Vampire: Difference between revisions
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Added "Choose Vampire Class" |
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=Relation to SOP and Corporate Law= | |||
Despite being overtly an antagonist, existing as a vampire is not inherently a crime in itself. It is in some cases possible to fulfill all your objectives while remaining a law abiding crewmember if you can find willing blood donors. Although your mere existence will attract scrutiny from security, and might invoke a holy war with the Chaplain. | Despite being overtly an antagonist, existing as a vampire is not inherently a crime in itself. It is in some cases possible to fulfill all your objectives while remaining a law abiding crewmember if you can find willing blood donors. Although your mere existence will attract scrutiny from security, and might invoke a holy war with the Chaplain. | ||
=Innate weaknesses= | |||
Space (regardless of EVA suit protection) will deal additive heat damage (1+1, 2+1, 3+1, etc.) over time to any vampire who has left the station/spacecraft. Notably, '''a vampire that dies to space damage will instantly be turned to ash.''' This weakness prevents fleeing off station to escape security, or breaking into offices from the outside unless done with great celerity. | Space (regardless of EVA suit protection) will deal additive heat damage (1+1, 2+1, 3+1, etc.) over time to any vampire who has left the station/spacecraft. Notably, '''a vampire that dies to space damage will instantly be turned to ash.''' This weakness prevents fleeing off station to escape security, or breaking into offices from the outside unless done with great celerity. | ||
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After feeding on at least one victim, vampires become irreversibly harmed by holy forces. These include merely standing close to the chapel, contact with holy water, contact with the bible, or the blood of a chaplain holding a bible. Note that poor map design may extend the Chapel's harm radius to up to half the station, making access to infrastructure such as medical or HoP out of your reach after your first feed. | After feeding on at least one victim, vampires become irreversibly harmed by holy forces. These include merely standing close to the chapel, contact with holy water, contact with the bible, or the blood of a chaplain holding a bible. Note that poor map design may extend the Chapel's harm radius to up to half the station, making access to infrastructure such as medical or HoP out of your reach after your first feed. | ||
=Innate abilities= | |||
{| class="wikitable sortable" style="text-align:center" | {| class="wikitable sortable" style="text-align:center" | ||
|+ | |+ | ||
!Name | !style="padding:20px"|Name | ||
!Blood to unlock | !Blood to unlock | ||
!Cooldown | !Cooldown | ||
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|0 | |0 | ||
|Instantly clears stuns and restores stamina, a great second wind tool if stunned by security or otherwise. | |Instantly clears stuns and restores stamina, a great second wind tool if stunned by security or otherwise. | ||
|- | |||
|'''Choose Vampire Class''' | |||
[[File:Select class (vampire).png|alt=Image of action bar sprite for choosing vampire class. Features a clawed hand and spooky guy.|32x32px]] | |||
|150 | |||
|N/A | |||
|0 | |||
|Allows a vampire to choose one of the four vampiric classes. | |||
|} | |} | ||
=Power gain= | |||
After drinking a sufficient amount of blood, class selection is unlocked. There are currently 4 classes available, each with their own unique abilities and playstyles. | After drinking a sufficient amount of blood, class selection is unlocked. There are currently 4 classes available, each with their own unique abilities and playstyles. | ||
Revision as of 21:23, 27 March 2026
| Antagonist | |
|---|---|
| Vampire | |
![]() Vampire |
Roleplay Difficulty: Above Average |
Vampire is a stealth antagonist role exclusive to Starlight servers, who begins the round disguised as a normal crew member but has access to supernatural powers that scale with the amount of blood they harvest. They come to the station with their own set of objectives which can range from petty theft, to murder, but will always include something in relation to blood.
Relation to SOP and Corporate Law
Despite being overtly an antagonist, existing as a vampire is not inherently a crime in itself. It is in some cases possible to fulfill all your objectives while remaining a law abiding crewmember if you can find willing blood donors. Although your mere existence will attract scrutiny from security, and might invoke a holy war with the Chaplain.
Innate weaknesses
Space (regardless of EVA suit protection) will deal additive heat damage (1+1, 2+1, 3+1, etc.) over time to any vampire who has left the station/spacecraft. Notably, a vampire that dies to space damage will instantly be turned to ash. This weakness prevents fleeing off station to escape security, or breaking into offices from the outside unless done with great celerity.
After feeding on at least one victim, vampires become irreversibly harmed by holy forces. These include merely standing close to the chapel, contact with holy water, contact with the bible, or the blood of a chaplain holding a bible. Note that poor map design may extend the Chapel's harm radius to up to half the station, making access to infrastructure such as medical or HoP out of your reach after your first feed.
Innate abilities
| Name | Blood to unlock | Cooldown | Blood Cost | Description |
|---|---|---|---|---|
| Toggle Fangs | 0 | 0 seconds | 0 | This allows a vampire to extend their fangs and drain blood from a target. When the toggle fangs icon has blood on the teeth, this signifies that their fangs are extended, and able to drink blood by clicking on a viable target.
Victim's eyes are damaged when their blood is consumed, severely hampering their vision. |
| Glare | 0 | 90 seconds | 0 | Paralyzes and silences nearby targets while also applying a stamina DOT and forcing them to sleep for 10 seconds. Commonly used for ambush feeding on nonwilling donors. Very short range of 1 tile. |
| Rejuvenate I | 0 | 35 seconds | 0 | Instantly clears stuns and restores stamina, a great second wind tool if stunned by security or otherwise. |
| Choose Vampire Class | 150 | N/A | 0 | Allows a vampire to choose one of the four vampiric classes. |
Power gain
After drinking a sufficient amount of blood, class selection is unlocked. There are currently 4 classes available, each with their own unique abilities and playstyles.
Hemomancer: A hostile spell slinging playstyle best for target assassination and quick combat.
Umbrae: A full stealth playstyle, with a cloak ability, teleportation anchor, and stealth tools capable of evading detection.
Dantalion: A social manipulation and charismatic playstyle, who can thrall other players into your will and charm your enemies into pacifism.
Gargantua: A brute force playstyle who fights his way to victory with enhanced PVP abilities.



