Wizard: Difference between revisions
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== Offensive Spells == | == Offensive Spells == | ||
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!Wiz€oins Cost | !Wiz€oins Cost | ||
!Spell name & Effect | !Spell name & Effect | ||
Revision as of 19:07, 16 March 2026
Wizards hail from a mysterious, unknown and rather strange force, whose existence parallels with life as a concept. They've arrived to enlighten the crew of all potential knowledge, be it lethal or fun, it matters not.
Wizard as an antagonist, is meant to show off, to show glamor, daze and sparkles. Killing people is not obligated, what is however, is that you show the world how amazing it could be, just if they start to pick up their slack. This "wisdom", is something the foolish minds can't comprehend, so don't be too harsh on them. Treat them like fauna, punish them if necessary, or for the lecture.
A wizard's ability to speak depends solely on their language from their past body's life, however, they've come to know a new language as well. The winds of magic. It appears as a breath, escaping their lips. Glitter and sparks exposed to the air. At least to unenlightened ones, to a wizard this might as well be an entire novella.
Wizards Mechanics
When spawning in as a wizard, you are placed onboard a magical vessel with a wide array of options presented before you. Using your Wizard's grimoire, you are presented with a wide selection of spells. Each spell costs a certain amount of Wiz€oins, so spend them wisely. keep in mind they have cooldowns, so don't get into needless danger.
Some spells require wizardly gear to function, so make sure to check that before casting naked!
Offensive Spells
| Wiz€oins Cost | Spell name & Effect | Cooldown | Requires: |
|---|---|---|---|
| 1 Wiz€oin |
Spectral BladeSpawns a non-removable sword, which deals 20 slash damage to hit targets. |
5 seconds. | N/A |
| LvL 1: 2 Wiz€oins
LvL 2: 4 Wiz€oins LvL 3: 6 Wiz€oins |
FireballCast forth a burning orb of pure destruction, this spell can be upgraded to more potent and powerful levels. Level 1: 3x3 radius with 1x5 plus form centered in the middle. Deals 115 heat, pierce and blunt if hit point blank. Level 2: 5x5 radius. Same amount of damage. Faster cooldown. Level 3: 6x6 radius. Same amount of damage. Very fast cooldown. |
Lvl 1: 5 minutes.
LvL 2: 3 minutes. LvL 3: 2 minutes. |
N/A |
| 2 Wiz€oins |
Slippery SlopeMakes your target slips others who passes over them, akin to a omega soap. |
1 minute. | N/A |
| 3 Wiz€oins |
SmiteToss your enemies at a great distance, with a incredible whopping 400 shock damage and 150 blunt damage (depends if they hit a object really hard.), instantly killing them. |
2 minutes. | Wizard hat. |
| 4 Wiz€oins |
Ice StormA 5x5 area of cold damage, freezes the area severely. Including you. Direct blasts does 95 cold and physical. Good luck resisting cold. |
2 minutes. | N/A |
| 5 Wiz€oins |
Cluwne's CurseCurses your opponents to become a grim visage representing a cluwne. |
2 minutes. | Wizard hat & Robe. |
| 7 Wiz€oins | Rod Polymorph
Become an immovable rod, crashing through everything and dealing immense blunt damage to all that dares be in your way. |
2 minutes. | N/A. |
The Wizard Federation
The wizard federation doesn't actually exist as a governing body. Rather exists as a position of central hub for the wizards to move around. We've been unable to track down this position... As declared by the wizards; "Foolish mortal minds are not ready to comprehend such grandiose ideas and thoughts, that another dimension exists beyond." It is a ploy that even the wizards play into, saying they're sent by the federation. In truth, the wizard is sent here simply by fate. The fact that anyone is in the way is unfortunate in itself.
The Wizard Federation's headquarters is in a constant state of quantum fluctuations. Observe and it'll appear for you. Turn away, and it'll cease to exist. Only when a wizard is alive, will it come forth, thus forming the federation. We are still not sure how this correlates with the bigger scheme of the wizards power, and their relations to artifacts.
| Report From Central Command regarding the Wizard Federation. |
|---|
The wizard is an unfathomable figure, a being of pure magic, material, unknown, potential, luster, destruction, healing, order, chaos, knowledge and ignorance. They wander like normal people, until they don't. Whisked away by the 'winds of the primordial magic', or so they claim. Then, they return, empowered, maddened and unknown to their former family, friends, comrades and even enemies.
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The Concept of Magic
Magic, is an otherworldly force we're not familiar with, always announced by the wizards. There has only been rumors about it circulating close to all wizards federations, yet all refusal to elaborate upon it. Even with torture, they refuse to buckle.
There has been rumors to why an wizard comes to exist. They're granted something from this unknown concept, which completely erases all other priorities, goals, loved ones or anything in their past life. All to serve to the concept.
There is rumors about the winds of magic have shown itself in history for all species, through scientists who discover the unknown. However people, show fear to these "scientists". The knowledge the scientists finds are typically abhorred as they extend so far from our society's perception of logical, that we consider them as wizards. This may be a repeating case come to pass.
| The Chronicle of Unknown and Known. |
|---|
Looming in the darkness, a floating citadel of steel and fluids never seen before. Ever shifting colors and chaotic patterns that somehow smoothly blend together. Quantum fluctuations spinning rapidly around the tower, dark energy itself shifting around these particles and materials. This is no ordinary place. This is one of the many wizard federations outposts… within the hollowed interior, books stacked to the skies and back to the earth again, eyes of eternity gazing in one direction till they’ve seen it all that way. Singularities as lamps, their light forced out for an luminous display… the wooden tiles shifting from death, alive and simply null. Whatever is appropriate for the steps taken. The loud clacks of leather shoes rings through the halls… ringing with the wavelengths broken apart by the singularities greedy nature. The wavelengths turning to words of wisdom and to lies of hilarity.
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