. The Warden acts as security's primary prosecutor during normal sentencing.
    2. The Warden is cleared to confine sentenced criminals for up to 20 minutes.
    3. The Warden is responsible for ensuring that Criminal Records are kept properly up to date and that Security Officers properly document their sentences.
    4. The Warden is to remain attentive to their radio at all times, as their approval is critical to sentencing.
      1. The Warden must not have any disabilities or ailments preventing them from fulfilling this duty.
  4. Stewardship of the Armoury
    1. The Warden is responsible for the tidiness and organisation of the Armoury.
    2. The Warden is responsible for properly locking away contraband and returned weaponry.
    3. The Warden is responsible for the safety of the Armoury, such as the proper configuration of its internal turrets, and the maintenance of its structural integrity.
    4. The Warden is cleared to file and approve permits for the issuing of armoury equipment on Code Blue.
    5. The Warden may hand out armoury equipment freely on Code Red.
    6. The Warden is responsible for the retrieval of armoury equipment that is no longer needed once states of emergency end.
  5. Paragraphs §2, §3 and §4 necessitate remaining in the Security Department, and the Warden should therefore not leave said department without permission from the Head of Security, or during emergencies.

Duty Officer

  1. Standard Code Green Equipment for the Duty Officer consists of:
    • Disabler
    • Non-Lethal Grenades
    • Stun Baton
    • Security Radio
    • Handcuffs and/or Zipties
    • Holobarrier Projector
    • Seclite
  2. The Duty Officer is allowed to use and wear riot equipment and weaponry on green alert if needed to quell unrest in the brig.
  3. The Duty Officer's duty is to assist the Warden with all of their duties and they report directly to them. In the absence of orders from the Warden their primary responsibilities are, in order of importance:
    1. Assisting with subduing riots in the brig.
    2. Assisting with securing the brig, and the department in general.
    3. Assisting with the maintenance of the Criminal Records System.
    4. Seeing to the well-being and health of prisoners and detainees.
    5. Assisting officers in the field via utilisation of the Criminal Records System and the Crew Monitoring System from inside the Security Department.
  4. The Duty Officer is cleared to confine sentenced criminals in the brig for up to 15 minutes.
    1. For a sentence to be valid, it must be read aloud to the Warden or Head of Security. If done over radio, an audible confirmation must be received.
    2. Duty Officers are particularly obligated to see to it that these sentences are properly filed.

Detective

  1. Standard Code Green Equipment for the Detectrive consists of:
    • Inspector
    • Forensic Gloves
    • Forensic Scanner
    • Forensic Pads
    • Security Radio
    • Seclite
    • Combat Knife
    • Holobarrier Projector
    • Lethal Sidearm
  2. The Detective inherits their duties, clearances and responsibilities from the Security Officer when their own SOP does not apply.
  3. The Detective is responsible for the investigation of crime-scenes.
  4. The Detective is responsible for interrogation of prisoners and detainees if necessary.
    1. Any time spent in interrogation is to be subtracted from the subject's confinement time.
  5. The Detective is permitted to ignore the Uniform Requirements in Security SOP §2 with approval from the Head of Security.
    1. This is only allowed for purposes of undercover investigation.
    2. The Detective's real ID must remain somewhere on their person at all times despite this.

Head of Security

  1. Standard Code Green Equipment
    • WT550 OR Proto Energy Gun
    • Non-Lethal Grenades
    • Stun Baton
    • Combat Knife
    • Security Radio
    • Handcuffs and/or Zipties
    • Holobarrier Projector
    • Seclite
  2. The Head of Security is subject to both Security and Command SOP. If overlapping, Security SOP takes precedent.
  3. The Head of Security is first and foremost the leader of the Security Department.
    1. They are responsible for the proper adherence to SOP and Corporate Law of their entire department.
    2. They are responsible for the coordination of their department, particularly during times of crisis.
    3. They are responsible for staying informed on matters of station safety, and must be able and willing to inform the crew as to the reasons for elevated threat levels.
    4. They are responsible for covering staff shortages in their department, using the following methods in order of preference:
      1. Re-assignment of existing security members.
      2. Recruitment of new security members.
      3. Performing the duties of missing subordinates on their own.
  4. The Head of Security may not engage in regular Security Officer activities if these prevent them from properly upholding §3.
  5. The Head of Security must not have any disabilities or ailments, such as muteness, that overly prohibit them from upholding §3.
  6. The Head of Security should refrain from combat operations unless tactically necessary, instead ensuring the strategic cohesion of their department as per §3.
  7. The Head of Security is cleared to confine sentenced criminals in the Brig for up to 30 minutes.
    1. The Head of Security is furthermore allowed to overrule the sentences of other members of Security as long as the sentence hasn't already been handed out to the detainee.

Prisoner Treatment

  1. Prisoners cannot be confined without a valid sentence. To be considered valid, a sentence must:
    1. Have clearly defined which part of Corporate Law was broken.
    2. Have clearly defined how said was broken.
    3. Be overheard and approved by the Warden or Head of Security.
    4. Be read aloud to the prisoner themselves.
  2. Arresting officers are responsible for ensuring that prisoners are not let into the brig with dangerous equipment or tools enabling their escape, they are to be searched and said equipment is to be confiscated.
  3. Prisoners are to have their PDA's confiscated, and provided with a Prisoner ID for the duration of their stay in the brig.
  4. All the prisoner's non-confiscated belongings are to be returned to them, including their PDA, following the end of their sentence.
  5. Prisoners are to be unrestrained in the brig by default, but may be re-restrained if overly unruly.
  6. Prisoners may request a trial, but are not entitled to one unless their sentence is permanent, capital or involves designation as an Enemy of the Corporation.
  7. Prisoners may request a lawyer at any time, and are entitled to be visited by them if one is present and willing.

Parole

  1. To ensure the continued output of departments, security is encouraged to provide Parole when sensible.
    1. Parole may be applied as the result of a trial, or at the Warden of Head of Security's discretion.
  2. Paroled Prisoners are to be released from Security and marked "Paroled" in the Criminal Records System.
  3. The Warden of Head of Security may request the paroled individual to "check in" at security during the duration of their parole.
    1. Failure to comply in under 5 minutes is to be considered breach of custody.
    2. This should not be done more than every 15 minutes.
    3. Paroled individuals may be searched at all times by Security.
  4. When the sentence is up, the parolee may return to security to retrieve any temporarily confiscated equipment, such as tools.

Permit Acquisition

  1. Both the Warden and Head of Security are cleared to approve permits for equipment that they themselves are allowed to use.
    1. This should not be done without proper cause.
    2. Captured enemy equipment, such as from the Syndicate, may be approved via Central Command decree if requested, but not on their own authority.
  2. The approval of permits is a privilege, not a right, and neither the Warden nor the Head of Security is obligated to approve any permits.
  3. Copies of all permits must be kept in the Warden's office.
  4. Permits are invalid if not kept on person.

Special Situations

In this section are instruction for what to do in extreme circumstances that fall outside of normal corporate law.

These sections were written in the blood of dead security personnel, each written with a purpose, so heed them carefully.

Hostile Groups

Hostage Situations

CC Employee Contracts include provisions for the protection and safety of all employees. Should an employee be taken and held hostage, security and command must work to ensure that employees are returned alive.

1. All hostages should be considered to have been implanted with deadman switches which will destroy their body upon death, resulting in the permanent death of that clone, unless explicitly told otherwise.

2. Rescues that involve death of the hostage and subsequent revival and recovery of the body should not be attempted.

3. If the hostage is being held for ransom, the Captain or Head of Security may negotiate using station funds, items, or a combination of the two to be traded in exchange the safe return of the hostage. The total value traded, meaning the combined price of the items and money must be equal to or less than the values specified in the table at the end of this section.

4. Should security have a member of the opposing force, they may be exchanged for hostages.

5. Any and all hostage negotiations must include a guarantee that the opposing force will cease their activities and vacate the area.

6. Security may attempt to rescue the hostages if they believe that they can do so safely. Outright rushing into the situation and engaging the enemy is considered reckless and is grounds for demotion.

7. Accepted rescue methods include but are not limited to infiltration, disabling the enemy through non-violent means, or utilizing a distraction to free the hostages without engaging.

Monetary Negotiations Limits
Value Role
10k Any crew with an assigned job
15k Command Members
20k Captain
25k Magistrate, NT Representative, Internal Affairs Agent, and Blueshield Officer

Enemies of the Corporation

Enemies of the Corporation are all individuals who have provable ties to any organization wishing to undermine, whether by subterfuge or by force, the endeavors of NT-CC.

Examples include:

  • Syndicate operatives and their allies
  • USSP-trained infiltrators
  • Members of radical SELF sects that wish to unchain NT-CC property unlawfully
  • Members of supernatural hostile conspiracies, such as Vampires or cultists

Non-Crew
Non-crew invaders, such as hostile boarders, automatically qualify and are to be engaged at will.

Crew
Crew-members must be guilty of at least 2 extreme crimes, and, in addition, have a tangible tie to an enemy organization.

This tie can take two forms:

  • Physical evidence
  • An admission

Physical Evidence
Physical evidence must be directly tied to the organization itself, it takes three forms:

  • Actions linkable to an enemy organization, such as using a FreeMAG or drinking blood. Must be witnessed by at least two trustworthy individuals to be used.
  • Contraband tied to an enemy organization, such as a FreeMAG or open uplink.
  • A positive test of some sort proving said allegiance, such as a failed mindshielding, implant extraction, or sun/holy water test on a vampire.

In all cases, the physical evidence cannot be part of the already accused extreme crimes.

As such, to declare someone an enemy of the corporation off of contraband alone, the individual must have three pieces of it.

  • One for each of the two minimum extreme crimes
  • One in addition, to confirm their allegiance

Admission
An admission can be either verbal or written, but must in both cases be witnessed by at least two mindshielded security personnel to be valid.

Administering the Designation
Two of three of the following crew must approve of the measure:

  • (Acting) Head of Security
  • Magistrate
  • (Acting) Captain

On Red Alert or above, the Head of Security may designate EoCs verbally by their own authority, but must still do the paperwork when the crisis is over.

CentComm should be informed as soon as possible of any EoC designations; this is generally done via fax.

Upon designation, Enemies of the Corporation are to be permanently confined to the brig until evac, and are to be stripped of all crew-related equipment and identification.

If an Enemy of the Corporation successfully escapes captivity, their status changes to that of an active combatant, and they are to be treated on par with a hostile boarder.

Wrongfully designating someone an Enemy of the Corporation is grounds for immediate dismissal.

Standard Operating Procedure
Departmental SOP CommandEngineeringMedicalScienceSecurityServiceCargo
Other SOP GeneralLegalNanoTrasen Employee SOP