Zombie: Difference between revisions
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Zombies are conversion antagonists that infect all beings that they bite with <span style="color:#7e916e">Romerol</span>, a deadly, contagious virus that can easily spread if not contained. | Zombies are conversion antagonists that infect all beings that they bite with <span style="color:#7e916e">Romerol</span>, a deadly, contagious virus that can easily spread if not contained. | ||
<big>'''<span style="color:saddleBrown">Transmission'''</span></big><br>only know how to shamble, bite and throw themselves against barricades. Their bite '''may not always transmit <span style="color:#7e916e">Romerol</span>''' through heavy layers of clothing, but it'll definitely hurt. | <big>'''<span style="color:saddleBrown">Transmission'''</span></big><br>only know how to shamble, bite and throw themselves against barricades. Their bite '''may not always transmit <span style="color:#7e916e">Romerol</span>''' through heavy layers of clothing, but it'll definitely hurt. | ||
The undead can also chomp on a crit or dead body to '''instantly convert''' it to a zombie. | The undead can also chomp on a crit or dead body to '''instantly convert''' it to a zombie. | ||
<big>'''<span style="color:saddleBrown">Zombie Attributes'''</span></big><br>A zombie can be identified by dark green skin, red eyes, slow movement, rotting smell, and lack of motor functions. They'll drop their headset and gloves upon turning, and cuffs don't work against their vicious bite. | <big>'''<span style="color:saddleBrown">Zombie Attributes'''</span></big><br>A zombie can be identified by dark green skin, red eyes, slow movement, rotting smell, and lack of motor functions. They'll drop their headset and gloves upon turning, and cuffs don't work against their vicious bite. | ||
Zombies are known for their '''resilience to slashes, bruises, poison and cold.''' They can survive in a vacuum and do not require food, water, air, or sleep. The undead do, however, ''take increased burn and shock damage.'' | Zombies are known for their '''resilience to slashes, bruises, poison and cold.''' They can survive in a vacuum and do not require food, water, air, or sleep. The undead do, however, ''take increased burn and shock damage.'' | ||
<big>'''<span style="color:saddleBrown">Survival</span> | |||
When the infection sweeps and <span style="color:Red">Security</span> falls, it's up to the '''survivors''' to try and make it to Central Command. | |||
'''Constructing barricades''' around departments or [bold]bolting doors[/bold] can buy enough time to make weapons, save lives or make a plan. | |||
Remember that when it really hits the fan, ''you've gotta do what you gotta do'', as long as it's not at the expense of fellow survivors. Scavenge what you need from those who haven't made it. | |||
<big>'''<span style="color:saddleBrown">Cure'''</span></big><br>'''Those who are already undead can only be cured by <span style="color:Red">death.</span>''' | <big>'''<span style="color:saddleBrown">Cure'''</span></big><br>'''Those who are already undead can only be cured by <span style="color:Red">death.</span>''' | ||
Revision as of 08:32, 3 February 2026
Zombies are conversion antagonists that infect all beings that they bite with Romerol, a deadly, contagious virus that can easily spread if not contained.
Transmission
only know how to shamble, bite and throw themselves against barricades. Their bite may not always transmit Romerol through heavy layers of clothing, but it'll definitely hurt.
The undead can also chomp on a crit or dead body to instantly convert it to a zombie.
Zombie Attributes
A zombie can be identified by dark green skin, red eyes, slow movement, rotting smell, and lack of motor functions. They'll drop their headset and gloves upon turning, and cuffs don't work against their vicious bite.
Zombies are known for their resilience to slashes, bruises, poison and cold. They can survive in a vacuum and do not require food, water, air, or sleep. The undead do, however, take increased burn and shock damage.
Survival
When the infection sweeps and Security falls, it's up to the survivors to try and make it to Central Command.
Constructing barricades around departments or [bold]bolting doors[/bold] can buy enough time to make weapons, save lives or make a plan.
Remember that when it really hits the fan, you've gotta do what you gotta do, as long as it's not at the expense of fellow survivors. Scavenge what you need from those who haven't made it.
Cure
Those who are already undead can only be cured by death.
If you're infected but not zombified yet, using Ambuzol will cure you but won't prevent re-infection. Ambuzol Plus will cure and prevent re-infection only while alive.
Cloning is way to pseudo bring the person back to life from their undead state. While it is not technically the original creature, it is an exact copy of them.

