Items

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Weapons

Ranged Weapons
Item Description Ammunition/Damage Obtaining other info

AS-12 'Minotaur' Shotgun

Smooth, powerful, highly illegal. The newest full auto shotgun available at the market, utilizes standard 12g drum mags. Property of Gorlex Marauders. 12 gauge buckshot drums 20TC from nukie uplink

Kardashev-Mosin

A weapon of the masses, a true relic. The Kardashev-Mosin has served in nearly every armed conflict since its creation 670 years ago. The bolt-action design of the rifle remains virtually identical to its original design, whether used for hunting, sniping, or endless trench warfare. Uses .45 magnum ammo. .45 magnum 1TC from traitor/nukie uplink

Viper

A common handgun illegally modified by the Syndicate. The Viper sports a selector switch between semi-auto and ‘rock and roll’. The standard sidearm for any soldier who fights under the three serpents. Feeds from .35 pistol magazines. .35 auto piston mag 3TC from traitor/nukie uplink

Cobra

Integrally suppressed semi-automatic pistol used by the Syndicate, firing caseless subsonic rounds. Favored by any agent who likes to keep things quiet and leave no evidence behind. Feeds from .25 pistol magazines. .25 caseless magazines 4TC from traitor/nukie uplink

Python

A powerful double-action revolver manufactured by the Syndicate. Loud and flashy, perfect for any agent looking to make a statement. Loads 6 rounds of .45 magnum. .45 magnum 4TC from traitor/nukie uplink or by eating a Gatfruit comes loaded with AP bullets when bought from an uplink
Melee Weapons
Item Description Damage Obtaining special traits

Energy Dagger

A small energy blade conveniently disguised in the form of a pen 10 heat

10 slash

2TC from traitor/nukie uplink can fit in the PDA's pen slot