Xenoborgs: Difference between revisions
Added chassis material costs |
Added Mothership Core section. Could use more details. |
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To do this, they have many weapons and tools to stop resistance and gather materials from the station. | To do this, they have many weapons and tools to stop resistance and gather materials from the station. | ||
The Mothership spawns with the mothership core and four xenoborgs, one of each chassis (except for xenoborgis). The core | The Mothership spawns with the mothership core and four xenoborgs, one of each chassis (except for xenoborgis). All xenoborgs have the [[Station_AI#Xenoborg|xenoborg lawset]]. | ||
= Mothership Core = | |||
[[File:Mothership core.png|center|alt=Image of the mothership core, a black square with blue lights|96x96px]] | |||
The core has the [[Station_AI#Mothership|mothership lawset]], and they are responsible for controlling the shuttle, directing the xenoborgs, and making new xenoborgs. | |||
The core has five modules. A mass scanner, a xenoborg control console (effectively a xenoborg robotics console), a xenoborg camera monitor, the mothership module, and an advanced tool module. They can use these to keep themselves aware and build new xenoborgs. | |||
To make new xenoborgs, the core acts as a lathe. Upon first spawning in, there is a crate with materials nearby, but any new materials will have to be acquired by the xenoborgs. These materials can be placed in the core to make new xenoborgs or to make upgraded modules in the lathe menu. | |||
= Chassis Types = | = Chassis Types = | ||
Any module listed with "cyborg" in the name is a crew or syndicate cyborg module, and thus can be found on the [[Cyborg|cyborg]] page. All other modules are xenoborg modules. The four base chassis (Heavy, Engi, Scout, and Stealth) start with the same number of module slots as installed modules. Because of this, new modules must replace an old one. | Any module listed with "cyborg" in the name is a crew or syndicate cyborg module, and thus can be found on the [[Cyborg|cyborg]] page. All other modules are xenoborg modules. The four base chassis (Heavy, Engi, Scout, and Stealth) start with the same number of module slots as installed modules. Because of this, new modules must replace an old one. | ||
{| class = "wikitable sortable" | {| class = "wikitable sortable" | ||
|+ | |+ | ||
Latest revision as of 03:13, 17 February 2026
| Antagonist | |
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| Xenoborgs | |
![]() Xenoborgs |
Roleplay Difficulty: Average |
| This page is a WIP |
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Xenoborgs are a round-start and mid-round conversion antagonist with the goal of taking members of the station and harvesting their brains to be turned into new xenoborgs by the Mothership.
To do this, they have many weapons and tools to stop resistance and gather materials from the station.
The Mothership spawns with the mothership core and four xenoborgs, one of each chassis (except for xenoborgis). All xenoborgs have the xenoborg lawset.
Mothership Core

The core has the mothership lawset, and they are responsible for controlling the shuttle, directing the xenoborgs, and making new xenoborgs.
The core has five modules. A mass scanner, a xenoborg control console (effectively a xenoborg robotics console), a xenoborg camera monitor, the mothership module, and an advanced tool module. They can use these to keep themselves aware and build new xenoborgs.
To make new xenoborgs, the core acts as a lathe. Upon first spawning in, there is a crate with materials nearby, but any new materials will have to be acquired by the xenoborgs. These materials can be placed in the core to make new xenoborgs or to make upgraded modules in the lathe menu.
Chassis Types
Any module listed with "cyborg" in the name is a crew or syndicate cyborg module, and thus can be found on the cyborg page. All other modules are xenoborg modules. The four base chassis (Heavy, Engi, Scout, and Stealth) start with the same number of module slots as installed modules. Because of this, new modules must replace an old one.






