Roles: Difference between revisions

From Starlight wiki
Commented out redudance of command-roles being listed both under their department and under command(Please undo/remove depending on review). Ordered/Grouped up sections. Replaced redundant list of roles in department-description with leader-role-references. Adjusted initial text. Added minor explanation to law-department. Added placeholder for missing roles "Duty Officer" and "Lawyer".
Removed Law department and reassigned roles as needed. Also updated NT personnel section for lore
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= Overview =
= Overview =
If you are new or overwhelmed, make sure to check the [[Getting Started]] guide
<!-- If you are new or overwhelmed, make sure to check the [[Getting Started]] guide -->


Your role is who you are. It determines your goals, starting equipment, responsibilities, and access. Do not however pick a role solely for the purpose of getting nice things, you are expected to play as it. If you want to roam freely with as little responsibilities as possible, being an [[Assistant]] is your best bet.
Your role is who you are. It determines your goals, starting equipment, responsibilities, and access. Do not however pick a role solely for the purpose of getting nice things, you are expected to play as it. If you want to roam freely with as little responsibilities as possible, being an [[Assistant]] is your best bet.
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|}
|}


== Nanotrasen Representatives ==
== Nanotrasen Personnel Department ==
Officials sent directly from the big wigs in Central Command (Also see [[Central Command History]]). These roles tend to be intertwined with community-roles such as admins and mentors, giving them an immersive way of influencing ongoing rounds in the least-intrusive way possible. Also it is fun.
Officials sent directly from NanoTrasen who report to Command (Also see [[Central Command History]]). These roles tend to be intertwined with community-roles such as admins and mentors, giving them an immersive way of influencing ongoing rounds in the least-intrusive way possible. Also it is fun.
{| class="mw-collapsible wikitable"
{| class="mw-collapsible wikitable"
|+ style="white-space:nowrap; border:1px solid;" |Nanotrasen Personnel
|+ style="white-space:nowrap; border:1px solid;" |Nanotrasen Personnel
Line 130: Line 130:


Whitelist
Whitelist
|-
|<div style="text-align: center;">[[File:IAA.png|link=Internal_Affairs_Agent|96x96px]]‎‎
[[Internal Affairs Agent]]
</div>
|The duties of the internal affairs agent lies within auditing departments and ensuring that S.O.P is followed.
They report directly to the Magistrate or NanoTrasen Representative.
They have passed the corporate law and as such are licensed lawyers.
|Hard
|Average
|Command: 10h
Security: 10h
|-
|-
|<div style="text-align: center;">[[File:Magistrate.png|link=Magistrate|96x96px]]‎‎
|<div style="text-align: center;">[[File:Magistrate.png|link=Magistrate|96x96px]]‎‎
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|Overall: 16h
|Overall: 16h
Security: -20h
Security: -20h
|}
== <small>Law</small> ==
The law department consists of a [[Magistrate]] operating with two [[Internal Affairs Agents|Internal Affairs Agent]] as their underlings. They are responsible for making sure that the Space Law is correctly followed by the Security Department, as well as providing a way for criminals to legally defend themselves against the sometimes unfair sentences that are given to them. While closely working together with Security the law department is not part of it due to their role as NT-representatives.
Their in-depth knowledge of Space Law allows them to have authority over legal matters, and only a handful of Security members can proudly affirm that they have spent more time studying Space Law.
{| class="mw-collapsible wikitable"
|+ style="white-space:nowrap; border:1px solid;" |Law
!Job
!Job Description
!Roleplay Difficulty
!Gameplay Difficulty
!Playtime
Requirements
|-
|<div style="text-align: center;">[[File:Magistrate.png|link=Magistrate|96x96px]]‎‎
[[Magistrate]]
</div>
|Appointed judge over the station, has the final say on corporate law.
Ensures that prisoners are sentenced and processed fairly.
Manages the Internal Affairs when not performing legal duties.
|Hard
|Average
|Command: 50h
Security: 10h
Whitelist
|-
|<div style="text-align: center;">[[File:IAA.png|link=Internal_Affairs_Agent|96x96px]]‎‎
[[Internal Affairs Agent]]
</div>
|The duties of the internal affairs agent lies within auditing departments and ensuring that S.O.P is followed.
They report directly to the Magistrate or NanoTrasen Representative.
They have passed the corporate law and as such are licensed lawyers.
|Hard
|Average
|Command: 10h
Security: 10h
|-
|MISSING IMAGE
[[Lawyer]]
</div>
|Help crew cashing in their "Get out of jail free"-cards. Complain to Security. Discuss abstract concepts such as excessive force. Go to court and win.
|Above Average
|Above Average
|Internal Affairs Agent: 3h
|}
|}


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|Below Average
|Below Average
|None
|None
|-
|MISSING IMAGE
[[Lawyer]]
</div>
|Help crew cashing in their "Get out of jail free"-cards. Complain to Security. Discuss abstract concepts such as excessive force. Go to court and win.
|Above Average
|Above Average
|Internal Affairs Agent: 3h
|-
|-
|<div style="text-align: center;">[[File:JANI.png|link=Janitor|96x96px]]‎
|<div style="text-align: center;">[[File:JANI.png|link=Janitor|96x96px]]‎

Revision as of 17:56, 14 June 2026

Overview

Your role is who you are. It determines your goals, starting equipment, responsibilities, and access. Do not however pick a role solely for the purpose of getting nice things, you are expected to play as it. If you want to roam freely with as little responsibilities as possible, being an Assistant is your best bet.

Most roles require you to have played on the Starlight server for a minimum amount of time and/or spent a minimum amount of time in a certain department or role. This time accumulates in real time by being in an active game round and in the relevant department or role.

Some roles (meant for beginners) become inaccessible when you have a certain amount of time in roles or departments. This is indicated in the tables with a negative time value. For example: the Technical Assistant role becomes inaccessible after spending 10 hours total in the Engineering department. The idea is to prevent experienced players from blocking these roles for new player who want to learn.

Coordination

The higher-ups and others who coordinate the crew... or die trying.

Command

Command consists of every department head. It is responsible for keeping the station and its departments running efficiently.

The heads of each department come together to form the Command department, a force to be reckoned with and the handlers of the station. They usually have access to special equipment and their own rooms. They are often wanted dead.

Command members should always be relatively competent in their respective departments and attempt to delegate responsibility and direct work.

Command
Job Job Description Roleplay Difficulty Gameplay Difficulty Playtime Requirements
Keep the station running, delegate work to the other heads of staff, and exert your will. Hard Hard Command: 25h

Security: 20h

Medical: 20h

Engineering: 20h

Handle's access reassignment fairly using your ID console, manage the service department, and keep Ian safe. Hard Average Service: 20h

Botanist: 3h

Chef: 3h

Janitor: 3h

Manages the engineering department to ensure power, atmospherics, and the hull are in perfect shape. Hard Hard Engineering: 20h

Atmospheric Technician: 7h

Station Engineer: 7h

Manage the resources and personnel of the medical department to keep the crew alive. Hard Hard Medical: 20h

Medical Doctor: 7h

Chemist: 7h

Manage your security force and keep them efficient, quell dissent, and keep the other heads of staff safe. Hard Hard Security: 50h

Warden: 10h

Security Officer: 15h

Detective: 5h

Manage the supplies of the station & the cargo department, keep the salvage specialists working, make sure all orders are fulfilled, and keep the money flowing. Hard Average Cargo: 30h

Cargo Technician: 5h

Salvage Specialist: 5h

Manage the science department, unlocking technologies, acquiring & researching artifacts, and performing experiments. Hard Above Average Science: 20h

Scientist: 10h

Robotcist: 5h

Nanotrasen Personnel Department

Officials sent directly from NanoTrasen who report to Command (Also see Central Command History). These roles tend to be intertwined with community-roles such as admins and mentors, giving them an immersive way of influencing ongoing rounds in the least-intrusive way possible. Also it is fun.

Nanotrasen Personnel
Job Job Description Roleplay Difficulty Gameplay Difficulty Playtime Requirements
Protects NanoTrasen personnel and Command staff, at all costs. Hard Hard Command: 25h

Security: 30h

Brigmedic: 3h

Whitelist

The duties of the internal affairs agent lies within auditing departments and ensuring that S.O.P is followed.

They report directly to the Magistrate or NanoTrasen Representative. They have passed the corporate law and as such are licensed lawyers.

Hard Average Command: 10h

Security: 10h

‎‎

Magistrate

Appointed judge over the station, has the final say on corporate law.

Ensures that prisoners are sentenced and processed fairly. Manages the Internal Affairs when not performing legal duties.

Hard Average Command: 50h

Security: 10h

Whitelist

Ensures that the station duties are carried out per SOP. Commands personal advisor.

When their complaints are ignored, they get Central Command involved.

Hard Average Command: 30h

Whitelist


Departments

The crew that keeps the station running. Sort of.

Security

Security is lead by the Head of Security. As a department it is responsible for dealing with troublemakers and non-humanoid threats like giant rats and carp.

As a result of this, and the need to walk a fine line, security sometimes is overwhelmed by angry crew (don't kill the Clown), and it is important for its members to try and stay on their best behavior.

Ensuring the safety of both station and crew is number one for Security. They are ready for any situation, and Security are on hand to maintain order and control crowds.

Security
Job Job Description Roleplay Difficulty Gameplay Difficulty Playtime Requirements

Warden

Patrol the security department, ensure that no one is stealing from the armory, and make sure that all prisoners are processed and let out when their time is up. Hard Hard Security Officer: 15h

Duty Officer: 5h

Detective: 1h

Fight in the rear of the security service, for the lives of your comrades! You are the first and last hope of your squad. Hippocrates bless you. Above Average Above Average Medical: 15h

Security Officer: 10h

Paramedic: 5h

Investigate crime scenes using forensic tools, ensure that the guilty party is found, and have a couple smokes. Above Average Above Average Security Officer: 10h
MISSING IMAGE

Duty Officer

Help the warden and make sure the armory does not get looted. Get blamed when things go wrong. Above Average Above Average Security Officer: 5h
Catch criminals and enemies of the station, enforce the law, and ensure that the station does not fall into disarray. Above Average Above Average Security: 10h
Learn the basics of arresting criminals and managing the brig. Listen to your supervisors and feel free to ask them for any help. Average Average Overall: 16h

Security: -20h

Cargo

Cargo is lead by the Quartermaster. As a department, it is responsible for resource distribution and trade, capable of buying and selling things on the galactic market.

For the most part, this means they scrounge around the station and assorted wrecks to find materials to sell and redistribute, and purchase materials other departments request.

Cargo
Job Job Description Roleplay Difficulty Gameplay Difficulty Playtime Requirements
Deal with requisitions and deliveries, pilot the cargo shuttle to the trade station and back, and work with others to make ludicrous amounts of cash and then waste it all gambling. Easy Below Average None
Deliver letters and packages to the crew of the station to make cargo money. Easy Below Average None
Lead your salvage team and keep them safe. Remember, you are the Quartermaster's eyes and ears off station. Average Above Average Quartermaster: 5h
Use the salvage shuttle to go on expeditions to collect resources for the station, while fighting off any space fauna along the way. Easy Average Overall: 8h

Cargo: 5h

Stay station side and enrich the station with materials using your salvage magnet and ore processors. Easy Average Overall: 5h

Cargo: 3h

Engineering

Engineering is lead by the Chief Engineer. As a department it is responsible for keeping the station powered, its structure intact and its air supply working.

Engineering is readily equipped to go safely into space, and as such they should always attempt to repair uninhabitable parts of the station.

Engineering
Job Job Description Roleplay Difficulty Gameplay Difficulty Playtime Requirements
Optimize the station's atmospherics setup, and synthesize rare gases to use or sell. Easy Above Average Engineering: 15h
‎‎‎

Station Engineer

Keep the station's main engine & solars active, optimize the power network, and make emergency repairs using your hardsuit in spaced areas. Easy Above Average Engineering: 2.5h
Learn the basics of managing the station's power, as well as repairing the station's hull. Easy Average Overall: 1h

Engineering: -10h

Medical

Medical is lead by the Chief Medical Officer. As a department it is responsible for taking care of the crew, treating and/or cloning the wounded and dead, treating disease, and preventing everyone from dying a horrible, bloody death in a closet somewhere.

Medical is one of the more well-equipped departments, with the ability to locate injured crew using the crew monitor, a nigh infinite supply of chems should chemistry be on-par, and the ability to rapidly diagnose and vaccinate contagious diseases.

This is the department where people go to when they're hurt, it's up to the folks working here to fix them.

Medical
Job Job Description Roleplay Difficulty Gameplay Difficulty Playtime Requirements
‎‎‎‎

Chemist

Produce medicinal drugs for the doctors to use, research ethically dubious rare chemicals, and produce weapons of war when enemies of the station arrive. Easy Above Average Medical: 5h
‎‎‎‎

Paramedic

Rescue critically injured patients all over the station, sometimes outside too. Stablize them, give them a ride to medbay, and get back out there! Average Average Medical: 2.5h
Heal people, cripple enemies, and replace limbs and organs! Average Hard Medical: 16h
‎‎‎‎

Medical Doctor

Diagnose and heal crewmembers through medicinal chemicals, advanced medicine, and defibrillators. Make sure the dead don't rot, and that cadavers are in the morgue. Average Average Medical: 2.5h
Provide emotional support to traumatized crew. Hard Easy Medical: 2.5h
Learn the basics of administering medicine, basic chemicals and using medical tools. Easy Below Average Medical: -10h

Science

Science is lead by the Research Director. As a department it is responsible for researching technologies and artifacts, upgrading machines, and printing new and useful devices.

Scientists should seek out new artifacts to study, as well as solicit departments to help upgrade their machines.

Science
Job Job Description Roleplay Difficulty Gameplay Difficulty Playtime Requirements
A scientist whose purpose is to repair and create mechanoids, cyborgs, and other mechanical creations Average Above Average Science: 4h

Engineering: 4h

‎‎

Scientist

Research alien artifacts, unlock new technologies, build newer and better machines around the station, and make everything run more efficiently. Below Average Average Science: 2.5h
Learn the basics of how to research various artifacts, anomalies and robotics. Easy Below Average Science: -10h

Silicon

The silicon members of the station are the cyborgs and the Station AI, and they are all bound by their laws. They start off the shift with their laws binding them to assist and protect the crew, but certain circumstances may cause these laws to change, leading to the silicons causing untold chaos.

Silicon
Job Job Description Roleplay

Difficulty

Gameplay

Difficulty

Playtime

Requirements

Follow your laws, serve the crew. Hard Hard Cyborg: 5h

Cyborg

Half-human, Half-machine. Follow your laws, serve the crew, and hound the science team for upgrades. Hard Above Average Overall: 10h


Service

Service is a diverse department lead by the Head of Personnel. It includes other jobs that serve the station and its morale.

It primarily functions as folks who entertain, clean, and serve the rest of the crew, with the exception of assistants who have no particular job beyond getting lost in maintenance.

Keeps the station clean, efficient and sane so that all other departments can do their jobs better and keep their staff happy. They also end up doing most of the paperwork on the station.

Service
Job Job Description Roleplay Difficulty Gameplay Difficulty Playtime Requirements
Handle access reassignment fairly using your ID console, manage the service department, and keep Ian safe. Hard Average Civilian: 20h

Botanist: 3h

Chef: 3h

Janitor: 3h

Manage the bar and keep it lively, give out drinks, and listen to the crew's stories. Above Average Average Civilian: 30min
Grow food for the chef, drugs for medbay, and other plants to keep yourself entertained. Below Average Average None
Preach the good word of your deity and religion, and conduct spiritual healing and miracles with your bible. Above Average Easy None
Keep the station fed with a variety of food items, butcher dead animals to ensure ammonia doesn't leak, and help keep the bar lively. Below Average Average Service: 30min
Entertain the crew through elaborate slapstick routines or terrible jokes. Hard Below Average None
MISSING IMAGE

Lawyer

Help crew cashing in their "Get out of jail free"-cards. Complain to Security. Discuss abstract concepts such as excessive force. Go to court and win. Above Average Above Average Internal Affairs Agent: 3h

Janitor

Keep the station clean of any trash or slipping hazards, and help deal with rat infestations. Below Average Easy None
Manage the library, give out knowledge to any who seek it, and report on activities aboard the station. Above Average Easy None
Entertain the crew through non-vocal means, and engage with light rivalry with the clown. Above Average Below Average Overall: 4h
Entertain the crew with your unique musical talent, and acquire new instruments to mess around with. Above Average Easy None
Enjoy your stay aboard the station with no obligations! Easy Easy None
Learn the basics of bartending, cooking, and growing plants. Average Below Average Civilian: 30min
Put on a joyful display of cute animals and space carps for all the crew to see. Currently available on Cog and Oasis. Average Average None
Entertain & inform the crew with your vibrant journalism through wireless cameras, the radio and the news. Currently available on Bagel Station, Cog, Core, Train and Oasis. Above Average Average None
Fight your way to the top! Challenge the head of personnel and get brigged when you win. Currently available on Core and Cog. Above Average Below Average None

Non-Crew

Visitors and those who do not feel like they belong to the station.

Antagonists

Antagonists are the driving force of every shift. They are the catalysts for chaos, conflict and mystery in Space Station 14 that also serve to provide a challenge to Nanotrasen and its Security force.

Antagonists
Job Job Description Roleplay Difficulty Gameplay Difficulty Playtime Requirements

Traitor

An elite agent sent by the Syndicate forces. Above Average Above Average Overall: 3h
Find the nuke disk and blow up the station. Hard Hard Overall: 48h

Security Officer: 1h Salvage Specialist: 3h Medical: 4h Traitor: 1h

Assimilate all members of the station into xenoborgs. Average Above Average Cyborg: 15h
[In-lore job description] Above Average Above Average Overall: 24h
[In-lore job description] Average Below Average

Overall: 24h Cyborg: 6h Scientist: 5h Roboticist: 5h

Use your shapeshifting abilities to complete your objectives. Above Average Above Average Overall: 24h

Thief

Add some NT property to your personal collection without using violence. Average Above Average Overall: 12h
An infiltrator from the USSP deep in enemy territory, or a mind controlled victim of one. Liberate the station, turn Command and Security to your cause or eliminate them. VIVA! Hard Above Average (Head Revolutionary)

Overall: 72h Security Officer: 1h Command: 12h

Once you turn, infect as many other crew members as possible. Above Average Hard Overall: 24h

Medical: 4h

Turn as many humans as possible into zombies. Below Average Below Average None
Use your stealth to sabotage the station, nom on electrical wires. Hard Hard

Overall: 24h Security Officer: 1h Thief: 1h

Kidnap people, stuff them with organs of dubious origin Average Above Average Security Officer: 3h

Surgeon: 3h

Create a carp army to take over this quadrant. Average Average Overall: 12h

Salvage: 3h

[In-lore job description] Below Average Average None
[In-lore job description] Above Average Above Average None
[In-lore job description] Hard Hard None
capture humans and expand the spider hive Average Above Average None
‎‎

Brighteye

[In-lore job description] Hard Above Average Overall: 48h

Species: Shadekin

Other

These consist of so-called "ghost-roles" that are inconsistently available to observers, allowing them to play as side-characters.

Other
Job Job Description Roleplay Difficulty Gameplay Difficulty Playtime Requirements
You are a sentient animal, brought to life through space magic. Easy Easy None
You are a sentient machine, brought to life through space magic. Average Easy None
Be someone's electronic pal! Above Average Easy None
[photo needed]‎

Visitors

Arriving on a shuttle from elsewhere. You may be a traveling merchant, a lost cargo technician, or a survivor of a disaster. Above Average Above Average None

Roles in Starlight

[template with links to all roles needed]