Items
From Starlight wiki
Work In Progress
This page is unfinished.
Weapons
| Item | Description | Ammunition/Damage | Obtaining | other info |
|---|---|---|---|---|
| Smooth, powerful, highly illegal. The newest full auto shotgun available at the market, utilizes standard 12g drum mags. Property of Gorlex Marauders. | 12 gauge buckshot drums | 20TC from nukie uplink | ||
| A weapon of the masses, a true relic. The Kardashev-Mosin has served in nearly every armed conflict since its creation 670 years ago. The bolt-action design of the rifle remains virtually identical to its original design, whether used for hunting, sniping, or endless trench warfare. Uses .45 magnum ammo. | .45 magnum | 1TC from traitor/nukie uplink | ||
| A common handgun illegally modified by the Syndicate. The Viper sports a selector switch between semi-auto and ‘rock and roll’. The standard sidearm for any soldier who fights under the three serpents. Feeds from .35 pistol magazines. | .35 auto piston mag | 3TC from traitor/nukie uplink | ||
| Integrally suppressed semi-automatic pistol used by the Syndicate, firing caseless subsonic rounds. Favored by any agent who likes to keep things quiet and leave no evidence behind. Feeds from .25 pistol magazines. | .25 caseless magazines | 4TC from traitor/nukie uplink | ||
| A powerful double-action revolver manufactured by the Syndicate. Loud and flashy, perfect for any agent looking to make a statement. Loads 6 rounds of .45 magnum. | .45 magnum | 4TC from traitor/nukie uplink or by eating a Gatfruit | comes loaded with AP bullets when bought from an uplink |
| Item | Description | Damage | Obtaining | special traits |
|---|---|---|---|---|
| A small energy blade conveniently disguised in the form of a pen | 10 heat 10 slash |
2TC from traitor/nukie uplink | can fit in the PDA's pen slot |
Ammo Types:
HP - More damage on unarmored targets, much less on armored ones
SP - Basically the middle ground between HP and FMJ
FMJ - More damage on armored targets (I don’t know if it deals less on unarmored though)
Incendiary - Lights targets on fire
Uranium - Does a bit of radiation damage and has better penetration (I think)
Buckshot - Spread of pellets across an area, lethal in cqc against unarmored opponents
Slug - The FMJ round of shotguns. Only fires one projectile
Beanbag - Does a shit ton of Stamina damage, as well as a bit of blunt
Tranquilizer - Zookeeper only for the most part but puts targets to sleep






