Xenoborgs

From Starlight wiki
Antagonist
Xenoborgs

Xenoborgs

Roleplay Difficulty: Average
Gameplay Difficulty: Above Average
Playtime Requirements: Cyborg: 5h
Access: Xenoborg
Supervisors: Mothership Core
Subordinates: None, Xenoborgs if playing as Mothership Core
Responsibilities: Convert all members of the station into Xenoborgs
Guides: This is the guide, Cyborg


This page is a WIP

Xenoborgs are a round-start and mid-round conversion antagonist with the goal of taking members of the station and harvesting their brains to be turned into new xenoborgs by the Mothership.

To do this, they have many weapons and tools to stop resistance and gather materials from the station.

The Mothership spawns with the mothership core and four xenoborgs, one of each chassis (except for xenoborgis). All xenoborgs have the xenoborg lawset.

Mothership Core

Image of the mothership core, a black square with blue lights

The core has the mothership lawset, and they are responsible for controlling the shuttle, directing the xenoborgs, and making new xenoborgs.

The core has five modules. A mass scanner, a xenoborg control console (effectively a xenoborg robotics console), a xenoborg camera monitor, the mothership module, and an advanced tool module. They can use these to keep themselves aware and build new xenoborgs.

To make new xenoborgs, the core acts as a lathe. Upon first spawning in, there is a crate with materials nearby, but any new materials will have to be acquired by the xenoborgs. These materials can be placed in the core to make new xenoborgs or to make upgraded modules in the lathe menu.

Chassis Types

Any module listed with "cyborg" in the name is a crew or syndicate cyborg module, and thus can be found on the cyborg page. All other modules are xenoborg modules. The four base chassis (Heavy, Engi, Scout, and Stealth) start with the same number of module slots as installed modules. Because of this, new modules must replace an old one.

Name Description Required Materials Chassis Starter Modules
Heavy
An image of the large and aggressively rectangular heavy xenoborg
The heavy hitter and main combatant of the xenoborgs. The heavy xenoborg moves half the speed of other xenoborgs, but has twice the health of other xenoborgs (250 damage to reach critical instead of 125). They are armed with a self-recharging laser, which can be replaced by the Mothership with the even stronger laser cannon once enough materials are gathered.
20 steel, 10 plasteel
Basic, Tool, Laser, Jammer
Engi
An image of the destructive engineering xenoborg, notably similar to the crew's engineering borgs.
While not armed with any weapons, the engi xenoborg excels at clearing paths into the station, building fortifications, and repairing their fellow xenoborgs. Their advanced tools and ability to see the health of other xenoborgs allow for them to repair who needs it, when they need it.

Along with their access breaker, these same tools can be used to breach a path into enemy forces or do some emergency scavenging for the mothership.

30 steel
Basic, Advanced Tool Cyborg, Construction Cyborg, Engineering, Cable Cyborg, Access Breaker, Fire Extinguisher
Scout
Image of the scout xenoborg. Looks similar to the crew's medical cyborg.
The fastest of the xenoborgs, moving 33% faster. These xenoborgs are meant to explore ahead to give the Mothership valuable intel, as well as getting into melee range with their knife. Especially important in battle once the crew has acquired reflective armor, as heavy xenoborgs can do nothing against it.

They are capable of propelling themselves through space without assistance.

20 steel, 10 plastic
Basic, Tool, Sword, Space Movement
Stealth
Image of the rarely-seen stealth xenoborg. Just a floating orb, really.
The unseen "recruiter" of the xenoborgs. Stealth xenoborgs can stay partially invisible for an indefinite period, as well as disguise themselves as any object. When paired with their nocturine hypo, members of the crew may seem to disappear when left alone.

They are capable of propelling themselves through space without assistance.

20 steel, 10 glass
Basic, Tool, Nocturine Hypo, Chameleon Projector, Cloaking Device
XenoBorgi
Image of the XenoBorgi in their starting EVA suit.
The odd one out of the team, xenoborgis are rarely seen. They have the capabilities of a normal borgi, as well as being equipped with a pistol and energy dagger. Their ability to carry anything in their hands can bring chaos.
20 steel, 10 biomass
Basic, Tool, Weapon Cyborg (syndicate), Topicals Cyborg
XenoMoproach
Image of the sneaky XenoMoproach, eyes glowing faintly blue.
Currently admeme only

A terrifying combination of XenoBorgi and moproach, the xenomoproach has hands! They can work as a wonderful spy for the mothership. No one ever suspects the moproach!

XenoMoproaches can be identified by their blue-tinged eyes, and their ability to grab things. They are capable of propelling themselves through space without assistance.

Divine Intervention
Basic, Advanced Tool Cyborg