Space Dragon

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Revision as of 01:00, 12 April 2026 by NormalGoose (talk | contribs) (Added info on the circumstances under which a Space Dragon Spawns. Added info about the role and about carp rifts.)
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Antagonist
Space Dragon

Space Dragon

Roleplay Expectations: Average
Required Game Knowledge: Average
Hours Required: Salvage: 3h
Access: None
Supervisors: None
Subordinates: Space Carp
Goals: Create a carp army to take over this quadrant.
Guides: This is the guide.


Space dragons are giant extradimensional fish that are tasked with creating 3 carp rifts and eating crew.

A Space Dragon can spawn as a ghost role in the middle of the round, or be called in by a Ninja.

Space Dragons are considered a priority threat and command should not make deals with them.



- Space Dragons spawn in space with a message telling the general direction of the station.

- Dragons have powerful jaws that allow them to Devour infrastructure such as doors, windows, and walls.

- Space Dragons can also heal themselves by using Devour on crew members that have gone unconscious or have died. (Devouring people takes longer than Devouring structures. You can Devour people AND structures at the same time.)

- A Dragon's Dragon's Breath is a flaming projectile which travels a straight flight path, exploding multiple times and igniting things along the way. Try not to hit your carps with this!

- A Dragon's most important ability is to Summon a Carp Rift. Rifts periodically spawn space carp and charge up energy over a period of 5 minutes, which is when it's vulnerable. After 5 minutes, it finishes charging. Charged carp rifts become invulnerable and will continue summoning carp as long as the dragon lives. (Space carp spawned from the carp rift are a ghost role.)

-- Carp Rifts cannot be placed off-grid and must be a few tiles from space. Also, rifts must be placed further than 15 tiles from an existing rift. A carp rift can only be damaged by melee attacks, has some damage resistances, and has 300 health. Protect it!

- If a rift is destroyed before it's done charging, the Space Dragon will suffer a temporary slowness effect. (This lasts 2.5min)

- If a period of five minutes passes since your spawn or since the last time a rift was charging, you'll disappear.

- Dragons who have the maximum of 3 fully charged rifts will never disappear, but they are still mortal.

P.S. as a Space Dragon, though you have 450 health before going crit, try to avoid taking damage! As your main source of healing comes from eating crew, taking huge damage is best avoided.