Xenoborgs: Difference between revisions
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[[File:Heavy xenoborg.png|alt=An image of the large and aggressively rectangular heavy xenoborg|center|96x96px]] | [[File:Heavy xenoborg.png|alt=An image of the large and aggressively rectangular heavy xenoborg|center|96x96px]] | ||
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|The heavy hitter and main combatant of the xenoborgs. The heavy xenoborg moves half the speed of other xenoborgs, but has twice the health of other xenoborgs (250 damage to reach critical instead of 125). They are armed with a self-recharging laser, which can be replaced by the Mothership with the even stronger | |The heavy hitter and main combatant of the xenoborgs. The heavy xenoborg moves half the speed of other xenoborgs, but has twice the health of other xenoborgs (250 damage to reach critical instead of 125). They are armed with a self-recharging laser, which can be replaced by the Mothership with the even stronger laser cannon once enough materials are gathered. | ||
|Basic, Tool, Laser, Jammer | |Basic, Tool, Laser, Jammer | ||
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Revision as of 10:05, 17 January 2026
| Antagonist | |
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| Xenoborgs | |
![]() Xenoborgs |
Roleplay Difficulty: Average |
| This page is a WIP |
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Xenoborgs are a round-start and mid-round conversion antagonist with the goal of taking members of the station and harvesting their brains to be turned into new xenoborgs by the Mothership.
To do this, they have many weapons and tools to stop resistance and gather materials from the station.
The Mothership spawns with the mothership core and four xenoborgs, one of each chassis (except for xenoborgis). The core is responsible for controlling the shuttle, directing the xenoborgs, and making new xenoborgs.
Chassis Types
Any module listed with "cyborg" in the name is a crew or syndicate cyborg module, and thus can be found on the cyborg page. All other modules are xenoborg modules.





