Species: Difference between revisions

From Starlight wiki
m Added Thaven image
Added Aieliths, Lagomorphs and IPCs. Fixed some formatting to be a little more unified / easier to read (just made them into bullet points) and fixed a few typos I noticed.
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Nanotrasen employs a variety of sapient species.
Nanotrasen employs a variety of sapient species.


= Aielith =
[[File:Aielith.png.png|96x96px|alt=The default in-game Aielith front sprite.|center]]
* Take <span style="color:#ffa500">20% more blunt damage.</span>
* Take <span style="color:#1e90ff">25% less damage from poison.</span>
* <span style="color:#1e90ff">10% less cellular decay damage.</span>


=[[Arachnids]]=
=[[Arachnids]]=
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<span style="color:#ffa500">Caution! This species has a severely limiting game mechanic and is not recommended for new players. </span>
<span style="color:#ffa500">Caution! This species has a severely limiting game mechanic and is not recommended for new players. </span>


They have an accent, replacing "l" and "r" with "w".
* They have an accent, replacing "l" and "r" with "w".
 
* They can <span style="color:#1e90ff">run 30% faster</span> than humans but are more vulnerable
* They can <span style="color:#1e90ff">run 30% faster</span> than humans but are more vulnerable
* Their unarmed claw attacks deal <span style="color:red">3</span> points of Slash damage but <span style="color:#1e90ff">hit 2 times faster</span> than humans.
* Their unarmed claw attacks deal <span style="color:red">3</span> points of Slash damage but <span style="color:#1e90ff">hit 2 times faster</span> than humans.
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Depending on who you ask, humans are either unremarkable or the universal standard to which everything else is compared.
Depending on who you ask, humans are either unremarkable or the universal standard to which everything else is compared.
They have no special mechanics or notable attributes.
They have no special mechanics or notable attributes.
= Lagomorph =
[[File:Lagamorph.png.png|96x96px|alt=The default in-game front sprite for the Lagomorph.|center]]An artificially-uplifted species of anthromorphic mammals that have a clear resemblance to Sol's Lagomorpha. Corporate interest saw their uplifting upon first contact as a necessary solution to a labour shortage.
* They receive <span style="color:#ffa500">25% more heat damage</span>, <span style="color:#1e90ff">25% less cold damage</span> and <span style="color:#1e90ff">10% less blunt damage</span>.
* They matabolise food <span style="color:#ffa500">33% faster.</span>
* They can regenerate stamina faster resist stamina resistance for <span style="color:yellow">20 seconds</span> in exchange for increased hunger and thirst while active. This ability has a <span style="color:yellow">30 second cooldown</span>.
* They deal <span style="color:red">5 slashing damage</span> with their claws.
* They can hear people speak and whisper from 2 tiles further.


=[[Laspi]]=
=[[Laspi]]=
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[[File:Slime.png|96x96px|center|]]
[[File:Slime.png|96x96px|center|]]


They breathe nitrogen instead of oxygen, which is abundant in the station air, but harder to find compressed into gas tanks. They take significant damage if they are sprayed or splashed with water, but can
* They breathe nitrogen instead of oxygen, which is abundant in the station air, but harder to find compressed into gas tanks. They take significant damage if they are sprayed or splashed with water, but can (and like other species, need to) drink it safely to stay hydrated. They exhale nitrous oxide and are unaffected by it. Their body can process 6 reagents at the same time instead of just 2.
(and like other species, need to) drink it safely to stay hydrated. They exhale nitrous oxide and are unaffected by it. Their body can process 6 reagents at the same time instead of just 2.
* Laspi have an '''internal 2x3 storage inventory''' inside of their slime membrane. Anyone can see what's inside and take it out of you without asking, so be careful.
 
* Laspi have slight accelerated regeneration compared to other humanoids. They're also capable of hardening their fists, and as such have stronger punches, although they punch a little slower.
Laspi have an '''internal 2x3 storage inventory''' inside of their slime membrane. Anyone can see what's inside and take it out of you without asking, so be careful.
* Their slime "blood" can not be regenerated from Iron. Slime Blood is technically a source of moderately filling food for other species, although drinking the blood of your coworkers is usually frowned upon. They suffocate 80% slower, but take pressure damage 9% faster. This makes them by far the species most capable to survive in hard vacuum. For a while.
 
* They take <span style="color:#1e90ff">80% less Cellular damage, 40% less Blunt damage and 20% less Poison damage</span>, but <span style="color:#ffa500">50% more Cold damage, 20% more Slash damage and 20% more Piercing damage</span>.
Laspi have slight accelerated regeneration compared to other humanoids. They're also capable of hardening their fists, and as such have stronger punches, although they punch a little slower.
 
Their slime "blood" can not be regenerated from Iron. Slime Blood is technically a source of moderately filling food for other species, although drinking the blood of your coworkers is usually frowned upon. They suffocate 80% slower, but take pressure damage 9% faster. This makes them by far the species most capable to survive in hard vacuum. For a while.
 
They take <span style="color:#1e90ff">80% less Cellular damage, 40% less Blunt damage and 20% less Poison damage</span>, but <span style="color:#ffa500">50% more Cold damage, 20% more Slash damage and 20% more Piercing damage</span>.
 
 
 
= [[Noctiliae]] =
= [[Noctiliae]] =


[[File:Moth.png|96x96px|center|MobMoth" Caption="]]
[[File:Moth.png|96x96px|center|MobMoth" Caption="]]


They can eat cotton, fabrics and clothing, but virtually none of the food that others would consider "edible". They prefer a somewhat lower temperature range than humans.
* They can eat cotton, fabrics and clothing, but virtually none of the food that others would consider "edible". They prefer a somewhat lower temperature range than humans. Their Insect Blood can't be metabolised from Iron like normal blood.
Their Insect Blood can't be metabolised from Iron like normal blood.
* Their wings give them better acceleration if there is no gravity on the station, but they still can't move without equipment when floating out in space. They can also jump a short distance, with a 30 second cooldown. This jump has 3 charges.
 
* They have an accent, extending "z" in their speech.
Their wings give them better acceleration if there is no gravity on the station, but they still can't move without equipment when floating out in space. They can also jump a short distance, with a 30 second cooldown. This jump has 3 charges.
* They take <span style="color:#1e90ff">30% less Cold damage</span> but <span style="color:#ffa500">30% more Heat damage, and catch on fire more easily</span>.
 
They have an accent, extending "z" in their speech.
 
They take <span style="color:#1e90ff">30% less Cold damage</span> but <span style="color:#ffa500">30% more Heat damage, and catch on fire more easily</span>.


=[[Reptilians]]=
=[[Reptilians]]=
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[[File:Reptilian.png|96x96px|center|MobReptilian" Caption="]]
[[File:Reptilian.png|96x96px|center|MobReptilian" Caption="]]


They can ONLY eat fruits and meat, but can eat raw meat and drink blood without any ill effects.
* They can ONLY eat fruits and meat, but can eat raw meat and drink blood without any ill effects. They prefer a somewhat higher temperature range than humans. They can drag objects with their tail, keeping both their hands free.
They prefer a somewhat higher temperature range than humans.
* Their unarmed claw attacks deal Slash damage instead of Blunt.
They can drag objects with their tail, keeping both their hands free.
* They have an accent, extending "s" in their speech.
 
* They take <span style="color:#ffa500">30% more Cold damage.</span>
Their unarmed claw attacks deal Slash damage instead of Blunt.
 
They have an accent, extending "s" in their speech.
 
They take <span style="color:#ffa500">30% more Cold damage.</span>


=[[Resomi]]=
=[[Resomi]]=
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Use the <span style="color:orange">+n</span> prefix in chat to send a message to all Resomi anonymously.
Use the <span style="color:orange">+n</span> prefix in chat to send a message to all Resomi anonymously.


==Age and names==
==Age and Names==
Resomi are hatched from eggs, and enter eligibility for CC and NT employment at the age of <span style="color:yellow">23</span> standard galactic years.
Resomi are hatched from eggs, and enter eligibility for CC and NT employment at the age of <span style="color:yellow">23</span> standard galactic years.
Resomi can live up to <span style="color:yellow">430</span> years old. Their names are usually nicknames as most other species have trouble pronouncing their native names.
Resomi can live up to <span style="color:yellow">430</span> years old. Their names are usually nicknames as most other species have trouble pronouncing their native names.
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<span style="color:yellow">Light Exposure:</span> <span style="color:red">EXTREME</span>
<span style="color:yellow">Light Exposure:</span> <span style="color:red">EXTREME</span>
* Get burned <span style="color:red">1</span> heat damage per second.
* Get burned <span style="color:red">1</span> heat damage per second.
=[[Vox]]=
=[[Vox]]=


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<span style="color:#ffa500">Warning! This species is not recommended for new players due to their fatal allergy to oxygen!</span>
<span style="color:#ffa500">Warning! This species is not recommended for new players due to their fatal allergy to oxygen!</span>


Vox breathe nitrogen, and <span style="color:#ffa500"> oxygen is toxic to them.</span> Unfortunately, space stations tend to be full of oxygen, so Vox must use an internal nitrogen supply at almost all times to avoid fatal exposure.
* Vox breathe nitrogen, and <span style="color:#ffa500"> oxygen is toxic to them.</span> Unfortunately, space stations tend to be full of oxygen, so Vox must use an internal nitrogen supply at almost all times to avoid fatal exposure.
 
* Vox always spawn wearing working nitrogen internals equipment. A spare breathing mask and an emergency nitrogen canister is provided in their survival box.
Vox always spawn wearing working nitrogen internals equipment. A spare breathing mask and an emergency nitrogen canister is provided in their survival box.
* Vox <span style="color:#1e90ff">slowly recover from low levels of poison damage</span> on their own, so long as they are careful not to exceed 20 poison damage. This allows them to endure breathing station air for up to thirty seconds at a time without lasting damage, letting them quickly eat, drink, take oral medication, and so on. A thirty second oxygen exposure takes them two minutes to recover from. If their health does not seem to improve within a minute of oxygen exposure, they should seek medical attention.
 
* Vox are capable of eating trash items such as candy wrappers without ill effects.
Vox <span style="color:#1e90ff">slowly recover from low levels of poison damage</span> on their own,
* Vox deal Slash damage with their unarmed attack.
so long as they are careful not to exceed 20 poison damage. This allows them to endure breathing station air for up to thirty seconds at a time without lasting damage, letting them quickly eat, drink, take oral medication, and so on.
A thirty second oxygen exposure takes them two minutes to recover from. If their health does not seem to improve within a minute of oxygen exposure, they should seek medical attention.
 
Vox are capable of eating trash items such as candy wrappers without ill effects.
 
Vox deal Slash damage with their unarmed attack.


=[[Vulpkanin]]=
=[[Vulpkanin]]=
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Moods are compulsions that Thaven should try to follow. If your mood explicitly requires you to break sever rules, you may.
Moods are compulsions that Thaven should try to follow. If your mood explicitly requires you to break sever rules, you may.


* Absence of a relevant mood is not an excuse to break server rules. If you do not have a relevant mood, the server rules still aply.
* Absence of a relevant mood is not an excuse to break server rules. If you do not have a relevant mood, the server rules still apply.
* A vague mood does not normally let you break server rules. Ahelp first if you are confused, or believe your mood gives you reason to break server rules.
* A vague mood does not normally let you break server rules. Ahelp first if you are confused, or believe your mood gives you reason to break server rules.


If a mood can not be satisfied, it causes distress to Thaven. This distress is not extreme, and does not inheriently justify rule breaking, but may allow gradual escalation that, believe it or not, does not cross into murder or mass sabotage.
If a mood can not be satisfied, it causes distress to Thaven. This distress is not extreme, and does not inherently justify rule breaking, but may allow gradual escalation that, believe it or not, does not cross into murder or mass sabotage.


<s>(Essentially, playing this species is like playing as a derelict borg.)</s>
<s>(Essentially, playing this species is like playing as a derelict borg.)</s>
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== Thaven Naming Conventions ==
== Thaven Naming Conventions ==
The second most distinct feature of the Thaven, Thaven typically name themselves after a single virtue or principle they hold dear. These names can range from single values or entire phrases, which can get long and unwieldy.
The second most distinct feature of the Thaven, Thaven typically name themselves after a single virtue or principle they hold dear. These names can range from single values or entire phrases, which can get long and unwieldy.
= IPC =
[[File:IPC.png.png|96x96px|alt=The in-game default IPC front sprite.|center]]
<span style="color:#ffa500">Warning! This species is not recommended for new players due to major gameplay changes!</span>
The Integrated Positronic Chassis, also abbreviated as IPC:
* Receive <span style="color:#7642e9">50% more shock damage</span>, <span style="color:red"> 20% more blunt damage</span>, and <span style="color:#1e90ff">10% less slash/caustic damage</span>. They are <span style="color:#ffa500">immune to genetic and toxic damage except for radiation</span>.
* Burn for less time than organic lifeforms due to their composition.
* Deal <span style="color:red">6 blunt damage.</span>
* Don't need to eat or drink.
** However, they do need to stay charged. They can take power directly from APCs or sit in a borg recharger.
* Don't need to manage their internal temperature the same as life forms, instead relying on internal fans for temperature regulation. These will suffice in most station environments without issue.
** IPC's fans will struggle in space, however.
* Resistant to spacing as they are immune to pressure damage and don't need to breath. Long term existence in vacuums or areas of extreme temperatures will require a cooling unite to regulate your internal temperature.
* Require a roboticist when injured.

Revision as of 09:56, 31 May 2026

Nanotrasen employs a variety of sapient species.

Aielith

The default in-game Aielith front sprite.
  • Take 20% more blunt damage.
  • Take 25% less damage from poison.
  • 10% less cellular decay damage.

Arachnids

An image of a basic Arachnid

They have two additional Pocket slots in their inventory. They can eat raw meat without any ill effects, but some foods like chocolate and onion poisons them. They suffocate 50% faster, and their Blue Blood can't be metabolised from Iron, being based on Copper instead.

Their unarmed attacks deal Piercing damage instead of Blunt.

Sericulture

Arachnids can create Websilk at the cost of getting more hungry. They (and only they) can craft bundles of websilk into various items from clothing and shields to entire walls.
Image of the silk Arachnids can create
Image of the web wall Arachnids can craft
Image of the web jumpskirt Arachnids can craft
Image of the web shield Arachnids can craft

Avali

An image of a basic avali

Warning! This species is not recommended for new players due to major gameplay changes!

Avali are a species of ammonia-based intelligent bird/raptor people and due to this odd combination many refer to them as "Space Raptors" and, as you might expect, are carnivores. Their unique biology allows them to deal exceedingly well with the cold, and is capable of basic flight in no to low gravity environments.

They have the same naming pattern as Resomi.

  • Receive 40% more fire damage and 40% less cold damage.
  • Can stand in temperatures of up to -50c before taking cold damage.
  • Deal 6.25 slashing damage with claws.
  • Can fly in Zero-G.
  • Slightly faster.
  • Nanite Technology! Can encase themselves in a Nanite Shell to heal most common types of damage.
  • Can talk over The Nexus with +n.
  • 2x Hunger rate, stay fed!
  • Can only eat meat-related food items (including organs) and pills.
  • Heal airloss from Ammonia and Amoxla but...
  • ...Saline, Dex and Dex+ is lethal to you. Remember to remind doctors about it!
  • Fall into crit at 90 and dead at 180.
  • Effected by weapon knockback, though to a lesser degree than Resomi and Felionoids
  • Can be picked up and fit inside bags

Cyclorites

An image of a basic Cyclorite

These intelligent inhabitants of the Abyss are emotionally reserved and have a single large eye instead of a face. They are strong but slow.

  • Their punches deal 13 blunt and 10 structural, however they can only swing half as fast as humans.
  • They move 15% slower than humans.
  • They fall into a critical state at 120 damage.
  • They die at 240 damage.
  • They breathe nitrogen.
  • They take 50% more poison damage than a comparable human.
  • They take 15% less blunt damage and 25% less slash damage than a comparable human.
  • Due to their size, they stretch external clothing to such an extent that they can fit two tanks on their back.
  • Their eyes are less sensitive to red colors but provide better vision in the dark


Dionae

An image of a basic Diona

They can't wear shoes, but are not slowed by Kudzu. They get hungry and thirsty slower. Their "blood" is tree sap and can't be metabolised from Iron. Being plants, Weed Killer poisons them, while Robust Harvest heals them (but not without risk when overused!)

They take 30% less Blunt damage and 20% less Slash damage; but 50% more Heat damage, 20% more Shock damage, and they can easily catch on fire when receiving enough Heat damage from *any* source.

Make Like A Tree And Leave

Image of a tree

Being exposed to too much Robust Harvest will cause a Diona to grow out of control, turning into an immobile tree (dropping all their equipment). Cutting down the tree will "restore" the Diona to their mobile state.

Diona Nymphs

Image of a Diona nymph

After death, a Diona can voluntarily destroy their own body, releasing their "internal organs" as three Nymphs, with the player taking control of the Brain Nymph. It can talk but has no hands or inventory, and can't do much.

After 10 minutes, a Nymph can reform into a whole Diona. This will be a new randomised body with a random name, and there will be little to no evidence beyond their word about who they were before.

Dwarves

MobDwarf" Caption="
MobDwarf" Caption="

Dwarves are similar to humans in most respects, but tolerate alcohol better and are healed by it.

Felionoids

An image of a basic Felionoid

Caution! This species has a severely limiting game mechanic and is not recommended for new players.

  • They have an accent, replacing "l" and "r" with "w".
  • They can run 30% faster than humans but are more vulnerable
  • Their unarmed claw attacks deal 3 points of Slash damage but hit 2 times faster than humans.
  • They fall into a critical state at 75 points of damage.
  • They die at 150 points of damage.
  • Effected by weapon knockback, though to a lesser degree than Resomi.
  • Can be picked up and fit inside bags

Humans

MobHumanDummy" Caption="
MobHumanDummy" Caption="

Depending on who you ask, humans are either unremarkable or the universal standard to which everything else is compared. They have no special mechanics or notable attributes.

Lagomorph

The default in-game front sprite for the Lagomorph.

An artificially-uplifted species of anthromorphic mammals that have a clear resemblance to Sol's Lagomorpha. Corporate interest saw their uplifting upon first contact as a necessary solution to a labour shortage.

  • They receive 25% more heat damage, 25% less cold damage and 10% less blunt damage.
  • They matabolise food 33% faster.
  • They can regenerate stamina faster resist stamina resistance for 20 seconds in exchange for increased hunger and thirst while active. This ability has a 30 second cooldown.
  • They deal 5 slashing damage with their claws.
  • They can hear people speak and whisper from 2 tiles further.

Laspi

  • They breathe nitrogen instead of oxygen, which is abundant in the station air, but harder to find compressed into gas tanks. They take significant damage if they are sprayed or splashed with water, but can (and like other species, need to) drink it safely to stay hydrated. They exhale nitrous oxide and are unaffected by it. Their body can process 6 reagents at the same time instead of just 2.
  • Laspi have an internal 2x3 storage inventory inside of their slime membrane. Anyone can see what's inside and take it out of you without asking, so be careful.
  • Laspi have slight accelerated regeneration compared to other humanoids. They're also capable of hardening their fists, and as such have stronger punches, although they punch a little slower.
  • Their slime "blood" can not be regenerated from Iron. Slime Blood is technically a source of moderately filling food for other species, although drinking the blood of your coworkers is usually frowned upon. They suffocate 80% slower, but take pressure damage 9% faster. This makes them by far the species most capable to survive in hard vacuum. For a while.
  • They take 80% less Cellular damage, 40% less Blunt damage and 20% less Poison damage, but 50% more Cold damage, 20% more Slash damage and 20% more Piercing damage.

Noctiliae

MobMoth" Caption="
MobMoth" Caption="
  • They can eat cotton, fabrics and clothing, but virtually none of the food that others would consider "edible". They prefer a somewhat lower temperature range than humans. Their Insect Blood can't be metabolised from Iron like normal blood.
  • Their wings give them better acceleration if there is no gravity on the station, but they still can't move without equipment when floating out in space. They can also jump a short distance, with a 30 second cooldown. This jump has 3 charges.
  • They have an accent, extending "z" in their speech.
  • They take 30% less Cold damage but 30% more Heat damage, and catch on fire more easily.

Reptilians

MobReptilian" Caption="
MobReptilian" Caption="
  • They can ONLY eat fruits and meat, but can eat raw meat and drink blood without any ill effects. They prefer a somewhat higher temperature range than humans. They can drag objects with their tail, keeping both their hands free.
  • Their unarmed claw attacks deal Slash damage instead of Blunt.
  • They have an accent, extending "s" in their speech.
  • They take 30% more Cold damage.

Resomi

Image of a basic Resomi character

Small, upright, raptor-like creatures with four ears. Their thin tail is still strong enough to pull things without needing their hands for assistance. Resomi make sounds akin to common bird noises found on Earth, such as chirping and squawking.

  • They have lower health due to their small stature, falling into a critical state at 85 points of damage and dying at 170 points of damage.
  • They also prefer colder temperatures compared to humans, being roughly akin to Moths.
  • They are able to slash at others with their claws. These attacks deal 5 points of Slash damage with a hit rate that is the same as humans fists attack.
  • Can be picked up and fit inside bags

Nexus Technological Hivemind

Due to a implant that all Resomi are given at birth, they have a neural connection to the Nexus. This allows them to communicate with others of their species over a technological network. Use the +n prefix in chat to send a message to all Resomi anonymously.

Age and Names

Resomi are hatched from eggs, and enter eligibility for CC and NT employment at the age of 23 standard galactic years. Resomi can live up to 430 years old. Their names are usually nicknames as most other species have trouble pronouncing their native names. Resomi station identities will list their nickname first, followed by their pack name. For example, Tashira, Darkfeathers Pack. Some Resomi forego this system and go by other nicknames or names.

Nightvision

Resomi have a innate nightvision given to them by their eyes. This allows them to see in pure darkness farther than any normal handheld lightsource would provide. They will have normal vision when wearing any equipment that provides flash immunity. Using HUD variants allows you to keep your innate vision, at the cost of losing flash immunity. You can configure if you start with glasses or HUD in the loadouts for all relevant roles.

Due to their eyes being more sensitive to light, Resomi will be stunned for a longer duration when flashed. Flashes will take 2 times as long as normal for other species, lasting up to 10 seconds in the case of a localized flash.

Weapon Knockback

Resomi are very lightweight, and as such take so much knockback from large caliber weapons that they get pushed around. Resomi also will receive Stun Damage from large caliber weapons for each shot. In general, the weapons that will give you knockback are Rifles, Sniper Rifles, Shotguns, LMGs, HMGs, and Grenade Launchers. Look out especially on Rocket launchers, as since they are recoil-less, you will actually get pulled forward with the rocket for a short distance. The safest weapons to use that will give you no knockback are Pistols and SMGs. No slips can help mitigate some of the knockback from firing weapons, but not all of it! Also keep in mind that any stamina resistance you have DOES work to reduce the stamina damage from these weapons.

Jumping

Resomi are able to jump, allowing them to move around station hallways quickly, and to jump ahead of others in a chase. This ability has a cooldown of 30 seconds between uses. If the Resomi is dragging anything and trys to jump, the object will hold them back accordingly, leading to most of the time the Resomi jumping in place.

Shadekin

Image of the base Shadekin character

Forced to live in realspace due to their condition, Shadekins are curious creatures of a realm called the Dark, Sadly due to their BlackEye condition they are forced to live and adapt with us.

  • Receive 20% more heat damage and 25% less cold damage and 85% less cellular damage.
  • Receive 25% more bloodloss damage and 30% more radiation damage and 25% more shock damage.
  • They do not breathe and thus require no air.
  • Flashes stun time are doubled.
  • Deal 5 slashing damage with claws.

Empathy / Marish

Shadekins language is only one word... "Mar" yet that word carry toughts and emotions, can be felt by those far away.

Light Sensitivity

Shadekin thrive in the dark, but are also sensitive to high levels of light exposure.

Light Exposure: Dark

  • Passive Regeneration is buffed.
  • Nightvision.

Light Exposure: Low

  • No Buffs/Nerfs.

Light Exposure: Annoying

  • Passive Regeneration is disabled.

Light Exposure: High

  • Heavy Slowdown.

Light Exposure: EXTREME

  • Get burned 1 heat damage per second.

Vox

MobVox" Caption="
MobVox" Caption="

Warning! This species is not recommended for new players due to their fatal allergy to oxygen!

  • Vox breathe nitrogen, and oxygen is toxic to them. Unfortunately, space stations tend to be full of oxygen, so Vox must use an internal nitrogen supply at almost all times to avoid fatal exposure.
  • Vox always spawn wearing working nitrogen internals equipment. A spare breathing mask and an emergency nitrogen canister is provided in their survival box.
  • Vox slowly recover from low levels of poison damage on their own, so long as they are careful not to exceed 20 poison damage. This allows them to endure breathing station air for up to thirty seconds at a time without lasting damage, letting them quickly eat, drink, take oral medication, and so on. A thirty second oxygen exposure takes them two minutes to recover from. If their health does not seem to improve within a minute of oxygen exposure, they should seek medical attention.
  • Vox are capable of eating trash items such as candy wrappers without ill effects.
  • Vox deal Slash damage with their unarmed attack.

Vulpkanin

MobVulpkanin" Caption="
MobVulpkanin" Caption="

Vulpkanin (Vulp-ka-nin) — a species of anthropomorphic intelligent beings vaguely resembling Earth foxes from the canine family. They have a unique leg structure and sharper vision.

  • Receive 15% more fire damage and 15% less cold damage.
  • Need to eat and drink 1.5 times more.
  • Easily intoxicated.
  • Animal stomach, takes poison damage from chocolate and allows consuming other creatures' organs.
  • Deal 5 slashing damage with claws.
  • Have their own accent, sometimes rolling the "R".
  • Have a vision range one tile further.

Thaven

An image of a basic Thaven

The most distinct feature of the Thaven is their unique brain structure, similar to a positronic brain. So similar, in fact, that they can be directly inserted into borgs without the need for an MMI. This brains also give them Moods, which affect them similarly to a borg's Laws.

Moods

Moods are compulsions that Thaven should try to follow. If your mood explicitly requires you to break sever rules, you may.

  • Absence of a relevant mood is not an excuse to break server rules. If you do not have a relevant mood, the server rules still apply.
  • A vague mood does not normally let you break server rules. Ahelp first if you are confused, or believe your mood gives you reason to break server rules.

If a mood can not be satisfied, it causes distress to Thaven. This distress is not extreme, and does not inherently justify rule breaking, but may allow gradual escalation that, believe it or not, does not cross into murder or mass sabotage.

(Essentially, playing this species is like playing as a derelict borg.)

Damage

Due to their relatively fragile bone structure and unique nervous system, they take 10% more damage from blunt, slash, pierce, and genetic, and 20% more from radiation, but their aquatic ancestry allows them to take 10% less damage from heat, cold, and poison.

Thaven Nerve Pinch

Thaven hand-to-hand martial arts have a focus on inflicting non-permanent damage, as a result, their unarmed attacks are slow, and deal no damage, but cause a fair amount of stun buildup.

Thaven Naming Conventions

The second most distinct feature of the Thaven, Thaven typically name themselves after a single virtue or principle they hold dear. These names can range from single values or entire phrases, which can get long and unwieldy.

IPC

The in-game default IPC front sprite.

Warning! This species is not recommended for new players due to major gameplay changes!

The Integrated Positronic Chassis, also abbreviated as IPC:

  • Receive 50% more shock damage, 20% more blunt damage, and 10% less slash/caustic damage. They are immune to genetic and toxic damage except for radiation.
  • Burn for less time than organic lifeforms due to their composition.
  • Deal 6 blunt damage.
  • Don't need to eat or drink.
    • However, they do need to stay charged. They can take power directly from APCs or sit in a borg recharger.
  • Don't need to manage their internal temperature the same as life forms, instead relying on internal fans for temperature regulation. These will suffice in most station environments without issue.
    • IPC's fans will struggle in space, however.
  • Resistant to spacing as they are immune to pressure damage and don't need to breath. Long term existence in vacuums or areas of extreme temperatures will require a cooling unite to regulate your internal temperature.
  • Require a roboticist when injured.