Items

From Starlight wiki

Work In Progress

This page is unfinished.

Weapons

Ranged Weapons
Item Description Ammunition/Damage Obtaining other info

AS-12 'Minotaur' Shotgun

Smooth, powerful, highly illegal. The newest full auto shotgun available at the market, utilizes standard 12g drum mags. Property of Gorlex Marauders. 12 gauge buckshot drums 20TC from nukie uplink

Kardashev-Mosin

A weapon of the masses, a true relic. The Kardashev-Mosin has served in nearly every armed conflict since its creation 670 years ago. The bolt-action design of the rifle remains virtually identical to its original design, whether used for hunting, sniping, or endless trench warfare. Uses .45 magnum ammo. .45 magnum 1TC from traitor/nukie uplink

Viper

A common handgun illegally modified by the Syndicate. The Viper sports a selector switch between semi-auto and ‘rock and roll’. The standard sidearm for any soldier who fights under the three serpents. Feeds from .35 pistol magazines. .35 auto piston mag 3TC from traitor/nukie uplink

Cobra

Integrally suppressed semi-automatic pistol used by the Syndicate, firing caseless subsonic rounds. Favored by any agent who likes to keep things quiet and leave no evidence behind. Feeds from .25 pistol magazines. .25 caseless magazines 4TC from traitor/nukie uplink

Python

A powerful double-action revolver manufactured by the Syndicate. Loud and flashy, perfect for any agent looking to make a statement. Loads 6 rounds of .45 magnum. .45 magnum 4TC from traitor/nukie uplink or by eating a Gatfruit comes loaded with AP bullets when bought from an uplink
Melee Weapons
Item Description Damage Obtaining special traits

Energy Dagger

A small energy blade conveniently disguised in the form of a pen 10 heat

10 slash

2TC from traitor/nukie uplink can fit in the PDA's pen slot


Ammo Types:

HP - More damage on unarmored targets, much less on armored ones

SP - Basically the middle ground between HP and FMJ

FMJ - More damage on armored targets (I don’t know if it deals less on unarmored though)

Incendiary - Lights targets on fire

Uranium - Does a bit of radiation damage and has better penetration (I think)

Buckshot - Spread of pellets across an area, lethal in cqc against unarmored opponents

Slug - The FMJ round of shotguns. Only fires one projectile

Beanbag - Does a shit ton of Stamina damage, as well as a bit of blunt

Tranquilizer - Zookeeper only for the most part but puts targets to sleep