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The BlueShield Officer (BSO) is a Starlight exclusive role charged with protecting the 5 members of command and other NT staff. They begin the shift with a exclusive gun, and a device that tracks command members.
{{RolePageHeader
|department=[[Roles#Nanotrasen Representatives|Nanotrasen Representative]]
|roleTitle=Blue Shield Officer
|img=OBS.png
|roleplayExpectations=Above Average
|RequiredGameKnowledge=Above Average
|hoursRequired=Command: 25h
Security: 30h
Brigmedic: 3h
|access=All Access except Head's Offices and Armory
|supervisors=Central Command
|subordinates=None
|responsibilities=Protects Nanotrasen Personnel and Command.
|guides=This is the guide
}}


They respond directly to the Captain and NT rep.
== Your Superiors ==
As all other NT Personnel, such as the Nanotrasen Representative and Magistrate, you are corporate-aligned. Which means your goals do not coincide with the station's. While many may mistake your orders to come from the Captain or the NTR, they actually come from Central Command.  


BSO, being a Whitelisted role, is held to a higher RP standard. 


'''Corporate Law:'''
== Getting Started ==
While your attire may be cool, some of the toys you have are way cooler.
{| class="wikitable"
|+
!Item
!Description
|-
|X-01
|A self charging Laser. Has 4 fire mods: Disabler, Tazer, Laser and Destroying Beam. With each serving a different purpose.
|-
|Spt-91
|Like any good thinking soldier, a ballistic sidearm can never be a mistake. Chambered in .40 for that extra stopping power.
|-
|CommandBuddy
|Handheld version of the Crew Monitor that only keeps track of Command and Crew that have a Tracking Implant.
|-
|Combat Medkit
|
|-
|BSO's rubber stamp
|A seldom used stamp for verifying important documents. Request an experimental weapon, complain about the NTR and Captain.
|-
|Tracking Implant
|Special bit of technology useful for marking and tracking important individuals. Will report the location if the implantee goes near crit, into crit or dies. Unless the signal gets interfered.
|}


The BSO is exempt from corporate law, if a breach of corporate law would protect their wards. (Such as trespass). This does not include impeding the lawful arrest or execution of a command member.
== BlueShield SOP ==


Unlike security, BSO is not vested with the power of enforcing corporate law. While a BSO may relay any relevant information to security, they may not perform an arrest on anyone not a danger to command.
* The BlueShield Officer reports directly to the Captain and NT Representative.
* The BlueShield Officer is responsible for protecting and defending command members and NT Personnel at all times. If it is not possible to protect both, NT Personnel are to be prioritized.
* The BlueShield Officer may ignore Corporate Law only when performing actions to protect their charge from an '''active threat,''' not a potential one.
* The BlueShield Officer may not take armory weapons from the armory without a permit, this includes the LMG. Armory permits may only be issued on Blue Alert or higher.
* The BlueShield Officer is not restricted in the weapons they may carry, so long as armory weapons stay with the Warden's issued permit. However, their weapons should not be visible and must be holstered or placed in a bag or pocket on any alert level below Red.
* The BlueShield Officer should focus on protecting their charge, and '''should not be pursuing''' potential threats to the detriment of their charge.
* The BlueShield Officer cannot interfere with the lawful arrest of a Head of Command.


The BSO is also not to abandon their protectees in order to chase fleeing threats, and are to leave that to security.
== Your Duties ==
As a Bodyguard/Paramedic of Command, you are put in charge of managing the safety of those placed in your care. Along with that, anything going on within the confines of the Bridge/Command is in your jurisdiction. Evicting any non-mindshielded personnel, trespassers and assailants.


Pester your Command members to turn on their coordinates, use your state of the art CommandBuddy handheld tracking monitor to keep a close eye on their vitals and location. Respond to hurt, incapacitated or dead Command members and secure their person. Administer first aid and fend off any attacker.


The BSO may not take weapons from the armory without a written and stamped armory permit (which may only be issued on code blue+)
Personnel you will be expected to ensure the safe return to Central Command, in order of importance are as follows:
 
* Nanotrasen Representative
* Magistrate
* Nanotrasen Career Trainer
* Internal Affairs Agent
* Captain
* Remaining Command Staff
 
While your priorities lay on NT Officials, Captain remains a valuable mark under your care.
 
== Do-s and Do-Not-s ==
Your job begins and ends with the safety of Command. Once you have fended off the threat, whether it be incapacitated or retreated, your focus shifts on the wounded or dead command member. Take them to safety and tend to their wounds. Chasing, detaining or killing of the offender is for Security to do. Some exceptions can be made.
 
A Space Dragon has eaten the CE and you must retrieve their body from the belly of the beast. Xenoborgs are kidnapping the HoS' body for conversion. A Syndicate Agent has gibbed and stolen the RD's brain. In all of these cases, your duties are to retrieve the body, dead or alive.
 
== BSO's Expectations ==
 
* While the BSO may disregard SOP and Corporate Law, they are expected to keep to their own SOP. And being a whitelisted role, are held to a higher RP standard.
* Validhunting as BSO can be tempting, but should be avoided at all costs.
 
== Tips ==
 
* Tracking the most vulnerable and important members until Cargo can order more trackers.
* While being glued to the Captain or NTR can be seen as a good strategy, it will only lead to Burnout and a boring shift. Spend some time roleplaying and enjoying your time.
* Having the best topicals at round start does not mean you are restricted to them. Ask chemistry to cook you up some chemicals and bring some with you. Your topicals won't last long during those hectic highpop shifts.
* Paying a visit to each command member can be useful to familiarize yourself with their surroundings, nothing worse than getting to a dying RD while their department is an unnavigable mess.

Latest revision as of 17:32, 25 April 2026

Nanotrasen Representative
Blue Shield Officer

Blue Shield Officer

Roleplay Difficulty: Above Average
Gameplay Difficulty: Above Average
Playtime Requirements: Command: 25h Security: 30h Brigmedic: 3h
Access: All Access except Head's Offices and Armory
Supervisors: Central Command
Subordinates: None
Responsibilities: Protects Nanotrasen Personnel and Command.
Guides: This is the guide


Your Superiors

As all other NT Personnel, such as the Nanotrasen Representative and Magistrate, you are corporate-aligned. Which means your goals do not coincide with the station's. While many may mistake your orders to come from the Captain or the NTR, they actually come from Central Command.

BSO, being a Whitelisted role, is held to a higher RP standard.

Getting Started

While your attire may be cool, some of the toys you have are way cooler.

Item Description
X-01 A self charging Laser. Has 4 fire mods: Disabler, Tazer, Laser and Destroying Beam. With each serving a different purpose.
Spt-91 Like any good thinking soldier, a ballistic sidearm can never be a mistake. Chambered in .40 for that extra stopping power.
CommandBuddy Handheld version of the Crew Monitor that only keeps track of Command and Crew that have a Tracking Implant.
Combat Medkit
BSO's rubber stamp A seldom used stamp for verifying important documents. Request an experimental weapon, complain about the NTR and Captain.
Tracking Implant Special bit of technology useful for marking and tracking important individuals. Will report the location if the implantee goes near crit, into crit or dies. Unless the signal gets interfered.

BlueShield SOP

  • The BlueShield Officer reports directly to the Captain and NT Representative.
  • The BlueShield Officer is responsible for protecting and defending command members and NT Personnel at all times. If it is not possible to protect both, NT Personnel are to be prioritized.
  • The BlueShield Officer may ignore Corporate Law only when performing actions to protect their charge from an active threat, not a potential one.
  • The BlueShield Officer may not take armory weapons from the armory without a permit, this includes the LMG. Armory permits may only be issued on Blue Alert or higher.
  • The BlueShield Officer is not restricted in the weapons they may carry, so long as armory weapons stay with the Warden's issued permit. However, their weapons should not be visible and must be holstered or placed in a bag or pocket on any alert level below Red.
  • The BlueShield Officer should focus on protecting their charge, and should not be pursuing potential threats to the detriment of their charge.
  • The BlueShield Officer cannot interfere with the lawful arrest of a Head of Command.

Your Duties

As a Bodyguard/Paramedic of Command, you are put in charge of managing the safety of those placed in your care. Along with that, anything going on within the confines of the Bridge/Command is in your jurisdiction. Evicting any non-mindshielded personnel, trespassers and assailants.

Pester your Command members to turn on their coordinates, use your state of the art CommandBuddy handheld tracking monitor to keep a close eye on their vitals and location. Respond to hurt, incapacitated or dead Command members and secure their person. Administer first aid and fend off any attacker.

Personnel you will be expected to ensure the safe return to Central Command, in order of importance are as follows:

  • Nanotrasen Representative
  • Magistrate
  • Nanotrasen Career Trainer
  • Internal Affairs Agent
  • Captain
  • Remaining Command Staff

While your priorities lay on NT Officials, Captain remains a valuable mark under your care.

Do-s and Do-Not-s

Your job begins and ends with the safety of Command. Once you have fended off the threat, whether it be incapacitated or retreated, your focus shifts on the wounded or dead command member. Take them to safety and tend to their wounds. Chasing, detaining or killing of the offender is for Security to do. Some exceptions can be made.

A Space Dragon has eaten the CE and you must retrieve their body from the belly of the beast. Xenoborgs are kidnapping the HoS' body for conversion. A Syndicate Agent has gibbed and stolen the RD's brain. In all of these cases, your duties are to retrieve the body, dead or alive.

BSO's Expectations

  • While the BSO may disregard SOP and Corporate Law, they are expected to keep to their own SOP. And being a whitelisted role, are held to a higher RP standard.
  • Validhunting as BSO can be tempting, but should be avoided at all costs.

Tips

  • Tracking the most vulnerable and important members until Cargo can order more trackers.
  • While being glued to the Captain or NTR can be seen as a good strategy, it will only lead to Burnout and a boring shift. Spend some time roleplaying and enjoying your time.
  • Having the best topicals at round start does not mean you are restricted to them. Ask chemistry to cook you up some chemicals and bring some with you. Your topicals won't last long during those hectic highpop shifts.
  • Paying a visit to each command member can be useful to familiarize yourself with their surroundings, nothing worse than getting to a dying RD while their department is an unnavigable mess.