Officer "Blue Shield": Difference between revisions

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Created guide for the BSO. Have some things to double check, icons to get and maybe rewrite most of it. And of course, to actually see if this others are fine with it
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|roleplayExpectations=Above Average
|roleplayExpectations=Above Average
|RequiredGameKnowledge=Above Average
|RequiredGameKnowledge=Above Average
|hoursRequired=Overall: 30h Security, 25h Command, 3h Brigmedic, Ext Roles (Obtained on discord)
|hoursRequired=Command: 20h
|access=Basic all-access. Cannot access command member's offices or armory.
Security: 20h
|supervisors=Captain, NT Representative
|access=All Access except Head's Offices and Armory
|supervisors=Central Command
|subordinates=None
|subordinates=None
|responsibilities=Protection of NT staff and command.
|responsibilities=Protects Nanotrasen Personnel and Command.
|guides=This is the guide
|guides=This is the guide
}}
}}


== Your Superiors ==
As all other NT Personnel, such as the Nanotrasen Representative and Magistrate, you are corporate-aligned. Which means your goals do not coincide with the station's. While many may mistake your orders to come from the Captain or the NTR, they actually come from Central Command.


The BlueShield Officer (BSO) is a Starlight exclusive role charged with protecting the 5 members of command and other NT staff. They begin the shift with a exclusive gun, and a device that tracks command members.
BSO, being a Whitelisted role, is held to a higher RP standard. Ensure that you've read the [https://wiki.starlight.network/NanoTrasen_Employee_SOP#BlueShield_Officer Blue Shield Officer SOP] before you being.  


They respond directly to the Captain and NT rep.
== Getting Started ==
While your attire may be cool, some of the toys you have are way cooler.
{| class="wikitable"
|+
!Item
!Description
|-
|X-01
|A self charging Laser. Has 4 fire mods: Disabler, Tazer, Laser and Destroying Beam. With each serving a different purpose.
|-
|Spt-91
|Like any good thinking soldier, a ballistic sidearm can never be a mistake. Chambered in .40 for that extra stopping power.
|-
|CommandBuddy
|Handheld version of the Crew Monitor that only keeps track of Command and Crew that have a Tracking Implant.
|-
|Combat Medkit
|
|-
|BSO's rubber stamp
|A seldom used stamp for verifying important documents. Request an experimental weapon, complain about the NTR and Captain.
|-
|Tracking Implant
|Special bit of technology useful for marking and tracking important individuals. Will report the location if the implantee goes near crit, into crit or dies. Unless the signal gets interfered.  
|}


== Your Duties ==
As a Bodyguard/Paramedic of Command, you are put in charge of managing the safety of those placed in your care. Along with that, anything going on within the confines of the Bridge/Command are in your jurisdiction. Evicting any non-mindshielded personnel, trespassers and assailants.


'''Corporate Law:'''
Pester your Command members to turn on their coordinates, use your state of the art CommandBuddy handheld tracking monitor to keep a close eye on their vitals and location. Respond to hurt, incapacitated or dead Command members and secure their person. Administer first aid and fend off any attacker.


The BSO is exempt from corporate law, if a breach of corporate law would protect their wards. (Such as trespass). This does not include impeding the lawful arrest or execution of a command member.
Personnel you will be expected to ensure the safe return to Central Command, in order of importance are as follows:


Unlike security, BSO is not vested with the power of enforcing corporate law. While a BSO may relay any relevant information to security, they may not perform an arrest on anyone not a danger to command.
* Nanotrasen Representative
* Magistrate
* Nanotrasen Career Trainer
* Internal Affairs Agent
* Captain
* Remaining Command Staff


The BSO is also not to abandon their charges to chase fleeing threats, and are to leave that to security.
While your priorities lay on NT Officials, Captain remains a valuable mark under your care.  


== Do-s and Do-Not-s ==
Your job begins and ends with the safety of Command. Once you have fended off the threat, whether it be incapacitated or retreated, your focus shifts on the wounded or dead command member. Take them to safety and tend to their wounds. Chasing, detaining or killing of the offender is for Security to do. Some exceptions can be made.


A Space Dragon has eaten the CE and you must retrieve their body from the belly of the beast. Xenoborgs are kidnapping the HoS' body for conversion. A Syndicate Agent has gibbed and stolen the RD's brain. In all of these cases, your duties are to retrieve the body, dead or alive.


The BSO may not take weapons from the armory without a written and stamped armory permit (which may only be issued on code blue and up)
== BSO's Expectations ==


'''Chain of Priority:'''
* While the BSO may disregard SOP and Corporate Law, they are expected to keep to their own SOP. And being a whitelisted role, are held to a higher RP standard.
* Validhunting as BSO can be tempting, but should be avoided at all costs.


While every command member is under the Blue Shield Officer's protection, in the case of dire emergency the following priority list is to be used.
== Tips ==


'''NT Representative --->Captain --->Magistrate--->Department Heads'''
* Tracking the most vulnerable and important members until Cargo can order more trackers.
* While being glued to the Captain or NTR can be seen as a good strategy, it will only lead to Burnout and a boring shift. Spend some time roleplaying and enjoying your time.
* Having the best topicals at round start does not mean you are restricted to them. Ask chemistry to cook you up some chemicals and bring some with you. Your topicals won't last long during those hectic highpop shifts.
* Paying a visit to each command member can be useful to familiarize yourself with their surroundings, nothing worse than getting to a dying RD while their department is an unnavigable mess.

Revision as of 19:36, 24 April 2026

Nanotrasen Representative
Blue Shield Officer

Blue Shield Officer

Roleplay Difficulty: Above Average
Gameplay Difficulty: Above Average
Playtime Requirements: Command: 20h Security: 20h
Access: All Access except Head's Offices and Armory
Supervisors: Central Command
Subordinates: None
Responsibilities: Protects Nanotrasen Personnel and Command.
Guides: This is the guide


Your Superiors

As all other NT Personnel, such as the Nanotrasen Representative and Magistrate, you are corporate-aligned. Which means your goals do not coincide with the station's. While many may mistake your orders to come from the Captain or the NTR, they actually come from Central Command.

BSO, being a Whitelisted role, is held to a higher RP standard. Ensure that you've read the Blue Shield Officer SOP before you being.

Getting Started

While your attire may be cool, some of the toys you have are way cooler.

Item Description
X-01 A self charging Laser. Has 4 fire mods: Disabler, Tazer, Laser and Destroying Beam. With each serving a different purpose.
Spt-91 Like any good thinking soldier, a ballistic sidearm can never be a mistake. Chambered in .40 for that extra stopping power.
CommandBuddy Handheld version of the Crew Monitor that only keeps track of Command and Crew that have a Tracking Implant.
Combat Medkit
BSO's rubber stamp A seldom used stamp for verifying important documents. Request an experimental weapon, complain about the NTR and Captain.
Tracking Implant Special bit of technology useful for marking and tracking important individuals. Will report the location if the implantee goes near crit, into crit or dies. Unless the signal gets interfered.

Your Duties

As a Bodyguard/Paramedic of Command, you are put in charge of managing the safety of those placed in your care. Along with that, anything going on within the confines of the Bridge/Command are in your jurisdiction. Evicting any non-mindshielded personnel, trespassers and assailants.

Pester your Command members to turn on their coordinates, use your state of the art CommandBuddy handheld tracking monitor to keep a close eye on their vitals and location. Respond to hurt, incapacitated or dead Command members and secure their person. Administer first aid and fend off any attacker.

Personnel you will be expected to ensure the safe return to Central Command, in order of importance are as follows:

  • Nanotrasen Representative
  • Magistrate
  • Nanotrasen Career Trainer
  • Internal Affairs Agent
  • Captain
  • Remaining Command Staff

While your priorities lay on NT Officials, Captain remains a valuable mark under your care.

Do-s and Do-Not-s

Your job begins and ends with the safety of Command. Once you have fended off the threat, whether it be incapacitated or retreated, your focus shifts on the wounded or dead command member. Take them to safety and tend to their wounds. Chasing, detaining or killing of the offender is for Security to do. Some exceptions can be made.

A Space Dragon has eaten the CE and you must retrieve their body from the belly of the beast. Xenoborgs are kidnapping the HoS' body for conversion. A Syndicate Agent has gibbed and stolen the RD's brain. In all of these cases, your duties are to retrieve the body, dead or alive.

BSO's Expectations

  • While the BSO may disregard SOP and Corporate Law, they are expected to keep to their own SOP. And being a whitelisted role, are held to a higher RP standard.
  • Validhunting as BSO can be tempting, but should be avoided at all costs.

Tips

  • Tracking the most vulnerable and important members until Cargo can order more trackers.
  • While being glued to the Captain or NTR can be seen as a good strategy, it will only lead to Burnout and a boring shift. Spend some time roleplaying and enjoying your time.
  • Having the best topicals at round start does not mean you are restricted to them. Ask chemistry to cook you up some chemicals and bring some with you. Your topicals won't last long during those hectic highpop shifts.
  • Paying a visit to each command member can be useful to familiarize yourself with their surroundings, nothing worse than getting to a dying RD while their department is an unnavigable mess.