Thief

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Revision as of 18:40, 31 May 2026 by Puroseki (talk | contribs) (Baseline Thief page. Could potentially benefit from a Tips/Tricks section, or a section on how Crew should "fight back" against Thieves, though I personally thinking encouraging Crew to get gungho and deny Thief gameplay could lead to uninteresting rounds for all involved.)
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Antagonist
Thief
Image of a Thief

Thief

Roleplay Expectations: Average
Required Game Knowledge: Above Average
Hours Required: Overall: 12h
Access: Whatever your job normally has
Supervisors: None
Subordinates: None
Goals: Steal what your heart desires
Guides: This is the guide.

Thieves are petty yet crafty criminals who can't keep their hands to themselves. Forcefully injected with a pacifism implant after a previous arrest, they are incapable of combat but won't give up until they steal everything they need to perfect their personal collection.

Overview

As a Thief, there's only one thing you'll ever have to do, and it's also the one thing you're good at. Stealing things from people. You start with a couple perks to assist in accomplishing the heist of your dreams.

  • Thieving Beacon: A piece of equipment that, depending on your objectives, will likely be required to succeed. Pick a secluded spot, set it on the floor, and unfold it. When the escape shuttle leaves at the end of the round, it will teleport anything around it to your secret vault, considering it successfully stolen. It can be folded back up and moved if you don't want to leave it in one place for too long.
  • Undetermined Thieving Satchel: Everything you need to pull off your master plan... or at least most of it. When interacted with you'll get to choose two bundles of useful items out of a list of seven. It'll then transform into a Smuggler's Satchel with everything you chose inside, which has the ability to be hidden under floor panels.
  • Pickpocketing: The ability to swipe things off people without them even knowing. Click the button on your UI to toggle it on and off. When you go to strip items off people in close range, you'll be able to take them completely silently. Be careful though, as if that Security Officer notices his ID just magically disappeared out of his pockets, he might put the pieces together...

Of course though, with all upsides come a downside. Pacifism. Part of being a Thief is the complete inability to harm anyone for any reason. No swinging things at people, no firing weapons at all, you can't even throw a heavy object for fear it may hit someone. In a pinch you can still push people over or slip people, but if you're being chased by all of Security for blasting open the wall to the Captain's office, that won't be enough. That's why being stealthy and keeping your actions under wraps are vital to succeeding as a Thief.

Tools of the Trade

A heist is nothing without planning it out beforehand, so think long and hard about your Thief Kit options before you choose. Remember, you only get two!

Name Description Contents
Anatomy Kit A kit based on modifying your body to help you get out of sticky situations. Storage Implanter x1
DNA Scrambler Implanter x1
Ephedrine Bottle x1
Syringe x1
Empty Shaker x1
Omega Soap x1
Breacher Kit Break into places you don't belong, and if you can't break in, blast your way in. C4 x2
Multitool x1
Remote Signaler x1
Jaw of Life x1
Advanced Welder x1
Engineering Goggles x1
Insulated Gloves x1
Chameleon Kit Disguise yourself as anyone or anything. Chameleon Clothing Set
Agent ID x1
Chameleon Projector x1
Fake Mindshield Implant x1
Syndie Kit A set of generally useful Syndicate items that should be helpful in most situations. Camera Bug x1
Access Breaker x1
Interdyne Cigarettes x1
Radio Jammer x1
Lighter x1
Stimulant Injector x1
A sheet of paper with one Syndicate codeword on it
Telecrystals x10
Sleeper Kit Put anyone in your way to sleep, and keep them asleep until you're long gone. Sleepy Nitrous Oxide Tank x1
Healium Tank x1
Nocturine Bottle x2
Tazinide Bottle x1
Hypopen x1
Communicator Kit The three best tools to get you what you want. Lies, secrets, and money. Master Encryption Key x1
Binary Key x1
Cybersun Pen x1
Voice Mask Implanter x1
20k Spesos in a Briefcase
Smuggler Kit Once you've got your hands on something, ensure it's gone for good. Fulton Beacon x1
Fulton x10
SmokeGrenade x3
Invisible Crate x1