Space Dragon: Difference between revisions
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'''Roleplay Expectations:''' {{{roleplayExpectactions|Average}}}<br> | '''Roleplay Expectations:''' {{{roleplayExpectactions|Average}}}<br> | ||
'''Required Game Knowledge:''' {{{RequiredGameKnowledge|Average}}}<br> | '''Required Game Knowledge:''' {{{RequiredGameKnowledge|Average}}}<br> | ||
'''Hours Required:''' 3h | '''Hours Required:''' Salvage: 3h <br> | ||
'''Access:''' {{{access|None}}}<br> | '''Access:''' {{{access|None}}}<br> | ||
'''Supervisors:''' {{{supervisors|None}}}<br> | '''Supervisors:''' {{{supervisors|None}}}<br> | ||
Latest revision as of 02:43, 16 February 2026
Space dragons are giant extradimensional fish that can eat crew and create carp rifts.
Space Dragons are considered a priority threat and command should not make deals with them.
- Dragons have powerful jaws that allow them to Devour infrastructure such as doors, windows, and walls.
- They can also heal themselves by using [color=red]Devour[/color] on crew members that have gone unconscious or have died.
- Your Dragon's Breath is a flaming projectile which travels a straight flight path, exploding multiple times and igniting things along the way. Try not to hit your carps with this!
- You have the ability to Summon a Carp Rift. Rifts periodically spawn space carp and charge up energy over a period of 5 minutes, which is when it's vulnerable. After 5 minutes, it becomes invulnerable and will continue summoning carp as long as the dragon lives.
- You'll suffer a temporary debilitating feedback effect if one of your rifts are destroyed before it's done charging.
- If a period of five minutes passes since your spawn or since the last time a rift was charging, you'll disappear.
- Dragons who have the maximum of 3 fully charged rifts will never disappear, but they are still mortal.

