Xenoborgs

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Revision as of 10:05, 17 January 2026 by CommanderAlex365 (talk | contribs) (Fixed a detail that changed in-game WHILE working on the page)
Antagonist
Xenoborgs

Xenoborgs

Roleplay Difficulty: Average
Gameplay Difficulty: Above Average
Playtime Requirements: Cyborg: 5h
Access: Xenoborg
Supervisors: Mothership Core
Subordinates: None, Xenoborgs if playing as Mothership Core
Responsibilities: Convert all members of the station into Xenoborgs
Guides: This is the guide, Cyborg


This page is a WIP

Xenoborgs are a round-start and mid-round conversion antagonist with the goal of taking members of the station and harvesting their brains to be turned into new xenoborgs by the Mothership.

To do this, they have many weapons and tools to stop resistance and gather materials from the station.

The Mothership spawns with the mothership core and four xenoborgs, one of each chassis (except for xenoborgis). The core is responsible for controlling the shuttle, directing the xenoborgs, and making new xenoborgs.

Chassis Types

Any module listed with "cyborg" in the name is a crew or syndicate cyborg module, and thus can be found on the cyborg page. All other modules are xenoborg modules.

Name Description Chassis Starter Modules
Heavy
An image of the large and aggressively rectangular heavy xenoborg
The heavy hitter and main combatant of the xenoborgs. The heavy xenoborg moves half the speed of other xenoborgs, but has twice the health of other xenoborgs (250 damage to reach critical instead of 125). They are armed with a self-recharging laser, which can be replaced by the Mothership with the even stronger laser cannon once enough materials are gathered. Basic, Tool, Laser, Jammer
Engi
An image of the destructive engineering xenoborg, notably similar to the crew's engineering borgs.
The perfect obstacle-remover. While not armed with any weapons, this xenoborg excels at clearing paths into the station. Whether that be by access breaking doors or deconstructing walls, they have the tools to get it done quickly. Basic, Advanced Tool Cyborg, Construction Cyborg, Engineering Cyborg, Cable Cyborg, Access Breaker, Fire Extinguisher
Scout
Image of the scout xenoborg. Looks similar to the crew's medical cyborg.
The fastest of the xenoborgs, moving 33% faster. These xenoborgs are meant to explore ahead to give the Mothership valuable intel, as well as getting into melee range with their knife. Especially important in battle once the crew has acquired reflective armor, as heavy xenoborgs can do nothing against it. Basic, Tool, Sword, Space Movement
Stealth
Image of the rarely-seen stealth xenoborg. Just a floating orb, really.
The unseen "recruiter" of the xenoborgs. These xenoborgs can stay partially invisible for an indefinite period, as well as disguise themselves as any object. When paired with their nocturine hypo, members of the crew may seem to disappear when left alone. Basic, Tool, Nocturine Hypo, Chameleon Projector, Cloaking Device
XenoBorgi
Image of the XenoBorgi in their starting EVA suit.
The odd one out of the team, xenoborgis are rarely seen. They have the capabilities of a normal borgi, as well as being equipped with a pistol and energy dagger. Their ability to carry anything in their hands can bring chaos. Basic, Tool, Weapon Cyborg (syndicate), Topicals Cyborg