Roleplay Difficulty: Average Gameplay Difficulty: Above Average Playtime Requirements: Cyborg: 5h Access: Xenoborg Supervisors: Mothership Core Subordinates: None, Xenoborgs if playing as Mothership Core Responsibilities: Convert all members of the station into Xenoborgs Guides: This is the guide, Cyborg
This page is a WIP
Xenoborgs are a round-start and mid-round conversion antagonist with the goal of taking members of the station and harvesting their brains to be turned into new xenoborgs by the Mothership.
To do this, they have many weapons and tools to stop resistance and gather materials from the station.
The Mothership spawns with the mothership core and four xenoborgs, one of each chassis (except for xenoborgis). The core is responsible for controlling the shuttle, directing the xenoborgs, and making new xenoborgs.
Chassis Types
Any module listed with "cyborg" in the name is a crew or syndicate cyborg module, and thus can be found on the cyborg page. All other modules are xenoborg modules. The four base chassis (Heavy, Engi, Scout, and Stealth) start with the same number of module slots as installed modules. Because of this, new modules must replace an old one.
Name
Description
Chassis Starter Modules
Heavy
The heavy hitter and main combatant of the xenoborgs. The heavy xenoborg moves half the speed of other xenoborgs, but has twice the health of other xenoborgs (250 damage to reach critical instead of 125). They are armed with a self-recharging laser, which can be replaced by the Mothership with the even stronger laser cannon once enough materials are gathered.
Basic, Tool, Laser, Jammer
Engi
While not armed with any weapons, the engi xenoborg excels at clearing paths into the station, building fortifications, and repairing their fellow xenoborgs. Their advanced tools and ability to see the health of other xenoborgs allow for them to repair who needs it, when they need it.
Along with their access breaker, these same tools can be used to breach a path into enemy forces or do some emergency scavenging for the mothership.
Basic, Advanced Tool Cyborg, Construction Cyborg, Engineering, Cable Cyborg, Access Breaker, Fire Extinguisher
Scout
The fastest of the xenoborgs, moving 33% faster. These xenoborgs are meant to explore ahead to give the Mothership valuable intel, as well as getting into melee range with their knife. Especially important in battle once the crew has acquired reflective armor, as heavy xenoborgs can do nothing against it.
They are capable of propelling themselves through space without assistance.
Basic, Tool, Sword, Space Movement
Stealth
The unseen "recruiter" of the xenoborgs. Stealth xenoborgs can stay partially invisible for an indefinite period, as well as disguise themselves as any object. When paired with their nocturine hypo, members of the crew may seem to disappear when left alone.
They are capable of propelling themselves through space without assistance.
The odd one out of the team, xenoborgis are rarely seen. They have the capabilities of a normal borgi, as well as being equipped with a pistol and energy dagger. Their ability to carry anything in their hands can bring chaos.