Xenoborgs: Difference between revisions
Finished chassis table (mostly) |
Added Mothership Core section. Could use more details. |
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To do this, they have many weapons and tools to stop resistance and gather materials from the station. | To do this, they have many weapons and tools to stop resistance and gather materials from the station. | ||
The Mothership spawns with the mothership core and four xenoborgs, one of each chassis (except for xenoborgis). The core | The Mothership spawns with the mothership core and four xenoborgs, one of each chassis (except for xenoborgis). All xenoborgs have the [[Station_AI#Xenoborg|xenoborg lawset]]. | ||
= Mothership Core = | |||
[[File:Mothership core.png|center|alt=Image of the mothership core, a black square with blue lights|96x96px]] | |||
The core has the [[Station_AI#Mothership|mothership lawset]], and they are responsible for controlling the shuttle, directing the xenoborgs, and making new xenoborgs. | |||
The core has five modules. A mass scanner, a xenoborg control console (effectively a xenoborg robotics console), a xenoborg camera monitor, the mothership module, and an advanced tool module. They can use these to keep themselves aware and build new xenoborgs. | |||
To make new xenoborgs, the core acts as a lathe. Upon first spawning in, there is a crate with materials nearby, but any new materials will have to be acquired by the xenoborgs. These materials can be placed in the core to make new xenoborgs or to make upgraded modules in the lathe menu. | |||
= Chassis Types = | = Chassis Types = | ||
Any module listed with "cyborg" in the name is a crew or syndicate cyborg module, and thus can be found on the [[Cyborg|cyborg]] page. All other modules are xenoborg modules. | Any module listed with "cyborg" in the name is a crew or syndicate cyborg module, and thus can be found on the [[Cyborg|cyborg]] page. All other modules are xenoborg modules. The four base chassis (Heavy, Engi, Scout, and Stealth) start with the same number of module slots as installed modules. Because of this, new modules must replace an old one. | ||
{| class = "wikitable sortable" | {| class = "wikitable sortable" | ||
|+ | |+ | ||
!Name | !Name | ||
!Description | !Description | ||
!Required Materials | |||
!Chassis Starter Modules | !Chassis Starter Modules | ||
|- | |- | ||
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[[File:Heavy xenoborg.png|alt=An image of the large and aggressively rectangular heavy xenoborg|center|96x96px]] | [[File:Heavy xenoborg.png|alt=An image of the large and aggressively rectangular heavy xenoborg|center|96x96px]] | ||
</center> | </center> | ||
|The heavy hitter and main combatant of the xenoborgs. The heavy xenoborg moves half the speed of other xenoborgs, but has twice the health of other xenoborgs (250 damage to reach critical instead of 125). They are armed with a self-recharging laser, which can be replaced by the Mothership with the even stronger | |The heavy hitter and main combatant of the xenoborgs. The heavy xenoborg moves half the speed of other xenoborgs, but has twice the health of other xenoborgs (250 damage to reach critical instead of 125). They are armed with a self-recharging laser, which can be replaced by the Mothership with the even stronger laser cannon once enough materials are gathered. | ||
|<center>20 steel, 10 plasteel</center> | |||
|Basic, Tool, Laser, Jammer | |Basic, Tool, Laser, Jammer | ||
|- | |- | ||
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[[File:Engi xenoborg.png|alt=An image of the destructive engineering xenoborg, notably similar to the crew's engineering borgs.|center|96x96px]] | [[File:Engi xenoborg.png|alt=An image of the destructive engineering xenoborg, notably similar to the crew's engineering borgs.|center|96x96px]] | ||
</center> | </center> | ||
| | |While not armed with any weapons, the engi xenoborg excels at clearing paths into the station, building fortifications, and repairing their fellow xenoborgs. Their advanced tools and ability to see the health of other xenoborgs allow for them to repair who needs it, when they need it. | ||
|Basic, Advanced Tool Cyborg, Construction Cyborg, Engineering | Along with their access breaker, these same tools can be used to breach a path into enemy forces or do some emergency scavenging for the mothership. | ||
|<center>30 steel</center> | |||
|Basic, Advanced Tool Cyborg, Construction Cyborg, Engineering, Cable Cyborg, Access Breaker, Fire Extinguisher | |||
|- | |- | ||
|<center> '''Scout''' | |<center> '''Scout''' | ||
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</center> | </center> | ||
|The fastest of the xenoborgs, moving 33% faster. These xenoborgs are meant to explore ahead to give the Mothership valuable intel, as well as getting into melee range with their knife. Especially important in battle once the crew has acquired reflective armor, as heavy xenoborgs can do nothing against it. | |The fastest of the xenoborgs, moving 33% faster. These xenoborgs are meant to explore ahead to give the Mothership valuable intel, as well as getting into melee range with their knife. Especially important in battle once the crew has acquired reflective armor, as heavy xenoborgs can do nothing against it. | ||
They are capable of propelling themselves through space without assistance. | |||
|<center>20 steel, 10 plastic</center> | |||
|Basic, Tool, Sword, Space Movement | |Basic, Tool, Sword, Space Movement | ||
|- | |- | ||
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[[File:Stealth xenoborg.png|alt=Image of the rarely-seen stealth xenoborg. Just a floating orb, really.|center|96x96px]] | [[File:Stealth xenoborg.png|alt=Image of the rarely-seen stealth xenoborg. Just a floating orb, really.|center|96x96px]] | ||
</center> | </center> | ||
|The unseen "recruiter" of the xenoborgs. | |The unseen "recruiter" of the xenoborgs. Stealth xenoborgs can stay partially invisible for an indefinite period, as well as disguise themselves as any object. When paired with their nocturine hypo, members of the crew may seem to disappear when left alone. | ||
They are capable of propelling themselves through space without assistance. | |||
|<center>20 steel, 10 glass</center> | |||
|Basic, Tool, Nocturine Hypo, Chameleon Projector, Cloaking Device | |Basic, Tool, Nocturine Hypo, Chameleon Projector, Cloaking Device | ||
|- | |- | ||
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</center> | </center> | ||
|The odd one out of the team, xenoborgis are rarely seen. They have the capabilities of a normal borgi, as well as being equipped with a pistol and energy dagger. Their ability to carry anything in their hands can bring chaos. | |The odd one out of the team, xenoborgis are rarely seen. They have the capabilities of a normal borgi, as well as being equipped with a pistol and energy dagger. Their ability to carry anything in their hands can bring chaos. | ||
|<center>20 steel, 10 biomass</center> | |||
|Basic, Tool, Weapon Cyborg (syndicate), Topicals Cyborg | |Basic, Tool, Weapon Cyborg (syndicate), Topicals Cyborg | ||
|- | |||
|<center> '''XenoMoproach''' | |||
[[File:Xenomoproach.png|alt=Image of the sneaky XenoMoproach, eyes glowing faintly blue.|center|96x96px]] | |||
</center> | |||
|Currently admeme only | |||
A terrifying combination of XenoBorgi and moproach, the xenomoproach has hands! They can work as a wonderful spy for the mothership. No one ever suspects the moproach! | |||
XenoMoproaches can be identified by their blue-tinged eyes, and their ability to grab things. They are capable of propelling themselves through space without assistance. | |||
|<center>'''Divine Intervention'''</center> | |||
|Basic, Advanced Tool Cyborg | |||
|} | |} | ||
Revision as of 03:13, 17 February 2026
| Antagonist | |
|---|---|
| Xenoborgs | |
![]() Xenoborgs |
Roleplay Difficulty: Average |
| This page is a WIP |
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Xenoborgs are a round-start and mid-round conversion antagonist with the goal of taking members of the station and harvesting their brains to be turned into new xenoborgs by the Mothership.
To do this, they have many weapons and tools to stop resistance and gather materials from the station.
The Mothership spawns with the mothership core and four xenoborgs, one of each chassis (except for xenoborgis). All xenoborgs have the xenoborg lawset.
Mothership Core

The core has the mothership lawset, and they are responsible for controlling the shuttle, directing the xenoborgs, and making new xenoborgs.
The core has five modules. A mass scanner, a xenoborg control console (effectively a xenoborg robotics console), a xenoborg camera monitor, the mothership module, and an advanced tool module. They can use these to keep themselves aware and build new xenoborgs.
To make new xenoborgs, the core acts as a lathe. Upon first spawning in, there is a crate with materials nearby, but any new materials will have to be acquired by the xenoborgs. These materials can be placed in the core to make new xenoborgs or to make upgraded modules in the lathe menu.
Chassis Types
Any module listed with "cyborg" in the name is a crew or syndicate cyborg module, and thus can be found on the cyborg page. All other modules are xenoborg modules. The four base chassis (Heavy, Engi, Scout, and Stealth) start with the same number of module slots as installed modules. Because of this, new modules must replace an old one.






