Security SOP Special Situation WIP

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Revision as of 00:46, 2 February 2026 by KarmaKitsuna (talk | contribs) (Created page with "= Special Situations= == Hostile Groups == === Hostage Situations === CC Employee Contracts include provisions for the protection and safety of all employees. Should an employee be taken and held hostage, security and command must work to ensure that employees are returned alive. # All hostages should be considered to have been implanted with deadman switches which will destroy their body upon death, resulting in the permanent death of that clone, unless explicitly...")
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Special Situations

Hostile Groups

Hostage Situations

CC Employee Contracts include provisions for the protection and safety of all employees. Should an employee be taken and held hostage, security and command must work to ensure that employees are returned alive.

  1. All hostages should be considered to have been implanted with deadman switches which will destroy their body upon death, resulting in the permanent death of that clone, unless explicitly told otherwise.
  2. If the hostage is being held for ransom, the Captain or Head of Security may negotiate using station funds, items, or a combination of the two to be traded in exchange the safe return of the hostage. The total value traded, meaning the combined price of the items and money must be equal to or less than the values specified in the table at the end of this section.
  3. Should security have a member of the opposing force, they may be exchanged for hostages.
  4. Any and all hostage negotiations must include a guarantee that the opposing force will cease their activities and vacate the area.
  5. Security may attempt to rescue the hostages if they believe that they can do so safely. Outright rushing into the situation and engaging the enemy is considered reckless and is grounds for demotion.
  6. Accepted rescue methods include but are not limited to infiltration, disabling the enemy through non-violent means, or utilizing a distraction to free the hostages without engaging.
Monetary Negotiations Limits
Value Role
10k Any crew with an assigned job
15k Command Members
20k Captain
25k Magistrate, NT Representative, and Blueshield Officer