Roleplay Difficulty: Average Gameplay Difficulty: Above Average Playtime Requirements: Cyborg: 5h Access: Xenoborg Supervisors: Mothership Core Subordinates: None, Xenoborgs if playing as Mothership Core Responsibilities: Convert all members of the station into Xenoborgs Guides: This is the guide, Cyborg
This page is a WIP
Xenoborgs are a round-start and mid-round conversion antagonist with the goal of taking members of the station and harvesting their brains to be turned into new xenoborgs by the Mothership.
To do this, they have many weapons and tools to stop resistance and gather materials from the station.
The Mothership spawns with the mothership core and four xenoborgs, one of each chassis (except for xenoborgis). The core is responsible for controlling the shuttle, directing the xenoborgs, and making new xenoborgs.
Chassis Types
Any module listed with "cyborg" in the name is a crew or syndicate cyborg module, and thus can be found on the cyborg page. All other modules are xenoborg modules.
Name
Description
Chassis Starter Modules
Heavy
The heavy hitter and main combatant of the xenoborgs. The heavy xenoborg moves half the speed of other xenoborgs, but has twice the health of other xenoborgs (250 damage to reach critical instead of 125). They are armed with a self-recharging laser, which can be replaced by the Mothership with the even stronger heavy laser once enough materials are gathered.
Basic, Tool, Laser, Jammer
Engi
The perfect obstacle-remover. While not armed with any weapons, this xenoborg excels at clearing paths into the station. Whether that be by access breaking doors or deconstructing walls, they have the tools to get it done quickly.
Basic, Advanced Tool Cyborg, Construction Cyborg, Engineering Cyborg, Cable Cyborg, Access Breaker, Fire Extinguisher
Scout
The fastest of the xenoborgs, moving 33% faster. These xenoborgs are meant to explore ahead to give the Mothership valuable intel, as well as getting into melee range with their knife. Especially important in battle once the crew has acquired reflective armor, as heavy xenoborgs can do nothing against it.
Basic, Tool, Sword, Space Movement
Stealth
The unseen "recruiter" of the xenoborgs. These xenoborgs can stay partially invisible for an indefinite period, as well as disguise themselves as any object. When paired with their nocturine hypo, members of the crew may seem to disappear when left alone.
The odd one out of the team, xenoborgis are rarely seen. They have the capabilities of a normal borgi, as well as being equipped with a pistol and energy dagger. Their ability to carry anything in their hands can bring chaos.