Books

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Revision as of 00:40, 19 June 2026 by HelpfulHerbert (talk | contribs) (Created page with "This is a incomplete collection of readable contents you can use to write either on paper or overwrite books. For best results make sure to also add a custom label using the hand labeler tool. The text makes use of the Paperwork formatting. <div class="mw-collapsible mw-collapsed"> == Manuals == Manuals are meant to provide knowledge and advice that is beneficial to players. They are suppose to be more hands-on in an immersive way. <div class="mw-collapsible-content...")
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This is a incomplete collection of readable contents you can use to write either on paper or overwrite books. For best results make sure to also add a custom label using the hand labeler tool. The text makes use of the Paperwork formatting.

Manuals

Manuals are meant to provide knowledge and advice that is beneficial to players. They are suppose to be more hands-on in an immersive way.

[Cargo] Steering the Sinking Ship 1/3 - The Basics
[color=blue][bold]Steering the Sinking Ship 1/3 - The Basics[/bold][/color]
This manual is part of a series about operating civilian ships:
[bullet][bold]Part 1[/bold]: Standard procedures and subspace navigation
[bullet][bold]Part 2[/bold]: Longrange FTL navigation
[bullet][bold]Part 3[/bold]: Disaster recovery and emergency protocols
For further information please refer to your appointed Driving Instructor

[color=blue]A) Preparation[/color]
[bold]1.[/bold] Equip an EVA suit and oxygen
[bold]2.[/bold] Get a crowbar
[bold]3.[/bold] Get a jetpack or fire-extinguisher for zero-gravity
[bold]4.[/bold] Check ship for integrity and power
[bold]5.[/bold] (Optional) Get a long-range handheld radio

[color=blue]B) Warmup[/color]
[bold]1.[/bold] Bolt down all crates or movable objects with a wrench to minimise collateral damage on crashes
[bold]2.[/bold] Close shutters of cargobay to avoid loss of equipment
[bold]3.[/bold] Buckle up on the pilot seat
[bold]4.[/bold] Use the Shuttle-Console
[bold]5.[/bold] Call the space-traffic-controller via radio about undocking / docking. That usually is the Qm or captain.

[color=blue]C) Modes[/color]
There are 3 modes on the ship-console
[bullet][bold]NAV[/bold] - here you can see surrounding things on the mass-scanner, which is important for not colliding with asteroids
[bullet][bold]MAP[/bold] - here you can scan your surroundings over long distances and make FTL-jumps
[bullet][bold]DOCK[/bold] - focused view of the docking-port of your ship, allows you to dock and undock to

[color=blue]D) Docking[/color]
[bold]1.[/bold] Fly the ship close to a docking port of the target (see next section)
[bold]2.[/bold] Enter [color=orange]DOCK[/color]-Mode
[bold]3.[/bold] Select the focused ship-port using its View-Button
[bold]4.[/bold] Approach the docking-port of the target and press the Dock-Button when available
[bold]5.[/bold] (Optional) Switch to and dock with other docking-ports

[color=blue]E) Flying[/color]
[bold]1.[/bold] Always watch on the [color=orange]NAV[/color]-mode to avoid asteroids
[bold]2.[/bold] Accelerate with [color=orange][mono]W,A,S,D[/mono][/color]
[bold]3.[/bold] Turn with [color=orange][mono]Q,E[/mono][/color]
[bold]4.[/bold] Brake with [color=orange][mono]Space[/mono][/color]
Do note that some very bulky ships sometimes need some initial rotation before acceleration.

[color=blue]Other notes[/color]
[bullet]Don't drink and fly
[bullet]Consider contacting a lawyer to state your final will
[bullet]In relation to flight direction: Starboard=Right, Portside=Left
[bullet]Ships with stealth-capabilities or manipulated IFF-transponders might not show up on your radar.
[bullet]Ships arriving from other sectors (so called "visitors") might need to make an initial FTL jump to recalibrate the local NAV Radar. Please refer to part 2 of the manual.
[bullet]Towing other ships while linked to them is possible but it will greatly impact acceleration and possibly add torque/rotation that needs to be countered.
[Cargo] Steering the Sinking Ship 2/3 - Me travel you long range
[color=blue][bold]Steering the Sinking Ship 2/3 - Me travel you long range[/bold][/color]
This manual is part of a series about operating civilian ships:
[bullet][bold]Part 1[/bold]: Standard procedures and subspace navigation
[bullet][bold]Part 2[/bold]: Longrange FTL navigation
[bullet][bold]Part 3[/bold]: Disaster recovery and emergency protocols
For further information please refer to your appointed Driving Instructor

[color=blue]A) Preparation[/color]
[bold]1.[/bold] Follow steps outlined in part 1 of the manual
[bold]2.[/bold] Enter [color=orange]MAP[/color]-Mode

[color=blue]B) Getting your bearings[/color]
[bold]1.[/bold] Send a radar-ping using the "Scan for Objects"-Button to identify nearby entities
[bold]2.[/bold] Focus on identified entities by clicking on them in the list of the bottom right corner
[bold]3.[/bold] The view is centered on your vessel
[bold]4.[/bold] Zoom by using [color=orange][mono]Mouse-Scrollwheel[/mono][/color]
[bold]5.[/bold] Move view by dragging with [color=orange][mono]Left Mousebutton[/mono][/color] when not in FTL-mode

[color=blue]C) Short range FTL[/color]
You can jump short ranges using the FTL drive. This can be useful to jump "over" obstacles instead of having to circle around. It can also help to escape in certain situations.
[bold]1.[/bold] Select the FTL drive by clicking the corresponding button
[bold]2.[/bold] Observe the circle indicating the jump-range limit
[bold]3.[/bold] Hover over the position you want to jump to. The color indicates whether the jump is valid
[bold]4.[/bold] Double click to jump
[bold]5.[/bold] Enjoy the jump unless you forgot to buckle up.

[color=blue]D) Long range FTL[/color]
If the ship has advanced systems, long distances can be travelled for the purpose of expeditions and the like. This is relevant for salvagers.
[bold]1.[/bold] Select an expedition in the salvage-console
[bold]2.[/bold] Pick up the resulting navigation-disk
[bold]3.[/bold] Double-check that both your crew and equipment are ready and on board
[bold]4.[/bold] Sit down and buckle up
[bold]5.[/bold] Insert the navigation-disk into the shuttle-console of your ship to start the jump
[bold]6.[/bold] To travel back use your shuttle-console again

[color=blue]Other notes[/color]
[bullet]If you don't know which one of the objects on the map your ship is, you can toggle the FTL-mode to display the range-circle.
[bullet]Jumping while being docked to other ships will leave them behind.
[Cargo] Steering the Sinking Ship 3/3 - Final destination
[color=blue][bold]Steering the Sinking Ship 3/3 - Final destination[/bold][/color]
While these things truly never happen, protocol demands education about emergencies, such as:
[bullet]Collisions with micro-meteors, asteroids and other ships
[bullet]Machine- and generator-malfunctions
[bullet]Sabotage and explosions

[color=blue]A) Basic emergency protocols[/color]
[bold]1.[/bold] Equip your EVA and check oxygen
[bold]2.[/bold] Send a simple SOS with your ship's designation and/or coordinates. Use your long-range handheld radio when communication channels are unavailable.
[bold]3.[/bold] Remove any ongoing threats
[bold]4.[/bold] Assess the situation and carefully check engine-thrust in all directions. A pilot must be aware of flight behaviour and adapt steering strategies accordingly.
[bold]5.[/bold] Commit a full report to local authorities. Request help as needed.
[bold]5.[/bold] If all engines failed try for FTL-jumps to get closer to ships or stations that can assist

[color=blue]B) Makeshift Repairs[/color]
For a ship to function you need a powered ship console and  a working thruster. This also requires a working power-supply, which boils down to:
[bold]1.[/bold] Generator / solar panel
[bold]2.[/bold] SMES
[bold]3.[/bold] Substation
[bold]4.[/bold] APC
[bold]5.[/bold] Devices such as thruster and consoles

Now as for what to do, follow these steps:
[bold]1.[/bold] Fix the shuttle-console if broken. Step 4 otherwise.
[bold]2.[/bold] Fix at least one thruster. Step 4 otherwise.
[bold]2.[/bold] Fix wiring between apc and shuttle-console and thruster. Step 4 otherwise.
[bold]3.[/bold] Check the APC
[bold]3a.[/bold] Overloaded: Disconnect unneeded devices by unwrenching or cutting cables
[bold]3b.[/bold] Broken: Repair. Step 4 otherwise.
[bold]3.[/bold] Check the powerflow. You need to be aware whether you are flying on limited time using the buffered energy in the batteries
[bold]4.[/bold] If it still does not work, then you are screwed

[color=blue]C) Being stranded[/color]
For the sake of this manual, lets assume you are indeed stranded. Your goal is to survive until help arrives:
[bullet]Conserve rations
[bullet]Conserve Oxygen, unless you are lucky enough to have landed on a planet with atmosphere. Seal of whatever remains of your ship and don't let out the remaining air.
[bullet]Turn off power on the apc unless needed.
[bullet]Stay near your shelter to avoid the effects of radiation storms
[bullet]Use any borgs in your crew before they run out of power. You can also remove their brain and reinsert it when needed, provided you have the tools.

[color=blue]D) Being stranded... on a planet[/color]
[bullet]Only explore your surroundings when you are sufficiently armed. Use portable mapping devices and PAI-assistance if available.
[bullet]Assist other survivors but prioritise your safety - don't become a liability yourself. 
[bullet]Pickaxes and Shovels can be used to cave out shelters, but beware of ore-crabs hidding in the rock.
[bullet]Cut trees if available to craft them into weapons such as baseball bats and spears.

[color=blue]E) Final words, literally[/color]
Make sure to make a final shiplog or write down what happened on a piece of paper. You can always print out the text using the NanoTask-app on your PDA and add text to it using the ejectable pen from your pda. Additionally, praying is also a good choice.
[Service-Chef] Emergency Cooking
[bold]Emergency Cooking[/bold]
Understaffed? Undersupplied? How about trying out these recipes:
[bold]Boiled Rice[/bold] - bland but available
[bullet]15u rice, 10u water, 1 bowl, 15s microwave
[bold]Bread[/bold], since anything sliced stops people from overeating
[bullet]15u flour, 10u water, 10s oven
[bold]Sausages[/bold] to recycle the butchering-wastes (fry for corndog)
[bullet]5u Universal Enzyme, 1 organ, Grinder, then Grill
[bold]Honk-Meals[/bold], because they are easy and lazy
[bullet]Remember: Heat pockets 5s in microwave
[bold]Boiled Snail[/bold], hon hon hon
[bullet]10u water, 1 raw snail meat, 5s microwave
[bold]Khlav Kalash[/bold], because you never waste meat
[bullet]1u universal enzyme, 2 rotten meat, 1 skewer, 5s microwave
[bold]Onion rings[/bold]
[bullet]1 onion slice, 15s microwave
[bold]Popcorn[/bold], yummy
[bullet]1 ear of corn, 20s microwave
[bold]Cornbread[/bold]
[bullet]1 cornmeal dough, 10s oven
[bold]Lollipop[/bold], enjoy all the diabetis
[bullet]15u sugar, 5u water

Remember: [bold]Anything[/bold] can be eaten when fried
[Service-Chef] A honkers guide to the culinary galaxy (TODO)
TODO - Missing content about all clown/banana related cooking recipes
[Service-Tiding] Chess in Spess
[bold]Chess in Spess[/bold]
Chess is an awesome. While you don't have to worry about bolting down the board in zero-gravity due to the MAGNETO-PLUS(tm) piece-system, it can still be a bit more challenging.

1. With all the distractions happening it can be hard to keep track of whose turn it is. An easy solution is moving a token (coin, pen, literally anything) from one side of the table to the other.

2. Some pieces can be hard to tell, which is particularly true for the King and Queen. The King is a bit taller and starts on E while the Queen starts on D (remember: Queen=D=Dame).

3. Always assume that you have no more than 10 minutes to play. Rather play multiple rounds than going for a tournament-style 150min.

4. Normal rules would require a player to make a move with a piece once touched. Try to be less strict to account for the challegning conditions on the station.
[Service-Tiding] Bobby's Blackjack Bar
[bold]Bobby's Blackjack Bar[/bold]
Blackjack can be a fun game to play on station. Itc  can be played with many players and only requires the dealer to know how to operate the cards. The rules are simple:
[bullet][bold]Goal:[/bold] Beat dealer without exceeding 21.
[bullet][bold]Cards:[/bold] Number cards = value. Face cards = 10. Ace = 1 or 11.
[bullet][bold]Play:[/bold] You bet. Dealer deals 2 cards each (one dealer card face down).
[bullet][bold]Your turn:[/bold] Hit (take card) or Stand (keep hand). Bust if over 21.
[bullet][bold]Dealer turn:[/bold] Reveals hidden card. Must hit on 16 or less, stand on 17 or more.
[bullet][bold]Win:[/bold] Your hand > dealer’s (without bust), or dealer busts. Blackjack (Ace + 10-card) pays 3:2.

Make sure to use a big table so precision for card-throwing does not matter. If you want to bet you can use spesos from atms or use coins and rings - just make sure to define values for them first.
[Service-Tiding] The ominous pill or the strange pill
[bold]The ominous pill or the strange pill[/bold]
There is this moment when we have to make a decision. A decision that will determine the rest of our life - The future. Such is the case when finding unlabeled medicine in the maintenance tunnels.

The decision is quite easy - Don't. Not because it isn't worth it, but because you might be missing out. Besides you don't know how the pills might taste.

What you should do is easy: Have the pills tested by the medical's chemist or by the chef grinding it down. The golden grail you are looking for is cognizine, which can unlock the full potential of our beloved pun-pun or hamlet. That is right - imagine the possibilities.

If you still crave pills after that you can always get some more at your local psychologist. You don't even have to pay for the prescriptions, which certainly is nice.

Light reading

Poems, novels and anything else that is meant to be fun/interesting to read without having any impact.

Seaman Stories - The Resolute Swallow
[bold]Seaman Stories - The Resolute Swallow[/bold]
There once was a sailor,
looking for treasure,
not to get rich,
just for his pleasure.

He sailed the seas,
the space he sailed too,
and no matter where he went,
the women remembered who.

For he was the great captain,
steereing one great ship
'twas Resolute Swallow - his 'maiden',
with more thrust than his hip.

To much surprise,
and glory none,
one day he stranded,
the 'swallowing ended,
and gave him his son.

Banned Books

Books that would be considered contraband one way or another. Advice on how to perform crimes, mention of topics too close to corporate secrets and anything that portrays NT in a bad way. Keep in mind that these books should be rare, so don't fill the library with them. Potential ideas include:

  • 28 shifts later - how I survived a mutagen accident
  • 10 reasons to hate NT
  • Prison wardens hate this - how to get out of jail in 3 easy steps