Space Dragon: Difference between revisions

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Created page with "{| class=wikitable width="100%" ! colspan="2" align="center"| Antagonist |- style="color:{{{jobTextColour|#ffffff}}};" | colspan="2" align="center"| '''{{{roleTitle|Abductor}}}''' |- | rowspan="7" width="10%" align="center"| link=Space_Dragon|128pxSpace Dragon<br> | '''Roleplay Expectations:''' {{{roleplayExpectactions|Average}}}<br> '''Required Game Knowledge:''' {{{RequiredGameKnowledge|Average}}}<br> '''Hours Required:''' 3h Salvage <br..."
 
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! colspan="2" align="center"| Antagonist
! colspan="2" align="center"| Antagonist
|- style="color:{{{jobTextColour|#ffffff}}};"
|- style="color:{{{jobTextColour|#ffffff}}};"
| colspan="2" align="center"| '''{{{roleTitle|Abductor}}}'''
| colspan="2" align="center"| '''{{{roleTitle|Space Dragon}}}'''
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| rowspan="7" width="10%" align="center"| [[File:DRAGON.gif|link=Space_Dragon|128px]]‎
| rowspan="7" width="10%" align="center"| [[File:DRAGON.gif|link=Space_Dragon|128px]]‎

Revision as of 02:41, 16 February 2026

Antagonist
Space Dragon

Space Dragon

Roleplay Expectations: Average
Required Game Knowledge: Average
Hours Required: 3h Salvage
Access: None
Supervisors: None
Subordinates: Space Carp
Goals: Create a carp army to take over this quadrant.
Guides: This is the guide.


Space dragons are giant extradimensional fish that can eat crew and create carp rifts.

Space Dragons are considered a priority threat and command should not make deals with them.

- Dragons have powerful jaws that allow them to Devour infrastructure such as doors, windows, and walls.

- They can also heal themselves by using [color=red]Devour[/color] on crew members that have gone unconscious or have died.

- Your Dragon's Breath is a flaming projectile which travels a straight flight path, exploding multiple times and igniting things along the way. Try not to hit your carps with this!

- You have the ability to Summon a Carp Rift. Rifts periodically spawn space carp and charge up energy over a period of 5 minutes, which is when it's vulnerable. After 5 minutes, it becomes invulnerable and will continue summoning carp as long as the dragon lives.

- You'll suffer a temporary debilitating feedback effect if one of your rifts are destroyed before it's done charging.

- If a period of five minutes passes since your spawn or since the last time a rift was charging, you'll disappear.

- Dragons who have the maximum of 3 fully charged rifts will never disappear, but they are still mortal.